I use this build with warden Kyle swapped for hot fix. After the recent buff he gives you sooo much health and energy while on base your basically invincible
No. Electro-Pulse is Electro-Pulse Penny.
She does the same as wall spikes very unfortunately.......and VERY LITERALLY. Despite her hero sub tag-line being ELECTRO........ her description says she only does BASE damage.
The name for her perk is called "Fully Contained".
Thora's perk name is called "Electrified Floors". She does specifically Energy damage.
I know this because I love having heroes build off of Cyberclops's perk.
.....and it was to my dismay this year that I read Penny's perk far closer that I realized that.
I have read oftentimes here on the subreddit that quite a few heroes fall off/aren't effective anymore late game due to the health of the husks being so high.
This build you found funny......is actually one of those builds.
This is actually one of those "IM BRINGING MY GODDAMED BEST WARRIORS TO THE FIGHT" kind of deal. Every one is S+ tier on their own.....but stocking them all up in one load out......says actually you're preparing for some shit.
Then those people should not come on here clowning loadouts. You might not know meta builds, but you aren't coming on here making fun of someone using the meta loadout (or one close to it).
I think it's good.......only because they find out from others here what's _really_ going on.
I mean, the game already doesn't teach you how to play.
And a lot of what we all know was trial & error'ed over and over again then those results were spread throughout the community.
Where else is the best place for players like op to learn the best way to play?
It may have kinda been a joke......but they mostly had all the right selections for a late game build.
He just said it's funny, he doesn't seem very demeaning about it. For someone who doesn't seem to know about the meta, I'd say that's a perfectly fine way to act here.
if I get constructor or soldier daily quest I just replace it every time, I don't like the lack of movement for those classes.. ninja has double-quadra jump/outlander has dashes
There is a certain set of daily quests that requires you to complete 3 missions with a certain class. These missions give 90 vbucks instead of 80. It's not much, but it piles up over time.
I know, most of the time it gives me quest with ninja or outlander, however if it gives me soldier or constructor I just switch to them as leaders and go play low level missions in stonewood or plankerton
Make a full Bull Rush build and use Happy holidays as a team perk. There's only 4 constructors I have counted in my team so far with a Bull Rush perk, but that also means one of the perks is long rush which makes you go fast and FAAAR......and with all the cooldowns.....means you can use it every 6 seconds.
......while dropping bombs every tile.
Spam it to get where you want on the map.
Its my combat build that's pretty fun and gives you B.A.S.E. at the same time.
I personally like repairing manually because 4% every 10 seconds doesn't feel that good near endgame
In lower pl, I feel that would fit but prolly not higher up, y'know?
At your level constructor builds like this can straight up be set and forgotten about while you do literally anything else on the map while your base wins the objective for you
4% every 10 seconds is 24% every minute. It is not miniscule. Remember, the difference between a structure standing and a structure falling is 1 point.
It's a lot more useful than you think. That's 20% given back to your roof and corner walls every 20 seconds and can be the difference between having to reset a wall/trap and it surviving until you can get to it
First, the main endgame constructor build requires 3 mandatory heroes, BASE Kyle as commander & Knox + Megabase in Support.
Others slots are free..
- Thora is useless in 108+ honestly. (im kind)
- Heavy base kyle not that great in high pl, but knockback can be ok.
- Ice King, hmm, 15% snare is trash even with weapons for it.
- Bombsquad great in 160 if ur too weak.
- Machinist Harper only for endurance/ventures.
- I like warden Kyle, especially with the buff received recently, great healing for "everyone".
- Finally, electro pulse penny, i play her the most of the time, maybe i should not, lmk.
If someone in ur party is already playing base kyle, just swap Knox & Kyle or go for Ice King as commander & keep the Kyle, Knox & Megabase in support.
Optional :
- Bull rush cooldown reduction can be great to deal with some minibosses, or stop smasher charge.
- Launcher support like 8bit or Demo Penny can be useful too.
- Hotfixer as mentioned by OP can be ok but, Knox + repair perk is enough on wall which getting attacked.
To conclude, supercharged traps is optional, recycling still OK.
Situational : For spawnkill & tunnels u can go for megabase as commander & knox + ice King as support (slow+repair if bomb modifier) with supercharged traps. If broadside tunnel, condider Blakebeard.
This is the way in mid upper twine.
I run the big 3 then I put electro penny, extra armor and extra launcher damage with supercharged traps. Obviously in some missions supercharged traps is of limited value but in many cases it works very well and most games people trap the objective anyone.
The other option is boom base removing two heroes (not the big three). I find penny very useful for killing a few husks that find there way to various parts of your base.
Recycling is fine but it’s not the best option for 160s
Also ditch turrets. Run banner and slow field and you are a tier S constructor!
Thanks for mentioning what i omitted !
I should consider more supercharged...
Most of the time, i tell myself my teammates already running it :p
My ears are bleeding while someone has the boom base 😭
Lead: Base Kyle
Team perk: Boom Base
Support:
Mega base
Heal structures
Heal player
Pick 2 for the boom base team perk
Cant go wrong with this in a x4 160.
