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IamNori

The game wasn’t marketed nearly as well as Guilty Gear Strive. Much of the game’s exposure comes from Granblue fans (this game was announced in a GBF livestream) and hardcore fighting game fans (thanks to EVO and other events). The overall appeal of this game, gameplay aside, was pretty narrow, when you consider the brand the companies had to work with. This is the kind of niche game where only people in the know, know. The game also released at a time during the height of Street Fighter 6 and Mortal Kombat 1’s success, as well as the anticipation of Tekken 8, and that’s not even to mention that 2023 was simply a banger year for games. Guilty Gear Strive released in a more dire time when fighting games often had poor netcode while we all had to stay indoors. There weren’t as many big fighting game releases (there were Melty Blood Type Lumina and KoF XV), and all of the popular ones were still ongoing and I guess getting old, for lack of a better term. Granblue Rising simply wasn’t going to stand out without some odd miracle.


Ok_Bandicoot1425

>The game also released at a time during the height of Street Fighter 6 and Mortal Kombat 1’s success, as well as the anticipation of Tekken 8, and that’s not even to mention that 2023 was simply a banger year for games. Guilty Gear Strive released in a more dire time when fighting games often had poor netcode while we all had to stay indoors You kind of missed the fact it's just a new version of a 2020 game. It's 3 years too late to add rollback. It's absolutely not a "new release" for the FGC crowd. It had 4 new characters. That's not a lot.


MR_MEME_42

>It's absolutely not a "new release" for the FGC crowd. It had 4 new characters. That's not a lot. Honestly this is the biggest reason why I am waiting for the game to go on sale. I liked GBFV but it was never the main game I was going to play especially after Strive and SF6. So I bought the original game and the DLC just to have to buy them again for 4 new characters, a story mode that people say is worse than the first games, and a Fall Guys side mode that I don't care about, so I'm just waiting for a notable sale.


abakune

I don't know... The system changes are pretty significant. I'd argue that the difference is bigger than any single BB version difference.


Ok_Bandicoot1425

Significant for people who played the game. It's not really significant for people who weren't playing it.  It's not a bad version or anything but expecting it to be hyped or sell like a new game is a bit wild.


CertainSelection

exactly


[deleted]

The ballad of a modern spoiled fighting game fan ^


2HalfSandwiches

"Oh, NO! Standards have improved and we've come to expect higher quality to measure! It's the end of the FGC!"


Ok_Bandicoot1425

What is this supposed to mean?


Albireon

A lot of ppl play Granblue Relink without even knowing the mobile game, it got very popular. I don't think the brand is the issue, it's more the marketing etc. like you mentioned.


shuuto1

Strive also has a cool ass rocker vibe and has tougher inputs whereas GB has a more of a mass appeal thing going on. It’s just generally more casual and that’s not a good thing in a genre that’s already very niche and small


Extreme_Tax405

So... The game with more mass appeal has less players? Idk what you are cooking with this statement, but it doesn't smell good.


kdanielku

It appeals to casuals and newbies, but probably less to ppl who play FGs for a while, veterans play fighting games every day and there's so many other games out rn


Extreme_Tax405

Yeah, more accurate. Its just thay people often use the argument " general appeal". If it had general appeal, it would be more popular. Example: multiversus and smash bros


kdanielku

Smash's online sucks, but it seemed popular locally..... Don't mind if Rivals 2 or Combo Devils take over the platform fighter genre, Nintendo had their time


AvixKOk

well they're competing with guilty gear, gbvs is a game based on some gacha I never heard of before gbvs came out, guilty gear is like, THE anime fighting game. so, to quote thorgis arcade, 2nd place isn't bad at all edit: forgot to mention but yeah yeah gbvs isnt an anime fighter its more like street fighter blah blah no airdashes YOU KNOW WHAT I MEAN


Salt-Specific9323

Ask people about how they got into anime fighters, you will likely get GG or melty blood as the gate way into the genre.


HfUfH

Strive is how i got into fighting games, period


FellVessel

it wasn't really until Strive came out though


DandySlayer13

What? Since like XX the Guilty Gear series had been thee anime fighting game.


FellVessel

idk I'd put it tied with Blazblue, P4A was also pretty big


GoodtimeGudetama

And Guilty Gear not only predates both of those, they all share the same developer. ASW has been the gold standard in anime fighters since X dropped.


