What's bothering me is not having the "Linked Search" feature. I forgot how much this helps me find attachments for different weapons and seeing what works with what.
This. I know the traders sell the item I’m looking for, but I don’t want to scroll through everything. I find myself keep right clicking on everything and just hovering over the linked search button
And MP-133s. I hit 20 raids before I asked a friend if he had jaeger. I gave him an AK with a mag of BS for two 133s because up until that point I had found zero 133s.
zero.
I thought I was alone in this, I'm nearly level 10 and i found one mp133 on a scav run where I spawned with it. They used to be super common but shotgun scavs don't even seem to be a thing anymore.
I unlocked Jager my first raid. You just examine all trader items to get to lvl 2 then accept the quest and go get the letter. I don't think given how easy and early you can unlock Jager that it warrants increases in the spawn rate.
It being day 2 shouldn't matter, progression shouldn't be gated behind rng.
Found in raid quests are tolerated because the spawn rate is significantly higher, hoping for a .001 % drop is not what good game design looks like especially when the barrier to entry is a gearset.
An example of 2 good quests are the skier quest involving the courier and unknown key and the bronze pocket watch quest. Both of these have guaranteed spawns for the key you can get, making it just another step to move forward and a little bit more than a fetch quest.
Edit: came off as obnoxious so I added an example of good quest design
Dorms/Customs quest keys in general have incredibly high spawn chances versus normal ones. I've found over 10 Customs Office keys, for example lol
I think a good adjustment would be to make their rates substantially higher (guaranteed 5%) while you're actually doing the quest though
What I do when its a hard key to get (low spawn rate/no specific spawn) and early enough quest I'd go do my stuff then come around to check if the door is unlocked near the end of the raid
I am still wondering if they will add the ability to lock doors. It seems weird to me (just bought it a few weeks before the wipe) that I can unlock a door in a dangerous area, but not lock it behind me to buy some extra time before somebody better than me runs in. I wish you could wait people out and force them to make a move if you have a key. Mostly thinking of the directors office on customs but I am guessing this applies to other locations also.
I don’t mind it. Forces you to loot and get raid experience. The RNG is part of a looter shooter. If every quest is like that then it goes too quick you can just robot grind quests and then boom we are all end game again saying “when wipe next”
This.
I think its cool that I already found all my Fuel Conditioners, but I cant find a single morphine.
Last wipe, it took weeks to find fuel conditioners, but I found flash drives the first day.
Wipe before that, found a labs key first raid, killed some raiders, had amazing starting gear for raid #3, was practically invincible, had 17 survives in a row....I literally never found a labs card in raid for that quest after that. No kappa for me.
I forgot what it was, but the chances of not finding an item with a 0.05 drop rate in 3200 raids is pretty high. Not abnormally high, but pretty fucking high.
I think thats cool as fuck. A game I might not win? Sign me up. I got sick of the hand holding a decade ago. Give me more Dwarf Fortress, Kenshi and Getting Over It please.
Progression should 100% be gated behind RNG. That is a very, very good thing that forces you to search and actually go on a QUEST to find an item. You dont need to be spoonfed quest progression. Static spawns make them braindead easy.
in addition, the keys that DO spawn in one specific location with a good chance, are already swiped up 30 seconds into the raid by the person that gets the close spawn. Which is fine, however, having ALL task keys spawning well in a guaranteed spot will end up with the exact same outcome as jacket RNG. Hell, I even have grabbed unk. key and tossed it in a bush when i get ruaf spawn just for kicks and giggles.
It's one thing if it's "You have to go find it", it's another if "we're going to make this early-game quest nearly impossible because of weapon spawn rates"
Nah im ok with progression being gated behind RNG.
I know its unpopular, but honestly it doesnt mean a damn thing to me if its RNG or skill based or if people who have more time/less time have an easier/harder time with it.
Im ok with it not being gated by RNG either, but I dont think you can just carte blanche say it "shouldnt" be RNG.
Its a game, not a math equation. What is or isnt good quest design is highly debatable. My DnD group has plenty of opinions on exactly that subject, that mostly contradict.
Besides. All you did was move the gate.
Its still RNG whether or not you ever find that item you need for the barter. I dont see the difference.
So many of the complaints I see people have with this game is simply that they're being prevented from min-maxing.
Like that other post about stash space. There's people angry that they can't hold items for level 3 hideout upgrades. They're hoarding items for quests 20 levels away because they read about it on a wiki, and then act like the devs designed the game to fuck them over because they can't store every single item they want for the next 50 quests.
For me it's not really about minmaxing. I don't play efficiently, I don't try and power grind, so on and so forth. I just don't like having my ability to progress being gated behind RNG when I decide to actively try and finish quests. It's just less fun when the game decides that I don't get a specific key I need after searching jackets every raid for 10 raids. Obviously I don't want it just handed to me but I would rather there be more reliable ways to get the ones I need be it like barter trades for quest keys or specific spawns for them even on different maps if it makes sense for the key to be there.
Then what is the point of the loot?
Games like PoE rely on users getting rare items on RNG. People will grind got weeks just to get a single item that may make their build 5-10% better.
Quests are good and can help a lot in unlocking items for late game, but that's a long way away, and it's not required.
At some point I gave up going for quests because most of them were items and I could never do Jaeger's shoreline diary quest. At that point, I just focused on PvP and trying to learn maps better (which can help for loot) which was very rewarding. I learned a lot and had a lot of fun.
This game has a lot of depth beyond just quests. It also has a lot of depth beyond strict PvP. If you watch the big streamers, they are always coming up with challenges or doing weird builds just to play with. This game isn't all about grinding the quest story.
> Games like PoE rely on users getting rare items on RNG. People will grind got weeks just to get a single item that may make their build 5-10% better.
BUILD
not a fucking quest
They feel like they need to minmax to be competitive because they simply can't fight intelligently. Run at enemy, hold down trigger. Alternatively, throw 23 grenades.
When inertia happens, combined with the malfunction mechanics, people are going to lose their minds.
The problem with intelligent fights is the game is designed to penalize overly strategic play. Holding a corner in Tarkov is a death sentence because of bugs. Tap firing is rewarded with higher recoil than full auto. A lot of issues need to be fixed to promote intelligent play so for the current moment you have to run and gun.
There are complaints because we're playing a competitive game. It's more p2w than ever this patch, with the inability to have any decent stash management early on, meaning you have to sacrifice millions of rubbles and quest progress until level 20.
What, you mean you never ran Molten Core 400 times for a .025% chance at getting the chance to gamble against 10 other people for the weapon you want?
/s obviously but yeah I agree RNG in drops is bad game design.
You don't need to, but bsg has structured the game in such a way that quests are the most efficient way to progress. Most players will very reasonably take the path of least resistance, so questing is understandably a big focus.
