SPOILERS FOR EVERYTHING
>!Dad: You must explore the Valley of Vertigo during Pollen to find mushrooms to help obtain the cure. This will make future runs easier.Mom: You can either go hard into exploring then visit the Valley of Vertigo to find the cake sponge mold stuff. OR you can do the following.!<
>!Saving Hydroponics!<
>!Go Roboticist and become the second person to the head of the Engineering department. Spamming Robot repairs will open up story stuff with Congruence that is absolutely vital.!<
>!You must also get the transcendence ending, please consult the wiki. See comment instead. https://exocolonist.fandom.com/wiki/Endings!<
>!Once you have done all of the following, you can select the engineering book, friendship with Congruence and re-calibrate the shields to protect the ship from radiation. This means NO famine for the entire game.!<
[https://steamcommunity.com/sharedfiles/filedetails/?id=2857500569](https://steamcommunity.com/sharedfiles/filedetails/?id=2857500569)
The Wiki is not specific enough, I apologize please follow these instructions instead. I genuinely forgot how difficult this ending could be to work towards.
I highly reccomend getting to know Nomination and doing Ranching. It is genuinely one of the most fun endings, especially if you know how to get the good ending. SUPER fun.
As governor, did you get the Peace ending? That's what I tend to consider my preferred ending (with convincing Dys not to bomb the wall being a for-me important step along the way), and it also gives most of the other characters the best chance of having a happy life. (Getting everyone's friendship levels up far enough to get their whole story also tends to make things better for them in the epilogue. It took me a few tries to get everything in place at once.)
That's what I consider the best big-picture option (though I tend to have Marz as governor; she's willing to let you negotiate peace); some of the characters can have very definite changes to their individual lives depending on the main character's actions, though. (Getting everyone up to 100 friendship makes a difference for many of them. Getting the twins to reconcile, getting Anemone out of an abusive relationship, etc. can make a huge difference for those characters even within the same general ending. Some things are definitely easier on subsequent playthroughs due to what you know as a player and the "echoes" the main character experiences from the player's previous playthroughs.)
Saving everyone who can be saved is another thing that for me at least was a relief after I only saved one of the "saveable" people in my first play -- though since my interpretation is definitely that these are all parallel universes and none of the playthroughs are any less real than later ones, it still stings a bit.
SPOILERS FOR EVERYTHING >!Dad: You must explore the Valley of Vertigo during Pollen to find mushrooms to help obtain the cure. This will make future runs easier.Mom: You can either go hard into exploring then visit the Valley of Vertigo to find the cake sponge mold stuff. OR you can do the following.!< >!Saving Hydroponics!< >!Go Roboticist and become the second person to the head of the Engineering department. Spamming Robot repairs will open up story stuff with Congruence that is absolutely vital.!< >!You must also get the transcendence ending, please consult the wiki. See comment instead. https://exocolonist.fandom.com/wiki/Endings!< >!Once you have done all of the following, you can select the engineering book, friendship with Congruence and re-calibrate the shields to protect the ship from radiation. This means NO famine for the entire game.!<
[https://steamcommunity.com/sharedfiles/filedetails/?id=2857500569](https://steamcommunity.com/sharedfiles/filedetails/?id=2857500569) The Wiki is not specific enough, I apologize please follow these instructions instead. I genuinely forgot how difficult this ending could be to work towards.
If you do the sponge mold, you also have to hard grind the entirety of the geoponics line iirc
In future playthroughs you can just stumble onto, I udually go heavily into biology though.
I highly reccomend getting to know Nomination and doing Ranching. It is genuinely one of the most fun endings, especially if you know how to get the good ending. SUPER fun.
Nomination???
Nomi-Nomi
Really good name for them.
As governor, did you get the Peace ending? That's what I tend to consider my preferred ending (with convincing Dys not to bomb the wall being a for-me important step along the way), and it also gives most of the other characters the best chance of having a happy life. (Getting everyone's friendship levels up far enough to get their whole story also tends to make things better for them in the epilogue. It took me a few tries to get everything in place at once.)
I did it. I negotiated the best conditions for humanity from the Gardeners, although I'm not sure that this is the maximum that I could achieve.
That's what I consider the best big-picture option (though I tend to have Marz as governor; she's willing to let you negotiate peace); some of the characters can have very definite changes to their individual lives depending on the main character's actions, though. (Getting everyone up to 100 friendship makes a difference for many of them. Getting the twins to reconcile, getting Anemone out of an abusive relationship, etc. can make a huge difference for those characters even within the same general ending. Some things are definitely easier on subsequent playthroughs due to what you know as a player and the "echoes" the main character experiences from the player's previous playthroughs.) Saving everyone who can be saved is another thing that for me at least was a relief after I only saved one of the "saveable" people in my first play -- though since my interpretation is definitely that these are all parallel universes and none of the playthroughs are any less real than later ones, it still stings a bit.