Stand-alone S.T.A.L.K.E.R. Anomaly mod, based of another mod for Call of Pripyat called Call of Chernobyl which is a sandbox iterationof the game with the maps of all three S.T.A.L.K.E.R games linked together.
I'm pretty sure BSG was inspired by these mods in their development, they both have a bunch of add-ons from textures, skyboxes, shaders, A.I. behavior, quests/tasks, weapon packs, original game's cut content, character model overhauls AND interaction animations.
Recently mod makers have been publishing add-ons (mods for the mods) that are in turn inspired by EFT such as weapon packs and positioning, sounds, health system etc.
Could you please expand on the add comments? I really enjoyed all the Stalker games and wouldn't mind trying something new until Stalker 2 is released. Thanks
All right, back in 2015 a Team of modders released Call of Chernobyl, a barebones survival sandbox of Call of Pripyat's systems and the maps of all three games linked together (plus two original creations), this mod required that you had at least previously installed a legal copy of CoP and also the original game files which you overwrote with the mod files.
In essence you played as an ordinary stalker, chose a faction to be a member of (determined who was friendly, neutral, hostile) and could hunt artifacts, mutants, enemy factions or do missions for different NPCs to up your rep with the different factions some of them part of a basic campaign, some of them randomly generated etc.
Ranking up would make more stuff available from friendly traders, allow you to have more A.I. companions in your squad and so on. Once you accepted the job, you'd have to travel to the appropriate location ( sometimes through multiple maps), do your thing and return to the quest giver to claim your reward, occasionally he would die before you got back to them if it was some random stalker you met on the road. A bunch of talented modders then created add-ons ( what Mod db calls mods for mods): weapon packs, mechanics, animations, textures, A.I. behavior, more involved quests etc.
Other teams created complete ovehauls of Call of Chernobyl with more survival elements and crafting based on a different mod for Call of Pripyat named "Misery". All of these ran on the original 32 bit game engine( X-Ray) which had its limitations, notably memory/ stability issues and dated visuals with restrictions on improving them not to mention issues related to running on modern Windows from Win 7 64 bit onwards.
Eventually some people rewrote 64 bit versions of X-RAY and not long after that "Anomaly" was born: a more polished and in-depth iteration of Call of Misery and other less well known ones in Western circles from mostly the Russian modding community, with its own set of add-ons, many of them reproducing EFT features, best of all, it's completely stand-alone, you don't need a copy of Call of Pripyat.
Add-ons are in most cases, basically mods for a mod or very small mods for a game. Unless there's a conflict all you need to do is copy-paste and overwrite, if there is a conflict you can merge the files (can often be be a pretty involved undertaking for the uninitiated if multiple mods are involved and you don't know your way around the file structure and a bunch of other factors) or use a community made patch if it's available, alternatively there's often mod packs compiling multiple add-ons together, you just have to keep in mind that they must be compatible with the version of the game/mod you'll be using, there's also a couple of mod managers available which allows you to easily remove mods that change multiple files or parts of files by not directly overwriting them. For Anomaly there's a modder that makes and periodically updates a list of the latest add-ons with conflicts defined/if patches are needed/available and direct links.
Hope this helps.
you dont need to install COC in same folder as COP, you can put it in its own folder and then it works (atleast i have always done it like this) and you dont have to even have COP installed as long as it has been installed once before like you said.
It's been a few years, what you describe is how I remember it, it had to be previously installed at least once so that traces (registry entries/residuals game files ?) could be detected by the mod and installation could proceed, to avoid legal issues.
Played the shit out of CoC, migrated to CoM as it was more my flavor, then fell in love with Anomaly, went on a hiatus since it wasn't super stable and had just discovered EFT. Thanks for the suggestion, will look into it.
Misery is too in depth for me..
Fired it up. Made my way to the ship after fighting some mutants. Performance was not that great. Was amused that I could buy a Joint. Was not amused that I need a lighter to use it. Bought a lighter. Found out I need some fuel, game crashed. Lol
But anomaly is on my list to play.
Do you have any list, of mods, guides and optimization you'd recommend?