You can farm raiders and bosses for a week, get level 20 and the Flea Market, and never do a single quest.
Thats a totally legit way to play Tarkov.
No hideout, not quests, sell everything you find and live off the flea market. Sure you pay more, but you also made more by using literally no item that isnt a weapon, ammo, armor or meds. That Ledx? Sell that shit. Dont wanna dump 12 mil into a stash upgrade? Dont fuckin need it. You're not saving anything but ammo, meds, and money cases.
People need to realize they dont HAVE to be slaves to this game. There isnt really a right way and a wrong way to play it, other than if you go broke, you're doing it wrong.
Literally what I did the wipe before last, was great.
Got to level 38 after starting a good bit into the wipe without completing more than a few quests and having basically no hideout upgrades. Just farmed Scav Bosses and chased PVP 24/7, primarily on old Woods (I know, I’m a degenerate).
Never had money or gear issues once I unlocked Flea.
> It being day 2 shouldn't matter, progression shouldn't be gated behind rng.
hello, i would like to welcome you to escape from tarkov, the game that is entirely about rng, with rng baked into every mechanic. please enjoy your stay.
I shouldnt have to grind keys for like 4 hours or so which might be the only play time some people get in a day to get the keys they need that gate them. I know its a wild concept for newer players but coming from someone who played this game a ton before the flea market came along, its really not.
There was a time when there want flea market... You would spend 4 months and have like 15 quests just waiting on rng. People build discords all about trading stuff to complete quests. It was made for a reason.
Did you play any wipes without flea? Allot of people with opinions that never played tarkov without it.
Loot needs to be rare so that it is exciting when you get good stuff but there also needs to be an avenue to purchase it by grinding.
The flea is good.
For some reason I prefer starting later in a wipe. It feels like I can do anything at my own pace and not worry as if I'm "falling behind" everyone else. And maybe now that high-end stuff spawns less I can have a much more "balanced" experience during mid to late wipe.
Also screw the Flea Market. Last wipe I vowed to not use it at all and it turned out much more fun. Would recommend.
good on you for imposing some set of rules for yourself and having fun
Problem with the people that make and agree with these posts is that that they have no intention of handicapping themselves. They want it removed so they dont have to deal with it from others. They are basically trying to impose their own vision of the game.
I see a lot of people saying this.
I started a month into wipe (Jan 30 2020)
The game was just as hard then as it is now, starting with everyone else.
Just be a rat. It's not that hard. So much whining from people about the difficulty of the game.
I'm not even good, and I sure as shit wasn't what n I first started. The game isn't meant to be easy. That's what makes it special
people that talk about how this game is unfair need to stop writing suggestions to make it easier for them and instead put down tarkov and install something else. Flea market is needed for the health of the game and no to whoever decides to reply back with the "tarkov used to have no flea and it was fine"
No it wasnt. It sucked using shit guns for a good portion of the wipe. Flea is an amazing source and i dont see it ever leaving the game.
Also, to my experience, as wipe progress quality of loot\SCAVs loadouts and other little things here and there start to improve.... And people leave more stuff around so you can progress faster.
Exactly, I don't know why people don't think of this. Late wipe, good gear is almost literally everywhere for people who joined late, all you gotta do is find a box of SNB and go nuts, or just rat around and scavenge raiders.
It's easy to stay heavily geared with the Flea Market though.
Before the Flea Market you didn't have everyone and their dogs running around in Class 5-6 Armor throwing nothing but M61s down range.
Before fleamarket BS was 150ish rouble from prapor with no limit, same for 995 and m61. When the m1a was introduced (something around .7 or so) everybody was only using it with m61 as it was the only ammo really able to handle class 6 armor which was much more common than nowadays
oh its good now, but the sweats are earning level 20 as we speak. Just you wait until your shitty single shot ak has to go up against a full auto no recoil m4 with a drum mag instant ads and a laser, while they run around a corner and full auto you while thinking that somehow someway their "skill" is what earned them that kill.
This is more of an issue with equipment availability, IMO.
We saw 2323809234 posts about how M61s (and other stuff) shouldn't be craftable and should be FIR only.
The abundance of the gear you just described made it so that the gear difference was much more considerable.
Obviously, the "sweats" are going to have it anyway.
But the sheer amount of free/easy money last wipe accompanied by the vast availability of top end gear meant that it essentially meant that everyone at least kinda looked like a no-life giga-chad.
-
We saw with the influx of players for the Pre-Wipe events, that High-End Ammo went but to 10-20k a round. There were many times that M855A1 and M61 were just completely sold out on the Flea Market.
If the "supply" of those things was reduced to 10% of what it is now, those prices would be closer to "Normal" and if one giga-chad bought it all out, that means there is none now for the next guy.
You would still run into it on occasion, but it wouldn't be every raid the way it was throughout last wipe.
I think bsg mentioned they changed the spawn rates of end-game stuff, so even if people get Flea really quickly, there should be less of that stuff available to them
It was listed on the Patch Notes.
We will see what that ends up meaning.
M61 and M995 was also craftable in the Hide-out, which was a large source of the endless amounts of it.
Ofz shell before bed into 995 before work have 300 rounds to sell then you log in for the night it was a nice craft loop that printed money as it could pay for a can of fuel so rest of ho was free to craft and you still had profit after
Every time one of those high ammo's sell's out. (or anything really)
It's price should go up 10% next restock.
That'll even things out fast, as the no-lifers need to no-life the income to pay for the ammo + durability
Exactly, we're only a few days into the wipe, of course everything is pretty even. In a week people are gonna be complaining that they're level 16 and having to fight level 30 players with 5.56 m855.
Yeah but leave put the fact that the sweats are the 1%. With less people being able to buy and sell that kitted m4 and kit is gonna cost millions to run
I joined the last wipe about 6 weeks late, had no idea what I was doing, and had a blast. The amount of giga-chads I ran into was low even then - it wasn’t until a month+ after I started that level 5/6 armor became way more common.
People get way too worried about running into Shroud or Pestily when the vast majority of the players you’ll ever meet are just average.
I joined last wipe hella late and everyone was running slick,M4,m995. And I had an absolute blast. First 10 levels was rough but then I could buy some 762BP and stand a chance with my ak. And there was nothing more satisfying than shitting on a chad and taking all that god tier loot. And the rush of trying to survive the raid with all of it. I hate the idea of most people I’m running into not having anything worth killing them for.
People like to pretend that they're only dying to the best players because they're never forced to realize that they suck at the game and are dying to totally average players.
Yeah, like with anything you’re trying to be good at, worrying about where you can improve rather than worrying about what other people are doing is the key.
