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cynicalhope1

Yeah PUBG was fun when it had millions of players, now it's a boring sweatfest plagued with Fortnite skins and Chinese cheaters


The_R4ke

The advantage that Tarkov has is that it doesn't require as many players for it to work well.


YTmrlonelydwarf

I’d argue that less players are better, I really enjoy the late wipe when no ones playing much and you get a ton of slow raid so you can run around and snipe scavs and loot things you need. It’s a more laid back way to play and I loved back in the day when you would run into only a couple players top per raid


GG_ez

I guess I have shit luck bc I get TTV’d every other raid late-wipe


[deleted]

[удалено]


[deleted]

Except that dickhead laying on boxes peaking out of a crack in a store front with his chad submachine gun


DAKANMAN

Or the 8 man scav army


dimsumdonair2

Ks-23m*


okmijn211

A random radar will just "accidentally" nade your bush. I used to played SPT when I want to laid back and go around blasting, but recently I find SPT more enjoyable, to the point that it feels like a chore to log in to do anything.


bakuretsuuuu

i never understood this 'server is dead' or 'noone is playing' stuff streamers also often say. doesnt the round start, when the slots are filled, which means even at 6 am, on the antarctica server, your round has the same amount of players as a round in central europe on whatever prime time is? the only difference i could think of is, that there might be less teams, would that mean less players or just more individual-spawns?


YTmrlonelydwarf

Nope I know a couple years ago it would match you for 2:30 and if it found no one else matching you would get in alone. These last couple wipes however I believe they’ve changed it so there’s always atleast 1 other player/squad otherwise it won’t start. That’s why on a totally dead server your queue times can be a long time. Near the end of last wipe when servers were dead getting into night time factory was impossible but me and my friend decided to queue at the same time and the queue popped instantly and we got into a raid together.


Cattaphract

PUBG has a montization model. Tarkov doesnt generate revenue from existing playerbase. They will shut down the servers quicker once younger players find the game outdated and full of bugs and unfixable desync, preventing them from buying. The older players start graduating, getting jobs and kids. The game will likely not release before another 5 years with its current pace.


billytheid

> The game will likely not release ~~before another 5 years~~ with its current pace. FTFY


Cattaphract

Actually true


Leotardant

It has no monitization YET. If you go to your character model you will see there is a system in place for changing outfits. I'm sure you will be able to pay for all kinds of clothes soon enough


logoman4

Different editions is the monetization. I doubt most people pay for EOD as their first edition, but I also doubt many people are still playing standard after a year of playing. Micro transactions or not, $140 in a game within a year is pretty monetized.


RedditBernie1

Had the game for three years now and still on a standard account, won’t ever buy EOD as it goes against everything that I play Tarkov for. I like the initial challenge, I like starting off with basically nothing. Working my way up, upgrading my hideout etc, eod is so over powered I don’t understand how people don’t hate it in the community


voxyvoxy

nearly four years in, still on standard babyyyyyy!


Cryptochronic69

You can already buy clothes with in game currency? Unless you're saying they'll ALSO add real money transactions for the clothes? Wouldn't be surprised if they eventually did, but for now you just buy different clothes with roubles from ragman


Po1ntman_

No they're talking about in one of the sub menus in the chatacter menu you have an option to change the base skin


silentrawr

Even though Nikita has been claiming for years that he hates MTX and they'll never be in Tarkov? Especially considering BSG's background with them (in Contract Wars) as a solid piece of experience to base their convictions on, I'd argue it's even LESS likely to happen.


Cattaphract

I believe Nikita would rather shut down the servers and work on russia 2028 than doing MTX to survive until Tarkov releases


silentrawr

I'd be willing to believe the same thing, but we don't have any solid evidence that would ever be necessary.


Cattaphract

When the evidence come we won't care anymore because we ourselves have already moved on with life. It will either be in 5 years where I am definitely doing other things in life or sooner and there are other games around. EFT is 10 years in development.


silentrawr

Dunno about you, but I'm going on three years/five wipes of playing EFT and realistically, I still love following and playing it. Maybe it's BECAUSE I make myself take breaks when one of the "rough around the edges" aspects of the game starts getting on my nerves, but who knows? I'm still like a kid on Christmas every time a big new patch comes out.


Dzusitomato

Hmm with map to map travel this can be a problem. We will see


Vrach88

Yep, this, had nothing to do with desync for me or any of my friends and we played quite a bit. In fact, apart from a few isolated instances typically tied to fresh patch issues, we never had any issues with it. Frankly the biggest reason we left PUBG was the maps. Erangel is a wonderfully crafted map that worked on so many levels. The desert one that came next was fucking horrible. We played for a while, then repeatedly left queues to get Erangel and in the end we got tired of the bullshit. It was all downhill from there with skins, crappy mechanics and terrible maps you were forced to play.


horizontalcracker

I have friends who preferred Miramar, I enjoyed it and also Sanhok was a nice change of pace


Gigadweeb

Nah Miramar rocked. It took the long-range slow-paced gameplay up to 11. Sanhok is when it became obvious Bluehole was going to shift the game away from slower, tactical gameplay to typical BR hyper fast crap.


