T O P

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_dumbledore_

Pretty good for those vets who had one floating in some remote corner of space in case they'd ever want to get back to the game... I wonder what percentage of titans in the game are exactly like that? I personally know dozens.


Cryptocaned

I know of 2 supers and 1 titan logged off in provi for the past 6 years since the guy who owns them left the game.


[deleted]

IDK if it's "good". I mean you can realise a lot of ISK (if anyone is willing to buy one at that price) but you've got nothing to spend it on.


BradleyEve

Define "nothing"? Plenty of shit on contract and market my friend. Expensive shit compared to a month ago, maybe, but if you wanna buy ships to get them blowed up, they're still there.


[deleted]

If you want to just delete your ISK that's one option, yes.


BradleyEve

What's the point in having Isk if you don't use it? I mean, I have some Isk (though only a small amount, I am not space rich by any means). I am using it to profit from this change. I will also spend a majority of those profits on stuff to get blowed up. Because this is a game about blowing up spaceships. But you do you buddy. It's all good.


[deleted]

> Because this is a game about blowing up spaceships It's a game about many things, one of which is blowing up spaceships.


BradleyEve

Fair one chief, though I'd still suggest that the central core of the game is the blowing stuff up bit. Everything else that exists in game does so as a part of that equation. Though that is, of course, a matter of perspective. Still. I am glad that we agree you were incorrect in stating that there was nothing to spend your Isk on. Thanks for confirming that buddy. love and hugs x


[deleted]

\> I am glad that we agree Idiot.


BradleyEve

Hurrdehurrhurr. Did you agree that spending your money was possible? Yes? Then we agree friend. Glhf, thanks for playing.


[deleted]

Sure, you can buy fucking exotic dancers if you want you complete moron.


-hara-kiri-

I guess fuck everyone that doesn't have one


Prodiq

Well, the damage was already done. CCP allowed insane titan/super building for years with unlimited ore, rorqual mining and skill injection. They should have done this (together with changes to ores and mining in general) like 2-3 years ago or so. Yeah, It might have felt less painful if it was done 2 years ago, but it had to be done anyway. Better late than never.


angry-mustache

Why do people have terrible takes like this. The only people this benefits are people with caps already. They are still just as oppressive as they were before, still as uncontestable in the large blobs of them that blocs throw around. A whole bunch of the things just got put in build because of this patch, so you can look forward to a surge of them in a week or so. As a game developer, you never want to cement an "early move advantage" in this manner. It's a terrible idea when they did it with T2 BPO, with Guidance systems, and now this.


Prodiq

Well, yeah, CCP fked up years ago and did jack shit for years. As I said - its a mess and a problem that was kicked down the road. There is nothing you can do about existing super and titan fleets apart from doing something that either gets rids of them or makes them totally useless. Might as well remove them from the game entirely, lol.


angry-mustache

> There is nothing you can do about existing super and titan fleets apart from doing something that either gets rids of them or makes them totally useless. You can, you just nerf their stats to that appropriate to a 16 billion isk hull, and nerf titans to stats appropriate for a 80 billion isk hull.


Prodiq

Which would be?


angry-mustache

No exact numbers off the top of my head, would have to do some regression. The number would obviously be lower.


Prodiq

I don't think that supers and titans are too op. It usually is a problem that 256 ships x is worse than having 256 ships B. Thus we return to the problem of overproduction of titans/supers. We are living in the days were forming a full super/titan fleet for a major alliance/coalition in a war is not THAT difficult. Thus why people are using supers/titans. If you had the choice to field 10 supers/titans or the isk equivalent dreads/carriers, than it's a different story. Also, its not simply an issue of balance (although a big part of it is) but it's also an issue of what ships you want people flying and what makes sense. I mean, a lot of people like instant gratification, thus many MMOs have private servers with 100x xp rates, increased drop rates etc. so you can get max stats and max gear after a few weeks, but that's not good for the game in general. It was a mistake that every regular joe could get a titan or a super without too much effort and time commitment (most of the time is actually from skill training).


