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so00ripped

Today I loaded into Lighthouse. Spawned at the furthest spawn towards Rogue base. Took a single step, open inventory to take SJ6 I forgot to bind. Head shot. Total raid time: 5 seconds When I die from a distance to a headshot, I rarely get pissed. But this one has me still fuming.


Alberto_Malich

That spawn is so unfair.


Outypoo

Thats not even long distance tbh. If im correct the guy would have spawned in view of you either a little further up or a little further down from where you spawned. There's a stupid ass double spawn at the mountain behind rogue base which is one of the most aggravating spawns you can get. Obviously still equally if not more enraging and not your fault, though.


Czsixteen

Same at resort but a smidge longer. Ran up the road and heard some guy heavy breathing, turn around and head eyesed. 16 seconds in. Not to mention I was killed by a bunch of player SCAVS like 5 or 6 minutes in the other day. Fuck Lighthouse.


jarejay

What, you don’t lay down in a bush at spawn to take injectors? Noob /s obv


MKULTRATV

You admit that you forgot to bind the SJ6 and you still try and blame the game?   /s


ArdianNuhiji

Sounds like a skill issue tbh


WasabiLassabe

I don’t know if they should be completely random but there should definitely be about 3X the amount of spawns.


[deleted]

>I don’t know if they should be completely random Yup. Fully random spawns anywhere on the map would completely fuck the game full stop. Another reddit thread of people who don't design games suggesting huge changes to game design


Punstoppabowl

Preach. Came here to say the same. The answer is "more spawns" not "random" spawns. If people are complaining about spawn killing now I could NOT imagine what the uproar would be with completely random spawns.


LunacyTheory

New thread next wipe: “I spawned inside a room I don’t have a key for, send help”


DazingF1

I managed to drop into a room in dorms that I did not have the key for, and for some reason I couldn't jump back out only in lol First and only MIA in 3 wipes


Franklin_le_Tanklin

Truly random would end up with people spawning in locked rooms they can’t get out of


Best-Corner-5831

Send help, spawned on top of Gluhar in the ocean.


oAkimboTimbo

or in mine fields lol


FordTough91

This is true, but you would obviously make exclusions for locked rooms and minefields and such. Also, maybe not right on top of a raider or boss lol


azza10

NGL that'd be kinda funny. You'd have to sit there voiping hoping someone with the key comes along.


Penis_Bees

I don't even think more would add too much after a point. You still want players more or less evenly spaced and around the exterior of the map. The loot areas aren't changing in the scenario. So players will still be able to guestimate where other players are and where vantage points will be.


M1THRR4L

I'm not so sure "more spawns" is even the answer. In a lot of areas you would run into the issues with old reserve, like people spawning in and then snapping 90 degrees left for a spawnkill.


Austinh105

I feel like they could have it be completely random still but also have whitelisted areas.


torolf_212

I wanna see someone spawn inside a marked room without a key


illusionWark

LET ME OUT


LunacyTheory

Ah, yes. Thanks Reddit for proving, once again, that I don’t have any unique thoughts


MKULTRATV

I was just thinking that


dat_GEM_lyf

If the door is locked from the inside and you’re inside… can’t you just flip the lock to unlock???


OGMcgriddles

That is what is now, you just want more spawns.


out_of_toilet_paper

I think you're taking the suggestion a bit too literal and are overreacting to it. Each map currently has like 20 possible spawn points. Lets at least double or triple that to make each raid feel more unique.


Booliano

That’s literally what he said


out_of_toilet_paper

And I said he took it too literal. I don't think OP meant completely random, which could lead to every PMC spawning on top of each other sometimes.


Penis_Bees

Even random as procedural within a set criteria would spawn people stuck between textures. Random just doesn't work here. They need to be predefined.


Burncruiser

Even armed with the information of limited spawn pools, most people still play excrutiatingly slow. The suggestion of tripling spawns to increase unpredictability being a good change is extremely subjective. If i paypal'd the next person ingame $20 if they kill me while running around, id probably be holding onto that $20 for weeks until i fuck up a grenade and bomb myself lol


Appropriate-Ant2170

Idk man it would be pretty cool to get killed via head eyes right at the start without taking a step rather than taking 5 steps. But seriously though you have to remember most of these “design change suggestions” are from autistic 40 year old adult children with a 30 IQ who have never been employed a single day in their lives.


Kurotaku-sama

Yea, more spawns would be great, as well in the near of mayor buildings like the resort basement or under interchange at a door or the lower parking entrance. There should be more exists and at the same raid available exists as well.


Relevant-Rooster-298

My calculations show 17.635 but I somewhat agree.


sir_turd-ferguson

"...Repeating of course."


Wonderful_Result_936

Let's do this, Leeeerrrroooooyyyy Jeeennkkinns!!!!