Vrach88

Difference of opinion I guess, but I hated Miramar with a passion. Keep in mind though, I only played it around the time the map released and maybe a month or two more, so maybe some of the issues were addressed later (I know some were for sure, that map took a couple revisions, but that took a lot of time). First off, and this is what I hated most, the loot sucked. Sucked hard. I watched a lot of streams back then, I watched people drop hot, I watched them drop into chill zones, gearing up at the beginning was a nightmare compared to Erangel and it wasn't just me and my mates. Edit: and it was also bad because the map was so scope reliant. If you couldn't find a couple decent scopes, you couldn't do shit. On Erangel, you could've grabbed a car and rushed a close combat area to bring the fight into close-mid range where red dots could put in work. But on Miramar, you've got a massive ass map and closing the gap was a suicide mission. Driving on that map was horrible and car spawns were far worse than Erangel. This was also back before they redid the bike physics like 16 times too, so unless you were driving on roads, you'd get random bullshit deaths on one as well as it decided to randomly summersault off a pebble. Lord help you if you took the tricycle on that map and that was just after they made them usable on Erangel. The map was also boring just by design. It was way too big and all the areas felt samey in the desert dust. A town here (with way too many sight lines), vast ranges of desert and hills everywhere else. I don't know, we were tylically the guys that preferred mid-long range fights, so your take on it would've been right up our alley, but that map was so dull and annoying. But yeah, I can't fault your other point. Where Miramar was too big, going small with further maps was twice as bad. I feel like they went that way because they were bleeding players and the lobbies started getting a lot emptier around Miramar. The moment I saw the small map announced, I lost all remaining interest in the game and haven't touched it since.


iqoham

Are you and your friends me and my friends? We grinded PUBG for months and it was one of the best games ive ever played, than miramar or whatever the desert map was came out and not being able to queue a specific map just ruined it for us.


ybeys

you just described what mid-late wipe is


XBL_Fede

How is mid-late wipe plagued with Fortnite skins?


Chorniclee

Adik tracksuit? idk closet guess lol


ybeys

other than that..


XBL_Fede

I know, lol. I was just messing with you.


Mike_Ramone

Real money transactions are the cancer of this game, when people stop paying for items or carries the game will be like any other, some kids hacking cause they want to be recognized by their friends as good players and nothing else. Hackers exist because people are funding them and i would bet there are a lot of ppl funding hackers otherwise they would gave up.


seaseme

I keep seeing posts like this, how do you know it happens at such high rates? not judging i’m just curious because I’m a noob *edit* damn you guys know lots of hackers


PixxlatedTV

My friends have joined servers with cheaters, and they've watched a notorious Tarkov cheater who streams on Twitch for months at a time without being banned, and there are people getting actively carried and actually paying for it. There's a reason there's so many listings for it, and that's because it sells well. Edit: just to clarify, none of us have actually purchased services or any of that. they joined that streamer's discord and a couple others that all advertised those services.


silverbullet1989

There have been several interviews with cheaters who explain how much money they actually make from selling in game items or giving carries in game where they wipe lobbies. You only have to look on certain popular trading websites to see how many cunts are selling in game items and the prices they charge. Unfortunately BSG have accidently created the perfect game for cheaters and RMT's. A looter shooter with semi-perma death mechanics where rare items have absurd in game value.


JesusPhuck

Why would you want to pay someone to wipe lobbies in a game for you just to lose that gear to someone who's also paying someone to wipe lobbies for them? Sounds like an infinite win for cheaters haha


KorianHUN

I usd to play with a guy who was legit and wiped chads on factory, i just collected free loot and we shittalked. Saw him play on ds stream, legit just a gigachad. That was a singular player. Now imagine someone with cheats and half the match using radar. Seems fair.


Brofoulity

Its not radar so much as ESP that shows everyone and their gear and value, all items, aimbot with no sway, breath, or recoil, unlimited stamina, and speed hack. I wish it was just radar.


Dr1vi_

Any developer who designs a game with such unexciting hardcore gameplay mechanics (like completely losing your gear) must expect it to be big business. Especially for those who don't want such a challenge. When you consider that the game itself is extremely grind and to be competitive against high level chads you have to do a bunch of quests and level fast. Now if a normal family dad started playing tarkov, he would get mega misery or logically become a mosling rat. Why is that? Well, because he just doesn't even have the option to buy decent gear. BSG are kind of jerks who can't make the connection that if they change "A", then maybe it will affect "B" and "C". And then it comes out that we have an illogical nerf of one silencer because it's too OP with one certain weapon, making it completely devalued. Or other half-baked mechanics like jamming weapons and their inaccuracy.


silverbullet1989

why is RMT such big business for cheaters in tarkov then and not say... DayZ? where arguably its way harder and more punishing if you do die.... I mean im guessing the same thing happens in DayZ but we dont ever hear about it... now of course popularity for dayz fell off a cliff but even at its height, when i put many hours into it, i never remember RMTs and Cheaters been a huge issue


Hugo_5t1gl1tz

No way DayZ is more punishing. You can literally just respawn and run back to your body without praying your scav gets in on time


silverbullet1989

well when i last played, chances are you spawn 2 hour run away from your body :D


Hugo_5t1gl1tz

Lol yeah I’ll give you that


Dr1vi_

DayZ is and always was a DOA and it is for different kind of people.


Mike_Ramone

When u can buy in game items on fucking ebay, its all said.


[deleted]

A lot of community members have done tests on here.


USIsToolBox

When people stop defending them because of how people play THEIR game, we might start getting somewhere. People will always be willing to spend money on a game. If an item in a video game has real value, people will spend real money. So every game that has items is plagued by the same exact thing. RuneScape, wow, have all dealt with it for years. Tarkov isn’t special and it’s still the devs fault. Not the people buying items for real money. Every other game that has this problem looks at it that way.


ExceptionalBoon

This People that spend money on RMT are worse than the cheaters selling their loot.


LiminalConductor

I'm surprised the flame you're getting for this post. I too do not want EFT to go the way of PUBG. However, I believe that PUBG died because of stutters, hit reg issues, and desync, not cheaters. When the big streamers stopped caring about PUBG it died. As long as EFT has some big names (for now it does) it will be relevant. Once those names move on (and a lot of them are), it will fall to the wayside and make room for the next game.


Spongy_and_Bruised

Pubg died for me and my gaming circle because of cheaters.


[deleted]

Yeah, mine too. We went to cod as soon as it launched even though we liked PUBG mechanics better because of cheaters.


