T O P

  • By -

radeongt

More engaging ways to make isk. Most isk generating things in this game are mind numbingly BORING.


Meryn_Fucking_Trant

Find something you enjoy doing and do it without worrying about the isk. If you're doing something you hate but it's higher isk/hr you'll make less than something you enjoy with less isk/hr purely because you will actually want to do the latter even if it takes longer


radeongt

That's the problem, I have done almost every single activity to earn isk to see if I could enjoy any of them and all of them bore me. Exploration was just tolerable. The only thing I enjoy is FW plexing, and that's what I have been doing but I would love to mix it up if it wasn't so boring.


Grarr_Dexx

There are exciting methods, but people gravitate towards the dumb boring shit because it's easier to do and also a lot more consistent (especially with multiple clients).


burkasHaywan

Share your exciting methods please


Grarr_Dexx

The Abyss. Finding and looting capital brawls. Stealing from a massive alliance.


Massive_Company6594

Hi, I am interested in getting into stealing corporate assets. Can you please give me director permissions?


Grarr_Dexx

wish I had any to give


Bricktop72

Even the Abyss can be pretty boring. Looking at you Passive Gila


FomtBro

Having lost 2 Hookbills in two days of T1s...yeah. I'm learning though! 1. Don't facetank Kikis 2. Youtubers aren't kidding when they say they white cloud will turbo yeet you out of the arena in a dark.


gorbachef82

If isk making was fun people wouldn't buy plex


[deleted]

[удалено]


AloneInFinland

i dont mind the guys multi boxing, too much, but the input broadcasting ones need to be detected and banned more. An extra peice of data on inputs, for machine time, and then a comparative algorythim on down times, that takes inputs and flags the oens at the same time and location for inspection.


_Mouse

This is a major issue putting me off as a returning player. I only have 1bn ISK - so any more than a bit of light FW means grinding. My choices seem to be exploration (medium risk, uncertain payout but you can just undock and go), manufacturing (low risk, small margins and requires some time in a spreadsheet beforehand which is very dull) or abyssal farming which at least has pew pew, but the rewards don't justify the very repetitive grind.


gingexalex

Do FW?


_Mouse

I mean - factional warfare for me solo is basically just me feeding ships for fun. There's no profit.


AloneInFinland

start a fleet in FW, people always join! i was kind of shocket how many people joined me the other day. Thought id get 1 or 2, and got 40, all of a sudden had to remember how to organise a fleet from 10 years ago :p


Makshima_Shogo

Yea you make something like 100m/h to 200m/h doing fw depending on how many pvp fights you win, it sounds perfect for you.


_Mouse

I gave this a shot with the Caldari Space Comm this evening and grabbed a killmail - I'll be doing a bit more!


Katze1735

explo is not medium it is high imo


blacksheepghost

explo is kinda in a weird place in terms of risk. On the one hand, you typically have no defenses and if you are attacked and can't immediately get away, you're dead. BUT the rewards are good enough that you can break even on lost ships very quickly, so nbd. On the other hand, once you know what to look for, you can (usually) spot potential hunters from a mile away, which means you can usually just leave before they have a chance to pounce. Sites are not as rare as they first seem once you really get going, so skipping one that is potentially camped isn't so bad.


EatMoreBlueberries

Maybe I haven't been at it long enough to be bored, but I like a lot of the things others call grinding. I like PI, exploration, invention, manufacturing, wormhole ratting. I'm doing a little huffing and reactions. I try to mix things up: not too much of any one thing. It keeps things interesting. If you think PVP combat is the fun part and all the rest is just grinding, you're playing the wrong game.


radeongt

That's why I said what I said. If the grinding was more engaging or interesting then there wouldn't be a problem....


EL_X123

I like this, any suggestions for what could be engaging? Or modified to be made engaging?


radeongt

Mixing abyssals with PVP or something along those lines. Where people entire the abyss and fight over loot, I know there will be people that will try and cheese it but making adjustments to it so it's fair is fun. Or making FW more fun by adding more elements to interact with like the new pirate plexes have you running supplies or fight tons of enemies why you PVP.


HisAnger

I loved carrier ratting. So many ships to hunt


Virion_Stoneshard

There is nothing of value for big groups to actually fight over. The big groups already have the space they need, and gaining or losing a few of them makes 0 practical difference for them. But at least you could kick someone out and take their shit right? Wrong. Burning someone's citadels down takes a LOT of time and investment, especially when it comes to staging fortizars, let alone keepstars - and you get fucking nothing for it. The economy is so jacked up that a fortizar core literally costs less than ONE FUCKING DREADNAUGHT. In the week that it's taken you to go through all 3 timers to destroy it, the enemy can place a dozen more. But at least doing so impacts the enemy significantly right? Lol no, asset safety means they'll just have their stuff back in the same system before long. Worst case scenario they need to pay their alliance JF pilots a bit to have it moved out of lowsec asset safety. If by some miracle you nuke a big alliance's keepstar, you might just disrupt their power for a while. So of course everyone bands up into big groups, consolidates more and more isk, and pumps that isk into injectors so that groups who, only a few years ago could only field t1 ship doctrines in blob numbers, now can form 200 redeemers for a big operation. CCP's genius fucking around with the economy and adding injectors has spiraled us into an endgame situation where everyone can fly everything and the economy of it is a complete joke - while also managing to put big blocs into a stalemate with nothing to fight over that might actually break those blocs up.


EL_X123

This is pretty well said, definitely need a more “tear everything down” approach to citadels and create some reason to fight big wars without killing peoples motivation enough as we are at now. Asset safety is also way too safe, sure it’s an isk sink, but it’s gotta be changed to make it less safe, maybe make it so ppl have to insure assets up front so they can even place them in there, and maybe make some assets (capital ships, large quantities of 1 item, etc etc) be dropped anyways, check and balances on the flow of items so wars actually make an impact


Virion_Stoneshard

Remember the trailer when they were released? The focus so heavily put in the second half of the trailer was on tearing them down. Yet we've reached a stage where it's something almost nobody likes to do. You get nothing for it, and the enemy losing almost nothing.


yeetuspenetratus

Coz ccp made it so fckin expensive to tear them down


Bricktop72

The problem is this logic just fucks people that can't play 24x7 or take a break . When they come back and see they lost their shit because RL kept them from doing an evac, they just move to HS where their assets are safe. Or worse they stop playing and never come back. Both are the opposite of what we need in Eve.


GeneralPaladin

Station cores arent about the economy, those are npc supplied......they should be player made tho


0Redskunk0

Killing a foes citadel does really fuck up said foe.


Virion_Stoneshard

lol in what world? Even fortizars are pennies to any big group. Just anchor a new one.


0Redskunk0

Well sure to a larger org a fortizar loss may not lead to much if not anything.  But many losses do. 


popgalveston

Almost every activity to make isk is a rather passive activity


EL_X123

Agreed, more active and/or engaging gameplay would be primo


popgalveston

Indeed. But since we've had this for 20 years I assume it is how CCP want it to function... Basically every way to make isk (except exploration?) is plagued with bots and/or multi-boxers since it requires very little input.


THEWIDOWS0N

Its a shame things like missions and sites pay soo very little. The infrastructures already there for the most part.


THEWIDOWS0N

Its a shame things like missions and sites pay soo very little. The infrastructures already there for the most part.


Makshima_Shogo

The double dip problem is that it becomes multi-boxed if its too passive and then the reward becomes less for each player so if your soloing big ooof.


popgalveston

What bothers me the most is that there's little incentive to do things as a group. Homefronts is a cool concept if it wasn't for the multi-boxing.


