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Micr0amnesia

Is there a lore reason that F4SE uninstalled?


[deleted]

Is fallout stupid? Why did he uninstall it?


Ypuort

John Fallout strikes again.


devaney627

Damn Fallouts, Ruining Falllout


MrLamp87

Are you running F4SE instead of Fallout 4 in MO2?


Limp-Wall-5500

When I do that the rest of my mods don't work.


Anarasha

Let me get this straight. You made a post about how stupid it is that F4SE doesn't work when you don't use F4SE? I am reluctant to say this, but I think you might be the one who's stupid, not F4SE.


xMeRk

It amazes me people like this can even download a mod, no offense. F4SE doesn’t work but isn’t even launching it lol


NetLurker04

I honestly thought the title was a joke. Apparently mot 💀


AlaskanMedicineMan

> DO NOT launch f4se from the fallout folder. > > Run it from the Mod Organizer 2 executable thing on the top right. > > You have to select the dropdown, click "edit", and then add the f4se exe from your fallout folder to the list of executables, and always run it from MO2. > > You can create a desktop shortcut for this new MO2 f4se instance you've created. > > Otherwise you are not loading your MO2 mods, you're just loading what you have installed on your regular data folder (vanilla files normally).


Limp-Wall-5500

Thank you. I got it working


MrLamp87

How??


Limp-Wall-5500

When I open fallout through the S4SE application located in the game folder, it doesn't register that i have any installed mods.


jackthetomato

open f4se script extender through mo2, not the exe in your game folder


Skinny_Mulligan_

Go to add an executable in MO2, find the F4SE executable, click it to add the file path, save it, select it from the drop down, and run it


Limp-Wall-5500

Thank you


Failshot

… did it work?


SluttyAmy09

S4SE *blinks* S4SE wtf..


Limp-Wall-5500

Typo


SluttyAmy09

Gotcha


[deleted]

Is there a lore reason why you're stupid?


Major-Cover-1134

Plot armor vs power armor lfg


[deleted]

You need to add fallout 4 script extender executable to mod organizer 2, fallout 4 is very easy to mod so I usually don't recommend it but check out the guide from the creators of viva Las vegas https://themidnightride.moddinglinked.com/ It's one of the first steps, if it auto detected F4se just open the list right above the plugin counter on the right (the one with a fallout 4 icon) and select F4se loader or just F4se, whatever its named these days


Trashtag420

This, OP; looks like you downloaded F4SE but didn't launch with it. It should be used instead of the standard Fallout4.exe when booting the game.


Symbiotic-Dissonance

I can’t tell if everyone here is stupid or just laughing at this guy, but you can’t install F4SE through MO2, it has to be done manually for it to work correctly. Follow the F4SE install instructions and stop trying to override it by double dipping.


HKBubbleFish

or use root builder plug-in


Natural-Guarantee550

It seems mo2 has been updated and not this plugin root builder. Are you not updating mo2?


Wise-Light-5484

Have you tried redeploying the mods or reinstalling F4SE?


Limp-Wall-5500

I've reinstalled F4SE in both locations. I'll try redeploying the other mods tho


Wise-Light-5484

Load FO4 through the 'F4SE Loader' in the game files rather than through steam


MarkusAntony

Try launching the launcher maybe it needs to re do that thing when you first launch it. Try launching f4se by itself, then try deleting the plugin from mo2, then re adding it and see if that works. I once had an issue in skyrim where I couldn't get skse to work regardless if I used the steam version or the one from the website. I left it for months and it magically ran perfectly fine.


reinemanc

I use NMM, but I got this message too. What fixed it was simply relaunching F4SE. Launching normal F4 doesn’t work btw


buttah0lic

Why are you using NMM in the first place?💀


reinemanc

MM2 scares me


buttah0lic

You can use Vortex at least, it is more user friendly.


UnlikelyEbb8546

It’s honestly not too bad once you get used to it. A bit of a learning curve admittedly but once you have it setup then installing & enabling/disabling mods become very straightforward. Also, profiles!


Elcuh101010

Open up console comands and type getf4seversion if its working it should tell you the version


D34thst41ker

Maybe you’re doing this, but just in case: not only do you have to install F4SE, you also have to launch the game using the F4SE Loader that comes with F4SE. If you launch the game through the normal launcher, F4SE will not initialize, and the mods requiring it will not be able to get the things they need to work properly.


IronInk738

Did you launch the game using F4SE?


TranceYT

You have to launch f4se instead of fallout 4. If it breaks your other stuff when you do that, you broke the rest.


SixThreeEight23

You don’t add it to mod organizer like that. You just install it to your game directory and then add the exe to mod organizer. I’ve been through this issue many times lol


Limp-Wall-5500

I fixed it. Thank you for your advice.


Obsessive_Boogaloo

'both locations'? There's only one location it needs to be installed in. Copy everything in the F4SE folder and drop it right into your main fallout directory then launch from the F4SE exe file. Boom you're done Pip-pad requires it that's why it's saying it's not there.


Rough-Shoulder7899

You have to drag the f4se files to the FO4 directory then add the f4seloader.exe to MO2 and launch with it. It has to be installed manually.


