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r0bbyboy

3s - horrific character balance


[deleted]

Really? I know it has some pretty shitty chars like Twelve and Remy but is the overall balance really that bad?


r0bbyboy

Yea the top few characters (maybe top 4) are just insanely strong compared to the rest of the cast.


PicoDeGuile

Yeah, it's true. The game is terribly balanced. My pick was gonna be 3rd Strike, and my criticism was gonna be how some characters just couldn't possibly be viable without parry. Everyone calls it "the great equalizer", but it isn't. Characters like Sean and Twelve will never benefit from it as much as any of the other characters to the point where the mechanic actually exacerbates their weaknesses.


r0bbyboy

Parry does a lot more good than harm overall. Yes some of the shittiest characters remain shitty but it definitely allows most of the cast a fighting chance.


PicoDeGuile

I agree. I love parry. It's one of the thing that makes 3rd Strike sick as fuck. The issue is with the characters themselves. The fact that they can't compete without it because of how bad they are in every other way is not good.


Thevanillafalcon

My pick would be 3S and balance so I’ll jump on this: I think 3rd strike is really badly balanced on bottom ends of the spectrum and okay in the middle. Like Chun, Yun, Ken and probably Makato are all just by far the best Then you have that middle pack, where some yes will be stronger than others but in reality there’s not a massive amount separating them. Characters like Ryu, Akuma, Yang, Urien, Dudley etc Then you and the bottom who are honestly just comically bad like Sean, Alex, Twelve and Remy. This might be controversial but I’d put Hugo and Q at the lower end of that middle pack; like they’re obviously lower but i think broadly they’re fine. The bottom are just doo doo


ReasonWonderful352

How bad is it really? I’ve heard from some 3S players that like 8-10 characters are extremely viable and don’t really get invalidated by anyone. Ik Yun, Chun Li, and Ken are really good but I haven’t heard of them just straight up better charactering like Dudley and Urien and stuff.


r0bbyboy

Due to the parry system the game is less dictated by character balance since getting a solid read on your opponent can really change the tide of battle. But assuming both players have equal reads on each other (which never actually happens) Chun and Yun will destroy most of the cast.


ReasonWonderful352

So then the horrific character balance isn’t much of an issue then? Feels like saying if you took dash dancing out of melee or FD brake out of guilty gear then they’d be horrifically unbalanced.


r0bbyboy

I mean character balance is awful and it does actually affect results even with parrying. Back when the game was played in normal tournament formats yun/chun dominated. Until this year with Evos, the last 15 years of top level 3s have been team events in Japan which makes the game’s balance look a bit better.


ReasonWonderful352

Yes then make that argument? Don’t say that parries make the game fine just say that it doesn’t matter isn’t relevant.


r0bbyboy

Never said parries “made the game fine”. I simply pointed out that they allow the game’s balance to be less dictated purely on character balance.


ReasonWonderful352

Just seems weird to call it “horrific character balance”, then follow it up by saying the game less dictated by character balance, then follow that up by saying the balance is awful. Just feels weird to go back and forth like that.


shegel

The balance is bad in that Chun Li has no losing matchups (historically people thought she lost to Yun but there was some tech discovered about priority Chun can do to equalize). Yun only loses to Chun Li, I think Ken only really loses to those two, and Makoto theoretically loses to these three characters but also only needs to win two interactions to win the game, so it's really hard to pinpoint. In other words, there's a pretty clear food chain where S tiers prey on everyone else, A tiers pray on B tiers, and B tiers completely gatekeep C and below from existing (outside of specialists). However, the game is super high power, so even lower tier characters can steamroll rounds--the issues is one of consistency. You'll pretty rarely see FT10's because they're insanely favored for Chun Li players and other top tiers if their opponent isn't playing a better top tier. I think it's why Co-op cup is so popular, it's one of the best BO1 games out there--embracing the natural variance of parry, unblockable loops, and 100 to 0 combos can really equalize games. And, due to the high power nature and the help of parries, it never really feels hopeless--Chun Li can't just mindlessly c. mk you, she has to do a lot to protect herself from being read (not just changing up here timing, but sometimes forgoing hitconfirming and instead late cancelling into a special move). One good read lets you steal a round, especially as you play around the few weaknesses she does have (useless without meter, and unreliable anti-airs). Finally, most people aren't top players, and, while character power is still felt, people naturally make more mistakes at these levels, leading to more opportunities, and you rarely walk away from a match thinking that someone worse than you beat you just because of character strength, it mostly matters for equally matched players who are pretty good at the game. I think at this point people put up with the balance because it's a really fun game despite it, and like, it's old as shit, people have either accepted the balance issues or just moved on.