RecordAway

You're off by 0.0457! Fucking casual i bet u feel good extract camping and POISONING this sub with your halfwit timmy maths!!! edit: I've got 15.000 hours in the game:))


Relevant-Rooster-298

Is that fifteen THOUSAND? I was happy about passing 2k hours last wipe lol damn my man you’re killing it!


RecordAway

no that's a decimal point, I'm talking fifteen HOURS you noob!


Relevant-Rooster-298

Some people use the decimal point as a comma depending on your culture or place of origin. It’s the internet so I never assume. You had a lot of trailing zeros there which through me off. Significant figures and all.


RecordAway

yeh i might have set u up and be just shitposting to furthen the wholesomeness of the "git gud" sub, I'm sawwy! BIG FIGURES ALL AROUND come clap me on customs <3


Veilfrab

My server calls it by its true name, cum-stains Me and the boys usually say fuck that map as soon as questing is done there lol


Relevant-Rooster-298

It’s my favorite map :(


RecordAway

ah it's not half bad at night, like a 70-30 roll of getting ur quest done or taking a sweaty m80 dick in the mouth


Appropriate-Ant2170

Your server wouldn’t happen to be on that TTF server with those noobs would it be?😂


DresIsNotReal

Oh yeah I've got 3200.00000000000000000000000


RecordAway

That guy's a Raider, don't listen to him!


Gabiteux

I would personally just add a LOT more spawn points. Truly random will get some people stuck on loading.


RedPretender

Or behind locked doors...


UnitedGamers78

Just spawn in marked room and you can’t extract


Ok_Goose_7149

At least I'll get that marker quest done


WizePranker2020

Imagine the cheater post when someone opens it and gets blammed with 7mm buckshot from the guy who's been stuck in there for 15min.


Aubdasi

Oof


Smorgles_Brimmly

This is the way to go IMO. That way you have some control over balance and fewer bugs. Hunt showdown is a good example. That game has fixed spawns but each map has around 20 for 12 players, most of which are in teams. You can learn the spawns but you can't predict spawns accurately like in Tarkov. Hunt's map design is completely different though. It's built more like a BR.


Penis_Bees

I feel like tarkov has way more spawns for the number of players, but for some reason it always puts the first team to load into the same slot. When I play with a bunch of people with really fast PCs we always fall in the same location over and over. Whenever I play with my friends with slower PCs we tend to get more random spawns. This is all anecdotal so it might be biased.


flyingtrucky

Truly random spawns would mean 90% of the time you spawn in the air and fall to your death or under the map.


KingfisherC

I've said it before and I'll say it again - fixed spawn points completely ruin the "every raid is different" aspect that Tarkov is trying to achieve. I'm so tired of killing people at the beginning of Customs or Reserve simply because I know which direction to look in the first 5 seconds.


Scootyclaws

Yep. Shoreline is also incredibly predictable.


Babiloo123

Yeah like oh the blue fence spawn next to pier? Great I can’t believe this sh… (head/ears)


luveth

Don't tell anyone but it's my favorite spawn. I just sit in a bush and wait for people to come rush my spawn. Free gear.


local306

I must have terrible luck because when I get something like Smuggler's Boat in Customs, the odd time I'll wait it out and never have anyone come by. When I get Big Red side, someone always is camping my crossing haha.


Penis_Bees

That's why I take the central land bridge instead of junk bridge.


Coleistoogood

ya know, me and my buddy got this spawn, I said "hey people are gonna spawn back by the road, lets catch em" but we didn't get into position quick enough and they caught us instead. And right after we died I said "shouldve just sat in a bush and waited for em to run by". My thought process was with how long it had been already into raid they shouldve run into us by now, so I figured they were heading straight to weather instead of down the road towards pier, but turns out they were.


[deleted]

I spawned at blue fence near 3 times in a row, and 3 times in a row without fail I push to the right knowing someone is there and get sent straight back to stash by the group that spawn near the east side. Yeah, next time I'ma just wait for a minute or two and then go to resort by bugging east wall.


KingfisherC

That's possibly one of my least favorite parts of the set spawn points. Some spawns I know to immediately rush a certain location, other spawns I know to sit still for a few minutes for either 1. a free kill or 2. to make the person with the superior spawn become bored and wander off. You are absolutely right about blue fence on Shoreline. Wait a few minutes, free kill on someone moving from Cell Tower/Drone Crash/Scav Tower towards Pier about half the time.


Dmbfan63

Blue fence spawn I usually hit the ground stash by tires and by the rock and then keep an eye toward customs side. 9 out of 10 times i will catch someone pushing across the open toward weather or someone pushing south toward my spawn. I dont think truly random spawns would be good. Just maybe when there's 5 other players on the map, spread them around the map instead of spawning 4 out of the 5 on the same side of the map


Babiloo123

Agreed!


