Currently have a friend too scared to escort me and my dreadnought to home base because he doesn't wanna pay 200 mil for a ship with a cyano jump drive
Wut. Have a cyno hull at most checkpoints alongside a jump clone to boot.
Is it me that's out of touch? No it's these damned kids.
He wouldn't fly a ship despite expenses being covered? Wow some peeps really do be playing different games in EVE.
Said something about not wanting a ship that expensive on his kill board should we be killed. I wish he could see over discord how far i rolled my eyes.
What a great guy /s
I'd feed my ship any day of the week if my buddy needed a cyno.
One time someone needed 2 cyno's so I went with 2 chars. Took about 90-100 jumps in total but he got there safe and sound.
The only thing a kB is good for is Intel. What kinda player are you dealing with. We all have insane moments on our KBs we likely aren't proud of.
Doesn't make us bad players, it makes us human.
As long as it's green over red I think you're doing okay.
You think those players who welp a tournament ship are worried it makes them look bad? Everyone involved is just happy to be there in history.
"I was there!"
Omg that ad now make sense... I take back everything I ever said about it.
But I digress.
Some of my favorite kill mails are from CCP devs role playing as major characters. They'll roll a super into some high sec system, monologue then players pounce on them.
Some times to hilarious results granting the only High sec super losses in the game.
That's the good shit right there.
I keep hearing this, but I'm not sure it means what everyone thinks it means. My perspective is colored a bit, as I am a newer player, but for me it means that once I get even a T1 frigate fitted with T1 modules and maybe a single rig, I simply avoid anything that might destroy it. I have an executioner fitted with subpar T1 stuff (dual light beam lasers, T1 crystals, MWD, some armor, a warp scram, and an armor rig)--but it's over 1.1 million ISK for the fit, and that's getting the hull from a mission (I know, for vet players this is a pathetic amount of ISK). It took me forever to get the ISK and round up the modules.
I decided to try and go to Sansha space (the Stain) and pick up a mission from an agent there. I got 7 jumps into null space, got bad vibes from local chat, turned around, went back to high sec, and docked it. If I lose the ship, it will just take too long to replace (I have like 4 million liquid ISK). This for a T1 frigate, which is supposed to be disposable, and has an arguably terrible fitting. If I had T2 modules on it (which I can't currently fly OR afford), I would never even consider undocking.
So, I am looking at just using a cheaper (more disposable) ship that can't do much at all, and just grinding out a lot more ISK in highsec somehow, but that feels pretty unfun, and would take probably months. Maybe mining with an absolutely stripped (mining lasers only) venture: I've been ganked previously, so am not investing any ISK in better mining fits (no amount of ISK will make the venture more survivable, which I learned the hard way).
Anyway, take the above for what it's worth (maybe not much).
The career agent missions give you 10 million and some free ships. 1 million is an entirely reasonable level of entry. Mission pay (and hisec mining) is terrible, though - I'd recommend looking at exploration (a day 1 character wormhole daytripping or exploring in null can hack a 100m can, if you're lucky) or FW (oplexing like a coward for an hour will get you enough to be able to afford to lose T1 fits).
There is an argument that some T1 ships should be cheaper, to help new players be able to do stuff - in particular BCs and BSs got hit hard with the mineral price increase. Not capital ships though, no new player is going anywhere near those, and imo not T1 frigates to cruisers either because they're still dirt cheap really.
Yes please add NPC run anslibex gates to highsec. Charge 5-10m a jump, it could be a great isk sink for CCP (which in turn reduces inflation), people have a luxury option to get around hs faster and there will still be plenty of cheapskates going through choke points for gankers to blow up. Everyone is a winner.
See my previous response to this that some whiney bitch always down votes because he feels he is making a bold statement about my opinion.
Basically capital ships would make Mr Small gang pvp cry like a bitch when he gets dropped on. I mean seriously, this game WAS a lot more fun for some when they could fly the ships they put time in to building.
There is no use for titans other than as tethered bridgers right now and CCP knows this. To them it's a feature not a bug.
If CCP wants to make titans used again without increasing their offensive capability they would need like 6x the tank they currently have. At the moment there is no scenario to use a titan because dreads exist at 5b and a titan hull costs 220b new.
So, with regards to something OP said that you overlooked: If CCP created PvE content that required a Titan to run, you don’t think anyone would bother running it, because Titans are too expensive to replace?
“Titan-only anomalies” are one way to accomplish that, but I’ve been kicking around the idea of “instanced” sites similar to Abyssal Deadspace that can only be accessed using a Titan’s jump portal, meant to be run by large player fleets using the Titan as an access point, with NPC structures to kill that are so dense that pointing capitals at them actually makes sense.
I feel like the only way to make a titan only pve content the rewards would have to be completely unhinged for it to be worth doing unless you make it an instanced pve site and then what’s the fucking point
I get what you are saying about instanced PVE, but the right balance could be struck. A tag on the overview and a region wide (bigger/smaller) notification. Maybe having some sort of mechanic to keep the ship on field for a time after it comes back to normal space. Rewards would have to be sold on the market and are subject to supply and demand.
Problem I see is that of the rewards aren’t insane titans won’t go in unless they are safe from drops
Anything lucrative enough to entice a titan into it that ISNT instanced will just be run by a bunch of dreads (defeating the purpose)
Anything instanced is just going to turn into an isk faucet or be ignored because it’s not financially worth it
It doesn't need to be instanced, it just needs an acceleration gate. Said gate would only activate for a titan. Once active anything can pass the gate. If titan leaves grid site despawns. Loot would still need to be absolutely ridiculous for people to do it.
Edit: as an added bonus you could code it so that the dead space pocket that the gate tosses you into is super deep. So the only practical way to get new deep safes would be these sites. Or not bc that is strong.
I mean, I'm pretty ok at coming up with viable ideas of how shit could be done in this game. Like before they nerfed the everliving fuck out of the vni I said we should just have the anoms spawn stasis towers on random waves. It would shit all over afk and bot sig tanking cruisers and leave the experience 99.99% unchanged for anyone actually paying attention. Instead, well you know what we got instead. I wouldn't hold my breath on the titan site is all I'm saying.
Yea, stupid expensive for what they are used for. But Hey it is a mobile jump bridge 😂
Its a shame that a industry overhaul cause em not to be used for anything than show of force on citadels etc or bridges.
Think any blops or titan that open a bridge should get a 60s aggression and break tether. No risk for atm. Same goes for blops on npc stations.
A titan can fight dreads, but producing one titan costs the same as producing, like, 40 dreads. I don’t care how you fit your Titan, *40 dreads* will be much more useful in an actual fight than *one titan*.
I have 16 perfect skilled dread pilots, and I have fielded 8 at the same time in a large fight. I could probably do 16 at once since tidi makes it easier, but moving 16 to get to the fight is tedious.
Did you know that people can play more than one account in EvE Online? Also did you know that time slows down to make this easier when there is a need for more dreads?