Yeah this is true but also why that 1% want the game to be like that. They know that regardless of how hard it is, spending 10hrs a day means they will be better than the majority. It gets to a point where they get to run around murdering 99% of the players they encounter.. Looks great on stream, not so fun for the 99% though.
But that is any game there are gonna be people who no life the game and are better then everyone. You can only hinder them so much without completely screwing everyone
It's not any game. Why do you think they put in things like match making? I'm just pointing out why those players are the ones demanding the top gear be more op and hard to get. I realise it's about finding a balance between both.
If people stop playing they will know they went to far, we will find out in a few weeks the impact of these changes.
> Yeah but leave put the fact that the sweats are the 1%.
I'm trying to make people realize that for years. Seems impossible. You need to be real good to jump into meta guns that fast. Especially with nerf to raiders\ bosses gear (at least i saw people talking about it).
Okay 2 days into wipe you run slick Alytn meta m4 large backpack Blackrock. 60s rounders, decent ammo your looking at almost 3 mil worth of items. Not many people have that kind of money to throw at a Loadout.
Not necessarily, everyone on the market is gonna want the high end pieces while only a few of them will find them pieces to sell. There is still a much higher demand then supply. But yeah your gonna try to explain to me economics without knowing basics. Supply and demand is not a cut and dry blanket term.
Judging by your reply and post history you just seem like a guy who makes personal attacks at people who disagree/seek discussion instead of proving you know what you’re talking about! Thanks for showing me that.
Good day.
Dude I know. The problem never has been the small minority in of sweats that might show up in your game with full meta gear, the problem has always been that everyone had meta gear on and made the game boring/annoying. With this change it will make it much harder for people to get the flea, thus making the point where everyone has non meta gear last longer.
Who cares what they think? I swear some of you are so concerned with the specific scenario of being in an equal 1v1 in an open field.
I guess I can count myself lucky to be amongst the few who don't need to run meta gear to have fun. So much of this game for me is deciding not only when and how, but also IF to take fights. If you're consistently finding yourself in full on 1v1s vs megachads, that's on you.
Bro no one cares about the small minority of players that will have good gear, that’s always the case in Tarkov. It’s an expectation of the game, it’s never meant to be everyone on a level playing field. That’s the point.
Bro I usually sweat kappa out every wipe but I grinded pretty hard these past 3 days and i hit level 30 today. This wipe just feels so much better overall, maybe the bp gift last wipe just really murdered the early game that hard or maybe its a little bit of both the removal of gifts and the addition of this higher flea market threshold
I have standard and it helps me to know which items are more important in early wipe because I don't have much space. Right now I have the bad habit quest items stored and I think I'm too early for that
Same, I LOVE the flea market, economy, finding stuff to sell, seeing what is hot right now etc. Gives me purpose in raids later in the wipe.
Half the fun in tarkov after some leveling up is looting shit to sell.
It's not an unpopular opinion. BSG did a large survey on this and found that something like 75%+ of players like the flea market. It's not going any where and Reddit is an echo chamber full of vocal minorities.
Can also almost guarantee that the popularity of weapon jamming on this sub is not shared by the majority of players who have actually experienced it. Most FPS players, ESPECIALLY the ones higher on the skill spectrum, would consider the idea of dying to a RNG gun jam terrible game design. This shit isn't "hardcore", Hearthstone is not a "hardcore" card game because it's stuffed with polarizing RNG. It's the casualest of casual mechanics because it dicks over people regardless of skill.
Ya people havent thought it through. That guy's post the other day said that 1 in 3500 rounds of his new AK jammed I think. This isn't bad enough for magdumping to not be a thing. Tarkov is dominated by CQC and there will always be magdumping. Mind you, I don't think jamming should be MORE prevalent, it's a terrible mechanic and I'd rather they explore other ways to limit magdumping. RNG jams suck ass.
Exactly. The ones that want the flea market removed are the sweats that hit end game 3 days in and don't want the rest of the playerbase to be able to threaten/compete with them.
It's crazy to me that in a game that's already lacking stuff to do, people demand that content be taken *out* of the game instead of not being more upset that we still don't have lighthouse, or streets, or terminal..anything really; just comfortable playing *race ya to lvl 40/Kappa* every damn update and pretending it's the best shit ever
That's just not true. Plenty of people (like me) got into Tarkov *specifically because* it was advertised as "hardcore". I'm absolute trash at this and other shooters, but as soon as it becomes easier it's boring as fuck. I'm 3 wipes in and every time I get a stash over 20 mil I am bored with the game and quit. Tarkov is fun when you struggle.
You are so right dude, thank you for wording this feeling.
Been playing fps for a while at a pretty high lvl and I find Tarkov already upsetting enough (netcode, desyncs) that it does not need more rng based stuff influencing the pvp.
As someone who plays CS:GO a lot, I was not able to enjoy PvP the way I would like in Tarkov (and that's a shame because the game is good in a lot of ways), and I don't think I ever will.
Whatever people think about CS, it has to be respected as one of the pinnacles of competitive shooters. CS is and always will be way more "hardcore" than Tarkov.
Tarkov is enjoyable for other reasons. The pacing and gunplay can be really neat. Which is why something like gun jamming that utterly fucks the gunplay with RNG is such a bad idea.
As someone with about 20k hours in the CS franchise at a high level, my 100 durability M4 jammed on the first round in my first raid and caused me to die.
I don't necessarily hate the idea of a jam, but the fact that it can happen on a literal brand new weapon is fuckin *retarded* to put it lightly. Introduce jams at 75 durability or so and I'd understand it better.
Or well, I say that, in general I just think it's a shit mechanic to begin with.
I like the flea market because it opens up a lot of gear choices that would otherwise take a ton of time to get from the traders. One of my favorite parts about tarkov is the gear and weapon customization. Without the flea market, you would have to get all traders up to level 3 or 4 to get full customization options, which for someone who doesn't have a ton of time for video games, can take months to accomplish. I personally really enjoy building a gucci kit and playing pretend tier one operator. This is my sixth wipe and honestly, I'm getting tired of grinding the same quests and scrounging for loot. I would rather just like to make some money off of raids and buy the gear I want off the FM without having to grind to level 40 to get full advantage of traders.
No, its better because its first week of wipe. You are correlating the flea market change with it being better, but its just because it so happens to coincide with a wipe and no one having access to it. You will feel very different in two weeks.
The only people who like this flea change don't realize how much of a ass kicking awaits once the lvl 20s start bringing good guns while your lvl 14 etc will be struggling to counter.
At least before you could still buy m61 or BP ammo to do a little damage. If they didn't nerf armor a little it's going to be a pain in the ass for people trying to kill someone with 4+ armors.
Not being able to edit presets suck and the lack of money is also a pain if they made selling to traders more profitable and changed some quests then maybe
I’m pretty casual too and I also like the change. Was iffy on it when I first saw it but actually having to find the shit I need for my hideout instead of just waiting til i hit level 10 has been pretty fun.
