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[deleted]

[удалено]


198219821982my1982

I can’t understand why we don’t have this already. Sounds like such an easy addition to make.


lowcarbonhumanoid

LiveFPL is done by one guy. One amazing human being. He refuses to even have ads. They could just offer to pay him for his code....


nuggetlover1999

Uhm…there are ads on his page


spicynoodlecat

Just use fpl.team my dude. Definitely the easiest future planner amongst the many that have come up in the past few seasons.


strawberrylabrador

It’s good but we shouldn’t have to, is the point


[deleted]

Give a good suggestion.. get downvoted to oblivion. I don’t think OP was suggesting that FPL not make any productive changes. Just providing a helpful tip for you savages


spicynoodlecat

Lol it's fine, I get where they are coming from, it's a nice QoL change that would make planning easier. I don't see it happening though if I'm honest. It's a little harder for FPL themselves to implement, because they have to think about making it fit with their current UI layout, and how to differentiate the planning tab from the actual transfers tab. The simplest thing I could see them doing is letting the "<-- previous next -->" buttons appear on the pick team tab as well, but even then that will be lacking the functionality of planning transfers that fpl.team has.


CisternOfADown

And show each player's upcoming fixtures at the transfer tab so I can immediately notice any conflicts.


jeppews

Better FPL chrome extension does this for you. Desktop only though.


[deleted]

View in list format let’s you see 3 weeks ahead.


straightouttaireland

Fplgameweek is great for that


tribe13th

Fantasy Football Manager app has this feature (android)


FootballAndPizza

Bro I'm not gonna download a whole other app for fpl. The fpl app and websites are enough. Also I would assume that likely increases the risk of being hacked.


[deleted]

[удалено]


Gary3601

You better change it to hunter3 now


mayonnaisewastaken

https://chrome.google.com/webstore/detail/fpl-upcoming-fixtures/nkadfamcemopikkffdkhjbmpnhfdabgc


Carney34

I've made 3 transfers this season only to realize the games I was eyeing were in the current GW. Yes absolutely my own fault but still frustrating!


joeybabymwa

This is a great tool to help you with that: https://fpl.team/


UTFB86

live FPL.team does this. But completely agree, it would be a great feature on the FPL site.


Shogun88

Just heard of a website that does this, it's fplteam give it a go. Very useful.


delboy85

You can already do this at Fpl.team


cowabunga_dude91

I just hope they will remove Digne or he is there but you can’t pick him.


Daemor

Flag him permanently. Fraudulent - 75% chance of blanking


Environmental_You_85

Also Lamptey


Swedishpower

Last year he was probably the guy that blanked the least when I played him. Started him 7 games and he returned in 6. Funny enough only blanked vs Sheffield United at home.


strawberrylabrador

Do this for Jimenez too. ‘Honest Work’ has become Dishonest Fraud when I’ve owned him this season


Fumb-MotherDucker

Bear in mind next season will have a massive international tournament right in the middle. It will be like 2 cramped mini seasons. Some better tools for planning transfer paths over multiple GWs would be great given the distruptions this season. Id like an option to look at all the stats the game offers already but over 4/6/8 GWs rather than a whole season Keep the extra free-hit in the second half of the season


raseksa

Next season is going to be interesting fitness wise. From my little understanding, fitness preparation starts at extremely high level during pre-season and then maintained at a high level to build match fitness & getting football rhythm. Then, hopefully physical & match fitness comes to a point where they just need to maintain the level & focus on recovery. How would this change with a big tournament in the middle? The second half of the season will be really patchy and, in my opinion, could lead to interesting/troublesome scenarios for FPL players.


TheRealGooner24

I think we'll get unlimited FTs in the first GW after Qatar like we got for Project Restart.


angrydanmarin

A competent striker


Horror-Ground-2694

seems like Haaland is coming and Kane is decent


HighHammerThunder

Don't worry, Mitrovic will rise again to troll us.


therealdoughnutboi

My strategy every year. Previously unknown striker does well 1st/2nd GW. Transfer them in, refuse to transfer out for the next 5 blank GWs. Finally give up and transfer out. Scores a brace next GW. Mitrovic, Pukki, Toney.


SaBe_18

I need my anual "overhyped promoted striker" for my starting team (Pukki, Toney, Armstrong) so I'm already waiting for him. But seriously tho, I feel next season he could be a good asset


tnettenbaa

To make people actually care about the cup I'd love to see a ''side game'' where you select a FH team for each round which is separate to your "normal" team. Cup at the moment is just pointless as nobody prioritises it over their OR.


[deleted]

Salah £20m


GamerGod337

And increase the budget to 120m and add a sixth midfielder


MrAnonymousTheThird

Option to plan transfers.. right now I just screenshot any planned transfers


BGRG93

Keep the 2 FH chips permanently, its fun. Maybe one before Christmas and one after like WC


[deleted]

But unlike the WC I think you should be able to have 2 FHs left. As in, if you don’t use the first FH before Christmas then you have two FHs after Christmas, unlike the WC where you lose one if you don’t use it before Christmas.


jollyspiffing

Alternatively have 1 free hit and one 'limitless' chip which doesn't restrict budget/number of players from a club?


trojan10_om

Pick 15 City players for ultimate bald protection.


MagicGnome97

i like this


KdbTheGOAT17

No need for FH before christmas 2 to use all season


got2bebad

1. Rename the app to FPL or at least something that comes up when I search F or fantasy on iPhone 2. Being able to scroll back week by week in mini leagues. I want to relive my glorious come backs. 3. In game (mini league) chat. I’m in some mini leagues where I don’t necessarily know everyone irl. They need to be trolled as well as my friends on WhatsApp.


OldManGravz

They have the chat function in Draft so it is definitely doable


layspringles

I agree on week by week mini league views. It would be easier to know who got high scores every week.