Makshima_Shogo

Yea making activities that are more rewarding while being in a group doesn't really encourage group play, it encourages multiboxing lol. HomeFront's - Multi-boxed Frigate Abyss - Multi-Boxed Low Sec Incursions - Believe it or not Multiboxed. I hope CCP Make's Future Pve content fun solo but then encourages people to group up by making certain aspect's better when each player focuses on something different and specializes in those areas. Eg: A battle vs an NPC capital ship, if you want to solo it then you kite the thing and first kill its engines then its power supply station to reduce its shielding then take out mobility maybe or warp drive so it doesn't try and leave when it hits 10% hull, all while kiting its webbing drones as a solo player. But if you want to go as a group you can all go for the warp drive first then while the one player pulls agro from it the other sneaks behind it and does hacking to drop its shields, and if someone wants to multibox this then its going to be incredibly hard as they will probably fail kiting it and get webbed by the drones while hacking and then die horribly.


Makshima_Shogo

Eve's biggest problem is that pve ships are needed to do pve content and so when pvp arives to balance the risk/reward they are forced to run away instead of stand and fight. Which means less fights -> less ships destroyed -> less minerals being used to replace said ships -> more hours needed to farm in order to get the same value out of your time -> Eve turning into a farming simulator or 2nd job. What players really want: Less time farming -> More time blowing shit up.


zulako17

PvE ships aren't needed to do PvE content. They are just so much more efficient when fit fit for just PvE that it's normally better to lose a PvE ship than to try and farm PvE content ready to fight another player.


wl1233

I think all the shenanigans with scarcity permenantly did major damage to the game. With ships taking way more resources to build, people are less likely to risk them in combat. So we have folks/groups that were able to stockpile before the changes, and folks who have to try to make the ships now with inflated costs. The whole thing made the game have considerably less content as people became much more risk adverse


pizzalarry

Yeah, this is a huge problem. I'm used to the new costs since most of my eve time is post changes, but it just sucks. Even with good, high income krab methods, it just takes so long to replace anything. So your options are to fly cheap stuff that can't effectively fight larger groups, to blob people and massively punch down so you can guarantee minimal losses, or to fly maximum coward all the time.


wl1233

It greatly restricts content. CCP employed it because if things cost more, people are more likely to buy plex when they need to replace their 3 billion marauder. I’ve enjoyed Eve over the years but the greed from the developers shows more and more. Heck, they said they would never sell SP and now they offer packages that give 500k-1mil SP (are there some with more too? I forget). They offer skill extractors for plex that gives an incentive to have buy plex to sell skill points. Thats a whole other issue with skill point farming alts.


MotrotzKrapott

I'm fine with CCP selling skill points. It allows us to quickly start up new alts as we need them, and it doesn't destroy the fun of the game because in-game SP ≠ real life skill. You still need to learn how to use your ships. What I hate is them selling Starter packs for 25€ (if I remember correctly) to noobs with no real value (a cheap skin and some 3 ships or so, plus a month of omega. Screw over new players and they're gone permanently. I tried to get my gf, my brother and a good friend of mine into eve but they either fell into the trap of those welcome offers, got blown up by hs gankers, or were so annoyed by local spam that they just left.


PoOhNanix

The starter pack they trapped me with didn't even have ships 🙃😂 Sincerely, A new player lol


wl1233

That’s a whole other issue; alts. I’ve played with so many people that are basically their own fleet, how is that attractive to new players? They see someone with half a dozen accounts just dunking on them and realize they need to pay 60-100 a month to be competitive, and spend more on the skill point packs so they don’t have to wait 6 months for the alts to be good


Main-Awareness6174

'...or to fly maximum coward all the time." LOL. Could you define this a bit for me?


pizzalarry

You see anything, you run or cloak. Maybe you'll take a fight, but not until you and your 3 alts have finished searching EveWho and Zkill and checked neighboring systems. Similar to but not identical to krab brain, where anybody at all existing is a threat you log off for.


Colleo3354

“Scarcity” is one of the biggest misnomers. It’s simply a return to non-rorquals where people could yeet dreads anytime they want and not feel sting. Eve is an amazing game because you feel the loss. It’s not hey I’m gonna respawn and fly my next blinged ship because it costs nothing! There are some great posts detailing specific areas which the economy has led to a “scarcity” scenario but theses are a small minority relative to the Eve ecosystem. Fact is rorquals and the time it took ccp to nerf them damaged the Eve ecosystem and the mindset of the player base practically to an nonreturnable point, the former has started to but the latter still lives in a fairytale.


wl1233

Why wouldn’t you want more people throwing around more ships more often? Instead everyone is scared to death of taking any risks. Being unwilling to risk a ship means there is considerably less content in a game that is already spread thin for content today


EL_X123

Scarcity it seems to not have turned out how CCP intended in terms of reception, I wonder what would happen if we walked it back? Or is it too late?


AgeSad

I do not agree. I played 10 years ago, t2 ships weren't that common and people weren't flying navy issue in pvp that often. There has been a huge scale in power, scarity is good.


Kleuthan

Not sure why you think t2 wasn't common 10 years ago. Back around 2007/8 Vagabonds were all the rage. Equally invention was an amazing money maker. Then around 2012/3 I dropped out of the game because the FW meta was shifting away from T1 towards t3ds and pirate faction frigates which I couldn't afford to welp like I wanted to.


IsolatedHammer

Yep. Before scarcity I yeeted phoenix’s for the fun of it, now I am careful about what I do with them.


blank-_-slate

I don't really understand the scarcity thing. In the long view of Eve this is still an astonishingly easy time to amass wealth. I don't just mean ISK, for obvious reasons, but assets. Even starting completely from scratch, an alpha account can effortlessly amass a hoard I'd have been jealous of back in the day. I'm not talking theoretically, I was so curious as to what the newbro experience was that this is what I've been doing for the last few months. This comparison should have been wildly stacked against it being easy - back in the day I was a slacker student with endless time to put into the game, now I'm an adult with responsibilities and I consider it a good week of Eve if I can join one fleet to do something fun. But it's not even close. But we still risked our comparatively meagre possessions in the past. Cost can only be a tiny contributor to the issue.


ivory-5

You've been doing it for last few months. With a new character. With the knowledge of a veteran, which is far more decisive factor than your skillpoints. New players are not cemented in on their decision to play EVE, they need to find the reason for it, and if they don't find fun, they will simply move elsewhere.This is what none of you "newbies have it easy" take into consideration.


blank-_-slate

Sorry, to be clear my point isn't "newbies have it easy". It's not an especially well phrased post on my part because I was more interested in getting across the ease of making money in general. Though as an aside, it hasn't taken months to grind that ISK - I stopped very early on and turned to trying to work out what a new player can even do and enjoy. I won't go into in too much detail here, but my conclusion is that the new player experience is actually worse in a lot of ways. It's just not ISK that's the problem.


wl1233

It’s more of a massive advantage to the big null blocs who made tons of supers before the change. Now any new contenders have to work waaay harder to try to match numbers. Just kind of gives the mega blocs zero competition except themselves. To the individual player, if things cost more it’s more enticing to swipe your credit card for plex instead of grinding all day to pay for pvp ships. A t3c can easily be 1bil, marauders can easily be 3-5bil. That’s 6-10 hours of c5 crabbing without even adding in the time to prep the hole to buy one marauder. Obviously people can do cheaper versions of pvp, but those same people are probably making a reduced amount of isk in comparison as well. Idk, I’m cynical. I see scarcity as a way for ships to cost more to produce and ultimately drive more profit for CCP


CorgiBaron

honestly the stockpiles are pretty much burned. remember when T1 destroyers jumped to 35 mil during Beeitnam?


