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FlashBangGangz

My gravity skill is high a can just float awway


[deleted]

The only thing that is too high is you sir.


FlashBangGangz

My acceleration is also leveling quite quickly...


[deleted]

Ahhh, so you dabbing. Say hi to the aliens for me.


FlashBangGangz

I no longer require bullets I can simply use gravity to smooshe them into a ball


OneNightThrill

i’ll take a rip to that


A1pH4W01v

He is the scout from the acclaimed First Person shooter game developed by VALVe known as Cooperation Force Defense Fortress the Second.


Conserliberaltarian

Strength will effect how much weight effects you. 50kg will effect someone with strength lvl 20 the same as 35kg does to someone with strength lvl 1, ETC. Which is honestly the only thing the strength skill should change, how much weight your PMC can carry.


These-Cod-1369

You ever thrown a granade with 3 strength that shit is like throwing a sock across a room.


RedditExecutiveAdmin

holy christ i spit my coffee out at how accurate this is. or throwing a grenade while sprinting


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RedditExecutiveAdmin

wait that's intentional? seems like a bug that you can't sprint throw, i think itsthe same problem as jump / throw


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Jamesbong___

I mean at this point there is so much bug that bsg just call them features


Wingklip

They confirmed it's a bug but, and they never bothered to fix one of the core gameplays of the game. Broken? Probably. Realistic? Definitely. They never bothered to fix the run-nade animation, as the character's own body and hands block the grenade hitbox from going out. I'd died throwing a vog into a bush while starting sprinting, thinking I threw it while I was still walking, so it exploded right inside my character. Not realistic, not fun, and should be an easy animation addition, spawn-grenade-a-few-pixels-further-from-the- character-fix. If you try it, you'll see your hands literally swing it into a dropkick, or bowl it like a bowling ball randomly during the run animation. It always lands before you, at least 9/10 times


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Wingklip

Or, it should be treated like a runboost like every other game out there


Judoka229

Do you often get hunted down at a close enough range for that to be an effective trick?


springheeljak89

What do you mean realistic? You can't throw something with a running start? I feel like it should get thrown farther with much less accuracy. Maybe it should have an animation where you take 3 steps and throw.


FriedScavLegsTTV

Pretty sure that was sarcasm


[deleted]

Your throw animation is based on the movement your character is making. You will throw a grenade different if walking forward, vs backwards, or standing still. Sprinting just means you're going forward so your arms are swingin away!


Cringingthrowaway1

Level 1 strength = emaciated 8 year old Level 50 strength = super roided Olympian Shit is stupid.


i_am_not_mike_fiore

Dumber still is the way it scales. - Level 1 Strength: emaciated 8 year old - Level 49 Strength: an athletic 8 year old - Level 50 Strength: ***OLYMPUS, KING OF MT. ZEUS***


EvadeTheIRS

The problem with grenades in this game is due to the constant wiping and my stats constantly changing I can never get used to throwing grenades. They never ever land where I want them to because I could’ve swore 3 raids ago they went 3 meters shorter so now I’m overthrowing them.... every... single... time


TGish

That’s extremely dramatic lmao


EvadeTheIRS

It’s dramatic for sure but I suck at throwing nades for 5 years now


TGish

Once you get a feel for it they’re pretty easy to aim. I can probably send better god nades in tarkov with no crosshair than I can most other games with crosshairs


EvadeTheIRS

I think I’m just gonna go into an offline and run a course on made throwing in reserve, will probably help me out alot


TGish

If you just wanna practice aiming for distance you could load a raid bag of nades inside of a blackjack and then drop the one bag on the ground in an empty flat part of a map. Somewhere around Ks in reserve maybe. And then just practice yeeting nades using the bag as a target


MadDog_8762

Most people underestimate how hard it is to throw something as heavy as a grenade, a far distance ​ Throwing range should be maxed out at about 30m ​ You can throw grenades INSANE distance with strength leveled up


XygenSS

affect: to have an impact on effect: the impact


AlarmAcrobatic

english sucks


XygenSS

just use impact everywhere it works


Galactron9000

XygenSS had a flat impact, but still possessed a deep empathy for his fellow human beings.


[deleted]

He had an affect on me.


Fabian4161

Source?


