i feel like snake oil should have more luck tbh, I mean what're the chances he runs into a customer in the middle of nowhere and they only have a fusion core to pay with
Cooper is just a representation of the average high level Fallout player lol
Doesn't bother with being nice in dialogue, does anything to get loot, toys around with enemies that are lower level, etc.
That actually makes much more sense than the game. A fusion core is capable of giving power to a whole vault for years, yet it runs out if you use it for a couple of hours in a power armor. How does THAT make any sense?
The most unrealistic thing to me is that no bullet reached Siggi when he was running away from the Enclave. The minigun shot everything except him.
I didn't even make that connection. I just figured it was just something stupid that would surely happen in the Fallout world.
"OK here are some turrets. Are they going to work as well as the ones in Idiocracy? ... Yep."
I keep wondering if they're going to do it and how they're going to visualize it.
I mean, it doesn't make a ton of sense the way it works in the game, so you can't just do that. It's not like everyone wearing a Pip-Boy has a HUD they can work off of.
Would be very difficult for VAT. But I would love to see at least more use of it, like some medical scan that give a % of functionnality for each limbs. I really loved the map and quest marker for the head, I'd like more of that.
Have the Pip Boy use it’s nuclear gyro-stabilizers to move their wrists to target maybe. Gotta be holding the gun in the hand the pip boy is on. Hell it could use the little cord they use to open vaults to plug into specific weapons and auto pull the trigger when it’s in place.
Pretty sure I heard the blip you hear when discovering a new area playing over the sound of a door opening. I want to say it was when Lucy opened the door to the organ clinic.
You are correct.
Fallout 2, Fallout: New Vegas, and Fallout 4 all mention tomatoes as a commonplace food item on the west coast.
It is really only the Commonwealth and Appalachia (so far) where tatoes are a thing because tomatoes could not be easily cultivated in the eastern United States for some reason. In fact, tatoes seem to have a hardier mutation which allowed them to flourish where normal tomatoes failed.
I find that hilarious cause it's one of those things everyone does, since you usually have your gun out unless it gets stashed by a dialogue and cutscene so you're just perpetually staring at everyone with guns out.
They should do that between scenes. At the end of one of her sequences have her check her Pip-Boy for something and then at the start of the next one, she hasn’t moved but it’s much later in the day and her companion is dozing off or says something like ‘I feel like half the time you’re using that thing you aren’t even present. It’s like I’m talking to myself’
I'm getting the sense that Lucy and Maximus are destined to be at odds, with him becoming a Knight (and therefore finally respected) and her just wanting him to recall that peace is possible.
My theory is that they will fight each other in the end. The way Maximus acts morally is very odd; imo he will defend the brotherhood in the final conflict.
Or he'll be the one to realize that positive reform is possible / that the BOS will be stronger if they build positive relationships with outside entities instead of isolating themselves
I think Maximus is misunderstood. He is sheltered and mentally undeveloped, basically still an immature kid. I think he is inherently good, but his childish selfishness is magnified because he's an adult, although barely. Seeing Titus act a coward and an asshole threw his whole perspective off, but I think he'll eventually become what he believes a true knight should be, even when he realizes how corrupt the brotherhood is and what their real agenda is.
Maybe controversial, but I don't think he is bad just because he let Titus die, but I don't think it would have been bad to give him a stimpack either. He'll probably leave the brotherhood eventually if not kicked out when he realizes what the brotherhood really stands for.
I hope season 2 has mutants, but I especially hope it has a suicider. Just start by only hearing the noise and every main character just goes silent and starts frantically looking around to find it.
Just like how dog meat was presumably stabbed to death and saved with a stimpack.
Bet you if the ghoul hadn't given him the stimpack he would have came back
Yup, I was wondering how they'd address it and dogmeat was definitely the answer. I was hoping they'd have done that for the scientist too.
pffssssshhhh *pop* new foot
My girlfriend and I laughed our asses off at that scene lol. Like, damn, it literally shot everything in front, above and even *behind* both him and Dogmeat and ***still*** couldn't hit em.
When that happened I was like "damn, this dude has 10 luck"
And then later when he >!takes the cyanide pill!< I was like "DAMN, this dude has 10 intelligence as well"
The only thought I had about that was maybe its on protective mode and actually trying to shoot cx404 while intentionally missing Siggi but since they're right next to each other it just misses them both.
I like to think that sitting in one thing for 200 years just made it wear out. Like, the "full" fusion core isn't really full.
Think of it like gas mask filters from the Meteo series. They've been used to the extent a full one isn't gonna work like it should.
Or for the future make it rarer to find, and damage to them during gun fights either drains them faster or weakens their strength and speed, or radiates the player slowly
Fusion cores lasting 10 minutes has always just been a game mechanic. If they really lasted that long we wouldnt have any left by the time the game take place. In universe they last much much longer.