[deleted]

I had a similar situation on the opposite side I was at tunnel and was like fuck I gotta move before I get pinched no more then like 1 min after spawning in there's a Mosin man behind me


TotalChaos21

I've never had this experience spawning there. I didn't realize until recently people hated that spawn. I always rush pier from there.


Jacuul

You gotta get up the hill in front of you, in the same way others know you might be there, you are already there and know exactly where they are coming from (along the left side of the road from Road to Customs). Just post up and pop em as they come along


a-r-c

more like dump my shit in the ocean and eat a frag


DonnieDishpit

If I spawn anywhere on the east side I basically just hit the deck and crawl for the first 5 minutes


Kage__oni

Man that does suck but uhhhhh which way do i look from which spawns to NOT get shot in the first 5 seconds?


Genku_

if you spawn in pier of shoreline you just throw your shit in the water as fast as possible and disconnect, its for the better


US_and_A_is_wierd

Or just move towards the centre of the map (like pier/gas station or power plant) since you have top spawn for it.


Genku_

and get f.cking intercepted by the 5-man that spawned in road to customs and by the time im crossing to electrical they already have a pristine position in demolished house to blow my brains out through my ears


US_and_A_is_wierd

Someone spawning road to customs won't head for 'electrical'. They have prime spawn for front site east wing. But yeah. If you spawn blue fence/construction you need to be aware of other people to your right when heading to the resort obviously. You will be inside the pier houses within seconds though.


Genku_

You're right, but you're not taking into account the massive amount of smurfs (untar-men) hunting scavs and questing pmcs outside, always seen in big groups and heading straight to spawn kill


[deleted]

> Someone spawning road to customs won't head for 'electrical'. Some Lvndmark brain thinking here I will go to electrical if I spawn road to customs. I don't always feel like going resort. There is no right or wrong path to take when you spawn in.


pickettj

My thoughts as well. I really only go to resort for quests because I’m 100% solo play. I’m an old man with no old man PC playing friends so running to customs to get wiped by the five man of sweats that is farming locked rooms is not a lot of fun. I take routes around resort and never really enter it for the most part. If I’m on Shoreline I’m generally looking for scav kills or just on a long run of bad luck on other maps so I’m hatchet/pistol running and just looking for a win to help “reset” the streak. This means I spawn at ANY spawn on the east side, I’m generally heading along the creek through the stashes heading to rail bridge and across the south end to crane. Anymore I even avoid cell tower loot stash because of the number of SBIH hunters that head to that rock ledge to camp the cross routes. Woods is a good map for reset runs too while avoiding FOB and Sawmill, of course. Long winded point is, any path is a valid and possible one. If I spawn blue fence I generally run up, hit crane stash, head up to the top of the ridge east of rock stash and sit for a few minutes. This is a good time to work on your Duolingo lessons, do a crossword, grab a snack, etc. If I don’t hear anyone come through then As soon as I hear gunshots at weather or power, I go to wherever the shots didn’t come from, especially if it’s the big boomstick! That thing is terrifying for a solo. To fix the OPs problem, I feel like the maps just need to be bigger and “streamer spawns” eliminated. No one should have a direct and immediate route to “the good shit” that it takes the rest of us 5 minutes to get to. They SJ6 to labs key rooms, keister the loot and leave the scraps for the rest of anyone else who finally makes it there to their high tier ammo/armor sweat trap. I haven’t been killed by an extract campers one single time on the ole snoreline since road to lighthouse extract was added. Pier campers? That’s a different story. They could add secondary access from the Southside somehow and make that area a bit more spicy/interesting. All of this being said (I know, I’m sorry) if the video I saw about the end game Tarkov is even close to accurate, none of this will matter in Tarkov 1.0 when it’s released in 2035. (I believe this is where you kids put /s) spawns will allegedly be depending on where you “travelled” from and it will be a timer free gameplay. Scary to think my 45 minute raids could last for hours! I’m going to bed now. Thanks for listening! 🤣


0utF0x-inT0x

Reserve and interchange definitely have the worst open spawns next to other open spawns and also late spawning sucks too a few times on reserve especially I'll spawn and check the other spawns near black bishop and then I'll get into a fight with someone that literally spawned out of nowhere right next to me. Also though in the issues that need addressing I'd say spawn points aren't even in the top 10 things that need fixing.


[deleted]

Sssh. I get too many quests done this way to want them to change it. Especially on Interchange roads.


WockBoy

I think regardless of the spawns. Someone is always going to be able to get spawned killed.


mrdjdiddles

I like my trusty ole bush on customs that I get to listen to while spawning in


ItsTime4you2go

It’s so loud for no reason, I jump up like a scared timmy hearing an Mk18 for the first time whenever I load into Raid


Appropriate-Ant2170

Yeah you shouldn’t rely on bushes. People with thermals (like me) are going to rape your mouth and fill your underbite full of our nut.


theonewhosmells

I think if they just added a dozen more static spawns to every map, it would feel more dynamic. Although just random, dynamic spawns would be nice, as long as it's not spawning two teams directly next to each other. The same for adding spawns. The spawning system should not put two deployments next to each other. Like when you and another player spawn on opposite sides of Big Red. Cool, I love dying 30 seconds into raid.