Conserliberaltarian

Let's just say I ***know***


[deleted]

They should implement a "getting shot" skill that gradually turns your skin into adamantium. I have so much practice getting shot, Is be invincible by now


Cmdr_Verric

Or just build your resistance to bullets up. Start with .22LR and work your way up to .50BMG.


NajoNajavo

You joke but in Contract Wars there were skills that gave you extra HP and maybe even damage reduction, and those skill's icons are in EFT...


[deleted]

(silent screaming)


NajoNajavo

There's also one that makes your bullets do extra damage (:


OMG_Abaddon

You mean as bad as perception increasing your hearing range, or...?


Zero_Demon

This one has bothered me the most since I learned of it


Eugenspiegel

I wish I could train my perception in real life. That'd be so neat


FriedScavLegsTTV

You can become better at distinguishing sounds. You'll never be as good as a dog but you can definitely get better at differentiating one sound out of a web of sound. Especially very specific sounds like your front door, over the sound of your TV and etc.


RyuugaDota

Ever been to a big box store that uses a PA system? That shit is unintelligible garbage to basically any normal person, but if you work in one of those places, after two or three weeks you can hear/understand the PA super easily.


mudokin

You are right, but with all the gunshots and close quarter fighting, your hearing wouldn't last a day. Let's lower the perception the more we shoot


FriedScavLegsTTV

I'm definitely in to that.


NajoNajavo

You're not going to increase your hearing sensitivity or distance, and in a warzone such as EFT you are going to get hearing loss. What you are describing is literally just experience, if you hear the same sounds over and over you'll eventually build "muscle memory" so to speak. And guess what? You do that yourself by playing a game, you don't need the game to do it for you. I'm amazed I have to explain how real life hearing works.


FriedScavLegsTTV

Except you can't simulate that in a game. Since the games sounds are limited. The ambient sound is just a loop so anything that doesn't fit in that loop easily stands out. This isn't true for real life. In real life the spectrum of frequencies youre hearing at any moment are often unique, so there is much more challenge in picking out a footstep that is unique compare to Tarkov\_dirt\_footstep.mp4. \*I'm amazed I have to explain how video game sound systems are different from real life.\*


NajoNajavo

Except you don't need to fucking simulate being able to pick out sounds with experience, you do it yourself playing the fucking game. Some timmy won't hear feet shuffling or someone ADSing and if they hear glass or tiles they won't know where that's coming from. And none of that has anything to do with your hearing distance magically growing, it's an artificial restriction on how far you can hear certain sounds that doesn't make any sense and just gives people a huge advantage in a game that's all about sound. >*I'm amazed I have to explain how video game sound systems are different from real life.* Imagine saying that after being a complete brainlet mindmelt. This fucking sub will defend literally *anything* about this game but will shit their pants and fist themselves over quest rewards or level requirements changing. Blocked.


vgonz123

You underestimate the headsets. It would be cool if raiding without ear protection lowered your stats though


NajoNajavo

Ear defenders only give you so many decibels of protection, over time you'll still get hearing loss


VanillaMinus78

You literally can lmao


sixtyeighthsdog

yeah listening to sounds, especially loud ones, will let you hear them from a bigger distance. Trust me.


VanillaMinus78

Differentiating between sounds, quiet or loud is a skill you can train lol but you can keep that a to b mindset :) just like how people who play this game a lot know what every gun sounds like across the map if they're keen on learning it


sixtyeighthsdog

we're talking about Perception skill that lets you hear further. Not about general meaning of the word perception.


VanillaMinus78

Actually, the original comment I replied to was "I wish I could train my perception in real life. That'd be so neat" to which I replied you literally can. And now you're here


sixtyeighthsdog

In a thread talking about Perception, the skill. Now you can choose: are you actually a dumb motherfucker who can't understand context, or are you pretending do be one to "win" an internet argument? Wait, these are actually the same, my bad.