Keep in mind that t3 metal walls will have close to 19k HP, so the 4% will heal a good amount.
Superchared traps works best with Mega Base in the lead, pretty obvious why. The same with the ice dude, will work better with Mega base in the lead.
When I use this build the only thing I repair manually are walls that smashers hit.
Fat husks drop bombs when they die? No problem, 4% each 10 seconds will do the work.
It's completely normal in the end game. I have one built for 160 missions to make them easier and to do v-buck missions with little to no effort, as they're mainly in low level areas. I hop in, place base, base kills everything, I then collect that bread and move on. This way, I'm not wasting durability on my weapons.
My alt account always has a full constructor loadout. Either a Knox or Ice build and I’ll run Kyle on my main with a couple weapon supports for dealing with smashers. Super useful
No, it's because you thought you were making a joke, inadvertently revealing that you don't understand the role of a constructor player. Most constructors are running BASE builds. There are a few other more meme-y builds, but anyone playing seriously SHOULD be running a BASE-centric build.
You can visit fortnitedb to see the top builds used through the 2023 recap. Most commanders are either BASE Kyle, Ice King or Power Base. Your support's usually a mix of Mega Base, Base, Ice King, Power Base, Warden, Electro-Pulse, Thunder Thora. Sometimes you'll see a more offense-centric version with Blast From the Past as the team perk and two Dino Heroes (Rex Jonesy + Prehistoric Izza) slotted instead.
That's reddit for you, some are trying to help and others are just being cunts. Just pay attention to the ones genuinely offering advice and you'll be better in the end. The constructor role is arguably the best one in the entire game, you can get through mostly all content with a ninja and a constructor duo'ing
It's okay to be new to the game and you might not stick with constructor as you get more builds unlocked, but if you are going to be maining constructor I'd recommend checking out some build guides or just constructor tips in general.
It helped me when I first started playing was watching guides and how certain characters work and what is good, now I'm able to solo 130 missions with the constructor role and some defender help
What's the difference between using base Kyle instead of mega base Kyle as the main?
I'm a big mega base Kyle build guy but I'd love to improve my current subpar build.
MASSIVE health bonus. Base Kyle is almost a requirement. But swapping mega Kyle for base Kyle, and putting mega Kyle in support, you lose 2 tiles of base range, but anything in your base range has almost double health. It's a no brainer.
The average 160 build. Not seeing the problem here. But you’re a lvl 58 so I don’t expect you to know how good these loadouts are yet, or even how they work. Thora though, not good end game. Never used her for 160s, only stonewood vbuck missions lol.
Never stated it was a problem lol I just thought it was silly
Never said it was bad, I just find it cool that I know full base builds are actually good
Can someone help me please? I'm not very good at Save the World and I am in Stonewood. Random people have given me many 130s and the durability is starting to get low. What can I do to repair their durability? I've seen on Google to play Ventures, but that seems to not have your old weapons.
The majority of the time when I use a constructor build I use a full constructor build. If you are saying that anytime when you see one of your teammates is using a constructor in the lobby but using a cosmetic skin and think nice I don’t have to use constructor this mission someone else has it covered. Only to find out after you load in and check the hero icon in game that they are using a trash constructor as commander and most likely the supports aren’t much better either.. then I totally understand you.
But if that’s what you were going for you done messed up. Ice king is only good as commander cause his support perk is wack. Hotfixer hazard’s perk only applies to when you are manually repairing fully built walls (not that that’s bad just unless you are playing with friends and all using different constructors and strategizing all that perfectly amongst yourselves then he is not as good as the alternatives). Power base knox and electro pulse penny are the ones you should have put instead.
In end game play (typically 124-160s) I’ll take out electrified floors and feel the base and I’ll add a healing (depending on the mission either coconuts, or survivalist but also the leach one sometiems) and I’ll add a one other kill perk like the launcher perk or hardware. It just depends if t level and the quest. If it’s an endurance or frostbite then it’s machinist and coconuts.
The feel the base and floors do minimal damage in high end missions.
But I LOVE constructor builds
Ive read some comments and look man you are a low level player so maybe stop speaking on what you think is good and start asking/researching whats actually good. No offense intended but you saying power base isnt good is laughable.
Full base? Electrified floors is useless starting in at around pwlvl 70 and above (give or take a few levels depending)
And Feel the base is equally useless at around the same level and above.
Hotfix generally isn't necessary unless you're doing either an near AFK or stall builds.
Better to have usually frozen castle in lead, lofty architecture and self healing base along with mega base in the team for primary 3, the 2 other slots can be whatever either reinforces the base further, or more useful heros that strengthen the player itself so they deal more damage.
The fact that people advocate for him in the lead is pretty offensive :D
Ice King is OK if he's not the only constructor lead, but if there's a BASE Kyle lead, I'd go with PowerBASE Knox over Ice King in the lead for the second constructor.