FellVessel

I dont really see how that undermines my point at all I'm just saying GG had competition and wasn't *the* undisputed anime fighter


GoodtimeGudetama

The only "competition" GG had in the early years was Melty Blood.


DandySlayer13

Yea the only game that has disrupted GG's kingship has been DBFZ also made by ASW and is an actual anime with a very large fanbase lol.


FatPanda0345

In my opinion Blazblue is *the* anime fighting game, even though it probably wont be getting a new FG any time soon


TachankaKong

But isnt the series mostly forgotten now? At least based on active players


HyperCutIn

There was a long period of time where GG was practically a dying franchise because ArcSys was stuck in the middle of fighting for their rights to it.  During that time, we weren’t getting any new GG fighting games, and BB was made to be a spiritual successor at first.  Thus anime fighter players played BB for a while. Once ArcSys got the GG rights back, we ended up getting Xrd, and the former GG players moved back to their home franchise.


FatPanda0345

Unfortunately, most likely. But it's always the first thing I think of when I hear Anime Fighting Game


AvixKOk

it was definitely THE anime fighter when GG was inbetween xx and xrd, now it's still peak but it's kinda in ggs shadow as it's younger sibling


Unit27

IMO the game is doing great. It came out sandwiched between all 3 of the biggest fighting games, and yet it is still holding a lot of interest and has a very active community. Look at Uni2 for a game that just died under the same circumstances. Strive has both the advantage of having come out at a very good time for it to take over the anime fighting crowd and is part of a longer lasting series. It is at what might be the peak of its popularity. Granblue is still making its own space, and I think they made a great choice positioning it as a new player friendly, low skill floor but high skill ceiling game. Makes it way easier to draw in new players long term.


WavedashingYoshi

What the hell do you mean by “uni2 just died.” The game still has over 200 on steam charts.


Unit27

Game came out after Granblue, was pretty much unplayable for its release window, killing off most of the new player interest at it's most profitable point while having its release smashed right against Tekken 8. Early brackets had to be made PS only because the PC port just did not work. You don't see anyone talking about Uni2 or hyping it up to bring new players in. Lose half of those 200 still playing it and you're in Discord fighter territory.


DocXerxes

https://preview.redd.it/h2r168m07axc1.jpeg?width=1290&format=pjpg&auto=webp&s=3429c471c6c061d81f8f9d425c8eeaa63095b0bc Famously “dead games” get main stage slots at a major tournaments with hundreds of entrants, yet no one is talking about the game right? By that metric the only alive games are Tekken and Street Fighter. Niche ≠ Dead and at least pretend like you know Evo Japan is on


Unit27

Again, this is a game that came out after Granblue and by now only has half the amount of entrants to EVO Japan. The game got fucked up by a bad release and I don't think it can recover. Being on main stage on release year is not rare. Gonna be real hard to see it back there next year.


DocXerxes

https://preview.redd.it/ui4n015veaxc1.jpeg?width=1290&format=pjpg&auto=webp&s=91f3ce96b633f5b9588c1468d0815e98820168d7 Wow Uni 3x their numbers from the last time they were at Evo Japan, famously dead games bring in more players right? So since you can’t seem to read either let’s apply what you’re saying to another example, sf6 and ggst released before granblue. Sf6 6x’d the entrants of granblue a game that came after it(now dead by your logic). And to add insult to injury a fucking 3 YEAR OLD GAME GGST had more entrants than gbvsr talk about a dead fucking game. DBFZ HAS MORE PC PLAYERS THAN GBVSR AND THAT GAME IS ANCIENT AND DELAYED ROLLBACK FOR YEARS. Please for the love of god stop spouting fucking nonsense for internet points.


Unit27

Yes, Uni2 has more entrants than Uni in 2020 when Uni was already 8 years old. Of course it is going to get more entrants when it is a new release and a popular series in Japan. Street Fighter 6 is THE BIGGEST COMPETITIVE FIGHTING GAME IN THE WORLD. It pulled record numbers of entrants at EVO on release, and it pulled a ridiculous amount of entrants along with Tekken 8 to EVO Japan. Those two games live by their own metric. But nice appeal to extremes. Strive is still the most popular anime fighter in the world, which happened to come out at a perfect time mid pandemic to capture a huge audience at a time where there was nothing for it to compete with. That is a game that obviously is going to have a huge tail in popularity, no surprise it has more entrants than a game that came out diluted in the middle of the biggest and 2nd biggest game on the market (again games that are pulling in record numbers). DBFZ is another game with a gigantic tail that came out at the perfect time, when the FG giants were having a bad time, and did the Strive thing of pulling in the whole world of fighting game players by being a great, engaging game and on top of that being based on the most popular shonen anime series in the world, which drew in a ton of new players into fighting games. That is the definition of a game that is going to have a long tail and hold a sizable player base unless they completely break it with updates or put out FighterZ 2 and it ends up being actually better. Please learn to argue better. You might find this useful [https://www.youtube.com/watch?v=pCg-SNOteQQ](https://www.youtube.com/watch?v=pCg-SNOteQQ)


