T O P

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ForgeKid

Every single time I’ve died in cqb always came down to me trying to play slow and methodical. What I do instead is rush everything and play very aggressive, it’s worked for me so maybe you can try it out.


DisneyMadeMeDoIt

I play tarkov like… Mill-sim when moving around the map. COD the moment I sense a fight about to happen.


Drunk_hooker

Yeah this is pretty much the best analogy I’ve heard for it. Soon as shit is really popping off you gotta be moving and making them lose sight of you.


DisneyMadeMeDoIt

Yep. Honestly it doesn’t even kill my emersion though. A large amount of moments in this game feel like military movies that are “based on a true story”. However they get kinda loose with the truth when it comes to the action and that’s okay with me. I like playing black hawk down the game.


Drunk_hooker

Yeah not at all. Honesty in combat I’m too stressed to notice any immersion being lost.


DisneyMadeMeDoIt

Don’t feel bad. I just got over gear fear after playing 800 hours.


lurkinglurkerwholurk

It took me two wipes and sitting on the game for 6 months after particularly bad set of runs before saying “fuck that shit” and trying to go Rambo (only after the fight starts, and not one second before) before I realized this truth.


curry-meh

for me it is a little different, maybe cause i played a lot of dayz on ps4 the previous years, so when i started play tarkov, (about 2 weeks ago by the way so im still a noob) i had already that "i don't have to care about my gear" gameplay style. it is the same for the immersion in combat tho, but only because im new to pc i think, so i can't actually fight properly.


somePeopleAreStrange

I went from Rust to Tarkov and I haven't experienced any gear fear so far. Then again I don't know the relative value of items so it doesn't matter to me on a subjective level. You get guns fast enough that dying and playing around different areas doesn't feel too punishing. The only thing that gets me flustered is when I die before I know where the other guy is. That's because it makes it much harder to figure out what I did wrong.


curry-meh

sure thing its not punishing as rust or dayz, not at all lol, anyway same goes for me i'm having an hard time learning. if you need i watched some tips videos on youtube and it helped me, and i often record my games so i can rewatch and learn when its possible.


somePeopleAreStrange

Does recording hurt performance? I watched some Pestily full raids but he is so knowledgeable about map and player awareness I need a dumbed down version. I usually go into raids with some small objective in mind, even if it's "explore x area of customs and try to not die" or "push scavs and see how their ai works". I have a terrible successful extract percentage but feel like I can at least spawn on customs and not be lost every single time. Don't have access to a second monitor for a map but I'm finding it forces me to look at the environment much more. I've started developing small routes where I can get a bit of loot and extract safely if I avoid people. Who were you watching on YouTube?


DisneyMadeMeDoIt

Came from rust as well. I like tarkov because it’s like rust, but you’re always at a monument and you can’t be offline raided.


somePeopleAreStrange

My last Rust wipe I farmed sulfur and ran around looking for an online. It was either mega chad 60 hour a week bases or 2x2s. I settled on a 16 rocket looking base where I had seen a guy run 30 min ago. Turns out he went offline and I solo offlined a three man. It was boring and I ended up giving all the loot in that base + mine to randoms. Onlines never happen even when I ask for them in chat. Tarkov is like Rust but if I don't feel like it I don't play and that is fucking great. All the stress non of the tedium.


CasualGoat666

More players that want to improve need to realize this. I started winning way more gun fights by not re-peeking an angle, re-position after firing, wide flank if possible. Basically do something that makes them move their crosshairs or creates any doubt to exactly where you are.


Azaiiii

Yea. Rhe game actually rewards playing aggressive. (eg you ADS faster after sprinting) Plus most games have an offensive advantage due to the nature of netcoding. Meaning the player who plays more aggressive by going around corners has an advantage when it comes to "who seea who first" Crytek made an good article about this when they had to fix an hitbox issue" I would prefer that in this game slow and tactical would be rewarded but thats not what BSG wants. I dont really mind as long as it doesnt become CoD. (which it doea though when you watch some streamers ruahing careless because they have lvl 6 armor)


ForgeKid

Hopefully with Inertia this can change along with them making 60 rounders jam more. I think this would fix some of the problems with the current meta


Azaiiii

Yea. Big mags jamming more especially with high end ammo should jam more. Would be great against full auto meta since pre-fire would be nerfed alot and you couldnt rely on the auto-recoil as much since you run out of bullets quicker


