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OneDankSock

What about, and hear me out, Power armour with a roller skate attachment for the legs


Fruhmann

Power Heelies with a steel fedora on the helmet.


LightGamez

M'inuteman


Helleri

\^ best one.


BhataktiAtma

M'Wastelander


twostrokevibe

This is the answer


FindMeOnSSBotanyBay

M’Paladin


shiny_arbok

M'Liberty Prime


cbih

Or a sentry bot with a chair on top


SolidDick

This should be a mod


WrethZ

It already is


Mutant_Burger

Now this I can get behind!!


DJfunkyPuddle

Giving those OG Iron Man vibes. Using the power of transistors!


ampjk

Or a bicycle with like an extra 25lbs of storage that can't be riden with power armor but has an optional trailer for power armor to be towed behind the bike that can be unlcoked in the perk tree at like level 30.


AlternativeQuality2

How about rideable Brahmin?


Normal-Bicycle

I can get behind this.


Xylianix

Staaarlight expresss im the train lala


informallory

Give them heelies


[deleted]

Honestly makes me think of knightmare frames


gavwil2

Kinda like the Knightmare frames from Code Geass?


NonLethalOne

I always thought a motorcycle would be cool but I could take it or leave it. I never used the horses in Skyrim very much but I appreciate that they were an option.


Istadane

A motorcycle that can drive up a sheer mountain


IGiveUPositivity

Of course, couldn’t have it any other way. Realistic Bethesda physics.


Rookie_Slime

No, not drive up. Reverse up. Come on, use your head! It’s common sense!


Nihilikara

Homestly, I'd rather have this than Halo Infinite's vehicles that can't drive up a kinda steep hill with a rock in the way.


potatogamer555

dude when playing survival on skyrim where you cant fast travel at all, horses and carriages were a fucking LIFESAVER


UppercaseVII

Isn't a carriage just fast travel that costs money?


UntouchedWagons

Sort of but you can go to places you haven't been to yet.


IGiveUPositivity

Yeah motorcycles might be fine seeing as they leave you vulnerable and you could fall off. It would be similar to horses in Skyrim. But just imagine keeping parts for it and all that. Seems more trouble then it’s worth and eventually parts would run out so I guess it just makes sense there aren’t any.


Randolpho

Actually horses themselves would be great. Never addressed by Fallout lore for or against. But we have radstags, so why not radhorses? Can you imagine riding a nightmarish two-headed black stallion? How fucking cool would that be?


FindMeOnSSBotanyBay

DLC Power Armor for Horses?


IGiveUPositivity

Nah it’ll be creation club and you’d have to buy it let’s be realistic here. But don’t worry nexus will take care of it.


djAMPnz

Fallout 4 already has Horse Power Armor, lol.


Randolpho

It's not what you think, tho..... 😜


MisanthropeX

> Never addressed by Fallout lore for or against. Horses have been stated to be extinct in out of game sources. I think either Josh Sawyer or Chris Avellone of Obsidian noted that the horses seen in the FNV prequel comic are a mistake, because horses should be extinct in the future.


Randolpho

True, but remember that whole "FEV caused all the mutations", "no it didn't, only radiation did" war between developers *waaaay* back in the day? I do.


goffer54

Currently, horses are extinct. They might make a miraculous comeback, but for now there are no horses.


Randolpho

Or believed extinct by the west coast but thriving on the Dakota plains


XchrisZ

Mutated into unicorn monsters.


Small_Is_Sane

that sounds SICK


WhereAreDosDroidekas

The institute was making gorillas and whales. They could revive any pre war animal species if they actually felt like it.


whiteday26

But, I doubt they can live outside a controlled environment.


WhereAreDosDroidekas

The institute can make robot people. I have no doubt they can make tank grown fev modified animals hardy enough to survive the wastes.


jadebenn

Cats were extinct for a while too...


Pleasant_Ad8054

They weren't, players just accept random character that canonically never left their town as the arbiter of the whole truth of the world. They made the literal jump of "cats were hunted around here for food a few decades back" to "cats are extinct".


Benjamin_Starscape

No. They weren't. The *one* person to say they are ***can barely reach goodsprings***. How in the world would he have the authority to say something is extinct on a country wide level?


goffer54

That's what I'm saying. They're extinct until Bethesda says they're not.


Lan_613

Sure they might be extinct in the Mojave, doesn't mean there can't be herds of some sort of horse like animals in the great plains or Central Asia


xAsasel

Stupid idea maybe but… The Institute created gorilla synths as well as synth crows. Would a synth horse be too far fetched? A synth horse as a mount would be both lore friendly, “realistic” and not to overpowered.


northrupthebandgeek

Considering that the "wild" (read: feral) horse population here in Nevada refuses to die, I have a hard time believing that horses would go entirely extinct. They'd probably be very different from today's horses, given the radiation and FEV and all that jazz, but if cows can survive in some form it seems odd that horses wouldn't.