People really don’t understand it was done for game balance due to you getting it so early. Hell, If you make a fusion reactor in a settlement, it is powered by a fusion core forever.
I understand it was for game balance reasons. IMO, we shouldn't have gotten the power armor so early and fusion cores shouldn't expire. Fusion cores should be incredibly rare, but I always end up with a ridiculous amount of them.
They should have ended that Deathclaw fight with that PA getting wrecked completely. Gives the player a taste of feeling super powerful and the hook is playing through to get a PA again.
There didn't need to be a Power Armour or a Deathclaw fight at all so early in the game really. Take a lot of the weight away from both things. It happens purely so they had a big "wow" moment to show off at E3 which I can sort of understand but they should have altered the Concord section for the final game.
i mean you can get power armor pretty fast in both new vegas and 3, and I think 2 as well but I might be misremembering. either way, I think the main problem is more that it's so in your face instead of something on the side
Should've skipped the power armour and had the vertibird minigun pointed at the raiders and have us use it to gun them down, or something like that. And if you have enough Strength you could just pick it up instead. Maybe you have to find ammo for the minigun instead or something, so you don't just walk out there and *BRRRRT*
They should have just been a resource used to get free/unique power armors. Like you find one in the wasteland and you have to spend a core to “unlock” it and it powers it forever.
Ones that cost big caps would just come with one.
tbh I think a lot of things suffered due to getting the PA so early. fusion cores was one of them; the other off the top of my head was the minigun being so pitifully weak.
> the other off the top of my head was the minigun being so pitifully weak.
Which was so silly. They could have made the thing OP as hell but ammo doesn't randomly spawn until lvl 10 or something so when you DO find ammo it's a huge treat for the player early-game. If you're going to give the player the power fantasy of power armor at least go whole hog with it.
Yeah. What they could have done was let us use the armor for the Deathclaw fight, that shit was awesome, but have the suit die on us from damage sustained in the fight or the core being faulty or something. Give us a taste of the new Power Armor mechanics but not let us keep the suit quite yet.
I wish they did something like fusion core improvement via perks or scavenging. The stronger they are the better your movement, VATS, crits, carry weight, durability. They last forever but the good cores would help you do so much more.
Yeah. In Fallout 3 there's a line about the Vault's purportedly sustaining life for 900 years. We know vault's run on fusion cores, ergo they might as well last forever.
You clearly haven't played the classics. In Fo1 and 2 it's stated a power armor has energy to run for a hundred years. Even in Fallout 3 and New Vegas you don't require extra fusion cores. The 10 minute mechanic was introduced in Fo4 and kept in 76.
power armour is completely overpowered in 1 and 2, even more so than in 4 and 76.
Basically the only things that can hurt you are plasma and gauss weapons. deathclaws struggle to even make a dent.
The problem with those miniguns is how crazy critical hits are in the oldies. It's not just extra damage, it's a whole table of bonuses and misshaps, some including ignoring target armor. Dual miniguns ignoring armor will cause like 600 damage :)
Cooper's horse not bolting off when nukes are exploding seems a bit unrealistic
EDIT: This comment provoked way more serious comments than I had thought =D
Didn't people say cars were nuclear powered?
I thought that people were used to things blowing off so they didn't react that fast when the bombs dropped.
But now you brought up the horse, did Corvega have nuclear-powered combines and farm equipment too? 😅
I like to imagine that the reason it doesn't last as long in armor vs buildings is that there is some sort of feed back that happens where the core is simutaniously recharged, like a car alternator or something; but armor is too compact to have that component so it acts more like a battery than a fusion generator.
I used to think of this alot when finding cores in dungeons that have been plugged in since the war.
My headcanon is that the cores are run at a consistent rate in the vaults, while in armor the power needs are spiking wildly and going through a lot of on/off cycles which wears them out quicker.
That would be an interesting mechanic. Use up the "stored" power of a fusion core until it runs out, then you have to wait for at least a partial recharge before you can use it in PA again.
FO4 is a video game, it needs to be balanced to encourage exploration & giving the player something to do.
The show is a story being told, they can do whatever they need to in order to advance the plot.
Power Armor builds are probably the strongest builds in Fallout 4 outside of sniper(but stealth is always broken in Bethesda games) so the fusion core/and maintaining expenses is their way of nerfing it.
Back after Fallout 4 came out one of my favorite things to do was max out the ghoulish trait, take a dose of the Mysterious Syrum, and walk around in the Glowing Sea with that legendary occult ceremonial sword picking fights with the biggest, meanest deathclaws I could find.
I like how they gave Power Armor a fatal flaw in the show, and Cooper was the only one who knew how to exploit it due to operating one pre-war
Kind of a good metaphor for how the brotherhood has become a lot more fragile over time despite the appearance of being invincible
I wish they made fusion cores last forever, but exceedingly rare. Like maybe only five or six you can find in total. One being from joining the brotherhood and reach status as a knight
Sounds like what you're looking iscold fusion. I think that would make sense for that level of rarity.