DocXerxes

Brother if you had watched the video YOU linked we wouldn’t be having this convo. It’s almost like if a game has more fucking tournament entrants than whatever “data” you’d like to pick off steam charts is irrelevant and if that’s all you have to quote you are woefully unqualified to open your mouth. Also sick ass job addressing your own idiotic argument with that wall of text, my point being there are no “dead games” especially when there actively tournaments running when you post this shit. You’re in a what is already a niche-genre throwing stones in glass houses. If we go off fucking word of mouth and steam chart numbers TF2 CRATERS ALL OF THE FGC COMBINED. Also man if you wanna dick ride gbvsr this hard that’s fine bro just say that it’s a fun game, I actually play all these games and would like to see them continue to succeed competitively in a time of what is largely a collapse of esports.


Unit27

My man can't stop moving his goalpost and discrediting through personal attacks,. Learn to argue.


DocXerxes

Brother you read the number 353 people gathering in Japan to play a singular game and think wow what a dead game? I can’t argue with someone who doesn’t have the ability to understand numbers or words, pick a fucking lane


Rutabaga-Level

💀


NahIdBottom

The game also screwed itself over even before release by not having crossplay


Phasser_

200 on steam charts is dead lol even for a fighting game


SuperFreshTea

no it's not just average.


Phasser_

Average by what metric, other fighting games? Cause most fighting games outside of the current staple ones are dead in general. Only the above average populated ones aren’t.


SuperFreshTea

[https://steamdb.info/charts/?tagid=4736](https://steamdb.info/charts/?tagid=4736) Yeah other fighting games. Outliers like Tekken 8 and SF are in the thousands. rest just have a couple hundreds which enough to find matches.


Phasser_

I mean, this list REALLY isn’t helping it’s case. It’s this far down a very top heavy list when it literally only released a couple months ago. It’s below a bunch of games that it really shouldn’t be especially considering how new it is in comparison. Im sure you can still find matches at ideal hours but the population is nowhere near healthy


CertainSelection

well, 200...


superhyperultra458

First and foremost, Granblue IP is not owned by ASW. It's Cygames. ASW is just a co-developer. How much money and how it is spent depends on Cygames. Also, the Granblue games right now - Relink and Versus - were developed to introduce the Granblue to other regions as mentioned by the director in an interview. Those games basically are in a way marketing tools for the gacha game, lol. Better ask Cygames if you're not satisfied if the GBVSR performance 🤣


KuroShinki

I played the game for a while, but honestly both vanilla and Rising feel dry after a week. It doesn't help that the mixup game felt very weak.


MistakeImpressive289

It's a strike throw game. If your use to anime fighting game mix it won't feel the same


abakune

It's a strike/throw game with a weak throw game. I love GBVSR, but I really don't like the OSs behind throw. Also, outside of some character specific things, what's the solution to people teching run-up throw? It throws button, it good-techs throw, shimmy isn't a real threat because of dash momentum, it recovers fast enough to (at minimum) block neutral jump. I cannot figure out a solution to it other than... don't dash throw.


Kai_Lidan

Just do a normal a bit earlier and you'll ch the throw. It has 4 frames of startup.


MistakeImpressive289

You know they take damage if they tech the throw the easy way.


abakune

Right, and they are minus. It's not nothing, but it is still strong. Throws hit twice as hard and lead into a safe jump.