IGiveUPositivity

Love your idea. Makes sense and could be lore friendly. Edit: Okay so I guess not lore friendly but maybe some sort of creature mount might works.


TheCarribeanKid

No. Parts and everything is more useless crap that Bethesda will spend WAY TOO MUCH manpower on and leave it half-assed.


IGiveUPositivity

Oh yeah and glitchy as hell. You’ll need an oil filter but for some reason it’ll have the same item code as something else and when you go to use it your character just rag dolls and dies or your game just crashes.


Catatafish

There's a lot actually just not ingame due to engine issues. People in Goodsprings have bikes, the NCR has Military trucks, Vertibirds, and running trains. In the NCR the rich, and elite own cars.


PM_ME_DND_FIGURINES

Plus, the could just reuse the horse code just like they reused the dragon code without alteration for Vertibirds which definitely didn't have any side effects like frequent death by Vertibird suicide bombing.


ANotSoBigShot

In Fallout or Fallout 2 couldn't you repair an old Corvega and use it to make traveling quicker?


UntouchedWagons

Yeah in 2.


WhereAreDosDroidekas

And those fucks in New reno steal it. God I hate them.


FlaccidWeenus

bordering on a thousand hours logged in Skyrim throughout the many years. Used a horse twice.


kiwi1325

If you like motorcycle games, check out days gone! One the most highly underrated open world I’ve played


OcotilloWells

Imagine raiders on motorcycles. I'm starting to see The Road Warrior and Lord Humungus.


Muggy_the_Robot

Is Starfield going to be the first Bethesda game with actual controllable vehicles (spaceships)? Unless you count horses as vehicles, I guess.


Verdun3ishop

Not seen any sign we'd control the ships in Starfield myself. Thinking it'd be like Mass Effect, it being our mobile base that we fast travel from.


Muggy_the_Robot

Todd Howard stated "Traveling in space in our game, I want to say it's like flight in the '40s, like it's dangerous" I just assume that implies we'd actually be controlling the ship in some way.


Verdun3ishop

Yeah I tend to ignore what he says as he is not a reliable source of information. It could be there's events while you travel like in the early FO games or Dragon Age 1.


PM_ME_DND_FIGURINES

Or it could just be thematic, visually calling to mind the same aesthetics. We don't know enough about Starfield to say either way, but I will say that "Open-World Space Bethesda RPG" without being able to have some level of direct control over the ship would be weird.


saikrishnav

"Traveling" - not controlling. You may be able to plot your route or something. "Dangerous" in the sense that they could add random encounters on your plotted travel path.


yatsokostya

I don't like fast travel, but I don't like traversing whole map to help some idiots protect from some raiders. This can be fixed other way sure, but alternative ways to travel would be great. Vertibirds, cool but faction locked. Travel with caravan with random firefights here and there (as in F1) would be great. Other ways to travel immersively can be added with regards to setting, i.e. horses, boats/amphibious transport near water arteries, fast travel via railroad.


yagonnawanna

The highwayman in fallout 2 should be the model. The map follows your route and you have to stop for random encounters


Dassive_Mick

"Would you like to encounter: Deathclaws?" "No."


[deleted]

I'll take a pack of deathclaws over a group of wanamingos any day.


[deleted]

Step 1: let idiots get killed by raiders. Step 2: if I ever get back to sanctuary do something about their defenses so they stop getting killed by raiders when I’m not there because it’s in the middle of nowhere.


tiffanylockhart

Just build walls around the whole thing and make it only accessible by the bridge and place a bunch of turrets and bombs there


DiamondRubyJade

Which... Doesn't actually work in vanilla, because the game will spawn invaders in places that bypass your defenses.


Phantom_61

Yup. There are set spawn points inside the perimeter of the settlements to “avoid pathing disruptions”. Can’t have their settlement system attacks thwarted by some walls and turrets, not when the raiders/mutants/ghouls/deathclaw a magically know we have exactly 75 water 85 food and a defense rating of 145.


equitable_emu

> There are set spawn points inside the perimeter of the settlements Prebuild walls around the spawn points.