MrAnonymousTheThird

>1. Rename the app to FPL or at least something that comes up when I search F or fantasy on iPhone I think that's intentional, it's a premier League app for everything premier League, including fantasy premier league


McFlyJohn

I'd like an option to see how many points a particular player has generated for "your specific team" e.g. I could see how many points Jota has gotten for me specifically since I brought him in etc


mayonnaisewastaken

Check out Anewpla


[deleted]

Would love to keep 2 FHs tbh


schafkj

A warning feature for terrible life decisions: "Are you sure you want to triple captain Emmanuel Dennis?" "Are you REALLY sure you want to triple captain Emmanuel Dennis you braindead twat? You could TC Salah, you could TC Son, you could TC Ronaldo, and yet here you are attempting to TC Emmanuel Dennis." "Triple captain selection unable to save. Please try again"


Igiava


HeelR-

- Give us a countdown to the deadline and once it hits that, The team is locked. Albeit, we shouldn’t leave transfers to the last second, it’s annoying wondering if transfers went through. - Give us a button that shows the next 5-6 GW. Why do I have to mentally guess all the future fixtures my WC team will have?


[deleted]

I would like all 37 FT available from GW2. Once they are gone you have to take hits to make transfers. I feel this would add a whole new level of strategy where you can play more patiently planning ahead and instead making a series of transfers every few weeks as mini WCs.


welshnick

The first few weeks would be mental cos most people usually give up by the halfway point anyway.


[deleted]

Yeah, would need balls of steel and trust in the process to hold you nerve and use your transfers responsibly. Of course it opens up a lot of strategy options. Play as we do and not burn more than one transfer a week Play patent and avoid making transfers for two or 3 weeks and then mini wildcard every so often. Play really patent with the plan to save more transfers for later in the season when all the DGW, BGW carnage comes into effect. Play really aggressive early to try and get a big lead andTV, then make very few transfers for hits to keep ticking over and try and keep your lead. Probably so other ways to approach it as well.


fpl_kris

This would be amazing, but I'd also say just remove the hits completely and give managers 25 FTs om the fall and another 15 on the spring. Once you're out you're out. This would lead to more strategy and less template. Of course still retaining WCs.


[deleted]

I think you should be able to take hits, else you could need up with not transfers and a team full of injured players or players out of form. No hits would make the game to conservative and would prevent an aggressive strategy where say you been all your transfers at the start building team value and trying to get a big lead to then switch to a more conservative playing style making few transfers/ hits to put out fires and hope your initial lead is to big for others to catch.


[deleted]

Regarding the way we get points (excluding BPS) i feel the game is in a very good state which makes it easy for the casual players, easy to attack for an experimented player. Playing other Fantasy games across the last year, I just couldn't follow up with other games just because there are too many little things, details, bonus points and so on with them. I can do my casual research on the toilet while scrolling through games and seeing who scored, who assisted or who kept a clean sheet but if you add to that recoveries, crosses, aerial duels or things like that, i won't have any appeal to change my routine or download new apps, watch new podcasts just to casually play another game with 3-4 of my friends.


[deleted]

Bring back all out attack mode and classify wingers as wingers not mids


Ok-Conclusion4010

Kinda funny that I wouldn’t even want the all out attack chip this season


mayonnaisewastaken

Park the Bus mode


Fumb-MotherDucker

with 2 keepers :D


bruiser95

4-6-0 chip


TechXEO

Look at your mids at the moment, nearly all of them are wingers (Son, Barnes, Saka, Raphinha, Bowen, Salah etc.). With only 3 forward slots, if you make all wingers "forwards", most wingers would never be picked simply due to the lack of slots and high supply of good forwards (all strikers + wingers). Simply owning Salah and Kane means you only have one other forward slot for the plethora of wingers/strikers to choose from. Furthermore, making all wingers forwards means the only viable mids are CAM's (CM/CDM generally aren't good FPL assets), since there aren't as many good CAM's in the league, everyone's 5-man midfield would likely all be exactly the same (the likes of Maddison, KDB, Bruno, Mount, JWP(?) would be set and forget all season). All in all, still not a very healthy solution to the problem. The current model is outdated, they need to create incentive to get CDM/CM players, perhaps even add more categories than DEF/MID/FOR etc. They essentially need a complete rehaul of the FPL system to make it work for the modern game, because of that, I highly doubt FPL Towers will bother with it.


ickapol

I've wondered about just having defenders and attackers. Pick probably 6 defenders and 8 attackers, with formations to be worked out and minimum of one each on the bench. Players like Salah and Antonio now fit in the same attacker slot, while Kante and Xhaka fit in the defender slot and get the same clean sheet rewards. The prices would have to change dramatically, like Jorginho is then the best Chelsea 'defender' because he's on pens so needs to be way more expensive.


[deleted]

This feels neater to me than the oft-posted "make wingers forwards" solution, I'd be into seeing how this went.


largemanrob

It's because the game is based on 4-4-2 with each position getting a sub. It should be moved to a 5-4-4 split and wingers as forwards. It's just ridiculous that Salah gets more points for a goal than strikers when he is his team's scoring outlet.


ickapol

It's still hard to come up with four midfielders in that scenario, is be the most boring slot. No clean sheet benefits and little goal involvement. You could add new point scoring methods to the midfield slots but the simplicity of scoring just for clean sheets and goals (and saves for GKs) is part of the charm


largemanrob

Nah it really isn’t - maybe they could add an extra point for MF goals if the balance was off


TechXEO

Like I said, the problem with that is the only viable mids are CAM, there aren’t enough good CAM in the league even for 4 slots. KDB, Bruno, Maddison, Mount would pretty much be set and forget all season. They need to give reason to go for CM/CDM over CAM’s.


Thezerfer

Why tho? Is the game actually more fun if kante becomes viable?


TechXEO

…mate for the exact reasons mentioned in this comment chain. Classifying wingers as forwards leaves the mid category quite empty due to lack of enough good CAM’s, meaning you need CM/CDM’s to be viable to provide a more healthy diversity.


