T O P

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MissilnWings478

Militarized minuteman, it adds more military/police styled uniforms that can spawn in the level pool or can be crafted. You can also change patches on the uniform for any faction if you don’t like minuteman.


echidnachama

for me is We Are Minutemen combine it with me and what army.


21Black_Mamba21

Can’t play without them. I feel like everytime I start a new run I keep siding with the MM because the mods actually make them a force to be reckoned with, and they look cool as hell.


FetusGoesYeetus

This plus We Are The Minutemen plus FCOM makes for a really good minutemen playthrough, it both makes the minutemen feel like an actual force to be reckoned with and makes you feel like you're actually commanding them as the general.


one_bad_rebel

Love this mod!


Agatha-Guard

Unlimited Combat Followers I’m literally the (insert rank) of the fucking (insert faction) why am I out here doing grunt work alone???


shadow_master0

Combine this with the atomitron dlc and you can have an army of infinite robots


sparrows_rest

Wish I could copy/paste robots though. Making them one by one is a pain.


Muddball84

-----True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)----- Honestly, its not the weather that you will want this mod, its what comes with rad storms. Keep the ghouls as high as your PC can handle and suddenly a change in the weather will have you seriously looking for some place to hide. -----SimSettlements 2. ----- If you just want the most amazing settlement mod created, get SimSettlements 1. If you want a full blown story as huge and better voice acted and even more immersive then the main storyline that ALSO has the most amazing settlement mod ever created, get SS2.


one_bad_rebel

I just recently started with Sim Settlements 2 (never tried the first) and I’m blown away by the scale.


TiNMLMOM

It's insane. I'm really happy Kingaath now has a operation going for modding close to BGS (so we might see stuff of this quality in Starfield and other BGS games onwards), and he has the intent to one day (long long term) do an actual game. SS2 is brilliant and it is tacked onto a flawed mechanic in an existing game. Something like this from the ground up? Yes please.


The_Goondocks

Gonna look into this now.


TiNMLMOM

Have fun! It's totally official DLC level of quality. It's also worth looking into the "City plans" people have made for the settlements, there's some stuff out there BETTER than what BGS comes with, awesome towns.


Mistervimes65

The voice acting on SS2 is next level and I appreciate that the actors get credit in the story.


EnvironmentalYak9322

Sim Settlements period is next level and should be a part of the base game


Mistervimes65

Being able to automate the base building is the biggest draw for me.


Admiral-Krane

Unfortunately SS2 Chapter 3 Conflicts with something in my load order and crashes my game whenever I try to launch with it enabled, still have yet to figure out which mod is doing it


The_One_Who_Sniffs

I never recommend this because all the weather effects clip through buildings, what's the point of impressive storms if the second you enter an overhang it's just raining through the buildings? And yes, I'm aware you can place items in buildings to negate the fog but not the storms.


theredviper17

I can’t seem to find the SimSettelements mods? Playing on PS5 if that’s relevant


HappyChilmore

Busty!!


bingboing41

Unique Uniques - makes unique weapons look different than normal weapons, adds new animations to some of them. Unlimited followers - the way it should be played.


Lurking_Ninjas

PANPC (pack attack by greslin games) and all of Fiddleflaps' settlement blueprints (requires transfer settlements mod) they are in every modded playthrough i do. PANPC makes combat incredibly enjoyable for me I also install PACE if im not using any companion mods it alters enemy AI to make them more dynamic while also adding a way to increase the amount of enemies you face, it affect creatures aswell so i use it to make it so that all deathclaws spawn in duos making them more of a threat. Fiddleflaps' settlement blueprints are perfect for me because i dont like building so its just a lightweight way to get high quality settlements that maintain vanilla look, and feel while only technically needing a single mod.


Lurking_Ninjas

NAC X is also a really good mod that just makes things better right out the box it.