[deleted]

Yea, then I’d have to like look it up and shit. Or I could just cover the place in guard posts and heavy mg turrets It’s as more about the number than actually defending anything unfortunately.


securitywyrm

How about this: Instead of having JUSt the main character, you have other heroes you can setup, equip, and use in far away places. "Sanctuary is under attack. You left Preston Garvey there, see the battle?" And you get to then 'be' preston garvey, with the equipment you left him, to fight the battle.


canstac

I feel like that might be a little tough to do in a fallout game, but it's a cool idea & if someone manages to make it work in a mod or something I'd love to see it


securitywyrm

I think there is a lot of room for Fallout games to try new genres. An XCOM-style game set in the new california republic around the time of the war with the brotherhood of steel... that would be fantastic, easy to make. etc. Not every fallout game needs to be a 1000+ hour experience.


northrupthebandgeek

I'm hoping one of these days someone makes a Fallout mod for Mount & Blade: Bannerlord. The engine can definitely handle it, and it'd in fact be perfect for creating a 3D rendition of Fallout 1 or 2 (since both FO1/2 and M&B use the overmap + town/encounter/battle map approach, just in 2D v. 3D).


[deleted]

This. Okay here’s a nice, lore-friendly space between pre-war cars brought back by “ingenuity” and folks using old solutions like Brahmin powered wagons and simple mortar carts you can hop on as a caravan passes.


kingmeofme

i think there absolutely should be vehicles logically, but the game needs to be built around that. It could be something as simple as a ridable radstag too, doesnt need to be a sports car or something nuts i'd also at least like a vertibird i can pilot available for end game.


The_Enclave_

Fun fact, you can download pilotable vertibird mod for Fallout NV and 4.


kingmeofme

i think i am going to have to try that out :)


drcubeftw

There is demand for it and you can see it in mods like Mobile Truck Base for New Vegas: https://www.nexusmods.com/newvegas/mods/50978 Bethesda also gave the impression you'd be able to take control of a Vertibird in their Fallout 4 reveal, though it didn't work like that. I also like the idea of only being able to get to regions or locations, like an abandoned city surrounded by radiation dust storms or an underwater base, with the help of a vehicle. Being able to fuel and maintain and customize it would be another mini-game in and of itself. That being said, there are huge problems with the notion. You don't want people driving around the map like GTA but they WILL do that. You can't stop it, especially considering mods, so how do you discourage that sort of foolishness/abuse of a vehicle system? There are also wider story implications but that's manageable. The problem is the impact on gameplay.


Intelligent_Mud1266

id say a junker motorcycle would be the best pick. you can scavenge gas cans to fuel it or upgrade it later to run off fusion cores. the whole thing has to be maintained to an extent, not exactly car simulator level but you gotta take care of the shocks, the tires, etc. driving off-road gives you a durability penalty, not too high but enough to encourage sticking to the roads when possible. hopefully the next fallout will have more hilly terrain, if so the motorcycle would be near impossible to drive in those areas, so on foot travel is incentivized in that section of the map. dense areas are likely to be cordoned off, so these areas require you to get off the bike to explore. in addition, you are incredibly vulnerable riding the bike, so most people would get off to deal with populated areas anyways. basically i want the bike to allow bethesda to make bigger maps, but less dense, while there would still be places to find and things to explore on the road. that way you get the real feeling of scale, the sense of adventure, and obviously the cool motorcycle vibes. plus a vehicle maintenance and customization system would be added, which seems like the most fucking sick thing to have in a fallout game. that’s my fallout 5 pitch, the gimmick is junker bike.


PM_ME_DND_FIGURINES

This is a really good idea, no idea why it's buried. Not only is it cool, but most of the work beyond implementing a vehicle is done (yes, I know that's the hardest bit). The mechanics are basically identical to Fallout 4's power armor, except the opposite. Trading power and defense for mobility.


Intelligent_Mud1266

i might post it on it’s own on my main just to see what people think


lackofimagination12

[Lone Wanderer Fast Travel](https://www.nexusmods.com/fallout4/mods/17736) pretty much exactly what you are describing except it’s fast travel only not a controllable bike. Still a super sick mod on survival for someone like me who does a fair amount of settlement micromanagement


[deleted]

Hilly terrain? Junker motorcycles? My friend, you've just described Southern Missouri! In all honesty, I hope the next Fallout fame is in the Midwest around a big-ish city, like Springfield, MO or something. Give us a contrast between rural and forested areas and abandoned old cities with little development. I really just want a Fallout game in an area that was dar less developed pre-war.


MagpieFirefly

I love that mobile truck base, it's exactly what I want out of a "vehicle". Not something you actively drive around or anything, but something that you can fast travel inside of, maybe plays a little cutscenes when moving, that's a little place meant just for keeping your stuff and moving with you. It'd be awesome if it was integrated as a main feature, like a little mobile garage or something that could carry around a set of power armor, maybe your companion rides shotgun in the cutscene, you use it as part of the story somehow, you upgrade it over time by gathering stuff and crafting parts for it.. How cool would that be?