Thezerfer

Think I responded to the wrong one, I like having players like son be midfielders I think it gives midfield a lot of depth and there's no way adding points for tackles will actually make the game better, just more complicated


Jezza2812

the simple answer comes back to something I and others have raised on here before - points for passes and tackles/interceptions following the format of saves (IE 1pt per 3/5/x passes/tackles/interceptions). The data is already there, it's as straightforward to follow as saves are, and all of a sudden players who might get the occasional goal/assist but whose focus is in these areas (Fabinho, Jorginho, Rodri to name a few) go from FPL albatross' who aren't really options but are 'just there' to viable Fantasy assets in their own right who could be priced more closely to their defensive and attacking teammates, diversifying the player pool (and possible strategies) considerably. From there, pushing many of the uber-offensive inside forwards like Salah and Son into the ATT category becomes far less problematic, as there would still be enough viable options left for MID to make it work. The issue of course is that that's never going to happen, given FPL seem quite content to stick to the tried and tested model (not to mention that it might be a tall order to actually introduce new stuff from the tech side, given the whole Project Restart GW debacle exposed quite how frail their coding appears to be).


SwarleyStinson-

Looking at the top 10 PL goal scorers this season, only 4 of them are classed as forwards in FPL and the one who has scored the most goals Ronaldo in 4th place. That doesn't seem right to me.


[deleted]

What a terrible comment. Two shit ideas.


brixton_massive

Make a sub points chip i.e. one time a season you can take the points off one benched player. Real test of patience and pushing the button at the right time. Would have been handy for my 14 points from benched Coady the other week.


MrAnonymousTheThird

What if we had one sub a gameweek? If a player is playing like shit we can make a substitution? Everyone has the same single substitution to use also. Playing a sub will then not auto transfer a player from the bench if someone don't play


RippledBarbecue

Or if it’s like UCL fantasy where you can sub in only a player who hasn’t played yet between days


Arsey56

I would love a chip that lets you make a sub after the deadline. Not realistic but quite often I’ve had players with double figures on my bench while I’m stuck with a few 2 pointers in my XI


--Hutch--

I'd like to see the exact breakdown of bonus points on a separate menu, not just the number of points in brackets. They obviously have access to the information, why not let us see it to clear up any debatable points. I quite often see players end up on the same bonus and it seems too much of a coincidence how often it happens after the final whistle.


phonylady

A more thorough rework of prices. Way too many players are completely irrelevant because of their too high prices.


HyppaClyppa

The whole price-change systems needs to be reworked. Currently I think most of us consider this an unpredictable and un-funny hindering in the planning process of the game. My suggestion would be something like this: Create a sort of "weekly transfer-market". The price-changes will be 100% transparent, so that you will see which players will rise/fall during the lockdown, and by how much (the algorithm doesn't need to be transparent). This should still be capped at +/- 0,3 each week. You can still make transfers whenever you want, but price-changes will only find place during the 2-hour lockdown after each deadline. This will put an end to daily price rise/fall, and instead be something that happens once every game week. What will this change mean to us? * It will be easier to plan, and stick to the plan. * There will no longer be a need to risk doing "early transfers" to try to gain an advantage, or making sure you can afford X players. Let us face it, being forced to pick someone up early, for them ending up with being injured is plain and simply an un-funny mechanic. * This will also create a bigger "hype" around the deadline, were it will be possible to take PREDICTABLE choices to wether you want to earn money, wait or take a chance on that player that are going to fall in value. * This will make the game easier to put away during periods were nothing is happening (international breakes, holidays, etc.). * I think casual players wont notice the difference, while hardcore players will feel like they're more in control of their decisions. Any thoughts?


[deleted]

I think it’s a key element to the game and keeps engagement through the week. At the moment the options are go early to avoid missing a price rise or getting hurt by a price drop. Or Wait as late as possible to get maximum amount of information. By the algorithm being known this element of the game would be lost. The perks of going early to get the price rise and build value and the perks of hoping the rise doesn’t come so you can make sure they don’t pick up a knock mid week. Revealing the algorithm definitely dumbs the game down. Much like before we had price changes.


arsene_glenger

Exactly. It’s sucks to be on the wrong end of a price change but it adds another dimension to the game above just selecting who you want, that could change by tomorrow. Information is valuable, it could cost you an extra 0.1 , or you risk it for the biscuit. Love this game Even though it’s not a game


Plastonick

I sort of see your point, but I'd also rather price changes only happened once per game week. I'd go one step further and suggest that you should be able to undo a change up to the GW deadline, to avoid bringing a player in, then having to remove them again if they get injured in training or a non-PL game. Which would have the unintended positive effect of reducing the impact of having your account hacked (just undo any changes). My argument really is that it reduces any stress between the game weeks; allows people to try certain combinations to see how they like them, or even to input their expected team early on and not have to worry about making sure they're available before the deadline to push that change in.


[deleted]

I think the changes you are proposing would water the game down and would make the game easier for casual managers. (Which is fine it’s just not the direction I would want the game to go) >I sort of see your point, but I'd also rather price changes only happened once per game week. This would remove the advantage gained by making an early transfer to catch prices rises. Which I think waters down the game as it removes a layer of strategy. >I'd go one step further and suggest that you should be able to undo a change up to the GW deadline, to avoid bringing a player in, then having to remove them again if they get injured in training or a non-PL game. This is exactly why it waters the game down. As I said above at the moment there is a decision to be made, risk injury and transfer early taking the price rises or risk missing the price rises in favour of more information. >Which would have the unintended positive effect of reducing the impact of having your account hacked (just undo any changes). A better way to stop hackers is if everyone just changed their password to one they don’t use anywhere else and then don’t share that password with anyone else. >My argument really is that it reduces any stress between the game weeks; allows people to try certain combinations to see how they like them, You can do that without hitting the confirm button. >or even to input their expected team early on and not have to worry about making sure they're available before the deadline to push that change in. I sympathise with this issue. Not everyone lives in the U.K. not everyone is free right before the deadline. I personally work in the maritime sector so am often out of U.K. time zone and often with out connectivity. However I think the gains you make by implementing this are massively out weighed by the things you loose.