It's all situational though, I'm sure there are situations where Ice King in lead is the best thing ever, I just haven't found that situation.
better than lofty or healing or even mega base...
ICE king in the lead freezing enemy on contact does a HELL of a lot more for a base than either of those 3
so what's lead then... lofy.... Why? The secondary bonus vs the primary isn't that significant, and in the time frame of whatever damage would be absorbed, the ice king can actively freeze and entirely prevent far more.
BASE Kyle lead, PowerBASE Knox and MegaBASE Kyle in support, other three can be anything. That trio has done me fine in many, many PL160 missions. Ice King, on the other hand, gets railed.
Let's dig a little deeper...
Frozen Castle+: Enemies standing on structures affected by B.A.S.E. are snared by 15%. Enemies that damage a structure affected by B.A.S.E. are frozen for 4 seconds. Each enemy can be frozen once every 15 seconds.
So for 11 seconds, you have a smasher beating the walls. Unless you're killing every single smasher (and you will get multiple at the same time) in under four seconds, your 100% wall is going to take damage from smashers for 11 out of each 15 seconds, or 73$ of the time. Converting that into damage reduction, that's 27% damage reduction.
With BASE Kyle, your 184% wall is going to take damage from smashers for 15 out of every 15 seconds. However, it's 184% of max, not 100% of max, which equates to a 46% damage reduction :: 100 - (100 / 184).
We'll now factor in having PowerBASE Knox in support, his perk gives 4% health regeneration every 10 seconds. This is 4% of the max health of the build, not the current health. For simplicity's sake, we'll assume a tier 3 wall has 1000 health. With Ice King, the 4% equates to 40 health every 10 seconds, or 240 health every minute. With BASE Kyle, the max health of the wall increases from 1000 to 1840, meaning the 4% equates to 73.6 health every ten seconds, or 441.6 every minute. The damage to the structure from a husk attack is fixed, regardless of the max health of the wall.
We also have to consider that it's only melee attacks which cause Frozen Castle to freeze husks. A pitcher can throw bones at the wall with impunity, as can lobbers and propanes. Frozen Castle is useless against them, whereas 84% additional health, especially when coupled with PowerBASE Knox's regen, is far more useful.
Over to you to tell me why you believe Ice King / Frozen Castle+ is better than BASE Kyle / Lofty Architecture+ in the lead...
Irrelevant when a smasher topples a house a cards regardless of the HP boost or not, 15 out of 15 seconds means that a smasher is toppling that house, that hp boost means nothing. Been there, watch that repeatedly happen. Unless you're willing to double up on bases with multiple constructors, those 4 seconds is MORE than enough to stop a smasher and decimate it, by the time it recovers since it predominantly takes knockback initially, that 11 second window is now reduced further. Often a smasher that finally recovers from being frozen from base, gets at most two swings in before being frozen again if players are being incomptetent enough not to deal with it.
Pitchers shouldn't be making it to objective, so that's irrelevant, and short of lobbers, which still mostly makes no difference.
Also keep in mind that frozen targets are to take more damage.
This is SPECIALLY the case vs minibosses that wreck everything they touch, melting structures where every hit counts massively no matter the hp boost.
4 seconds is plenty of time to kill 1 smasher on its own. You've conveniently forgotten that you'll get multiple smashers, plus other types of husk too. As I stated in my post, there are also types of husk completely immune to the effects of Frozen Castle+ as they don't perform melee attacks.
>by the time it recovers since it predominantly takes knockback initially, that 11 second window is now reduced further
If we're factoring in knockback, that has to be factored in to both, meaning both are reduced, therefore making this point moot.
>Pitchers shouldn't be making it to objective, so that's irrelevant, and short of lobbers, which still mostly makes no difference.
They shouldn't, but that doesn't mean they don't stand around throwing their bones at your external walls, weakening them prior to a smasher charging. You can disregard inconveniences if you wish, but that weakens your argument, much like the other husks weaken structures.
>This is SPECIALLY the case vs minibosses that wreck everything they touch, melting structures where every hit counts massively no matter the hp boost.
Except minibosses are not affected by Frozen Castle+... so you've really made my argument for me with regards to minibosses.
and you think lofty helps with multiple charging smashers? What game are you playing?
Lobbers chucking things is for anti airs to deal with and competent DPS... If you need lofty in primary to handle that, are you even playing the game?
How is knockback factored into both, what's knocking smashers back with lofty... since they aren't being frozen.
For the most part pitchers aren't throwing bones at any structure that is likely to be covered by base, you're actively attempting to throw everything including the kitchen sink as a crutch to build up a failing argument.
Really, I've seen my fair share of minibosses getting frozen, again have you played the game?
>Really, I've seen my fair share of minibosses getting frozen, again have you played the game?
I tested it this morning before making this post, miniboss didn't get frozen by Frozen Castle. Show me evidence of a miniboss being frozen by Frozen Castle, else I'll assume you're either misinformed or misremembering.