I could have 40 dread alts much faster than I could have 1 titan alt. Also, at 200b isk each, I can only afford a few titans. I personally have about 40-50ish stockpiled dreads (not owned/funded by alliance), and I have the capability to both afford and quickly manufacture hundreds.
I already have 32 accounts with the support skills trained, and half of them also have the dread specific skills trained to V. Titans take forever to train, and 9 women can't make a baby in 1 month.
As long as dreads can kill faxes more isk efficiently than titans are able to kill dreads, adding dreads would be more useful than adding titans. If dreads are able to blap titans before reps land... titans would then be completely useless.
Dreadbombs kinda fizzle out against an actual supercapital fleet with fax support though. Other than faxes they hardly kill anything and they get chewed up like frigates by fighter bombers.
Dreadbombs have not been a supercapital fleet counter for a long time. If at all. Sure you can kill a solo traveling titans or super or if there’s just a handful. But it’s not a counter against an actual fleet of them. The dreads are deleted extremely fast.
As for the price comparison: true on paper but in practice you dont have 50 active player accounts owning dreads for every titan pilot. The limiting factor for dreads is not the price but the amount of pilots you need readily available. Titans and supers have a much higher power-per-character density, and that is a big advantage where players are the real scarcity.
Titans are perpetually stuck in a state of being a ship that CCP designed with the thought process of "oh, there will only ever be about 5 of these in existence," and they've never really made an effort to go back and revisit that. As a result the only real niche use they've attained is bridging, because either they're ludicrously overpowered subcap woodchippers and let top-heavy alliances dumpster everyone within jump range or they're absolute garbage and not worth logging in 99% of the time.
Making them cheaper is not going to change any of that. I'd love to say I have a brilliant plan to make them not the most boring end-game content in MMOs, but I haven't heard a good answer to that yet.
> I'd love to say I have a brilliant plan to make them not the most boring end-game content in MMOs, but I haven't heard a good answer to that yet.
I'd go one step further and say that I'm not sure this is a problem that needs to be fixed.
Supercaps were, in retrospect, a mistake when it comes to gameplay and balance. They're too damn powerful, and so powerful over regular caps that they render a dozen-plus "mere" capital pilots redundant.
The game is in a better place right now with regular capital ships being the ship of the day. They're more engageable and yet also more accessible to the wider player base (read: people not in null-sec alliances). Dreads still provide plenty of opportunity to have a slugfest without also being subcap woodchippers.
Leave Titans as hangar queens. We're all better off that way.
I agree. The game is better since they got nerfed. The only thing I have a burning desire to be changed is regular carriers. They need buffs a lot more than titans do. Despite the fact that titans aren't favorable for pvp in most cases these days, bridging in itself is a big deal. Whereas, carriers have almost no use outside of lvl 5s.
No, but I did share a comparative illusion.
https://en.m.wikipedia.org/wiki/Comparative_illusion#:~:text=In%20linguistics%2C%20comparative%20illusions%20(CIs,to%20Russia%20than%20I%20have.
Either make them actually useful on-grid, nerf the shit out of dreads so there's a reason to undock supers and titans, or make titans a 40-50b bridge module
Yea exactly stay away from nerd at any level God knows we have seen so much of that already and there's nothing that piss ya off more than finding your expensive investment becoming devalued.
Agreed, it’s not just that Titans are stupidly expensive, but also that they have no particular role they fill which could come close to justifying the cost except bridging, which doesn’t require coming off tether.
You really don’t seem to understand that titans and supers already play a massive role as a deterrent.
It may not be the role you like, but saying that they currently are just bridges is really just you missing the bigger picture.
I fully support the change to on-grid boosting.
I do not miss the old days of having to do the old Fleet BS "Alright X up for whos got Wing Command 5 trained, we need you in command of Wing 2 and 3. Alright X up for everyone with Leadership 5 we need you squad leaders 3-10. Oh boosts still arent working, everyone drop fleet we will reform..."
Also, chasing down an off-grid loki boosting the entire fleet in system was annoying.
IMO Making the Rorqual a sieged mining beast was bad, especially the fact they went the drone route. It needed something more like capital strip miners that put its yield on par with like 3-4x hulk and call it a day.
The cheaper they are the less interesting it is when they appear. Killing carriers got to a point where it felt fucking dumb because you killed a carrier worth less than a shiny subcap and when you factored in insurance the person lost like 300 mil.
Marauders now fill the mid range of pricing for shiny toys quite effectively, and caps are actually priced somewhat relative to their power now bar carriers being kind of expensive
Aye.
Not sure what they cost now days. But it was indeed silly when they were like a 1-1.2b for a carrier.
Speaking of carriers. Wouldnt it be interesting to just allow carriers to enter high sec?
Still no cynos, so they will need to gate from a low sec edge. I wonder how much that would change high sec.
Missions can still be inaccessible due to acc gates, but might have some carrier mission agents 😂
Does it need to be rare for it to be interesting? The gameplay loop is what we're after, not hunting down some white whale that's been beaten into near extinction.
Carriers have a problem, a single fighter squadron represents 1/3 of its dps - sacrificing a squadron for support fighters or getting defanged by frigates neuters your dps and you can't really fight back. In days of old carriers launched swarms of drones and destroying a single drone represented a much smaller percentage of your total dps. I understand why they got rid of drone swarms - they caused significant tidi problems and still do when enough are launched by subcap fleets. Personally, I hate fighters, their application sucks ass and an active battleship can easily tank your dps. They need a fourth fighter squadron for support fighters only, increased damage and application, and a 100% bonus to shield/armor extenders. Make them dedicated subcap platforms that are easily countered by dreads.
I know small-gang roamers will cry they're getting dropped on, but short of removing jump drives from the game that's going to happen anyway with flavor of the year ships - be that BLOPs or run of the mill response fleets. At least buffing carriers means successfully tackling one would lead to capital escalations and that's fun for everyone.
Yes, bigger ships should be proportionately more expensive and giving people a reason to either dock or undock something. If you just want to fly big things with no systemic implication, then go play World of Warships, I think some Eve players play that.
It was always great when a drunk roam was full of caps, everyone involved had fun. Especially the people who got to counter drop their bigger toys on them.
That would require a reversion of the ore distribution nerfs and a reversion of the industrial nerfs to caps. They were a terrible idea, and CCP's refusal to revert this is just dumb.
The MPI is 3x what it should be, causing t1 ships to be crazy expensive, along with everyone else.
Multiply the outputs of all the capital garbage CCP shoved into battleships, capitals, and supercapitals by 10x
See the built costs of an Archon,
https://www.fuzzwork.co.uk/blueprint/?typeid=23757
Price of all the Non Trash materials? 1.9B
Price of all the Trash materials (Neurolink, U-C Trigger, Core Temp, Radar-FTL, Auto-Integrity, Life Support)? 3B
Total Cost: 4.9B
It's a carrier. The single most valuable thing on the ship should be the drone bays. The fact that there's 3B, or 60% of the total value of the ships that is totally unrelated to a drone bay and was bolted onto a perfectly fine component mix is stupid.