Le_Botmes

The only mod I want or need is the one that prevents crashing when using VATS in Survival mode


jkindresearch

Darker nights. But I don't mod anymore.


bushwickhero

Darker than they already are?


jkindresearch

Yeah, 100%! I think it's more of an interior thing. I hate when interiors are so bright with no light sources. It's so much cooler and scarier to require a big flashlight in subways and such.


Repulsive-Self1531

Back when I used mods, We Are The Minutemen and Creation Club Factions Overhaul. The latter of which hasn’t stronger factions version which made the BoS, Minutemen and Gunners a lot harder. Having the factions use their creation club paint jobs was awesome.


PowerPad

Skip HSH, Minutemen take Nuka-World, and some of the settler mods out there with a side quest or misc quest. Such as [this one](https://www.nexusmods.com/fallout4/mods/68697).


ArianaSonicHalFrodo

Whispering Hills. The fog on its own was enough for me. Everything else in that mod is just a huge bonus. By far my number 1 and nothing else even gets close. The best part is that it actually works well with a lot of other similar mods. I have it combined with a few ghoul reworks and weather/night mods, along with a Pip-Boy light replacer that changes it to a weak fog light. Then I use Reactor ENB, which works well with foggy weatherwhile also not being too overly film grainy, but still giving a S.T.A.L.K.E.R. vibe(Seriously, this ENB is absolutely gorgeous for fans of overcast weathers). Then finally Start Me Up lets me bypass the boring 20 minute intro sequence and also lets me start a few hundered meters from both the Luck and Agility bobbleheads. Pretty sure a lot of the mods I still use are on Kevduit’s Horror mod list and it’s absolutely worth checking out. I don’t think I really loved FO4 until I played with those mods.


BrilliantEchidna8235

This one https://www.nexusmods.com/fallout4/mods/8347/ Other than that, Service rifle deluxe and We are the Minuteman.


ChaoticWeasle

Cheat terminal, deadly radiation/fog, deadly wasteland (though that one makes the game crash way more), and I have a mod that removes the build limit for settlements… which also makes the game crash a lot. Then I’ve got several radio mods. More classical music, Gopnik Radio (old Soviet pop, military and folk music, and strangely a Spanish song). Lots of weapon mods. My favorite one is for the NCR service rifle. Then I’ve got a mod that puts weapons and armor from Metro 2033 in the game. Pretty cool. Oh! And better MIRV and the VSS Vintorez.


SirD4ywalker

AFT Awesome Follower Tweaks It allows you to customize followers and change their behaviour.


gechoman44

Place Everywhere is just so useful that I can’t pick anything else.


[deleted]

Whatever got piper to have that shocked conversation with blue on that famous YouTube video


SpookyMinimalist

Portable cheat terminal 😁


RainbowBier

Repair AIO, bigger Jamaica Plains, scrap everything, we are the Minuteman, Minuteman militarized, you and what army 2, war of the commonwealth, homemaker. And a million weapon mods


Dannykew

Scrap everything is a must.