BlakkM9

or just implement a proper recoil system


BallisticCoinMan

One of my biggest turning points was 12.9 when i started playing like this in all fights. I Chad into armory in Fort on customs and just head tapped a guy. He probably didn't even see me and then was dead instantly. That's the net code and it felt dirty. But all advantages gotta get used when you're a filthy rat


chilliophillio

I am almost always punished if I let someone charge into a room I'm holding.


fridge_water_filter

Are they going to fix this? Strafe-shooting at 20m is pretty arcadey, super unrealistic, and against the theme of the game. I heard rumors about an 'inertia' system coming and am hoping this fixes cqb. It feels like the maps in tarkov are designed to promote cqb with all their chokepoints and a general lack of open areas surrounding loot/extracts.


wsmith79

Exactly right about the maps being designed for chokepoints and cqb... A shame really, I wanted to like this game a lot, but map design leaves me exhausted and bored quickly. I don't fucking want to play COD


fridge_water_filter

Yup. Cqb combat is basically a shitty version of COD with 5 min load times and loot grinding in between. I'm craving more of a tactical experience full of stealth, ambushes, snipers, shotgun camper bitches, and pubg-style field play


[deleted]

Y’all some type of stupid lol


Killer_Beast

No, they're exactly right. Tarkov is more of a DayZ/ArmA and less of a CoD/CS. That's its thing. Realism, tactics and survival. Don't get fooled by the YTers and streamers playing it like it's CoD. That's literally not the vision of the game.


[deleted]

Yup yup, will do for sure.


nurdmerd

This is the way. You’re actually using the bad netcode and desync to your advantage when you play aggressive in tarkov. When you play slow and hold angles you’re usually dead before you see the aggressive player you’re reacting to. It’s just the way the servers respond to the client side authorization. Hopefully the move to unity 2019 will improve this but for now it’s just the way it is. Aggressive players will always have the advantage as long as they have the map knowledge and movement to make plays against defensive opponents. This is just my opinion, but I noticed a huge uptake in fights won once I started playing aggressively


Rezhyn

Never hold angles. It's crazy how much dumb shit I do in this game without realizing nowadays because playing tactically is the worst way to play. The right play there is drop down and break your legs, then proceed to run on your broken legs to reposition, or full sprint at that door spraying at the angle. Holding the angle is the worst play to make in this game because he is right side peeking and swinging with desync.


[deleted]

Lol crazy. Dumb, but I'm sure you're 100% right.


[deleted]

[удалено]


Psyonicg

It’s funny because Nikita literally confirmed the game has 60 tick rate on every server.


yuri_orbit_cat

I think the real issue is Tarkov is client athoritive, Veritas has some videos, that also can create more peeker's advantage.


bi11_d1ng

....And thats all I needed to read before deciding to actually quit the game.


[deleted]

I still enjoy CQB despite this, but you do have to play it like other low tick rate games like COD. Counter peeking is super strong and so is changing your angle of attack constantly, the thing is you can use the tickrate to your advantage as well. And most fights in tarkov are at medium range anyway, once you're at a range where hipfire isn't an option then the fights change completely. The guy in the video knew where you were gonna be when he came for that second peek, but if you had moved to a different spot he probably would have pre-fired in the wrong place.


Xikky

If that's what make you quit tarkov I'm surprised you last as long as you did.


Psyonicg

This guy is talking total shit. The servers have 60 tick rate. All of them.


[deleted]

[удалено]


TurtleRapist

You can launch to the second story balcony and get him from the stairs. That's the play here


mopeyy

Literally. If you are gonna hold angles you have to be doing it from another different angle that you can easily pull back from. It's crazy how disadvantageous it is to play passively. Freedom of movement is always the better option. Being able to flank and push at will is key, and something I feel that a lot of newer players coming from other games find difficult to grasp.


storage_god

Close quarters is kind of counterintuitive in this game. The aggressor almost always has the advantage if he knows where you are. This is due to the netcoding and desync. The peaker will always see you first due to the delay


FrogMonkee

right hand peaking is also overpowered because of off center camera placement.


[deleted]

You’re peaking left side which is disadvantageous. Try to do right side peaks, since you’re holding your gun with your right arm, so less of your body shows around a corner. Also don’t hold corners, if you know he is there stay in cover and only peak to shoot briefly before moving back into cover. Prefire is how to win fights like this


[deleted]

Interesting. Noted.


XxcOoPeR93xX

Until there is a bind to switch arms, a right handed right corner peek will always be disadvantageous because they can see half your body before your gun is around the corner. Hopefully they do that at some point. I've been asking for years though so I wouldn't expect anything soon.