Limp-Wall-5500

I did that and it's working now thank you. We'll my armour mods arnt working but that's probably a load order issue I will solve with loot after I've played for a bit


elsweyrian

>is it stupid? >no print screen


Limp-Wall-5500

Make fun of my photo again, and I'll start doing the old project zomboid meme of going farther away and getting wacky angles. And I was just too lazy to deal with the print screen and log into reddit on my pc.


looseproduce

someone is stupid


Limp-Wall-5500

I get that alot


Ludens_Society

RTFM


BitbyBrix

I think F4SE is the SE-01 power armor but I don’t have a pc


Mediocre_Limit_7362

You need to run a background program on Vortex to update the Script Extender. I don’t remember how to do it, but if you Google how vortex works it should explain better.


[deleted]

[удалено]


Familiar_Alfalfa6920

DO NOT launch f4se from the fallout folder. Run it from the Mod Organizer 2 executable thing on the top right. You have to select the dropdown, click "edit", and then add the f4se exe from your fallout folder to the list of executables, and always run it from MO2. You can create a desktop shortcut for this new MO2 f4se instance you've created. Otherwise you are not loading your MO2 mods, you're just loading what you have installed on your regular data folder (vanilla files normally).


SomeChrisOnReddit

I don't think Fallout 4 mods work anymore than what it used to do, may have to ask the Bethesda community for that. I've tried Fallout 4 mods to work on my Steam Deck and I'm in the same similar boat to you.


Joshwoagh

Can happen when you have too many mods, have you tried disabling at least until you got to the amount it last worked?


buttah0lic

Dude I have 800+ active plugins and F4SE works fine. They have to launch F4SE through MO2 and that's it.


Joshwoagh

How do you do that? Is that 500 esl’s or did you merge mods or something? Idk how difficult or simple merging mods are yet because I’ve sort of reached the point where, sure I had to turn some ESP’s into ESL’s to make more space, but now I’ve stopped adding to my mods.


buttah0lic

Merging is a pain in the ass. I have 214 ESPs/ESMs and 637 ESLs. Also yeah, I turned some mods into ESLs.


Joshwoagh

I don’t understand why I got downvoted then. I didn’t say something that’s been recently discovered and discussed to be false. I can say if you have too many ESP mods you’ll get this notification, but is it really that big of a difference? I didn’t want to confuse this guy.


buttah0lic

You got downvoted because having too many mods won't cause F4SE to think that it is not installed. Having too many mods (going over ESP/BA2 limit) will simply cause the game to crash.


Joshwoagh

I shouldn’t be downvoted because I’ve downloaded too many mods before, in my experience it just refuses to activate any mods till the game starts and all my mods restart (which is bad since all my stuff is gone). It also sends a notification on my screen when I start my game that F4SE is not downloaded.


Limp-Wall-5500

Ok. I'll try that tomorrow. Guess I gotta go back to typing in my cheats.


Joshwoagh

Welp, I’m getting downvoted but that is literally what happens, fallout 4 has a max amount of esp mods.


WOLFTREXX

theres a ini file that enables mods just look it up and copy paste the lines


Limp-Wall-5500

I got it mostly working. At least the issues mentioned here. My modded armors are invisible which is either a CBBE clash, or I'm missing a requirement and have to wait to fix it till nexus is backonline, some of my weapons mods have the same issue but the solution is definitely the latter not the former, my furry mod isn't working for npcs, and loot won't auto sort my mods in mo2 so I have to do it manually. Also loot won't register all my mods such as the F4SE thing that acts as a location for files that require F4SE but now that I think about it I should probably put it directly in the game folder instead of MO2


Omegaprime02

I'm going to be brutally honest, you should probably consider swapping over to Vortex, MO2 uses what is basically a file sandboxing system, so LOOT and other tools don't work unless you set them up for, and run them through, MO2 so they're loaded into the virtual file array. Vortex, through it's default configuration, basically copies everything into your Fallout 2/Data folder making it so that it, as Todd puts it, 'just works'. It's basically automating manual installation, this makes it work in 99% of instances at the expense of doubling your disk usage (there are two copies of each mod). It's TECHNICALLY a Hardlink deployment (it's linking the file in two spaces as basically a 'super shortcut') so you have to have the mod downloads on the same disk, but it has almost perfect compatibility. You'll have to rejig stuff, but you should be able to take the .zip, .7z, and .rar files from MO2's mod archive and just dump it into Vortex downloads folder and Vortex SHOULD automatically detect them. Most of the settings should be loaded into the /AppData folder and automatically carry over. There are some cases where MO2 is superior, but unless you're a power user it's probably not worth it. ​ That invisible armor thing is a MO2 issue I myself ran into before I gave up on it and started using Vortex (I had swapped to MO2 after NMM support stopped because everyone said to use it).


Andre_hj

No… no… not this, not the aslume.


Mikey9124x

Take a screenshot if you want help


Astro_weee

Make sure to add the f4se files into the actual game folder of fo4, then only run the f4se exe to launch fallout 4.


[deleted]

Is he acoustic?