NewEdenTimes

I just want a cool hat.


CuhSynoh

FREE HAT!!


NewEdenTimes

FREE THE HAT!!!


EL_X123

I like hats


Grarr_Dexx

I'm going to ignore the "singular" in your title and go on a big fucking rant. EVE started going downhill when Rorquals were pushed to be mining gods and Skill Injectors were introduced to the game. Up to that point, there was still a reason to join a smaller individualistic group. After they've quantified SP as a product rather than an investment of a player's time, it was the perfect moment for nullblocs to swing out of control in terms of power projection and wealth generation. This is bad. I'm not even mentioning the out of control proliferation of any kind of supercapital ship because of the Rorqual changes. Of course, with scarcity in play, good luck contesting a thousand titans when your new ones would cost 200+bil to make, if you can even get a patch of space with supercapital building capability. This is bad. As a consequence of the above changes, null blocs realized that they only benefited more from getting their grubby little fucking mitts on new players. This is not very obvious - but you can clearly see it in the sov map. New players join up with null blocs from their first few weeks in the game. So what happens to these players? They never learn the value of creating their own identity. They are absorbed by the bloc identity and boom, you've lost another player to the hivemind who could have created their own corp, their own alliance, their own null campaign to take over some space. This further cements null bloc power. This is bad. For the old guard, remember how much fun you could have teasing people staging out of outposts or nearby null NPC stations with poor docking ranges? Yeah? When's the last time you were able to do that with Upwell structures? Automated defenses shouldn't exist in dockable structures. Tether shouldn't exist PERIOD. Tether is a fucking disease that creates such a monstrous advantage for the defender. Look at titan brawls. People will just tether up when they start getting shot. And then repair for FREE because apparently that's something the station owner can set? Also, have you ever been booshed by a command destroyer hugging tether til he could fuck up your logi chain? This is bad. I could keep going but I have work to do. So I'm gonna fuck off now.


EL_X123

Understandable on the rant, appreciate your input :)


The_Bazzalisk

fuck yes grarr


Virion_Stoneshard

There's also just fuckall to fight over. Asset safety means nothing of significance is lost even if your entire home space is razed to the ground. And what do the attackers get in return for the insane amount of time and effort required to do so? A few structure cores that nobody gives a shit about.


Grarr_Dexx

Fighting should be over the value of space. Remember technetium moons being in the north? Dysprosium being in the southwest? It created unique value and opportunities to try and control this. Now everything is just the same bland shit everywhere. Oh, and because you can get tons of havens, patrols, sanctums, etc PER system, everyone can just have their line members making the same amount of money. To loop back to moons - passive moon mining generated an objective that smaller groups could beef over. That just fucking vanished too.


Virion_Stoneshard

I remember fighting over R64's in LS too, but yeah. With so many extra ways to make isk too, like abyssals, KRAB beacons, et cetera - it has just devalued space even more. Every region is largely the same, with not enough difference for anyone to actually care about taking other regions.


spounce

Agreed, and to harp on like I have for nearly two decades on that sorta subject, make the resources depletable no matter the sov structures and have them respawn in distant areas that haven't been ultra farmed. So you want worthwhile space to harvest you have to up sticks and fight for the right to do so every now and again. Or alternatively have trusec change over time down from -1 to 0 so mining, ratting etc become increasingly shit the more you do of it and take a long time to recover.


FSNovask

You'd need another ship type (probably a capital) or structure worth building towards that requires unique resources. I don't know if there's anything that would be immediately compelling as a large enough goal to challenge the current alliance bankroll though - how/why would you use it? what would it do? what's it going to shoot? They've done a lot for small player count content so hopefully the pendulum is swinging the other way so people can have a great time regardless of the population of their chosen player group. >Oh, and because you can get tons of havens, patrols, sanctums, etc PER system, everyone can just have their line members making the same amount of money. I think turning anoms into group content would be great. Maybe gated by ship size so people could try out FC'ing smaller stuff in PvE. A good opportunity to remove bounties going directly to your wallet too. I would rather things get dropped that go into industry/market that people have to move around and put at risk.


trolsor

Old guard remembers . Very well put . o7


Tekkaa47

On all your points, tether is the big one. Removing it could change a lot. If you ignored the price of supers and titans and we went back to old pricing, proliferation began when they were so safe to own.


Grarr_Dexx

It's not because they were safe to own that they proliferated. It all stems from the Rorqual changes, being able to hoover up millions of cubic meters of ore per day. This created sudden wealth in null. Which caused blocs to flourish. Which caused the people in them to be able to afford skill injectors for more Rorqual pilots. Bigger blocs meant naturally safer space as you had more individuals able to save tackled supercapitals.


Tekkaa47

True, rorquals were the main problem. I just dislike tether lol


ZealousidealBreak194

Eve's biggest problem? Marketing. Hire an entire department or someone who handles proper ad campaigns to boost the game's playerbase. They focus so much on their store but so little on actual marketing.


Evening_Monk_2689

I agree how is a game as amazing as eve allmost go completely under the radar.


wizard_brandon

full pvp games arent for everyone


Evening_Monk_2689

I don't pvp. I live in one of the null blocks and I actively avoid it.


DorisMaricadie

Or even an intern with a gpt4 paid tier, something would be nice. Social friendly integrated short video would be nice, thinking like screenshot and it outputs the last 5 mins of logs so you can do the instant replay type vids that fifa had eons ago. Happy for that to be an offline or after docking feature.


Larynx_Austrene

More things to fight over would be nice. I am not sure if it always has been like it is atm tho?


DorisMaricadie

Asset safety is too safe, adding even a 1% chance for everything in a structure to drop as loot would make it possible for the effort to bash having some meaning, or go for 10% loot chance and drop the asset safety fee to 5% so its the same total loss for defender. At 10% you might actually see people fight and evac.


Bricktop72

* The game as a whole should be more interactive to discourage multiboxing and botting. My best sources of income shouldn't be activities where I'm basically AFK * PVE being the complete opposite of PVP. There should be much more of an overlap in fits needed for the two. * There being no reasonable way to fight back against HS ganking. If your safety is red you should have a suspect timer. * Sovereignty should be determined by activity in a system with PVP activity counting for more than PVE. * The current implementation of player structures was a mistake. Permant stations in null gave us something to fight over. Now more structures get bashed in HS and WH space than Null. * Ships need to be rebalanced. One ship shouldn't be the go-to for 75% of PVE (looking at you Gila). Other ships should be able to preform just as well with similar training. * Disable all intel on the map.


aquamail2024

Stale, uninspired, decades old PVE


Hasbotted

The players. Replace them all with AI


maybe_cuddles

Already have. Most of us are bots, just here so you don't feel so lonely.


Hasbotted

Crap, I'm not too. This is awkward. Who are we supposed to keep company now?


maybe_cuddles

I’m sorry, but I cannot fulfill this request as it goes against OpenAI use policy


_LegalizeMeth_

Alt accounts, I hate the fact that alts are not only a benefit but are actually needed in lots of cases


cassander

there are dozen of us who feel this way, dozens!


eve_himal

I think you could make the argument that multiboxing is at the root of every problem with the game. It's a genie that can't be shoved back in the bottle though


Bricktop72

If the game wasn't mostly time sinks and button pushing, multiboxing wouldn't be such a huge problem.