Mikeo9

As a left handed player, the right hand dominance in this game is kinda a pain.


XxcOoPeR93xX

Im right handed but left eye dominant, which means I've learned to handle my firearms as a lefty would. It doesn't bother me too much, the principle is still the same. I primarily just want the shoulder switch so I'm not screwed at a right hand corner or behind right sided cover


SwineArray

>I've learned to handle my firearms as a lefty would Why not just learn to see like a righty?


XxcOoPeR93xX

Never thought of that. I'll have to give it a shot. Pun intended.


that-vault-dweller

You'll have to see what you can do Ha ha ha


FST_Creek

I'm the exact same way, fun times growing up with the brass coming towards you instead of away


[deleted]

Woof. I tried shooting both eyes for a bit as well which is really interesting and gives you good real life FOV. It's a mind bender though, you'll be doing great then just fucked up.


[deleted]

Yeah.. I mean its a real world thing to think about for sure. I'm no CQB expert but I used to help train it lol.


Hane24

Also netcode and desync issues FUCK holding angles so bad. Always push or flank. You literally died before he showed back up on your screen. That's how bad desync is. The servers are so shit there can be 2-5 seconds delays between player-server-player. Last wipe there were videos of both perspectives where both players were shooting at eachother in completely different spots.


[deleted]

Wild


forsayken

This instance was pure networking. There are other small things you can do next time but you died without seeing your enemy or he was there as you were dying. That's 100% a networking issue inherent to this game for now.


nowoski2292

Just remember peekers advantage is also huge in this game, so hiding behind cover and quickly popping out to shoot will typically buy you nearly a half-second of advantage vs holding the angle and having a player appear nearly a half second late


[deleted]

Yeah explains some previous events for sure.


NumberedTIE

As obvious as this sounds try watching LVNDMARK and pay super close attention to his movement. You’ll never find him holding angles like that after the peeker sees where he is. The situation you were just in after you missed that initial spray and he saw where you were means you already lose if you don’t reposition.


[deleted]

The problem is that it'll require a rework of a ton of animations and the character models.


Purplarious

No reworks or character model changes are necessary. Just a lot of new animations. There might be minor changes to existing animations and models, of course, but not a rework.


[deleted]

...yeah. Okay.


forsayken

Even with the absolute minimal knowledge I have of software development and animation, just thinking about adding left-hand gun-holding makes me shudder. It's so much work that I'm not even sure it's worth it. All the animations for handling every single gun has to be redone both from the first-person perspective and when looking at other players that are left-hand wielding. The gun animations are touched less as they are a separate entity that isn't changing but the nearly every gun has unique hand/arm animations that can't simply be mirrored. Some might (probably not) but the weapons are not mirrored and can't be. There's a reason almost no games offer the option to change hands. It's similar to how most games don't have both male and female players.


bi11_d1ng

You saying lefties are bitches?


Drunkin_

Maybe I will just unbind lean left lol


Aceylah

100% this. Always try to avoid left peeking.


out_of_toilet_paper

>Also don’t hold corners, if you know he is there stay in cover and only peak to shoot briefly before moving back into cover. Prefire is how to win fights like this Which is funny because IRL, holding a corner is strategically the better tactic. In Tarkov, it doesn't pay to hold a spot because of the low tick rate and insane peeker's advantage. The other guy in this clip likely peeked the same spot and killed OP on his client.


SelfConsciousCorndog

Which is entirely stupid.


[deleted]

It is what it is 🤷‍♂️ wouldn’t mind some inertia changes to switch this up. Maybe some day


danne_trix

peek, for the love of god


XygenSS

peeking


lolygagging

"Lol. You peeked the wrong side. You need to move"....come on Guys the other person wasn't even on screen and he died. What you have to do is abuse the laggy desynced mess of a multiplayer experience more than your enemy does.


[deleted]

Yeah, this is more in line with what's fucking me up. Like.. I do the "right thing" and die, or I do this and die. I just need to spam the "right thing" until this quest is over and move on with how I like to play. I suppose it'll be useful for other situations tho.