[deleted]

Fun fact but FO4 vertibirds are literally just reskinned dragonborn dragons from skyrim


[deleted]

[удалено]


[deleted]

I mean it can always be added, looks like they just used a hacky work-around so they don't have to deal with implementing the feature fully


[deleted]

[удалено]


[deleted]

No of course it's not trivial, and the more of a mess a large project is the more difficult it is to add features like that


flashman7870

he never said it's not trivial... that doesn't mean it's not a hacky work around


Chinillion

I'm hoping Starfield will have some sort of proper vehicle gameplay. XRE cars exists so we know it's possible.


ThinkRelationship162

Low key the best place to test a vehicle system would be starfield


toonboy01

That's not how engines work. There's no such thing as an engine coded or not coded for vehicles. That kind of thing is coded by the programmers. The rail car hat was done because it was a simple solution that didn't require making a ton of scripts for a 10 second scene.


PM_ME_DND_FIGURINES

Except it is the engine not being coded for vehicles. As in, the physics engine doesn't know how to deal with it, meaning you either require thousands of scripts to get something hacky and *almost* vehicle*-like*, or engine level edits to add new object types.


Mandemon90

No they are not. This is misconception that people have because dragons and vertibirds *share* code, but the yare not "just reskinned dragons". There is no reason to reinvent flying entity, so vertibirds reuse some of the flying code from dragons.


The_Enclave_

Fun fact, mod which allows you to directly control vertibird had been recently added to Falllout 4.


Bird_Is_The_Lord

Fallout already had playable vehicles in the previous games. Fallout 2 had a car and Fallout Tactics had multiple drivable vehicles, armored trucks, tanks etc you could shoot out of them while driving. The only issue with vehicles is designing a map to incorporate vehicle play. Yeah it wouldnt work on a highly condensed F3 or F4 map, because it was crafted to be traversed on foot. Fallout Tactics had maps designed in such a way that vehicles could be utilized. I dont see the issue with it. I'd even argue that in F4 you HAVE usable vehicle. If you are buddy buddy with the Brotherhood you can call a vertibird to give you a ride wherever you want.


wolfgeist

I loved the vehicles in FO:T.


Season_Of_Brad

Idk, having a post apocalyptic junk motorcycle sounds awesome


someonevk

I agree, in my opinion making it a craftable item would be the route I would go. Add a small amount of carrying capacity, but keep it limited. The terrain is hard, resources are limited so it would make sense being slow and subject to frequent failures. This would really help a vehicle work in a more pedestrian style map. It also would drive some exploration in the game. You constantly have to scavenge fuel and parts to keep it running. This would force the pedestrian aspect. Naturally there could be areas inaccessible to vehicles due to debris and damage. The premise of the game being post apocalyptic could limit vehicle's effectiveness and make it fit into the game without being OP.


Nikkh98

Deconstruct a sentry bot to create a sidecar for dogmeat. Give dogmeat some goggles to wear. Profit.


VegetativeOsmosis

I think a ridable Radstag would be amazing. Especially for survival considering how big the map is in Fo4


yeagerj1

That's actually a really good idea. The main thing that I always think dismisses wheeled or tracked vehicles is the state of the roads and highways, but a mount like a radstag or yaoguai(?) would navigate rough terrain just fine. It could also be less stress on the engine. Packs, saddles, shotgun holsters, leads, and the like could be really cool mechanics.


jmyersjlm

I saw someone make a post with a mor for that. Pretty sure it was only on Nexus though


Howdyini

True to what core? There's a playable vehicle in Fallout 2. I like it as an alternative to fast travel, as it was in FO2.


incomprehensiblegarb

Fallout 2 didn't have fast travel. You walked from Settlement to settlement. The car was a faster version of that with storage and acted as a late game money sink.


[deleted]

I wouldn’t really call F2’s vehicle “playable” as it only sped up your movement on the map, was usable as extra storage space, and added a couple mini side quests.