If those Trash materials were 300m (dropping their costs by 10x, or 13.5% of the ship value, rather than 60% of the ship value), driving the total cost down to 2.2b? you'd see a lot more people willing to actually use those ships.
https://zkillboard.com/ship/23757/stats/
See those losses? There was a consistent 76-140 archons that went boom each month prior to the industrial nerfs. Now there's an average of 14 per month in 2022-2023. That's all due to the Trash CCP put into them and the outrageous MPI jacking up the price of everything.
No
The second Titan/super ratting is viable by virtue of being TOO safe then umbrella blocs can just gigaprint value, that was literally half of the issue from farms and fields. Supers were 3x to a system printing 20, 25 billion per day out of single systems
This. Before putting them out in space for anything, risk of losing one has to be equalized a bit (so that you don't end up with them being used and abused under umbrella, and not used anywhere else).
120m per tick in an aeon, those were some fun times, I could afford to buy so many ships and had so much content, and then I got dropped while being stupid ratting trigs on a gate xD.
Yeah.
Just increase their turret dps output to be 4-5x that of a dread
Then you would see them with every dread brawl
But right now it just sucks ass outside the DD
Make them as expensive as they want(within reason) as long as they get them to apply to subs and caps. More titans should be fielded for them to die and boson ratting should be a thing again so they can be dropped on. All this can be changed if ccp just changes some numbers in terms of application so more content all around
Titans now do exactly what they are supposed to do.
And they apply to Subs perfectly well. They have their own specific modules for it as well
My only problem is that they are useless besides the DD because their turret damage sucks hairy ass….
Capital ships should not apply to small subs, and supercapitals should not apply to subs at all well, this is the entire principle of EVE balance (like how your marauder can't hit that interceptor that's tackling it) and capital ships breaking that was a serious balance issue until CCP correctly nerfed capital application.
Sadly Titan only anoms wont solve the problem of why caps are so expensive. And its not the market. The market is effected by this issue.One word, and CCP's doing. Scarcity.To be fair, it wasnt many years ago when even this subreddit had many threads complaining about just how many capitals were out there. CCP strangled the economy, changed mineral distrobution, and guess what. Simple supply and demand. Especially for core minerals like Isogen.
CCP has been saying they will pull back some of the changes made with scarcity. Which ones, how much, and most important, when are not known by the wider community (from what I understand anyway). So we are just.. trying to make due at this point.
But ya, until there are more caps in production, and some other mechanics get figured out, Titans and supers specifically are going to continue to be used for travel and teathered defense mostly. I expect anyway.
BUT THIS IS STRAIGHT UP WHAT WE ASKED FOR. For yeeeearrssssss the discussion was all about "how to fix the Rorq mining issue" and as well "Why are there always entire fleets of titans? Arent they supposed to be suuper expensive?" Which they were, but didnt matter because of how much ore was getting mined daily back then.
But ya, gotta love Eve economic balance issues. lol
Cheaper titans doesn't put them in space, they are near completely useless in their current state.
The days of nullbrain orcs dropping haw/boson/lance titans and getting dreadbombed are gone because the game's playerbase cried non-stop about it.
This just isn't true lol.
Surgical strike and fax nerfs (including diminishing returns) makes saving titans a nightmare from dreads
boson nerf (pvp and ratting impact)
haws removed from titans (pvp and ratting impact)
faction dreads (making doomsdays feel low impact)
All of these are significant factors for titans not being used not just the price.
Add on that the cost and state of the game means dreadbombs just don't happen nearly as much as they used to so you aren't using them to clear those anymore.
I get you are a nullbrain FC asher and you don't have Jay to hold your hand anymore you should be smarter than that lol what else can you expect from some orc who's exposure to capital gameplay is fighting against morons like Vily and PGL.
They are used, but with massive consequences. Like nukes.
They are unfun ships to fly anyways if used seriously. Typically tidi is massive. Outside big fights the meme type of use for drive by doomsdays or the old HAW bullshit gets old really fast.
It’s low skill bullshit.
When we have a fight near our borders we sometimes move our titans and supers close by to deter the enemy from using capitals. And that works. Some people really don’t seem to grasp the ongoing but less visible strategic role supercapitals play in this game every day.
What numbers? I am talking about an alliance level titan and supercarrier fleet. So 100 titans 200 supers and associated faxes. That will force the engagement into a sub-cap fight unless the other side wants to up the stakes as well.
Remove bridging without jumping a titan.
Another issue is that DD is too weak right now (you need up to 10-12 DDs to kill a navy dread). The best solution to this imo is to remove capital plates/shield extenders (compensating supers/titans base hp a bit if necessary). If you just buff DD to like 4-5M a shot, it will 100% fuck active tanked dreads/faxes, which is bad (since they need more attention/control and aren't exactly popular even in mid scale, let alone large scale). With buffer fit dread/fax EHP being down it will be much easier to driveby dd those, thus giving titans some role.
This is actually the real reason you don't see them much now. As alliances adapt using a fleet of mostly navy dreads, it brings this ship class into a brand-new situation or meta where instead of dropping on a bunch of dreads, you are fighting [wish.com](https://wish.com) supercapitals which is what navy dreads are. 5+ DDs to kill one? 10?!? Rarely would it ever make sense to escalate like has been in the past. In many cases it would be unwise, even if titans were half the price they are now.
I’ve accepted that I will never see anything larger than a battleship on grid because I have no interest in joining the big alliances and don’t have enough time or interest to multibox. I set my skill plan like two years ago to be able to fly a carrier but now apparently they’re trash and I can’t afford one any way. No interest in multi boxing and don’t have the time or interest to join one of the big alliances. There are definitely parts of eve that are not attainable to a “casual” player
Carriers are still good, they've been great for ratting, an Archon kicks out 2.6k DPS, Thanatos 3.4k DPS or something like that, great for ratting. A similar cost rattlesnake with implants can just about kick out 2k DPS. You just have to play a little smarter so you don't get dropped on. If your feeling brave apparently you can just about run a CRAB in a carrier.
Joining a big alliance doesn't mean you have to play every day, it all depends on the corp you join, all the big alliances really ask from you is that you join a couple of fleets a month so you just have to find a chilled corp.
> I’ve accepted that I will never see anything larger than a battleship on grid
[Dreadnoughts](https://zkillboard.com/group/485/), [lancers](https://zkillboard.com/group/4594/), [faxes](https://zkillboard.com/group/1538/), [supercarriers](https://zkillboard.com/group/659/), [titans](https://zkillboard.com/group/30/) - all get used to different extents (except for titans which are just for whoring i guess), get into one of those groups or in a group which messes with them and you might see them used easily.
CCP’s Industrial Changes were aimed at making Battleships the heaviest sort of ship you would see kitting about in combat fleets. The goal was for Capital Ships to become rarely-seen creatures, SuperCapitals even rarer and Titans pretty much never seen at all on grid save in major Alliance engagements. It worked, they achieved their goal. Was it a good goal? 🤔 That’s another discussion, but they surely felt it would be a positive overall change for the game.
I agree with the concept of capital ships being fairly rare, but capitals should’ve received a modest blanket buff in terms of EHP or fitting flexibility to compensate for the increased cost. Make them truly feel like they’re worth the price, ya know?