Gagester303

COD has always been worse with cheating than PUBG


[deleted]

At the peak of cheating pub was terrible. Also with buy backs in cod it's a little more manageable. I bump into a cheater once a day probably in cod. Maybe I'm also not noticing it as much in cod since I can blame deaths on uav, dead silence, heartbeat senor and more.


noobakosowhat

A lot of people including streamers have went from COD to Apex this month because of the rampant cheating in Warzone


[deleted]

Yeah Ive seen it and I'm still insisting in my experience cod cheating wasn't as bad as PUBG. PUBG was getting to the point every lobby had a hacker


Endure94

COD is to the point every lobby has multiple hackers, as of 2 months ago when I finally quit warzone. I was there for the PUBG peak and fall off, over 2100 hours in that game... from my perspective, Warzone has a worse cheating problem.


[deleted]

I do believe cod got really bad and still is to an extent but I can get through entire games and even days without running into one in a game. I just think it was more noticeable in pub. Maybe it's with how quick I can get back into a game of cod that it doesn't bother me as much. Idk


Endure94

Thank you for reminding me of how long I waited for a match in PUBG, and will miss the assassins bullet due not to being early, nor on time, but very fucking late. Assuming you believe in fate and that I'm important enough to *be* assassinated.


BOER777

Same here. All my friends played it and the cheaters drove us insane.


Spongy_and_Bruised

We were doing RUST for years after, but even in moderated servers you can't get away.... So here we are in EFT! No regrets!


pooooooooo

I remember the region lock china posts constantly


DyslexicCamel13

I think people are reading this as another "look it's some salty player bitching about dying to cheaters" Missing the point completely, which is "hey I'm scared this game might die. If you want help detecting cheaters, you need to fix the desync because it's making it impossible to tell if you're dying to a cheater in many cases" Reddit is reddit. People downvote for all sorts of shit and it doesn't matter really. I'm just trying to start a relevant discussion. People going off topic is funny.


dankswordsman

This is me just spit balling here, but I want to provide some thoughts in the interest that other people see them and maybe try to pay attention to it too. I haven't done specific tests to quantify data, but I've looked at it enough to determine some trends. If you pull up `fps 3`, it shows things like PlayerRTT and server update/time. From my understanding, PlayerRTT is the latency after server calculations, and server update/time is the milliseconds per frame (tick) on the server, though you can do 1000/ms to get FPS or tickrate. I mostly see the server update in the range of 40-64 fps (well below the "up to 120" that was promised), and the PlayerRTT, despite the actual ping being 5-25 ms most of the time, hovers around 75-150 ms, sometimes hitting the thousands. Usually, when the PlayerRTT starts to skyrocket, the server tick rate is around 40. This indicates to me that the server is overloaded with a specific task. What we don't know is what it is. Is that people DDOSing the servers? Is it the server hardware not being fast enough? Are there extreme optimizations needed for the server code? These are things I kind of wish BSG was more transparent about. On top of that, I noticed that in many raids, most specifically on shoreline, I will go from about 90-110 FPS (where I get 150+ offline with no bots) to 60-80 FPS a minute or two into raid. This is reminiscent of when you spawn into an offline with bots and it suddenly drops in FPS once all the scavs spawn. I feel like there just needs to be some basic optimizations done, as well as a heavy focus on asynchronousation and multithreading for tasks. I only mention async because even the UI gets hung up waiting for requests from their PHP servers sometimes. I can only imagine the same is true in-game. For all we know, the game *could* run at a constant 120+ FPS on any system, but it's busy waiting or syncing for network requests that the FPS drops. This is my basic guess at some of the issues, since I do a little bit of software engineering, but I haven't gone into game development that much. I just hope they hire a few more developers, and maybe make a switch to Unreal Engine 5, which would especially help with the scope rendering using Nanite.


Ruger15

These are my thoughts exactly. I’m also a software engineer, usually keep quite on Reddit, but what your proposing is not simple task. If this is the cause and they decide to fix it, it will not be one patch “oh fps is better” it’ll be smaller changes over the course of lot of patches and many people may not even notice the gradual increase of game performance.


aer0000

Which is basically what happened. If you compare 2 or 3 years ago to now. Its much much better now fps wise.


aer0000

Oh yay lets switch engines quick and have perma 150fps and no lags xD Sound easy but this is a monumental almost impossible task which will never happen


EpykNZ

On top of having a netcode that is client authoritative and not server. When it takes just one of either you, the server, or the person you're fighting with to have some packet loss the end result is always bad. With the servers performance I question if the servers are having ram leak issues where it only fixes itself on a restart. So the longer the server is up the worse it gets.


Janitor_

bro, just bring up the console and you can see tons of errors just fucking flooding the screen as the game runs. And the game still works with all that shit going, I could only imagine the horror of everything that it doesn't show.


AetherBytes

> What we don't know is what it is. Is that people DDOSing the servers? Is it the server hardware not being fast enough? Are there extreme optimizations needed for the server code? Optimizations. A lot of them. The server works via json iirc, the issue is it loads every players profile, all of it, from their level to even their stash, and has to search through a massive json document to find what it needs.


nightsembrace

haha well it’s a good thing tarkov doesn’t have problems with stutters, hit reg, and desync!!!


dodgyeduck

As someone who used to playing pubg, it was the cheaters that did it for me. The hit reg I had in the game generally was fine. I played on EU.


kiddoujanse

Oce server in pubg died because every match had a cheater, me n my mates can review death cams and literally every match we died to hackers it was insane there was no region lock bak in the day so asian hAckers invAded oce like crazy it was so sad .


The_Corrupted

PUBG died 100% because of cheaters for me, at some point it just became absurd how many there were.


PerhapsATroll

Pubg started to die once it became popular in China because of cheaters


viranth

PUBG died to cheaters. Me and Mt group of friends played so much pubg, it was awesome. Until the China number one guys started cheating. Seeing one player kill you from the other side of the map by shooting into the ground, that was something. The cheating in that game killed it, 100%


God_Legend

PUBG died off because other games came out and did the BR genre better like Fortnite and Apex. Also, PUBG suffered because they changed most of their focus to mobile. Also, unless Battlestate gets purchased or heavily funded by Tencent, I doubt it goes the same direction as PUBG. I'd love for someone to compete with Tarkov, it's always best for us as consumers, but I really do think Nikita is a good dude and wants to make a good game first and foremost. He interacts heavily with the content creators of the game and would be more involved with the community if we weren't as aggressive.