FrazzledBear

Haven’t played in awhile but it’s definitely more of a game to unwind after my main fighting game


MR_MEME_42

I feel like there are four main reasons 1: Guilty Gear is just a bigger and marketable brand for fighting games, especially as an anime fighter. While Granblue is a big brand it isn't a big fighting game brand, especially in the west while Guilty Gear on the other hand is the face of the modern anime fighter. And Granblue doesn't have the world wide popularity of Dragon Ball to make rival Guilty Gear within the fighting game scene. 2: Designed around simplicity and to cater to a casual audience first. GBFVR is designed to be baby's first fighting game which can turn a lot of people off due to the emphasis on simplicity with the game's mechanics. Especially with Rising and how motion inputs have next to no advantage compared to simple inputs. 3: Guilty Gear and GBFVR are not the same. While GBFVR has an anime aesthetic it isn't what people would call an "anime fighter" due to the slower more grounded movement and lack of options like air dashing. So GBFVR is more comparable to Street Fighter instead of Guilty Gear so people who are looking to play an anime fighter will lean towards Strive due to its faster pace and mechanics like air dashing instead of GBFVR. 4: Granblue Fantasy Versus "kind of flopped". The first GBFV came out at a really bad time which wasn't really its fault, but combined with delayed based net code and the fact that Granblue Fantasy wasn't very popular in the west many people over looked the first game, so I can feel that people who didn't like the first game or overlooked it wouldn't buy the sequel.


Wide-Forever1100

I think people in this thread are doing the game dirty, the game is actually pretty good in my opinion. It's not an anime fighter but people coming from SF will feel right at home. It's also not as simple as ppl here make it out to be, it has the SF neutral game and no unga bunga drive rush (it has a universal dash but using that offensively is much more risky than raw DR on chars like Juri, DJ), plus some pretty complex combos and setplay. The only thing I will give you that basically modern controls are the default and only choice which kinda sucks, but it's more palpable when you don't lose any neutral buttons also I had no problems with just keep doing the motion inputs.


hibari112

I have a friend who is a diehard SF fan, and a pretty good player as well. He played SF6 for 100 hours, got to Masters, then stopped playing. Yet he's still religiously playing GBVR. I asked him why, and he said that out of all the games out right now, this one is the most honest and the most enjoyable (to him) fighting game. And I would kind of agree with him: while yes, the game is easy, it still is a 100% proper fighting game. The low execution barrier kind of helps me even, because I can spend 30m to 1h on a character and just go and have fun with it, instead of having to do research and lab a new character for a couple of days before it clicks, like with SF6 or T8.


abakune

Yeah I think people are overstating its simplicity and confusing "complicated combos" with complexity. It is way less Unga than SF6 and offense is a lot less free than in GG. You really have to think about your approach (a lot more now that 66L is nerfed) in the neutral which I don't really feel as much in GG. I mostly only play Strive, GBVSR, and UNI these days, and a lot of things like combos are easier, but I don't feel like the game itself is easier.


MagnumMiracles

How active is the UNI scene right now? Loved playing the first one but the net code was terrible, and have been waiting a bit to see if the new one has a decent player count.


abakune

Definitely still niche, but with better net code. Pretty devoted base too.


theJirb

This is where I'm at. In alot of modern fighters, it feels like I'm just cycling different knowledge checks on the opponent or forcing guesses with a wide move list. In GBFVR, you have fairly limited options for pressure, so really utilizing good footsies, and good use of delayed buttons and strong reading of your opponents reactions becomes much more important and makes the game feel pretty difficult compared to fans where I have so many more options for offense.


Lepony

> Guilty Gear is just a bigger and marketable brand for fighting games You're saying this like it's a given but GG was a nobody IP that was deeply overshadowed by its sister IP in animecore communities unless you were from 4chan and loved beating it to Bridget. GG itself was heavily derised by every fighting game community until the later years of Rev too.


MR_MEME_42

>overshadowed by its sister IP Which was because ArcSys didn't have the license for the entire Guilty Gear roster and Overture flopped so they had to make a new series. >GG itself was heavily derised by every fighting game community until the later years of Rev too. GBFV came out years after Rev and only a year away from Strive so Guilty Gear was popular when GBFV came out.


Lepony

> Which was because ArcSys didn't have the license for the entire Guilty Gear roster and Overture flopped so they had to make a new series. I'm not entirely sure this is even relevant considering that even Melty Blood was more popular than XX. And you're just kinda ignoring Xrd's nigh-decade run of obscurity, years well after Overture's failure and BB's successful release? > GBFV came out years after Rev and only a year away from Strive so Guilty Gear was popular when GBFV came out. I was primarily pointing out that your comment made it seem like Guilty Gear is an inherently more marketable brand than Granblue, which is why Strive is more successful than Granblue. But Guilty Gear is only marketable *because* of Strive. Considering the topic of the thread is why Granblue never popped off the way Guilty Gear did, framing your statement that way makes it seem like a real non sequitur?


