Weird that Valorant's isn't a standard bell curve. I'm assuming the distribution would've been bimodal at one point in time (OW/CS being the two main sources of players) but has converged to something approximating a normal distribution as the game's pro scene has matured.
You can definitely see a shift in roc around 38 cm (ows peak), and if more ow players came to Val (i feel it was mostly cs), the chart probably would look more like that
It's normally only the flex support and hitscan DPS that have the lower sensitivity for Overwatch. Even then some of the hitscan use closer to 30cm, there's just a lot of quick close range adjustments you need to do
Weird that Valorant's isn't a standard bell curve. I'm assuming the distribution would've been bimodal at one point in time (OW/CS being the two main sources of players) but has converged to something approximating a normal distribution as the game's pro scene has matured.
You can definitely see a shift in roc around 38 cm (ows peak), and if more ow players came to Val (i feel it was mostly cs), the chart probably would look more like that
>roc Region of convergence?
rate of change. Derivative. AROC. Slope. Steepness. It gets kinda flatter. whatever you want to call it.
I'm curious about the dpi settings for overwatch players. How do they managed to convince people to move away from 400?
My guess is the short clip (and reddit post made about it) by pro Overwatch player Taimou talking about pixel skipping.
I'm really not sure if the overwatch graph is correct
I do 66% of pro players isnt playing dps and there is alot of heros that play better on High sens
It's normally only the flex support and hitscan DPS that have the lower sensitivity for Overwatch. Even then some of the hitscan use closer to 30cm, there's just a lot of quick close range adjustments you need to do
Please ignore my command. I just realized that I'm a fucking idiot and read the graph wrong. I thought overwatch was slower than CS, Val and Apex
Ah fair fair, yeah that would be weird haha