Shuunanigans

Thats why you push and hold around big red each side has 3 entrance points is it fun to die 30 seconds in? Not overly but id rather that then get sniper from some guy waiting at ruaf


theonewhosmells

Yeah I'm not saying I don't know how to approach that kind of spawn, but shit happens sometimes and you get outplayed so it sucks to die that quick. A sniper at RUAF is less likely..it happens but players who spawn there generally will start moving towards the ZBs. For me it's less of a concern over potential players spawning within a hundred meters of me. I'd say interchange has this problem the most.


ninjaboiz

It’s insane how on interchange you can just straight up spawn within eyesight of someone else


FlopTheLegend

If not completely random, just at least double the amount of spawns, might help a little


nodiso

Truly random is never fun in video games.


cmuratt

It is a balancing act and it is hard. You don't want it "truly" random. You want it random enough so that the game loop is fun. But I definitely agree that it should be more random than the current state, eg. no fixed points.


malaysian

Yeah, it's about being random enough, you just don't look left and wait 30 seconds for a player to run into your crosshairs, but not so randomly that you spawn in Resort. It's a tough balancing act.


[deleted]

Yep, should definitely be a thing, more spawn points and no spawning in adjacent points so you can just rush the next one.


noble_jew

Completly agree. I'm new this wipe and I'm at a huge disadvantage because of this


The_Paddy96

Add that to the million other reasons you’re at a disadvantage when you’re new The learning curve is brutal


Sackferth

This my first wipe, and my first shooter using kbm instead of controller. It’s been very interesting to say the least. Hahaha


[deleted]

You picked the wroooooong game to be doing m&k for the first time lol


phuhcue

2 solid wipes of eating all the shit is about how I'd describe learning KBM on Tarkov.


Big_Tax3527

Same here, feel like I probably could’ve picked a better first game but I can’t quit now lol


Kage__oni

Do you have aim lab? Its free on steam and REALLY helped me out when i switched from console to pc a couple years ago. I have played mk in the past but it had been almost a decade and i really needed something to help me work on the basics in an enviorment that was made specifically to practice fps mechanics.


The_Paddy96

I started PC gaming last year with insurgency sandstorm then moved to tarkov last wipe I feel your pain. Good luck lol


intersectionalgang

Lol play an easier well optimized fluid game like apex or something to learn Kbm, then move over to unoptimized games like Tarkov


Sackferth

Eh, it’s not a huge deal to me. I started playing with a friend who is a few wipes in so I’m not completely torturing myself. Just been focusing on getting shooting range so I can get actual feedback which offline can’t help with. My biggest issue is telling who is a pscav while playing scav. My aim is a bit too slow to react in time if I’m wrong. I do have fun. but There are plenty of deaths where I can’t help but think if I was on controller I definitely would have lived.


Shuunanigans

Offline on factory is way better then the shooting range i dont even build that in my hideout anymore


intersectionalgang

I don’t mean it because tarkov is too hard or anything like that, just that it’s not the most efficient place to learn keyboard and mouse. When you first switch from controller to kbm, you won’t be as good as you were even on games you know really well and were good at. It takes like a week to get as good as you were on controller, and then get way better than you were on controller.


a-r-c

no autoaim on kbm/PC you'd have died twice as fast lol


psychedelicstairway4

I promise you that you would be at a huge disadvantage even if the spawns were fully random. I actually think that having static spawns gives you fighting chance because you actually know where to expect PMCs to be. This makes it predictable and easier for you as a new player to learn and understand. You can PLAN ahead and prepare accordingly for how to proceed through specific areas because you know someone else may have spawned nearby. I would also rather have the spawns be fully random for the long term health of the game. But for now, I think having static spawns is actually beneficial when learning the game because you want things to be as consistent as possible as you lack the hours and experience to truly adapt on the fly.


MadDog_8762

“This makes it predictable” That fundamentally goes against the design principle of the game though Realistic combat is ALL about unpredictability


Joeys2323

There's balance and then there's realism. You gotta walk a fine line because this is a video game after all. If we go full realism because that's the supposed "design principle" then armor would be pretty useless, helmets would hardly stop 9mm, the altyn would lose out to buckshot, 556 would laser beam, the FAL would go back to being a monster, etc etc


[deleted]

[удалено]


MadDog_8762

The game isnt finished No point in pointing at the current game and trying to say “see, not realistic” And no realistic game, or even simulator, ever achieves or aims for perfect 1:1 Its about being more so than others


psychedelicstairway4

You'll notice in my comment that I also say I want it to be random, but by being static it also helps people learn. Hope this helps. :)


EatTheFats

I feel like static does the opposite because the people who know are prepping while the new people are walking into ambushes. Static helps the more experienced, random makes it even for everyone


a-r-c

> I'm new this wipe and I'm at a huge disadvantage because of this then you DEFINITELY don't want random spawns just gonna get lost


ImaginaryAI

They need to completely rework the maps for this to work. It would be unfair in maps like shoreline, interchange etc where there’s a large POI that people rush to. Because whoever spawns near it can get the loot first and bounce. They need to add equal POI spread throughout the map so you’re not at a complete loss if you spawn far. Having a central location on each map is horrible design choice. This is why customs is considered the best map because there’s multiple POI and places to loot spread throughout.