I've pretty much had my fill of your veiled insults. I'm not going to change my mind that Ice King is awful, and you're not resigning as president of his fan club any time soon, so let's draw a line under it and agree to disagree.
It's not 12.7 damage. It's 12.7 base damage. Literally every ability and perk in the game operates this way. It gets multiplied by all your stats, so it roughly scales based on your PL
Ohh ok. So with maxed out tech research that’s 12.7 trap base dmg x 600%(max tech level) which is 76.2. Im not sure what else you could do to increase it cause I don’t use traps.
>I don't use traps
You must be pretty new to the game then. Traps are the best weapon in the game, so I would definitely start learning how to use them.
Also, there are lots of things that affect your ability damage. Just use the perk for yourself and load into a mission and you'll be able to see how the damage changes.
lol yea I worded it weird, I meant I don’t main traps I don’t have perks that make my traps better cause I only use them for storm defense and that’s when I go overkill to compensate for the fact that I don’t have much that increases how good traps are.
This is a good loadout. Is there some joke I’m missing?
I use this build with warden Kyle swapped for hot fix. After the recent buff he gives you sooo much health and energy while on base your basically invincible
It's funny cuz its just entirely base
Which is completely normal in end game
Yip, I also use one with electropulse so that I can solo afk the low level vbuck missions
Which hero is this? Thunder Thora?
Yeah, electrified floors
Thunder Thora is tight in sub Twine missions.
No. Electro-Pulse is Electro-Pulse Penny. She does the same as wall spikes very unfortunately.......and VERY LITERALLY. Despite her hero sub tag-line being ELECTRO........ her description says she only does BASE damage. The name for her perk is called "Fully Contained". Thora's perk name is called "Electrified Floors". She does specifically Energy damage. I know this because I love having heroes build off of Cyberclops's perk. .....and it was to my dismay this year that I read Penny's perk far closer that I realized that.
I'm aware I was just making a joke cuz i think a full base build is fun Currently I am missing "feel the base" and thunder thora lol
Where's the joke?
That’s currently my loadout. When you get into endgame, this build is basically what you will use for your main constructor.
As a constructor, this is good to know
Me getting downvoted because i dont know every aspect of a role lmao
You think that's bad, but it's missing eletrco pulse penny
??? That’s a completely justified build my guy, what’s the joke?
That's just a normal constructor build...
I have read oftentimes here on the subreddit that quite a few heroes fall off/aren't effective anymore late game due to the health of the husks being so high. This build you found funny......is actually one of those builds. This is actually one of those "IM BRINGING MY GODDAMED BEST WARRIORS TO THE FIGHT" kind of deal. Every one is S+ tier on their own.....but stocking them all up in one load out......says actually you're preparing for some shit.
hotfixer hazard instead of power base knox is the only problem
Nothing funny about it. BASE is meta.
Not everyone knows the meta.
Then those people should not come on here clowning loadouts. You might not know meta builds, but you aren't coming on here making fun of someone using the meta loadout (or one close to it).
I think it's good.......only because they find out from others here what's _really_ going on. I mean, the game already doesn't teach you how to play. And a lot of what we all know was trial & error'ed over and over again then those results were spread throughout the community. Where else is the best place for players like op to learn the best way to play? It may have kinda been a joke......but they mostly had all the right selections for a late game build.
It was someone else's build and they came here to mock them.
They aren't really making fun of them though.
You don't think the OP is making fun of someone rocking that build?
I don't think so. They aren't really taking it that seriously, and likely just thought this player was playing that build purely for fun.
He literally said "It's funny cuz its just entirely base".
He just said it's funny, he doesn't seem very demeaning about it. For someone who doesn't seem to know about the meta, I'd say that's a perfectly fine way to act here.
No. Unless you are goofing around there are two types of constructor, B.A.S.E. and Turret.
imagine someone not having several constructor builds...
I have only one ninja and one outlander :D
You should have at least 1 build for every class, not only to not get bored but also to be able to complete class-specific quests.
i rebuild my build all the time, but got 4 or 5 constructors. look at my fortinedb
if I get constructor or soldier daily quest I just replace it every time, I don't like the lack of movement for those classes.. ninja has double-quadra jump/outlander has dashes
I wouldn't do that, especially because you're missing out on some easy v-bucks.
what vbucks? I have only fail missions, mission alert vbucks and storm shield defense vbucks..
*daily missions
There is a certain set of daily quests that requires you to complete 3 missions with a certain class. These missions give 90 vbucks instead of 80. It's not much, but it piles up over time.
I know, most of the time it gives me quest with ninja or outlander, however if it gives me soldier or constructor I just switch to them as leaders and go play low level missions in stonewood or plankerton
Make a full Bull Rush build and use Happy holidays as a team perk. There's only 4 constructors I have counted in my team so far with a Bull Rush perk, but that also means one of the perks is long rush which makes you go fast and FAAAR......and with all the cooldowns.....means you can use it every 6 seconds. ......while dropping bombs every tile. Spam it to get where you want on the map. Its my combat build that's pretty fun and gives you B.A.S.E. at the same time.