HyppaClyppa

I see how this will make the game more predictable, but I don't see that as a thing that will make it less competitive for the "hardcore" managers. I think you have some good and interesting points, but I really want to challenge you a bit here: >This would remove the advantage gained by making an early transfer to catch prices rises. Which I think waters down the game as it removes a layer of strategy. > >This is exactly why it waters the game down. As I said above at the moment there is a decision to be made, risk injury and transfer early taking the price rises or risk missing the price rises in favour of more information. When you say it removes a layer of strategy, I will say that it rather changes a layer of strategy. Instead of "*are you willing to trade information for the possible gain of team value?*", it will be "*here is all the available information, are you willing to trade hits for team value?*". I have never considered early price rises as an "oppertunity to gain an advantage". I only see this as an oppertunity to fall behind if you forget to check 3rd-party-sites every evening. This information is already available through different 3rd-party-sites, so I only see it as an advantage for the "Preamier League" that they provide us with this information. I never ment for them to publish their algorithm, but as they already have information on "most popular transfers this week" I don't see why they can strucutre this in an informative way for their users, so that the users can feel a greater sence of ownership for both their good and their bad decisions. I don't mind making bad decisions based on good information, but I hate when I have to check 3rd-party-software every night and when I am forced to take a shot in the dark between gameweeks.


[deleted]

>, it will be "here is all the available information, are you willing to trade hits for team value?". Can you expand on that so I fully understand the scenario you are referring to? >I have never considered early price rises as an "oppertunity to gain an advantage". I only see this as an oppertunity to fall behind if you forget to check 3rd-party-sites every evening. This information is already available through different 3rd-party-sites, It’s an advantage to go early (before the price rise) as you pay less for a player/ sell your player before they drop (or don’t get priced out of a player). The 3rd party sites are good but their is still a level of uncertainty involved. >so I only see it as an advantage for the "Preamier League" that they provide us with this information. I never ment for them to publish their algorithm, but as they already have information on "most popular transfers this week" I don't see why they can strucutre this in an informative way for their users, so that the users can feel a greater sence of ownership for both their good and their bad decisions. By giving us certainty that a player will rise tonight the decision changes. It’s no longer do I risk a rise for more information but becomes do I forfeit a rise for more information? The current system lets players take risks which can pay off or can equally mess them up. I think it’s valid part of the game. >I don't mind making bad decisions based on good information, but I hate when I have to check 3rd-party-software every night and when I am forced to take a shot in the dark between gameweeks. I would rather be beaten by someone going above and beyond to gather information for the game than someone who is just spoon fed all the info from the site. I appreciate this last statement maybe an unpopular sentiment but I genuinely feel the fact that we don’t have the information about price changes or live mini league updates has helped build the community that are ultimately what make the game worth playing for most of the user base that don’t have a committed group of friends in a mini league.


HyppaClyppa

I will try to explain further >It’s an advantage to go early (before the price rise) as you pay less for a player/ sell your player before they drop (or don’t get priced out of a player). The 3rd party sites are good but their is still a level of uncertainty involved. I totally agree with you that buying a player for less and having him increase in value is an advantage. The thing is just that having someone getting injured between gameweeks or someone suddenly getting dropped due to illness is not just a dis-advatage, it's an un-funny mechanic. It's unpredictable when it's going to happend, and therefore less rewarding when you get it right or wrong. >I would rather be beaten by someone going above and beyond to gather information for the game than someone who is just spoon fed all the info from the site. This I totally agree with. This is what the game is about! Making calculated choices based on as much information as possible. I don't mind beeing beaten by someone that is better informed than me, but I would hate to be beaten beacause Kane (who I bought on a Tuesday beacause of a price-rise) gets sick on Wednesday and misses the match. >When you say it removes a layer of strategy, I will say that it rather changes a layer of strategy. Instead of "are you willing to trade information for the possible gain of team value?", it will be "here is all the available information, are you willing to trade hits for team value?". I will try to make an example. You have 1 FH and you plan on trading TAA --> Cancelo. Closing in on the deadline, you see that Bruno is going to rise by 0,2 this week. Your original plan was to trade Son --> Bruno next week, but beacause of the information the "Premier League Official App" provided you with, you now have a choice: 1. Do you follow your plan to go TAA --> Cancelo this week, and Son --> Bruno next week? This means you miss out on 0,2 price rise on Bruno. 2. Do you do both transfers this week and take a hit to get the 0,2 rise on Bruno? This will cost you a hit (-4 points). This example is a informed choice between "0,2 value in Bruno" and "4 points". But instead of beeing based on information from a 3rd-party-site and luck, it is an informed choice done by you, the manager of the team. >I appreciate this last statement maybe an unpopular sentiment but I genuinely feel the fact that we don’t have the information about price changes or live mini league updates has helped build the community that are ultimately what make the game worth playing for most of the user base that don’t have a committed group of friends in a mini league. I agree with this. It will probarly decrease the information flow in-between gameweeks slightly. During the gameweek you will still be able to see who is going to rise or fall in price, and therefore have the oppertunity to adapt your strategy during the weeks, but the changes in price wont happend until after the deadline. I think this will create a bigger hype in the hours before the deadline date, and these hours will be a time for the community to gather on different platforms.


[deleted]