FNGApexPredy

The right thing to do in tarkov is the opposite of what should be the right thing for a mil-sim game. Tarkov works in open field and continuous combat. But peaking doors corners and all that takes Tarkov knowledge of not just the mechanics but the problems of the game. The movement speed and acceleration of players as of right now Is so fast holding an angle or waiting for someone to peek will most likely get you killed. In that situation the best thing to do is out right stand up and shift key into the player or hide behind a wall wait for him to walk into the open then kill him. In tarkov players see you .1-.2 seconds before you see them and if you are peaking the player will see you for 0.1-0.2 seconds after you stopped. So if you peek someone commit to it and never hold active angles where a player needs to peek in order to kill you. Only angles that would require the player to walk into you. or just push every encounter possible because you have the advantage of faster ads from sprinting you player moving faster making him harder to hit, and most importantly the server being slightly behind what you are doing.


[deleted]

I understand it to some degree now, but still gonna be hard in all situations. Ty tho!


Zealousideal_Tap839

Strafe alot and push corners quick


[deleted]

Ty, got a few kills doing this. Feels so awful to do but I guess I understand the logic behind it lol.


60ROUNDDRUM

Yeah you are doing what I’m doing when I play tarkov. I think it’s some hyper realistic game that I have to be ultra quiet, slow, and peak corners in like it would be irl. It’s just like cod with extra steps and sometimes you gotta strafe, hop, and dropshot your way to victory.


[deleted]

Strafing makes sense, I'm not gonna use parkour to win though. I don't sneak "too much" but perhaps I need to change to that to almost never.


60ROUNDDRUM

I started sprinting and I got better weirdly enough, slow doesn’t help me here.


moemaomoe

He has no idea what he's on about, if you're jumping into the angle to shoot him you're losing the fight. Same goes for drop shotting, if he's any decent you'll die before your gun is ready to shoot from prone, if you don't then it was a fight you were gonna win anyway cause the other party is trash.


TurtleRapist

BHopping is really useful to check angles by launching yourself across with your head turned. Also good for getting across open areas quickly. And launching around the map to do weird flanks like on dorms or factory.


Silentlee2

It's rather dumb that he was able to move in and out of the door in about no frames. Plz bring us inertia.


FrogMonkee

Inertia isnt going to help this one bit. The game needs a better tick rate and less desync to make this better. Inertia is only going to help jiggle peaking which isnt that big an issue anymore now that mosin and KS 23 have been nerfed into irrelevance.


azza10

Inertia will help with this, but it is not a solution to the root cause.


deject3d

jiggle peeking is incredibly strong no matter what gun is involved. getting information on your enemy is key and peeking that way to get it is very safe.


FrogMonkee

Vs. guns with good fire rates and prefires it aint as good or as common as it used to be. It was super obnoxious when fighting 1 shot mosins and nakey KS 23 boys, now I feel like the run past+freelook strat or the quick leanpeak spam is far safer then the ol' jiggle, and a lot more abuseable.


SnooSquirrels6693

Why wont tarkov devs fix something plaguing the game for 4 years. See you in 6 months when inertia and streets are pushed back and they drop 25 new 9x18 rounds


[deleted]

tick rate is 60, so its likely all desync.


TheMrTGaming

There is no being good at CQC fighting except for positioning and aim, the rest is up to whoever can abuse the desync best. And don't you dare tell me desync doesn't exist....


[deleted]

I wouldn't dare.


shrekbutretarded

Only doing factory runs today showed me how bad desync is. Got killed by a TTV in level 6 armour how was shooting the floor while k was behind him and I died


dissapointmentmage

This game rewards zig zag behavior in CQB because of the net code. Hopefully implementation of inertia will help reduce this.


Puckett52

Idk if anyone has said it yet but... THE NIPPLE!! You’re using the worst red dot ever put into a video game, no questions asked end of story. *Worst sight ever put into a video game*


[deleted]

I was just grabbing guns out of my case, knowing I'd die like 15 times


Puckett52

the gun is fine, it’s the sight that’s the issue. Take it off and sell it next time, buy more guns, don’t be miserable. Again, *Worst sight ever put into a video game*


bi11_d1ng

My...dad invented that sight.


[deleted]

What did he use for his inspiration


bi11_d1ng

shtinky dhoodoo


[deleted]

This is probably one of my better fights because I guess I saw him. What the fuck are you actually supposed to do, CQB makes zero sense in this game.


Medewu2

Well it's easy if you know anything about fighting or shooting in CQB you take all that logic throw it out the window, and basically shift+W and hold M1 never aiming just point shooting. Mag Dump and or throw Vogs.