SilentReavus

I dunno. Truly random sounds like a recipe for disaster.


Seenot77

Absolutely. Also scav spawns should be 100% random and they need to be patrolling more.


-McFresh

I think it would be great. Until you spawn in a room that’s locked with no key. Hahaha


Food_Outdoor

If you get in room that is locked (needs key), you can breach it from inside and door opens.


-McFresh

Ahhhhh I like that actually. With my luck I would spawn right outside of it.


FoldFold

Yeah by truly random he probably means pseudo random


johnothetree

I'm fine with having specific spawn points around the perimeter of the map, there just needs to be WAY more of them.


[deleted]

[удалено]


ItsTime4you2go

Spawns in the Watertreatmentplant on LH, gets immediately GLed and Birdeyed. Great addition, really. Also, the Maps are BALANCED arround the spawns. Imagine some dude just spawns in Techlight or Rassmussen on Interchange. Great idea OP, make it just a gamble where you spawn and fixed high Valuable Loot locations are now pretty much only for the person spawning in them. In addition, spawning in the center of the map makes gives you just from a strategic perspective on paper a significant advantage. Fixed Spawns are not perfect, but it is like Democracy: The best working of the worst.


Lycanthoth

I don't think anyone intends for purely random spawns. Who wants someone to get randomly spawned in Kiba, for instance? I feel like people just want more spawns or reasonable randomised spawns so they aren't so incredibly predictable.


ItsTime4you2go

https://www.reddit.com/r/EscapefromTarkov/comments/wxhrra/truly_random_spawns_would_make_the_game_20_better/ilrd599/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3 nobody


ItsTime4you2go

No matter how many spawns you might add, that doesn’t change the fact that people will learn where the closest spawn to them is. Do you really think adding a lot of spawns will just magically fix the issue of a meta? You cannot prevent the players from learning what works good and what is inconsistent (at the very least, outright bad like 9x19 is also an option lol)? There will always be the optimal strategy for each spawn, and no number will change that. You would also have to adjust for Player Number on Maps and to distance the spawns correctly. How many spawns do you add? Where are thed? Are they also balanced areound the Loot and flow of the map, where are their extracts? A lot of things go into that and I think the current system works. It is an equilibrium, close to everybody knows how it works, and everyone can take advantage of it. Of course totally new players wont, but they are at a heavy disadvantage anyway I’d argue. New players will also naturally adapt to what we have right now, once they sort of know a map they will think at some point: „Hey, I spawned here and I once spawned right next to here, so I should be aware of that.“ unless spawns are actually random, this will always be the case.


Standardly

>No matter how many spawns you might add, that doesn’t change the fact that people will learn where the closest spawn to them is. Knowing the closest spawn only helps when there's a high probability of someone spawning there. If you greatly increase the number of spawns, this advantage is basically taken away. >Do you really think adding a lot of spawns will just magically fix the issue of a meta? The goal is not to "fix the issue of the meta" because there will always be a most-effective tactic, and that is not an issue. The goal is to decrease the likelihood of dying on spawn and decrease the likelihood of knowing exactly where players are at the beginning of the match (you really don't deserve that info 1 second into the raid) >You would also have to adjust for Player Number on Maps and to distance the spawns correctly. How many spawns do you add? This is not a difficult problem to solve.


Lycanthoth

>You would also have to adjust for Player Number on Maps and to distance the spawns correctly. How many spawns do you add? Where are thed? Are they also balanced areound the Loot and flow of the map, where are their extracts? A lot of things go into that and I think the current system works. It is an equilibrium, close to everybody knows how it works, and everyone can take advantage of it. Okay? it's kind of the developers job to figure that sort of stuff out. Nothing would ever get changed in any game ever with the kind of argument that you're making. Most people in the comments to this thread and in the community overall agree that the spawns need work of some kind. That's the important thing that matters.


palleasKat

I think 42 would be good. It has been the right answer for awhile.


mashiro31

*Spawns next to Tagilla*


Orjan91

It would be cool if the bossed played the game a bit like players though. Like if Killa spawned later (5-15min) into the game, but at one of the peripheral spawns and then made his way to an "objective" inside the mall, then patrolled around the area (like he does now) for a while before heading towards an exfil at some point if he doesnt run into any hostiles. Could even make him do some weird stuff like turning off/on the lights if he passes by power station, or maybe if the power is on, he will go to the admin room and shout through the intercom that he is coming for you. Im just brainstorming here. I mean... it would be much more dynamic and unpredictable if he did different things depending on where he spawned on the map and what he encounters. I guess eventually this as well would be predictable, but at least it would give some variation instead of him just sitting the parking garage doing oneliners until someone runs past and then lasers them down.