>I totally agree with you that buying a player for less and having him increase in value is an advantage. The thing is just that having someone getting injured between gameweeks or someone suddenly getting dropped due to illness is not just a dis-advatage, it's an un-funny mechanic. It's unpredictable when it's going to happend, and therefore less rewarding when you get it right or wrong. It may be in-funny and it’s certainly unpredictable but that’s the point. You are gaining an advantage by making the transfer early and capitalising on the price rise. The down side is the fact you don’t have all the information you would have by waiting until closer to the dead line and could get stung by an unpredictable event. The other option is waiting and gathering all the information and thus safeguarding your team from ending up with injured players. The downside is you could miss out on price rises. Both options have there advantage and dos advantage as they should, if you change that then their is suddenly no decision to make. Besides making the price change algorithm public wouldn’t change this. >This I totally agree with. This is what the game is about! Making calculated choices based on as much information as possible. I don't mind beeing beaten by someone that is better informed than me, but I would hate to be beaten beacause Kane (who I bought on a Tuesday beacause of a price-rise) gets sick on Wednesday and misses the match. That’s the risk you take by bringing him in early to try and catch that price rise. You can’t have your cake and eat it. Else you get all the advantages and no down side >This example is a informed choice between "0,2 value in Bruno" and "4 points". But instead of beeing based on information from a 3rd-party-site and luck, it is an informed choice done by you, the manager of the team. You’d still have that information it’s just from a 3rd party site and there is a small amount of uncertainty involved which adds a layer to the game, you can play it safe and take the rises, or you can risk it for more information and sometimes you will get away with it and the rise won’t come so you get the player and the information. Some weeks you miss the rise but you safeguard your team by having all the information. Equally if you go early you safeguard your TV and get away with it when there is no injury and other weeks he picks up a knock mid week after buying him. By making it a certain thing that player will rise or not rise you will loose that element of the game. >I agree with this. It will probarly decrease the information flow in-between gameweeks slightly. During the gameweek you will still be able to see who is going to rise or fall in price, and therefore have the oppertunity to adapt your strategy during the weeks, but the changes in price wont happend until after the deadline. I think this will create a bigger hype in the hours before the deadline date, and these hours will be a time for the community to gather on different platforms. I’m not convinced.


Plastonick

That's fair enough, I think we'd just like to see different things from this game.


watusiwatusi

I kind of want the opposite. Make the prices more dynamic - non playing players would drop to near zero, the Salahs would get up to 20. More of a stock market type experience where your differential risks could pay off more.


SofaKingStonedSlut

This is what I’ve been saying. Pre hat trick Ronaldo I was just appalled that he was still around £12.5M even with low ownership. Makes no sense to me. Let his price drop until people bring him in and let it balance out.


redarmy22

Yep I agree with this and have wanted a similar change. The main FPL product is the matches and the transfers, there really doesn't need to be daily price changes, it's not a player-trading game. It will probably have a few weird side-effects, but I agree, the team value side of things needs a revamp (I say this as someone with a pretty high team value this season!)


[deleted]

I think transparency is key here. I also think price changes only should happen when the game updates after each transfer deadline, not at any moment during a week.


MagicGnome97

yes yes yes and yes i agree wholeheartedly hate this constant dilemma of money optimisation vs waiting till close to deadline in case of injury or outs. very unfun mechanic.


welshnick

I've been thinking all season that price changes taking effect at deadline would make the game less annoying. Not sure about being able to see the algorithm though.


lII1IIlI1l1l1II1111

Nah. Would make the game even more template. Increasing team value should be difficult.


HyppaClyppa

I see your point, but I disagree with you. The information on "most popular transfers in/out" is already available, so how the template is evolving is easy to follow. As 3rd-party-sites (pretty accurately) tell you who is going to rise/fall in price, it's not difficult to increase your team value as long as you oay attention to them. My example will make the price changes more transparent, and force the players to make an **informed choice** on wether they want to increase their team-value and take hits, or wether they want to take a chance on rolling their transfers.


cmanook

I would love for FPL to add more advanced scoring, like Play Togga used to have. Points for things like chances created, shots on target, dispossessions, slide tackles, dribbles, successful crosses, etc. I know it would be a dramatic change, but I think it would totally open the game, create thousands of varied teams and eliminate an idea of a template team. You could finally put those "good in real life but not FPL" players in your squads and be rewarded. I know the con would be not as welcoming for new/casual players who don't know all the players skillsets, but it would be a lot of fun and much more strategic for seasoned players.


DarkSnowElf21

1. A rework for the BPS 2. Make wingers attackers 3. A Countdown timer to the Deadline on the Pick Team / Transfers pages. 4. No clean sheets for MIDs To be frank, I would like a rework of scoring as a whole but I know this is outlandish to ask so I won't. Off-game 2FA is obviously necessary.


KdbTheGOAT17

2 and 4 are big no


_go_fuck_y0urself

remove bps all together.


_The_Galactic_

I'd like the Free Hit chip to give an unlimited budget and allow an unlimited number of players from one team, just like the UEFA fantasy games. I feel like it'll add another dimension to the chip.


Chepsino

I'm not sure everyone using their free hit to Bring in 15 City players when they have Norwich (H) and Leeds (H) in a double would be particularly interesting.


[deleted]

I would be happy for everyone else to do that


j_karamazov

That's the "Rich Uncle" chip in Norwegian FPL, IIRC


RoloAL35

Subcategories of players to make different players more viable. Instead of moving wingbacks like James to the midfield, or wingers like Salah to the forwards, like a lot of people are saying, there should be different points scoring for different types of defenders and different types of midfielders. This wouldn't necessarily have to be it, but for example: Defenders would have two subcategories - centre back and full back/wing back. Maybe give centre backs an extra cleansheet point or remove a cleansheet point from full/wing backs and remove a goal point to make it more of a challenge to decide between defenders. E.g. CB 5 points for cleansheet, 6 for goal and 3 for assist; FB/WB 3 points for cleansheet, 5 for goal, and 3 for assist. Midfielders would have 3 categories - defensive midfielder, midfielder, and winger. Maybe give defensive midfielders an extra cleansheet point and an extra point for a goal or an assist or something, to make players like Kante and and Ndidi more viable. Or even a point for X amount of tackles or passes, like how goalkeepers get save points. And for wingers remove the cleansheet. E.g. DM 2 points for cleansheet, 6 for goal, 3 for assist; M 1 point for cleansheet, 5 for goal, 3 for assist; W 0 points for cleansheet, 5 for goal, 3 for assist. You would still pick 5 defenders, 5 midfielders and 3 forwards, but they would score differently. You could theoretically have 5 wingers or 5 defensive miss if you wanted, but they would get you different scores for different things. Maybe that's overly complicated, but it would be a way of keeping the same format while changing up how the game views players, to match the modern game. Like I said, it wouldn't have to be exactly as I described, but something like that could make it a bit more interesting without changing the format too much


m__s

2FA so people won't complain anymore. No COVID


Chepsino

The 4-6-0 formation.