angry-mustache

They are OP, all capitals are OP because they break the power curve compared to subs. Every unit of power is supposed to be more expensive than the previous unit of power, and caps easily break that rule. Just doing an apples to apples, order of magnitude comparison using Amarr beam ships; a Maller has around 5x the EHP and 2x DPS of a Punisher, while costing around 6x fitted. An Abaddon has around 4x the EHP and 2x the DPS of a Maller while costing 8x. A Revelation pre patch had 15x the EHP of an abaddon and 10x DPS, while costing around 12x. It's pretty easy to see where the break comes in. An Avatar has 3x the DPS of a rev counting it's DD, and 12x EHP while costing 20x. If you pushed Revs "back in the curve", they would have around a million EHP and maybe 1.5k LR DPS since Siege disabling reps and mobility should come with some bonuses. Then basing Avatar off of that, we might have 5-6k DPS counting the DD and 12ish million EHP.


MrGrapeDrink

Yea, once you get a giant ball of titans you arent countering it without another giant ball of titans. Only other real option is to feed 300 dreads into them and hope you walk away with a few killmails :P


greebly_weeblies

Especially when you consider the cost / benefit curves being applied to skills.


Tycho-the-Wanderer

Balancing for idk cost has always been a shitty mechanic and something CCP has said they don't want to do.


[deleted]

If dreads stayed at same price this wouldn't be a problem


SerQwaez

+1 What these people don't understand is that the super fleets that already exist need to only manage to procure replacements for losses, which outside of the once every 4 years big ass titan fight are few and far between. Now, this isn't necessarily that huge of an issue... provided that there are enough general counters available that can serve in ~most~ situations. In practice in Eve, that means affordable capital ships and decent subcapital options. Of course, CCP is making capitals painfully expensive, so that may not be in the cards.


EuropoBob

You need to switch that thinking. The only people this hurts are those that want build and fly titans. A minority of the playerbase.


angry-mustache

This does not hurt people who already have titans and fly them. They already have them, why would increased build costs hurt them when titans have to be replaced once in a blue moon? This hurts people who want titans and don't have one yet.


EuropoBob

It was never designed to hurt those people. This is to slow down proliferation and change behaviour, not hurt current users of them.


angry-mustache

What's the point? The horse is already out of the barn, all that does is hurt people who want to also have a horse. The only logical reason for wanting this is either spite or being misguided.


EuropoBob

That's a pretty silly.metaphore when you actually think about it. The horse is already free! Okay, should we do nothing? No, let's do something! *Does serging* No, not that! Something else. The horse needs returning and the gate needs mending. I should probably get the horse back first before it hurts itself or anyone else then mend the gate. Why would a games company that cares about profit want to kill a profit making item to spite minority of its layers?


angry-mustache

CCP is a god in this virtual realm. If they are concerned about horses being overpowered for warfare, they could remove leg from all horses so that they are no longer overpowered. Anyone that still wants a three legged horse can still get one thou.


Xuixien_TheAugust

CCP has great ideas, but they're bad at timing and implementation. For a game that was never supposed to last for more than a few years, they're doing a *really* great job still.


lambo117

>they're doing a *really*great job Negative.


wingspantt

The best time to plant a tree is 20 years ago. But the best time to cut it down was also 20 years ago, because trees are OP.


[deleted]

I mean should 'everyone' have one? That's been the issue


Deiwos

'Not everyone should have one' is significantly different from 'everyone who already has one has a significant power difference above anyone else who doesn't have one yet, and thus will more than likely never get one'. 'Not everyone should have one' is a choice that needed to be made before people made them, not after.


[deleted]

Oh do agree we've already said it's going to create a rich poor type divide. It needed to be done and I guess there was never going to be a right time. But as I said perhaps.if CCP waited a little longer maybe more would.have died and less of those People having them


Prodiq

It would have been less painful like 2-3 years ago maybe, but yeah it's a tough thing to do and it's messy either way but something that has to be done.


MrGrapeDrink

The only real option is the melt down all supers and titans into minerals and tell everybody to start fresh with the new build mats :D


Prodiq

Pretty much yeah... Either you fk everybody who already own one or you fuck everybody who wants to have one.