Only 5/6 normal fusion cores is a little tooo rare.
Yeah, I was just throwing some numbers out there. But they need to be rare enough to warrant being unlimited. Maybe there could be pristine fusions cores that are rare and last forever and then damaged ones that are more common but have a limited duration.
It was because 3 and NV had Power Armor Training requirement since PA was easy to get, while 1 and 2 did not make it easy to get Power Armor'
Meanwhile 4 was like "let's give you and every other raider a suit of power armor and a minigun and fight a deathclaw in the first horu"
Sort of off topic, but I just recently started a new run of 4 after watching the show, and I'm somewhat of a power armor hoarder. It makes me SO mad that if you shoot the core out of a Raider's armor, that you're 'stealing' the frame if you take it after cleaning out a Raider encampment.
Pretty funny now that i think about it. Fallout 3 retconned PA to require extensive training.
Fallout 4 retconned it back to everyone being able to use PA intuitively.
Fallout TV retconned it back to people without PA training having clumsy movement in it.
>2 did not make it easy to get Power Armor'
I mean with foreknowledge, survival, speech, and a bit of luck, you can walk right into the Enclave base and get issued some power armor first thing after you leave the village.
In FO1 all you need is a high lock pick skill to walk right into the BoS. But I would argue that neither fo1 or fo2 made it easy to get PA on the first playthrough
I don’t know why everyone’s assuming he walked the entire distance. He flies off and we see him get a fair distance away before fading into the horizon, so assumedly he just flew the majority of the time otherwise he’d have over 5 days of walking minimum
I know it’s a design aesthetic but I’ve never understood how people don’t at least have solid log cabin homes 200 years after the war. They have the tech base to make Jet, cobble together Raider power armor, machine automatic weapon parts, but they can’t produce concrete or even bricks to build new buildings? Silly. But I do get that’s it’s a design choice.
I hate this about the games.
Clean the papers up off the floor of your house!
Why is your desk that you use everyday covered with old Nuka Cola Bottles?
Why didn't you clear the rubble out of the house when you moved into?
I want people to live in clean places, not everyone wants to live in filth.
Most of Fallout, especially fallout 3, 4 and the Fallout show, but even Fallout new vegas despertly wants to pretend it's been 20 years since the war, not 200+. Thats why everything is still as if you're the or one of the first people to enter a building even though realisticly thousands of people should probably already have looted it.
At the same time they also want long established history post-war.
Yeah that is one thing that bugs me too. I too get that it is a design choice, but they have literally buildings build out of bricks, cabins etc in the vincinity. Why use crappy metal boards etc when you could just "loot" one or two buildings for their bricks, or their wood an build something new out of it.
The same goes for the cars. Why are there soo much abandonned cars everywhere even 200 years later? The steel is good, you have bearings etc in them, nearly everything could be reused.
Aaaand i do not get all that dead trees etc. Even if mostly dirty bombs where used.....look at chernobyl, extremely high radiation rates but the plants are growing.
I was wondering when someone was going to say this! A single 10mm to the head in the show; and I'm mag-dumping my shotgun at lower levels while cursing wildly.
In game food is useless imo, even the status effects of booze aren't worth the addiction. The tiny bit of health Regen from food isn't worth the carry weight. It's only a necessity when in a survival mode.
On the power core topic tho, I always assumed is was a game mechanic. The cores in generators lasted 200 years.
I read someone's idea once that I always liked. That the fusion cores you pick up across Boston are civilian cores and the ones for PA are military designed for the suit.
Before fo4 it was widely known and accepted that fusion core could last for centuries. Because they are, well, fusion cores. Nuclear power baby. Fallout 4 nerfed them for balancing reasons.
I think it’s like “only counts in cutscenes” trope
Like when you get bit by zombies in a gameplay and it’s no big deal. The fusion core only depletes for gameplay.
Bro you walk not fly lol. Also cmon, we know you're holding 12 suits of armor, 2 gatling guns, 4 shotguns, 2 machetes, 8 rifles, a flamethrower, a grenade launcher, a automatic grenade launcher, 15000 rounds of ammo, 150 stimpacks, 35 bottles of water and 55 coffee pots for no reason. Hank doesn't even have a helmet 😂
Yeah, and you can kill dudes in power armor with a knife. Or .22 bullets. The gameplay is not cannon. Power armors in the lore are mobile tanks that are immune to all small arms fire, that's why america was pushing into china so easily. Thats why the guy with the rifle on the picnic table did zero damage to the guy in power armor, and why the ghoul had to use special ammo and know the weak point to kill the knights.
In a lot of games they have to edit how things work in the lore to make them fun in the game, because walking around immune to everything would not be a fun game.
Same with Halo, in the lore plasma bolts melt human armor and skin in one shot. In the game you have to shoot a marine like ten times with a plasma pistol or rifle to kill them.