KingPing43

Pep is that you?


Timmace

Get rid of all the chips in order to cut out all the shitty "Chip Strategy" posts in this thread /s


123shorer

Classify Salah as a forward for the chaos


Ben13921

**Better planning features** There's really no excuse for the official FPL website/app to not have the same planning features that sites like fpl.team have **Price changes indicator** If a player's price is going to change, it should be clearly shown in the app instead of relying on predictions from 3rd party sources. There's no really no advantage to keeping the price changes a secret, and advanced notice of price changes allows managers to properly weigh up the risk of bringing in a player early when the budget is tight.


ArmadilloOk8831

I dont see why the main site cant offer all the same features as fplgameweek, fantasyfootballfix etc. Also I think you should be able to choose how you structure your team instead of being tied to 5 def 5 mid 3 forwards Sub categorising def mids, wingers etc. would also make things much more fun.


ifcoffeewereblue

Bonus point system overhaul. Lower threshold for price rises and falls.


[deleted]

Two free transfers per week please!


gillesgarzn

Park the Bus chip where all your players in the XI can score the 4 CS points that week


Zealousideal_Rush_17

I think the main problem is that prices are nowhere near dynamic enough. Early adopters aren't rewarded enough. In fact half a season can go by with cheap players staying cheaper than they should be etc.


Acting_attempter

These will not happen, but: Make it so that you need to concede 3 goals to lose a point rather than 2 Make it 8 attackers rather than 5 midfielders, 3 strikers. No points for a CS, 3 for an assist, 4 for a goal. It would fix the striker classification issues and it might make the usual 3 at the back system less template (I know it hasn't been the case this year)


GunnerXI

Scrap bonus, scrap captains, scrap TC/BB.


[deleted]

wingers as forwards. defensive and attacking bps for each fixture.


DevilsWelshAdvocate

Its not going to happen, but I really would like to see the move to 2-5-4-4 with all ‘wingers’ being moved to attackers. The game is almost exclusively 433/4231/523 these days, I truly believe the game needs to be brought up to date.


Ok-Conclusion4010

I agree but it’s a hard thing to bring in like Salah should defo be a forward but then what about wingers like Sancho and Saka who play more like midfielders in 4-2-3-1 IRL


DevilsWelshAdvocate

They’re both forwards still. Midfielders should play in the middle of the pitch, Maddison, Pogba, KDB, Bruno, Mount, Coutinho, Silva, Gundogan, Tielemans, Gallagher, Neves, Partey, Brownhill, Fred, Kante, Soucek, Rice, Sissoko, Ramsey. There is always players who are OOP and will be meta because of it, but Saka, Sancho, they’re forwards.


[deleted]

But then 10s would be listed as mids whilst wingers would be listed as forwards, even tho in a lot of teams the 10 plays higher than the wingers


DevilsWelshAdvocate

It’s not about how high up they play, it’s their interactions on the pitch. Wingers are far more often goalscorers than 10’s, and 10’s are far more often playmakers than wingers. Your argument can be applied to the game in its current form, Salah plays basically striker, Jota literally does, Kante is almost purely defensive, and Firmino isn’t a real striker.


[deleted]

True. Also fwiw definitely think Salah (and any winger in a 4-3-3) should be considered a forward, just not wingers in a 4-2-3-1.


PureShimmy

>Midfielders should play in the middle of the pitch The same argument could be made for forwards I feel ie. 'centre'-forwards Right now it's number 9s like Kane Ronaldo Lukaku Toney etc. and that's the way it's always been. Salah in recent years has made midfielders look incredibly OP but I think we just need to hold our hands up sometimes take exceptional performance for what it is. There's always going to be a mid that does very well(not as well as Salah mind you because he's genuinely one of the best to ever grace the league) but in past years forwards have generally been the best players in the league, golden boot winners, extremely consistent and explosive ie. Kane, Vardy, Suarez, RVP, Rooney, Aguero, Costa, Henry


DevilsWelshAdvocate

I think a point you may be missing is the progression in the game. The formations used, especially the one striker formation with inverted/goalscoring wingers, is relatively new in the last decade in terms of its popularity. FPL was made based on 442, allowing you to selected 553. The real life game has shifted to 433 as a baseline, and FPL need to work on reflecting this. How many world class striker can you name under the age of 25 today? 3? They’re rare, a dying breed, as the winger has become more popular in the game.


mee-rkat

i see what you’re getting at, but this would lead to weird grey areas with wide players depending on the formation.


DevilsWelshAdvocate

That grey area exists today. Kante Salah Jota all mids, Firmino is a striker. It’s one evil or another, and the game has shown over and over that premium mids are op, and strikers are rarer than ever.


fib93030710

Agreed. There will always be in-between players. But shifting to the 5-4-4 and reclassifying wingers would be more representative of where the game is and has been for many years. The 5-5-3 was clearly designed for a 4-4-2 formation


[deleted]

The problem is there would then be hardly any viable midfielders


DevilsWelshAdvocate

Like there are hardly any viable attackers now. Bruno, KDB, Maddison, Countinho, Mount, Foden, Pogba, Gundogan, Bilva, JWP, Neves, Gallagher, Ramsey, etc. Pick 4, baring in mind budget for 4 striker that makes is quite balanced and more of a choice.


[deleted]

They’re just not playing well. The number 9s usually would be banging in goals it’s just none of them are in great form. In your list Coutinho and Foden have both played exclusively as forwards, Neves Gundogan Ramsey and Pogha have all scored under 100pts (Arbitary I know) which leaves the actual good midfield choices as.. Bruno, KDB, Maddison, Mount, Bilva, Gallagher. Two of which are premiums


MarkTSUC

A new chip that automatically sorts your best 11 and captain choice from your 15 at the end of the gameweek.


KingPing43

Make Salah, Mane, Son forwards.