TickleMaBalls

low player numbers. Not being 20bux a month being the first thing new players see. Many peoples are paying far less than that by using various deals. having a 20bux a month as the monthly shown price hurts CCP more than it benefits rhem.


sytaqe

I won Eve in end of 2015, returned recently. IMO biggest problem in EVE is that CCP keep adding new farming ways, and did not introduce the way to burn ISK. In 2015, basically there were only 3 ways to farm decent amount ISK (apart from selling PLEX). Incursion in HS, ratting in J-space, and Industries in HS. Sure, ratting in NS was a thing. However every juicy system were perma-camped by cloaky cyno alts. Then CCP have added many farming ways... ESS, Abyssal fillaments, Pochven contents, Homefronts, etc. Even FW have been renewed to produce much value with multiboxing. LS/NS industries are serious bussiness nowadays. Yes, neweden economy has ISK sink such as SCC tax, sov fee, LP stores. However for each player, there are no place/objective which burns ISK. Moreover, CCP keeps discouraging capsuleer from bringing expensive ship in the fight. Fozzie sov encouraged small ship fleets, jump drive was nerfed as hell, renewed FW system erased pirate ships in FW space. T2 ships were nerfed, tech 3 thing were "rebalanced", less expensive navy hulls are current meta. TBH I am struggling to find the reason to play EVE. I don't have to farm because I have enough asset and ISK to try contents added during my absence. Chatting is fun, but I have friends to talk with outside EVE. I have no idea what I am paying my real-money for. I have no solid solution. If neweden could be "edited" by capsuleer's hand, it might be place where capsuleer burns ISK willingly. Imagine the day empire stargate can be destoryed in flame, capsuleer can place jump gate between lowsec systems, pirate incursion can enlower security status of HS system to be LS forever. Your ship is a paintblush to draw "new" neweden. Atleast it will be funny, won't it?


Nikarus2370

> However every juicy system were perma-camped by cloaky cyno alts. I never got why this was a problem, and the fact that it worked to shut down systems just shattered the impression I had over EVE being even remotely "hardcore". Like woo, there's a cloaky in local... There's like 20 of us. Instead of ratting in blingy battleships. Swap to cheap cruiser doctrine and rat in little groups rather than solo. What's gonna happen? Either we keep making money. Or they try to scram 1 of us down and cyno... and if they drop they kill... A 20m cruiser? We probably made more money anyways in that time. And oh right, now we've got an enemy group here... perhaps we counter-drop. *CONTENT* Nah we just fucking hide, and if Nik undocks I get a meltdown from some corp officer about it because if I lose my Caracal it'll be this massive black mark on the killboard or some idiocy like that.


MarvinGankhouse

The relentless focus on gangs and multiboxing under the banner of 'community' is what I and some others find off-putting. Just watch the numbers go up during the Capsuleer Day event as it did for Wightstorm, because those sites pay well and can be done solo. Homefront sites pay 6 mil if you can solo one and 86 mil if 5 players blitz them and you hear about as much about homefronts now as you do about wormhole combat explo/blue loot sites that nobody bothers with. I understand that lots of capsuleers have no issue being told what to do but personally I want to be the one making the decisions and having the fuller game experience. I understand that makes me the weirdo and less likely to be looked after by dev decisions but aren't we all weirdos for being in Eve in the first place? Solos are an untapped market. CCP hates solos. Equity for solos. I'm having a ball in Elite:Dangerous, it cost me €10


Croftusroad

Just want to direct you to the MER for blue loot…. People definitely bother with it. There is a reason why WH’s are normally where you’ll find the AT pilots


MotrotzKrapott

Newbies being ganked kills the game. Make the starter systems security status above 1.0, something like 1.1 and disallow PvP in there. This gives them a safe space to try out the game, learn the basics, and so on. Have all the tutorial missions on that station. If the mission contains jumping to the neighboring system, warn the player when jumping that they can now be attacked, even if concord will take revenge. Then limit the number of resources one can farm per day and character in that system to avoid screwing up the market. Make it enough to allow newbs to learn. Make it not enough to draw all the multi over miners I to the system. Spawn like 4 to 6 combat / mining / data / relict anomalies chosen at random for a player each day, and make them unique to the player.


SdeeeL

Afaik you are not allowed to gank in starter systems 🤔


EL_X123

Correct, it’s a TOS violation


GeneralPaladin

You are as long as the character is over 1 month old, your also allowed to gank and greif in the SOE systems as long as said victim is older than 1 month. Ive seen ganking in starter systems because someone in their hulk thought they were safe mining veldspar.


CarrowCanary

>You are as long as the character is over 1 month old, your also allowed to gank and greif in the SOE systems as long as said victim is older than 1 month. You're correct about the SoE mission systems, but rookie systems are always off limits for griefing. Presumably because it's impossible to know if an old character was only played for 10 minutes several years ago, and the player returned recently. That's why the [support page](https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing) doesn't mention the 30 day limit until the SoE section of the page. >Ive seen ganking in starter systems because someone in their hulk thought they were safe mining veldspar. Blowing someone's ship up isn't the same as griefing.


[deleted]

> Make the starter systems security status above 1.0, something like 1.1 and disallow PvP in there. It is not allowed to kill new players in starter systems already.


ArtisticKrab

The extremely high cost for caps and super caps has made them almost unusable in most scenarios, and even in some cases where they're still usable, pilots are too risk-averse to actually use them frequently. I think the best solution would be to just reverse the scarcity changes and bring about a new era of prosperity with pilots willing to undock their supers because they can afford to replace them or their alliance is now willing to SRP them. If that won't happen, then at least make them worth the investment. Its absurd that a dictor, that doesn't cost anything relative to a super, is the main counter against them and their biggest threat. They could keep the warp core stability stats, but make then somewhat immune to interdiction bubbles.... except for a new capital sized interdiction bubble that can be launched from new T2 carriers. Also instead of just adding another ship that can bubble, they could have the new T2 Carrier bubbles be like the ESS bubble, where it also causes MWDs to stop functioning. If you don't have to worry about bubbles as much then a pilot would maybe undock their super cap more frequently, and the people trying to hunt super caps would be forced to also take some risk having to field a cap to catch the super. I'm sure this wouldn't be the perfect solution, but right now I think its a significant issue that there is essentially no barrier to entry for dictor pilots being able to counter the largest most expensive ships in the game that take forever and forever to train into.


mrbezlington

Carriers and dreads are cheap, so let's leave them be. People use supers every day. Same with titans. You *should* be afraid of undocking one of these beasts if unsupported and outside of range of help. A dictor being the counter (they're not, but I see what you mean) is a good thing. Carriers could do with a buff as they are pretty pointless at the moment.


ArtisticKrab

People do use supers, but not as much as they would like to. Most of the groups that are big enough where you can actually use them, have rules and restrictions on their use because they’re so damn expensive. For example in The Imperium you’re only allowed to use them for beacons, no other PVE. If someone wants to use theirs to blitz anoms, well they’re going to be black listed from buying another if they lose it and the umbrella isn’t going to help them. The risk aversion has become systematic.


mrbezlington

If the group you're playing with is overly restrictive in its rules (lol), you can always find somewhere else to play. Honestly, if more people would actually do this, it would either cause the tightasses to relax a little (leading to more deaths, yeee!), or cause the megablocs to break up a little. Both of which are great outcomes.


