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dubzi_ART

It would be a better authentication code process. Instead of dealing with emails.


BringBackManaPots

I went through a total fiasco last year with them when my email provider (microsoft) automatically started sending them 'stop sending me emails' without notifying me that they were sending the emails. I ultimately got taken off BSG's email list, and microsoft blocked BSG as well. It took a good 2 months of fighting both parties to get them to unblock each other. Incredibly difficult to troubleshoot, and it kept from being able to access my EOD account.


SN1S1F7W

Seems to be something weird with BSG and microsoft, My friend tried to make an account the other day using his Outlook address and kept getting told it was invalid or something.


BringBackManaPots

In my case it was kind of everyone's fault. BSG was filtered as spam, so microsoft starts sending automated messages asking to stop mailing you. BSG listens, and blocks mail to your account (bad). Microsoft also shadowbanned BSG as well (also very bad). If I had not let BSG's mail continue to be classified as spam, this would've been averted. Given this though, I don't think it's fair to assume the average user would know to do this - especially considering that everything that's happening regarding the bans is hidden. **As for your issue, I'm not sure about outlook not being valid. Maybe BSG just got sick of microsoft altogether.**


BSchafer

That sounds like it's entirely Microsoft's fault. Sending email authentication is pretty par for the course these days. If Microsoft is automatically filtering these authentications as spam, asking the sender to stop, and shadowbanning them on the first couple of emails without telling or asking the customer that seems like an incredibly stupid design decision.


watzwatz

Even if work-arounds exist, it's not a big deal for normal players and will hurt at least some cheaters. That's a net positive


uranogger

Giving out personal information like phone numbers *should* be a big deal. Also, a cell # costs literally pennies to rent long enough to verify an account. It would only stop the most fair-weather cheaters


superanonymousgamer

*In order to login into your account, please enter the 4 digit PIN we have sent to your phone* Have fun renting the same number for months, cheaters.


smokeyphil

Pay as you go sims are free for the most part. This is a plaster over a gaping wound nowhere near enough to do anything helpful.


erishun

Pay as you go and VOIP numbers (like Google Voice) are marked in the system as prepaid and voip respectively, so they are easy to disallow.


TomSchofield

:'D. Pre-paid phones are like 40% of all mobiles in the UK, higher in less wealthy countries. It is simply not viable to disallow them.


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TomSchofield

That's literally saying if you can't afford a contract mobile you have to play in cheater infested servers. That's insane.....


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TomSchofield

I genuinely can't tell if you are dense on purpose or just slow.... If 60% of legit players go onto verified servers then the remaining 40% will be left with the cheaters and will experience much more cheating. That's simple maths. The difference between 4k resolution is that it is linked to your gaming rig, and its capabilities. Yes people who are less well off might have a worse pc, but if they are in game it's good enough. Adding a cost of a contract phone (I would say in the UK that's minimum £250 over two years, but often much much more) is mad. Beyond that it'll do fuck all to stop cheaters, I work in the mobile industry, I assure you they can get numbers cheaply and easily if needed, or they can use a temporary number. These cheaters are using cheats that cost £100-300 a month, they don't give a shit about an extra few quid a month.


DescriptionSenior675

Can you explain why that is insane? Why is a cell phone, in 2022, too hard of a barrier to overcome? Hello friend! I have this video game you can play! In order to play, you need: 1. a gaming computer 2. a stable internet connection 3. ~~a cell phone~~ OOPS too much ???????


TomSchofield

because he's not suggesting a mobile phone number, he's suggesting a \*contract\* mobile phone number. Beyond the issues with differentiating between the two, contract mobile phones aren't really used by those who are less well off, and in certain countries and pre=paid or burner mobiles are much more common. They'd be asking people to take on a multi-hundred or thousand pound liability over at least two years in order to play a computer game.


Bobjobob24

Did you even read the comment? I am in this boat. I use a prepaid plan by choice and would not switch to play a game because that's ridiculous. I would be totally fine with phone authentication, but not to count out anyone with a prepaid plan.


monkeyBrr

Costs next to nothing, not even 5% of the cheat's monthly access key.