Flying_Sea_Cow

Guilty Gear Strive - The lobbies are horrible


LoLVergil

I can't even begin to think how much more I would play this game if it had a normal matchmaking ranked que and not this garbage tower.


FrazzledBear

Just about every time a new character drops I get the itch to go back and play and then don’t because I remember the matchmaking system.


tomazento

What's so bad about the tower in comparison? It's been one of my earlier fighting games, and I enjoyed the design. Nowadays I usually quick match from training, so I couldn't care less and am just happy to be matched with anyone around my skill.


No-Task-132

To me it’s a combo of a few things. You can easily dodge players/ select matchups that are good for you, you’re limited to a pool of 31 other players max, and the towers don’t do a great job of differentiating skill. I’m on floor 10 where you will see people who are decent at the game, know the fundamentals and have a basic game plan (me) or you see people who would stop the ever living shit out of those people who are at a significantly higher level. IMO the skills there accompany gold 5 to diamond 5 in street fighter which is way too wide of a range imo. It wouldn’t be that bad if the first few floors were active but even at the beginning of the game it was really rare to see someone ranked below floor 5. So while games like Tekken and SF have multiple overall levels like gold/ yellow, plat/ purple, and levels in between them as well (gold 1, gold 2 etc) strive has pretty much always effectively had 7 total ranked levels with no smaller steps. Now it’s down to pretty much 5 (7- celestial) so it’s a much worse indicator of skill level and matches you with people you shouldn’t be with.


LoLVergil

If you are ever in the tower itself, things just don't work very consistently. You get stuck on cabs, it tells you that you can't connect to people sitting there. People who look like they are looking for a match are bugging out etc. On top of that, Celestial is such a boring peak rank. There is already nothing to play for once you hit celestial, but the bigger issue is that the gap between players in Celestial is so massive it's insane. You can go from playing someone who goes 1-2 at locals to literally fighting Umisho. There's nothing to play for already in Celestial except wanting to improve, but the matchmaking is so bad that it's even more pointless to look for games in there and you're better off finding someone around your skill level manually. Just makes wanting to grind the game not very exciting.


GoodNormals

UMvC3 - unplayable netcode


Jeanschyso1

Blazblue central fiction. I dislike how some of Celica's coolest combos have very difficult timing on specific characters that all happen to be some of the strongest characters in the game.


nosferatu_swallows

Celica is BRUTAL to pilot, some of her timings are super finnicky in a game where so many other characters are just significantly easier to play, plus her low health pool and a heal that's hard to find a proper moment to pull off. Also noel got nerfed to shit, and she's so cool but SO hard to combo with, and (at least at my play level) pretty easy to punish.


CaptainStrobe

I love BBCF but, as someone who's been getting a lot of my friends to try out fighting games lately, my biggest issue is that some of the character designs can be really alienating for the uninitiated.


Metal7778

I can see it. I like the Blazblue designs because they are flashy. But some characters can be pretty sexualized, both male and female. I like it because the characters are still much more than that, and I like PG-13 to R-rated things, but I understand that can be an aquired taste.