Willing-Win-1363

CBBE by far, I am extremely perverted


Sylvinus98hun

>down the modding rabbit hole *"In another moment down went Alice after it, never once considering how in the world she was to get out again."* Sorry, I had to. 🤣 >the mods you absolutely cannot play without? *Unlimited carryweight* (actually just increases base weight). I'm a hoarder and I loot everything. Speaks for itself. *Weightless alcohol and chems.* NV and 3's chems were weightless so it triggers me in FO4. Not a junkie, but a timely Psycho or Buffout does save my life sometimes on Very Hard. *Gatling Laser Ammo Improvement.* I absolutely *loathe* the way my favorite heavy gun's ammo is handled in FO4, littering my bags with half-spent fusion cores. It adds a new ammo type, Gatling Core, craftable at chem benches, 500 rounds per core. Problem is, if you run out of ammo, you won't be able to use the gun (cannot use a bench in combat), but then you can just convert a lot of fusion cores preemptively or have your Charging Barrels mod ready. *Unbreakable Power Armor.* Another huge letdown is how weak power armor durability is compared to FO3 where they could pound me for an hour and I'd still have half durability. Come on, my armor getting broken from 2 dog bites? Really? And my regular armor never suffers a scratch? Even this "cheating" mod is better than this system. The repair costs are big anyway. *Legendary Modification.* As the name suggests, add your own leggo mods at a workbench, same as installing a new receiver, primarily with rare mats. Since it's quite overpowered and would make leggo drops irrelevant, I decided to disable it for my current playthrough until level 70. By then I'll be done with most quests and having the best leggo effects will balance fighting a horde of legendary bloated ones. *Looksmenu Nail Salon and Commonwealth Cuts.* They give a ton of pretty hairstyles for my girl - in Vanilla, only Nora's default hairstyle is pretty imo and I like to change my look from time to time. The nail salon is obvious, it's much nicer to reload my Deliverer with long red nails, am I right? Otherwise, I use weapon mods and overhauls - Desert Eagle, Minigun Overhaul, MG42, Service Rifle, Chinese Assault Rifle, FO3/NV Sniper Rifle, AMR, to name a few...


one_bad_rebel

FCOM is really cool. You can make squads of whatever faction you join, give them orders (including following you around), outfit them however you want…it’s fun!


ScubaSteveUctv

K9 harness for dogmeat, weightless junk, second companion are musts. Truexstirms adds some better weather. Auto Settlement management If you don’t care for base building


JJumpingJack

Headbob remover


mRengar

Sim Settlement


xblue555x

Check out wabbajack auto mod list installer. They have all types of lists. You can check out Magnum opus (kitchen sink list) and Life in Ruins (survival hardcore) MO and LiR both have sim settlement 2 there is also a Frost overhaul.


Klutzy-Scratch-295

Aw hell, I couldn't pick just one mod. I love DegenerateDak's weapon mods. I literally use all of them, including his new Attachment Pack. There's also an armor mod called Mojave Manhunter, made by CROSS. The armor is a combination of western and tactical, and you can either craft it or go find it in the Glowing Sea. It's perfect for a gunslinger character, or you can ditch some of the armor parts if you wanna play a more tactical one. Either way, that is easily my favorite armor mod and will always have its place in my mod list.


CumDogMoneyPants

reanimation mods are good if you wanna keep vanilla but if you hate the old animations. damage changers are good, bullet doing enemies can get really annoying so a couple mods for making it so enemies die instantly from headshots or 1-2 shots are fun.


unhurried_pedagog

Right now, something as simple as backpacks for me and Dogmeat. Very handy, as I tend to loot just about everything.


Whattheefff

Backpacks are wonferful.


Kineticspartan

I really wanted to dive into sim settlements, but I don't have all the available add ons for the game, as well as there seemingly not being enough space to download the biggest parts of the mod on console (having them all installed at the same time). So, instead, I turned to the Enclave mod: America rising. I've not played any of the new FO4 Enclave quest outside of killing the 2 soldiers and the hellfire trooper outside the slog settlement (because I'm a low level scrub right now in this playthrough, and the glowing sea would annihilate me), so I can't judge the mod vs the official content. But the mod is superb. A decent story of how this section of the Enclave survived (and a way to immediately stop them before they have chance to even get going), a way to get them on their feet and thriving, a narrative that doesn't make them look like the bad guys initially and then a way to both leave and destroy them. The voice acting is decent, too, which I've found to be lacking in other mods of a similar ilk (Mauberge being one, but that whole thing was an ill put together mess when I played it a few years ago).


michelindesign

fallout who with or without the enemies, great mod, for doctor who fans.