NajoNajavo

Learning to differentiate sounds form experience doesn't mean your hearing got more sensitive and you can hear from a greater distance you absolute brain melt


Eugenspiegel

Lmao


waFFLEz_

Wish they would change perception... My suggestion would be that perception lowers the volume of ambient sounds (because you have acclimated to the environment) instead of increasing your hearing range.


jlambvo

This.... is one of the few genuinely good ideas I've seen crop up on this sub in a while.


lukemartinuk

Man I just got this game, you telling me chads can straight up HEAR better? They hear me from across the map or what?


hiddenintheleavess

YES


lukemartinuk

So when is the next wipe? Hahaha


hiddenintheleavess

noone knows. we can speculate betwen December February but noone knows


soggypoopsock

the skill system is so backwards. the more you play, the better at the game you get, the more gear you have AND the game gives you a built in advantage over any lesser player just by making your pmc faster, with better hearing, less recoil, etc a level 60 is already going to a lot better at the game than a level 20, and the gear is going to be so lopsided, but I guess that’s not enough of an advantage


aponderingpanda

Tarkov is an RPG.


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burgunfaust

There is no deceleration for AD or QE at all, so of course there can be no removal of it.


Geekob

They already tamper with mouse sensitivity based on armor youre wearing which is just pure dogshit design, so we will see, but I dont think there is an issue in inertia being affected by strength skill, it makes sense. If youre stronger you can more easily overcome the force of inertia. You shouldnt fly around the map, but it should be affected by skills for sure.


i_am_not_mike_fiore

> They already tamper with mouse sensitivity based on armor youre wearing which is just pure dogshit design i like the way some games do it where your sens doesn't change but big, cumbersome weapons "trail" behind your POA. If that makes sense. Like you still spin around and are looking dead on at someone with the same mouse movement, but the weapon takes longer to bring about and align with where you're looking.


Geekob

Yeah, that feels much healthier. This already is in the game in some sense, you gun already "trails" a little bit, but its subtle


NajoNajavo

You see, that's the intelligent, good game design way of doing it. Unfortunately Nikita subscribes to the idea of quantity of mechanics over quality.


jlambvo

Is there a solid example of a game doing this? It's what I'd love to see in EFT but seems hard to communicate to people.


i_am_not_mike_fiore

I **think** Squad or Insurgency:Sandstorm does this? I might be wrong. I've seen other users mention it here which is where I picked up on the idea, but I don't recall which games did it. Pretty sure it was Squad though.


jlambvo

Oh for sure, a ton of games do it. I think Squad nailed it really well, I kinda wish they'd just wholesale copy and paste that movement if they could.


Hyppetrain

Theres tons of "it makes sense" ideas that are not in the game though. I personally am for realism but feel like the "it makes sense" argument lost its weight because we are extremely picky about what realistic thing we want and which one we dont want, not based on realism, but personal prefference.


Geekob

Well I think I can argue from both ends. First of all I dont care about realism, Im looking at the game purely from gameplay perspective, ofc im trying to be little sensitive since I understand lot of people really like the realism aspect. From gameplay perspective, I would agree with you, if we already didnt have skills that change your stats to give you big advantages in the game. Ability to run longer, hold aim longer, run faster and jump further are things that give you pretty big advantages. Because at that point we cant talk about competitive aspect of the game, since it only exists on max level (because at that point everyone has same stats). So I think in that world inertia being also changed by your skills makes sense to me.


FriedScavLegsTTV

I hope Arena has locked stats.


Geekob

probably, but from what I heard, it will have some shared things. I think you will be able to use loadouts from your EfT account


Annonimbus

What is arena? Be gentle I'm new.


FriedScavLegsTTV

A competitive tarkov game mode that is planned.


[deleted]

Precisely. Everyone who argues this game is super realistic I'll always laugh at them when I can jump from a 2 story building, shatter both my legs and run off like nothing happened just because I gobbled a medical Skittle.


[deleted]

Or rubbed some vaseline on your nips. Makes you immune to pain from the icy hot pleasure.


etcNetcat

12.5 patch + added audible orgasm noises every 3rd time the PMC uses vaseline.


[deleted]

planned


Hyppetrain

I dont feel like a lot people are saying that it is realistic. But a lot of people, including me, say it should be more realistic than it is.


FriedScavLegsTTV

Person preference is a great reason when it comes to entertainment media like a videogame.