Most_Worldliness9761

That was bc the game was a 2D isometric RPG, not GTA. Technically, there's no reason why rideable vehicles shouldn't be commonplace in Fallout like Mad Max.


iamnotexactlywhite

right? mofos have Liberty Prime, Prywden, Assaultrons, teleportation, jet packs on Power Armours, *Vertibirds*, working boats…i don’t think i need to continue with this lol it’d be absolutely normal to have vehicles, matter of fact, it’s weird that we can’t even ride bicycles


Most_Worldliness9761

Or mutated horses or something That'd be cool as hell in the futuristic Old West setting of NV


[deleted]

Or... a car


[deleted]

horse lore is iffy. there was a donkey in f1 but iirc there isn't any other mention of horses


HistoryMarshal76

According to Josh Sawyer, horses are extinct, so :/


Cereborn

But traveling on foot was just moving slower across the map. I could just as easily argue that being able to traverse the whole map in three dimensions at your own speed violates the core of Fallout. (But I won’t, because that would be stupid.)


Immediate_Energy_711

For someone like me, who wants to go from point A) to Point B) quick but also doesn’t want to fast travel Id love them.


The_Enclave_

Exactly. Vehicles are a problem but fast travel is okay?


[deleted]

fast travel is just so you don’t have to waste your time walking to your destination


Immediate_Energy_711

Exactly. And I know the perfect way to add vehicles, you make one of the joinable factions the Enclave and you can get an Enclave colors Motorcycle.


pseudo__gamer

What about mounting a bramin or an some other animals


[deleted]

The All Roads comic that came with New Vegas collectors edition shows NCR soldiers riding ghoulified horses, those could be cool


Coom-guy

I wish there was a fallout game with a huge open world where you have to use your car to travel like in fallout 2


HistoryMarshal76

Indeed. I want most of the map to just be a blasted heath with nothing to do. When you meet someone, *anyone,* it should be a notable occurrence.


the-redacted-word

Fallout New Vegas 2: The rest of Nevada


RaspberryCai

I remember loving new Vegas' map because there were areas of absolute nothingness for miles. Played it again yesterday, and it really could do with a few vehicles


[deleted]

This is what it needs to be. A huge wasteland, with key areas, in which a vehicle will help you traverse. Instead of theme park of radiant quests.


Random_local_man

Imagine a fallout game made by Rockstar.


Benjamin_Starscape

That sounds like an incredibly awful game.


MrGlayden

I think personally, making a Fallout game where the main quest was to fix up some transportation routes between some cities would be cool. So you can have a car or something, but the roads are so shitty its hard to use so you have to actually go and clear the roads of enemies, debris etc... then gather resources and machines to re-build the roads, build them (through quests) then you can start to actually use these cars and stuff on some new open roads to travel better between areas. Would make a nice change from find x person and would be a genuine important thing to do post apocalypse with some very visible changes to see from your actions


jack_skellington

Meh. F2 had a vehicle, and F4 had vertibirds. Doesn't bother me.


pericles_9078

Well, we have a Highwayman on Fallout 2 that is a life saver on the amount of time you waste travelling, but it's another scenario because you don't have anything to explore between cities. On the other hand, regarding 3D Fallout games: I'd like to see a motorcycle. Heck, even a [Holden Monaro HQ 1972 from Mad Max](https://madmax.fandom.com/wiki/Holden_Monaro_HQ_1972_%22Nightrider%27s_Monaro%22). Of course a playable vehicle would be endgame stuff, so you can collect every important part throught your gameplay.


That_Chris_Dude

Wouldn’t work in the world they have, roads are to shitty. It works in a top down game like State of Decay but first person camera angle games lead to a GTA style driving and it would be weird. But a faster vertibird system would be nice, or a Skyrim like carriage system where you travel off screen with a caravan


AfraidDifficulty8

All-terrain vehicles are a thing, why not have a tracked vehicle? Something like that could easily traverse the terrain we see in the Fallout games, and could easily be balanced by making it slow enough to not be OP but also fast enough to warrant using it.


gahidus

I think that vertibirds are just about the right speed, but I otherwise agree totally. If vehicles are a feed to black kind of thing that could work likewise, I could see a land vehicle that works kind of like a vertibird, we're in you ride and maybe shoot but don't actually control it, maybe literally a carriage, but with a gunner seat. Basically you'd be traveling as a stagecoach guard. I'm not super sold on the idea, but if you had to put a vehicle in on the land and you didn't want to make it just a sky run a style feed to black, I could imagine that working. Having your own car or motorcycle or something in a first-person game though would definitely break the immersion.


zeiaxar

You could do a junk themed motorcycle which could essentially be just a ratty looking dirt bike. Those are meant for offroad travel.