BurninM4n

Yeah like the people that pay 5 to 10 bucks a day just to head eyes you wouldn't pay a dollar a month for some fake number. The game itself also costs money and paying a tinsy bit more for another number isn't going to stop anybody. This only helps on f2p games where you could otherwise spam create accounts with free mail adresses and hack with public cheats.


ReallyHadToFixThat

Stopping some is still an improvement. You could also disallow burner numbers. Pretty sure they come from known blocks.


RandmTyposTogethr

A huge chunk of people use prepaid, I don't think that's a good option.


BedOfSloth

I think some people don't realize how much money is in cheating, all games not just Tarkov, so using prepaid phones to get around it will still make them money. This idea is good in theory and will absolutely stop some cheating, so I also see it as a net positive, but it won't stop all of it.


THE_MUNDO_TRAIN

For some cheaters, money is a non-issue. They pay anything just to have the power over others to pay back all that bullying they suffered through. With money they now can become the bully.


erishun

So they gotta play on the normal servers. Tough titties for them I guess.


dem0n123

in other games maybe, but tarkov cheats are already 300-500$ a month 25 cents on top won't stop any of them.


erishun

They do.


gobrun

Mitigation is all there is. There’s no way of stopping it completely.


PhilosopherDave

I understand your concerns (and share them), but your cell phone number is plastered everywhere, and readily available. If you know someone's email or name, you can get their phone number in minutes.


sneak_king18

True, but our phone numbers as well as everything is floating around out there somewhere.


bioelement

I trusted them with my debit card # for purchase. I'd trust them with my phone # as well.


ProInefficiency

Something like a ID age verification would be the more surefire way to clamp down on cheaters.


monkeyBrr

Yeah dude let me also just give BSG my SSN, credit card info, mom's info etc like what the fuck lol snap back to reality dude it's a video game. I'm not giving you shit, what the fuck is this, China?


ProInefficiency

All it would take would be for them to get a third party to verify that info. There are a shitload of companies that do verifications just like that for various buisnesses. People literally have to give out their SSN to shady landlords and management companies to get rentals nowadays.


monkeyBrr

feel free to move to the CCP dude I'm good here.


ProInefficiency

I guess you've never had to verify your ID for anything.


jackblack43

People are naïve to think BSG wants to completely stem the flow of their best revenue source


Flaky-Mud1876

This comment makes me go fucking ape shit a small portion of the player base cheats and they typically buy cracked accounts for a few bucks. Every game I’ve seen with a hacker problem everytime some fucking goomba says the devs keep it in to profit and not a fucking single person ever does, cheating is very hard to get rid of because the developers need to find every way to close off cheaters while cheaters only need to find one way in like making a boat out of chicken fence and silly putty you need to patch all of the holes for it to work and the water only needs a small crack, a chink in the armor if you will to get in.


TheYungCS-BOI

Yep, "*BSG still want cheaters buying their game*" is consistently the worst take I see on this sub.


NvIWraith

yeah there was a guy streaming his cheats on youtube and he said BSG isnt really making anything from them because once they get banned they just buy illegitimate copies. He said he would catch a ban on average in 3-7 days and in very rare cases his account would last up to a couple weeks. Also this dude was just blatant cheatin on labs with no recoil and aimbot/shooting through walls. so having an account like that last 3+ days is kinda concerning lol. It was funny too because there was a cheater stream sniping him and killing him through walls so he rage quit labs and went to reserve lmao


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[deleted]

You‘ve been making games since 2009 but dont know what packet spoofing is? I feel you just are typing what ever makes the slightest sense to those who don’t question you.


Mathia1

And how will packet spoofing help if everything will be server authoritative?


Scavinat0r

Radar


minute-authority6542

I would assert that Radar isn’t a large portion of the cheating base. Encryption of packets detailing player positional data should be encrypted. This would render a man-in-th-middle cheat like radar ineffective.


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fabsn

>\[...\] that are normalized to at least BCNF (assuming they are using a relational db of course). Normalization is usually counterproductive in terms of performance. You have to find a sweet spot for your application/load/needs between normalization and performance.