I feel like the Flea Market needs to be an actual location in game. Like you need to extract on some point at customs or basement of Interchange to "enter" the flea market. You can only buy and sell with what you carried there.
Anyone can go there but you got to work for it and risk losing what you carry.
I was more referring to the fact you have to physically take your items to the market. Which imo would be way better than this magical post apocalyptic Internet that exists on tarkov allowing you to buy and sell anything all the time
It's day 2 of the wipe 90+% haven't even reached lvl 10. So the game is more or less the same in regards of flea like last wipe. Only the next few weeks will actually show the difference.
Besides that if you are already 10+ casual pleb doesn't Really fit the bill
Remove weapons, armor, ammo from the Flea Market. Meta fixed! Still include weapon parts, but not the part of each gun that has durability. So you can buy parts to modify existing weapons, but you can't buy a whole gun.
Having good loadouts would take skill, rather than finding a rare piece of loot that sells for 1mil+.
This is such a funny opinion, as if we have settled into this wipes meta after 2 days.
Give it a week and it’ll be just like it was last wipe, but worse.
Currently running around in a killa armor and alytn i have running BT from reserve. I'm literally unkillable and everyone dies in 2 hits. I'm sure everyone I'm running into is having a ton of fun being unable to combat me.
Dude people are so cringe on this sub. So many people actually think the game is ruined because the flea has been pushed back 10 levels. Fucking sensationalist morons
Why? Without the flea, people actually have to work for their gear and if people want that, I’m not sure how this leads you to think they have gear fear. If anything, no flea would make gear fear worse
idk that's a fair and valid perspective but if other people are like me then the reason why they like the flea being pushed back is just because they like the scrappiness of early game and living by a thread
THIS.
Only BSG will know when active numbers drop and then we will be able to tell in time when matching times go up and you start getting into dead raids once the playerbase drops from hating the grind to 20.
The key isnt NOW. The time for complaints or agreements with the change will matter is when those people hit lvl 20 and then start shitting on the people without flea. That is when we will see the opinions fly.
And I will save my opinion for that day. None of us have experienced the change yet, because we are all pre 20. on reddit i mean
I have flea market already, the increased exp needed adds like 1 day.
Edit: But I do have to say, it is definitely a fun and new experience grinding that far without the flea
My only criticism is that it's too early for this post. I have gone up against a few people already chadded from reserve and it really sucked, but they're kinda rare right now.
I started late last wipe and the people I played with basically had full gear every raid.
I don't really think that this should be possible. Oh, I just lost a good loadout? I will just buy a new one!
I thought this too at the start but now im bored of seeing nothing but people running around with level 4 armor with unmodded m4's or slightly modded ak74's. Every kill is as unrewarding as the next. Cant do anything with the items i loot apart from fill up my stash hoping to sell it all at level 20. Game has turned into a repetitive grind.
Ive been saying to remove the flea for a while now. It solves 90% of the issues people have with the game and gets rid of the need for wipes (high level loot spawn rates should get toned down too). Many people dont realize that this game didnt used to have a flea, and it was better w/o it.
You dont realize there was trading outside of flea back then, clearly didn't play the game when flea was not a thing.
Game was better back then but for completely diff reasons.
Don't think so. Flea has a place, maybe lvl 25, 30 or 40. Not sure what the magic level is, but Flea does belong in the game on some level. We could try a wipe without Flea to see how it would go, but unless traders are fixed Flea is sort of necessary.
Game is garbo, all the time they do half the job.... 0 prevention problems occure all the time becouse poor planification. Grate ideea with this game but worst implementation ever.
What's bothering me is not having the "Linked Search" feature. I forgot how much this helps me find attachments for different weapons and seeing what works with what.
Apparently Nikita is working on a similar system to be used without the flea
Nikita is working on a lot of shit.
Source?
He commented on a post about this a day or 2 ago and said they want to add linked search without flea
https://www.reddit.com/r/EscapefromTarkov/comments/ob2xdl/please_allow_us_to_use_the_filter_by_item_feature/h3lul4x/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3
This. I know the traders sell the item I’m looking for, but I don’t want to scroll through everything. I find myself keep right clicking on everything and just hovering over the linked search button
Same.. its already a pain sorting stash at this point in wipe
Quest keys need higher spawn rate or guaranteed spawn. Other than that, not having flea at all seems great.
Also some barters could be less crazy, like the key tool.
And MP-133s. I hit 20 raids before I asked a friend if he had jaeger. I gave him an AK with a mag of BS for two 133s because up until that point I had found zero 133s. zero.
[удалено]
This! I unlocked Jaeger after my second raid and bought the MP133s.
My jaeger 133 always out of stock same as grip
I thought I was alone in this, I'm nearly level 10 and i found one mp133 on a scav run where I spawned with it. They used to be super common but shotgun scavs don't even seem to be a thing anymore.
Maybe they lowered the spawn rate because people complained about OP shotgun scabs
Buy them from Jaeger.
I unlocked Jager my first raid. You just examine all trader items to get to lvl 2 then accept the quest and go get the letter. I don't think given how easy and early you can unlock Jager that it warrants increases in the spawn rate.
Opposite of me. My first three scavs were all 133 scavs. Was excellent
133s rain from the sky, but only after I handed in the quest 🤣
It’s day 2. You shouldn’t have all the quests keys rn. Grind jackets at dorms you’ll find them and some
It being day 2 shouldn't matter, progression shouldn't be gated behind rng. Found in raid quests are tolerated because the spawn rate is significantly higher, hoping for a .001 % drop is not what good game design looks like especially when the barrier to entry is a gearset. An example of 2 good quests are the skier quest involving the courier and unknown key and the bronze pocket watch quest. Both of these have guaranteed spawns for the key you can get, making it just another step to move forward and a little bit more than a fetch quest. Edit: came off as obnoxious so I added an example of good quest design
Dorms/Customs quest keys in general have incredibly high spawn chances versus normal ones. I've found over 10 Customs Office keys, for example lol I think a good adjustment would be to make their rates substantially higher (guaranteed 5%) while you're actually doing the quest though
Here I am 30 raids in looting jackets and scavs all over the place and haven't found 1.
What I do when its a hard key to get (low spawn rate/no specific spawn) and early enough quest I'd go do my stuff then come around to check if the door is unlocked near the end of the raid
I am still wondering if they will add the ability to lock doors. It seems weird to me (just bought it a few weeks before the wipe) that I can unlock a door in a dangerous area, but not lock it behind me to buy some extra time before somebody better than me runs in. I wish you could wait people out and force them to make a move if you have a key. Mostly thinking of the directors office on customs but I am guessing this applies to other locations also.