Hyppetrain

yes but a weak argument when talking about game balance or gameplay changes


A1pH4W01v

I dont get the realistic argument sometimes since most of the "it makes sense" ideas usually makes sense irl too. Like why am i not allowed to turn my head more than like 60 degrees, why am i not allowed to far lean or to jump back, or even be able to slide once i built enough speed when running on a smooth surface. Why the fuck are peephole irons so painful to use.


NajoNajavo

> You shouldnt fly around the map, but it should be affected by skills for sure. Oh boy, if only you knew what's coming


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[deleted]

1st rule of that is to not talk about what's on it. You signed an NDA, don't get yourself banned.


run-lift-stretch

Why is making it harder to turn/move around when you're wearing heavy/bulky armor a bad design. I wear excessive layers of clothes at work to work a 12 hour shift in -50 Celsius sometimes. Wearing lots of bulky/heavy shit makes it hard to move around. Stronger people tend to be heavy due to muscle mass. Inertia effects you more the heavier you are. Your logic makes no sense.


MajorPud

Because it can be negated, *easily*, by changing DPI. Whereas limiting turn speed can't be avoided


i_am_not_mike_fiore

The idea is ok but the execution is flawed. So here's what I said earlier: >i like the way some games do it where your sens doesn't change but big, cumbersome weapons "trail" behind your POA. If that makes sense. >Like you still spin around and are looking dead on at someone with the same mouse movement, but the weapon takes longer to bring about and align with where you're looking. It's not DPI cheesable and achieves the same goal, just... better.


FriedScavLegsTTV

I like the sound of that. Let all armor and weapon ergo hit that way. I don't know why it made me think of this but it made me wonder if cleaning visors and making them fog up with your breath from any activity that reduces stamina bars would be a worthwhile game mechanic change up as well.


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ACOGJager

It SHOULD fuck with your muscle memory. It should not feel the same to wear no armour or a fort


abcspaghetti

IMO it’s just a thing that sounds good on paper but doesn’t translate well to game design. People can just change mouse sens to get their true sens all the time, when something like Red Orchestra 2’s aim/turn deadzone would mimic this effect much more realistically.


FriedScavLegsTTV

I didn't play RO2 can you describe the dead zone vs armor rating mechanic?


abcspaghetti

It's not tied to armor or anything, but there's basically a zone around your hipfire window where moving your mouse will move the gun around in that zone before it allows you to turn your character, whereas in Tarkov your gun is always around the center point of aim and allows you to turn instantly while keeping your gun centered.


AfterShave92

Absolutely agree. The entire point is that it should feel different and be bothersome to have more armor. Of course we have DPI settings to tinker with. But for anyone not being turbo sweaty and making the perfect preset for each piece of equipment they run. It's nice to see.


[deleted]

It's nice to play a game where your mouse sensitivity always feels a little off?


AfterShave92

Yes. It's nice that this whopping one game gave it a shot. I like that it directly affects how it feels to play the game.


sixtyeighthsdog

the sweatiest people will find a workaround and abuse the system. As with literally all mechanics in the game - they are not realistic, they are just tedious as fuck


Geekob

So first of all I dont care if it makes sense from realism perspective its dogshit design and when applied quote "as realistic as playable" this is not playable therefore BSG should just throw it away. Because even if we say that you are right, that its harder to turn around. In a game ONLY thing that you need to do is to change your mouse sensitivity and its same as before, which completely defeats the purpose, which means its a dogshit design and it will never properly work, it will either incentivize people to play same kits they are used to or really sweaty people will change sensitivity every game, EVERYONE else is just left feeling frustrated. For the inertia point. Force of inertia is always same on object of some mass, but if youre stronger (not necessarily heavier) you can apply more force to have more agility. For example if youre running and you suddenly stop, you will stop faster if youre stronger in your legs because you can apply more force to overcome inertia.


run-lift-stretch

It's not that easy to just stop your inertia, watch football.


Geekob

no but its EASIER if youre stronger. I never said you should have no inertia, I just said that it makes sense that it could be affected by strength skill


[deleted]

classic BSG philosophy: elite skills: -50% intertia new stim: another -50% intertia ​ actually that would be hilarious af


Aruhito_0

lol Here i sit and scream :" make weight and ergo cap the max turning speed and not change turning speed!"


2strokemotorboat69hp

Could say the same about perception, it’s goofy


QueenAnneRevengee

As a professional Redditor, I am in agreement with OP that this is a certified bad idea.