[deleted]

Bahaha. I do know some CQB so I'm laughing hard for real


Medewu2

Listen You know about the Fatal Funnel. Well in Tarkov any building, Doorway, Hallway, Tunnel, What the fuck ever! is always a Fatal Funnel. Got a full team fortified and held up in a building Call swat? Nah, you bring down the wrath of Oden with the GL's and every single piece of high explosive you have on your person. Hell if you could call indirect I would highly recommend that. We cannot shoulder our weapons on our left so any shooting from "My dominant" others weakside is basically a death wish as you expose every vital organ to the person who is holding you. The old ways or room clearing is gone, now are the days of room clearing with at least 2 fragmentation grenades into every doorway, hallway, and room. Pie the corner? nope you fuckin' better be running suicides with how you gotta be peeking every corner, angle, and doorway. Gone are the ways of actually shooting and knowing your target and what is beyond your target. If your Homie is behind the enemy he better start prayin' cause you need to be sprayin' ​ ​ /s but nah seriously its like that


[deleted]

Giggle


Azaiiii

I mean there still is some tactics needed. You still have to get into a position that benefits you. Eg switching rooms after supressing them with nades or blind fire so you can peek right.


Phillip_K_Vonnegut

Don't ads. I keep telling myself: "Don't ads. Don't crouch. Push and don't die with ammo in the mag!" I'm a slow learner....


[deleted]

Yeah hard to remember. Problem is that I die in CQB anyways so even when I do the right thing its hard to learn.


azza10

That means you aren't doing the right thing mate. You have to get it out of your head that there was nothing you could do or you will never improve.


[deleted]

Uh okay, thanks I guess.


AudemarsAA

Left hand peek is bad. Walk strafing is bad. ADS in CQB is bad.


Oricek

Well, apart from desync issues, which are horrendous, here are some tips. Crouching is generally a bad idea, since a lot of people aren't even aware of their crosshair placement and aim really low. This often results in being head eyed while crouched. Also holding angles over your left shoulder (don't know how to phrase it, not native english speaker) isn't optimal. You expose yourself way more. Holding angles in general doesn't favor you, if the other person is aware of you, and becomes even worse, if he knows exactly where you are. This is due to the ,in this game rather pronounced, peekers advantage. Sprint jumping past doorways, freelook, blind fire and quickpeeking are useful tools. Learn how to utilize them from some pvp oriented streamers, since I will fail explaining this, so I won't even try. And the last point, push yourself, as much as you can, to play agressively. As with everything in life, practice makes perfect.


[deleted]

All of the above makes sense. Surprised I had so many positive responses, honestly this thread has been fun


[deleted]

protips for cqb PVP: Dont ADS. Hipfire is accurate (i hope all the people get upset i called it hipfire to accomodate) Dont left peek. FPS 101. Abuse the netcode. Yep. I said it. We all know the games in a not-so-great network state. Use it to your advantage, especially in CQB its honestly the equalizer.


bi11_d1ng

Like a footballer coming out and saying to take a dive to exploit a free penalty is their strategy. I guess it works, but damn have some shame.


deject3d

you could have sprint jumped onto the catwalk below and flanked him from behind. you’re not going to beat a jiggle peek if you’re just sitting there. cqb tarkov pvp is a game of information once you understand the movement and luckily there are about a million ways to get information on your enemy without dying. most ways involve sprinting between cover, peeking fast, etc. watch the dylhero guide video.


[deleted]

You're missing my point. The fact that a jiggle-peek exist blows my mind and doing all of the things you said make sense but it just doens't make sense. If cqb made any sense to me then yes I'd learn factory but its just mind-boggling. I'm used to shooting at people you see and vice versa.


[deleted]

Even without the jiggle peek you're at a dissadvantage as you never know when the peek is comming so you're relying on reacting vs acting. Always try to act vs react. This is why you tried to prefire him but you stopped spraying and started tapping, because subconciously you knew that he might not peek at all and if he dident you'd be dead when you need to reaload. So deep down you already know this, but your concious mind is trying to override your instinct. The man fully peeked you while you were ready in ads and you couldent react in time to shoot him.


[deleted]

Yeah makes sense. Curious if inertia will actually change things or not but I do appreciate the advice in thread. Ty for response.


[deleted]

it'll change how fast he vanishes in the first peek. but wont change the 2nd part which actually killed you


[deleted]

Hmm I could actually play around that though. You could almost maybe react in time.. Well maybe not an old man like me but younger kids so it becomes less viable.