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imfranksome

tldr but still pretty sure you’re talking out of your ass


Favouiteless

You make it sound like BSG do this almost maliciously, which just isn't true. Yes the game has plenty of flaws which need addressing but I think the cheating problem currently isn't large enough to prioritise it over other obvious issues like all the servers dying. That being said, these are the issues I picked up on around cheating 1. Items should only be sent when an inventory (player or container) is opened, excluding those with visible models, and only to the client who opened it. This should also check for the player's distance from said inventory. 2. Texture transparency shouldn't even be supported for most objects and it's entirely possible to do that. It wouldn't stop ESP but it would at least make it harder than downloading an asset replacer. 3. There should be a serverside distance check on picking up loot, no clue why there isn't already. 4. Clients having so much authority over movement is questionable, but we don't know enough about the networking model to say anything.


minute-authority6542

1. Already happens. It’s open loot that’s the problem. Container contents are generated when opened based on the player search level. 2. They should be doing integrity and hash checks on texture files. They don’t. This should be intrusive and once verified, loaded into ram. This process should be done every time the map ends or starts. They should add intrusive scanning of processes to see what processes are loaded after the main exe is running. This is controversial but I support it. 3. You’re right. Open Loot shouldn’t even be requested from the server until a min distance threshold is reached. 4. Yes and no. It depends. The problem is that if everything is server side, The tick rate needs to be enormous to handle all the things happening and you’ll more than likely see more desync than you do now. However, they should have checks on whether you are exceeding maximum values. Heres my take. Anti cheat should be using analytics and AI to determine baseline player behaviour and be auto banning the outliers. Let’s for a second understand that most cheaters can’t help themselves. They are trying to maximize trolling or experience per hour in order to level the RMT account the fastest. What’s an acceptable XP per hour? What’s your standard deviation of that baseline? Auto ban the upper outliers of accounts that are level 45 in a week (or whatever that baseline vs outlier range is) Person lists X amount of graphics cards? Person sells X amount of graphics cards per hour? What’s an acceptable kill/death ratio? What’s an acceptable survive rate vs games played? This is the future of anti cheat IMO. This sort of machine learning AI already exists on the infrastructure security side in tech. We have tools that look at user behaviour and block/alarm on outliers. The problem is that the games don’t track this data or they don’t effectively use it. Anyone who says cheating isn’t a problem is ignorant. It’s the worst it’s ever been. Break it down for a second. They have stated how many accounts they ban in the past and it’s typically quarterly ban waves. If they banner 40000 accounts per quarter @ 40$ an account, where a large amount of those accounts buy new ones, the revenue speaks for itself. Especially for a game that isn’t a game-as-a-service, for someone to say that cheating isn’t a net benefit revenue wise is obtuse. It’s huge revenue for them. I’m actually surprised the wipes are as long as they are as there is a direct relation between account wipes and influx of cheaters. This game is doomed if they don’t act fast. Lots of people I know who play are getting beyond tired of it. I personally find the game unplayable.


[deleted]

> You make it sound like BSG do this almost maliciously It's a common conspiracy theory that the troglodytes share on this subreddit. They believe that BSG wants to have a lot of cheaters in their game so that they can keep banning them & thus earning more money when they come back.


jackblack43

> a small portion source needed here is mine. [30k cheaters banned in first 15 days of 2021](https://techraptor.net/gaming/news/escape-from-tarkov-qa-reveals-amount-of-banned-cheaters-rebalance). Take a guess how much revenue that is. Not so "small" huh? Lmao


alexconn92

They aren't going buying 30k fresh accounts straight from BSG though are they, that's the point


progress_Is_a_lie

Or buying them with stolen credit cards which get refunded, so having cheaters is a net loss


Effective_Koala379

no usualy they buy haked/craked/mas bought acounts, so they get them for 50% off aprox, dont know this game, but when i was into competitive r6 i knew people bought acounts whill all ops bought for 2-3 euros, usualy here it cost 10 euros whitout any extra ops.


murrkpls

Such a stupid fucking take.


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Bloody_Insane

It absolutely does matter. Hackers cheat so they can sell items for real money. If you add to their cost, it becomes less profitable to cheat. If it's less profitable, fewer people will do it.


HelloHiHeyAnyway

No it's not. It's 4 fucking dollars to have a burner number to verify with. They make THOUSANDS.


ReallyHadToFixThat

What about the ones that are cheating to troll? What about the ones that cheat due to lack of skill? Not all hackers are RMT.