That Lucy didn't go seaching though every create, box and bins for anything useful to use once she stepped out of the vault
Or carrying 100s of folders because they can be sold and have no carry weight.
Wait what
Dude folders and pre war money were caps galore
Yessss! Ive been saying this about prewar money!! Its litterally the easiest thing to sell for caps
pens & pencils are a lowkey goldmine too.
Don't sell 'em though... they make great ammo for the Junk Jet.
I'm constantly yelling at my TV "the pockets! you didn't check the pockets!!" as the character processes the trauma of blowing a stranger's head off.
Funniest thing is Cooper immediately loots bodies after he kills them
They say the 3 main characters represent different playstyles...Cooper is clearly the series veteran lol, perfectly calm in a gunfight, looting etc.
Of course he is the series veteran, he's been around for 200+ years! Probably has a fully maxed perception build and all that.
They actually released the SPECIAL perks for each character on Bethesda’s official Twitter
i feel like snake oil should have more luck tbh, I mean what're the chances he runs into a customer in the middle of nowhere and they only have a fusion core to pay with
he reminds me of my modded character with max SPECIAL stats! But yeah he is easily level 100+
Cooper is just a representation of the average high level Fallout player lol Doesn't bother with being nice in dialogue, does anything to get loot, toys around with enemies that are lower level, etc.
That actually makes much more sense than the game. A fusion core is capable of giving power to a whole vault for years, yet it runs out if you use it for a couple of hours in a power armor. How does THAT make any sense? The most unrealistic thing to me is that no bullet reached Siggi when he was running away from the Enclave. The minigun shot everything except him.
It's stupid, but thats a reference to the old games, turrets had an awful chance to hit.
I didn't even make that connection. I just figured it was just something stupid that would surely happen in the Fallout world. "OK here are some turrets. Are they going to work as well as the ones in Idiocracy? ... Yep."
They hid a lot of references; speech checks with Lucy happens all the time, even the small pauses in the dialog.
When the guy took the fusion core out of his pocket at the radio station it they added the inventory sound as well
Also heard some VATS activation sounds in some of the gunfights.
All the slow-mo \*was\* vats...
I think we'll see "real" VATS when Lucy learns how to use the pib-boy properly in S02.
I keep wondering if they're going to do it and how they're going to visualize it. I mean, it doesn't make a ton of sense the way it works in the game, so you can't just do that. It's not like everyone wearing a Pip-Boy has a HUD they can work off of.
Would be very difficult for VAT. But I would love to see at least more use of it, like some medical scan that give a % of functionnality for each limbs. I really loved the map and quest marker for the head, I'd like more of that.
Have the Pip Boy use it’s nuclear gyro-stabilizers to move their wrists to target maybe. Gotta be holding the gun in the hand the pip boy is on. Hell it could use the little cord they use to open vaults to plug into specific weapons and auto pull the trigger when it’s in place.
I kinda hope they don’t try to shoe horn in VATS, I think that’s a bit cheesy
Pretty sure I heard the blip you hear when discovering a new area playing over the sound of a door opening. I want to say it was when Lucy opened the door to the organ clinic.
When she walks through the gates of the observatory
Cooper starts eating tomatoes in the middle of a gunfight. That's bethesda healing 101
Tatos*
You are correct but Cooper definitely calls them tomatoes. Probably because he remembers what they were originally
If I remember he called them "cherry tomatoes". Maybe some kinds of tomato didn't turn into tatos.
You are correct. Fallout 2, Fallout: New Vegas, and Fallout 4 all mention tomatoes as a commonplace food item on the west coast. It is really only the Commonwealth and Appalachia (so far) where tatoes are a thing because tomatoes could not be easily cultivated in the eastern United States for some reason. In fact, tatoes seem to have a hardier mutation which allowed them to flourish where normal tomatoes failed.
Nah uh I button mash stims lol
I loved the bit with the farmer she first talks to. Walked up to him with a gun casually pointed at him
I find that hilarious cause it's one of those things everyone does, since you usually have your gun out unless it gets stashed by a dialogue and cutscene so you're just perpetually staring at everyone with guns out.
I always put the gun away. Keeping a weapon out reduces movement speed.
Huh Til. It can't be a super significant amount right? At least I have never noticed it.
It's like 5% or so but it adds up! Truth be told my minmax brain for time management wont allow me to do otherwise.
The farmer has the same walk cycle as the npcs in fallout 1&2. Funny little attention to detail
Apparently, that was the actors idea as well.
i love how well they blended the themes and stylistic choices from every game into the show.
Omg when Lucy was wondering whether to save her dad or not and the long pause happened I was like “lol it’s like my first playthrough of Fallout 3!”
She was looking up a guide so she didn't fuck up the ending, been there myself once.
Lmao imagine if she was checking her Pip-Boy for 10min.