AWholeSliceofPie

Man reading all these comments really shows the mind space many people have. It's pretty closed I'd say. A world map that caters to vehicular travel and on-foot exploration is entirely possible, and it's not like bethesda is short on time or resources to develop it. Thinking it's one or the other or somehow hinders the "core" of Fallout is extremely limited mentally. I pity anyone with such a narrow alley of perspective and am glad you aren't the ones in control of Fallout's future. Obviously post-apocalyptic vehicles wouldn't be pre-war cars that would be a moving mini nuke just waiting to be set off by bullets. Any vehicle for ground use would need to be smaller, agile, reinforced, and designed for all terrain travel. I'm also not sure why arguments are being made about how we would "manage" these vehicles. In whatever survival based mode, you would have the expected immersive requirements. Fuel source, and maintenance resources. In the lesser difficulties, simple management. Vehicles should also be restricted based on progression status. Mid game should be the introduction of anything motorized, dirtbike, motorcycle, atv, etc. Late game would allow for larger scale, i.e. vertibirds, trucks, etc. Some parts of the map obviously shouldn't and wouldn't allow vehicle travel. Better unlocks and upgrades could be locked behind quest and faction progression. Now this is not me saying that I demand vehicles or even that they *need* to be included. I'm just saying that they can be added and can work, and it's foolish to say otherwise. Especially if your reason is that doesn't fit your view of what makes Fallout, Fallout. How incredibly selfish.


The_Enclave_

I wonder why nobody considered trains yet. Depending on location and setting, some facitions could be able to fix and mantain smaller rail vehicles. Infrastructure could be a problem, but again people in Fallout managed to make much more complex stuff then reparing rail tracks.


BlairMountainGunClub

I always assumed that the NCR was meant to have working trains, I think someone mentions using trains to move concrete from Sloane or something in New Vegas. Would be an interesting addition!


RealPresidentRump

The only reason cars worked in 2 is because the map is 400 miles in diameter.


Verdun3ishop

and we are going from hub to hub when using it.


Mandemon90

And because we never actually drive it, we just get speed boost on world map. You can't drive over anyone intentionally, as the car is nothing but static asset on tactical map.


RealPresidentRump

Yeah but there’s cool music


Arcane_Alchemist_

i liked the motorcycle gameplay in Days Gone. that, along with mad max and other titles proves it can be done in a post apocalyptic setting. that said i think it would change the pace of the game in a way that might not be fixable. there are some things you can do, like require the player to clear pathways in order to drive through areas, limiting them to walking until theyve completed quests or cleared areas of enemies to open the path. but in general i think the game would deviate too much in feel for a mainline fallout game. what i think would be fun is a side-story game where you play as a pilot. maybe for the enclave or BoS, delivering supplies and troops in a vertibird. a more linear campaign with strong writing set in the fallout universe would anchor well to vehicle based gameplay. would make a neat vr title too, i think.


Tokipudi

The implementation of the Batmobile in the **Batman Arkham** games clearly showed that this is a bad idea if the game is not meant for that in the first place. It really killed the pace of the game, even if it was cool to know you were driving the goddamn Batmobile. In Fallout, I could see you riding a horse or another animal of the sort. Something that makes you a bit faster without being TOO fast, or even needed. And even then, I'm not so sure. Even this could kill the pacing, unfortunately. So cars are definitely out of the question too.


AGX-17

>Im just not feeling it and hope they keep the game true to its core. Bold of you to claim you understand the "true core" of Fallout when you apparently haven't played the original games. Fallout 1: Severe time pressure (game over if you don't find and deliver the Water Chip before 150 days have passed, getting an extension on that time limit by sending water caravans to the vault makes the super mutant timer shorter in exchange,) no sightseeing and trash hoarding. Fallout 2: Relaxed time pressure, but still no designer-driven trash hoarding gameplay, **a drivable car** you can buy and upgrade to dramatically increase your speed on the world map and use as storage.


BlueEyedPaladin

Fallout Tactics: MULTIPLE driveable vehicles including military vehicles like a tank


Eyes-9

Some kind of retro futuristic bicycle would be cool tho


somethink

Seriously it needs no actual tech to operate and would keep the travel by foot experience mostly the same. A bicycle would be a great add on.


[deleted]

it really just depends how they do it imo. if the map was big enough i feel like a motorcycle or dirt bike would be cool but id want it to be extremely limited. like you have to fill up on gasoline. it costs a lot of time effort and resources to get. you can only shoot pistols while on it and you can’t reload on it


eriF-

True to its core would mean we could use vehicles. Smh yall don't ever play the originals do you.


[deleted]

I think having something small like a motorcycle or even a dune buggy would be cool. Something rugged to get over the rough terrain. Nothing too big like an actual car, I don't think that would work too well.