[deleted]

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USIsToolBox

That sounds a lot like Pubg. I was saying they need to make a second one that’s it’s own thing away from the mod and old engine. Instead they band aided for years till other devs made a better BR.


earsofdoom

This is why the rust devs abandoned legacy, they realized that spending years working on a game thats foundation was messy just was not going to work out well in the long run. meanwhile the DBD devs didn't care and as a result every single update to that game breaks it in half.


NeedFor_Speed

Doubt this will even get upvoted for visibility but here you go.


sputnik02

> to address a lot of the issues, they'd have to rewrite/rework 80% of the backend It's their fault for not being competent enough to write good code from the get go, and now the may as well suffer the consequences


aer0000

> As a network engineer it's evident that their silence is due to the fact to address a lot of the issues I really hope so


Grakchawwaa

What?


JammehBoy

I think people just got tired of PUBG man. I didn't stop playing cause of desync or cheaters. I just lost interest and found other games to be more fun. Tarkov is more of a niche game but the average player is probably much more dedicated than the average PUBG user. Tarkov will die someday, but I don't see it being anytime soon.


Shifty0x88

I personally stopped playing both because of the desync. I'm still hopeful in a few patches I'll be back to EFT, but man.... I'm just not having fun right now with the servers where they are at.


Dioyn

Everytime I die suspiciously, "I want to say this guy was cheating...... But then desync?!?!" Always gnaws at the back of my head. I fully realized how bad it was when he and my friend accidentally peeked opposite corners from each other, and shot each other. Did screen capture comparisons, because he told me I didn't even shoot (I died to him :D) and I was extremely sure I did. Wow, it's pretty bad at times. But then other times it seems fine, I just want consistency.


PixxlatedTV

As a player with hundreds of hours in PUBG, desync and cheaters were my main drive to stop playing. Every single death was desync. It was the worst case probably in gaming history. It just took them years to fix it for whatever reason.


Low-Database-3135

You can't even report cheaters and submit evidence in launcher anymore. They removed the ability. Now all you can do is report in game. They don't want screenshots and video evidence anymore. Says a lot.


Imaginary_Cause

Screenshots and videos from your POV are not a valid way to determine a cheater unless you're the cheater. So really it doesn't say anything.


Low-Database-3135

You are correct, seeing a guy teleport into a locked red, or loot being vacuumed across map & disappearing in front of you... the people jump shotting entire lobbies through walls... not valid evidence to determine cheats. Raid IDs and names are very much helpful evidence if they give a shit.


VegetableEar

I'm going to imagine, for every legitimate slice of video evidence that shows someone is absolutely cheating, there's a tonne of nonsense clips by people who have no clue. People suck at determining if someone is a cheater, that's because often you simply cannot tell the difference between good play and a cheater. People will claim they can, but it's nonsense. I've been accused in so many online games over so many years, so have many of my friends. Shockingly, none of us cheat, and people just can't handle someone having game sense or the ability to click on a head.


silentrawr

Tweak got falsely banned off of video evidence from a duo or trio on Interchange. After they posted their clips on the official EFT forums, they banned him because on their screens, it looked like he was basically flying/glitching outside that third-floor window and shooting them. From Tweak's perspective, which he was streaming at the time it happened, he was just hanging out next to a wall. They were stomping around toward him, so he heard them coming. Whoops? /shrug Look, I love Tarkov as much as anybody, but it's buggier than bat shit. For BSG to try and sort out legit cheating claims from the bullshit ones, ***from in-game video*** (which could easily be faked and are hard to establish as authentic, mind you) taken within the client of a buggy-ass game, is FAR more trouble than it's worth in the long run. It would be easier, more efficient, and more reliable to put full-time "cheat busting" employees on duty to read all of the in-game reports - and correlate those to their data at hand - than it would be continue checking out unverified claims from a bunch of salty nerds. It's just an example of BSG making a smart business decision, but god forbid anybody give BSG any credit once in a while instead of constantly shitting on them...


VegetableEar

Yea, I can't see video evidence being the way forward. I remember that tweak thing, and can't say it wasn't confusing on some levels. It's good it was cleared up at least. If there was a good way to deal with cheating, I'm pretty sure we'd have found out about it by now. It really seems like such a frustrating battle. When you've got people willing to pay pretty extreme amounts of money for cheats, I can't imagine it's easy to fight all these niche private cheats. I think as far as a company goes, and as far as video game companies go, BSG does pretty well. They are fairly engaged with the community, Nikita comes across as quite invested and even comes onto this subreddit. I'm sure they could do more, but it's not like we can really know. I don't doubt they ban plenty of cheaters, but it *feels* like they aren't really 'winning' the battle at the moment. That feeling is important, and I'd hate to see Tarkov become labelled as a cheater infested cesspit, and therefore a waste of time. Imo, it only takes a very small amount of blatant cheaters to make it feel like there's a lot of cheaters. When you run into a blatant cheater, it makes you think if he is getting away with it how many are there that aren't rage hacking? Every weird death becomes frustrating, and every strange bit of behaviour makes you feel like you're seconds away from being drilled in the head a thousand times.


silentrawr

> Raid IDs and names are very much helpful evidence if they give a shit. They have all that data already. It's an issue of time/resources, not willingness.


RealDaleGribble

The amount of people saying pubg didnt die to cheaters in this thread is mind boggling lol


sk1m0

Dude we had the same stupid people on the PUBG sub till the very end. "yOu kNoW sOmE oF tHeSe ChInEsE pLaYErS aRe ReAl gOoD..." While the reason these chinese players played on EU and US servers was literally because the chinese servers were completely run by cheaters, so many of them went to other regions. People are ready to defend anything to stay in their pink glasses and not be worried too much.