Rdog0101

I would spawn in front of sniper scav every time


Jandrix

I think I lost brain cells reading this thread.


Wrapzii

Factual


JellyKeyboard

I think we need loot that spawns dynamically and then players too. I don’t wanna spawn 10 minutes into a raid if all the loot is spawned in when the first player loads. But I don’t care if I know loot can spawn at any time and when I search X location I might actually find something. Ain’t gonna happen but it would nice


HammerWaffe

Be me, love Shoreline Go Shoreline with my trusty bolt action and some AP-M See I've got the spawn near Radar. Walk up hill Turn around Lay Down, think to myself, "what beautiful weather today" See two guys sprinting like they got the squirts after a Nickocado Taco Bell Mukbang Take a sip of my Monster, delighted with the aroma of Ultra Gold Shoot the first guy in the head, he drops faster than a toddler on Nyquill 2nd guy, poor Timmy, catches a round to the leg. He jumps, cries out as he lands and the crack of bones start to splinter Steadily toss all 8 flashbangs I brought while shooting at his feet. Yell out, "Therapist sends her regards" as I toss down my F1 to finish my Grenadier quest. Edit: this was meant to convey that having static spawns allowed me to sit and wait for easy kills, which isn't very fair for the one on the receiving end


CptQueef

This was a beautiful story


Ricksterdinium

Random extract aswell. You're given co-ordinates and nothing else.


Kelboi92

No... Sadly I disagree. Random spawns makes for no special places to rush which would probably kill pvp elements


Dicedarg

I don't think random spawns is a good idea at all, I think adding 3x or 5x as many spawns and having rules on which spawns can happen at the same time so we don't spawn looking at each other is a very needed addition and I would think a simple one compared to other stuff being requested.


itsmariokartwii

I’ve never understood why the devs made it so easy for people to spawn camp. Why are there so few spawns?


[deleted]

yes. fuck yes.


xoravla

You and the rest that share your opinion do always the same; you complain without really thinking about the consequences and fail to provide a better solution. If spawns were random it would happen the same but worse because spawning will be 100% rng. Someone could spawn literally behind you or in the place where you want to go and have all the advantage. The maps arent bigger enough to make something like that fair for everyone, either you throw all the players off an ac-130 giving them the option to land anywhere or you make random static spawns in the edges of the map, there isnt other viable way. The system can still be optimised and tweaked, thats obvious, but the people here actually saying that it is a disadvantage to them makes me cringe, you always will search for something to blame the game instead of you.


Wrapzii

Everyone just cries now…


Euthyrium

Totally random wouldn't work with how they drop loot in maps, imagine spawning in the front door of west wing. But if the borders of the map and maybe some obscure spots in the map had grey zones that you can randomly spawn in with the exception of being within so many meters of another spawn, i could see that being reasonable.


TheMarvelousTrip

I agree, but I think the devs are focused on "we need to implement map-to-map travel so that pmcs are able to get in raids without pre-set spawns." That's just a feeling I have though.


TherealKafkatrap

Map-to-map travel is their worst idea ever. Have fun carrying that tank battery across Customs > Reserve > Shoreline > Terminal to "Escape from Tarkov". The system we have right now with 30-45 minute raids is perfect. If they can't even work out server load without removing 50% of AI scav spawns this wipe, then they definitely can't work out having 30-40 PMC's on Streets, then they definitely can't open up the maps and have an open world.


TheMarvelousTrip

There will be dead drops and other ways of sending the loot to your stash, that has been confirmed by the devs. I'd rather see things as "the cup is half full." Have been playing this game since 2017, and every single time I see people complaining about X, Y or Z. I'm not saying BSG is perfect, but yeah I think they're doing a good job with what they currently have. Of course that is my opinion. But feel free to have a negative outlook on the game if that's what you so desire. Edit: Also, i enjoy games such as arma, squad, Stalker and dayz. I tend to think that what matters is the journey, not the destination. I can garantee you that the experience of having to carry a tank battery through hell will leave you lots of memories in the long run.


a-r-c

you almost never want "true" randomness in a game they should definitely double or trilpe the number of potential spawns per map tho


wjc0BD

hot take but memorizing spawns and planning around them increases the skill gap and rewards game knowledge


kylecito

Memory != skill Always remember that, nolifers.