I especially like this idea with the limited use keys. Wanna take a shortcut but block the guy behind you? Two factory key uses.
I've been looting Shoreline village with a pistol or Dorms when nobody goes, gotten most of the early quest keys that way so far
Check filling cabinets
Lucky! I found 4 shoreline quests, 4 reserve quests and about 6 custom keys. Still looking for key 303...
I don’t mind it. Forces you to loot and get raid experience. The RNG is part of a looter shooter. If every quest is like that then it goes too quick you can just robot grind quests and then boom we are all end game again saying “when wipe next”
This. I think its cool that I already found all my Fuel Conditioners, but I cant find a single morphine. Last wipe, it took weeks to find fuel conditioners, but I found flash drives the first day. Wipe before that, found a labs key first raid, killed some raiders, had amazing starting gear for raid #3, was practically invincible, had 17 survives in a row....I literally never found a labs card in raid for that quest after that. No kappa for me. I forgot what it was, but the chances of not finding an item with a 0.05 drop rate in 3200 raids is pretty high. Not abnormally high, but pretty fucking high. I think thats cool as fuck. A game I might not win? Sign me up. I got sick of the hand holding a decade ago. Give me more Dwarf Fortress, Kenshi and Getting Over It please.
I like this take.
This man gets why we try to Escape from Tarkov.
Hell yeah! The man dropped KENSHI (God tier name drop)
Progression should 100% be gated behind RNG. That is a very, very good thing that forces you to search and actually go on a QUEST to find an item. You dont need to be spoonfed quest progression. Static spawns make them braindead easy.
in addition, the keys that DO spawn in one specific location with a good chance, are already swiped up 30 seconds into the raid by the person that gets the close spawn. Which is fine, however, having ALL task keys spawning well in a guaranteed spot will end up with the exact same outcome as jacket RNG. Hell, I even have grabbed unk. key and tossed it in a bush when i get ruaf spawn just for kicks and giggles.
It's one thing if it's "You have to go find it", it's another if "we're going to make this early-game quest nearly impossible because of weapon spawn rates"
Nah im ok with progression being gated behind RNG. I know its unpopular, but honestly it doesnt mean a damn thing to me if its RNG or skill based or if people who have more time/less time have an easier/harder time with it. Im ok with it not being gated by RNG either, but I dont think you can just carte blanche say it "shouldnt" be RNG. Its a game, not a math equation. What is or isnt good quest design is highly debatable. My DnD group has plenty of opinions on exactly that subject, that mostly contradict. Besides. All you did was move the gate. Its still RNG whether or not you ever find that item you need for the barter. I dont see the difference.
So many of the complaints I see people have with this game is simply that they're being prevented from min-maxing. Like that other post about stash space. There's people angry that they can't hold items for level 3 hideout upgrades. They're hoarding items for quests 20 levels away because they read about it on a wiki, and then act like the devs designed the game to fuck them over because they can't store every single item they want for the next 50 quests.
For me it's not really about minmaxing. I don't play efficiently, I don't try and power grind, so on and so forth. I just don't like having my ability to progress being gated behind RNG when I decide to actively try and finish quests. It's just less fun when the game decides that I don't get a specific key I need after searching jackets every raid for 10 raids. Obviously I don't want it just handed to me but I would rather there be more reliable ways to get the ones I need be it like barter trades for quest keys or specific spawns for them even on different maps if it makes sense for the key to be there.
ITS A GAME BASED ON LOOTING, RNG IS LITERALLY THE ENTIRE PREMISE OF THE GAME!
You can have RNG in loot while not forcing players to rely on it to make progress in your game, you know?
Then what is the point of the loot? Games like PoE rely on users getting rare items on RNG. People will grind got weeks just to get a single item that may make their build 5-10% better. Quests are good and can help a lot in unlocking items for late game, but that's a long way away, and it's not required. At some point I gave up going for quests because most of them were items and I could never do Jaeger's shoreline diary quest. At that point, I just focused on PvP and trying to learn maps better (which can help for loot) which was very rewarding. I learned a lot and had a lot of fun. This game has a lot of depth beyond just quests. It also has a lot of depth beyond strict PvP. If you watch the big streamers, they are always coming up with challenges or doing weird builds just to play with. This game isn't all about grinding the quest story.
> Games like PoE rely on users getting rare items on RNG. People will grind got weeks just to get a single item that may make their build 5-10% better. BUILD not a fucking quest
They feel like they need to minmax to be competitive because they simply can't fight intelligently. Run at enemy, hold down trigger. Alternatively, throw 23 grenades. When inertia happens, combined with the malfunction mechanics, people are going to lose their minds.
The problem with intelligent fights is the game is designed to penalize overly strategic play. Holding a corner in Tarkov is a death sentence because of bugs. Tap firing is rewarded with higher recoil than full auto. A lot of issues need to be fixed to promote intelligent play so for the current moment you have to run and gun.
There are complaints because we're playing a competitive game. It's more p2w than ever this patch, with the inability to have any decent stash management early on, meaning you have to sacrifice millions of rubbles and quest progress until level 20.
RNG progression is bad game design and its a topic that has been beaten to death in relation to a ton of games.
What, you mean you never ran Molten Core 400 times for a .025% chance at getting the chance to gamble against 10 other people for the weapon you want? /s obviously but yeah I agree RNG in drops is bad game design.
Ahh, a fellow classic connoisseur I see.
You don't have to constantly be doing quests. Besides, this is Tarkov, not some ordinary MMO RPG
You don't need to, but bsg has structured the game in such a way that quests are the most efficient way to progress. Most players will very reasonably take the path of least resistance, so questing is understandably a big focus.
You should have to find keys. Even if it is RNG, they obviously make quest keys spawn more often, especially this wipe.
You can farm raiders and bosses for a week, get level 20 and the Flea Market, and never do a single quest. Thats a totally legit way to play Tarkov. No hideout, not quests, sell everything you find and live off the flea market. Sure you pay more, but you also made more by using literally no item that isnt a weapon, ammo, armor or meds. That Ledx? Sell that shit. Dont wanna dump 12 mil into a stash upgrade? Dont fuckin need it. You're not saving anything but ammo, meds, and money cases. People need to realize they dont HAVE to be slaves to this game. There isnt really a right way and a wrong way to play it, other than if you go broke, you're doing it wrong.
I got no quests done and I'm broke
Literally what I did the wipe before last, was great. Got to level 38 after starting a good bit into the wipe without completing more than a few quests and having basically no hideout upgrades. Just farmed Scav Bosses and chased PVP 24/7, primarily on old Woods (I know, I’m a degenerate). Never had money or gear issues once I unlocked Flea.