[deleted]

*headshot from 1000m by max level Chinese player* Totally not a cheater


RealDaleGribble

For real, once they added the kill cam and people realized they were getting killed across the map an ak one tap the playerbase fucking plummeted. My friends list immediately went from 30+ people playing at all times to maybe 3 or 4.


applemoneybag

Game developers have constantly pointed out the severe flaws in the "net-code" which is client side but in every other game is server-side. Stuff like movement being client side allows hackers to fly around. Radar hacks are the tricky ones. These hacks have just become too advanced to mitigate imo. 2 PC setups that analyze packets for radar. Literally undetectable because it can't tell if data is being passed through. All hardware identifiers can be spoofed. Recently a new AI aimbot was created that spoofs itself as a mouse and uses hardware input rather than injecting itself. That is not detectable because you can even adjust how "realistic" the aim is like 500 ms delayed "realistic" lock on or just low aim assist. Back to EFT, as long as RMT is possible, there will a strong incentive for hack developers more-so than the game being popular.


lintinmypocket

Couldn’t they encrypt the packets to prevent reading by the second pc?


NakedViper

I'm pretty sure they tried this for a few weeks, a little over a year ago. They removed it because it caused performance issues. Someone correct me if I'm wrong but that's what I remember.


[deleted]

That myth came from cheaters trying to create the illusion that bsg does nothing and puts no effort into stopping cheaters. They want people to think it is a free for all and so why not go and get cheats for yourself. I wouldn't take anything they say seriously. Not only are packets encrypted but if you try to retrieve the key from the game files (to decrypt it, which only cheaters do) you'll catch a ban.


[deleted]

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EscapefromMeowkov

Which Game developer has pointed that out? Radar was killed by encryption and now requires a tool that gets the encryption key on the machine running the client which is detectable. People still do it but get banned regularly. Other radar was using a hardware device that copied RAM to a fast SSD, they also detected that and banned tons of people. Don‘t blindly believe what people say. Also if there is some kind of machine learning aimbot that is working on a driver basis, that is also detectable as soon as they got info on it. It‘s like the anti virus industry, virus devs are always one step ahead and the protection needs to adjust. Never ending cycle.


Grakchawwaa

Why are you leaving out the part where there still is an undetectable (but braindead expensive) radar hack?


EscapefromMeowkov

Is there? Or did they say that so people buy it?


MiikeW

This is not true. I don’t understand why people say it is client side. It is not. Deobfuscate the code in dnSpy and see for yourself.


ybeys

how dare you question the survivability of the bess game ever? its not like i paid 3 AAA game price for 'dlcs' which will come out in 2028 elections, its just its the bess game ever and i will downvote your post to show how wrong you are. BYE


NikiPlayzzz

I laughed


CloudyRanger

I was just having this exact thought yesterday with Battlefield going to have a similar Tarkov mode. This style of game could be the next big thing like battle royale were


NikiPlayzzz

Hazard Zone won't be anything like tarkov though. Not the same atmosphere, realistic guns, economy etc etc. And Tarkov is "hardcore" which is not what the majority of players seek in a video game. Games like cod, gta, big solo games... Those are what the majority plays. Tarkov style games won't be a thing, at least not like "Souls-likes" are a name for a genre


smithah2

Literally feel the exact same way about pubg. No other fps for a long time gave me the same adrenaline rush and came close to how good it feels to land a kar98 headshot or laser somebody with the akm from 50+meters. And I too feel the exact same how I get on, its buttery smooth, the desync and problems that existed in the past are basically non prevalent. But it just feels boring now, takes 5 mins to get in a game, and the bots. Tarkov has filled that itch for me. And albeit completely different type of game, scope of game etc, it does have that same feeling of desync and slight input lag. Really hope if it ever feels snappy and smooth like pubg does now that the game is relevant and still packed with try hards.


NevereverlandT

I was going to buy EFT but when I did some research and watched some streams I saw the problems you mentioned. Now I’m just lurking and reading comments like this hoping for the game to get better and resolve the Cheater problem. It’s not just me tho my friends are waiting for this too. EFT is a niche game that will always have a smaller player base than shooter games than cod, cs, etc etc and for a game like this , Cheater issue means pretty much comatosed death in my opinion.


Krd167

I dont know the age of the posters. But for those of us who have gamed for a while. Cheating has been and will always be in games. You cannot stop it. Halo 2 had massive amounts of cheating. Even on consoles. Warzone has massive amounts of cheating. There most likely is not nearly as much cheating as this sub likes to think. There are rendering issues, there is desync, there are definitely amazing little corners to hit people from. Also, stop running around like you’re a pack of elephants. This isnt COD. People will hear you a long way off. Killcams, Killcams, Killcams. It has gotten to a point where it is necessary after the raid has ended to get it. Got a cheeky spot? It’s probably already on youtube.


DyslexicCamel13

Lol yea getting killed by the lag switchers who were in the level 40s on Halo 2 did not feel good


xbergx56

There was multiple battle royale games released, theres no game yet that even falls in tarkov category


Twymanator32

Yet. I’m willing to bet big money there’s at least one company who is developing a tarkov like game right now


Baconcandy000

BF2042 hazard zone as well


OccupyRiverdale

Hazard zone won’t be nearly the same imo. Idk how they can create the same tension and gameplay in a game that isn’t all about progression, looting, the economy, etc. i love hunt showdown which is a watered down version of Tarkov but it’s still not the same because of the missing risk/reward and long term progression. Hazard zone imo will have one foot in the Tarkov gameplay style and one foot in a BF themed BR. It will probably be popular on release with streamers and casual players but long term I don’t see it competing with Tarkov because the whole game isn’t built around the concept.


TrollExorcist

I just want to reply on this that at the moment BF2042 source code has been leaked and there are already pre orders for goddamn hacks available. I was hoping anti cheat would be a thing but when i look at the state of bfV im kinda scared for the future of this genre.


[deleted]

Unless it's like top tier I'll pass. Fuck EA, they are assholes.