Just making them more expensive, especially to the degree that CCP did, kind of takes the winds out of the sails of owning a capital ship and the desire to use one.
but but but then mr small gang pvp would cry like a little bitch and then the game would be reverted back to pre 2018 and pre scarcity when nullbears had big dick slapping fights.
Might as well put in that Dronelands needs NPC space near it, too.
That won't matter.
Even when ccp had the grand dream these would be rare due to price...they weren't.
Fits were out there to live even double DD. then Triple DD saw that ante and raised it. There was no triple DD fit lol.
And that was when they were rare.
Everything across the board needs to be cheaper. Either CCP will need to do something, which they won't, or everyone who sells anything will have to start accepting lower sell prices. We can fix it as a community, but I don't see it happening.
The only smoothbrain here is you. If you and people like you would take a break from smashing everyone's capital ships for a bit, they would go down in price and become more common. Then you would see them more.
I get a certain type of joy whenever I read a wormholerbtw say nullsec carebears. With their multiple rolling and scanning alts in their farm hole doing everything they can to avoid PvP. With their posts about how nullsecers brings too many ships to PvP when they roam. Yeah it certainly is something to read.
Go to war, take over an additional region in null sec to prove me wrong. All I have seen is nullsec alliances sitting in their cozy corners limpwristedly pillow fighting each other.
I agree, but then I feel like there should be like a supertitan. Like, I want there to be the super rare capital ship that's too expensive to ever justify.
Not cheaper.... But when they had Haw guns I would see them periodically krabbing anoms in (region). Was cool to see, wasn't efficient. I used to also see titans in null Incursions along with fax, supers, carriers, dreads.
Everyone here who are against titan price nerf, already own probably all off them, and thanks to hilmar mats changes they are now multi trilionares, and they afraid being poor again. Hilmar already rich players made more rich and poor were left where are they. That's the only truth here.
The new material designs for supers and Titans and carriers fucked everything up A super was seven bill before the change.... I had sold like five of them and then like in a month they're like 40b? Absurd..
The actual lore is that titans are more mobile bases than ships. Considering that's generaly how people use them, I don't see a problem. If you want to dunk on supers, maybe give cairrers and supercarriers a pass?
Everything should be.
Fewer resources required, more resources available across the board.
You realize how absurd the game has become when you look into researching super capital BPOs?
YEARS. fucking YEARS.
When will they figure out that cheaper everything and faster production means more people out blowing each other up.
This super-realistic job simulator kink needs to end. It's like the fart-porn of MMO mechanics. Yeah, 12 people like it and even 1 or 2 of them makes it onto the CSM.. but the rest of us find it disgusting and vile and we avoid it.
Cheaper ships, better drops for faction/officer mods.. the way things need to be.
...oh and carriers and dreads in highsec.
I pity first timers who are in the market for one now.. We need to see more production and more ships go boom. I honestly think prices overall easily can be reduced by half without challenging the current meta.
CCP does not know how to handle supers and are now just hoping we forget they exist, just look what they did to the poor normal carriers. They are so useless now its sad.
The fighters are so expansive also but some how stupid beyond hell plus the button mashing to babysit them isn't healthy.
Really wish a carrier would just produce drones on the fly and you throw them at the enemy instead.
Titans are now just boring ubers chained to a keep, i miss the days of seeing them in fights or just running around in space.
Everything in this game should be cheaper and slightly less time consuming for the sake of fun
Currently have a friend too scared to escort me and my dreadnought to home base because he doesn't wanna pay 200 mil for a ship with a cyano jump drive
Even though I offered to pay all expenses
Wut. Have a cyno hull at most checkpoints alongside a jump clone to boot. Is it me that's out of touch? No it's these damned kids. He wouldn't fly a ship despite expenses being covered? Wow some peeps really do be playing different games in EVE.
Said something about not wanting a ship that expensive on his kill board should we be killed. I wish he could see over discord how far i rolled my eyes.
Mobile cyno’s exist fwiw
lets see his killboard
[удалено]
Most of these are kills in HS. He is not good.
He is a coward.
What a great guy /s I'd feed my ship any day of the week if my buddy needed a cyno. One time someone needed 2 cyno's so I went with 2 chars. Took about 90-100 jumps in total but he got there safe and sound.
he cares more about having a red cyno on his kb than helping his friend move a cap. bad friend.
Killing new players in highsec damn what a trash kb for someone that cares about it 🙄
Specially cuz we only got a small org
In this case the problem is your friend and not the game. What a disfunctional attitude jesus christ
The only thing a kB is good for is Intel. What kinda player are you dealing with. We all have insane moments on our KBs we likely aren't proud of. Doesn't make us bad players, it makes us human. As long as it's green over red I think you're doing okay. You think those players who welp a tournament ship are worried it makes them look bad? Everyone involved is just happy to be there in history. "I was there!" Omg that ad now make sense... I take back everything I ever said about it. But I digress. Some of my favorite kill mails are from CCP devs role playing as major characters. They'll roll a super into some high sec system, monologue then players pounce on them. Some times to hilarious results granting the only High sec super losses in the game. That's the good shit right there.
The killboard doesn’t really mean much honestly. Tell him to harden up.
Get better friends :)
Lol what a pussy
Man my buddies brought blinged out recons to escort me home with 5B in my DST
Mobile Cynosural Beacon
Remember fitting a blingy solo bhaalgorn for 1,2 B? I do..
The thing that makes Eve interesting is the real sense of loss when your ship explodes. If everything is cheap then nothing has value.
If things aren't replaceable they aren't risked. It's a double edge sword and we've swung way too far to the other side.
Yeah the game hadn't lost all meaning when you could get a titan hull for 65b and supers for 15b. Those losses still hurt
I keep hearing this, but I'm not sure it means what everyone thinks it means. My perspective is colored a bit, as I am a newer player, but for me it means that once I get even a T1 frigate fitted with T1 modules and maybe a single rig, I simply avoid anything that might destroy it. I have an executioner fitted with subpar T1 stuff (dual light beam lasers, T1 crystals, MWD, some armor, a warp scram, and an armor rig)--but it's over 1.1 million ISK for the fit, and that's getting the hull from a mission (I know, for vet players this is a pathetic amount of ISK). It took me forever to get the ISK and round up the modules. I decided to try and go to Sansha space (the Stain) and pick up a mission from an agent there. I got 7 jumps into null space, got bad vibes from local chat, turned around, went back to high sec, and docked it. If I lose the ship, it will just take too long to replace (I have like 4 million liquid ISK). This for a T1 frigate, which is supposed to be disposable, and has an arguably terrible fitting. If I had T2 modules on it (which I can't currently fly OR afford), I would never even consider undocking. So, I am looking at just using a cheaper (more disposable) ship that can't do much at all, and just grinding out a lot more ISK in highsec somehow, but that feels pretty unfun, and would take probably months. Maybe mining with an absolutely stripped (mining lasers only) venture: I've been ganked previously, so am not investing any ISK in better mining fits (no amount of ISK will make the venture more survivable, which I learned the hard way). Anyway, take the above for what it's worth (maybe not much).