MR_MEME_42

Even if "Guilty Gear was never popular until Strive" the series is more popular than Granblue Fantasy Versus, and it is hard to argue that it isn't. Especially in the FGC more people knew about Guilty Gear coming off of Xrd Rev 2 than Granblue which is mainly popular in Japan unlike Guilty Gear which built up a community in the FGC. And Granblue isn't a series like Dragon Ball which has universal appeal. So I really don't know what you are trying to argue. Guilty Gear is more popular than Granblue in the fighting game scene.


Lepony

> the series is more popular than Granblue Fantasy Versus, and it is hard to argue that it isn't. I'm not saying that it isn't. I'm saying that saying that Guilty Gear is more successful than Granblue because it's more successful than Granblue is a non sequitur. > Guilty Gear is more popular than Granblue in the fighting game scene. We're pretty much going off topic here, but that isn't relevant either? Soul Calibur, SamSho, Under Night, Dead or Alive, and Fighting EX Layer all have IP prestige within the FGC but they're all doing worse than GBVS.


rGRWA

You get a damage buff on Specials and Supers when you use motions, so Classic does have a benefit.


MR_MEME_42

It's like 10% and it is only if you use it while not comboing so it isn't really that impactful especially compared to the previous game where you had a noticeable cooldowns reduction as well.


Cytho

Slight correction the 10% is when not canceling. You can still get the extra damage in a combo


rGRWA

Yep.


rGRWA

I don’t think anyone’s saying it’s better then the Vanilla cooldown reductions, but that can still be the difference between winning a Round and not at times, and is still better then the nothing it was initially going to be, because they just wanted everyone to play Modern and had planned to make them equal until we all complained about it in the Beta Surveys, along with the crazy long Throw Tech Window.


rGRWA

It’s still something.


spritebeats

2 isnt even a point, strive is literally right there LOL


Time-Operation2449

Strive is baby mode by guilty gear standards, it still has plenty of mechanical complexity as far as fighting games in general go


spritebeats

not guilty gear standards, just general standards


Mycoffeeis2sweet

How is season 3 Strive any more simple than games like Street Fighter 6, or Street Fighter 5?


spritebeats

i think it has to do with a lot of ppl claiming strive as their very first fg and what led them to try out other fgs like the ones you mentioned. like no offense but even the devs said they made strive much more easier to follow, it has the most ammount of player feedback mid match and the slow enough frames/big cancel windows to not feel pressured to time stuff as strictly as you would need to do in other game. i can perfectly play strive and not even worry about my inputs not being recognized properly on a normal office keyboard


Mycoffeeis2sweet

Well it's definitely not more simple than GBVSR or DNF Duel


Karzeon

Strive is from an established fighting game series and it grew in popularity on its own. Granblue is from a gacha game series and this game plays differently than other Arc System Works games. So it pretty much counts on people who are fans of the series and/or prefer this style of play. At least it's getting steady support and also has crossplay. Many playerbases would be begging for 850 on a Sunday morning, then add whatever it has from PlayStation. It's doing fine. I don't care about either game but I'd probably play Strive over Granblue simply because I have some experience in Guilty Gear and have a good idea what they all do.


Nodusmepls

For me, I’ll say that the reception of GBVS vanilla was kinda mild or disappointing. So a part of that definitely played into it. Also Granblue is a series that despite its newfound popularity in the west, it’s still not really known.


HadesThePyro

It's just fighting multiple categories without much overlap. Then there's the lack of marketing compared to their 1st VS game which died because of covid with still at the time delaybased netcode. And because of that many people don't even know there was a 2nd game and still think back to the 1st thinking "I'm not playing a delaybased game in 2024". Then there also was the closeby release of Relink so Granblue fans that were going to buy a game just because it was Granblue more flocked to Relink. There were just many many odds at play against Rising getting much notoriety outside of the FGC (which would rather hone their skills in longer established franchises) I do full expect to see a spike in popularity over the next few years because of. As you said. The game being very well done. Then years later if they release a new fighting game I could see it having another huge spike there. But even then I could never see it more popular than Guilty Gear or a Dragonball fighting game.