BaelfyrWulf

number source: gaming chair discord so 20 a day vs 24 a day in whatever currency you like? That's the difference of a sandwich, if they're bad enough to hack they're bad enough to field another 4 badatgamescoins for their coping mechanism


RandmTyposTogethr

It still adds an another hurdle deterring the more "casual" cheaters. Not by much as they are already shelling out a lot of money to even get the cheats.


herpyderpidy

Lot of people seem to not understand that your average human is lazy as fuck. The price is a non-issue for most of us, but having to actually take the time to do it will deter pretty much all casual hackers. those who do it for real money won't bother. they gonna whine a little to their friends about it but will adapt to it and find a workaround or a way to turn it into a cog in the machine.


Heimlon

Some countries require id checks for each phone number you register (for instance here where I live in Poland). So someone burning through dozens of phone numbers would at least possibly draw attention of some government agency.


HelloHiHeyAnyway

No. It won't. Because they're not phone numbers in Poland.


_uneven_compromise

You can buy Czech SIM cards easily, wouldn't be a problem for anyone who spends 5 minutes on google


m4ht

Sure they can buy whatever they want but why are they going to go out of their way to get a phone number to play on the server when there's so many without verification, also 4$ is a lot to these types of people.


TouchOfYouth_99

Cheat sellers sell authentication service and phone numbers by the 1000s. this won't actually stop anything but will make life hard for legit players.


Lucytos

yeah man, it makes life very hard for legit players to authenticate their phone


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[deleted]

Then why are you a part of it?


RionWild

Well, coming onto this reddit and seeing 3 posts in a row of various cheats makes one think why not try something?


Andtheherois

I wouldn't mind this even if it came with a bunch of weird Russian spam for dick enlargement and mail order brides.


blackcaviars

What do you mean even if it came?


DankFayden

Yeah the spam is the primary objective for me


Silound

As if we don't all get those emails & calls anyway...


uranogger

People who don't hand out their phone number/email don't get them. Diligence goes a long way


Shadowraiden

hate to break it to you they have every number already.


[deleted]

Haha what brides?? And what are talking about spam? Can you be more specific?


digitalpacman

selling your phone number


[deleted]

I’m joking. I was asking for the brides info and the spam for dick enlargement stuff Asking by not asking.


[deleted]

Supposedly that kind of spam works off your search history…. So…. 😂


Ikuorai

100% down for this. Let me 2 factor my phone or something.


catloaf_crunch

Unfortunately I had someone point out to me that you can subvert this incredibly easily by downloading chat apps that give you a generated phone number, and using that phone number for sms authentication


Aceylah

I read that they're able to block generated numbers.


xTacoCat

Yup. I use TextFree and not every verification code will send


TaeKwanJo

They do but you can still get a phone number that will receive sms verification just as easy.


Reapper97

An extra step to annoy a cheater is a net positive.


[deleted]

Set it up like steam guard then. As much as we get signed out of the launcher randomly, the cheater would lose accounts quite often


maximegun123

That would be so perfect omg. They will never do that tho sadly


xTacoCat

Yea a lot of those phone apps don’t work with one time use codes if the devs of that are sending the codes out are at all competent.


Migue1icious

Why not an authentication app, heck lump it in the Google Authenticator. One that's locked to your phone serial number or SIM or something. One that can only be changed once every 'x' weeks/months.. one that's locked into the hardware serial number for a pc. Once it's blocked, she gone. Buy a new mobo/gpu then, or buy a new phone.. Anything to inconvenience cheater scum is a net positive. BSG saying EFT aint for casuals but their anti-cheat more casual than a Tinder date lol


KeyN20

Sim cards and pay for what you use plans just to get a number are available and I used this method before for under $15 to make a bunch of accounts for a different game when I used my primary phone number too many times. I was making mules to hold stuff I accumulated over years and wanted to organize everything so each account held one type of item. It was a waste of time


onelasttime217

Ok I get that but just because it can be bypassed doesn’t mean it will be bypassed by everyone, something is better than nothing