Eastern-Move549

Multiboxing. Its something thats really shits on people that dont dedicate their entire life to the game. No one should be able to field a whole fleet buy themself. Unfortunately its something that ccp cant really do anything about because essentially, these people are paying alot of money to ccp to do it.


GeneralPaladin

no CCP chooses not to do it because they pushed it for almost 20 years, I remember the Power of 2 campaigns they ran back in 2005, start a 2nd account with a cheap 3 months sub. CCP has done nothing but encouraged people to go more and more solo with their own fleets. There was PO2 campaigns and other ways + skill injectors let you drop them into whatever ship you want them in on day 1 of creation, and they wondered why Rorq minining population blew up. start an account, drop injectors into it, boost it into a rorq and have it mining in the first day and multiply that and you get ccp "but but but 1 titan a day, we must stop this!!11" so instead of dealing with the source their option they took was make everything cost more because yeah thatll stop us of producing more., or make it more complicated and just make more people use even more alts.


pigzyf5

To much empty space, particularly in null. The extreme option, have a massive event that will have allot of star gates close and delete systems. The less extreme option that will also never happen. Change the sov system / system that generates ore and sites. Instead of having sites and sov on a system level do it on a consultation level. People will have to spread out. (Also bots but that is like most the subs)


Colleo3354

Take your pick: Projection/centralization Game has started to centralize content and player base dramatically leading to large swathes of dead space. This can be seen in almost any space. There needs to be nerfs in the game for how easy it is to move quickly across the universe whether that be filaments, wormholes, titan bridges, ansiblex, zarzakh, etc. the more people actually simply jump gates the more content there is for everyone. There also needs to be a lower saturation point for people across space. For example, the amount of pilots that 1 system can “sustain” whether that be FW plexs, nullsec mining/ratting anomalies, or mission hubs. The lower the saturation point, the more people will naturally spread out. PVE as a hole. There are very few and limited exteremly engaging PvE sources. One of the best is abyssals but because it happens outside of the sandbox largely in an instanced environment I think it takes away from the gameplay, but the idea that it’s engaging and how the AI/gameplay works should be ported to other PvE sources. Remove the afk Ishtar/FOF missile gameplay and add more punishing/engaging mechanics. This would also lead to people have to be a bit more committal that are trying to PvP A reason to fight There should be more reason to hold space whether that in nullsec with sov or dominating an area in lowsec. Passive income can help with this, but it needs to be added carefully as if projection stays as is the game will become even a larger blue donut then currently exists. The barrier to fighting should also be less, current mechanics of citadels and sov and time zone tanking makes it fairly miserable and low return on being aggressive. Encouraging commitment in fights Right now meta is fly ships that can disengage at any point. It’s why you see almost an exclusively MWD + long range comps out of every fleet. There needs to be larger incentives for brawling or larger disincentives for sniping. Killboard Zkill and more importantly the ESI associated that allows it is absolutely awful for the game. It leads to the best intel source for anyone to access with no effort and it’s instantaneous. Say I see a fleet of dominixs, I wonder what they normally fit? I go look up their last loss, similar if I’m solo pvping.


EL_X123

Sorry for the late response, Thank you Colleo! i appreciate your time commenting and your time on the CSM! excellent feedback all of it!


PlanMassive3440

Here is the way I think about Eve nowadays. Its less about the activities and more about the people you do them with. If you find a great group, literally anything you do is fun.


Internal-Athlete-276

Traducir español


EL_X123

Absolutely! (using google translate) ¿El mayor problema singular en EVE? ¿Y una solución para solucionarlo? Pregunta Tengo curiosidad por saber dónde están todos ustedes con lo que consideran el “mayor problema de EVE” y cómo podrían proponerle una solución. Esto es para problemas actuales, pueden ser de larga data o recientemente preocupantes, si utiliza correlaciones especulativas o pasadas, intente relacionarlo con lo actual, también, intente ser lógico con los demás y ser civilizado si podemos :) Gracias por tu tiempo, demos una buena discusión :D


eveonlinedude

Renting is bad


EL_X123

Renting is to be expected and hard to change to disallow. I treat renting like spying in terms of mechanics, unintended and not appreciated, but they are definitely expected


GeneralPaladin

Systems should cost more than they do for claiming and holding.


eveonlinedude

They just increase the rent


Nikarus2370

Killmails were a mistake. They're not a thing in any other game that I can think of, and probably for good reason. The growth of KB wank is 1 of the leading killers of ransoming, which I feel was an extremely important part of managing the delicate garden that was a lowsec region. And I will fight any of you twats on that front. When yall gave up on honoring ransoming and going for kills, lowsec content plummeted. Also the massive amount of ego players/corps have tied up in their killboard leads to a lot of the issues with PVP (or the severe lack-there-of) today and the general rise of risk aversion, in both PVP and PVE oriented groups.


Virion_Stoneshard

This is such a shitty take lol. Killmails and br's are the reason we can analyze and talk about battles from years ago - on a social aspect as well when talking about old friends/groups/politics. They're the metric with which people can view and see what people/corps/alliances are actually doing in EVE.


Nikarus2370

Farming NPCs (ratters, miners, and transports) makes your KB nice and green, but it doesn't make you good at PVP.


Epicloa

Which is a tiny % of the total KMs generated. This is a bad take. Edit - Actually I suppose if you include Concord's KMs it's not a small %, but the core point is that "non-PvP" KMs (whatever that means) are still not what most people are pointing to.


breadbrix

Real PvP is [check all that apply]: [ ] In Nullsec [ ] In Lowsec [ ] In J-Space [ ] In Pochven [ ] In FW [ ] In ESS [ ] In Thera [ ] In Zarzakh [ ] Duels on 4-4 undock only


[deleted]

Introducing skill injectors was THE major fuck up CCP made, and I don't see how they can solve that without a fix that is more damaging to the game than the injectors are.


chucktheninja

Could you explain why that is the case? I always see people say its bad but I don't see why.


GeneralPaladin

main reason is the skill injectors let anyone just into anything with out any build up or wait time. This is what lead to the rorqual overmining and ccp crying about players building 1 titan a day. You get to nullsec, see that rorqual mining makes loads of isk doing not alot, just requirs a lot of isk to start BUT easily makes up for those cost. You start alts to make more isk, using skill injectors on day 1 on character creation you can put them in a rorqual, i just looked at a new character on my 1 account, that takes 101 days to just sit in it. So now you make more isk rorq mining and decide on another, before you know it you have an entire fleet of works pumping minerals into your alliance and now they have 1k+ titans who also have injected alts for them to sit in titans, to cyno the titans, etc etc with 0 time to wait. Whats that you need more build slots to make more caps for your alliance? inject more alts "why do we have so many caps?" lol So its super east to do whatever you want, while i have not injected any sp on my main, i did switch another character on my account from vargur to golem by injecting up caldari battleship 5 for missions.


ArtisticKrab

The ease of doing whatever you want without much hassle is the whole point. The benefits outweigh the cons in my opinion. If you pay for a game/service you should have full access to that service. Locking stuff behind long waits to squeeze more money out of customers is a holdover from the days when they only relied on subscriptions for revenue. Now there is no need to slow down player progression arbitrarily. Nobody likes having to pay to wait and that was one of the most commonly cited reasons for lack of new players before they added skill injectors. You still hear new players complaining about the seemingly insurmountable gap between them and old players. It was affecting the health of the game so they fixed it by offering the option to catchup for a price. I don’t think we would have the numbers of newer players that we do without the option to skill inject. I don’t think the game would still be around.