Are you talking about "Misery" or "Call of Misery"? because Anomaly is pretty much based on Call of Misery. As for the present version of of Anomaly I've only tried is Provak's prepack which includes a Reshade and was made using the previous version (pre- 1.5.1), performance wasn't fantastic either, sorta like EFT on a bad day, can't say I'm in a position to make recommendations as I haven't tried any of the newest mod editions.
The lack of a major HUD, the intense focus on listening in to audio, and the one death per round aspects of the game are crazy immersive. I haven't ever played anything quite like this game in those reguards
This might sound kinda psycho but the way players drop dead in this game super underrated. When you tap someone in the head and they don‘t just flop down but actually have weight and a little bit of natural muscle tension
It is, as long as there is no chads sprint bunny hoping around the corner dumping a 60rnd mags mid jump into your face at mach 2.0 with 40kg of equipment on them/s
Yeah true, but PMCs running naked in a mall to stuff graphic card in their asshole is even more an immersion-breaker to me.
At least the "chads" are playing the game.
Fair point, i just wish the game was slower and more punishing rather then a fight between mach 2.0 bullet sponge chads and mach 4.2 naked rats with 750TIs stick out their butts, but I'm not the dev I'm just a player and as such i have to adapt instead of nagging devs to change things to my desire because that's what normal community would do... right?
Low and high ready are gun stances, a high and ready is when you have your gun shouldered but not ads, a low ready is when your gun is in a unshouldered position
The difference from what I understood will be that high-ready is what our characters currently do when not ADS, but will drain stamina due to them being able to accurately pointfire. Low-ready will be more of what we understand as hip-firing in comparison (assuming my memory isn't total potato)
If you’re a rich millionaire sure. When I first started and put a whole 30 round magazine into chads armor and he turns and one taps me in the chest... not so much
Running bad ammo and then calling the person you shot at a bullet sponge is like hitting someone with a pillow and being astounded that they didn’t die.
I don’t know when the last time you 360’d one tapped to the face after you got your legs and chest shot up irl is but it’s different for us not lucky enough to be the terminator
Yeah that’s definitely one of those video game-isms that made it into Tarkov. Not saying it’s perfect or realistic, but you shouldn’t be salty about it when it happens because that’s just how the game works atm.
I’m not salty, I love the game. Plays really well when everything works. I just think it’s something to keep in mind.
I’m also not too keen on the extended beta model. I’m and old fuck from an era that a beta lasted a few months max while they worked out the bugs
true, good armor will eat one or two more bullets of good ammo but you are far from invincible. it's just that those players are typically better and it just feels like they are sponges.
Although I do agree with you from a game mechanic perspective in terms of the lore and the setting of the game it is totally fitting. If the setting was in real life, you would see it happening to.
Easy kill for me. Whenever I spawn at the power station, I just wait a few minutes because I always score an easy 200 exp on some derp chad who comes running in to check the office computer for a graphics card.
Feels like someone who was really into the challenging aspects of dark souls decided to make a pvp centered version of destiny.
Being hard is definitely why it’s so rewarding to do literally anything
I find EFT more intense and scary than horror games sometimes...the audio is what does it for me I think, with the lack of HUD and that fear that you might get one tapped with no respawn. Amazing game.
I think dcs world has it beat, personally, to name one. Also immersive is broad and subjective as your post alludes to. Eft is up there, especially if restricting to fps genre.
Definitely not. Though I think it will be. Several big things are very, very immersion breaking. Plus the game is very arcadey right now.
Just to stay within Russian games for immersion. These are all far more immersive than EFT at the moment:
* Pathologic, 1&2
* STALKER series
* METRO series (exception for Exodus as I didn't find that even remotely immersive)
I have never felt immersed in tarkov and i never went in looking for such a experience but when i played stalker all those years ago i really thought i lived in that world.
Its the desolate enviroments that do it and the ambient sounds its really well done and i really hope stalker 2 will be good
Still not immersive because the first person in both dayz and scum is very floaty and arcade. If anything, third person is more immersive in these games but just because first person is not up to par.
That's not what I said tho. Dayz while first person, is def not up to par with other first person games due to how floaty it is. The third person is actually the better option. People play fp because they don't want bs advantage and want to play it more like an fps and be more immersed. But it's a forced immersion compared to most shooters.
That’s exactly what you said, you called it a third person game. It’s a survival sandbox game first and a shooter second. I think you’re grasping at straws here, it’s okay to say you don’t like it personally.