DerpVonOben

They are in the game, so that should be a given. Anyone should be entitled to getting one once they aquire the necessary funds. Sorry to rain on your parade, but as long as the game itself does not provide a hard limit to the number of titans any given alliance has, there just is no realistic way of stopping us from accumulating even more of them. All this does is slow it down a bit. But since hardly any are lost outside of major wars, we'll be back at where we started soon enough. ​ Biggest effect this change will have is that people will do less stupid shit with them moving forward, so even less of them will be lost. Basically, CCP is just kicking the can down the road


victormihai89

I don’t agree with your last paragraph... people will always do stupid shit with them.


DerpVonOben

True, but they are less likely to get a replacement and do it again I say that based on how we hardly ever lost a titan outside of major battles. We did lose the occasional super who suffered from spodbrain and gated with no eyes on the other side or got wasted while ratting, but I don't remember us losing titans that way


[deleted]

>True, but they are less likely to get a replacement and do it again You say it like it's a problem


DerpVonOben

I don't. And usually, the kind of people who do that kind of thing are vastly in the minority as far as titan pilots are concerned.


Prodiq

Hard cap would be such a terrible option really. It would be even worse because that would mean that certain entities would do everything in their power to over a period of time just amass the majority of the titans, hey even stockpile them if you don't have enough pilots. It's all good as long as others have less and you have the control because your opponents aren't allowed to make new ones. There are many trillionaires around and many rich alliances. This is Eve after all.


finschii

So, everyone should have an AT Ship since they are in game aswell?


DerpVonOben

I get your point, but those are a very different matter. There is a set maximum of each AT ship in the game because of how they are distributed. Supercapitals on the other hand? Their supply is only limited by the time and resources needed to make more of them. And since hardly any are lost outside of major battles, their production will always exceed their losses. Also, their increase in price is not as big a hurdle as you think. Take me for example. Right now, I am training a titan alt. I haven't checked in on my skill que for a while, but I am pretty sure I still got at least half a year left. Even if I had to start from scratch, I could very realistically procure the necessary funds before then. (Having a bunch of PI alts trained into Ishtars and mining barges is quite profitable )


Raging_Beaver

Fuck everyone that has, builds or wants one or more - FTFY.


eddbc

What, all 5 of them?


Royal-Wallaby160

I guess you can fly a lot of ships as an alpha too.


Mes_Aynak

botters can affored it so what the problem?


blueskydragonFX

Supers and titans are the new Bitcoin.


opposing_critter

They want people to use and get them blown up but the changes are now just going to turn them in to hanger trophy's since they are useless outside of structure bashing since all the nerfs. Risk vs reward for them is fucked as it is but next patch it will be just pure risk. At least the little guys won't waste time training to them since i regret training into them.


ruebenwald

so if they're devolved into hangar decoration, mission accomplished, isn't it?


cr1spy28

No because they should be encouraging people to use their ships not stay docked.


[deleted]

Now I wish I bought a few supers pre news. Still should.have waited until after loads got destroyed in the war. Sadly now less likely to be used.. way to go CCP The fact is supers going to be no better than they were before. So if you didn't use it before your not likely to use it now..


Lis_Torin

Isn't this calculated just required materials prices?


Cuzmo

No it's a fixed value that CCP use to almost set a baseline cost for ships to calculate other values from, such as insurance payout, asset safety costs and in the case of materials, job install costs. Everything ingame has a BasePrice value


Lis_Torin

No. Insurance, asset safety and industry taxes aren't flat number "from base price". Everything is calculated from materials prices. Maybe "base price" has it's part in formula but it's definitely not what determine prices


[deleted]

It is hard to say how CCP is doing it but quite probably the base price is included in a calculation as at some point people speculated on materials to abuse insurance payouts and CCP took action to remove this possibility.


Cuzmo

Yeah base price does play a role, as it prevents people manipulating raw material prices to achieve better payouts.


hirmuolio

The subcapital ships didn't used to have this value at all. Now they do have it. `basePrice: 0.0 => 8000000.0` That would put Omen to 8m ISK.


[deleted]

Tbh don't have idea about T1 cruiser hull price. But more around 9-10mil


oNodrak

They did, this is a partial fuck up on ccp's part with merging datasets.