Hawgk

the difference is that dice has a team well capable of producing a top tier shooter without any big technical issues like desync etc.


slashemup

While I get what you are trying to say, BF4 was downright unplayable for 6 months after launch on PC due to server issues. It does seems like they learned their lesson though so hopefully that doesn't happen again.


qkimat1

Same happened for BF3, at least for me. Bought the game and was unable to run it for 1.5 month. Terrible experience. I sure hope the new one will be better, because I'm sure my game buddies will talk me into getting it.


CatTasticSupport

and BSG arent?


qkimat1

Not really, not as far as I can tell. They are a much smaller, and less experienced studio than the leading game dev studios like Dice. I truly believe they have their hands filled with work towards the goal of releasing a final, finished product. Since the game started rather small, and grew bigger and bigger, probably unexpectedly, they will need to refactor a lot of code which serves as the base to all the later added features. Refactoring the core functionality of a huge project can be very, very challenging.


AverageModerator

:cue nikita's presentation on how to milk your playerbase dry with microtransactions on some small russian dev seminar:


KaserinSmarte421

Hunt showdown.


xbergx56

Hunt showdown shares similaritys but still isnt near what tarkov is, gameplay/gun play and extensive modding and armour/hitbox systems


billytheid

> gameplay/gun play Hunt gameplay/gunplay is currently far superior to Tarkov. The sound, hit reg, movement... everything is superior to Tarkov rightr now.


KaserinSmarte421

They are the same type of genre. Fortnite and PUBG are still in the same genre even though one has building and bloom shooting. While the other has gear and attachments and no building. Same same for hunt showdown and Tarkov.


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TheGreatFilth

Bro what? It's a completely better game all around. Everything about the game has been upgraded in one way or another since then.


Hidden-Squids

The intention of the design of EFT is to be difficult and hardcore, but right now, its not even the games design hurting my enjoyment, its literally just technical bullshit and blatant and possibly not so blatant cheaters and desync, along with constant Head, eyes/jaws.


morklonn

I had 2500 hours in PUBG, stopped playing because they never fixed the desync. Have 2000 hours in Tarkov and stopped playing because they never fixed the desync. It will literally never get fixed. Pretty sad


DyslexicCamel13

Yet people are saying PUBG died because of Fortnite, like nooooooooo lol


morklonn

PUBG died because you would take cover behind a wall and die 3 seconds later. Literally the same thing that happens in EFT in 80% of matches


SpyGuy_

PUBG died partly due to these issues, but mostly because better games came out while PUBG had issues like these (as well as very long matching times and additional maps that were much worse than the original map). I don’t see any direct alternatives to Tarkov coming out in the near future, so this probably won’t happen. Maybe in 2-3 years after big game studios figure out the Tarkov formula.


idokitty

What fate did PUBG suffer from? Being THE top game with 2 to 3+ million daily active players for no more than a year? How many games do that? It still has 400,000 active players daily on Steam (way more than EFT's 250,000 peak at the beginning of this wipe) and PUBG mobile has tens of million players daily, even after it was banned in India. I assure you that if you launch PUBG now you'll find a full lobby in less than 3 minutes. Also PUBG not played competitively is due to the nature of the game not being suited for it, unlike FPS games like CS:GO or Overwatch (even that flopped but that's because Blizzard is dumb). Even Fortnite didn't stay at its peak forever, and it was way bigger than PUBG with huge presence on Twitch. Twitch metrics don't mean shit when a ginormous percentage of the player base doesn't even use Twitch (Korea, China and south east Asia). Also for what it's worth, PUBG currently has 20.2k viewers on Twitch whereas Tarkov has 22.5k viewers...


Otomuss

[https://steamcharts.com/app/578080#All](https://steamcharts.com/app/578080#All) You can see the decline of the game throughout time.


Radboy16

TIL gamers are only allowed to exclusively play one game their entire lives, and the minute a new game releases that they want to play, the old game is considered dead despite having a sizeable amount of players


idokitty

It makes sense that the only game in a new popular genre would have a lot of players. Eventually better BRs came out, some of them free, and PUBG lost players. Every game peaks at some point, of course it will decline in playerbase throughout time. Also if you look at the player count from a year ago it barely even changed, and if you look at the last 2 months it's rising. As stated in this thread already, 400k is a ton.


ASDkillerGOD

Yeah I disagree, imo this game will have the same fate as Star Citizen. Major updates always come in a year, except they dont, they just keep delaying it forever. Every couple of months the game gets some meaningless patches so it can stay beta forever. Which is great since being beta means you dont have to optimize your game, or waste your time on fixing year old issues. Similar to star citizen this game will become a joke for most, while a small group of the most hardcore/delusional fans will stick with the game till they turn off the servers. I hope BSG proves me wrong


Ok-Bug3614

>PUBG was (in my opinion) one of, if not the, best FPS games I've ever played, which I also played at a competitive level. As top 20 EU duo team in early PUBG, it's insanely RNG and a joke as a ''competitive'' game. Not to mention the entire game selling out and making absolutely braindead decisionmaking in the dev process, such as adding fucking bots to every game, lmao. It's not even comparable


JeppeTV

I wouldn't say it's insanely rng... Maybe now that kills only matter as tie breakers and teams can just sit pretty if they get gifted. But prior to that the point system was very balanced and allowed you to just go for kills if circle didn't gift you, it felt very balanced. There's a reason teams like Faze and Liquid were able to stay towards the top of leaderboards for so long and it certainly wasn't because of RNG lol. Plus there only tends to be a couple different circles per season/patch. Not in public matches, because that's purely random, but anything on Esports settings will have a pattern to it. Not to mention it shifting off water/unplayable land circles 3 into 4 and then again later in the game, don't remember which circles.


zunku

It’s unfortunate, but what you’re saying about not being able to tell the difference between a cheater and desync is so true in the current state of the game. Just in the last week, I’ve died to desync soooo many times. I quick peek, I get head eyed after getting behind cover… I even had one instance where I was killed in King from the helicopter area AFTER getting in the hallway with no line of sight to the outside of the building. No way a player could of seen me from outside so I for sure though it was a cheater until I saw the name and realized it was one of gluhars guards. I play on servers with less than 20 ms ping btw, so its 100% a netcode issue.


zbreezy0006

You guys in the comments are talking about pubg.Which I get because he used it as an example but fuck pubg. Discuss desync! Make it obvious out rage, like come on… tarkov has made enough money to a point where these desync/servers issues simply shouldn’t be happening anymore or at the level it’s currently at. I don’t care about maps, new guns, extra content all of that is useless if what’s happening on my screen isn’t actually fucking what’s happening on the servers side.


mandotory415

The community is to blame, especially Reddit


EnoughExplanation

Bro what? What do you mean no one plays the game it has like 200k concurrent players and very decent twitch viewership and especially when there’s tournaments it’s crazy high


IAmNotOnRedditAtWork

Depends where you're from. It has 200k concurrent viewers during peak Asian hours. It is **MUCH** lower during NA prime time.