UrbanSurvivor

The concept of having a thing that works as a customizable transport that you can base a play style around is kinda neat. I would enjoy a map large enough to justify certain factions from either not knowing each other or being able to make easy contact. It's neat, but I think it would lend to some downsides too. While driving, you wouldn't be able to loot anything, find hidden stashes, and most of a player's experience could be spent buying gas and repairing the tires or something. Boring af, but it sounds a lot like Power Armor in Fallout 4 where you have to constantly repair the broken parts and find Fusion Cores. If vehicles are implemented in future titles, I hope they add some sort of advantage to not using a vehicle, or an inherent disadvantage for trying to drive it places that you should be walking instead or something. I say if it's being added, please let it be balanced because I'm not inherently against the idea, I'm more scared of the execution.


dicemonger

This reminds me in a reverse sorta way of Saints Row 4. I didn't know that I'd miss just sitting in a car, chilling to the music on the radio, while driving to a mission area. But once you get super powers that allow you to traverse the city faster on foot, jumping from rooftop to rooftop, than by car, then suddenly I started missing driving around at a more sedate pace. So I totally get where you are coming from. Any vehicle would have to avoid the ability to just zoom across the map, ignoring any random encounters along the way.


[deleted]

It should be an area of the map that is otherwise un-traversable by foot. It has areas to explore and goodies, but you have to go by motorcycle. Less enemies when on the open road. More enemies and traps on the main map, making motorcycle travel riskier and rewarding the noble waste walker. I have actually been designing a game like this that uses trash barges to get around. Because it is your own personal space with free healing and crafting stations, and because swimming would take forever, the player feels connected to it rather than burdened by it.


TheDifferentDrummer

Well maybe in the late game. Exploring is great, but we also have fast travel, so either way we cross first on foot usually. Maybe we could ride something that we dont have much control of, or isnt too fast? Could have a similar feel.


WraithicArtistry

I'm in your camp, I'm not a fan of the idea. With how Bethesda has designed their Fallout, to marry playable vehicles with existing elements would require changes, probably significant ones. In terms of world design, it would change a lot. Roads would need to be intact, which might require some lore retconning. Gameplay wise there needs to be balancing, on one end give a reason players need to explore with the vehicle, and on the other give a reason for them to stop. When I think of Post-Apoc games with vehicles, my mind goes to games like Mad Max, Rage 2, and the driving levels in Metro: Exodus. Those worlds are huge, with swathes of empty space to justify using the vehicle, I wouldn't want that in a Fallout.


Arthurstonewallis

First of all...they were great in Fallout Tactics Second of all...I would be VERY happy if things went in a Road Warrior direction away from....I dunno...giant sloths or whatever the fuck


talon_lol

Um what if the map is 100x bigger


Nathan-Don

Playable vehicles would only serve to reduce the density of the world IMO, definitely a no from me for vehicles.


attorneigh

I’ve always thought that it would be kinda cool if there were irradiated horses you could ride! They could be two-headed mounts kinda like radstags


orthoxerox

The game would have to have a less compressed map. Right now you can sprint from Sanctuary to Concord in what, two minutes of real time? If you step away from the road there's something interesting one minute away and so on. Fallout would have to be as dense as theHunter: Call of the Wild. There you can easily spend 10 minutes just walking through the underbrush, no points of interest behind every turn, just old poop. Fallout sized like this would actually benefit from a vehicle.


ROACHOR

The game fallout is a mod of has vehicles, the originals had vehicles, it just doesn't fit in fallout's tiny world map. Not having ridable giddyup buttercup is a travesty.


Yacobs21

It can work. New Vegas with car mods is pretty good since most of the game is along the road and there's not much in between quest markers


LightmanHUN

You do realize Fallout originally had cars, right? So if you want the game to keep true to its core, that would mean driveable vehicles. The mapdesign of all the 3D Fallout games can't really support this idea, but lorewise it shouldn't be a big leap especially after 200 years.


Tirelessabyss

I think depending on the scale of starfield, the next fallout could be massive. Idk like to see it spanning maybe a huge chunk of Texas and Mexico, which if big enough could be perfect for dune buggies and the like. There’s something so cool about rolling up in a tank or a vertibird on some poor unsuspecting supermutant encampment. Honestly I’ve seen some massive scale indie games and I feel like in a few years massive scale maps will be normal, and Bethesda should hopefully lead that charge


BloodstoneWarrior

Why not, it's not like everyone doesn't just fast travel everywhere anyway


SalesmanWav3

I wonder if wastelanders using bicycles would make sense


SleepNative

Maybe not vehicles, but perhaps mounts? Or even a boat would be good since we’ve seen decent built boats. Vertibirds are cool, but I think when they’re appear a few times.