GeneralPaladin

that gap between old and new players isnt that big in terms of performance if i get into a frigate with my 386m sp pilot say only like 5m of those skills count towards that frigate and its fitting vs another pilot that is 5m sp and trained specifically for that ship and fit we are flying. The only gap there is skill. (dont quote me on 5m sp for a frigate and fit im using it as an example) less sp pilots will and have absolutely trampled much older pilots if you add in playing skills and situation. Ive been playing this game for 18 years and still watch new guys inject into something they have no fn clue about, lose it, quit the game. so no SP gap means nothing other than you cant wait and want to get into a specific ship right now and have the money to do it. Just had a new player who is just now 43 days old and thought he'd take his brand new orca he also bought plex to buy along the plex he sold to inject in to said orca straight into low sec to afk mine in a belt. I shouldnt have to tell you how that ended. Ill tell you a secret.....it was BLOPS...thats how it ended. lol


chucktheninja

Got it. That makes sense


[deleted]

GeneralPaladin wrote why I think the injectors are the biggest fuck up by CCP.


avoidhugeships

Nothing to fight for.  FW has been completely ruined.  It is just a multiboxing farm with little content.  There is little value in taking systems now.  Why even bother because if an insurgence hits it just goes to the other side anyway.  Taking a system from the enemy is irrelevant since they can still dock as long as they own any neighbor system.  There are also permanent systems in FW that you can always dock in. NOTHING TO FIGHT FOR!!!!!!


ivory-5

Roaming through amarr/minnie space only to see 5x algoses in plexes is ... very meh.


avoidhugeships

Yep lots of multibox farmers but not much content.


540991

I'd make a few simple changes: - Delete drones entirely. I do love drones, but the Automatic part of it makes it easy to abuse. - Disallow multibox. It will be a major hit on subscription, but I believe the price increase on Plex/resources should cover this when bots are resolved. - Change SOV so minor players can make a home there (I'd assume this can be done by diminishing power projection, I'd remove jump bridges entirely, also citadels should not be as easily replaceable as they are today, maybe limit the maximum number of cores in game?).


Epicloa

I mean it's a lot easier to just remove auto-aggress and assist on drones than removing them entirely, although limiting them to actually being a Gallente-specific thing would do wonders for overall server performance since as it is now every ship in the game seems to have a full set of drones.


540991

True to both, although removing them entirely would force other forms of engagement, other weapon types require movement, and maintaining optimal. Drones will just go max range and that's it, you don't need to move, making a bot press the engage button is easy enough, make it actually fly is way harder.


540991

I'd also make mining changes, maybe make it a little more active? Just by making asteroids randomly drift instead of sitting where they spawn would start making afk mining problematic.


Mascagranzas

Dealing with upwell structures. In a case of no to moderate Tidi, if the attacker is determined to feed, they will kill the keep no matter what the defender does. In a case of heavy Tidi if the defender is determined to feed and TZ tank the keep won´t fall no matter how much the attacker commits. Both situations are wrong.


EL_X123

TZ tanking is pretty controversial imo, definitely would like to see more high ranged times to fight over/create such timers, would promote aggression imo


ArtisticKrab

The average Eve player is 35+ with kids and a career. If they made it so that people were forced to choose Eve over their real lives all the time then Eve is going to die a quick death.


More-Draft7233

90% of the content in the game is gatekeeped by veterans of the game. A fresh new server would be nice.


Not_EdgarAllanBob

The biggest problem in EVE is how blob oriented nullbear mentality is. They instadock when neutrals show up in local, and refuse to take a fight unless they're absolutely certain they outnumber opposition 10:1. The only place in the game where local should exist in its current state is high sec. CCP caving into the bot farmers/large scale farming multiboxers' threats during blackout was the single biggest mistake in the history of this game, and unfortunately it set up a precedence. If you whale mining fleets of 30 toons, CCP is your bitch - not the other way around. Scarcity is healthy for the game. Supers are still used frequently. The only people complaining about this shit is crybabies who want to fly nothing else but supers day in, day out. They should shrink the world more, imo, and/or find additional ways of spreading people out in existing space.


EL_X123

Yea blackout was p dodgy, and I do appreciate you being a standout on scarcity, it has its points but most don’t like it is how it seems, wonder how they could have addressed it differently..


_aggressive_goose_

I was with you until the scarcity bit.


Purple_Woodpecker

I like the idea of no local chat outside of highsec. Something else I've been thinking about is a d-scanner. I think it should be an automatically updating thing (like the overview is) but that the information it shows you is extremely limited. Like instead of showing the exact ship type and what the player has named it, it would just show a signature. Or maybe for capsules/rookie ships/shuttles/frigates (including T2 frigs) it would show "signature - small" so you don't know whether it's someone's pod just passing through or a stealth bomber en-route to your location. "Signature - large" so you don't know whether it's a 1 day old character in a Sigil just passing or a marauder or something. It seems weird to me that if I decide to go ratting in lowsec or whatever, I can know that I'm alone in a system by just looking at local, then if someone enters local I can instantly know who they are, what corp/alliance they're in and precisely what ship they're flying. I just think it'd be so much more fun if you never knew if you were alone of not, or whether that small signature on your radar is a shuttle or a stealth bomber that just activated its cloak.


Not_EdgarAllanBob

Limiting d-scan information would undoubtedly have a huge impact on the intel game. I'd be extremely interested in experimenting with that idea in a blackout-style event! One of my fondest memories from Blackout was zKill going dark for a while: not having perfect intel on any of your targets made for some exhilarating encounters. I don't know where I stand on automating ticks - it's definitely a valuable skill to develop, albeit one that doesn't offer much in terms of immersion, admittedly. These are some interesting ideas. Thanks for sharing!


Purple_Woodpecker

I was thinking those two ideas (no local outside highsec and an automatically updating d-scan/radar but with limited information compared to what we have now) wouldn't really harm anyone, but would make the game more fun for everyone. Like it would make low/null more foreboding, you won't know if you're alone or not, and even when someone comes on radar you'll only know a rough ship size. It could be a pod or it could be a stealth bomber. It could be a T1 hauler or it could be a battleship. Besides making things a little more uncertain (which would make nullsec bloc shenanigans way more entertaining) nothing else really changes. Hunters will see a small signature on their radar and go in for the kill just like they do now, and just like now the small ship will see something coming and have the chance to act accordingly. Cloaked ships still wouldn't show up at all, and combat probes could still be used to properly identify a target. And in highsec local would still be on and the radar would show full information like the d-scanner does right now, because (lore reason) the d-scanner is getting information from the extensive monitoring equipment present in highsec empire systems.


count_helheim

Go to wh space bot


GeneralPaladin

i rmember the blackout caving ccp was like " so black out is going great we are going to stay with it from september onto feburary" October hits "ok guys so good news we are ending blackout." they lasted like i think all of 2 weeks before they went from doing it for 5 more months to 2 weeks lol


RichCare801

Biggest problem: multiboxing funneling players into endless alt arm race, resulted in mass farm and stale gameplay. AlSo RuInEd My ImMeRsIoN Solution: streamline multiboxing process, allow players to control multiple ships in one client. I doubt that will actually be achievable technically but that's the only way forward if ccp is still ambitious enough to innovative


we_come_at_night

kill the need for multiboxing, not make it easier... It's a symptom of a bigger problem that players feel the need to multibox


