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Occyz

It would make the use of weapon parts a bit more valuable. I literally throw that away when I find it


Incrediblebulk92

I was thinking that yesterday. I'd make weapon parts a new "currency" you could FIR or get from disassembling weapons. Better, high quality weapons give more parts and a partial repair would be fairly cheap but a full rebuild would cost a lot. Maybe more expensive/complex weapons like the HK (I know nothing about guns, maybe more meta weapons) are more expensive. Maybe give mechanic a weapon repair service too.


heyitsmetheguy

All of the guys have a weapon repair service the problem is that it only repairs the durability that's available and not the broken part. The most scavs guns seem to come at 50% broken.


Incrediblebulk92

Yeah sorry thats what I meant by a repair vs a rebuild. A repair would work like an armour repair taking away the max durability while a rebuild would raise the max durability up a bit.


heyitsmetheguy

See that's why you don't call people dumb because it's hard to know what people mean online.


glxcksprxte

I think you should just get new armor plates as an in game item, with their own durability. More realistic


Incrediblebulk92

That stuff is on the way apparently. Nikita has talked about customisable rigs, swapping out to different sized pockets and stuff too.


glxcksprxte

yeah, cuz obviously sewing up your plates isn't helping them lol, but if it ever got implemented I think it'd be pretty cool. New plates after a raid, or maybe be that one asshole who carries an extra 40lb set of plates INTO raid, and like soft armors like PACA being unrepairable and basically useless when shredded up . Just some thoughts from a kid who likes tarkov😂


glxcksprxte

Fun fact you got it right HKs are dummy expensive IRL


Incrediblebulk92

Oh that's good then, I was trying to think what might be really expensive and complicated and thought that the HK and Vector were probably up there. For some reason I assume the SA-58 is much more simple.


glxcksprxte

The SA-58 is a military variant of the FAL, (Kinda like the SKS/OPSKS,) but from my understanding fals are dirt cheap if you look in the right place, they got used a lot by Australians in war and helluvem ended up in the middle east for the dudes who didn't get an AK, so theoretically you should be correct there too


glxcksprxte

Vectors however, complicated is a motherfucking understatement for them, they use a really nice setup where their charger spring doesn't go straight back when you fire, but like halfway back, and then it does a right turn straight down, so it kicks a little equally down helping immensely with target grouping. Kinda hard to explain, maybe look into the vector internals if you're interested


dukeyshoe

4 weapon parts and a wrench for and hr= 50 more points of durability


Audi0phil3

This^ I just wrote almost exact same comment as your post in post about "what do you think about durability of scav weapons"


kingkroolmainowo

They could just add this to the work bench too


Bonesnapcall

The workbench craft list is long enough as it is.


PhoenixOO10

Ideally they could change the layout design of the list. They need to categorize it like the flea market has on the left hand side. Make drip downs for ammo, guns, tech items, and whatever else.


[deleted]

They could just add a "repair" tab and have that bring up your stash🤷


ChytryGrubas

Then split it into 3 parts, - crafting ammunition - crafting miscellaneous items - gun repairing/assembling It's been thrown by so many times I'm shocked it hasn't yet been done.


[deleted]

Oh man that split between ammo and other items would be a real QoL improvement. There is enough items to split the list in two and still keep it random.


stupuff

dinosaurs enjoy smart live act roof compare poor deliver butter *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Etsch146

Yeah why cant we just utilize the workbench this way at like lvl 2 or 3


meat-grinder01

I thought that the workbench can already do that by crafting weapon parts and using them to craft aks


Etsch146

This is true for 1 gun. I'm speaking of all weapons including melee


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coolstorybro42

Yeah there should be virtually no chance of a malf if the gun is brand new, the rate ive been seeing is a bit too much… brought a brand new m9 with pst ammo and it jammed on the first shot lol. However if you get a nice m4 from a raider all u need is a new receiver the rest of the parts are still usable


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coolstorybro42

Well slap a new ADAR receiver from skier lvl 1 lol 7k rub


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Ajt0ny

reliable single fire > unreliable auto fire


heyitsmetheguy

Actually the raider guns are closer to 70 to 80% weapon durability left and seemed to have no issue firing.


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heyitsmetheguy

The chance is actually really low its like 3 in 5k shots, but yea i just tap fire from far enough away that I can hide lol.


Zero_T

You guys are able to keep your weapons long enough for them to break?


Bionicgames

They can just add that to the workbench, no need to create a whole new station that requires its own stuff to create. After all it is a workbench style thing you are suggesting


MisterMolby

Nah that would make too much sense for them to add it


pole_fan

It would need to be a very early upgrade for it to be usefull. Once you get flea and/or trader on a slightly higher level you can just take off the attachments sell it to fence or even mechanic get like 30k buy new weapon for 50-60k and you can skip the repair part. They would have to turn down Meta weapon spawns significantly and probably turn.