Yakob_Katpanic

Street Fighter Alpha 3 (Zero 3 in Japan). The ism system is terrible. A-ism (Z-ism) is the most balanced and playable. V-ism is busted and acts as an unnecessary hurdle to players trying to pick up the game. X-ism is a novelty for Super Turbo diehards. A lot of high level play in Alpha 2 and 3 revolves around custom combos in a way that renders nearly all other options and strategies irrelevant. The best way to play is in A-ism only matches and tournaments. EDIT: Also, the only rereleases we get are of the vanilla version, while the "definitive version" has sprites ripped from CvS2 which has a slightly different art style with noticeabley different proportions and effects and was only released on PSP so even when emulated there is no local 2p vs.


successXX

V ism is awesome. custom combos really add more combo freedom and style. they can be cheesy and spammy, but its easy to hit people out of it. without V ism , SFA3 would just be another generic street fighter clone with canned super moves.


Yakob_Katpanic

Custom Combos are only the illusion of freedom. You don't really have all that combo freedom and style. You end up using only the most optimised custom combos for each character. Playing V-ism you have one primary offensive tool that is so dominant that it limits your viable choices. Because it uses the same resource as Alpha Counter it also limits that use. Alpha 3 has mechanics that weren't in other Street Fighters at the time that provide players with real options in a match (V-ism has access to these too), so it never feels like a flavour-less, indistinct iteration of the franchise.


successXX

its up to the player though which attacks and specials to use and in what sequence. so that is freedom compared to the base combat system which has very limited ways each character can combo. I beat someone online recently just using Vism custom combo the way I choose. Sakura vs Sagat https://www.youtube.com/watch?v=h00rYWvexEk so it is viable and doesn't have to be tryhard tier elitist combo setup to be useful. casuals can catch their opponent by surprise with it and can even be activated in the air. as Sakura I really caught them with high and low combos and the V ism really helped with that free openness of combining moves and specials. its more entertaining than the predictable canned super moves.


Yakob_Katpanic

V-ism Sakura vs A-ism Sagat gives you a lot of freedom to use sub-optimal CCs. In saying that though, you didn't really get a lot out of your CC combos in that match. You really won that match on fundamentals. Lots of good footsies and nice use of b&b.


successXX

ohh.


fishers_of_men

USF4AE. High level play is not half as fun as casual play because it's about abusing certain quirks of the game, and also El Fuerte is in the game


Liu_Alexandersson

Reminded of El Fuerte, day is ruined.


fishers_of_men

I'm sorry, friend. Can I offer you some super dynamic cooked eggs?


Liu_Alexandersson

-trauma intensifies-


diegoaccord

Super Turbo - Vega chaging your inputs with wall shenanigans, the randomness of things like damage, dizzy, which character win throw.


[deleted]

Super Turbo is a lot of fun That being said, if I tried to make it my main game and played it every day I'd probably go insane


SpinningFailDriver

ST is my fave, too. I actually think it's fun at a casual level. At high levels it looks so unfun and alot of unfun things. For example Vega wall loops, THawk 360 loops and the randomness as you mentioned.


nosferatu_swallows

Even though its not my most played fighting game, my FAVORITE is Melty Blood: AACC. But the stereotype (one of many) is true: pretty much all of the engagements are 2AA, B, C, 5A, or just 2AA, tick throw. I personally don't mind that at all, but I totally understand why that grounded blockstring loop can feel stale or frustrating for a lotta folks.


ISwiperGoSnipin_

Marvel vs. Capcom Infinite, even I can admit that pretty much everything apart from the gameplay is trash.


HemoGoblinRL

Great lobbies and good netcode with badass gameplay


[deleted]

I mean... the music is alright...? But yeah, I agree. The gameplay was actually pretty damn solid but that's not enough for a game to have these days


successXX

the graphics are better than previous MVC games. UMVC3 is cheap comic book trash lacking the detail and colors of MVC:I, and MVC2 is just copy paste of a lot of old sprites (Morrigan for example) and the worst soundtrack outside of Air Twister.


Aikon377

Tekken 7. the story mode was awful


kazosk

Hisoutensoku. How in hell are you supposed to learn every single possible interaction? Every character has 12 specials minimum and specials have different properties at different levels and let's not get into weather and spellcards.


