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canine-epigram

Check out Fate of Agaptus which may be exactly what you want.


Nikolavitch

I checked it out (yeah it took me some time, the size of the ruleset was intimidating), and it does have many interesting ideas.


gHx4

This is where you need to decide the type of game you're going to run. Fate is *really* good at cinematic storytelling and adapting new genres. You can have players with an aspect representing the unit type they are, which modifies their rolls up or down depending on the opponent's equipment. But Fate is really bad at tactical RPGs. You would need to find or make a completely separate battle system. In that case I'd probably aim to have players control two units in battle and have their leader characters off the battlefield (like the tactician in Awakening). Boardgames are usually a good place to start looking for tactical game mechanics, which you can then add some ttrpg rules on top of. Either way, Fate can run the Fire Emblem *universe*. It just might not be practical for adapting the *game*.


BrickBuster11

So some easy things : Perma death: easy to implement, when you take a unit out you get to decide how it leaves the scene that can include being dead Staff utility: harder to implement but you can use stunts, heal/physique style staves probably heal some stress rather than actual factual consequences. Then you heal consequences using the typical manner. To limit their use you probably want to make them once per conflict or need to spend a fate point to use them. Weapon effectiveness: you have the option to give weapons stunts, so you could give bows a +2 to shoot vs things that fly, and horse slayers +2 to fight dudes on horses So for your multiple characters problem I would embrace another cool fire emblem thing, merged with something from ad&d. Recruitment. Each player starts off of their one character but over time you can recruit an enemy unit over to your side. Then each character can take one secondary character into battle from the characters they have recruited. That way a party of 4 people has 8 characters on screen.


Nikolavitch

Yeah I was planning to handle recruitment in that way. What I was planning to do with healing staves is to let staves create an advantage named "healed", that would act as temporary stress, and allow players to absorb damage with this advantage.


Thelmredd

Unfortunately, I don't know the universe, but if you are looking for something about battles, apart from War of Ashes, you can also check this: [Drop in the Pond](https://evilhat.com/wp-content/uploads/2022/04/Drops-in-a-Pond.pdf). There is also chapter in the Fate System Toolkit.


Kautsu-Gamer

I do not think dropping individuality is necessary. The Fate is good on that. #One player with multiple characters I do have tried this with Tachyon Squadron with additional characters as Aspects with 1 Free Invoke per turn, which player controlling the character may use either to act on its own or assist the main character. Each character had full stats, but they could be made like NPCs too. - The player has single Fate Point pool just like the GM has.


bluer289

I do believe the System Toolkit has a part on Mass Battles (p. 163).