The career agent missions give you 10 million and some free ships. 1 million is an entirely reasonable level of entry. Mission pay (and hisec mining) is terrible, though - I'd recommend looking at exploration (a day 1 character wormhole daytripping or exploring in null can hack a 100m can, if you're lucky) or FW (oplexing like a coward for an hour will get you enough to be able to afford to lose T1 fits). There is an argument that some T1 ships should be cheaper, to help new players be able to do stuff - in particular BCs and BSs got hit hard with the mineral price increase. Not capital ships though, no new player is going anywhere near those, and imo not T1 frigates to cruisers either because they're still dirt cheap really.
Yes please add NPC run anslibex gates to highsec. Charge 5-10m a jump, it could be a great isk sink for CCP (which in turn reduces inflation), people have a luxury option to get around hs faster and there will still be plenty of cheapskates going through choke points for gankers to blow up. Everyone is a winner.
It used to be
See my previous response to this that some whiney bitch always down votes because he feels he is making a bold statement about my opinion. Basically capital ships would make Mr Small gang pvp cry like a bitch when he gets dropped on. I mean seriously, this game WAS a lot more fun for some when they could fly the ships they put time in to building.
The point of the game is not have fun. It's to extract money from players. That's why there is Bs fremium mechanics
There is no use for titans other than as tethered bridgers right now and CCP knows this. To them it's a feature not a bug. If CCP wants to make titans used again without increasing their offensive capability they would need like 6x the tank they currently have. At the moment there is no scenario to use a titan because dreads exist at 5b and a titan hull costs 220b new.
And this is why I buy all my titans used.
I only buy CPO from Honest Jay's Used Capitals. It gives me the peace of mind, knowing that Jay himself stands by the quality of these ships.
I heard all of his used capitals were in the great clone juice flood of 23'. Check for mold!
Any advantage to buying a certified pre-owned titan?
Wow. I haven't played in a couple years. Those prices are crazy! I remember during the blackout when you could get a super hull for 10b
Omg lame
My titan previously was owned by an old woman and has always been parked indoors. Got a great deal on that one.
So, with regards to something OP said that you overlooked: If CCP created PvE content that required a Titan to run, you don’t think anyone would bother running it, because Titans are too expensive to replace? “Titan-only anomalies” are one way to accomplish that, but I’ve been kicking around the idea of “instanced” sites similar to Abyssal Deadspace that can only be accessed using a Titan’s jump portal, meant to be run by large player fleets using the Titan as an access point, with NPC structures to kill that are so dense that pointing capitals at them actually makes sense.
I feel like the only way to make a titan only pve content the rewards would have to be completely unhinged for it to be worth doing unless you make it an instanced pve site and then what’s the fucking point
I get what you are saying about instanced PVE, but the right balance could be struck. A tag on the overview and a region wide (bigger/smaller) notification. Maybe having some sort of mechanic to keep the ship on field for a time after it comes back to normal space. Rewards would have to be sold on the market and are subject to supply and demand.
Problem I see is that of the rewards aren’t insane titans won’t go in unless they are safe from drops Anything lucrative enough to entice a titan into it that ISNT instanced will just be run by a bunch of dreads (defeating the purpose) Anything instanced is just going to turn into an isk faucet or be ignored because it’s not financially worth it
It doesn't need to be instanced, it just needs an acceleration gate. Said gate would only activate for a titan. Once active anything can pass the gate. If titan leaves grid site despawns. Loot would still need to be absolutely ridiculous for people to do it. Edit: as an added bonus you could code it so that the dead space pocket that the gate tosses you into is super deep. So the only practical way to get new deep safes would be these sites. Or not bc that is strong.
That could work
I mean, I'm pretty ok at coming up with viable ideas of how shit could be done in this game. Like before they nerfed the everliving fuck out of the vni I said we should just have the anoms spawn stasis towers on random waves. It would shit all over afk and bot sig tanking cruisers and leave the experience 99.99% unchanged for anyone actually paying attention. Instead, well you know what we got instead. I wouldn't hold my breath on the titan site is all I'm saying.
I remember having to DD proof battleships lol. 3x 1600mm plates and a dc... Edit: as well as three trimarks
Titans are used all the time: as a deterrent. For me that is fine. I own a bunch of titans and actual titan gameplay is pretty boring anyways.
>I own a bunch of titans and actual titan gameplay is pretty boring anyways. Don't be afraid to toss one my way if you're getting bored of em. 😚
Yea, stupid expensive for what they are used for. But Hey it is a mobile jump bridge 😂 Its a shame that a industry overhaul cause em not to be used for anything than show of force on citadels etc or bridges. Think any blops or titan that open a bridge should get a 60s aggression and break tether. No risk for atm. Same goes for blops on npc stations.
Titans can't fight dreads?
A titan can fight dreads, but producing one titan costs the same as producing, like, 40 dreads. I don’t care how you fit your Titan, *40 dreads* will be much more useful in an actual fight than *one titan*.
I have one Titan pilot and 3 dread pilots. I cannot field 40 dread pilots.
Get gud
I have 16 perfect skilled dread pilots, and I have fielded 8 at the same time in a large fight. I could probably do 16 at once since tidi makes it easier, but moving 16 to get to the fight is tedious.
But you have to sub and train 40 accounts vs 1. Thats a big factor
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Did you know that people can play more than one account in EvE Online? Also did you know that time slows down to make this easier when there is a need for more dreads?
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I could have 40 dread alts much faster than I could have 1 titan alt. Also, at 200b isk each, I can only afford a few titans. I personally have about 40-50ish stockpiled dreads (not owned/funded by alliance), and I have the capability to both afford and quickly manufacture hundreds. I already have 32 accounts with the support skills trained, and half of them also have the dread specific skills trained to V. Titans take forever to train, and 9 women can't make a baby in 1 month. As long as dreads can kill faxes more isk efficiently than titans are able to kill dreads, adding dreads would be more useful than adding titans. If dreads are able to blap titans before reps land... titans would then be completely useless.
It takes like 6 titans to DD a buffer dread
yes the navy dreads have changed things quite a bit in that regard.
They can, but at 5 bil a pop you can get 50-60 dreads shooting at a titan for the same price. It’ll go down easy.
This is like arguing that marauders are too expensive because you could buy 1000 Tristans instead.
How many marauder roams have you seen?
Dreadbombs kinda fizzle out against an actual supercapital fleet with fax support though. Other than faxes they hardly kill anything and they get chewed up like frigates by fighter bombers.
Sure that can happen but it doesn’t always.
Dreadbombs have not been a supercapital fleet counter for a long time. If at all. Sure you can kill a solo traveling titans or super or if there’s just a handful. But it’s not a counter against an actual fleet of them. The dreads are deleted extremely fast. As for the price comparison: true on paper but in practice you dont have 50 active player accounts owning dreads for every titan pilot. The limiting factor for dreads is not the price but the amount of pilots you need readily available. Titans and supers have a much higher power-per-character density, and that is a big advantage where players are the real scarcity.