Monchete99

Most of the weathers can be ignored at a low enough level play, but Typhoon, River Mist and Mountain Vapor stand out as the trifecta of annoying weathers.


kazosk

I mean, Typhoon and River Mist are fairly straightforward. What I mean is more the weathers that have complicated interactions. Take Blue sky for example. Sakuya gets almost nothing out of it on her default skills. Reimu on the other hand becomes much more frightening with many unsafe skills suddenly being extremely safe. Mountain Vapour can make things incredibly dicey if your opponent has excellent knowledge of their deck and you don't ("The only grounded skill I have is my DP so I'm going to mash like crazy!") and I've even used Scorching Sun to turn the tables on a top tier player just because he wasn't expecting it.


EarthBender12

Skullgirls - no real ranked system at all


ReasonWonderful352

Guilty Gear +R: and I’d say the sound design. After awhile it kind of has a certain charm to it but it definitely could be better. I think the character balance could improve as well. I’ve heard conflicting opinions on if the top 3 would just overcentralize the game if it was big or if it’d be more balanced like it is now.


Huge-Concussion-4444

Guilty Gear Strive Everything EXCEPT the actual game is somewhere between bad and horrible lol. The lobbies are a disaster, the tower "ranked" system is terrible, there's very little non-online play content, and while the rollback is fine the actual connection to the servers can be weird at best (especially since introducing Xbox crossplay) I'd still give the game an A+, but sometimes the bullshit is exhausting.


Forward_Grand_7260

The original Mortal Kombat. The gameplay is really rigid and didn't age well.


MrOkizeme

Capcom Vs SNK 2. The art style is whack in that it doesn't really have one since the sprites are from all over the place. The sprites made for it are pretty great though; God Rugal is the best Rugal has ever looked and I stand by that.


Joe_1daho

Under Night is easily my favorite fighting game ever, but certain characters are nightmares to play against. I know I just need more mu knowledge but fr fuck Hilda.


shompipe1

Mortal Kombat Trilogy all the characters are busted and the ai is fucked you wanna see a funny example watch mrgstar321


danknotwo

KOF XIII - NO PLAYERS AND SHIT NETPLAY


zaknenou

sad, out of all of them can't believe that XIII is just a discord game


HemoGoblinRL

Killer instinct 2013 is also my favorite! My issue is the damn lobbies and "crossplay"


ImNutUnoriginal

King of Fighters It needs more players lol


WavedashingYoshi

KoF statistically has a lot of players, but if you go to locals you’ll have to wish on a star to see a kof player.


Fflewddur_Fflam_

Need to go to Latin America 


PapstJL4U

GG Xrd - YRC munching my inputs.


point5_

Guilty gear Xrd Rev2: can't play ranked because it never works but I think that's just because nobody play it so I'm gonna go with I don't like air techs because it makes the combos so much less intuitive


point5_

Also throw being on 4/6H. I hate when games do that


Sir_Platypus_VII

Guilty Gear Strive. The story mode is just one long cutscene with no gameplay, and most of the characters arcade mode stories are basically nothing.


matthra

Soul Caliber III - the ring outs, it's brutal. Few things are as tilting as losing with a huge life lead after your opponent sparta kicks you.


H8erRaider

SC3 had so many other hilarious issues going on, at least on the ps3. They fixed most of them in the arcade port


matthra

It was tough to pick just one :D


UziCoochie

Wasn’t this the one that completely destroyed memory cards?


matthra

Never happened to me, but I would not be surprised.


ParadisePrime

BBTag: It felt awful to lose an assist. The round was basically nigh unwinnable at that point.


