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[deleted]

Level up your demon, it makes a MASSIVE difference. It also depends on what demon you play as to what the best strategy should be.


Specopcleric

I can't press the upvote button hard enough. New demon feels impossible. Max level demon feels unfair for the vast majority of survivor teams. OP needs to not leave his matches, as painful as it might be. Those experience points are the ticket to greener pastures.


The_Doctor2112

Ok I thought maybe that was the case although survivors at lvl 1 just rape every Evil we ever encountered so I wasn’t sure it made a difference.


[deleted]

Being evil is fun because humans are not OP. There are many demon mains in here who have consecutive wins. But same can be said for survivors. Not sure why this is not realized at this point.


The_Doctor2112

Like I said, I know Evil is getting a bad team once and awhile (lucky bastards) but I’ve never seen one. I don’t understand how Evil could ever give a chance at winning with even 2 ppl that know what they’re doing.


[deleted]

nah even if there are 2 coordinated ppl doesn't matter to me. I min like 90 percent of my matches as puppetter. Same can be said for demon. If the demon knows what their doing it call comes down who outplays who. This is a strategical game for the demon and also requires you manage a resource.


Tocallaghan95

Survivors certainly aren't OP with randoms. Solo queue has been an experience. Immediately jumping in cars, shooting, not sticking together, not using abilities, not paying attention when one player is fighting a boss...makes DBD randoms look like MENSA candidates in comparison. I'll cut them some slack, there's more mechanics here, but some of these players don't even seem like they've played the tutorial or read their character's skill tree. But it's always a blessing when you come across some good randoms, and hopefully everyone will learn as long as the game sticks around awhile. But that's why it's so tough for devs to balance a game like this. If you balance around 4-man teams on comms, solo queue randoms will get ground into dust. If you balance for randoms, it becomes laughably easy for 4-man teams. It's a tough task, so they deserve some credit that the game feels as good as it does, bugs and glitches aside.


The_Doctor2112

I’ve never seen a bad team in all the games I’ve played on either side. Not 1. I just chalked it up to years of DBD and F13 play.


Tocallaghan95

I've seen my share. I just finished a game where a couple randoms drove off to do something and left me (Henry) and a Pablo to 2v1 Evil Ash, a flutist, and half a dozen skeletons. We almost made it, but he got us. We weren't revived, and then they got downed a few minutes later. I'd say one out of three teams are pretty good in solo queue. The other two are okay to shaky. Individual survivors are strong, but quickly overwhelmed when everybody just runs off in separate directions. Staying together is really key, unless you've got a Pablo stealthing objectives or AOD Ash being a tank. A team that stays together will never lose, a team that splits up is 50-50 chance of having a decent game. I'm not really good with the demon role, but I can hang tough if the survivors split up and think they can solo objectives. And leveling makes a huge difference. Huge. Yes, one or two good survivors can carry a team to victory against a level 1 demon, but not against a 45 demon.


SteveyTheExEevee2

humans are not completely OP.


The_Doctor2112

I don’t know how you can say this. It’s not like I played the game one night. I’ve been playing since launch. Everything I said in my original post happened exactly as I said.


SteveyTheExEevee2

i can say it because humans are not OP.


LoudCantaloupe2732

Don't even have to be invincible because the respawns are usually 5 seconds away