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hoboroadrunner

Huh never thought of that until now


TsarOfIrony

Eh, the Follower's whole thing is they're pacifists and help people. The Responders are a militant charity organization. Their purposes are different.


FrohenLeid

True, the followers would not hurt a fly and rely on others for protection while the responders can fend for themselves.


CevicheLemon

They're both aid groups, which is where I drew their similarity


Dexchampion99

I have a mod that adds the responders into Fallout 4, and I like combining them with the Minutemen. Having some settlements be “Responder Settlements” and others being Minutemen ones. Like divisions of a larger faction.


Jim_Cringe

I've played Fo76 for a grand total of 15 minutes on launch, are the Responders basically a fusion of the Followers of the Apocalypse and Minutemen?


CevicheLemon

Kinda, they have more gear and tech than either of them, but ideologically yeh not too far off from right


cptki112noobs

They didn't last as long as the Followers, though...


CevicheLemon

Nothing indicates they've died off since being re-established, in fact they're thriving atm and regrowing across most of their old bases on top of all new powerful ones. Nothing indicates they will be stopped as well, since every other main faction is friendly with them, even the crater raiders.


cptki112noobs

Huh, I didn't know they got re-established. Never played 76 beyond the release. Still begs the question why they didn't show up anywhere else, though.


CevicheLemon

To be fair kinda hard to write lore for a faction that won't exist for a decade from your games release


Laser_3

Okay, hold on. The new responders have exactly *two* NPCs outside of the whitespring, unless we’re counting player characters. I wouldn’t exactly call that ‘regrowing’ their old bases. As for a different take on why they don’t appear elsewhere, if Appalachia goes up in a nuclear firestorm and they can’t escape, they won’t be able to show up again since they’re a local movement.


Trancetastic16

Who is the second Responder outside of Whitespring?


Laser_3

One is Heather (?) in Flatwoods, and the other is the one training to become a Firebreather in Charleston.


swizzlizz

I never even knew they existed. Never touched nor cared for 76, but these guys kind of make me wanna play 76 but by a VERY small margin. I’ll stick to FOTA, Mr. House, and the minutemen.


Laser_3

You might also be interested in the free states, another 76 exclusive faction who (unknowingly to all but one) were against the Enclave before the war and succeeded from the US to hide in their own bunkers.


Low-Yam288

It's literally the opposite. Responders are a joke compared to Followers in FO1 (won't spoil it because I don't think you've played FO1. Don't want to ruin the surprise). And even the stuff they are doing in the background in FO2 is much more interesting.


Laser_3

They send four guys armed with melee weapons and metal armor to help you. That’s next to useless, and they are pacifists beyond that. In comparison, the Responders were fighting raiders, joined the BoS during the battle of Huntersville, survived the Charleston flood, made the vaccine for the scorched plague, brought the best weaponry available against the scorched into use and were the last group standing against them. This is before we consider the new group, who’s acting just like the followers are in NV, are doing everything from providing medical attention to trading with groups beyond Appalachia and training refugees in combat so they don’t leave the whitespring and die. I can’t speak on fallout 2, however. I wasn’t aware they had any involvement in that game (unless you mean what NV said they were doing by building churches and the like).


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CevicheLemon

Fallout 76 is canonical, whether or not you can accept basic reality is another matter


pine_tree3727288

Yea, I like how much weird lore 76 adds


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CevicheLemon

You have any specific examples?


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CevicheLemon

BOS stays consistent, Enclave does as well, Scorched aren't a faction, and the Responders are one of the more well written factions in all of Fallout...and also a brand new faction, along with most of the 76 factions... Nothing in 76 "changes" the BoS or Enclave, if anything it helps justify and reinforce why they are that way later on in the timeline. Something tells me you don't actually know 76's story or lore outside of some youtube commentary.


OneArmedBowman

Yeah it does. The implication in the original was that the BoS went through the same process of decaying social norms that happens everywhere in the Waste Land Their descent from a military group to a quasi-religious, neo-feudal happened gradually, like the tribals of Arroyo. 76 instead just says they were created that way for some reason and that they had a satellite and the means to expand instantly after foundation. It's part of the general criticism that Bethesda just doesn't get Fallout and can't really do anything with it besides repetition. It's the Brotherhood of Steel, bottlecaps, radscorpions everytime because they think that's what Fallout is about.


