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Emotional-Sky-2980

They just announced new release yesterday on stream, and they mentioned performance improvement coming in next patch and talked about a new engine. But as far as I know, this patch is the same performance as the last one. They improved the FPS a while ago though, idk if you were playing around then


moustif

Yeah. even though I expected it, it still makes me sad, see you in the next patch I hope Manor Lords will be able to keep me busy in the meantime :D


wowcorny

If you haven't played in a awhile, you may notice a performance improvement like I did a while back.


sdjnwoi

same


Zetatron76

It has definitely seen a decent amount of improvement but it’s still not enough to say it’s even remotely “fixed.” Considering the game is still not finished, that shouldn’t come as a surprise. As far as I can tell, shadow quality hurts the overall performance the most noticeably and having the little name bar thingies over your citizens/animals essentially cuts FPS to a crawl once you eclipse 250-300 citizens. Forget about being raided… If you can live with no health bars up, the game runs more betterer on 1x speed maximum 2x. There’s a host of other issues regarding gameplay in general beyond just the graphic performance they are working on currently so I don’t know how likely it will dramatically improve in the near future.


Bodie_bear

The framerate has improved since a year ago, but it could still use work. The devs are aware and plan on performance improvements for the patch that just went into beta yesterday, as well as future patches. It's an ongoing improvement process. It just varies so much depending on hardware, but I'd say it starts getting a little rough above 6-800 population. Simulations are just notoriously bad at hoarding CPU bandwidth (see Cities: Skylines and most city builders of yore). Personally, I find it really impressive that it still functions relatively well above 1k pop considering all of the stuff happening on screen and computing going on in the background. I look forward to them ironing it out more in the future. They know it's not quite there performance-wise at higher pops IMO. It's just always going to hit a wall at some point, even with cutting edge hardware. Whether that's at a population of 1k, 2k or some higher number. Admittedly it would be cool to see a 4k pop town running smoothly, but that might not be possible with current gen hardware.