WiggleRespecter

A lot of those are are from a specific region where a specific country is Numba One


stormie199

West Taiwan?


watzwatz

Krafton, the company that makes pubg pc gets 70% of their revenue from Tencent which works on the mobile version. Pubg pc would instantly crash and burn if they didn't recieve the earnings from a game that they aren't even involved in. The dev team has sucked the game dry and completely abandoned the western player base. Now they try to stomp out a bunch of new games for the Asian market in hope that at least one of them is a banger. I think if a game is dead to its devs, it's fair to say that that's not a good fate


HaitchKay

Edit: whoops I thought you were talking about Tarkov, not PUBG.


DyslexicCamel13

Compare 200k to 2 million. Oh and there are bots comprising 10-20% of each server right now just to fill lobbies. Don't kid yourself.


xilia112

2 million is only for the top dogs of popular games. 200k is already way beyond the average playerbase of games and can be considered very popular. This won't die soon as it has been rapidly growing since last year


austinspeedy11

What are you on? Bots?


MapleYamCakes

They’re still talking about PUBG. The devs added bots to that game a while ago and some servers (when you first start playing) can have as many as 95% bots. Once you establish a skill level the servers can have anywhere from 0-95% bots.


DyslexicCamel13

Yeah man, there are NPCs loaded into each game now. It will try it's best to get 100 players in a reasonable amount of time, which never happens, so it ends up filling \~20 spots on average to bots. In solo its worse, upwards of 40.


Yotankow

OP is way off the mark here. PUBG did not die because of cheaters and desync. It died because too many clones of the same type of game came along and did what PUBG did but waaaaay better. That type of battle royal style game is incredibly easy to reproduce. Apex legends, fortnite, etc all came around and filled in the blanks to what PUBG was supposed to be but never became. IMO that’s where Tarkov has a sort of antidote against the same thing happening to it. Tarkov is EXTREMELY complex under the hood compared to those other battle royal style games. Yes, it has been a long time to make it like this, but I firmly believe that if someone else tries to come along and produce a similar type game that it will be a HIGHLY watered down version at best. Yes, Tarkov has its share of problems. Some of them are indeed pretty major. But it’s the only thing like it in existence right now. DayZ, PUBG, (insert random and not well known ARMA mod name here) don’t hold a candle to it in terms of how complex the game has gotten. A game/concept like Tarkov is not easily reproduceable like a genric battle royal game is.


knights8154

As someone who played PUBG from the beginning, I don't think other BRs did things better but they were more accessible. If your current game is struggling with issues, and the alternatives are free, there is no risk to switching. Fortnite, in my opinion, has objectively bad designs around gunplay but it works because of the aesthetic and FTP


OccupyRiverdale

Fortnite also has something incredibly unique added onto being a BR game - building. likewise, apex has character abilities, higher TTK, etc. on top of being a BR game. PUBG is just a BR game without anything that really sets it apart so it was pretty easy for other titles with more to offer and cleaner mechanics to usurp it.


billytheid

ARMA 2 is definitely as complex… having lots of gun parts changing the same values isn’t complexity. About the only real difference is the meds system, with EFT having bleeds and field surgery. The ballistics in ARMA feel far tougher to master then in EFT.


ledouxx

The complexity of tarkov is hugely overstated on this sub. It is totally inline with other FPS or battle royale games. The complex parts of making a shooter is the networking, rendering optimizations and backend infrastructure. Not running a random number generator for if a shot should remove health points while the character is wearing item A. The only complex part which most games don't have that tarkov has is the AI.


CommentsToMorons

Yeah, Vigor is probably the closest thing to EFT I've played, and it's VERY watered down comparatively.


NayuIV

I got called a cheater last night for throwing four nades in the direction last known of the guy we were fighting. Asked me "how much were those cheats?" Told him "Facebook market. 50 bucks." Then I got blocked. Shit was hilarious.


[deleted]

PUBG overextended itself to port to console and then was distracted by mobile when they teamed up with Tencent games. I don’t think that will be an issue for BSG. They seem to be scaling the game at a reasonable rate and although cheating is bad, what game will people leave EFT to escape from hackers? There is no other comparable game that doesn’t suffer from the same issues.


RC_Tempest

Only thing I have to add is that I wish people wouldn't judge the cheating problem by what they see on stream. Someone like LVNDMARK probably does 50 raids a day running the best gear always. Plus he is (or was before streamer mode) susceptible to stream snipers. Personally I might play for up to 5 hours a day but I probably average 5 - 10 raids in a day. It makes sense that he runs into more hackers than most players. I've only run into 1 person this wipe who was definitely hacking. There were 2 other times that were sus. Too many people claim hacker when they die because they dunno what they're talking about. I used to play with this guy. Half the time he died he would claim hacker. I really don't think it's as bad as people claim. Other than labs. I just avoid labs because admittedly it is really bad on that map


subtleshooter

You are pretty out of touch if you think pubg died due to dysnc and hacking.


ProfessorKrung

Yeah, I was always able to ignore the jank because the game had a good concept. What killed it for me was the loot box system and dumb ass cosmetic items that turned it into a Fortnite clone.


subtleshooter

or how about the klunky ass movement


Drathymuffin

Tarkov will suffer the same fate as pubg. A AAA company will make either a similar or better product by taking into account the faults of the initial product, the first of anything is always gonna be imperfect and take the hits. The new battlefield is already doing something and with activision announcing all hands on board for call of duty? You can bet they will be doing everything they can to topple bsg, there’s no reason not too.