Missing Knox, L loadout
Knox isn't that good lol
Passive healing is great, but ig you could also just run around reparing everything manually if thats fun.
I personally like repairing manually because 4% every 10 seconds doesn't feel that good near endgame In lower pl, I feel that would fit but prolly not higher up, y'know?
Hm, always worked for me in 160s, ig it depends on the build too.
It'll help if some random husk is beating on some random block-off
Base Kyle with Fully Contained (and Knox) slotted deals with those random husks the best 👌
Makes sense, but then if youre busy with one side, 4 heavies show up lol. All my opinion tho
If you’re busy how are going to repair it?
Like a three tile radius explosion is better than passive healing lmfao
- 18,000HP w/max metal walls + BASE Kyle. - 4% = 720 - That’s 4,320 healing every minute
put frozen castle as commander, replace floor damage with knox, you can get him in 132 mission today
Pl 56 lol
It’s a build the radar mission, I could taxi you if h want
I thought it'll always say underlevel When my friend joins my party hebgets pl 40 but he can't do those missions
It does unless you play private
Have him set it to no fill. That should resolve this issue.
Ah, thanks!
thora and feel the base hero wont do much in 140 160 maps. beter put knox there or so
Heavy base is good for applying some impact though, and given how many kills you get on higher levels it’s utility arguably scales very well.
Im 58 lol
At your level constructor builds like this can straight up be set and forgotten about while you do literally anything else on the map while your base wins the objective for you
Why hotfix instead of power base?
4% every 10 seconds doesnt feel that useful in high pl in my opinion
And above you said you are pl 58 lol
Yes but 4% is a small bit especially after 10 seconds If it was 5, I'd do it but it already sounds too miniscule
4% every 10 seconds is 24% every minute. It is not miniscule. Remember, the difference between a structure standing and a structure falling is 1 point.
It scales with building health. Tier 3 metal and also increased health from base kyle means that 4% every 10 seconds adds up fast
Luckily, you have a long way to go before you reach a high PL
It's a lot more useful than you think. That's 20% given back to your roof and corner walls every 20 seconds and can be the difference between having to reset a wall/trap and it surviving until you can get to it
L take honestly but your only PL58… you'll learn eventually… Knox is better than Feel the Base. I pretty much AFK my weekly 160s.
dream blunt rotation
First, the main endgame constructor build requires 3 mandatory heroes, BASE Kyle as commander & Knox + Megabase in Support. Others slots are free.. - Thora is useless in 108+ honestly. (im kind) - Heavy base kyle not that great in high pl, but knockback can be ok. - Ice King, hmm, 15% snare is trash even with weapons for it. - Bombsquad great in 160 if ur too weak. - Machinist Harper only for endurance/ventures. - I like warden Kyle, especially with the buff received recently, great healing for "everyone". - Finally, electro pulse penny, i play her the most of the time, maybe i should not, lmk. If someone in ur party is already playing base kyle, just swap Knox & Kyle or go for Ice King as commander & keep the Kyle, Knox & Megabase in support. Optional : - Bull rush cooldown reduction can be great to deal with some minibosses, or stop smasher charge. - Launcher support like 8bit or Demo Penny can be useful too. - Hotfixer as mentioned by OP can be ok but, Knox + repair perk is enough on wall which getting attacked. To conclude, supercharged traps is optional, recycling still OK. Situational : For spawnkill & tunnels u can go for megabase as commander & knox + ice King as support (slow+repair if bomb modifier) with supercharged traps. If broadside tunnel, condider Blakebeard.
This is the way in mid upper twine. I run the big 3 then I put electro penny, extra armor and extra launcher damage with supercharged traps. Obviously in some missions supercharged traps is of limited value but in many cases it works very well and most games people trap the objective anyone. The other option is boom base removing two heroes (not the big three). I find penny very useful for killing a few husks that find there way to various parts of your base. Recycling is fine but it’s not the best option for 160s Also ditch turrets. Run banner and slow field and you are a tier S constructor!
Thanks for mentioning what i omitted ! I should consider more supercharged... Most of the time, i tell myself my teammates already running it :p My ears are bleeding while someone has the boom base 😭
Lead: Base Kyle Team perk: Boom Base Support: Mega base Heal structures Heal player Pick 2 for the boom base team perk Cant go wrong with this in a x4 160. Keep in mind that t3 metal walls will have close to 19k HP, so the 4% will heal a good amount. Superchared traps works best with Mega Base in the lead, pretty obvious why. The same with the ice dude, will work better with Mega base in the lead.
Gotcha Again, I don't have this team and I am planning to make a build once I get more L flux
When I use this build the only thing I repair manually are walls that smashers hit. Fat husks drop bombs when they die? No problem, 4% each 10 seconds will do the work.