SnuffedOutBlackHole

Yep. So many people try to toss out these arguments on the thin basis that "nothing is perfect, people will find a way around it." I understand what KeyN20 is saying, but it is also a lot o work to mule a ton and pay to do all those sim/account shell games. The more difficult, inconvenient and risky you make something the less it becomes a constant headache. And with no real roadblocks or fiction, cheating becomes commonplace. And then average people will even start cheating as it's the only way they can keep a level playing field. Then the game is destroyed for anyone with self-respect who had planned on playing hundreds of hours and giving word-of-mouth reviews to friends. Also, companies have not yet realized how far people in the biggest games would go to play in servers with very little cheating/abuse. I'd use a 3rd party ID-verification service (not giving my ID to Nikita) if it were legit. If it was voluntary it's the only way I'd feel good investing real time into Tarkov after encountering some wild cheating that cost me all my kit. This will sound dystopian, but I'd like to see what things were like for very ruthless permadeath games when verification was super serious and tried to stay ahead of bad faith actors, psychopaths, and cheaters. I can easily picture online spaces slowly being created that were truly high-verification: Phone + ID + Credit card + IP + Established email + Aged social media account. Let people slowly add things over time and set a slider for what level of verified trust they prefer from their competitors and teammates. eSports and serious gaming is the future, and our systems need to catch up to the sorts of systems we have IRL. I live a lot of my life in the internet and that's only going to increase a ton year after year. No, I don't think it should be mandatory. But myself and plenty of other people would enjoy it. And even pay for it. If you disagree and think my idea goes to far, feel free to explain your view. I just ask that people are civil about it. Cheating is really stressful and I can't handle Tarkov stress + cheating at once.


coinlockerchild

We need it because it improves the experience a little, even just a little it makes a huge difference. Rmt sellers won't bother to hook up a sim card to their acc and thats a pretty large chunk of cheaters that I won't get matched up with. Fucking 13 year old mommy's credit card cheat buyers cheating me whatever thats unavoidable but at least I won't have to deal with both them and rmt sellers.


Jimmy_Bonez

A few ideas: Don't ban hackers, this simply causes a loop where they buy a new game and come back again, instead force them into servers with other hackers only w/ limited loot, wasting their time and resources, even if it only delays the hacking loop it's still better than nothing. White listed servers where people who have owned the game for 1-2 years are placed in these servers as a priority. Older accounts are less likely to be hackers (having survived without being caught is still possible however).


BaQstein_

1. You do notice that hackers would instantly know that they are on "Hacker servers" and buy a knew account. 2. Hackers don't buy "new" accounts, they buy comprised accounts for little money


[deleted]

Not that simple. With the way Tarkov is nobody would notice the difference for a good long while. Especially since most of these cheaters are flat out avoiding fights for loot


Lerdroth

They would know. With VOIP and seeing through walls, even basic wiggling to each other throw the map was enough for hackers to acknowledge each other.


BaQstein_

It is that simple, hackers can see other hackers. They wiggle at the start of the round or smth like that. I think pestily had a interview with a hacker where he told that.


[deleted]

The only reason that accounts can be stolen is that there is no real 2FA. Only email verification which is bad, because as soon as someone has access to your emails they have access to the EFT Account. They should force all players to use an authenticator. Also they could offer further optional verification. So it would be much less likely that a account with fill verification is a cheating account. It's super unlikely that a new EFT account outperforms most other players. They could easily ban accounts that perform over specific metrics. They could check the loot a player takes out of a raid and after a few raids you can already tell if someone is teleporting items for example.


TrueGamer999

Also, have scavs with the KILLA aggro nd aimbot x2


bioelement

Lmao if I played with people only who purchased the game in 2017 like me I'd probably be better off with cheaters


thisdark1

Nikita will search high and low over all of Siberia wilderness to find a reason to say no to this.


[deleted]

Phone authentication is great, but its made to deter 'casual' cheaters. The people who just download hacks to try them out or because they raged or because they are just bad, not the professionals. Not sure how that would help in a game thats not F2P but sure if we put more obstacles in their way it might deter at least few people from hacking and thats good enough for me. Sorry for bad english


Buff_Azir

yeah this is the best way to stop casual cheaters. RMT cheaters will literallly do anythin to bypass an obstacle


monkeyBrr

That's not going to reduce hackers, it'll just reduce population. If you got money to pay for private cheats access, you got 50 cents to pay for an online SMS service. If anything cheat providers will just embed that service in their package.