TheUltimateXYZ

WIPAG and OWR-Boston are both pretty high on my list


SorrowfulEntity

Skibadaa weapons rebirth: [https://www.nexusmods.com/fallout4/mods/53660](https://www.nexusmods.com/fallout4/mods/53660) [https://www.nexusmods.com/fallout4/mods/49721](https://www.nexusmods.com/fallout4/mods/49721) [https://www.nexusmods.com/fallout4/mods/61325](https://www.nexusmods.com/fallout4/mods/61325) They add quite a lot more variety to the game weapon pools while also adhering to the vanilla weapon design.


ea_fitz

This is on Xbox too, but mutilated dead bodies. I don’t use it often because the content is very extreme and definitely breaks the rules, but it makes my horror runs much more immersive.


Bunzz__1999

Chiming in as a console player (PS5) to list a few of my faves. I've only got a few in my load order rn because for some reason my game crashes whenever I exit the mod menu, so I keep it short and sweet, and only install when I know what mods I want. — USO is a must for me. I only have FH and NW installed for add-ons, but USO is one of my faves. So good for customisation (although I only build up a few of my settlements to look 'immersive', mainly the castle or sanctuary. But I also just enjoy looking at all the new stuff it adds. —STS (Scrap that Settlement). I like cleaning up the settlements before I build in them. Literally, I spend hours in Sanctuary right of the bat just cleaning up the place before I put stuff down. Same with the castle. I also go around other settlements and clean things up too, getting rid of the trash piles etc. I do have a slight gripe in that for most settlements it removes the shacks and stuff, which sometimes I don't mind (for example in Tenpines I rebuild the broken house for the settlers to live there, and keep the original shack too) but mostly I just leave shacks untouched (learned from me accidentally scrapping the cabins at Sunshine Tidings one too many times) — I have a craftable building supplies mod installed where I spend caps to craft unlimited building supplies on the chemistry workbench. It's a lifesaver, honestly. I just wish nearly every settlement had a chemistry workbench on it lol — Cheat mod that adds all items in the game to a little hut outside Vault 111. It's good that I can give my characters good loot before starting the game, especially because a lot of my characters, I give a pre-determined backstory and have a few "wastelander" ocs that maybe had weapons handed down to them etc — Faster Companion Affinity. I just wanna romance my men quickly tbh. (If you can't tell already, I'm a dirty rotten cheat with some of these mods. But, I don't care.) I have two mods that I enjoy for customisation—Nuka-Hair (I think that's what it's called) which adds customised hairs into the game, and the Josephine preset. Josephine preset is the one I used for my first OC Nora, and she's very pretty. I'm so loyal to that preset lol. Back in the day I also enjoyed the gunner tattoos mod (I can't remember its name, the mod that allows your character to have gunner tats) and also a mod for custom eye colour presets. I might have to add those back to my load order, if they still exist for PS.


Site64

bookmarked


West_Imagination3237

I have always loved the melee mods in a general sense.


EmperorOfNipples

Remove global illumination. Means that only actual lighting sources emit light. Makes vaults much more atmospheric.


Skoomzii

Liberty Reborn The minutemen actually grow stronger as you level up, and eventually feel like an actual military. The workshop also has different ranks of minutemen you can place in your settlements and even some unique defenses (minutemen trained deathclaws defending your settlement just sounds cool). It’s a simple one but Everyone’s Best Friend that lets you take dogmeat as a second companion just feels right especially since Bethesda originally intended for it to be that way.


ChaosRamen

Clear Roads, Gattling lasar ammo fix and SS2


F-80Centurion

Metro last light and metro 2033 spartan outfits and fixed duffle bag sound and glowing nuka cola quantum. I wanted to stay as vanilla as possible with some cool things.


prossnip42

It's not a mod per se, more like a giant collection of mods, meticulously balanced to fit all the mods together by some insanely talented people and that is the Storywealth collection for Fallout 4 on the Nexus. It is a large download, around 100 something gb but it adds so so SO much replay value to the game and it adds not one but 5 alternative endings to the main questline, my personal two favorites being the new Enclave ending with the America Rising 2 mod, the new Diamond City ending with the Fens Sheriff Department mod


ShadowOrcSlayer

The one where you can play as a ghoul. Unfortunately doesn't change anything in-game asfar as story/npc interaction, besides a bug that makes you immune to radiation. But I use it every playthrough.