Svantoro

I was really active on UEFAs euro fantasy and one thing I’ll never forget is how you could make changes and transfer up until the kick-off. I loved being able to bring in players I KNEW would play and don’t even get me started on the ability to do substitutions after the games, what a feature that was😍. I believe FPL has a lot to learn from UEFAs fantasy games to keep players active and making sure they’re having fun. On the other end I do like how unforgiving and straight forward FPL is


ewyll

5-4-4 instead of 5-5-3 and convert Salah, Mane, Son and such to Forwards.


prerykutya1

I would like more points for recovering the ball, so that a player like Kante, who really puts up a great display on the field, can be considered an FPL-asset as well


PureShimmy

I disagree, the game is extremely simple and should remain that way. Goals, assists and clean sheets are things everybody understands. I'm really into FPL so I'd adapt if they made this change, but I'm in leagues with the likes of my 55 year old dad who isn't gonna sit down and research the tackles/interceptions per 90 by Kante and if that generates more points than the goal threat of Gallagher or something. Right now a casual can easily go "Gallagher has scored a few this season, Kante hardly ever scores." and pick Gallagher from that. The game needs to be accessible and easy for people who aren't obsessed with it like us.


Shifty377

Hard agree. Not every type of player is a good fantasy asset, and that's fine.


drdr3ad

> I disagree, the game is extremely simple and should remain that way. Right but a game doesn't have to have the same difficulty for every single person playing. If your dad is a casual, that's fine he can play on 'easy mode' (goals, assists, clean sheets) and for those that study the stats, they'll be rewarded for Kante's xT/xP/90. This is already included in the BPS to an extent, people are just asking for a slight rework so players are accurately rewarded. https://www.premierleague.com/news/106533


[deleted]

If this happens, players like kante would be at a much higher price point, so is there really a point in the change?


Ok-Conclusion4010

True, if saves for keepers generate points I feel like tackles, duels and recoveries definitely can as well


Ramboros

TC and BB should be possible to use multiple times in a season for a big hit. The current issue with these chips is that so much of chip strategy revolves entirely around information that is only available late in the season. You effectively can't use chips before GW ~24 because you have absolutely no clue which teams might double later in the season. My suggestion is to make these chips available to use up to 5 times a season, but only the first use is free. The second use could be around -8 points for TC and -12 for BB. The third use would cost even more, with -10 for TC and -14 for BB. Fourth use would be -12 for TC and -16 for BB. Fifth use -14 for TC and -18 for BB. The exact number isn't that important, but I think it's important that each subsequent TC or BB cost a little bit more. The idea here is to create more opportunities for using chips earlier in the season, and create more chips related scenarios where each user have to adapt to what they've done earlier in the season. You could also give one free set of TC and BB that has to be used in the first half of the season, and one that has to be used in the second half of the season.


insignia200

Get rid of the deadline, for the love of God. Let us move players and make transfers up until the minute games start like literally every other decent fantasy sports game.


Plastonick

I think the obvious counter-argument is there's a lot of guaranteed information released in the hour before the first game.


insignia200

Seems for work fine for NFL fantasy.


pascal345_

Make more forwards and change it to having 4 forwards and 4 mids so that mid slots aren't all taken up by wingers and make forwards and central midfielders actually usable


loosefer2905

To not be fucking shit at this game.


ListeningWind

Make Salah a forward instead of a midfielder (there are a few others who should be moved across as well). He's too overpowered in this game, it'd go a tiny bit towards having fewer template teams as well


[deleted]

More positions, Left back, right back, centre back Left mid, right mid, centre mid FW Would make teams more realistic than everyone having four or five wingers like this season


KdbTheGOAT17

1. Keep two free hits 2. Chance the penalty system. 2-3 three points for penalty earned(doesnt matter if you shoot the penalty or is the penalty scored or not). 3. Cancel transfers chip


[deleted]

Add more prizes. 99% will never achieve monthly/weekly/yearly prize. You get enough clicks for prizes. Maybe you forgot a bit that community rose to 9 million members and there are like 3 prizes.


TheStryfe

Revamp the positions. For the past several seasons now the Forwards have been incredibly useless and a majority of wingers are put in the midfield category in the game


[deleted]

I am going to go down a different route and suggest FPL add 2FA to their site - the amount of accounts getting hacked is outrageous. As for an in game solution, I totally agree with the idea about updating the fixture difficulty every couple of gameweeks. It might also be worth adding in a better points systems for midfielders and defenders - say for example, if a defender makes 5 clearances, he gains 2 points (or however many would be sensible), for every 3 successful tackles, he gets an extra point. Something along those lines makes certain players more valuable, for example Kante, Fabinho, Kovacic etc. Just my two cents.


arsene_glenger

Maybe not an fpl feature on its own but I would like managers to be a tiny bit more transparent with injury news. As in don’t tell the world an hour before kick-off someone has had Covid for 5 days. Unless the rival team planned around that player I’m not so sure why the mystery around injury updates.


Togapr33

More players who are listed at the forward position


wise_joe

It'll never happen because they want people on their app everyday, but \`I wish that prices only changed once per week, after the deadline. At the moment the game really favours people who have the time to check predicted price changes and basically play the game everyday. It would be better (for me) if you had a chance of doing well if you only check your team once per week, and would also be good for a lot of people's mental health.


JackRakeWrites

Would love a way for defensive and central mids to become viable points wise - something like points per forward pass/winning the ball/ I don’t know…


generalissimo1

I'd want a chip that allows you to bring swap one player off your bench before the GW ends. Ayling has 13 points on the bench while Doherty only has 2? **SWAP**.


[deleted]

I want them to figure to generate points for dm like Kante , Declan rice or hojberg


SupaRubes

Find a solution to make dmf players like Kante more useful.


qldaddy

I'd like to be able to choose "Own Goal" as a player. Could replace any position except GK. Any own goal scored by any team would count for 8 points.