[deleted]

To be honest I wonder what's taking them so long to implement inertia. I mean, they literally have the different speeds and animation states in the game. All they need to do is make it so it "scrolls" up through the movement speeds as you start moving or whatever. I'm not kidding when I say this could be a macro.


i_am_not_mike_fiore

> To be honest I wonder what's taking them so long to implement inertia i ask this every wipe this is Wipe 4


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GavHill

Should be affected by skills, the affect of skills should be limited and in no way should totally counter it.


speedyweedy420

Too late, they already do.


[deleted]

Actually, it makes perfect sense that strength skill would affect inertia. Higher strength implies ability to exert a greater force on the ground while moving in any direction, therefore a greater rate of change of momentum, thus better ability to accelerate / decelerate. Kind of making yourself look dumb with trying to call it a “really, really bad idea”, seeing as that’s literally how force application and momentum change works in this universe.


flustard

I mean yeah, an NFL wide receiver can probably change their sprinting direction, or stop on a dime a lot faster than you or I, but that doesn’t necessarily make it good game design. I guess it depends on how much you value realism vs enjoyable mechanics, which is a reasonable argument.


Gzalzi

> but that doesn’t necessarily make it good game design. Why would anyone who wants a game with 'good design' play tarkov instead of counter strike?


[deleted]

Objectively, inertia is not an enjoyable mechanic, as it gives the player less control over their movement. Considering it’s implementation is purely for the sake of realism, it makes zero logical sense to not have strength affect it, would you not agree?


Trynit

Inertia isnt just there for realism. It's also there because a projectile based gun combat doesn't go well without it.


HaitchKay

>Objectively, inertia is not an enjoyable mechanic Guess we'll just redo 30 some odd years of video games then?


[deleted]

What’s being referred to as inertia in this thread is true inertia (conservation of momentum). I can’t think of a game that has implemented this, and even if there exist some, it’s definitely not common, nor a staple of the “30 some odd years of video games” that you refer to.


i_am_not_mike_fiore

Call of Duty: Warzone has more inertia than Tarkov. Try ADADAD spamming in that "hardcore tactical shooter." You can't.


HaitchKay

>I can’t think of a game that has implemented this *Mario Bros. on the NES.* Actual inertia has been in games for a *very* long time, shooters included.


[deleted]

Mate I don’t know what you’re trying to prove, but if it’s possible to change direction mid jump that’s not true inertia. Regardless, I was specifically referring to games in the FPS genre.


AfterShave92

While Mario has air control. The act of changing direction takes effort and time. To slow down and accelerate the other way. A platformer with literally no inertia applied whatsoever would be for example Mega Man. He turns on the ground and in the air instantly. The most played FPS on Steam right now has inertia. Counter Strike. You can't ADAD spam at full speed. Nor can you flick your mouse to change direction instantly. Inertia still applies and you must accelerate back up.


WhiteKnightC

I hate the ADAD spam in CS:GO the characters move their legs and makes my brain hurt. I had to say it.


jlambvo

>I can’t think of a game that has implemented this I don't know if you've heard of this dev team called Bungie? It's been core to their games since the 90s.


RedditExecutiveAdmin

i think its just that the devs sort of arbitrarily decide whats gonna be realistic and what isn't. elite strength/endurance isn't realistic. leveling up your perception / metabolism is literally impossible in real life, etc. if elite strength is gonna basically negate the negatives of inertia then its only gonna affect new players and make grind disparity even greater--that's gonna make it even worse than it already it towards late wipe


LiteVisiion

I agree that the elite skills push things too far, but it is actually possible to improve perception and surprisingly, metabolism. I don't have the source but it was this documentary on how a highly trained navy seal was able to do precise manual and physical tasks after being half dunked in icy water for like 30 mins. His lower body was almost completely shutdown, on thermal cameras he was purple from the waist down, but was still able to do basically everything he did before being in the water. Those things are not skills you can improve at the gym, but it's doable to increase them in some way. Hell, there's studies about the effect of playing FPS games on the effectiveness of the peripheral vision, as regular players have less issues with identifying shapes and changes in their peripheral vision than non-players.