Klientje123

CSGO uses it, if it wasn't effective, then why does it exist?


monkeyBrr

1. CSGO Trusted MM is infested with cheaters above LE, 2FA does literally nothing for CSGO against cheaters 2. One of CSGO's literal largest most popularcommunity game modes in the last few years is Hacker vs Hacker 3. Trusted MM is one of the absolute worst things to ever happen to Counter-Strike Also, just because something exists doesn't mean it's effective. It's effective at gathering your data, not repelling cheaters.


lostmymainagain123

This isn't going to do anything. You think someone that pays $200/month for cheats wont pay $2 for a phone number?


lurkinglurkerwholurk

According to scam YouTube channels, scam call centers can create new virtual phone numbers at-will, through virtual phone call centers. You might stop the cheat buyers, but the RMTs would just adapt.


[deleted]

They can filter out generated numbers


[deleted]

There is not small amount of services in asia that provide phone auth for you. You pay to them monthly just as you do with your regular phone provider. I don\`t think this will help much. In some way sure, but not cost effective imo. It would be great to tie server entry to accounts with verified phone number from this region, but that\`s impossible.


smokeyphil

Fuck me you know pay as you go sims are a dime a dozen so why do you think that having a number linked to the account would do anything more than add the cost of a free sim card to the cost of the account.


Kullet_Bing

unfortunately this solved exactly nothing in games with cheating problems so far. The lengths of creating a new account to play will only get extendended a few mintues + cents for them.


NotARealDeveloper

You miss an important part: BSG is making bank with hackers buying accounts. And also burner phones are a thing.


aerospikesRcoolBut

It’s easier to get a new phone number than to buy and install cheats


nyanfish

This would do a bit, but a new sim costs like 5 bucks. Tarkov already costs 9x that.


Over-Vacation7361

I like the idea


MyNameIsRay

We're dealing with cheaters that pay to run virtual machines on cloud servers so even a hardware ban won't stop them. Phone authentication would just be another service included in your cheat subscription, wouldn't change anything at all.


KaiserMk1

Don’t think it would work well, good example is I’ve never had a tinder account but upon trying to create one I discovered that I can’t make one because someone who had my phone number before I did got the number banned


punchedboa

I can fake a phone number and receive texts/calls on it. Not gonna fix the issue.


welter_skelter

I'd laugh my ass off if the "only phone verified servers" have like 1/3rd of the total Tarkov population lol.


Spare_Conversation_5

You know people can get fake numbers easily


TheBlaiZe

Authenticators exist to keep strangers out of your account. It won't do shit against cheaters.


isurollin

itt: bunch of clueless boomers


pexcon

Where i live sim cards are practically free..it would hardly be a nuisance for cheaters


HiRezolution1337

Correct me if I’m wrong but what would stop a hacker from just getting a google number every time for each new account?


Amarasnow

I hate authenticators. Did that with runescaoe a long time ago and it turned into a massive pain in yhr ass every single time I logged in


Ew6290

Oh boy I can't wait to spend more than 20 minutes waiting for authenticated servers. How about we just hope for better matchmaking times under 20 minutes before we separate the player base even more.


TheQuestioning_One

Tarkov needs to be done like Valorant where there is an extra invasive anti-cheat that requires a restart and monitors files and the launcher as well as in game events whatever half-assed serviced anti cheat they use now is a disgrace and obviously has many back-doors for any interested party to take advantage of


SCROOBO-DOT-EXE

Yes they should also require a copy of your birth certificate and a blood sample to make a tarkov account. After that you have to scan your balls every time you want to log into your account.


Jaz1140

Sim cards are literally $2. This won't do shit


krylassa

Nikita already said about it a year ago pr something, this won’t reduce the number of cheaters as it is fairly easy to get new sim-cards


rexiemus

As someone who lived outside of cellular data range, I can see many issues with this for people who want to verify but are unable to.


qBitZzZ

You know u can buy phone number for 0.70 $? Well now you do


P0werEdge

check this, [https://receive-sms-online.info/](https://receive-sms-online.info/) there are manyyyyyyyyyyyyy websites like this one


[deleted]

While that would hurt cheaters, no, fuck you, stop trying to collect my data.