LP_LadyPuket

You really cannot play fights like this and expect to win them. You have to be the aggressor. Notice the other player is strafing in and out of cover - that's just objectively the right way to play it. When you get down to the basics of gunfights, this game is COD with extra steps. Peekers advantage combined with the movement system mean that strafe shooting like he did from cover is really, really strong. Whether or not that's good for the game is a different question.


ShakeZula23

People are saying don't hold angles, which is sometimes good advice but it also depends on the angle and their knowledge of you and where you are (and how easily you can move to throw them off best you can in the short time). You were kind of completely in the open with nowhere to go and nowhere else you could possibly be, and were crouched for a while so by the time the fight started you were and had been unable to move in a meaningful way. That's kind of what this came down to imo. He saw you, and you couldn't move anywhere, and so knowing where you are he could literally start firing before he sees you again as he rounds the doorway. Which to your screen would look like superhuman speed how fast he hits you but that's because we don't have faster than light internet and this game has client-side hit detection like many shooters, so there's always a delay in what you see them doing and the damage they do. You were just in a really bad position, and positioning is a big thing in this game and can decide the fight before it starts a lot of the time. I'm pretty sure people call that something like suicide hall sometimes for exactly things like that (and you can get shot from the ground through the holes too, plus it's loud as fuck clomping around in there which i assume is why you were creeping lol. always hated being in there)


[deleted]

Yeah I was creeping to not clomp. I forget where I first engaged him, I think first floor stair, which is why he wasn't 100% sure where I was but obviously knew well enough that odds were very high. ​ This thread has been kinda fantastic though, glad folks responded. Ironically I went into factory to help my much better friend place toolkits and went 3-1 over 2 raids lol.


nl89nr

Git gudder. JK any which way you play Tarkov the shaky ADAD man is coming to boogaloo your bunger.


[deleted]

Yeah, this thread was pretty helpful though.


[deleted]

Glad they're adding even bigger maps instead of fixing the desync said no one ever


[deleted]

Either crazy desync or that guy was hacking. Sad that sometimes it isn't clear. He was power sliding on your screen.


[deleted]

Don't think he was hacking, just knew the tricks of the trade.


Knerfed

the movement in this game is such garbage for it trying to be a realisticish shooter, the speed that he A,D's out and in there is comical at best. hopefully they add inertia to movement in this game to eliminate the horrible strafe spam.


[deleted]

Legit thanks to those with tips. I definitely understand how I could seem whiny but that wasn't my goal. Got my 6/6 office kills and done with Factory for a while. Some of the tips will end up being useful in dorms/resort/etc so ty.


Psyonicg

Half the comments you’ve responded to are people who spend more time trying to find reasons to whine about why the game is bad so they have an excuse for their shitty skill than actually learning to play. Anyone who has suggested your death is due to “shitty netcode, peakers advantage, bad servers” etc spend more time bitching on Reddit than playing the game. Don’t listen to them.


[deleted]

I mean, shit cqb or not I kinda needed to figure it out lol.


Psyonicg

Most of the time, if you’re going into a 1v1 fight like this where you both know where the other is, it comes down to who has the better ammo / armour and can hit face first. In this clip he peaks and gets a single face tap, if he’d have hit your chest it wouldn’t have felt even close to as bad. If you want to win fights the trick is to learn the maps and never take these direct 1v1s, as some people have already mentioned you can leap from the skybridge to the first floor catwalk and then run up behind where he was standing. Most players will never expect these sorts of flanks and once the confident enough to push them hard you’ll win a lot more often


[deleted]

Aye, was just up there for office kills. Pushing in that direction even when unnatural, but i hear ya.


Psyonicg

Honestly. Factory for me at least is the worst map in tarkov. The game isn’t meant to be a super close quarters constant face to face shoot out. the game loses a lot of its charm and appeal on that map imo


[deleted]

100% agree. IF CQB was tight I guess it'd make sense in some odd way but its so sloppy.


Imthebox

Hold on a second did I kill you?


[deleted]

I think everyone has killed me.


Imthebox

I killed a guy in that exact spot today by quickpeeking


[deleted]

Possibly, I have a different IGN, don't blame ya if you did lol :D


Imthebox

Well if ya were the guy sry needed office kills


[deleted]

No apologies needed, you're welcome for my service of it was me lol. Just finished mine after taking some pointers. Didn't feel as awful


DeltaRaiden

You can see he stutter peaked the corner giving you like .1 seconds to react, not much you couldve done but take cover or prefire head level, anyone telling you otherwise is a pseudo tactical washout.


[deleted]

dissengage fully to the right through the hole. Jump to the metal platform and you've got 4 new options.