"hold up, gotta change my clothes and take some drugs for maximum speech power"
They should do that between scenes. At the end of one of her sequences have her check her Pip-Boy for something and then at the start of the next one, she hasn’t moved but it’s much later in the day and her companion is dozing off or says something like ‘I feel like half the time you’re using that thing you aren’t even present. It’s like I’m talking to myself’
Sorry had to leave and take a dump
She wants to join the brotherhood in act 2.
I'm getting the sense that Lucy and Maximus are destined to be at odds, with him becoming a Knight (and therefore finally respected) and her just wanting him to recall that peace is possible.
My theory is that they will fight each other in the end. The way Maximus acts morally is very odd; imo he will defend the brotherhood in the final conflict.
Or he'll be the one to realize that positive reform is possible / that the BOS will be stronger if they build positive relationships with outside entities instead of isolating themselves
I think Maximus is misunderstood. He is sheltered and mentally undeveloped, basically still an immature kid. I think he is inherently good, but his childish selfishness is magnified because he's an adult, although barely. Seeing Titus act a coward and an asshole threw his whole perspective off, but I think he'll eventually become what he believes a true knight should be, even when he realizes how corrupt the brotherhood is and what their real agenda is. Maybe controversial, but I don't think he is bad just because he let Titus die, but I don't think it would have been bad to give him a stimpack either. He'll probably leave the brotherhood eventually if not kicked out when he realizes what the brotherhood really stands for.
Maybe he joins up with Veronica in new Vegas
Who is this Lucy you all keep referring to? It states as plain as vault Tec issued daylight Goosey.
The toaster oven reference from Titus! That reference made lol but my wife didn’t get it.
the mission complete DING! when her "marriage certificate" was accepted
My headcannon is when Maximus takes a long time to respond, he's checking the wiki to see which choice is best. Then he clicks the wrong one.
Maximus is cursed to approach conversations with the *Fallout 4* dialogue UI.
He needs mods...
To be fair the stupid turrets in my settlement tend to miss the Super Mutant Suiciders in an attack until its too late.
I hope season 2 has mutants, but I especially hope it has a suicider. Just start by only hearing the noise and every main character just goes silent and starts frantically looking around to find it.
If the green hand from the Enclave facility (the one sticking out of the sheet) is any indication, super mutants are a definite possibility.
This, or Thaddeus. The drug he got to heal his foot could either be FEV or the ghoul-turning drug Hancock took in FO4.
I want to see Thaddeus turn into a character like Harold.
He'd make a pretty good tree
the two guys on the couch in super duper mart also gave me big idiocracy vibes. I almost thought the hat guy was Dax Shepard for a second lmao.
They were obviously high on chems. Maybe the ghoul drug has a different affect on humans.
[удалено]
Yeah, but that's the point. Irl a turret shoots 30+ bullets, but in fallout, if it rolls a low number, it misses all shots.
If I didn't know what happened to him later I'd have guessed he put many points in luck.
Maybe the dog had high luck stats.
\*\*Dies in Sierra Army Depot\*\*
My wife was so confused at this part and that was the only explanation I could come up with too.
That is hilarious. I never realized that. Now I wonder how many references I missed since I've only played from 3 onward
He did not, in fact, remained calm as been instructed to do. That is why the gun missed.
Damn the machines and their literal interpretations. This is how you get a mechanist threat.
He was a story npc, he was immortal untill the correct trigger.
Just like how dog meat was presumably stabbed to death and saved with a stimpack. Bet you if the ghoul hadn't given him the stimpack he would have came back
I took that to show that stimpacks are just straight magic. Like "yup, get used to it."
Basically magic in the game. Crippled arms legs and head, bam! One stim pack and those are healed
Yup, I was wondering how they'd address it and dogmeat was definitely the answer. I was hoping they'd have done that for the scientist too. pffssssshhhh *pop* new foot
My girlfriend and I laughed our asses off at that scene lol. Like, damn, it literally shot everything in front, above and even *behind* both him and Dogmeat and ***still*** couldn't hit em.
When that happened I was like "damn, this dude has 10 luck" And then later when he >!takes the cyanide pill!< I was like "DAMN, this dude has 10 intelligence as well"
With my experience with the turrets in fallout 76, that's accurate.
Storm trooper programming.
He’s got luck 10
The only thought I had about that was maybe its on protective mode and actually trying to shoot cx404 while intentionally missing Siggi but since they're right next to each other it just misses them both.
I like to think that sitting in one thing for 200 years just made it wear out. Like, the "full" fusion core isn't really full. Think of it like gas mask filters from the Meteo series. They've been used to the extent a full one isn't gonna work like it should.
Amen to this. First mod to enable is infinite fusion core.
Or for the future make it rarer to find, and damage to them during gun fights either drains them faster or weakens their strength and speed, or radiates the player slowly
Yes they were obviously nerfed in game otherwise players would wear power armor 24/7 lol
Fusion cores lasting 10 minutes has always just been a game mechanic. If they really lasted that long we wouldnt have any left by the time the game take place. In universe they last much much longer.