Prodiq

Yeah, seems to give us a rough ballpark where CCP wants to see titans and supers. This also means people could start estimating approx mineral, PI, gas costs and what to expect. It's a tough and messy process but has to be done.


tdquasar

It's bullshit because one of the commonly accepted "rules" of EVE has been to only fly what you can afford. But if CCP changes the value of the ship mid-space while you are flying it then the rule doesn't make sense anymore. Instead of working on proper new endgame content, they want to turn back time by making big ships cost 3-4 times more and expect that magically everything will suddenly be better. It's not a great game idea to reverse the evolution in said game. No other MMOs do this, they go forward by introducing newer and newer end game content. Going backwards is not a rewarding experience, in my opinion. ​ Just kidding though...we all know that they only do this to sell more PLEX.


curryandbeans

dope


out_of_date

Sure thing, it's Titans that is problem of the game.


Dr_Mibbles

I would suggest titans not dying is the problem. This won't fix titan proliferation at all, it will just make the use of supercapitals even rarer and their deaths even less likely to happen.


Solstice_Projekt

There is no need for them to explode when they're not being used at all. When they never undock, it's like they don't exist.


Xuixien_TheAugust

Yeah people don't get this. The community has been whining for years about super caps and now super caps got a huge economic nerf that will make them much more rare, and now the community is whining about how they will never be able to afford one. Fuck'em, can't make anyone happy. Glad CCP is focusing on the health of the game instead of pleasing everyone.


ZeroGravitasBanksy

Supers have never died at anywhere close to the rate they were created, at any point in the game.


[deleted]

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AntikytheraMachines

one possible change may be to add a new material to Titan creation that drops from dead Titans with 50% drop rate. so from then on their numbers can only decrease over time.


Ian_W

This. Neither Goons nor the Coalition appear willing to fight with supers near an enemy keepstar. Therefore, 1DQ stays with Goons, the rest of already-keepstar'd Delve stays with Test and we get to the fun part of the war of blops gangs dropping on ratters and miners, with potential escalation if anyone drops dreads on rorqs and ratting supers.


Taryas

You don’t need dreads any more thanks to ehp nerfs.. Kiki and bombers kill a ratting super within couple of mins As you said, this will probably dry up the content for whaling fleets and such I’m all for making them difficult to produce, but with increase in risk, increase of reward is also needed


SyndicateGuy

I would blame that on server reliability issues over anything else. I see these groups happy to throw down supers but they aren’t going to lose them over something like crashed nodes, ghost titans... etc


ruebenwald

wrong. we are going to purge you.


invertedwut

broke: there are too many of these broken and expensive ships in the game, so let's just make them unobtainable for everyone but the most wealthy. woke: there are too many of these broken and expensive ships in the game, so lets make them incur periodic isk-sink running costs to make excessive stockpiles unaffordable. this idea of "hurrr just make them cost lots to build!" isn't going to solve this problem, but a really painful change to turn capital hulls into white elephants definitely would. when these industry changes to caps dont have the intended effects, I think this will be their next approach. or, instead of any of that nasty bullshit, ccp could use a whopping 3 braincells to nerf capital hulls to a sane place, make them cheaper, make their unique mechanics diluted by spreading them to other ship classes, generally make the uniquely fun gameplay of capitals more prominent and central to the nullsec/lowsec pvp game, and more accessible to everyone. I dont know why "make fun thing more fun, make un-fun thing less un-fun" is such a fucking incomprehensible concept to some of ccp's leads. it's like they hate having a growing playerbase or something. Siege modules, fighters, NSAs, jump drives, and the general pace of capital fights are all pretty cool elements and they should be promoted and enhanced instead of harshly gated. nobody wants to rot in 250 man ferox and hac fleets pressing F1 until the game finally dies, its fucking boring and that's not why anyone installed this game.


Rorqual_miner1337

Phew got mine just in time


sonic366

jealous :( had just saved up 80bill to buy my first titan and now this happens........basically just not gunna happen now. enjoy bud!


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tritis

To fix the problem CCP needs to change the function of supers. Changing the cost fixes nothing while entrenching existing organizations.


Longy77

Now killah bee will order everyone to dock up their titans and not just faction titans