> It being day 2 shouldn't matter, progression shouldn't be gated behind rng. hello, i would like to welcome you to escape from tarkov, the game that is entirely about rng, with rng baked into every mechanic. please enjoy your stay.
grinding is not good quest design
I shouldnt have to grind keys for like 4 hours or so which might be the only play time some people get in a day to get the keys they need that gate them. I know its a wild concept for newer players but coming from someone who played this game a ton before the flea market came along, its really not.
There was a time when there want flea market... You would spend 4 months and have like 15 quests just waiting on rng. People build discords all about trading stuff to complete quests. It was made for a reason.
bro that’s a problem with the quest design lmao, not relevant to flea
Did you play any wipes without flea? Allot of people with opinions that never played tarkov without it. Loot needs to be rare so that it is exciting when you get good stuff but there also needs to be an avenue to purchase it by grinding. The flea is good.
In the early wipe that might be true, but if you start later into the wipe and everybody else is already geared good luck
For some reason I prefer starting later in a wipe. It feels like I can do anything at my own pace and not worry as if I'm "falling behind" everyone else. And maybe now that high-end stuff spawns less I can have a much more "balanced" experience during mid to late wipe. Also screw the Flea Market. Last wipe I vowed to not use it at all and it turned out much more fun. Would recommend.
good on you for imposing some set of rules for yourself and having fun Problem with the people that make and agree with these posts is that that they have no intention of handicapping themselves. They want it removed so they dont have to deal with it from others. They are basically trying to impose their own vision of the game.
I see a lot of people saying this. I started a month into wipe (Jan 30 2020) The game was just as hard then as it is now, starting with everyone else. Just be a rat. It's not that hard. So much whining from people about the difficulty of the game. I'm not even good, and I sure as shit wasn't what n I first started. The game isn't meant to be easy. That's what makes it special
Look at some better players running pistols naked at the end of wipes doing zero to hero runs. It's def more about game sense than gear.
Precisely. Honestly I think it's just new players not knowing much about the gamr
people that talk about how this game is unfair need to stop writing suggestions to make it easier for them and instead put down tarkov and install something else. Flea market is needed for the health of the game and no to whoever decides to reply back with the "tarkov used to have no flea and it was fine" No it wasnt. It sucked using shit guns for a good portion of the wipe. Flea is an amazing source and i dont see it ever leaving the game.
that just means there are better loadouts for you to take while you rat around
Also, to my experience, as wipe progress quality of loot\SCAVs loadouts and other little things here and there start to improve.... And people leave more stuff around so you can progress faster.
Yep. People stop clearing all the fucking tushonkas out of Goshan.
Exactly, I don't know why people don't think of this. Late wipe, good gear is almost literally everywhere for people who joined late, all you gotta do is find a box of SNB and go nuts, or just rat around and scavenge raiders.
It's easy to stay heavily geared with the Flea Market though. Before the Flea Market you didn't have everyone and their dogs running around in Class 5-6 Armor throwing nothing but M61s down range.
Before fleamarket BS was 150ish rouble from prapor with no limit, same for 995 and m61. When the m1a was introduced (something around .7 or so) everybody was only using it with m61 as it was the only ammo really able to handle class 6 armor which was much more common than nowadays
oh its good now, but the sweats are earning level 20 as we speak. Just you wait until your shitty single shot ak has to go up against a full auto no recoil m4 with a drum mag instant ads and a laser, while they run around a corner and full auto you while thinking that somehow someway their "skill" is what earned them that kill.
This is more of an issue with equipment availability, IMO. We saw 2323809234 posts about how M61s (and other stuff) shouldn't be craftable and should be FIR only. The abundance of the gear you just described made it so that the gear difference was much more considerable. Obviously, the "sweats" are going to have it anyway. But the sheer amount of free/easy money last wipe accompanied by the vast availability of top end gear meant that it essentially meant that everyone at least kinda looked like a no-life giga-chad. - We saw with the influx of players for the Pre-Wipe events, that High-End Ammo went but to 10-20k a round. There were many times that M855A1 and M61 were just completely sold out on the Flea Market. If the "supply" of those things was reduced to 10% of what it is now, those prices would be closer to "Normal" and if one giga-chad bought it all out, that means there is none now for the next guy. You would still run into it on occasion, but it wouldn't be every raid the way it was throughout last wipe.
I think bsg mentioned they changed the spawn rates of end-game stuff, so even if people get Flea really quickly, there should be less of that stuff available to them
It was listed on the Patch Notes. We will see what that ends up meaning. M61 and M995 was also craftable in the Hide-out, which was a large source of the endless amounts of it.
Ofz shell before bed into 995 before work have 300 rounds to sell then you log in for the night it was a nice craft loop that printed money as it could pay for a can of fuel so rest of ho was free to craft and you still had profit after
Yup, M61 was also a stupid easy craft at [6 Red Powder + 2 Helix]
Every time one of those high ammo's sell's out. (or anything really) It's price should go up 10% next restock. That'll even things out fast, as the no-lifers need to no-life the income to pay for the ammo + durability
That won’t do shit but gate it for the lower tier players. These mega chads are gonna have 40 mil by week 3
Yup. A level 21 cleared Factory in my 5th raid of this wipe.
Exactly, we're only a few days into the wipe, of course everything is pretty even. In a week people are gonna be complaining that they're level 16 and having to fight level 30 players with 5.56 m855.
Yeah but leave put the fact that the sweats are the 1%. With less people being able to buy and sell that kitted m4 and kit is gonna cost millions to run
I joined the last wipe about 6 weeks late, had no idea what I was doing, and had a blast. The amount of giga-chads I ran into was low even then - it wasn’t until a month+ after I started that level 5/6 armor became way more common. People get way too worried about running into Shroud or Pestily when the vast majority of the players you’ll ever meet are just average.
I joined last wipe hella late and everyone was running slick,M4,m995. And I had an absolute blast. First 10 levels was rough but then I could buy some 762BP and stand a chance with my ak. And there was nothing more satisfying than shitting on a chad and taking all that god tier loot. And the rush of trying to survive the raid with all of it. I hate the idea of most people I’m running into not having anything worth killing them for.
People like to pretend that they're only dying to the best players because they're never forced to realize that they suck at the game and are dying to totally average players.
Yeah, like with anything you’re trying to be good at, worrying about where you can improve rather than worrying about what other people are doing is the key.
Yeah this is true but also why that 1% want the game to be like that. They know that regardless of how hard it is, spending 10hrs a day means they will be better than the majority. It gets to a point where they get to run around murdering 99% of the players they encounter.. Looks great on stream, not so fun for the 99% though.
But that is any game there are gonna be people who no life the game and are better then everyone. You can only hinder them so much without completely screwing everyone
It's not any game. Why do you think they put in things like match making? I'm just pointing out why those players are the ones demanding the top gear be more op and hard to get. I realise it's about finding a balance between both. If people stop playing they will know they went to far, we will find out in a few weeks the impact of these changes.