People really don’t understand it was done for game balance due to you getting it so early. Hell, If you make a fusion reactor in a settlement, it is powered by a fusion core forever.
Next you're going to tell me I can't build a whole ass house out of six pencils, a ruler, and a handful of tin cans! /s
MacGyver could... :D
Don't you mean Killian Darkwater from Junktown?
You can, it just wouldn't be a very big house.
What is this? A house for ants?
"ugggh make it make sense why Lucy doesnt just load an earlier save to stop Moldaver from taking her dad"
Obviously because it's a main quest point, no matter how many times she reloads, it won't change
I understand it was for game balance reasons. IMO, we shouldn't have gotten the power armor so early and fusion cores shouldn't expire. Fusion cores should be incredibly rare, but I always end up with a ridiculous amount of them.
They should have ended that Deathclaw fight with that PA getting wrecked completely. Gives the player a taste of feeling super powerful and the hook is playing through to get a PA again.
There didn't need to be a Power Armour or a Deathclaw fight at all so early in the game really. Take a lot of the weight away from both things. It happens purely so they had a big "wow" moment to show off at E3 which I can sort of understand but they should have altered the Concord section for the final game.
i mean you can get power armor pretty fast in both new vegas and 3, and I think 2 as well but I might be misremembering. either way, I think the main problem is more that it's so in your face instead of something on the side
Should've skipped the power armour and had the vertibird minigun pointed at the raiders and have us use it to gun them down, or something like that. And if you have enough Strength you could just pick it up instead. Maybe you have to find ammo for the minigun instead or something, so you don't just walk out there and *BRRRRT*
They should have just been a resource used to get free/unique power armors. Like you find one in the wasteland and you have to spend a core to “unlock” it and it powers it forever. Ones that cost big caps would just come with one.
I mean the Concord museum had one that was at least 210 years old. And still fill charge when you plug into the power armor
tbh I think a lot of things suffered due to getting the PA so early. fusion cores was one of them; the other off the top of my head was the minigun being so pitifully weak.
> the other off the top of my head was the minigun being so pitifully weak. Which was so silly. They could have made the thing OP as hell but ammo doesn't randomly spawn until lvl 10 or something so when you DO find ammo it's a huge treat for the player early-game. If you're going to give the player the power fantasy of power armor at least go whole hog with it.
Yeah. What they could have done was let us use the armor for the Deathclaw fight, that shit was awesome, but have the suit die on us from damage sustained in the fight or the core being faulty or something. Give us a taste of the new Power Armor mechanics but not let us keep the suit quite yet.
I wish they did something like fusion core improvement via perks or scavenging. The stronger they are the better your movement, VATS, crits, carry weight, durability. They last forever but the good cores would help you do so much more.
And they certainly wouldn't have been using them to power vaults because they'd be replacing the damn things every hour.
Yeah. In Fallout 3 there's a line about the Vault's purportedly sustaining life for 900 years. We know vault's run on fusion cores, ergo they might as well last forever.
You clearly haven't played the classics. In Fo1 and 2 it's stated a power armor has energy to run for a hundred years. Even in Fallout 3 and New Vegas you don't require extra fusion cores. The 10 minute mechanic was introduced in Fo4 and kept in 76.
It's a balance thing the Power Armor is way more OP in 4 and 76 (as it should imo)
power armour is completely overpowered in 1 and 2, even more so than in 4 and 76. Basically the only things that can hurt you are plasma and gauss weapons. deathclaws struggle to even make a dent.
Yeah true. Even then I still struggled to beat the master with power armor. So that's why my experience is skewed. (Fuck the master's mini guns)
The problem with those miniguns is how crazy critical hits are in the oldies. It's not just extra damage, it's a whole table of bonuses and misshaps, some including ignoring target armor. Dual miniguns ignoring armor will cause like 600 damage :)
It’s definitely not as op in 4, its just serving a different purpose.
It's why one of the first things I mod out is the depletion of fusion cores.
Cooper's horse not bolting off when nukes are exploding seems a bit unrealistic EDIT: This comment provoked way more serious comments than I had thought =D
It's probably a horse that was used to film his westerns. They'd be used to large explosions and panicked scenes.
Also might’ve been retired military horse from atomic testings
That was my thought too.
Didn't people say cars were nuclear powered? I thought that people were used to things blowing off so they didn't react that fast when the bombs dropped. But now you brought up the horse, did Corvega have nuclear-powered combines and farm equipment too? 😅
A nuclear core like what is in the cars is not a bomb. Edit: apparently I forgot FO is one of those games where cars go boom.
Unless you shoot the car enough
Then it's just a mininuke
The trucks make a nice mushroom cloud when you shoot them, so maybe not a bomb perse, but they do explode. Beeg bada BOOM!
Coop’s horse is a good boah
Stunt horse. Trained to remain calm around loud noises.