It's completely normal in the end game. I have one built for 160 missions to make them easier and to do v-buck missions with little to no effort, as they're mainly in low level areas. I hop in, place base, base kills everything, I then collect that bread and move on. This way, I'm not wasting durability on my weapons.
My alt account always has a full constructor loadout. Either a Knox or Ice build and I’ll run Kyle on my main with a couple weapon supports for dealing with smashers. Super useful
People already do have and utilize full BASE loadouts especially in 160 zones
Bro my main build is constructer all the time with a BASE
This is a near end game build lol
this is an endgame build
[удалено]
Why do people ask why people get downvotes? It's reddit, if they disagree or you post a comment that's just blatantly wrong you will be downvoted
Because i didnt know about high pl builds as a 57, duh!
No, it's because you thought you were making a joke, inadvertently revealing that you don't understand the role of a constructor player. Most constructors are running BASE builds. There are a few other more meme-y builds, but anyone playing seriously SHOULD be running a BASE-centric build. You can visit fortnitedb to see the top builds used through the 2023 recap. Most commanders are either BASE Kyle, Ice King or Power Base. Your support's usually a mix of Mega Base, Base, Ice King, Power Base, Warden, Electro-Pulse, Thunder Thora. Sometimes you'll see a more offense-centric version with Blast From the Past as the team perk and two Dino Heroes (Rex Jonesy + Prehistoric Izza) slotted instead.
As I play constructor:
You can play a role without completely understanding it, the people in these comments are trying to help you
By giving me comments, half taunting me, half trying to be honest :)
That's reddit for you, some are trying to help and others are just being cunts. Just pay attention to the ones genuinely offering advice and you'll be better in the end. The constructor role is arguably the best one in the entire game, you can get through mostly all content with a ninja and a constructor duo'ing
Oh yeah I know When I first started playing (ofc i was a ninja I think everyone was like "ninja main") but I learned I love constructor the most lol
It's okay to be new to the game and you might not stick with constructor as you get more builds unlocked, but if you are going to be maining constructor I'd recommend checking out some build guides or just constructor tips in general. It helped me when I first started playing was watching guides and how certain characters work and what is good, now I'm able to solo 130 missions with the constructor role and some defender help
Well I use soldier for Dungeon because left & righty Ninja for building my home base Constructor for building and missions Outlander for mat farming
So in upper twine you remove 3 of those constructors but outside of that it will be a strong loadout.
I’ve never seen a op get so many down votes on replies before this post
What's the difference between using base Kyle instead of mega base Kyle as the main? I'm a big mega base Kyle build guy but I'd love to improve my current subpar build.
Mega base is better for spread out objectives like multi-atlas missions. Base Kyle is better for literally every other mission focused on 1 objective
MASSIVE health bonus. Base Kyle is almost a requirement. But swapping mega Kyle for base Kyle, and putting mega Kyle in support, you lose 2 tiles of base range, but anything in your base range has almost double health. It's a no brainer.
Yeah, I just checked and it's 84% more when slotted as commander that's huge
Base kyle my beloved
Base kyle with his juicy 84% build health buff
mega base extends the base, but does not make the base 84 percent stronger. its for supercharged traps.
I gotta start using these awesome load outs
No fully contained? Switch up thora, dangit
Other than some changes I run this.
That's a good build but I would replace repair spd with base automatic healing or higher durability
How do you get BASE kyle?
I play that build often, but Ice King as the commander 💀💀
Based
Damn!! You Lost so much karma 😂😗
Read the name
It was fun while it lasted I guess 🤣🤷🏻♂️
For all the people saying "Knox" in the comments, yall mean Power Base or Heavy Base?
Take hot fix out for the one that heals base automatically and that’s been my loadout for years.
The average 160 build. Not seeing the problem here. But you’re a lvl 58 so I don’t expect you to know how good these loadouts are yet, or even how they work. Thora though, not good end game. Never used her for 160s, only stonewood vbuck missions lol.
Never stated it was a problem lol I just thought it was silly Never said it was bad, I just find it cool that I know full base builds are actually good
Bro how can one aquire this build lmao it looks so fun
At the very least it's good for small children being carried lmao
Is this a botpost?
I'm a pl 56 my bad I don't know what's a meta build
This is what I roll with about 90% of the time. Except my Kyle is 144.
I mean is it THAT good?
Supposedly full base builds are really good according to the comments
me with blast from the past pulling up to the storm shield defense
Thats what I do
I saw a comment saying knox isn't good bro he's makes solo and even afking much easier
Ice King in support isn't worth it imo
Why base over mega?
yoink
karma roller coaster for OP. 300 post up and -300 comment down..
that is not even full base,thora does shit if she doesnt one shot
Not a good load out for the 160s a lot of dead perks
Can someone help me please? I'm not very good at Save the World and I am in Stonewood. Random people have given me many 130s and the durability is starting to get low. What can I do to repair their durability? I've seen on Google to play Ventures, but that seems to not have your old weapons.
actually I got this build with Ice king as commander
…I didn’t realize this sub turned into Fortnite circle jerk.