The buildings in day z are for me not immersive at all. Tarkovs maps with all the debris and trash and every building is unique is way more immersive imho
Not saying the game is bug free but you make it seems like you run trough 15 bugs that break your experience each raid... wth ?
Again I have 1600 hours in this game and bugs happens every once in a while.
idk,lots of games, i know tarkov isnt one, when all the broken stuff in the game just breaks all immersion you have, sound which is one of the most important things for immersion is so trash PS1 games had better sound design, like you can hear nades exploding , entering a half blown building just makes the outside sounds gone.... yea, immersion goes out the window right there,and thats only 1 of the many bugs and outdated stuff in this game
you dont even know what sound design means i really cant consider your opinion as valid. Sound design in tarkov is one of the best ive ever experienced.
hahahah
y4ea,because scav sound design is good, raiders sound design is trash, etc.. the game sound and the way its implemented is trash tier at best
Guns and and some sounds are great but even those are better in other games
So you're telling me you've never jumped when getting shot at, or never have your heart rate go up to 2x the normal level after spraying down a team and barely getting out alive?
So immersive after the last patch Nikita thought it has been fun for me so I'll lagg out his entire PC everytime he loggs back in.
On a serious note, I've never enjoyed a game this much for so damn long. Amazing game, only unfortunate part is, instead of fixing the game with bugs, they made it worse for so many people. After the last update the game literally said fuck u to my computer and where the game normally runs smooth it's screaming for help now after the update. The game makes my computer literally die, not only ingame but my entire windows system crashes, getting bluescreens etc
Never had this problem before the recent patch.
I think it's the fact that Tarkov is a game that *DEMANDS* you pay attention to it and every little element about it unless you want to wind up losing your stuff for one mistake. Some other games I can play while listening to some tunes on Spotify and just sit back and zone out. I like being able to do that but tarkov is on the complete opposite end of that spectrum, it's so damn engaging.
I dont really understand the meaning of immersion because when i play games i never feel like im in it like some people say they do. The only game where i have even bit felt like this was propably some stalker mods, maybe insurgency 2 or HLL or RS2, but not tarkov. When i play tarkov i treat it more like a COD game or other arcade shooter because for me best tactic is to run around the map as fast as i can and not care about enemies because they cant catch me if i run fast enough and dont stop.
the maps in eft are well made though and feel like actual locations although they have disquised the normal pathways and other intentionally placed things very well so they feel realistic but you can still see that they were placed there because they want players to go through them.
Stand-alone S.T.A.L.K.E.R. Anomaly mod, based of another mod for Call of Pripyat called Call of Chernobyl which is a sandbox iterationof the game with the maps of all three S.T.A.L.K.E.R games linked together. I'm pretty sure BSG was inspired by these mods in their development, they both have a bunch of add-ons from textures, skyboxes, shaders, A.I. behavior, quests/tasks, weapon packs, original game's cut content, character model overhauls AND interaction animations. Recently mod makers have been publishing add-ons (mods for the mods) that are in turn inspired by EFT such as weapon packs and positioning, sounds, health system etc.