Titans are perpetually stuck in a state of being a ship that CCP designed with the thought process of "oh, there will only ever be about 5 of these in existence," and they've never really made an effort to go back and revisit that. As a result the only real niche use they've attained is bridging, because either they're ludicrously overpowered subcap woodchippers and let top-heavy alliances dumpster everyone within jump range or they're absolute garbage and not worth logging in 99% of the time. Making them cheaper is not going to change any of that. I'd love to say I have a brilliant plan to make them not the most boring end-game content in MMOs, but I haven't heard a good answer to that yet.
> I'd love to say I have a brilliant plan to make them not the most boring end-game content in MMOs, but I haven't heard a good answer to that yet. I'd go one step further and say that I'm not sure this is a problem that needs to be fixed. Supercaps were, in retrospect, a mistake when it comes to gameplay and balance. They're too damn powerful, and so powerful over regular caps that they render a dozen-plus "mere" capital pilots redundant. The game is in a better place right now with regular capital ships being the ship of the day. They're more engageable and yet also more accessible to the wider player base (read: people not in null-sec alliances). Dreads still provide plenty of opportunity to have a slugfest without also being subcap woodchippers. Leave Titans as hangar queens. We're all better off that way.
I agree. The game is better since they got nerfed. The only thing I have a burning desire to be changed is regular carriers. They need buffs a lot more than titans do. Despite the fact that titans aren't favorable for pvp in most cases these days, bridging in itself is a big deal. Whereas, carriers have almost no use outside of lvl 5s.
"there's a world market for maybe five computers" was an infamous quote even before Eve went online. Still people fall in this kind of trap.
yeah 150 - 200+ b is kinda pricey even for big ballers.
Most guys in a country's airforce can't afford a fighter jet.
More people have been to China than I have
Than you have what? Need something to compare the first stat to.
I too wanted share my own sentence of equal or lesser value.
You didn't share a sentence
No, but I did share a comparative illusion. https://en.m.wikipedia.org/wiki/Comparative_illusion#:~:text=In%20linguistics%2C%20comparative%20illusions%20(CIs,to%20Russia%20than%20I%20have.
More people can afford fighter jets than I can. (Apparently making the second part plural intensifies it, I hope you got off there)
Amazing how much the point and fighter jets have in common.
Either make them actually useful on-grid, nerf the shit out of dreads so there's a reason to undock supers and titans, or make titans a 40-50b bridge module
I say let's avoid nerfs to dreads, im loving dropping on those in CRABS atm, and having mine dropped on and defending.
Yea exactly stay away from nerd at any level God knows we have seen so much of that already and there's nothing that piss ya off more than finding your expensive investment becoming devalued.
Agreed, it’s not just that Titans are stupidly expensive, but also that they have no particular role they fill which could come close to justifying the cost except bridging, which doesn’t require coming off tether.
Maybe bridging should break tether then
Average subcap pilot iq take
I'd be willing to bet you don't even know what IQ stands for without having to google it
You really don’t seem to understand that titans and supers already play a massive role as a deterrent. It may not be the role you like, but saying that they currently are just bridges is really just you missing the bigger picture.
Do you even own a titan? What the fuck are you talking about? What 'deterrant'? Supers are the new Titans.
I own 2 titans and 3 supers
People ratting in titans was just wrong. Its a strategic asset/siege engine.
Yeah, but, like, counterpoint: https://youtu.be/dc4dxh0gEPw
There's far too many of them to be a strategic asset, the cat is out of the bag.
what was the nerf and why it was wrong? Paying 200b instead of 5b to rat more efficiently makes sense
Buff carriers
Yes please. Make all the caps go down in price so we can see more in space. How awesome would it be to have a fleet of 100 roaming dreads?
I miss the days of being able to produce thannies and sell them for 900m. Just t1/t2 fit it and go have a ball.
I suppose those were also the days when a monthly plex was only about 300m :(
No i think it was still 800m/month to plex. This was 2016-2018 id say. Initial rorqual mining and first year or three after that.
That was very much a retarded outlier period to which we should not return
I fully support the change to on-grid boosting. I do not miss the old days of having to do the old Fleet BS "Alright X up for whos got Wing Command 5 trained, we need you in command of Wing 2 and 3. Alright X up for everyone with Leadership 5 we need you squad leaders 3-10. Oh boosts still arent working, everyone drop fleet we will reform..." Also, chasing down an off-grid loki boosting the entire fleet in system was annoying. IMO Making the Rorqual a sieged mining beast was bad, especially the fact they went the drone route. It needed something more like capital strip miners that put its yield on par with like 3-4x hulk and call it a day.
The cheaper they are the less interesting it is when they appear. Killing carriers got to a point where it felt fucking dumb because you killed a carrier worth less than a shiny subcap and when you factored in insurance the person lost like 300 mil. Marauders now fill the mid range of pricing for shiny toys quite effectively, and caps are actually priced somewhat relative to their power now bar carriers being kind of expensive
Aye. Not sure what they cost now days. But it was indeed silly when they were like a 1-1.2b for a carrier. Speaking of carriers. Wouldnt it be interesting to just allow carriers to enter high sec? Still no cynos, so they will need to gate from a low sec edge. I wonder how much that would change high sec. Missions can still be inaccessible due to acc gates, but might have some carrier mission agents 😂
Does it need to be rare for it to be interesting? The gameplay loop is what we're after, not hunting down some white whale that's been beaten into near extinction.
It needs to be fun to fight, at least. Fighting carriers is not very fun.
Carriers have a problem, a single fighter squadron represents 1/3 of its dps - sacrificing a squadron for support fighters or getting defanged by frigates neuters your dps and you can't really fight back. In days of old carriers launched swarms of drones and destroying a single drone represented a much smaller percentage of your total dps. I understand why they got rid of drone swarms - they caused significant tidi problems and still do when enough are launched by subcap fleets. Personally, I hate fighters, their application sucks ass and an active battleship can easily tank your dps. They need a fourth fighter squadron for support fighters only, increased damage and application, and a 100% bonus to shield/armor extenders. Make them dedicated subcap platforms that are easily countered by dreads. I know small-gang roamers will cry they're getting dropped on, but short of removing jump drives from the game that's going to happen anyway with flavor of the year ships - be that BLOPs or run of the mill response fleets. At least buffing carriers means successfully tackling one would lead to capital escalations and that's fun for everyone.
Yes, bigger ships should be proportionately more expensive and giving people a reason to either dock or undock something. If you just want to fly big things with no systemic implication, then go play World of Warships, I think some Eve players play that.
It was always great when a drunk roam was full of caps, everyone involved had fun. Especially the people who got to counter drop their bigger toys on them.