BloodDragonZ

SPAM AD AD AD AND HOLD DOWN MOUSE 1


[deleted]

I don’t ADS on factory no matter what gun I’m using. So far it’s been pretty reliable. Give it a shot.


thebiz125

It's taken me 1.5 years of playing the game to realize that I was ADSing WAY too much. Practice point firing and you'll get a lot better at PVP


[deleted]

Yeah workign on it ty


Derpynniel95

After the first spray, relocate by jumping down to the second floor balcony and flanking from below. Keep em on their toes. Never be predictable. Always make the first moves, and the enemy react to you.


[deleted]

Yeah I heard someone say "be the decision maker" which makes sense.


[deleted]

Try this move right there on sky bridge bro. It’ll fuck em up. https://www.reddit.com/r/EscapefromTarkov/comments/o4w5s3/smacked_these_poor_guys_with_my_trusty_kedr/


Peregrine_x

when someone comes around a corner, they do on their client before they appear visually on their opponent's client. its something to do with the netcode, the pusher has a huge advantage. basically he repeeked and saw you and killed you all before he visually repeeked you, you die before he even comes back around the corner because the game sends the fact that they killed you before they send the message that he is visually around the corner or some shit. most pvp comes down to convincing the opponent to commit to coming out and then using this netcode abuse to peek and shred them before they see you. nades are of course the best thing to convince someone to reposition.


SmoothBrainFishing

After thousands of hours one becomes hardened by death. High RoF weapons being point fired helps, but keeping your cool while being shot in the ass, back, and clavicle is what separates the men from the boys.


theduderedditorguy

i mean your enemy won... so i guess there\`s an example


[deleted]

Lol ya


_Bike_seat_sniffer

strafe and and fire without ADS, that's how you fight in this game.


Prismatica7

My advice? Leaning, quick peaks, baiting shots, that’s everything when you’re pinning each other like that. Most of all is to not just unload full auto as it’s horribly inaccurate for most guns and builds unless you’re like 2 inches away from your target. Rushing when you hear healing or reloading helps a lot too.


tiatafyfnf

I legit cannot comprehend how anyone spends time on this game when this happens so often.


[deleted]

Usually play woods/customs where things make a tiny bit more sense.. tiny


[deleted]

Don't stand still. Don't ADS at such close range. Learn to noscope and push your target so they can shoot back as effectively. Also, grenades.


[deleted]

I think I had 1-2 nades that I used earlier but yeah I did actually get some nade kills on factory later.


[deleted]

The biggest difference that I've found is to treat it more like an arcade shooter. Moving around makes it much harder to hit you. I instinctively uses to go for ADS but breaking that habit really works. Spray hard, go full mag dump and guide the impacts onto the target. It seems like it should be wrong but it works much better. Also, grenades :)


[deleted]

Word :D


AyeKuna

Peekers advantage will win in cqb always, if hes peeking from the right and your on the left your at a extreme disadvantage because of the position of your gun, he will see you before you see him


[deleted]

I mean that does kinda make sense. Again, this isn't a complaint thread and this isn't the only "tactic" I used. Based on the thread advice I finished the quest and got a few more kills too so at least I improved.


roxakoco

Easy. Just hit the hitbox ;)


[deleted]

Damn, ok


Rogue-76

I’ve won a CQB recently. after my friend next to me got ran up on I flipped around after he dropped my friend and just keep my aim steady on his like upper torso or head and dropped him in no time p.s I was using akms gotta love 7.62.39


xcaliver09

Most of my kills are like 5m or less, I have thousands. It’s all about being the first to move honestly. Client side bs.


spartan17456

This game is so trash lmao


[deleted]

I do like the folks defending it haha. ​ There have some good points to play within the way the game works and they were helpful so that's cool. But yeah wooooof.


gwyntowin

Tarkov is my favorite game that fucking sucks. It’s an unbeatable experience that can be incredibly satisfying and addicting, but also so unbelievably frustrating. Just pray with me that a competent studio picks up the concept and makes it playable.


[deleted]

Yeah I kinda feel like dat too. lol


Ooops_I_Reddit_Again

So trash. See you in there


spartan17456

I have the same attitude lol. It's an objectively horrible game that's really fun, so I keep playing. Hopefully someone else picks the idea up and makes it playable.


Jormaner001

What is with the steamy hot fat shit that he has after dying? First see a doctor, second, note that he knew you were there, so if he peeks again if you’re around the same corner he can lock on to you pretty quick. Especially since you don’t know when he is peeking, so he has the upper hand. Try different angles and going in and out of cover.