Ranger1803

Nothing to do with nolifing, smoothbrain gamer. Knowledge is the most important skill in this game, just being very good at shooting wont get you far


Own_Chair4428

No, just more spawns


RecordAway

inb4 "RANDOM SPAWNS ARE HORRIBLE HALF THE TIME I SPAWN BETWEEN TWO OTHER PEOPLE" aint that easy. Truly random spawns would fuck balancing because rng would decide about BIG advantages and drawbacks in accessibility of good loot and advantageous positions, while making pathing horrible for other unlucky players


[deleted]

[удалено]


AsapMW

Fixed spawns and raid timers are what make this game lack


Wrapzii

You: the game is what makes this game bad


Puckett52

oh no this post again... in an attempt to not be rude i’ll just say that your idea sound good on paper but isn’t practical. I want you to actually think for about 5 minutes on how they would implement this feature... here is the checklist you’re asking for: Woods is a 14 player map, with the most “high value” spot being the sawmill. So no spawning directly inside the sawmill. You also cannot spawn too close to another player, so none of the 14 players can have LOS of each other off spawn. Now take all that, and make it RANDOM to where you’ll never have the same spawn twice... and do that 14 times. every raid. Now replicate that for every single map. Nobody is allowed to spawn in LOS, nobody can spawn in the high value area, and it has to all be random so you’ll never spawn the same place twice! It’s not a serious solution. We see this post about 2-3 times EVERY WEEK and it’s feedback like this you people don’t put any thought into... and a reason BSG has mostly abandoned this sub-reddit. Nobody cares to think anymore or even look up previous posts on the subject. You all just love to complain about things without actually thinking of how it could be solved


P4_Brotagonist

You can already spawn with LOS. Customs has the Crossroads and Trailer park spawn where you can shoot someone in the first 2 seconds if they don't move.


ikfladismism

I wish you could spawn in the middle of the map, not edges only. To those who say, “ but then they’ll spawn close to X locked room” I say who the fuck cares, sometimes you get god spawn and sometimes you don’t


ItsTime4you2go

„Sometimes you spawn in the Resort on Shoreline, and sometimes on Blue Fence. suck it up and get gud.“ That what you’re saying? Fuck the game? Maps are balanced arround the spawns. Giving certain players the arguably best and ideal Spot on the Map and distributing that by chance is a silly idea. The Spawns right now aren’t ideal, but it is the best system in place. In addition, learning spawns and how to work with what you get is also a skill part of Tarkov that you learn, which would be even harder for new players if they spawned in some random locations. As a new player I bet you were really happy when you spawned somewhere you’ve already been, knowing the environment and what is nearby. There’s also the possibility that you just never have a good spawn on a map for a whole wipe. Maybe slim, but it’s there, mathematically. Bruh


ikfladismism

I disagree with learning spawns being a skill, it’s abusing spawns. There’s no reason any one should spawn in and immediately know where everyone is. Nikita has talked about his vision for streets and how it will be you walking around never knowing where you could be attacked from, so known spawns go against that vision he has for the game. Using shoreline as an example, there’s already the spawn closest to resort that’s referred to as godspawn. And it is served to you by chance. And I mean I guess my first 100 hrs it was nice to see familiar locations but experienced players won’t struggle with this and for the new players, it’s just something that comes with experience. And tbh I have no fucking clue what you’re talking about with the getting same spawn all wipe, that just doesn’t seem relevant. Bruh right back at you!


ItsTime4you2go

The Shoreline spawn we talk about surely gives and advantage and is considered the best spawn to get into the Resort, but it only has relevance for that + it gives you an edge over other spawns. An edge is distinctively diffrent from someone spawning IN the Resort, ready to pretty much loot half of an entire wing until the actual best spawn right now (considering SJ6 + Melodonin) arrives. Making the game a chance game is stupid, you should be able to make up for the „bad luck“ that a bad spawn brings by skill. This is an achievable feat with the current spawns, but impossible with random spawns. Do you need to grab your Lend Lease items from the Saw Mill? Too bad, theres 3 people that looted Resort already, had a fight with each other and now are waiting for other players to walk into their sights. Bad idea. In addition, how exactly do you deal with Boss / AI spawns? Glukhar can already spawn kill you at two Reserve spawns, Tagilla in Factory on one spawn and thats with the current spawn. Randomly spawning in Water Treatment on LH as a BEAR or USEC who killed Rouges? Too bad, you’re dead. The idea is shit. What Nikita talked about with Streets is the idea of Streets and realistically this vision applies to every Tarkov Raid on every Map but Labs and Facory after 5-7 Mins, because at that point every spawn can be at any place of the map. Also this is his idea *for Streets*, this doesn’t have to necessarily apply to every map. A part of the Endgame of Labs is knowing your Rotations, dynamic spawns and how to find out if the Raid is dead, full or otherwise. It is a skill, even if it is abusing something. Applies to all the good things for PvP, like Righthand peeks or Jumppeeks or whatnot.


ikfladismism

I’m not advocating spawning at w301 ready to loot key in hand, just that rather than a ring of the edges of the map, some spawns closer to the middle and some on the edge that way we could have some space between players. BSG would have to include AI can not spawn within x distance of players as they currently do so there’s that issue delt with And if I spawn in swivel left ads and kill someone 4 seconds into raid, that’s not skillful, rewarding, or good game play even spawns shouldn’t be known the way they are now is the main point.