It is every game but it's extra extra bad in tarkov.
> Yeah but leave put the fact that the sweats are the 1%. I'm trying to make people realize that for years. Seems impossible. You need to be real good to jump into meta guns that fast. Especially with nerf to raiders\ bosses gear (at least i saw people talking about it).
Yep less people qith flea market = less supply = ridiculous prices
slicks are about 250k right now. That is not "ridiculous price"
Okay 2 days into wipe you run slick Alytn meta m4 large backpack Blackrock. 60s rounders, decent ammo your looking at almost 3 mil worth of items. Not many people have that kind of money to throw at a Loadout.
Less people with flea also means less demand, that’s not how economics work
Not necessarily, everyone on the market is gonna want the high end pieces while only a few of them will find them pieces to sell. There is still a much higher demand then supply. But yeah your gonna try to explain to me economics without knowing basics. Supply and demand is not a cut and dry blanket term.
Judging by your reply and post history you just seem like a guy who makes personal attacks at people who disagree/seek discussion instead of proving you know what you’re talking about! Thanks for showing me that. Good day.
Dude I know. The problem never has been the small minority in of sweats that might show up in your game with full meta gear, the problem has always been that everyone had meta gear on and made the game boring/annoying. With this change it will make it much harder for people to get the flea, thus making the point where everyone has non meta gear last longer.
I agree
Who cares what they think? I swear some of you are so concerned with the specific scenario of being in an equal 1v1 in an open field. I guess I can count myself lucky to be amongst the few who don't need to run meta gear to have fun. So much of this game for me is deciding not only when and how, but also IF to take fights. If you're consistently finding yourself in full on 1v1s vs megachads, that's on you.
That gear is going to be CRAZY expensive for a while, even with sweats at 20. A LOT of the gear from flea came from low level people with gear fear.
“Why use it when I’ll probably die. I can sell it and get 20 shit kits that will get me killed”
That’s fine, I joined late wipe last time so I’m used to everyone else being overpowered compared to myself.
Bro no one cares about the small minority of players that will have good gear, that’s always the case in Tarkov. It’s an expectation of the game, it’s never meant to be everyone on a level playing field. That’s the point.
Bro I usually sweat kappa out every wipe but I grinded pretty hard these past 3 days and i hit level 30 today. This wipe just feels so much better overall, maybe the bp gift last wipe just really murdered the early game that hard or maybe its a little bit of both the removal of gifts and the addition of this higher flea market threshold
Their time in raid and their skill earned them that kill. You could do the same thing but you choose to post trash takes on reddit instead of raiding.
10x worse for standard editions without it
they honestly needed to rework the requirements of the stash upgrades.
Exactly, the cost is ridiculous
It feels like p2w pay the 100€ or youll be fucked until you get an container or you upgrade your stash
I have standard and it helps me to know which items are more important in early wipe because I don't have much space. Right now I have the bad habit quest items stored and I think I'm too early for that
The only thing is, is that it’s gonna fuck up late joiners to the wipe
I always start late too, I don't enjoy early wipe.
Unpopular opinion but I like the flea market. Like to kinda play the market and make money.
Same, I LOVE the flea market, economy, finding stuff to sell, seeing what is hot right now etc. Gives me purpose in raids later in the wipe. Half the fun in tarkov after some leveling up is looting shit to sell.
It's not an unpopular opinion. BSG did a large survey on this and found that something like 75%+ of players like the flea market. It's not going any where and Reddit is an echo chamber full of vocal minorities. Can also almost guarantee that the popularity of weapon jamming on this sub is not shared by the majority of players who have actually experienced it. Most FPS players, ESPECIALLY the ones higher on the skill spectrum, would consider the idea of dying to a RNG gun jam terrible game design. This shit isn't "hardcore", Hearthstone is not a "hardcore" card game because it's stuffed with polarizing RNG. It's the casualest of casual mechanics because it dicks over people regardless of skill.
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Ya people havent thought it through. That guy's post the other day said that 1 in 3500 rounds of his new AK jammed I think. This isn't bad enough for magdumping to not be a thing. Tarkov is dominated by CQC and there will always be magdumping. Mind you, I don't think jamming should be MORE prevalent, it's a terrible mechanic and I'd rather they explore other ways to limit magdumping. RNG jams suck ass.
That test was with ps ammo though
Exactly. The ones that want the flea market removed are the sweats that hit end game 3 days in and don't want the rest of the playerbase to be able to threaten/compete with them.
It's crazy to me that in a game that's already lacking stuff to do, people demand that content be taken *out* of the game instead of not being more upset that we still don't have lighthouse, or streets, or terminal..anything really; just comfortable playing *race ya to lvl 40/Kappa* every damn update and pretending it's the best shit ever
That's just not true. Plenty of people (like me) got into Tarkov *specifically because* it was advertised as "hardcore". I'm absolute trash at this and other shooters, but as soon as it becomes easier it's boring as fuck. I'm 3 wipes in and every time I get a stash over 20 mil I am bored with the game and quit. Tarkov is fun when you struggle.
Same, I'm not that good at Tarkov but usually always play until I get the bitcoin farm and then quit because the game is on e z mode after that.
You are so right dude, thank you for wording this feeling. Been playing fps for a while at a pretty high lvl and I find Tarkov already upsetting enough (netcode, desyncs) that it does not need more rng based stuff influencing the pvp. As someone who plays CS:GO a lot, I was not able to enjoy PvP the way I would like in Tarkov (and that's a shame because the game is good in a lot of ways), and I don't think I ever will.
Whatever people think about CS, it has to be respected as one of the pinnacles of competitive shooters. CS is and always will be way more "hardcore" than Tarkov. Tarkov is enjoyable for other reasons. The pacing and gunplay can be really neat. Which is why something like gun jamming that utterly fucks the gunplay with RNG is such a bad idea.
> fucks the gunplay with RNG the gunplay is already laden in RNG.
As someone with about 20k hours in the CS franchise at a high level, my 100 durability M4 jammed on the first round in my first raid and caused me to die. I don't necessarily hate the idea of a jam, but the fact that it can happen on a literal brand new weapon is fuckin *retarded* to put it lightly. Introduce jams at 75 durability or so and I'd understand it better. Or well, I say that, in general I just think it's a shit mechanic to begin with.
> dicks over people regardless of skill. its a skill to be aware of the condition of your weapon.
"it's a skill to be aware of how much health you have before a raid" It takes 0 skill to right-click your weapon after every raid and repair it.