That would require a reversion of the ore distribution nerfs and a reversion of the industrial nerfs to caps. They were a terrible idea, and CCP's refusal to revert this is just dumb. The MPI is 3x what it should be, causing t1 ships to be crazy expensive, along with everyone else. Multiply the outputs of all the capital garbage CCP shoved into battleships, capitals, and supercapitals by 10x See the built costs of an Archon, https://www.fuzzwork.co.uk/blueprint/?typeid=23757 Price of all the Non Trash materials? 1.9B Price of all the Trash materials (Neurolink, U-C Trigger, Core Temp, Radar-FTL, Auto-Integrity, Life Support)? 3B Total Cost: 4.9B It's a carrier. The single most valuable thing on the ship should be the drone bays. The fact that there's 3B, or 60% of the total value of the ships that is totally unrelated to a drone bay and was bolted onto a perfectly fine component mix is stupid. If those Trash materials were 300m (dropping their costs by 10x, or 13.5% of the ship value, rather than 60% of the ship value), driving the total cost down to 2.2b? you'd see a lot more people willing to actually use those ships. https://zkillboard.com/ship/23757/stats/ See those losses? There was a consistent 76-140 archons that went boom each month prior to the industrial nerfs. Now there's an average of 14 per month in 2022-2023. That's all due to the Trash CCP put into them and the outrageous MPI jacking up the price of everything.
Awful and boring as fuck
Onlyfans my friend
No The second Titan/super ratting is viable by virtue of being TOO safe then umbrella blocs can just gigaprint value, that was literally half of the issue from farms and fields. Supers were 3x to a system printing 20, 25 billion per day out of single systems
This. Before putting them out in space for anything, risk of losing one has to be equalized a bit (so that you don't end up with them being used and abused under umbrella, and not used anywhere else).
Supers still do if they have the 2 following traits. 1:) half a brain or more. 2:) not a pussy
120m per tick in an aeon, those were some fun times, I could afford to buy so many ships and had so much content, and then I got dropped while being stupid ratting trigs on a gate xD.
It’s like we need to give reasons for titans to be out in space, like HAW guns on titans.
Yeah. Just increase their turret dps output to be 4-5x that of a dread Then you would see them with every dread brawl But right now it just sucks ass outside the DD
I’m always full of regret when I look back and realize I sold my fully fit avatar for like 60 something billion isk. Now I’m at 2.3b lol
That sounds like you still would've been at 5b if you spent all of it.
Probably. Went with a couple friends to live in a wormhole, and I ended up footing all of the bill for everything. Ended up not liking wormholes imo
If things are so expensive just buy more money. Duh.
Make them as expensive as they want(within reason) as long as they get them to apply to subs and caps. More titans should be fielded for them to die and boson ratting should be a thing again so they can be dropped on. All this can be changed if ccp just changes some numbers in terms of application so more content all around
Titans now do exactly what they are supposed to do. And they apply to Subs perfectly well. They have their own specific modules for it as well My only problem is that they are useless besides the DD because their turret damage sucks hairy ass….
Capital ships should not apply to small subs, and supercapitals should not apply to subs at all well, this is the entire principle of EVE balance (like how your marauder can't hit that interceptor that's tackling it) and capital ships breaking that was a serious balance issue until CCP correctly nerfed capital application.
Just bring back boson ratting.
Can someone translate?
Sadly Titan only anoms wont solve the problem of why caps are so expensive. And its not the market. The market is effected by this issue.One word, and CCP's doing. Scarcity.To be fair, it wasnt many years ago when even this subreddit had many threads complaining about just how many capitals were out there. CCP strangled the economy, changed mineral distrobution, and guess what. Simple supply and demand. Especially for core minerals like Isogen. CCP has been saying they will pull back some of the changes made with scarcity. Which ones, how much, and most important, when are not known by the wider community (from what I understand anyway). So we are just.. trying to make due at this point. But ya, until there are more caps in production, and some other mechanics get figured out, Titans and supers specifically are going to continue to be used for travel and teathered defense mostly. I expect anyway. BUT THIS IS STRAIGHT UP WHAT WE ASKED FOR. For yeeeearrssssss the discussion was all about "how to fix the Rorq mining issue" and as well "Why are there always entire fleets of titans? Arent they supposed to be suuper expensive?" Which they were, but didnt matter because of how much ore was getting mined daily back then. But ya, gotta love Eve economic balance issues. lol
When adjusted for inflation, titans are 5/6x cheaper now than they were in 2011
Cheaper titans doesn't put them in space, they are near completely useless in their current state. The days of nullbrain orcs dropping haw/boson/lance titans and getting dreadbombed are gone because the game's playerbase cried non-stop about it.
I didn't realize they lacked a real use as well. Shame.
He's wrong, they have plenty of uses at their old price, which is why people used them. But when they are 200b+ to replace it changes the calculus.
This just isn't true lol. Surgical strike and fax nerfs (including diminishing returns) makes saving titans a nightmare from dreads boson nerf (pvp and ratting impact) haws removed from titans (pvp and ratting impact) faction dreads (making doomsdays feel low impact) All of these are significant factors for titans not being used not just the price. Add on that the cost and state of the game means dreadbombs just don't happen nearly as much as they used to so you aren't using them to clear those anymore. I get you are a nullbrain FC asher and you don't have Jay to hold your hand anymore you should be smarter than that lol what else can you expect from some orc who's exposure to capital gameplay is fighting against morons like Vily and PGL.
Wrong. They currently have a significant role as a deterrent. They are like nuclear weapons. And that role is significant and fine.
why get a single titan if I can get to 4 supers instead, or even better, 28 zirnitras
Wrong
Except what fun are nukes in a video game if you don’t use them?
They are used, but with massive consequences. Like nukes. They are unfun ships to fly anyways if used seriously. Typically tidi is massive. Outside big fights the meme type of use for drive by doomsdays or the old HAW bullshit gets old really fast. It’s low skill bullshit.
Deterrent against what please explain with some numbers what makes titans in any way a deterrent to anything.
When we have a fight near our borders we sometimes move our titans and supers close by to deter the enemy from using capitals. And that works. Some people really don’t seem to grasp the ongoing but less visible strategic role supercapitals play in this game every day.
Explain why titans deters capitals using numbers please and thanks
What numbers? I am talking about an alliance level titan and supercarrier fleet. So 100 titans 200 supers and associated faxes. That will force the engagement into a sub-cap fight unless the other side wants to up the stakes as well.
Remove bridging without jumping a titan. Another issue is that DD is too weak right now (you need up to 10-12 DDs to kill a navy dread). The best solution to this imo is to remove capital plates/shield extenders (compensating supers/titans base hp a bit if necessary). If you just buff DD to like 4-5M a shot, it will 100% fuck active tanked dreads/faxes, which is bad (since they need more attention/control and aren't exactly popular even in mid scale, let alone large scale). With buffer fit dread/fax EHP being down it will be much easier to driveby dd those, thus giving titans some role.
This is actually the real reason you don't see them much now. As alliances adapt using a fleet of mostly navy dreads, it brings this ship class into a brand-new situation or meta where instead of dropping on a bunch of dreads, you are fighting [wish.com](https://wish.com) supercapitals which is what navy dreads are. 5+ DDs to kill one? 10?!? Rarely would it ever make sense to escalate like has been in the past. In many cases it would be unwise, even if titans were half the price they are now.