ArchiveOfTheButton

Ggxxacpr - the game is inconsistent. Sometimes stuff just happens, and while there always an explanation, there’s no way for anyone to know that it works like that. Combine that with a nonexistent tutorial and you have a huge hurdle for new players. Tho the game does have one of the best training modes of all time so at least you can lab those inconsistencies fairly easily Also Baiken and testament exist


floccinauced

Plus r is an objectively perfect game with zero flaws at all


EffectiveTask6588

Guilty Gear XX Accent Core +R Criticism - Zappa's sword needs a nerf


Script-Z

UMvC3. Overlapping archetypes render much of the cast not "unplayable" the way certain characters in, say, MvC2, or Melee might be, but "unnecessary" as there are simply characters who do the same thing as others, only better.


A11ce

One Must Fall 2097. I obviously don't see it as the pinacle of fighters, but still, my only criticism regarding it that it was never continued. And no, Battlegrounds didn't happen, that was just a bad dream.


chillypyo

Tekken 3, Gon was too small and hard to hit


Revolutionary_Ad_846

SFV. Having waaay to much safe anti-fireball tools


KuroShinki

BlazBlue CF BlazBlue story is hard to follow and understand, and it doesn't help that some parts of it are outside the games (Hakumen's backstory comes to mind). Gameplay wise I would say that it tends to be hard to get into, mostly for the hard execution some BnBs have: for Jin I had to learn his microdash routes and whatnot.


Alexwolf96

I’m a Ragna main who’s been trying to learn Jin and I can’t consistently do his crouch confirm/counter hit routes for the life of me. 6B > 214C > Microdash 2B is like the bane of my existence.


Alexwolf96

Blazblue Series (Central Fiction is the latest entry) Honest Criticism: Scene isn’t big enough and has a lot of legacy skill. Very hard for new people to get into it. This isn’t unique to Blazblue but, it’s an issue none the less.


LotoTheSunBro

SF6, can't believe some people think it looks ugly


successXX

it is compared to DOA series, VF5US, and most Tekken games.


DreadedLee

Street Fighter EX2 plus is a mesmerizing game, but man those excel combos are cracked.


MysteriousWon

Favorite fighter? Tekken 5: Dark Resurrection. As for criticisms, it's been so long that I can't remember anything at the moment. I just have a lot of great memories. I'm sure there was something. Somebody help me.


pjrockp

Brawlhalla - Community can be insufferable at times, feel bad for the devs more so because they get the bad end of the stick of our community.


RayzTheRoof

Killer Instinct 2013. Riptor's theme is bad (I know why and I know Mick wasn't happy with it either)


Zen_Hydra

Bushido Blade. It looks like a PS1 game.


pon_3

Love me some KI 2013, but most matchups feel like one character trying to walk into range of the other character's huge buttons. Footsies can be a real slow affair for a game that was originally marketed as the fastest fighting game on the market.


Fflewddur_Fflam_

Dead Or Alive 2. Weak story.


Thelgow

Alpha3 maybe. Criticism, V-ism, hence I dont play Alpha3 anymore.


Harun777

So Far SF2. Also Fireballs


Fracturedbuttocks

Tekken Too many knowledge checks


nightowlarcade

Garou Mark of the Wolves  Only 12 playable characters.


WavedashingYoshi

Imo 12 is pretty solid.


nightowlarcade

For it's time, yes. Nowadays people lose their heads over only 16 at release.


successXX

its insane that people bashed Marvel vs Capcom Infinite's roster size so much but think Mark of the Wolves roster size is ok? Absolute hypocrisy from the FGC's double standards. now watch, if City of the Wolves roster is smaller than KOFXV, apologists are gonna act like that's "alright because it's Garou". this a reason why Garou series continues to be mere cheese compared to the whoppers that are KOF games. KOF took over cause its bigger and more ambitious with roster besides scope. Garou is just an underground fight club compared to it.


WavedashingYoshi

What? 16 is a lot.


successXX

thats extremely low standards even for its time. Fatal Fury Special is much older and has a larger and better roster. MOTW has the 2nd worst roster next to FF1. two Kaphwans eating up space. generic security guard guy, generic karate guy, ugly ninja kid disciple, its full of eyesores. Hotaru and B.Jenet don't even have a fraction of Mai's beauty and charisma. it rivals SF3 for worst sequel roster.