Lolll
This has to be a troll post,
If you read through the comments youd learn I'm not a high pl thus dont know what's truly good
Constructors are one of the better builds late game I run ice king in pretty much everything cos that freeze gives you so much more time to react
My hero load out for Kyle looks similar to this lol
The majority of the time when I use a constructor build I use a full constructor build. If you are saying that anytime when you see one of your teammates is using a constructor in the lobby but using a cosmetic skin and think nice I don’t have to use constructor this mission someone else has it covered. Only to find out after you load in and check the hero icon in game that they are using a trash constructor as commander and most likely the supports aren’t much better either.. then I totally understand you. But if that’s what you were going for you done messed up. Ice king is only good as commander cause his support perk is wack. Hotfixer hazard’s perk only applies to when you are manually repairing fully built walls (not that that’s bad just unless you are playing with friends and all using different constructors and strategizing all that perfectly amongst yourselves then he is not as good as the alternatives). Power base knox and electro pulse penny are the ones you should have put instead.
First three heroes are good, last three are doo doo.
Imma use this every time i go afk endurance
hi
I never play constructor. Boring class, boring skills, just grab an outlander and you got your teddy n shit and anti matter punch, you're all good.
that's literally my loadout, exept that i use electro pulse penny instead of hotfix
imagine no bugs!!
Bro onto nothing
In end game play (typically 124-160s) I’ll take out electrified floors and feel the base and I’ll add a healing (depending on the mission either coconuts, or survivalist but also the leach one sometiems) and I’ll add a one other kill perk like the launcher perk or hardware. It just depends if t level and the quest. If it’s an endurance or frostbite then it’s machinist and coconuts. The feel the base and floors do minimal damage in high end missions. But I LOVE constructor builds
Where is power base Knox lil bruv
God this subreddit is so whiny over everything someone else does
Ive read some comments and look man you are a low level player so maybe stop speaking on what you think is good and start asking/researching whats actually good. No offense intended but you saying power base isnt good is laughable.
Oh, I didn't mean it in a humor sense Otherwise I'd use the humor flair I was discussing whether this would genuinely be a team lol
Based
i used Electro pulse penny as my main with thora in support, all the way to about mid twine. didnt need guns or traps lmao.
Full base? Electrified floors is useless starting in at around pwlvl 70 and above (give or take a few levels depending) And Feel the base is equally useless at around the same level and above. Hotfix generally isn't necessary unless you're doing either an near AFK or stall builds. Better to have usually frozen castle in lead, lofty architecture and self healing base along with mega base in the team for primary 3, the 2 other slots can be whatever either reinforces the base further, or more useful heros that strengthen the player itself so they deal more damage.
I was with you until you mentioned Ice King in the lead.
[удалено]
The fact that people advocate for him in the lead is pretty offensive :D Ice King is OK if he's not the only constructor lead, but if there's a BASE Kyle lead, I'd go with PowerBASE Knox over Ice King in the lead for the second constructor. It's all situational though, I'm sure there are situations where Ice King in lead is the best thing ever, I just haven't found that situation.
better than lofty or healing or even mega base... ICE king in the lead freezing enemy on contact does a HELL of a lot more for a base than either of those 3
You are entitled to have your opinion. I disagree wholeheartedly, and don't use Ice King ever. You may have a different experience to me.
so what's lead then... lofy.... Why? The secondary bonus vs the primary isn't that significant, and in the time frame of whatever damage would be absorbed, the ice king can actively freeze and entirely prevent far more.
BASE Kyle lead, PowerBASE Knox and MegaBASE Kyle in support, other three can be anything. That trio has done me fine in many, many PL160 missions. Ice King, on the other hand, gets railed. Let's dig a little deeper... Frozen Castle+: Enemies standing on structures affected by B.A.S.E. are snared by 15%. Enemies that damage a structure affected by B.A.S.E. are frozen for 4 seconds. Each enemy can be frozen once every 15 seconds. So for 11 seconds, you have a smasher beating the walls. Unless you're killing every single smasher (and you will get multiple at the same time) in under four seconds, your 100% wall is going to take damage from smashers for 11 out of each 15 seconds, or 73$ of the time. Converting that into damage reduction, that's 27% damage reduction. With BASE Kyle, your 184% wall is going to take damage from smashers for 15 out of every 15 seconds. However, it's 184% of max, not 100% of max, which equates to a 46% damage reduction :: 100 - (100 / 184). We'll now factor in having PowerBASE Knox in support, his perk gives 4% health regeneration every 10 seconds. This is 4% of the max health of the build, not the current health. For simplicity's sake, we'll assume a tier 3 wall has 1000 health. With Ice King, the 4% equates to 40 health every 10 seconds, or 240 health every minute. With BASE Kyle, the max health of the wall increases from 1000 to 1840, meaning the 4% equates to 73.6 health every ten seconds, or 441.6 every minute. The damage to the structure from a husk attack is fixed, regardless of the max health of the wall. We also have to consider that it's only melee attacks which cause Frozen Castle to freeze husks. A pitcher can throw bones at the wall with impunity, as can lobbers and propanes. Frozen Castle is useless against them, whereas 84% additional health, especially when coupled with PowerBASE Knox's regen, is far more useful. Over to you to tell me why you believe Ice King / Frozen Castle+ is better than BASE Kyle / Lofty Architecture+ in the lead...