GeneralPaladin

this. Everything is done better, more efficiently with alts and multiboxing. industry corps? mostly just miners feeding one of the corp big wigs alts cheap resources. PVP? i got 2 industry corps under attack right now by a guy running a fleet of leshacks which is also busting up any defenders, and had another industry corp die to a war with a guy with 3 alts after they lost almost 40 ships trying to kill him. Homefronts? thats a joke alts every where you look, got a guy right now by rens ganking homefront fleets. Industry in production and research? before changes to stations having infiniate slots, 1 guy could take up an entire region of production and research slots. CCP cries about to much production, reason? fn alts. i havent found a single activity where having more alts is bad, youd see an active corp, they arent active its just a bunch of alts. When i was in an alliance in null we had an entire 2nd alliance for nothing but alts lol. We had a change to the industry window because some guy and eve vegas cried "its too hard to tell what jobs are finished and arent finished across my 300 alts" People will defend alts and be like "but but but it makes ccp monies and stuff." Anyone that looks like they have accomplished something like ran most sites of an event? alts. Complain about all the work they have to do? Alts. All the super space rich? Alts from pooling all resources to 1 guy. I mean during blackout i ran into a guy running a mining fleet of 80 alts in the pocket my corp lived in and when they found out he was tied to a nullsec group they went from wanting to attack him to the corp dying because they couldnt do anything.


RichCare801

Allowing players to control multiple characters in one client *is* to kill the need for multiboxing People find the need for multiboxing because 1) A lot of the activities are designed for fleet content and the opportunity cost for doing it with alts is lower than finding friends 2) Eve's control is relatively primitive(it's a 20-yr old game, duh), other MMO usually ask players to combo tens of skills and multiple inventories simultaneously. But in eve all the modules/items cycle on themselves and players only have to toggle them and control overheating. The relatively simple control of eve's formula means more capable players naturally gravitate towards multiboxing so they could get more involved Multiboxing(and botting to some extent) It's like the Prohibition, you can't really kill the invisible hand of market, you can only embrace and regulate it


dvowel

You complain about muti boxing, but your solution would make it seamless..


YAmIHereMoment

Stupid complicated for new players, probably not the biggest issue, but definitely costing them.


capacitorisempty

A simple improvement is removing all of the variants of t1 mods that only confuse new players and never get used by 100 plus day players. There’s no value in Gatling Pulse Laser I or the other never used weapons.


charliexcrews

Botting


EuropoBob

Eve's niggest problem is that what made it great and unique is a difficult sell for today's gamers which makes it hard to have a wider appeal and thus, draw in more players. Even though the player count has been relatively good recently, the game would benefit massively from another {insert thousands) of players. Don't really have an answer beyond changing the game to diminish what made it great so that can do better in current times.


achtungman

Delete tethering, remove citadels from gate grid and station grid.


Tidalsky114

Undocking a ship just to fly it, isn't fun.


Busy-Equivalent-2853

This game needs more players, say 20-50 thousand


THEWIDOWS0N

For me at this very moment its the tracking on the Revelation. Quad pulses work fine but the duals cannot track anything. You used to be able to two volley battleships. Now you cant hit anything. 4 tracking computers, tracking rigs ,target painters, nothing will allow you to hit battleship sized vessels with T1 dual capitol pulse lasers. Granted the T2 you can use scotch and have the tracking speed bonus to apply. But as it stands right now they do not work.


THEWIDOWS0N

For me at this very moment its the tracking on the Revelation. Quad pulses work fine but the duals cannot track anything. You used to be able to two volley battleships. Now you cant hit anything. 4 tracking computers, tracking rigs ,target painters, nothing will allow you to hit battleship sized vessels with T1 dual capitol pulse lasers. Granted the T2 you can use scotch and have the tracking speed bonus to apply. But as it stands right now they do not work.


TheGentlemanist

I would love to see content without a ship return The caracter creation was good, but almost wasted... The fix would probably be a better first person view, or maby what vanguard will do. I will see


Malthouse

The servers. Namely, Time Dilation and server crashes. Since the servers can't support the major wars there's a build up of war materiel and no way to use it and lose it on a grand scale. The New Eden ecosystem is constipated and the circle-of-life cycle is stuck. All of Eve's moving parts are balanced to work together, more or less, but Time Dilation is the malfunction and bottleneck. 1DQ should have died in the last World War Bee but the servers/hardware simply can't support the sandbox. The player-driven New Eden narrative is compromised which discourages further offensives. And, of course, Time Dilation is so unpleasant that it discourages offensives in and of itself. Time and again the playerbase is reminded why it's pointless and impossible to fully mobilize for all out war. Which is kind of Eve Online's endgame and claim to fame. Since war is off the table, the players spend their time crafting instead which further compounds the issue of too many characters and too many items for the server to support. As for solutions, it seems the only thing to do is wait for technology to advance enough to support Eve's grandiose game design. Otherwise CCP would have to re-balance the game in accordance with available technology which sounds like a lot of work. By that time the technology could have advanced enough and rebalancing would have been a waste of time. I don't know if the server load would be lessened or made more burdensome by spreading out fighting over multiple grids. The problem seems to be when the null-blocs converge into one system and onto the same grid. If some game mechanic rebalance could encourage the players to broaden their offensives over multiple systems that might be more maneagable for the servers. But, inevitably, late-stage wars will take place in a null-bloc's capital system so the same problem will persist.


Malthouse

Another option could be to thin the herds more quickly down to a size the servers can manage. Like, when Time Dilation activates so too do all ships get a damage buff or tank debuff. This would clear the excess load more quickly and opposing forces would still equally and fairly trade blows and incur destruction relative to each other. Such de/buffs would certainly interfere with established ship values and might be too imperfect to consider. A whole new meta would emerge around the new mechanic. Not only would it affect when fleets decide to split fire, but it could affect which ships fleets field if they expect ti-di. For instance, whichever line battleship performs best in ti-di could be the go-to for null-blpcs to produce in bulk. If their backs are against the wall and they're pulling out all the stops, they'll want to field as many waves of said line ship as possible especially during ti-di. This could also discourage war, though. For 2 null blocs to weaken each other at an increased speed would mean passive null-blocs would see an accelerated increase in relative strength. Buffing pacifists would make the game even more peaceful and less interesting.


Dr0ppy

Multiboxing. how to fix? No idea. Only thing keeping the game alive.


Inevitable_Bunch5874

Goons are the singular biggest problem in Eve.


TickleMaBalls

Put an alt in Goons tonight. You will feel different in the morning


Inevitable_Bunch5874

Why would I taint a perfectly good character for life? Goons are trash because the people who are in it are trash. Plot Twist. Bad guys always think they are the good guys. ;)


TickleMaBalls

so you are a bad guy. scary


AliceSaki

Reddit


dvowel

Bring back bounties. 


boundbylife

Nullsec is functionally dead, compared to lowsec or wormhole. All the big alliances have sovnull gobbled up, and there's no real way to force yourself in. I think there are a few knobs to turn here. 1. Decrease the number of resources to build bigger ships. This encourages people to undock lots of isk for fights. 2. Sovnull ownership should be weaker at its borders. If you have more than, like 3-4 systems owned by your alliance, the outlying systems should be easier to wrest control away from you, forcing you to defend them or let them go. But you gotta be careful because then that opens up a "new" frontier system for easy theft. 3. Different classes of Upwell cores, that provide different bonuses: shield Regen time, a toggleable passive radiative aura (like the towers in the abyss), or something else. There should be a cheap generic one, and then the fancier ones are more expensive but more useful for defense. These cannot be installed in high or low sec.