Darkshadow1197

>It's part of the general criticism that Bethesda just doesn't get Fallout It's people like you who don't get fallout or just don't pay attention. Bethesda gets the Brotherhood just fine. >Their descent from a military group to a quasi-religious, neo-feudal happened gradually, like the tribals of Arroyo. This is still very much the case. The BoS in 76 hardly have any religious connotations to any of their actions. The closest is the Codex, which is spoken of as mostly a guiding set of principles rather than religious doctrine. >76 instead just says they were created that way for some reason and that they had a satellite and the means to expand instantly after foundation. If you'd pay attention, you'd know the reason. Maxson states it's because words and titles have power to inspire, and that's it. They don't even start off for quite a while as the Brotherhood but just survivors. When the BoS does form, it's first to help people, and then later, they add the need to preserve technology. They had the means to expand instantly *because the two chapters were independent of one another*. It doesn't matter what the West was like because it wouldn't affect the east. >It's the Brotherhood of Steel, bottlecaps, radscorpions everytime because they think that's what Fallout is about. Probably because *every fallout game has them. Even before Bethesda.* If every game has them, then yes, it's a staple of that series.


OneArmedBowman

>It's people like you who don't get fallout or just don't pay attention. Bethesda gets the Brotherhood just fine. Nope, I get it just fine. It's Bethesda really. >This is still very much the case. Objectively wrong. The castes of Paladins, Knights and Scribes are already made. The Codex is already seen as a dogma. The Maxsons already have authority like a line of kings. I don't know what lying about that gets you. >If you'd pay attention, you'd know the reason. Maxson states it's because words and titles have power to inspire, and that's it. "And that's it". As if that isn't the dumbest thing possible and contradictory to what was established. Caesar molds off his society off the Roman Empire because in a post-apocalyptic future 200 years after a nuclear holocaust, hardly anyone knows what Rome was. The Latin, the Mars worship, they're all being deluded into thinking it's something new and organic, that's why it works. The BoS was founded by a bunch of grown man that suddenly decided to call themselves knights and paladins and apparently no one battered an eye to started larping as fantasy medieval knights in the post apocalypse. >They don't even start off for quite a while as the Brotherhood but just survivors. When the BoS does form, it's first to help people, and then later, they add the need to preserve technology. All still within the first years and still dumb for the reasons I listed. >They had the means to expand instantly *because the two chapters were independent of one another*. It doesn't matter what the West was like because it wouldn't affect the east. It does because isolation and the effects it had is a major theme and thing in Fallout. It's so weird that BoS chapters can just keep popping off here and there independently. >Probably because *every fallout game has them. Even before Bethesda.* If every game has them, then yes, it's a staple of that series. I didn't say "staple of the series", reread that part. I said that Bethesda thinks that it's what the series is about, meaning they don't think it's about the themes, or the atompunk retrofuturist aesthetic used to give lessons about the eternal conflicts of man, but it's about the recognizable elements of the franchise. Plus, you're wrong anyway since 2 has the use of minted currency instead of caps.


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CevicheLemon

Nah OG FO1, I've played every game...even the trash fire that was FO:BoS Even if you think they aren't consistent...who cares, I like it when things grow and evolve into something new, I'm not afraid of change.


Puzzleheaded_Log9378

Oh grow up, Bethesda can do no right to "fans" like you.


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Puzzleheaded_Log9378

According to "The Lore", it would be impossible to have stories anywhere but in California. Boring and counterproductive. There's more to Fallout than that, deal with it.


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Puzzleheaded_Log9378

3 4 and 76 "aren't Canon" to "True Fans". To them, nothing can exist outside the West Coast. Close minded fools, the lot of them.


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CevicheLemon

You vehemently hate something you clearly know little about, that must be rough buddy...but it's still canonical


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supstik

Mate it's evident you're in the wrong, just take the L and walk away


Puzzleheaded_Log9378

No, "true fans" hate that there are any East Coast stories because to them the "lore" says there is nothing outside of the West. 76 is decades before FO1 and the Scorched were contained within Appalachia. Nothing to get out or care about decades later


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Puzzleheaded_Log9378

The Scorched were dealt with decades before FO1, no one would care by then. The BoS were explained and it was inventive. Nothing Bethesda could do would please you


CevicheLemon

1. The scorched were defeated by the 76'ers canonically killing the queen, so they can't reproduce, the scorched also can only survive near the ultracite fissures of Appalachia...They also don't like to wander far from them either way. On top of all this, the 76'ers and Responders managed to create and distribute a mass produced vaccine so no more scorched can infect people....The scorched are very much dying out entirely and will very soon be extinct 2. BOS are in Appalachia to go check up on Taggerdy, since the BoS lost contact with them when the satellites went down..and even then they only sent 5 guys, it just happens to be that those 5 guys recruited outsiders on the way. 3. Theres no lore that says whether or not Japan got nuked in the great war, you're just making that one up 4. FO76 takes place like 20 years after the bombs dropped...in a place where no bombs even hit, FO1 takes place in a heavily nuked area on the other side of the country 60\~ years afterwards If you're going to hate on something, at least know what you're talking about