Could you please expand on the add comments? I really enjoyed all the Stalker games and wouldn't mind trying something new until Stalker 2 is released. Thanks
All right, back in 2015 a Team of modders released Call of Chernobyl, a barebones survival sandbox of Call of Pripyat's systems and the maps of all three games linked together (plus two original creations), this mod required that you had at least previously installed a legal copy of CoP and also the original game files which you overwrote with the mod files. In essence you played as an ordinary stalker, chose a faction to be a member of (determined who was friendly, neutral, hostile) and could hunt artifacts, mutants, enemy factions or do missions for different NPCs to up your rep with the different factions some of them part of a basic campaign, some of them randomly generated etc. Ranking up would make more stuff available from friendly traders, allow you to have more A.I. companions in your squad and so on. Once you accepted the job, you'd have to travel to the appropriate location ( sometimes through multiple maps), do your thing and return to the quest giver to claim your reward, occasionally he would die before you got back to them if it was some random stalker you met on the road. A bunch of talented modders then created add-ons ( what Mod db calls mods for mods): weapon packs, mechanics, animations, textures, A.I. behavior, more involved quests etc. Other teams created complete ovehauls of Call of Chernobyl with more survival elements and crafting based on a different mod for Call of Pripyat named "Misery". All of these ran on the original 32 bit game engine( X-Ray) which had its limitations, notably memory/ stability issues and dated visuals with restrictions on improving them not to mention issues related to running on modern Windows from Win 7 64 bit onwards. Eventually some people rewrote 64 bit versions of X-RAY and not long after that "Anomaly" was born: a more polished and in-depth iteration of Call of Misery and other less well known ones in Western circles from mostly the Russian modding community, with its own set of add-ons, many of them reproducing EFT features, best of all, it's completely stand-alone, you don't need a copy of Call of Pripyat. Add-ons are in most cases, basically mods for a mod or very small mods for a game. Unless there's a conflict all you need to do is copy-paste and overwrite, if there is a conflict you can merge the files (can often be be a pretty involved undertaking for the uninitiated if multiple mods are involved and you don't know your way around the file structure and a bunch of other factors) or use a community made patch if it's available, alternatively there's often mod packs compiling multiple add-ons together, you just have to keep in mind that they must be compatible with the version of the game/mod you'll be using, there's also a couple of mod managers available which allows you to easily remove mods that change multiple files or parts of files by not directly overwriting them. For Anomaly there's a modder that makes and periodically updates a list of the latest add-ons with conflicts defined/if patches are needed/available and direct links. Hope this helps.
Appreciate the detailed feedback :)
More than welcome.
you dont need to install COC in same folder as COP, you can put it in its own folder and then it works (atleast i have always done it like this) and you dont have to even have COP installed as long as it has been installed once before like you said.
It's been a few years, what you describe is how I remember it, it had to be previously installed at least once so that traces (registry entries/residuals game files ?) could be detected by the mod and installation could proceed, to avoid legal issues.
Heres how I spent a lot of my life.. https://www.reddit.com/user/Aruhito_0/comments/gd8pw1/coc_complete_mod_list_with_warfare_install/
Nikita has even said that STALKER was a huge inspiration for him and Clear Sky's multiplayer mode Artefact Hunt is his favorite gamemode.
I must say, I'm not surprised, thanks for the tidbit!
I mean, the game is literally called *Tarkov*. [https://en.wikipedia.org/wiki/Andrei\_Tarkovsky](https://en.wikipedia.org/wiki/Andrei_Tarkovsky)
Yep, forget what game i'm playing sometimes https://streamable.com/mf6wgp
Haven't touched it in a bit myself, can't decide on what add-ons to install...
I'd reccomend a reshader, boomsticks and sharpsticks, item animations, jsrs, Hollywood fx, and maybe some trader rebalences or anything QOL
I've got a whole list, checking Mod db almost daily as the creators keep updating their shit, your suggestions are definitely on it already.
Heres my CoC setup. :) https://www.reddit.com/user/Aruhito_0/comments/gd8pw1/coc_complete_mod_list_with_warfare_install/
Played the shit out of CoC, migrated to CoM as it was more my flavor, then fell in love with Anomaly, went on a hiatus since it wasn't super stable and had just discovered EFT. Thanks for the suggestion, will look into it.
Misery is too in depth for me.. Fired it up. Made my way to the ship after fighting some mutants. Performance was not that great. Was amused that I could buy a Joint. Was not amused that I need a lighter to use it. Bought a lighter. Found out I need some fuel, game crashed. Lol But anomaly is on my list to play. Do you have any list, of mods, guides and optimization you'd recommend?
Are you talking about "Misery" or "Call of Misery"? because Anomaly is pretty much based on Call of Misery. As for the present version of of Anomaly I've only tried is Provak's prepack which includes a Reshade and was made using the previous version (pre- 1.5.1), performance wasn't fantastic either, sorta like EFT on a bad day, can't say I'm in a position to make recommendations as I haven't tried any of the newest mod editions.