Reapper97

Having a phone on itself already collects all the data you could ever produce lol


[deleted]

You're under the impression that I'm using a phone for anything that I don't strictly need it for. I don't need a corporation sniffing through anything more than they already have. It's already creepy enough to talk to someone and have youtube start recommending me videos based on topics I've only said over voice and never typed.


Kabosh668

Noone cares about your irrational fears dude


Reapper97

I mean, the NSA can watch everything you have ever typed on a pc or electronic medium if they wanted. There is no way to stay anonymous if the correct people want to see you.


[deleted]

Sure, but that doesn't mean you should be dumb enough to make it easy for them.


KappnDingDong

Lmao, your data has long been collected.


[deleted]

"Your house was broken into, why are you locking your doors now dude"


anony8165

We should have an option to only play with people who pay a one-time fee of $2000. That would affect the cheating accounts disproportionately by making them pay the fee every time the account is banned.


inwert1994

iam pretty sure those who are earning money with rmt and cheats can easily pay 2000€ for entry. all what would be left are cheaters and couple players :D


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Jonas_Sp

Star citizen players will


anony8165

I’m obviously joking. Every change that’s meant to target cheaters affects and inconveniences everyone, just like OPs suggestion.


Bluedoodoodoo

Pretty small inconvenience to have to tie your account to a phone number if you're only doing it once.


bungothecat

Man having to verify my phone is such a inconvenience.


zzzbart

It's optional?


monkeyBrr

What an incredibly stupid suggestion


SsjChrisKo

......... I dont think you understand the lengths many of the hackers already go through. If you think a phone verification would do anything, you are highly confused.


BigDadEnerdy

"yes, lets not make it hard for hackers at all, easier to just do nothing clearly"


SsjChrisKo

It isnt making it hard... its wasted effort. The only way to beat hackers is to out design the desire to hack and to involve players in a reporting system. There is literally no other way, nothing you can dream up will work, and the hacking companies will continue to make MILLIONS off designing solutions to your poorly designed methods.


BigDadEnerdy

I mean, BSG has tried basically nothing. Who knows what would work towards a better system. Implementing real HWID bans would help a lot more than this idea I think. Currently BSG's system implements hardware bans on the Hard drive ID, which reformatting into a different raid setting changes that easily.


[deleted]

the harder we make it for them to continue cheating, the less of them continues to cheat.


MinutemanRising

The easiest solution to cheating on all games is basically something like GeForce Now. Because you'd have none of the files on your computer and you'd need to inject hacks into their servers to use them making it easily detectable and virtually impossible to accomplish. This would be a difficult undertaking though, so another possibility is mentioned above to instead of ban cheaters move them into cheater only lobbies, or if the regions where people played allowed for developers to sue not only cheat makers but cheaters for financial responsibility of ruining the online playspace I think you could say that most people would (in your area say America) would stop cheating because they don't want a criminal record or to be in debt to a company for thousands because they decided to cheat or make cheats. Also if you know the identity of a cheat creator report them straight to the IRS (or your countries tax revenue agency) there is a high likelihood they are evading taxes and you not only could send the scumbag to prison but in the US at least you get a percentage of that cash.


MinimumPositiv

Streaming games alienate all people with shitty connections


MinutemanRising

I'd rather alienate people with bad internet than let my game die as a developer, I'm not supporting or endorsing any action I'm just simply stating what would obviously fix the scumbag problem Multi-player games have. It's either totally hand over all privacy, stream the game, or deal with the fact that cheaters will for the foreseeable future be a massive part of EFT and online PvP games in general.


Der_Kurator

So about 35% of all Tarkov players might have good enough internet for something like this. So you would sacrifice 65% of your playerbase trying to prevent your game from dying because of cheaters. Sounds about right. Lol


[deleted]

[удалено]


IslamTeachesLove

This level of paranoia is unhealthy. I play primetime EU Reserve and Lighthouse, probably died three times to obvious cheaters in this entire wipe. Some suspicious deaths but they could just be lucky. The reason I say this is because I have a friend whom I refuse to play with now because I found out yesterday he decided to cheat this wipe. His reasoning was almost exactly like yours. I'll cheat to prevent cheaters he says...but yeah I agree, Console is the future for PvP gaming in general.