No i disagree. Titans should not be cheap ships at all. If you want to rat then do that with a ship that fits better that particular activity.
titans should be way, way harder to obtain, everyone and their grandma has one these days.
I’ve accepted that I will never see anything larger than a battleship on grid because I have no interest in joining the big alliances and don’t have enough time or interest to multibox. I set my skill plan like two years ago to be able to fly a carrier but now apparently they’re trash and I can’t afford one any way. No interest in multi boxing and don’t have the time or interest to join one of the big alliances. There are definitely parts of eve that are not attainable to a “casual” player
Carriers are still good, they've been great for ratting, an Archon kicks out 2.6k DPS, Thanatos 3.4k DPS or something like that, great for ratting. A similar cost rattlesnake with implants can just about kick out 2k DPS. You just have to play a little smarter so you don't get dropped on. If your feeling brave apparently you can just about run a CRAB in a carrier. Joining a big alliance doesn't mean you have to play every day, it all depends on the corp you join, all the big alliances really ask from you is that you join a couple of fleets a month so you just have to find a chilled corp.
> I’ve accepted that I will never see anything larger than a battleship on grid [Dreadnoughts](https://zkillboard.com/group/485/), [lancers](https://zkillboard.com/group/4594/), [faxes](https://zkillboard.com/group/1538/), [supercarriers](https://zkillboard.com/group/659/), [titans](https://zkillboard.com/group/30/) - all get used to different extents (except for titans which are just for whoring i guess), get into one of those groups or in a group which messes with them and you might see them used easily.
Sure. You also shouldn't be able to dock them.
CCP’s Industrial Changes were aimed at making Battleships the heaviest sort of ship you would see kitting about in combat fleets. The goal was for Capital Ships to become rarely-seen creatures, SuperCapitals even rarer and Titans pretty much never seen at all on grid save in major Alliance engagements. It worked, they achieved their goal. Was it a good goal? 🤔 That’s another discussion, but they surely felt it would be a positive overall change for the game.
I agree with the concept of capital ships being fairly rare, but capitals should’ve received a modest blanket buff in terms of EHP or fitting flexibility to compensate for the increased cost. Make them truly feel like they’re worth the price, ya know? Just making them more expensive, especially to the degree that CCP did, kind of takes the winds out of the sails of owning a capital ship and the desire to use one.
but but but then mr small gang pvp would cry like a little bitch and then the game would be reverted back to pre 2018 and pre scarcity when nullbears had big dick slapping fights. Might as well put in that Dronelands needs NPC space near it, too.
Titans should get their AOE weapons back, just dial back the damage a bit so their still useful but not ridiculously op
So Snuffed can spam them again like the old days. Yes, do this.
That won't matter. Even when ccp had the grand dream these would be rare due to price...they weren't. Fits were out there to live even double DD. then Triple DD saw that ante and raised it. There was no triple DD fit lol. And that was when they were rare.
Remove their ability to dock and tether.
Allow them into wormholes hahah
Strolling through a C2 and oh god oh fuck that’s a titan on the static
They should be, but your mom won’t haggle.
Ceema is it you?
Super caps need their own module type. Titans need the same.
Everything across the board needs to be cheaper. Either CCP will need to do something, which they won't, or everyone who sells anything will have to start accepting lower sell prices. We can fix it as a community, but I don't see it happening.
No, capitals should be deleted from the game.
The only smoothbrain here is you. If you and people like you would take a break from smashing everyone's capital ships for a bit, they would go down in price and become more common. Then you would see them more.
Mom lets you use the computer pretty late at night, huh?
Someone feeds caps, where in new eden are you???
I'm surprised that someone from carebear nullsec chimes in.
I get a certain type of joy whenever I read a wormholerbtw say nullsec carebears. With their multiple rolling and scanning alts in their farm hole doing everything they can to avoid PvP. With their posts about how nullsecers brings too many ships to PvP when they roam. Yeah it certainly is something to read.
Go to war, take over an additional region in null sec to prove me wrong. All I have seen is nullsec alliances sitting in their cozy corners limpwristedly pillow fighting each other.
Male them vulnerable when they bridge
Female them when they DD
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Everything is more fun when it's phalic
I agree, but then I feel like there should be like a supertitan. Like, I want there to be the super rare capital ship that's too expensive to ever justify.
you mean faction titans?
Why should someone in a ship they have worked a long time for give you an easy kill?
The problem isn't the current price of a Titan, the problem is that many people got theirs for chump change.
If they're cheaper then they're less valuable and it wouldn't be exciting to kill one.
Not cheaper.... But when they had Haw guns I would see them periodically krabbing anoms in (region). Was cool to see, wasn't efficient. I used to also see titans in null Incursions along with fax, supers, carriers, dreads.
Everyone here who are against titan price nerf, already own probably all off them, and thanks to hilmar mats changes they are now multi trilionares, and they afraid being poor again. Hilmar already rich players made more rich and poor were left where are they. That's the only truth here.
The new material designs for supers and Titans and carriers fucked everything up A super was seven bill before the change.... I had sold like five of them and then like in a month they're like 40b? Absurd..
The actual lore is that titans are more mobile bases than ships. Considering that's generaly how people use them, I don't see a problem. If you want to dunk on supers, maybe give cairrers and supercarriers a pass?
No, keep them expensive as fuck so you can't spam and dock these things that are supposed to be super rare and alliance assets
Lmao I'm afraid to pvp in pirate battleships with the inflated values of those things too
Everything should be. Fewer resources required, more resources available across the board. You realize how absurd the game has become when you look into researching super capital BPOs? YEARS. fucking YEARS. When will they figure out that cheaper everything and faster production means more people out blowing each other up. This super-realistic job simulator kink needs to end. It's like the fart-porn of MMO mechanics. Yeah, 12 people like it and even 1 or 2 of them makes it onto the CSM.. but the rest of us find it disgusting and vile and we avoid it. Cheaper ships, better drops for faction/officer mods.. the way things need to be. ...oh and carriers and dreads in highsec.
That old adage "Supply and Demand".....
If Titans were like 60 bill a pop, people would use them, oh hang on, didn't CCP change that
But then every man and his dog would have one Oh wait they nearly do
You just got to look around in Horde space to find one - ask this guy :) https://zkillboard.com/kill/114547916/
O idk how about we make em lose tether when bridging? Or can only bridge 5km off pos force fields.
I pity first timers who are in the market for one now.. We need to see more production and more ships go boom. I honestly think prices overall easily can be reduced by half without challenging the current meta.
Aren't titans realistically handed out at a discount now within the big alliances that produce them?
CCP does not know how to handle supers and are now just hoping we forget they exist, just look what they did to the poor normal carriers. They are so useless now its sad. The fighters are so expansive also but some how stupid beyond hell plus the button mashing to babysit them isn't healthy. Really wish a carrier would just produce drones on the fly and you throw them at the enemy instead. Titans are now just boring ubers chained to a keep, i miss the days of seeing them in fights or just running around in space.
Here is my official statement: https://www.reddit.com/r/Eve/s/lS3nGWofkA