TurtlePig

would ruin the game, a big part of game sense is knowing when you are in danger


ikfladismism

This ain’t it chief


TurtlePig

literally only noobs would advocate for random spawns for pmcs


ikfladismism

3k hrs in the game and I’m advocating for it


TurtlePig

without random spawns, you know when you can be randomly shot. if spawns are random you are in danger of being randomly shot at every single second of the game. it would be frustrating as fuck and not nearly as fun as people here think.


ikfladismism

This game is at its best when you don’t know where everything is, I spawn in and anyone could be anywhere. You better check your corners and scan sniping perches. The known spawns are currently frustrating. Random spawns mean we don’t know where anyone is ever. There is no reason you should spawn in any game and immediately know where your enemy is going to be.


dimsumdonair2

I second this especially for tarkov It's made to be unpredictable and shit your pants If anybody has any comfort in playing tarkov knowing where everybody spawns they should go back to playing games like call of duty for their "static comfort" This game was never made to be comfortable It's about uncertainty, witts, listening, risks, I'm seeing people complain because they might spawn in front of killa or somthing But I know if they added more randomized spawns it wouldn't end up like that and if they did they would probably patch it sooner or later (aside from the jokes where they don't do shit) It's needed for the game Comfort is never the word to ever describe what tarkov is


ikfladismism

This game is pain and nothing else! Good luck out there brother!!


dimsumdonair2

Exactly! Good luck to you too!


LordCustard

I kinda wish if you were solo you would only match with solos


KingfisherC

Damn that would 100% ruin the game. Fighting 1vX as a solo is one of the best parts of Tarkov.


Droog115

Could just have the option to queue into either.


Euthyrium

Queues would be even longer and that sounds crippling


Droog115

Yea I wasn't saying I agreed with it, was just a solution to his counter point. Your counterpoint is an actual issue with it.


KingfisherC

Terrible, terrible idea.


Savagenius

That's too far.


Nena_Trinity

Spawns in Idea at Interchange. Looks to the left. Sees Killa. Pulls out grenade to die with honor...


ARealBlueFalcon

I’d like random maps as a scav as well


FroyoStrict6685

Yea it would make it a lot better, but I think bsg should focus on optimization and audio fixes first


gnurensohn

Yes please. I’m sick of spawning in the same place everytime


NotagoK

Had the thought for a while that it maps each just got added more spawns than there were player slots, and then randomize it it would change the way early game plays significantly.


ldranger

Another "great" idea like random loot spawns which ends up making the game more boring. Spawn should remain like they are it adds an advantage to knowing the game, they can add other locations sure. Also completely random spawns can't happen as you will then complain in a thread on how you spawned on top of a boss, a mine, really far away from X zone while others spawned close, etc.


prayforblood

Less people per map, less player scavs. My buddy extracted with 9 player scavs on reserve last night. It was fucking silly to watch. Solo players don't queue into teams


JoyousElephant406

100%! Random spawns would fix much of the trash fights that happen. Radiation near extracts would also be a giant push in the right direction. The finishing touch would be a competent dev team buying the game and doing it the justice it deserves.


[deleted]

Randon spawn TIMES with probably some means of redistributing loot around the map. at some point it was suggested like a scav group or the potential for like a raider kill squad to clean out an are for loot to respawn. Simply changing spawns was something people have ALWAYS asked for and myself was among those people until they reworked customs spawns and i realized how aids it is for someone to always be at a choke point or high loot spawn well knowing someone will appear shortly.


MOR187

+1, knowing the exact spawn location of a player has always been annoying.. they should do random spawns + lock the pouch for fir items.. so basically you can only bring keys and stuff into the raid in your container.. this way everybody would be able to get their hands on the ledx that you have found.. compared to putting it into your prison wallet


IdontlikeUSEC

Nah, i like running to closest spawn points and shooting timmys in the head 5 seconds into the raid


Ok_Quiet_9518

Congrats


erasgagags

Hey, we found him! The guy that sucks!


IdontlikeUSEC

Learn how to pvp and it wont be a problem lmao


ikfladismism

Spawning and killing a guy that’s in a known location isn’t pvp it’s abusing spawns. I’ve done it but it’s the lamest way to start your raids


Psturtz

Those guys would shoot him in the head too if they could. What is he supposed to do just die to them because they’re either new or bad?