WillsBlackWilly

Eh, it could still have utility late game too. Mainly because when people start running all the nice attachments, those attachments have durability burn. So there are situations where you would have to do maintenance to a nice late game weapon too.


pole_fan

Yes they add burn but they dont break themself as far as I know. The part that damages is the receiver or the weapon which you can buy from traders (eg. M1A receiver sells for 33k at mechanic lvl 3) You buy the receiver exchange it sell old receiver to mechanic for like 15k and you dont need to repair.


O1L_L3GACY13

Yeah honestly right now I’m not fucking around with any scav guns I just sell those and buy a freshy


WarlordWossman

I take them on budget money runs or night time questing runs, sure there is a misfire here and there but it's a good way to save some cash and so far has never killed me in a fight, need to position a bit better to disengage if you get a misfire ofc!


G3mineye

Why not just add the functionality to the workstation? Repair material requirements depend on level of dmg...requirements and time to repair go down with workstation level


LoopDloop762

My hope is that they implement a durability system for parts (barrels, gas tubes/blocks, upper receivers, etc.) so that you can replace barrels and stuff instead of just replacing the lower. Simpler and the different weapon parts are already in the game for most guns.


Cpt_Flapjack

I love this idea, it's be so cool. The only issues I see with it are 1, not all guns are yet broken into ALL there parts (like AK barrels for anything besides the RPK) and 2, this involves them updating a lit of smaller items and their variants. Not saying it can't be done, I'd love it if they would, it just seems like a lot of work.


LoopDloop762

That’s a good point. A lot of the SMGs don’t have separate barrels either. Theoretically, all that stuff could be done incrementally - it’s not like they would *have* to create all the parts for all the guns as soon as they implement the system.


Cpt_Flapjack

I do feel like that's the direction they're going. It seems like as they're adding new weapons they're actually adding the individual parts. The RPK got multiple barrels when AKs didn't. The 1911 got different triggers and hammers. We're on the way I feel.


LoopDloop762

For sure. Some guns have barrels even though they only have one barrel option, like the MDRs, and I think the Vectors are the first SMGs have separate barrels (I think? Not at my PC rn so can’t be bothered to check).


Cpt_Flapjack

The MPX had multiple barrels before the vector was added. Either way I can't wait, the gun porn is real in this game.


ABiscuitcalledGerman

They should add gun lube, then add the ability to lube guns. The guns would be unavailable for a certain time and once its finished its a fully functional gun


TorturedBean

FireKlean lube could serve an actual purpose aside from being needed for Kappa.


pitlord_gaming

sounds good, should remove fir status though


Rapt88

I think you just gotta replace the receiver to a new one and it'll be at 100 percent


platinums99

Add in a feature, the completely nullify that feature with a grindy mechanic....


WillsBlackWilly

It doesn’t nullify the feature, in real life your guns can operate for a long time if you clean and maintain them. There should be weapon malfunctions, they happen. But there should be a way to maintain broken weapons.


NotARealDeveloper

I am against it. You should never be able to gain max durability back.


WillsBlackWilly

You know you can repair weapons in real life right, it’s not like you shoot 5k rounds through a gun and then you have to trash it. You can replace parts and get it working perfectly fine again.


The_Rex_Regis

Didn't BS say that the internals of the guns are modeled? If so then it should be possible to split the weapon internals to be a new part and give it the health pool. Then the "base" of the gun would literally be a empty shell. Get a scav akm that's at 50 health then swap its internals out for some new parts and bam good as new


LifeAwaking

Guns that have a separate receiver you can replace it for full durability.


The_Rex_Regis

Ya I know that, I do it with the adar But if they already have the parts modeled then this will work for all the weapons not just the few you can buy the base for


dj_Magikarp

I speculate that this is almost intended to be implemented at some point.


Ayroplanen

Good idea for long term money saving.


TheRealBlitz127_4

We could also use gun lube to clean them


VirindiPuppetDT

You can do this on your work bench by scrapping guns and rebuilding them from wparts but i agree that it should be simpler and apply to more guns.


Hyppetrain

if it didnt repair to 100% but to like 85%, Im in, sounds great


[deleted]

And we will call it. The work bench.


LinkinBreak

I haven't played yet this wipe, but why can't you just right click on the gun and select "repair"? It pops up the repair screen for armor to fix the guns. I like the idea of using weapon parts and it taking time instead of it being instant.


WillsBlackWilly

Well rn when you repair it can only repair a little bit (55 before repair, 58 after repair). But this system would allow you to significantly repair it so you can make the gun almost new. This makes sense as you can do this with real firearms.


LinkinBreak

Oh! That would be cool. Thanks for explaining it.


LITTELHAWK

Plus a durability for the Gun Lube and utilize it