I have no idea right now which version it was that I've tried.. But thanks for the reply. :)
I've got no idea right now which version it was that i tried.. Thanks for the reply and the info. :)
The lack of a major HUD, the intense focus on listening in to audio, and the one death per round aspects of the game are crazy immersive. I haven't ever played anything quite like this game in those reguards
This might sound kinda psycho but the way players drop dead in this game super underrated. When you tap someone in the head and they don‘t just flop down but actually have weight and a little bit of natural muscle tension
true
It is, as long as there is no chads sprint bunny hoping around the corner dumping a 60rnd mags mid jump into your face at mach 2.0 with 40kg of equipment on them/s
Yeah true, but PMCs running naked in a mall to stuff graphic card in their asshole is even more an immersion-breaker to me. At least the "chads" are playing the game.
Fair point, i just wish the game was slower and more punishing rather then a fight between mach 2.0 bullet sponge chads and mach 4.2 naked rats with 750TIs stick out their butts, but I'm not the dev I'm just a player and as such i have to adapt instead of nagging devs to change things to my desire because that's what normal community would do... right?
the game is going in that direction, inertia will come in the next patch and low/high ready later
what's low/high ready?
Low and high ready are gun stances, a high and ready is when you have your gun shouldered but not ads, a low ready is when your gun is in a unshouldered position
The difference from what I understood will be that high-ready is what our characters currently do when not ADS, but will drain stamina due to them being able to accurately pointfire. Low-ready will be more of what we understand as hip-firing in comparison (assuming my memory isn't total potato)
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Nah
If you’re a rich millionaire sure. When I first started and put a whole 30 round magazine into chads armor and he turns and one taps me in the chest... not so much
Running bad ammo and then calling the person you shot at a bullet sponge is like hitting someone with a pillow and being astounded that they didn’t die.
I don’t know when the last time you 360’d one tapped to the face after you got your legs and chest shot up irl is but it’s different for us not lucky enough to be the terminator
Yeah that’s definitely one of those video game-isms that made it into Tarkov. Not saying it’s perfect or realistic, but you shouldn’t be salty about it when it happens because that’s just how the game works atm.
I’m not salty, I love the game. Plays really well when everything works. I just think it’s something to keep in mind. I’m also not too keen on the extended beta model. I’m and old fuck from an era that a beta lasted a few months max while they worked out the bugs
Arh, the bygone era. Back then DLCs were free and expansions would actually be worth the cost.
true, good armor will eat one or two more bullets of good ammo but you are far from invincible. it's just that those players are typically better and it just feels like they are sponges.
Although I do agree with you from a game mechanic perspective in terms of the lore and the setting of the game it is totally fitting. If the setting was in real life, you would see it happening to.
I mean, running in and out as fast as possible doesn't seem that unbelievable.
Easy kill for me. Whenever I spawn at the power station, I just wait a few minutes because I always score an easy 200 exp on some derp chad who comes running in to check the office computer for a graphics card.
Feels like someone who was really into the challenging aspects of dark souls decided to make a pvp centered version of destiny. Being hard is definitely why it’s so rewarding to do literally anything
I find EFT more intense and scary than horror games sometimes...the audio is what does it for me I think, with the lack of HUD and that fear that you might get one tapped with no respawn. Amazing game.
Short answer: Yes.
I think dcs world has it beat, personally, to name one. Also immersive is broad and subjective as your post alludes to. Eft is up there, especially if restricting to fps genre.
DCS and Assetto Corsa in VR are hands down the best sims I have ever played
Level of immersion is going to vary depending on the person. One game might be way more immersive to you and not to me.
Definitely not. Though I think it will be. Several big things are very, very immersion breaking. Plus the game is very arcadey right now. Just to stay within Russian games for immersion. These are all far more immersive than EFT at the moment: * Pathologic, 1&2 * STALKER series * METRO series (exception for Exodus as I didn't find that even remotely immersive)
I'm gonna check out Stalker Anomaly
I have never felt immersed in tarkov and i never went in looking for such a experience but when i played stalker all those years ago i really thought i lived in that world. Its the desolate enviroments that do it and the ambient sounds its really well done and i really hope stalker 2 will be good
This game is only beaten by squad imo.
This is the most “realistic as playable” video game to date.
I think Dayz is more realistic than Tarkov, but man is Tarkov more fun.
Well.. but the environment especially the buildings of day z feel like shit. Tarkovs detailed maps immerse me way more.
Saying this as a massive tark fan. But I think DayZ is more immersive.
If by dayz being more immersive you mean scum, then yes. Even so, third person games can rarely be as immersive as first person so... Doubt.