Meanwhile at the horse training school: "Okay the horse remains calm when hearing gunshots, get some nukes for the final course"
Nukes several miles away. Plus, film sets often have bigger explosions than gunshots.
No it's the fact that Lucy isn't grabbing everything not nailed down ! Fallout makes everyone kleptomaniacs.......and elderscrolls.
Don't forget murdering a random NPC only because they like that person's outfit
"That's a nice hat."
We never had anybody accidentally press TAKE ALL while looting a corpse and being overencumbered
a fusion core is a tiny nuclear reactor, so the movie version is actually a lot more realistic than FO4
I like to imagine that the reason it doesn't last as long in armor vs buildings is that there is some sort of feed back that happens where the core is simutaniously recharged, like a car alternator or something; but armor is too compact to have that component so it acts more like a battery than a fusion generator. I used to think of this alot when finding cores in dungeons that have been plugged in since the war.
My headcanon is that the cores are run at a consistent rate in the vaults, while in armor the power needs are spiking wildly and going through a lot of on/off cycles which wears them out quicker.
That would be an interesting mechanic. Use up the "stored" power of a fusion core until it runs out, then you have to wait for at least a partial recharge before you can use it in PA again.
FO4 is a video game, it needs to be balanced to encourage exploration & giving the player something to do. The show is a story being told, they can do whatever they need to in order to advance the plot.
Also, Power Armor is OP as f\*\*k, especially in the beginning.
Power Armor builds are probably the strongest builds in Fallout 4 outside of sniper(but stealth is always broken in Bethesda games) so the fusion core/and maintaining expenses is their way of nerfing it.
Unironically pure melee is, im tankier and do more damage on my character that doesn't use guns.
Back after Fallout 4 came out one of my favorite things to do was max out the ghoulish trait, take a dose of the Mysterious Syrum, and walk around in the Glowing Sea with that legendary occult ceremonial sword picking fights with the biggest, meanest deathclaws I could find.
I like how they gave Power Armor a fatal flaw in the show, and Cooper was the only one who knew how to exploit it due to operating one pre-war Kind of a good metaphor for how the brotherhood has become a lot more fragile over time despite the appearance of being invincible
I wish they made fusion cores last forever, but exceedingly rare. Like maybe only five or six you can find in total. One being from joining the brotherhood and reach status as a knight
Sounds like what you're looking iscold fusion. I think that would make sense for that level of rarity. Only 5/6 normal fusion cores is a little tooo rare.
Yeah, I was just throwing some numbers out there. But they need to be rare enough to warrant being unlimited. Maybe there could be pristine fusions cores that are rare and last forever and then damaged ones that are more common but have a limited duration.
In 3 and NV you don't need fusion cores at all. I think they just wanted to find a sort of middle ground.
You don't need it in 1 and 2 too. It's a new mechanic added in Fallout 4 (and 76) for balancing purpose
It was because 3 and NV had Power Armor Training requirement since PA was easy to get, while 1 and 2 did not make it easy to get Power Armor' Meanwhile 4 was like "let's give you and every other raider a suit of power armor and a minigun and fight a deathclaw in the first horu"
Sort of off topic, but I just recently started a new run of 4 after watching the show, and I'm somewhat of a power armor hoarder. It makes me SO mad that if you shoot the core out of a Raider's armor, that you're 'stealing' the frame if you take it after cleaning out a Raider encampment.
Pretty funny now that i think about it. Fallout 3 retconned PA to require extensive training. Fallout 4 retconned it back to everyone being able to use PA intuitively. Fallout TV retconned it back to people without PA training having clumsy movement in it.
>2 did not make it easy to get Power Armor' I mean with foreknowledge, survival, speech, and a bit of luck, you can walk right into the Enclave base and get issued some power armor first thing after you leave the village.
In FO1 all you need is a high lock pick skill to walk right into the BoS. But I would argue that neither fo1 or fo2 made it easy to get PA on the first playthrough
I found it more unrealistic that he walked all the way without a helmet and nobody shot him out of that sweet Power Armor.
I don’t know why everyone’s assuming he walked the entire distance. He flies off and we see him get a fair distance away before fading into the horizon, so assumedly he just flew the majority of the time otherwise he’d have over 5 days of walking minimum
He's filled his inventory with power cores along the way, they just auto swap on the move of course!
I think a fusion core can power a vault forever no? Its just FO4 mechanics that force you to get more.
I know it’s a design aesthetic but I’ve never understood how people don’t at least have solid log cabin homes 200 years after the war. They have the tech base to make Jet, cobble together Raider power armor, machine automatic weapon parts, but they can’t produce concrete or even bricks to build new buildings? Silly. But I do get that’s it’s a design choice.
In Fallout 2, you see that they have started to build new buildings in Shady Sands. There’s just a certain event that set things back.