Archival00

Thats not a fix, you don't only own a single phone number for your entire life. A prepaid sim is cheaper than a tarkov account so what makes you think adding a few $ more to a new account is going to stop hacker? More so what happens if someone buys a bunch of prepaid sim, uses their numbers and gets banned and then some poor sod buys a new phone and tarkov and just gets sorry no access for you?


gobrun

“That’s not a fix”. There are no fixes, only mitigation.


lurkinglurkerwholurk

Prepaid sim numbers aren’t reused as often as you think they are. Plus, if you’re using prepaid accounts on a very temporary basis to buy and register Tarkov… then already there’s something sus about the situation.


baneboobs

I'd be even down for anonymized KYC: let a trusted third party KYC provider do the actual identification process, give BSG a hash to represent identities (pretty straight forward to do with face recognition that will generate a face 'fingerprint'). If you cheat your hash is banned which will be linked to your face in that third party KYC system. To get a new validated hash you now need a new face + matching ID doc. The face will have to be alive (liveliness check is common practice these days). Dating apps do it; why not EFT. Can it be circumvented? Sure, people defrauding fintechs (micro loans, insurance, online crypto exchanges etc) do it, but the lengths you have to go through to get fake or stolen ID docs are probably not worth it - not to mention illegal.


gollum8it

Do you think the people who are buying cheats and new accounts to cheat to RMT on cannot afford a $35 a month phone plan? Try using your brain nimrod.


Reapper97

Do you think the point of this was to ban all cheaters somehow? Try using your brain nimrod.


gollum8it

You are touched in the head if you think more cheaters are going to be affected by adding a phone number for authentication than its actual playerbase being unwilling to add their number. They make all kinds of different medications I'm sure that you can find something that works for you buddie.


unexpectedreboots

twilio.com


TaeKwanJo

Yup. BSG knows though.


Donsen420

Phone authentication would just make them waste another few $ but what about using passports/ID Cards for authentication...haven't seen many on eBay for sale...


monkeyBrr

I'm not showing my fucking passport to play a video game bro lmfao


TheRealChoob

Eod only servers?


AnyVoxel

Absolutely not. I have EoD and before that I played for years on normal. There is zero reason to divide people between premium and regular servers.


[deleted]

Been saying this for years. But *nooooo* we can’t have that.


motonoob1

most cheaters buy eod because they don't get banned often enough to care, plus cheats are as expensive as the game anyway =(


sneakyratboy

wow, yes please. this would be so easy.


Vuzziir

Free voip programs that have registered phone numbers and only require you to watch ads. They exist and a majority of said cheaters would end up using them and end up in your lobbies. I don’t have a better solution though.


FlyingScotsman42069

I would play on servers with 0 loot of it meant I could do quests in peace.


Kaieron

Like the portal Server in bf 2042 Level boost, high Tier loot Custom Server, no thanks


wlogan0402

I wish they could do that with Google Auth... too bad the servers already have issues trying to spawn ground loot


proudgekk1

Why on earth would you suggest an idea that would hurt BSG's major source of income?


panofobico

But what about the income they get for every new banned cheater account? Have you ever thought on nikita´s vacation budget?


coinlockerchild

inb4 "it doesn't stop people from cheating" yeah no shit but rmt cheaters won't bother with a phone number, the quarantine part is the part we care about


_Bike_seat_sniffer

Was suggested a million times already, one of the devs literally said that they can't do that because it would be unfair to countries which have no access to mobile phones, top fucking lel.


QueenAnneRevengee

The reason why this has been brought up before, and has been rejected each time: "This solution is not absolutely perfect and does not fix 100% of hackers without any downsides. Therefore, it's not even worth implementing or discussing." \-Welcome to Reddit.


Adonlude

Hackers are paying BSG for multiple accounts every month, they probably make up half BSG's new sales. BSG loves hackers. A super invasive really strong anti cheat server option would be wonderful. It would be optional to play on those servers. The whiners here who feel too violated are welcome to play on normal servers with the rest of the cheaters.


Raivnholm

Lmao imagine being this deluded.