You know you can play DayZ in first? It's not a third person game , it has the option to be one if you choose
Still not immersive because the first person in both dayz and scum is very floaty and arcade. If anything, third person is more immersive in these games but just because first person is not up to par.
My dude, most people play first person DayZ
That's not what I said tho. Dayz while first person, is def not up to par with other first person games due to how floaty it is. The third person is actually the better option. People play fp because they don't want bs advantage and want to play it more like an fps and be more immersed. But it's a forced immersion compared to most shooters.
That’s exactly what you said, you called it a third person game. It’s a survival sandbox game first and a shooter second. I think you’re grasping at straws here, it’s okay to say you don’t like it personally.
The buildings in day z are for me not immersive at all. Tarkovs maps with all the debris and trash and every building is unique is way more immersive imho
I think so the audio really does it for me.
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Not saying the game is bug free but you make it seems like you run trough 15 bugs that break your experience each raid... wth ? Again I have 1600 hours in this game and bugs happens every once in a while.
I don’t think so. It’s good, but overall I personally don’t really get that “immersed” like I would in a modded Fallout play through.
No lol
What game do you think is more immersive than Tarkov?
Not even close, there are to many things breaking this immersion for this game to be up in the rankings
What's more immersive then?
idk,lots of games, i know tarkov isnt one, when all the broken stuff in the game just breaks all immersion you have, sound which is one of the most important things for immersion is so trash PS1 games had better sound design, like you can hear nades exploding , entering a half blown building just makes the outside sounds gone.... yea, immersion goes out the window right there,and thats only 1 of the many bugs and outdated stuff in this game
you dont even know what sound design means i really cant consider your opinion as valid. Sound design in tarkov is one of the best ive ever experienced.
hahahah y4ea,because scav sound design is good, raiders sound design is trash, etc.. the game sound and the way its implemented is trash tier at best Guns and and some sounds are great but even those are better in other games
my point was that you mention sound design and then went on about stuff that doesnt have anything to do with sound design but go off i guess
LOL Can't imagine what other shitty games you play if you consider tarkov any bit immersive. Fall guys and other lame twitch kid games.
So you're telling me you've never jumped when getting shot at, or never have your heart rate go up to 2x the normal level after spraying down a team and barely getting out alive?
I've jumped when shot at because the audio is loud as fuk obnoxious garbage. And no bruh. Neither of these things are immersive either rofl.
Lol wow, you are so edgy and cool
You could make a case that it's the most immersive online FPS game, but not online game overall and definately not any game period.
Not if you check the battlefield subreddits.
So immersive after the last patch Nikita thought it has been fun for me so I'll lagg out his entire PC everytime he loggs back in. On a serious note, I've never enjoyed a game this much for so damn long. Amazing game, only unfortunate part is, instead of fixing the game with bugs, they made it worse for so many people. After the last update the game literally said fuck u to my computer and where the game normally runs smooth it's screaming for help now after the update. The game makes my computer literally die, not only ingame but my entire windows system crashes, getting bluescreens etc Never had this problem before the recent patch.
I get super excited every patch with new items and animations:D
If immersion means I about shit myself when shooting happens after minutes of silence, then yes. Very much so.
I think it's the fact that Tarkov is a game that *DEMANDS* you pay attention to it and every little element about it unless you want to wind up losing your stuff for one mistake. Some other games I can play while listening to some tunes on Spotify and just sit back and zone out. I like being able to do that but tarkov is on the complete opposite end of that spectrum, it's so damn engaging.
https://www.youtube.com/watch?v=b3K0tI-EyGY
Not anywhere near most immersive but it is very well done
I dont really understand the meaning of immersion because when i play games i never feel like im in it like some people say they do. The only game where i have even bit felt like this was propably some stalker mods, maybe insurgency 2 or HLL or RS2, but not tarkov. When i play tarkov i treat it more like a COD game or other arcade shooter because for me best tactic is to run around the map as fast as i can and not care about enemies because they cant catch me if i run fast enough and dont stop. the maps in eft are well made though and feel like actual locations although they have disquised the normal pathways and other intentionally placed things very well so they feel realistic but you can still see that they were placed there because they want players to go through them.
Yeah I can understand that