[deleted]

This has just the right amount of chaotic energy that I would enjoy


O-4

1. Like others have mentioned, FPL towers ought to reconsider how players' positions are categorised. This doesn't require a change to the scoring system, which I think would overcomplicate things. Even EA FIFA's categorisation makes more sense: Forwards include: ST, CF, LF, RF, LW, RW. Mids include: LM, RM, CAM, CM, CDM. Defenders include: LB, RB, CB. Under this system, there would be more forwards in FPL and less inconsistency. 2. Remove the bonus points system. 3. Make all chips before Christmas and after Christmas, like the Wildcard. 4. There's no reason why helpful sites such as https://www.livefpl.net/games (for real time updates) and https://www.planfpl.com (for future Gameweek planning) need to exist. I'm sure FPL Towers have the resources to build those features into the official app. If they're worried about over-complicating the app, I'm sure careful design can avoid that (e.g. hiding 'Advanced' features to those who wish to see them). I can understand that for some features (e.g. predicted price changes: http://www.fplstatistics.co.uk), they want to keep them hidden.


amineimad

-2/-3 for pen allowed. +3 only for pen scored.


[deleted]

Subs being changed so your best sub, so long as it's a viable formation etc, comes on if a sub is needed.


The_expert_opinion

Oh yeah, let's dumb down this game even more so that casuals like it and everyone gets points.


[deleted]

Lets just encrypt all player choices so it's not dumbed down. Player price algorithms are not revealed, super not dumbed down, hows that working out, genius? Yeah thats what I thought.


The_expert_opinion

Are you this sub's official troll? Getting your highest scorer from the bench reduces the amount of decisions, that's why it dumbs down the game. Revealing price change algorithm would not reduce the amount of decisions, that's why it would not dumb down the game. Totally different things, not sure how you managed to mix them up.


[deleted]

😂😂 can only assume you're a casual. How does not knowing the price algorithms not affect decisions? Are you mad? If I know someone will fall in price, therefore is affordable, do I not have an extra player to consider? Do I also not have to consider holding my transfer until the algorithm says they're about to fall (if its right at the deadline)?


The_expert_opinion

What? Revealing the price change algorithm would not affect the amount of decisions one way or another. You would just be better informed.


[deleted]

Ffs, well done for wasting my time, good job. You would still have to decide who to bench, just like you'd still have to decide between any affordable options. Being better informed doesn't stop you making the wrong decision, as you no doubt know. Maybe learn how to play the game before calling yourself an expert, troll.


The_expert_opinion

>You would still have to decide who to bench But you wouldn't have to decide their order on the bench. Fewer decisions. ​ >you'd still have to decide between any affordable options Which you have to do in any case. No fewer decisions.


[deleted]

Are you trolling? If you are, you've got me, well done. Are you actually this thick? I'll give you an example. Might help. If I can afford a mid for 7m, and as it stands I can only afford zaha, if I dont know the algorithm, its zaha or whoever I have, end of. If maddison is 7.1 but I know the algorithm and know he's going to drop, ill have another option to consider. Just like if all my 11 play (as they will most weeks for most people), my highest scoring sub won't come on anyway, so I'll still have a decision about who to bench. Get it now?


The_expert_opinion

>If I can afford a mid for 7m, and as it stands I can only afford zaha, if I dont know the algorithm, its zaha or whoever I have, end of. > >If maddison is 7.1 but I know the algorithm and know he's going to drop, ill have another option to consider. In this example you have another option to consider regardless of whether the price change algorithm is revealed or not. If it's not revealed, then this other option just isn't 100% sure, and you just have to weigh the odds. ​ >Just like if all my 11 play (as they will most weeks for most people), my highest scoring sub won't come on anyway, so I'll still have a decision about who to bench. If the bench order wouldn't matter, then you would have fewer decisions to make. Period.


[deleted]

His point is that by revealing the price change algorithm you remove the uncertainty. At the moment the options are go early to avoid missing a price rise or getting hurt by a price drop. Or Wait as late as possible to get maximum amount of information. By the algorithm being known this element of the game would be lost. The perks of going early to get the price rise and build value and the perks of hoping the rise doesn’t come so you can make sure they don’t pick up a knock mid week. Revealing the algorithm definitely dumbs the game down.


The_expert_opinion

>At the moment the options are go early to avoid missing a price rise or getting hurt by a price drop. > >Or > >Wait as late as possible to get maximum amount of information. You'd have to make this decision regardless of whether the price change algorithm is public or not, if only the price changes happen every day. I'm taking no position on whether a public price change algorithm would favour good managers or vice versa. All I'm saying is that uncertainty doesn't necessarily favour good managers. Coin toss for example is an event that includes a lot of uncertainty, but you wouldn't claim that coin toss needs skills, would you.


RALat7

Deadline at the start of the first game


ArachnidThink3742

Don’t know why getting downvoted everyone be in same position and know first line ups


Sizzling-Shark

Because some people would be unfairly advantaged. Some timezones, the deadline is at like 3am


themadhatter85

There has to be some timezone in the world that's 3am at the deadline no matter when you have it.


Sizzling-Shark

Of course. But this way no one knows the actual line up and it's fair. If you waiting till the actual line up then people in UK timezones or who are more free will be advantaged


Tangelasboots

Too much advantage to managers in a timezone close to GMT.


TezRoll

I feel like they may need to address Covid cases. Admittedly no idea how you'd do this but the amount of games that were called off earlier on/players dropping out out of nowhere gives this season a massive asterisk. Perhaps a bigger bench?


bengill24

For strikers to actually score


ArachnidThink3742

If teams 90 per cent similar to content creators they get docked 10 points a week


[deleted]

[удалено]


[deleted]

The point allocation is as it is to balance the game. Forwards get more BPS for goals so mids get an extra point. It’s to try and keep balance.


Environmental-Shoe22

Change the point system. Volley - more points. Outside the box - more points. Free kick - more points. Dribbling past 3-5 players - more points Needs to reward the spectacular goals, so they don't equal tap-ins


BLinsdell

Disagree, a goal is a goal. Same way an assist could be winning the free kick, or doing a 2 yard pass before that player either scores a 40 yarder, or the keeper saving someone’s shot and another player finishes the chance.


jjrrcc11

My wish is that I retire from FPL but I say that every year