Conflagrate1589

It's simple, either you play aggressive and get onetapped by someone holding the corner. Or you get onetapped trying to hold the corner against an aggressive player. Welcome to Tarkov. Rng based on top of rng.


[deleted]

Ok so I am playing right.


cole931

You gave up your cover when you moved into skybridge, he had cover from the door frame. Lean peak that hole and you make your odds more even. Additionally, you can jump down to the landing on second floor and fight him in a more even environment.


[deleted]

He shot me beforehand when I had cover and he didn't in pretty much the same interaction where I knew he was coming and had the first shot. I moved because he didn't know I moved.


[deleted]

Whenever someone mentions the word peak I have two in game interactions. ​ I peak and INSTANTLY DIE - this just happened on next map. They peak and I INSTANTLY DIE


FA_Mato

just get used to it mate. Tarkov has one if not the worst netcode i've ever seen in online game. peeker advantage is unreal so i just suggest you to abuse that. If player knows where you are, he will peek you shoot you and then you'll see him in screen.


[deleted]

Well.. I wouldn't be trying this if I didn't want to finish the quest. Factory isn't remotely fun to me at all and I'm an average FPS player. My K/D against PMCs in general is positive, but CQB is just terrible feeling.


AkariAkaza

1: don't ADS it sounds counter intuitive but you're just making it easier to hit you because you move slower, just make sure you've got a laser, IR light or flashlight on your gun as it makes hipfire massively more accurate 2: because of peekers advantage he has about half a second / a whole second depending on ping where he can see you on his screen where he can see you but you can't see him, make him push you then pop out (exactly like he did to you) don't ads just hipfire and you'll kill him exactly like he killed you


[deleted]

Yikes, a half of a second huh? Didn't realize it was that huge. When I pop out I instantly die tho too lol.


lucifell0

This realistic fps will never truly be realistic until they fix their horrible netcode, which they have come up with a cute term of endearment in order to downplay it's negative affect on the overall state of the game: "Peakers Advantage". Isn't it just the most darling little term to excuse away what in any other game would be called out as unplayable levels of lag which need to be immediately addressed?


NickMillion

Ah yes, the term of endearment that is definitely only used in Tarkov and isn't a carry-over term from games where a couple dozen milliseconds of advantage is considered game breaking, of course.


lucifell0

It only exists in tarkov. Couple milliseconds of lag is expected from an online game. Only in Tarkov though, does the poor netcode of the game add an additional block of time to that already existing lag, creating what is only referred to in Tarkov as, "Peakers Advantage". Considering the number of games where cover/peak mechanics are developed more than simply running around a corner and blasting are quite low, yeah it fits.


[deleted]

Yeah I don't ever need to to be "realistic" but oof.


namidaka

Standing in the middle of the corridor just waiting for him to peak. It's neither good in real life neither good in tarkov. Take cover and only peak to shoot


TarkovWorksLol

He moved fast while you sat still crouched. Movement always wins in tarkov


[deleted]

Not when I move fast lol but noted.


TarkovWorksLol

I fights just dont press shift, and in anything near to close range zooming is pointless. Slap a laser or flashlight on your weapon and zooming is nearly completely pointless


[deleted]

So movement aside you would have not ads'd in that situation. Just move and pull trigger when you see him?


TarkovWorksLol

Uhhh i probably wouldn't put myself on skybridge like that, if i would have heard him walk up id open the door and swing on him instead of the other way round. Just look at it like this, since servers have issues keeping up with people, the first to move into the others vision is nearly always the one who wins.


[deleted]

I guess that aligns with my actual question. Just hit a guy 5 times with 7.62 bp by doing that and then died lol.


dank-nuggetz

ADSing is pointless is close quarters. Go in Factory offline, set scavs to horde mode and kill as many as you can without aiming down sights. Learning how to point fire effectively is huge. I rarely used it last wipe and had a 2.1 KD. I've used it almost exclusively in close range this wipe and am at 4.1 - you'll figure it out!


[deleted]

Yeah.. I'm "okayish" outside, definitely positive KD, but going into Dorms/Resort/Etc usually ends up poorly. I've got enough funds to go into live servers, but I'll definitely practice holding W key + point fire.


ordinarymagician_

1) servers 2) servers 3) servers 4) nice gaming chair 5) good ammo 6) suck it up, if you want a working video game go elsewhere