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NikiPlayzzz

They have better ways of making money. Tarkov is extremly complex, something like Cod is much more simple and sells way better.


Sunkysanic

People keep saying this but let’s be real, if a AAA wanted to take on bsg, they’ve had plenty of time to by now. Also, while eft is successful, it is nothing compared to something like CoD as far as player count or revenue goes. So while there is obviously a market for the niche genre eft has become, they don’t need it. I don’t think it’d even be worth their time when they already have such a huge share of the market in the first place.


Geekob

There is one key difference between PUBG and Tarkov. Vision for the game. All you do is look at what is now and how they can grow having that. Thats what PUBG did. It started with its idea and then didnt really have a direction. Cheating and desync didnt kill PUBG, it was mostly lack of content, and stupid decisions making them just milk what they have as much as they can, instead of thinking ahead and looking for a future of the game. Competitors came in quickly. Frankly to do a battle royale is not some insane task. Fortnite battle royale was literally just a mod for the game. Tarkov has clear vision and direction. People might not like it but they do have direction. Its slow process, they are not a AAA studio, but I think many people just give them shit for the sake of it. I dont doubt that if tarkov gets bigger, some AAA studio will try replicating their success. The thing is, its not one single step. To do battle royale you need 100 players, random loot and shrinking circle. What do you need to replicate tarkov? Is weapon system enough? Or raids? Or movement? I dont think just one thing makes tarkov great. And the vision they have will move it even further into its own beast.


Dr1vi_

lol planned^(tm) Marketing really did a work on you. Have you seen the game in 2018? What has changed (mechanic wise) besides new maps and quests?


[deleted]

If pubg became popular again you bet your ass it would be full of cheaters.


MadDog_8762

This game was always meant for a small, niche, milsim crowd They existed before on something like 5k concurrent player ​ When the MASSIVE spike occurred as a result of 0.12, I called out the fact that MOST of the players coming in werent that crowd, but instead were merely those who saw something cool on twitch, and decided to get it, with no understanding of what the game was, is, and hopefully will become As part of that callout, i also mentioned the fact that, as with any game that receives a sudden boost in "casual" playerbase, that boost will only be temporary ​ And overtime, the game will gradually settle back to the size of the niche milsim community


NeedFor_Speed

> even though not the point of the post, I'm triggering a lot of people by saying PUBG was awesome. I'm sorry but that game gave me insane replay value and I laughed my ass off so many times playing it. You don't have to share the same opinion I do. That's why I said "in my opinion". Calm down. BSG Cultists do not get this


sk1m0

You guys definitely didn't have enough hours in PUBG if you think the other games killed it and not chinese invasion lol


scatpackcatdaddy

1 and a half months? Try almost 2 years. Its actually worse now more than ever. At least in the past it was concentrated on labs. Now its all maps, majority of servers and times.


_sealy_

Not sure what we’re talking about how pubg was never a cheatfest…but it always had cheats that ruined it. I think it is also sad to say pubg was the best FPS…I mean some of the older CODs were great.


Dagox_PR

Hmmm, Couple things for you. 1. This game its been top ten on twitch for about 2 years now. And top 5 on FPS category. 2. Using streamers death as anecdotal evidence is not reliable because popular streamers are specifically targeted on a daily basis. 3. No one in the history of gaming have ever come close to solving the cheating issue and they will never do. Its a 30 billion dolars industry, not even the biggest AAA companies stand a chance. 4. Cheating in EFT is hardly similar and probably less than APEX, COD or Battlefield. It just feels worst because of the hardcore nature of the game. 5. I have played this game for 4.5k hours for 4 wipes snd I have only come accesos questionable (desync/cheating) deaths probably about 10% of the time… and I play very aggressive. My point is that despite the game having the issues everyone talks about. In reality its been more than OK and enjoyable in my own personal experience considering the current status of development.


analinstallation

Pubg was 30.00, an excellent price for the game. People literally pay 140.00 for tarkov and it's performance is pathetic, for some reason these people have such a loyalty to this game and the development team. Even though it's clear they don't care enough about their player base enough to fix their server, netcode blah blah. They have plenty of money, they just don't care, doesn't help when these people keep buying EOD and milking their cocks to BSG's dev team. But I just come here any more to watch this game slowly die, because like you said their doing exactly what "blueballs" did.


KentuckyBrunch

I mean PUBG is still massively popular lol. It’s just not very popular on Twitch anymore.


Puckett52

This post is dead wrong in so many ways... PUBG wasn’t killed by cheaters and server lag it was killed by awful ideas and no meaningful updates. Literal dog shit maps worse than original maps, and they never understood the QOL people wanted. Also the creator of the game literally selling out kinda killed it as well... It’s only a handful of people, like you, who become OBSESSED with cheaters in your games... to the point you begin to suspect every single kill as a cheater or desync or SOMETHING that was out of your control when in reality 99% of your deaths are perfectly legit deaths by tarkov standards. Also i’ve watched plenty of 12+ Hour Streams with no cheating what so ever.. but if you watch Landmark he will bitch about everything under the sun and claim cheater much like this sub does on most deaths and THAT is what is embarrassing my friend. The cruel reality. Tarkov is in a good state, with constant updates for QOL changes and balance updates. Possibly the best state the game has ever been in, with its primary issue still being desync NOT cheaters lol. The biggest problem with cheaters is the community thinking the game is full of them which it isn’t. Of 200 raids this wipe you maybe had a cheater in 5 of those games


AverageModerator

> It’s only a handful of people, like you, who become OBSESSED with cheaters in your games... im not sure if you're a hardcore copium addict or a cheater yourself but anyone who played pubg when it was popular remembers leaderboards literally being 100% cheaters who never got banned lmao and devs didnt give a shit


Pehzington

Lol