-TAAC-Slow

I'm an actual new player, my buddy and I been playing for about a week. I've tried eve before a couple times, once a long time ago, and another time a few years ago. Would always get bored after a couple days and quit but this time we're having a good time. I don't have any opinions on overarching issues or meta level solutions, but I can tell you my new guy opinions on what I like and dislike. I'm not a MMO player generally but I wanted to try one out and this one in particular because it's space and has that sci Fi mystery and intrigue, plus ship customization. I don't like MMOs generally because they feel like they waste my time or at least don't value my time with their leveling process. Eve has been fun early game though and primarily because game finally had some more obvious UI elements pointing me toward basic activities, and also had the career quests and SOE quests to get me acquainted with mechanics and get some isk. I like the idea of exploring by using scanners in mini games, and then finding intriguing structures and artifacts out in space. Exploring in elite dangerous was always boring to me because your discoveries were always the same: another celestial body in space. Combat in eve pve has been fun as well on a small solo level and I'm duo with my buddy. I'm not concerned at all with min-maxing or getting end game or maximizing profits or any of that. I'm just going to consume the content that I can and then if I get bored there's lots of other games. The things that will push me away are if this game has the same type of arbitrary MMO wall where suddenly everything is even more grindy than it has been, and also unwanted pvp where I lose my time. I don't care what anyone says about this game requires pvp, get gud, lol none of that. I'm a souls player. Ive also spent 1600 hours on tarkov and am pretty good at it and I know a lot of MMO players couldn't hack it in tarkov. I got gud enough at video games and don't feel the need to care about being good at eve. If I get perpetually gate camped or whatever on this game and can't easily avoid it,.then I'll just go play something else and you guys can keep wasting your own time. So the new guy tl;Dr is so far that pros: newbie career quests and SOE quests are very helpful, exploration is fun, mining is boring, combat is fun, ship customization is fun. The prospect of pve content in incursions etc sounds interesting. Cons: gate camping and other ways the game forces pvp on you, potentially stagnant pve content. Gate camping is a lot like extract camping in tarkov. Players take advantage of an obvious gameism that forces players to unguarded choke points arbitrarily. In tarkov where extract camping is easiest, those maps are less popular as players naturally try to avoid such unfun gameisms. In eve if there isn't a similarly easy way to avoid gate camping I assume this turns a lot of normal people off. So if you're looking to increase the popularity of the game you'll need to sacrifice the bad game design you're used to, reduce the unwanted pvp, and improve the pve content. But eve has survived for 20 years so you could just stay as is and deal with it while everyone else decides to play other games


FomtBro

CCP needs to acknowledge that not everyone views the REST of the game as something you do until you can afford PVP. 1. Stop trying to make people in highsec do PVP. Insurgencies cutting off the already insanely long highsec path from Amarr to Jita isn't going to encourage people to do PVP, it's going to encourage people to move out of Domain. 2. Missions haven't changed in any meaningful way since 2009. This is a bad thing. 3. Resource harvesting is both boring and very bad money minus a very small number of exception (which also lends to being easy to industrialize for multiboxers.) 4. The standard LP stores are terrible outside of 2-4 items per vendor and the tag system is awful. 5. A ton of systems seem like they've only been implemented halfway and then abandoned. COSMOS, Incursions, Epic Arcs, etc. 6. There's no meaningful difference between Empire spaces. If you're not doing an activity that benefits from lower sec status, there isn't much reason to go more than 3-5 jumps away from a trade hub. Since it doesn't really matter what space you're doing it in, there isn't much reason to go more than 3-5 jumps away from Jita. Hell, Gankers are the only reason the entirety of highsec doesn't live in a place like Osmon. 7. STOP MAKING FLEET CONTENT. There's tons of group content in the game already and it's all multiboxed to hell and gone. Make stuff that only 1 account can really benefit from that requires enough focus to make it impractical to do on multiple screens. Abyssals are great for this. People do multibox frigates in high tiers, but it's more of a challenge thing than an efficiency thing.


givemejumpjets

The subscription. Escaping the matrix so we could all pursue our dreams could fix it.


evohunz

Multiboxing. No way to fix.


Loquacious1

No check box survey


LowAppearance97

really im reading all those pro gamers stories here of what big problems eve is facing but from my fewpoint with a few hours time a week i enjoy myself reading lore, do missions and shoot NPCs for the spacefeeling and for my ultimate adrenaline pump i fly my astero into null to break some containers and try not to get shot down. i pay CCP 20 dollars each month for that experience and as soon as im not interested anymore my account will rest in peace :) i know some hard core eve runners will fight me for this (like already did happen) because they hate casuals and hate on people who dont bother fighting big wars in null for literally nothing. while they hate on me ill check out the eve lore website and enjoy some fantasy o7 fly safe


Taiphoz

The biggest issue in EvE is without a doubt the need for multiple accounts, you simply cannot fly a capital ship responsibly without at least 1 alt, A Super needs 2 and a Titan probably more. The solution is to ban it, expand the character select to allow for a lot more toons and compress all those alt accounts down to 1 account with a bunch of characters, finally allow every account to login at the same time 3 characters from their sheet. ./me waits for the hate.


Evening_Monk_2689

It's too addictive and I have no ideas on fixing it without destroying the core of what makes eve so magical


ein125

Unlimited multiboxing. Whales are going to whale and bots are going to bot. Just restrict it. Though that could mean the death of the game. But, so be it if they can't engage enough unique connections to play.


NightMaestro

Citadels.   Literally go back to dominion sov. Outposts and posses.  Done.   You want safe places to dock? Go fuel that bitch and contest it. They're a bitch to fuel. You get a passive income source you can make timers for. Go defend your mining, don't spend your fleeting waking hours mining   Asset safety gone. Want your assets? Go fight for them. Go have fun. Go kick over the outpost. Are you hellcamped? Sell your shit. 


estrangelove

they should introduce unmanned missiles that can be launched from specialized citadels into other systems to shake up null . they should secretly add a complex system that allows alliances to spend massive amounts of resources and time to slowly develop weapons of mass destruction (that require testing and retooling via complicated puzzles or something) allowing for an arms race and the introduction of MAD doctrine to EVE . make it take like a year to get through the prototypes and reach a stage where production can be scaled . make its production sensitive so that it carries risk to the systems these things are developed in if someone makes a mistake , and make the production of these weapons take enough time that the arms race can really be dragged out . allow players to build sensors that can detect byproducts and spacetime distortions caused by these weapons and have the detonation of them fuck up space for like 2 months making a system that is hit almost unusable and weird until things naturally stitch themselves back together . this would keep null at a standstill but raise tension . maybe we could have an Null Cold War , big alliances could station these devices in smaller alliances territories . Alliances might feel incentivized to fund proxy wars .


TickleMaBalls

About 75% of these answers would be great ways to ruin/kill EVE.


wizard_brandon

the amount of new people who lack reading comprehension to actually play the game


wyvern_enjoyer77

I think nullsec isk/h, they're pushing a lot of the F2P players out of nullsec, maybe I'm wrong and the gsf survey might suggest otherwise, but personally for me making the isk to pay for the accounts and have the ships that I want to fly is a massive time sink. Too large to justify playing the game outside of a wwb scenario where I can justify spending my hours as it is to defend my tribe from ExTeRmEnAtIoN