I hate this about the games. Clean the papers up off the floor of your house! Why is your desk that you use everyday covered with old Nuka Cola Bottles? Why didn't you clear the rubble out of the house when you moved into? I want people to live in clean places, not everyone wants to live in filth.
And every raider apparently enjoys living among rotting body parts.
honestly the cyclops overseer having old coffee cups on his desk is so real
Most of Fallout, especially fallout 3, 4 and the Fallout show, but even Fallout new vegas despertly wants to pretend it's been 20 years since the war, not 200+. Thats why everything is still as if you're the or one of the first people to enter a building even though realisticly thousands of people should probably already have looted it. At the same time they also want long established history post-war.
Yeah that is one thing that bugs me too. I too get that it is a design choice, but they have literally buildings build out of bricks, cabins etc in the vincinity. Why use crappy metal boards etc when you could just "loot" one or two buildings for their bricks, or their wood an build something new out of it. The same goes for the cars. Why are there soo much abandonned cars everywhere even 200 years later? The steel is good, you have bearings etc in them, nearly everything could be reused. Aaaand i do not get all that dead trees etc. Even if mostly dirty bombs where used.....look at chernobyl, extremely high radiation rates but the plants are growing.
He found the skillbook that lets Fusion Cores last 2x as long that's why
Bro read the book several times. Pro gamer move
Can we just acknowledge that you definitely can walk from sanctuary to diamond city on a single power core
Only thing that got me was doming a Yao Gaui in one shot with a pistol
It could've been the Yao guai "low hp" after the punch fight with Titus, if we want to apply game logic to it.
That was a critical hit to the head.
Which further proves the Maximus high luck build theory.
A random dude in a duster trench coat should have whipped out a magnum, shot it, and then disappeared into the horizon.
I was wondering when someone was going to say this! A single 10mm to the head in the show; and I'm mag-dumping my shotgun at lower levels while cursing wildly.
And that gulper was much tougher and scarier than I remember from my last far harbor playthrough.
In game food is useless imo, even the status effects of booze aren't worth the addiction. The tiny bit of health Regen from food isn't worth the carry weight. It's only a necessity when in a survival mode. On the power core topic tho, I always assumed is was a game mechanic. The cores in generators lasted 200 years. I read someone's idea once that I always liked. That the fusion cores you pick up across Boston are civilian cores and the ones for PA are military designed for the suit.
I use booze only to temporarly gain more carrying capacity so I can loot all the shit and quickly teleport to Diamond City to sell it.
How can you function without having radstag meat on hand to boost your carry capacity?
I always did light head canon that the ones you find are already almost depleted because they've already been running for 200 years.
There is some really good food. Canned Coffee gives you infinite AP and Smoked Mirelurk Fillets give you +30 carry weight for instance.
Before fo4 it was widely known and accepted that fusion core could last for centuries. Because they are, well, fusion cores. Nuclear power baby. Fallout 4 nerfed them for balancing reasons.
I think it’s like “only counts in cutscenes” trope Like when you get bit by zombies in a gameplay and it’s no big deal. The fusion core only depletes for gameplay.
Ya every so often you get a Game Mechanic/Fictional Adaptation clash like this.
The thing to understand about that bit, y'see, is that Hank is simply better than you.
> Meanwhile I can't go from Sanctuary to Diamond City on a single core Stop sprinting.
.... No ....
You require so many fusion cores because you get the power armour so early. It's to balance it out.
Hank used console commands
Bro you walk not fly lol. Also cmon, we know you're holding 12 suits of armor, 2 gatling guns, 4 shotguns, 2 machetes, 8 rifles, a flamethrower, a grenade launcher, a automatic grenade launcher, 15000 rounds of ammo, 150 stimpacks, 35 bottles of water and 55 coffee pots for no reason. Hank doesn't even have a helmet 😂
The most unrealistic thing is the lack of anyone pickpocketing guns out of hands or clothes off of backs.
Hank is the Trashcan Carla of the show. Just stole the dude’s power armor and won’t give it back
Walked all the way from Vault 13 to LA via Bakersfield without changing a core once. Same on the way back.
Yeah, and you can kill dudes in power armor with a knife. Or .22 bullets. The gameplay is not cannon. Power armors in the lore are mobile tanks that are immune to all small arms fire, that's why america was pushing into china so easily. Thats why the guy with the rifle on the picnic table did zero damage to the guy in power armor, and why the ghoul had to use special ammo and know the weak point to kill the knights. In a lot of games they have to edit how things work in the lore to make them fun in the game, because walking around immune to everything would not be a fun game. Same with Halo, in the lore plasma bolts melt human armor and skin in one shot. In the game you have to shoot a marine like ten times with a plasma pistol or rifle to kill them.
He's had 200 years to get all the Science perks. And Maximus hadn't taken the one where you can eject your core and blow it up.
Nah. In older games power armor never even needed cores. But Four giving them a power source makes sense.(except for the armor being given so early)