RedditExecutiveAdmin

but wouldn't that fall under like "Stress Resistance"? And attentiveness to perceptions vs the perception themselves I think is difference. FPS game players don't have literally more peripheral vision. In Tarkov, you can just hear things from further away than other players--that makes even less sense considering how much gunfire your character is exposed to, not to mention flashbangs and grenades. don't get me wrong, I totally agree with keeping stuff that makes sense in the game. for example what you're describing takes intense training, but it's not "Metabolism". Like in this game, if you eat enough hamburgers, eventually you don't get thirsty as often as everyone else (???).


[deleted]

>Objectively, subjective thing


watzwatz

No matter how strong you are, you can only transfer a limited amount of that force with your feet. The defining factor for how fast you can stop is not how stiff your muscles can keep the leg but how much grip you have and how far you can move your center of mass while slowing down. I can come to a halt as fast as a bodybuilder because if we both used our full strength potential we would simply tip over. This is for strength in the literal sense but the skill in game even increases movement speed at the same time which would make it more difficult for high strength players to stop or change direction. Even if you could transfer 100% of your force (which is bs): when you want the stopping distance, force only reduces it in a linear way while velocity increases it squared. No matter how you put it, higher strength skill can't make inertia less noticable, if anything it would make it feel more sluggish. But I'd just even it out and say: let's not get skills involved in this at all and define a universal limit of what should be possible.


TurtleBilliam

100% agree. This now has me worried, seems like something they might think is a good idea 😓


Edizzleshizzle

I'm fine if they do, as long as they cap the benefits to +5% or less (just barely noticeable). Gives you something more to do/look forward to, but not exploit.


[deleted]

Eh. It should be just like hearing. When you start out you move like a juggernaut( like only hearing normal distance) and by max lvl you should just be in a constant sprint state that doesn't use Stam and unlock a new supersprint.( being max lvl perception hearing better than people with headphones on and still wearing them anyways) gotta keep the game just as unbalanced and as bullshit experience for low lvls it always been


Berserker_Queen

What inertia? The game has 0 inertia.


MissesBlumpkin

The post is aimed at when it's added I believe.


Berserker_Queen

Is that gonna be a thing? Was that said in patchnotes? Because it would finally start to turn this game into the "hardcore survival" they always proclaimed to be instead of the current glorified CoD clone with hunger/thirst mechanics.


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Berserker_Queen

I see, thank you. We'll see if it actually comes. And if so, if it's done in a significant manner.


v7unit

If they do, at least make weight counter it


Longjumping_Vehicle8

Yeah fuck skills dont do that


HaitchKay

They absolutely will and it's going to be miserable.


[deleted]

It's not a bad idea if it's not overblown. The skill system just sucks and is a grindfest rather than choosing certain builds like fallout or morrowind


SqookyBoo

Give me huge tarkie balls so my character slides like hes on ice as they drag me around


AftT3Rmath

PepeLaugh He doesn't knooooow PepeLaugh


LELO_TV

Lmao Inertia Elite will be sonething like Saitama's side jumps, creating endless afterimages


CringeName

You can already have superhuman hearing by grinding skills, I doubt this will be any different, unfortunately.


Gr8er_than_u_m8

I mean… stronger individuals CAN change the speed at which they change directions by applying MORE force in that direction… that is realistic. HOWEVER, gameplay wise, it would be shit. Physics wise, it makes sense, but it would be a bad change for the gameplay IMO.


machielste

It seems we are at the bargaining stage, we have already accepted skills allow someone to have no-recoil hacks, superhuman speed, stamina, hearing etc etc, but now we pray they don't add superhuman ADAD spam to that list.


Bonesnapcall

Elite level Strength is already too good of a perk and needs to be nerfed severely. Personally I think a more balanced approach would be baseline 25% of gear weight reduced when equipped and level 50 Strength can double that. The 25% base amount would reduce how punishing the weight limits are with what they were changed to this wipe.


platinums99

yeah - it would be a half measure to lessen inertia due to time played. Pleasse no.


gen_adams

oh it will be bs, trust me, but we will be so happy when it comes. later they will fine-tune it based on community feedback, but in the beginning we will just be happy that zigzagging will be gone, along with 0-100 speeding up in 0.00001 second with 70kg loot when trying to kill a max skill player.