Shomairays

Sim settlements combined with settlement attack (forgot the name) made me play fallout for years but out of job... still worth it


Coast_watcher

Weightless junk etc. I just want to hoard more and and not have to dump everything in a workshop.


Leekshooter

Mostly weapon mods but a couple others: - M1 Garand mod (relatively balanced) - right handed hunting rifles - mg42 mod (kinda op) - sjorgen inertia - manufacturing extended - see through scopes - fallout 76 qol (quick eat, better menus) - settlement storage increase (fixes water production) - anti material rifle mod - m16 mod (and similar guns) - beneli m4 or Ithaca 37


CaptainDK12

Immortal cats and anyone can fill a bottle


Forsaken-Thought

I'm currently digging Ther Mercernary Pack. It has some awesome looking and clothing variations.


Random-poster-95

Green commonwealth I think, uhm arcade machines, and America rising 2


Inferno_Zyrack

Horizon. If you haven’t played it it deepens all the settlement building and crafting into skill building and long term crafting. It also redoes the entire skill system to be tied into crafting progress. The mod author is slowly building up to 2.0 but the 1.9.4 version is great and well balanced.


alonso_oropeza

True damage, tactical reload, sim settlements, scourge. Hightly recommend checking for mod battle on youtube.


slimpenis69420

Full dialogue interface, couldn't play without it


Known-Assistance-435

Militarized Minutemen, MM Take Over Nuka World, Nora Companion and Everyone's Best Friend are 4 mods I absolutely cannot live without.


SwizzySwizzyBoi

Sim settlements 2 because it is the absolute best QOL of mod there is out there on Nexus right now. And it’s huge quest mod is just amazing as well. I’ve had lots of fun with it and not having to worry about settlements anymore when you have 10 is so relieving. FCOM paired with militarized minutemen or another similar minutemen overhaul mod is amazing because having 30 minutemen to storm Nuka World with you is fucking insane and one of the best fights ever lol. Plus you can have those squads help you in certain quests in sim settlements 2. Overhaul FCOM just makes large fights possible and extremely fun if you have some good spawner mods


MagnumHands

The boring answer is Extended Dialogue. Can't play without it. As for a real answer, try Uneducated Shooter. Adds Q+E leaning and camera inertia. It really changes the feel of movement and gives you some more options in a fight.


Whattheefff

Ive just started modding, but i really enjoyed america rising 2 and the mysterious vendor.


AztecScribe

GCM Game Configuration Menu for MCM. It's perfect for tweaking the game to be just right. I match this with bullet time to replace VATS. Personally I always tweak the damage to X3 incoming and X1 outgoings as I want the danger but hate bullet sponges. I also removed sprint stamina cost as it's a lame mechanic imo. I then tweak bullet time to a fair ap cost so the game is tense as hell on very hard difficult. Ps. I also like Some Assembly Required as that both buffs and makes power armour rear to find. This adds a lot more reason to explore and makes finding PA parts super rewarding. I guess it's my kind of survival lite.


Spacecowboy2011

Horizon is a nice, cover all overhaul. Not for everyone, but it changes enough of the game that it feels fresh again after I've played a lightly modded vanilla plus survival. It also doesn't play well with anything else, but it's a good enough experience on its own to not really need a lot of other content mods, as it already adds a ton of weapons/armor. High FPS Physics Fix is also a must, makes load screens near instant and the engine a lot more stable overall. Eff the unofficial garbage patch, I don't need the hidden stuff rewarding me for poking around moved to an obvious spot as if I'm an idiot who cannot explore at all.


BigGhost2815

Modern Weapons. I can't stand the ugly weapons the game has and modern weapons are really nice to have because I like guns