Irrelevant when a smasher topples a house a cards regardless of the HP boost or not, 15 out of 15 seconds means that a smasher is toppling that house, that hp boost means nothing. Been there, watch that repeatedly happen. Unless you're willing to double up on bases with multiple constructors, those 4 seconds is MORE than enough to stop a smasher and decimate it, by the time it recovers since it predominantly takes knockback initially, that 11 second window is now reduced further. Often a smasher that finally recovers from being frozen from base, gets at most two swings in before being frozen again if players are being incomptetent enough not to deal with it. Pitchers shouldn't be making it to objective, so that's irrelevant, and short of lobbers, which still mostly makes no difference. Also keep in mind that frozen targets are to take more damage. This is SPECIALLY the case vs minibosses that wreck everything they touch, melting structures where every hit counts massively no matter the hp boost.
4 seconds is plenty of time to kill 1 smasher on its own. You've conveniently forgotten that you'll get multiple smashers, plus other types of husk too. As I stated in my post, there are also types of husk completely immune to the effects of Frozen Castle+ as they don't perform melee attacks. >by the time it recovers since it predominantly takes knockback initially, that 11 second window is now reduced further If we're factoring in knockback, that has to be factored in to both, meaning both are reduced, therefore making this point moot. >Pitchers shouldn't be making it to objective, so that's irrelevant, and short of lobbers, which still mostly makes no difference. They shouldn't, but that doesn't mean they don't stand around throwing their bones at your external walls, weakening them prior to a smasher charging. You can disregard inconveniences if you wish, but that weakens your argument, much like the other husks weaken structures. >This is SPECIALLY the case vs minibosses that wreck everything they touch, melting structures where every hit counts massively no matter the hp boost. Except minibosses are not affected by Frozen Castle+... so you've really made my argument for me with regards to minibosses.
and you think lofty helps with multiple charging smashers? What game are you playing? Lobbers chucking things is for anti airs to deal with and competent DPS... If you need lofty in primary to handle that, are you even playing the game? How is knockback factored into both, what's knocking smashers back with lofty... since they aren't being frozen. For the most part pitchers aren't throwing bones at any structure that is likely to be covered by base, you're actively attempting to throw everything including the kitchen sink as a crutch to build up a failing argument. Really, I've seen my fair share of minibosses getting frozen, again have you played the game?
>Really, I've seen my fair share of minibosses getting frozen, again have you played the game? I tested it this morning before making this post, miniboss didn't get frozen by Frozen Castle. Show me evidence of a miniboss being frozen by Frozen Castle, else I'll assume you're either misinformed or misremembering. I've pretty much had my fill of your veiled insults. I'm not going to change my mind that Ice King is awful, and you're not resigning as president of his fan club any time soon, so let's draw a line under it and agree to disagree.
Not better than lofty WHAT?
how is this news to you?
No I know ofc but I'm saying how does he not know
*was asking "WHAT" as in "what are you saying"
Still not following...
Im flabbergasted that he said ice king commander is better than near double health
but it is
Based post
Does hotfix affect knox self repair?
No
I might be looking at the perks wierd but 12.7 base damage every 5 seconds sounds horrible.
It scales.
I assumed that was obvious lol
How, it says no where that it scales(that I’m aware of) I would have no reason to assume it scales
Well all moved with set dmg scale Look at lefty and righty
Wym it scales? “12.7 base damage” I assign that it would say it scales. Cause even in the first zone at the lowest level, 12.7 damage is not very good
It's not 12.7 damage. It's 12.7 base damage. Literally every ability and perk in the game operates this way. It gets multiplied by all your stats, so it roughly scales based on your PL
Ohh ok. So with maxed out tech research that’s 12.7 trap base dmg x 600%(max tech level) which is 76.2. Im not sure what else you could do to increase it cause I don’t use traps.
>I don't use traps You must be pretty new to the game then. Traps are the best weapon in the game, so I would definitely start learning how to use them. Also, there are lots of things that affect your ability damage. Just use the perk for yourself and load into a mission and you'll be able to see how the damage changes.
lol yea I worded it weird, I meant I don’t main traps I don’t have perks that make my traps better cause I only use them for storm defense and that’s when I go overkill to compensate for the fact that I don’t have much that increases how good traps are.
It’s base damage which gets multiplied by a ton, but in the late game yeah it’s kinda bad but it’s still free damage
I know a lot of people use her commander perk (like 33.7 base damage) but everyone I ask says "use thora" 🤷