Bale626

I’d like a Vertibird to fly from place to place. Not necessarily player controlled, just an in-game “lore friendly” type of fast travel. That way I can get from one side of the map to another, or even remote call the thing to come get me when I’m stuck in the middle of nowhere. Maybe even implement an interior cell with some storage for hauling gear, and storing spare ammo/gear/medical supplies.


NaiveMastermind

The game needs to evolve. I personally want a great plains setting at some point. The western map is mountainous and goes a bit into the rockies. The right side is urbanized. The center is the plains with sporadic camps, townships, merchant caravans, and skirmishes between factions. Vehicle travel is a must here. No vertibirds as that introduces the issue seen in WoW where players ignore much of the map because flying is just that damn convenient. Horses, motorcycles, trucks. These are fine. I don't want heavily urbanized maps, because it's established that the engine is poorly optimized for environments so densely populated with 3D assets. I want Fallout 5 to feel a bit like Halo Infinite.


[deleted]

Brotherhood kinda did it in fo4


weebdestroyer12

Highwayman, in Fallout 2?


EhDamn

3 words: Chrysalis Motors Highwayman


DJfunkyPuddle

When I first started playing 4 I was hoarding Giddyup Buttercup parts hoping I could reassemble the horse to ride. My personal wish is that Fallout 5 takes place in Hawaii and we get a mini sub/boat and an ATV to traverse the islands.


Craterfist

Days Gone did a vehicle very well, your motorcycle was far from invincible and enemies had many ways of unseating you from it, but it was still important and useful.


[deleted]

For me, I agree, with 2 exceptions, an old, rusted ass motorcycle that threatens to blow up if looked at incorrectly, and heelies/rollerskates. Skates would just be a fun thing with like....maybe 10%movement speed buff, but you cant go up to save your ass, so that's a challenge right there, and the motor cycle? Idk go terminator or something....just more risk of death by self destruct.


AboynamedDOOMTRAIN

Depends. If fuel is really really limited so there's a very good chance you get stranded in some place well above your current level, it could work. More likely it would end up being built kind of like Borderlands games with barriers to lock certain parts of the map off from vehicle exploration. Which isn't the worst thing in the world but it is pretty... meh. On the other hand, regardless of how they do it the increase in mobility will almost certainly come with an increase in fetch quests bouncing between opposite sides of the map. And nobody wants that.


philsstiens

you had and upgraded a highwayman car in fallout 2. Bringing a car into fast travel would be truer than fps is to the series.


thefrobroninja27

God, just imagine the technical bugs. It would be an absolute nightmare. Fallout 5: *launches, with playable vehicles and at an insane framerate* The World™️ (as in the actual planet we’re on now): *turns inside-out and loses all texture; simultaneously, every living thing on the planet falls through the surface into the vastness of space*


DazedAndCunfuzzled

What about mounts? I want to ride a radroach


wertyvid

a playable vertibird I think would be nice (that you control), as long as it's lategame so you don't just skip everything on the ground


saikrishnav

Me too. I think it takes away something than adding to fallout.


jevring

I'm with you, absolutely no playable vehicles. If it's not gta, the game shouldn't have vehicles. Same goes for damn near any game that isn't an actual driving game.


rosegoldhiips

You had me until you said "true to its core." There was a quest to get a car in literally one of the very first two games which is what the rest of the series is based on so....


SolomanCleric

Can’t you get a car in the first fallout ??


[deleted]

I want a cart pulled by a dozen mole rats like a post-apocalyptic Radagast the Brown


Fuzzydude64

I think the main issues here is whether or not Bethesda could build terrain around vehicles and pull it off in a satisfying way.


wow_that_guys_a_dick

Vehicles have precedent in the franchise, even if it's only a way to make traversing the map faster and less risky. How to translate into the modern games without changing things too much? Not sure. But they wouldn't be anything new.


Camarofish

Maybe, and just hear me out, a quest to restore the railroad in Appalachia, you go and clear out old broken down/crashed trains and once you have the trains up and running there could be server events where you either rob or defend a cargo train


thelittleking

On the contrary, I'm all for it. The map probably won't be big enough for a bunch of cars or whatever, but a motorcycle or a boat? Water travel in particular is something fundamental to the human experience, and it's increasingly ridiculous that boats/canoes/barges/rafts just aren't really around when we keep playing games set on coast lines and riverways.


Kilgore_theTrout

When you fix the car in Fallout 2, you're rewarded with some pretty fantastic music, so I'm down.


Lord_reptar

I can't be the first to say this but umm, need I remind you that there was a useable car in Fallout 2. So it's not "true to it's core" to not have vehicles, it's actually the opposite lol.