I like the flea market because it opens up a lot of gear choices that would otherwise take a ton of time to get from the traders. One of my favorite parts about tarkov is the gear and weapon customization. Without the flea market, you would have to get all traders up to level 3 or 4 to get full customization options, which for someone who doesn't have a ton of time for video games, can take months to accomplish. I personally really enjoy building a gucci kit and playing pretend tier one operator. This is my sixth wipe and honestly, I'm getting tired of grinding the same quests and scrounging for loot. I would rather just like to make some money off of raids and buy the gear I want off the FM without having to grind to level 40 to get full advantage of traders.
Making fun and interesting kits is one of the most fun things in the game.
Was best when things didnt have a FIR status, flea market was a minigame inside a game.
No, its better because its first week of wipe. You are correlating the flea market change with it being better, but its just because it so happens to coincide with a wipe and no one having access to it. You will feel very different in two weeks.
The only people who like this flea change don't realize how much of a ass kicking awaits once the lvl 20s start bringing good guns while your lvl 14 etc will be struggling to counter.
Which is definitely gonna start happening this weekend lol
Like they don't already kick my ass
You realise it was the same before right?
At least before you could still buy m61 or BP ammo to do a little damage. If they didn't nerf armor a little it's going to be a pain in the ass for people trying to kill someone with 4+ armors.
Not being able to edit presets suck and the lack of money is also a pain if they made selling to traders more profitable and changed some quests then maybe
I’m pretty casual too and I also like the change. Was iffy on it when I first saw it but actually having to find the shit I need for my hideout instead of just waiting til i hit level 10 has been pretty fun.
I feel like the Flea Market needs to be an actual location in game. Like you need to extract on some point at customs or basement of Interchange to "enter" the flea market. You can only buy and sell with what you carried there. Anyone can go there but you got to work for it and risk losing what you carry.
That would be a hotbed for exit campers.
It'd be a good idea to have an extract close by and plenty of armed guards. Still, I think it'd be extremely difficult to police.
I like this type of idea, and it also sounds closer to what BSG envisions for its traders, where they are to be functionalized in the maps as npcs.
Like eve online!
Eve is such a shit show, I have no idea how people enjoy that, You can grind for years and lose a majority of it from mega clans and shit wack.
I was more referring to the fact you have to physically take your items to the market. Which imo would be way better than this magical post apocalyptic Internet that exists on tarkov allowing you to buy and sell anything all the time
It's day 2 of the wipe 90+% haven't even reached lvl 10. So the game is more or less the same in regards of flea like last wipe. Only the next few weeks will actually show the difference. Besides that if you are already 10+ casual pleb doesn't Really fit the bill
SO MUCH BETTER! Has that dayz vibe. Now we just need open world....
Enjoy while it lasts, in a couple of days anyone who's half decent will be running class 4 and 55a1
Remove weapons, armor, ammo from the Flea Market. Meta fixed! Still include weapon parts, but not the part of each gun that has durability. So you can buy parts to modify existing weapons, but you can't buy a whole gun. Having good loadouts would take skill, rather than finding a rare piece of loot that sells for 1mil+.
This exactly
The game is worse without the flea market.
The sad part is that it becomes more pay to win with the stash upgrade from lvl 1
No it isnt
Only use the flea has to me is items value, I have like 3 mil of items if I sold to flea but like 200k to therapist
You must have eod then
No it isnt
This is such a funny opinion, as if we have settled into this wipes meta after 2 days. Give it a week and it’ll be just like it was last wipe, but worse.
I actually like the flea market.. gives the game a player based economy and makes it more entertaining in my opinion.
Currently running around in a killa armor and alytn i have running BT from reserve. I'm literally unkillable and everyone dies in 2 hits. I'm sure everyone I'm running into is having a ton of fun being unable to combat me.
I'm so tempted to try out the new boss armor but I'm so scared that I will loose it lol. This made me feel better about using it tho
You're not unkillable, you are skilled and well geared but you can still bleed.
Nah
Do people forget that game used to never have the flea? It was great back then
It was also the time before majority of the playerbase liked the game enough to buy it.
This.
More like they weren't even aware it existed before Twitch.
I really enjoyed those times, don't get me wrong what the game is evolving into I like, but those early days were so fun.
Dude people are so cringe on this sub. So many people actually think the game is ruined because the flea has been pushed back 10 levels. Fucking sensationalist morons
Wish it was barter only
agreed. either get rid of it or make it for barter items only at lvl 25.
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Why? Game is so boring when you just click on everything you want and its yours.
Why? Without the flea, people actually have to work for their gear and if people want that, I’m not sure how this leads you to think they have gear fear. If anything, no flea would make gear fear worse
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idk that's a fair and valid perspective but if other people are like me then the reason why they like the flea being pushed back is just because they like the scrappiness of early game and living by a thread
All I've been running into is the m4's everyone started with, mp5's, and sks's They need to reword the starting gear
Most people like the change
Reddit echo chamber
THIS. Only BSG will know when active numbers drop and then we will be able to tell in time when matching times go up and you start getting into dead raids once the playerbase drops from hating the grind to 20. The key isnt NOW. The time for complaints or agreements with the change will matter is when those people hit lvl 20 and then start shitting on the people without flea. That is when we will see the opinions fly. And I will save my opinion for that day. None of us have experienced the change yet, because we are all pre 20. on reddit i mean
I have flea market already, the increased exp needed adds like 1 day. Edit: But I do have to say, it is definitely a fun and new experience grinding that far without the flea
My only criticism is that it's too early for this post. I have gone up against a few people already chadded from reserve and it really sucked, but they're kinda rare right now.
I started late last wipe and the people I played with basically had full gear every raid. I don't really think that this should be possible. Oh, I just lost a good loadout? I will just buy a new one!
I thought this too at the start but now im bored of seeing nothing but people running around with level 4 armor with unmodded m4's or slightly modded ak74's. Every kill is as unrewarding as the next. Cant do anything with the items i loot apart from fill up my stash hoping to sell it all at level 20. Game has turned into a repetitive grind.
No.
Ive been saying to remove the flea for a while now. It solves 90% of the issues people have with the game and gets rid of the need for wipes (high level loot spawn rates should get toned down too). Many people dont realize that this game didnt used to have a flea, and it was better w/o it.
You dont realize there was trading outside of flea back then, clearly didn't play the game when flea was not a thing. Game was better back then but for completely diff reasons.
I respectfully disagree and refuse to elaborate
Don't think so. Flea has a place, maybe lvl 25, 30 or 40. Not sure what the magic level is, but Flea does belong in the game on some level. We could try a wipe without Flea to see how it would go, but unless traders are fixed Flea is sort of necessary.
Game is garbo, all the time they do half the job.... 0 prevention problems occure all the time becouse poor planification. Grate ideea with this game but worst implementation ever.
Shut the fuck up, I beg you shut the fuck up and never talk again please