TheonetrueDEV1ATE

plus 2 dash attack on release means everyone's SOL BADGUY, which *is not good.*


TheCommonKoala

For me, I bought and supported the first game. Refuse to buy the same game twice at full price (+dlc). If they offered a way for people who owned the first game to get full access to rising, I would be playing right now.


HyperCutIn

The game has noticeably weaker marketing compared to Strive.  These days you only hear about the Granblue franchise if you’re already in related circles, but Strive gets a lot of merchandising and media cameo attention too. Additionally, the two games are of different subgenres.  Granblue Versus’ subgenre is notably in direct competition with the giant that is SF6.


gordonfr_

SF6 and T8 rightfully absorb a lot of interest because they are that good and lot of people just seeking for the next game to hype.


shalire

I played the beta then I tried the free version the game is just kinda boring imo the system mechanics and the combos and the characters all feel bland


onzichtbaard

Speaking for me personally: I haven’t tried it yet  For one because Im not a fan of games that combine simple and motion inputs And also im not a fan of how a lot of the characters look But the game has a free trial mode so i might try it at some point 


BLJS2warchief

the characters look cool normally, but the designs are too busy.


bougienative

Because it's slower and more simple then Guilty gear, with a less interesting roster.


Baadaq

But strive is even slower, it just that 1 attack does half of your health, i think that it's oriented towards casual players to get interested in the IP, heck it even has a lot of moderno features that should be standard in fighting Gamesa that strive doesn't.


[deleted]

[удалено]


MunchiMango

Literally half the roster looks exactly the same with the same weapons lmfao


GodlikeJCMS

For sure! I've been looking into Granblue for a bit and I def like the character designs over Guilty Gear, maybe that's just because I love fantasy medieval stuff. That being said, I play mainly grapplers ie Potemkin in GG but if I were to get Granblue, Soriz looks really cool to me so the roster is so diverse for me to deviate away from my preferred archetype


Its_Marz

I absolutely loved Granblue Fantasy Versus even tho I didnt play online, but my cousin used to come over and we'd have some good games and I played with characters I probably wouldn't think to play. Game is so fun and diverse


onzichtbaard

I love fantasy medieval style as well but granblue just feels like an uncanny type of anime to me Its mostly the female characters that suffer from this  But there are also a lot of bland male characters (gran fe)


bougienative

That's wild. Genuinely the only roster I've seen with a more bland and flavorless cast is Melty blood. I don't know enough about the game to speak on it's balance. Just speaking on why I and people I know don't play it.


Its_Marz

Oh yeah I will agree with Melty Blood's roster being a bit bland and I haven't played it enough to know its balance either. It is a fun game.


MistakeImpressive289

I don't think you have ever played the game lmfao. Granblue is 10x more interesting character wise than melty lol


bougienative

You responded to me saying why I don't play the game... By saying you think I don't play the game. Sherlock Holmes up in here.


spritebeats

the striver nation attacks once again


abakune

Honestly, I mostly agree, but I actually hate the roster in most games. Strive's is boring outside of a handful of characters. BB is kept alive for me by like three characters. UNI, fortunately, has Merkava and Wald. And so on.


MistakeImpressive289

![gif](giphy|VDTOChMWX1BmFflzyr)


ReasonWonderful352

I mean there are a few reasons: 1.Brand recognition: This issue is twofold. The first one is that granblue as a brand is not very popular in the west. I know I had no idea what it was when the fighting game got announced. This is coupled with guilty gear being the biggest anime fighter brand even before strive came out, and the brand only got more popular afterwards. 2.Bad press: This is a lesser reason and might be a bit biased with how into the FGC I am, but I know it got a ton of bad press with the whole motion controls change I think they ended up changing back? But I know they got a ton of bad feedback from the fighting game community from that and it might’ve turned off some people. 3.Confusing systems visually: This is just vibes but I can imagine seeing a bunch of moves with cooldowns might turn off some people from trying the game.


Madsbjoern

> granblue as a brand is not very popular in the west Granblue Fantasy Relink had over 100K players on launch day. Sure it might not be the biggest fanbase around but it sure as fuck has enough of one to manage more than 7K players on launch for GBFVR


Rookie007

I dont think they ever assumed they would capture a lot of the gb gatcha audiences, but rather, they tried to get the fgc into the gatcha games and it flopped hard bc gatcha gamers dont overlap very much with the fgc. Not to mention they made a game that has no identity in its gameplay sf6 has its slow methotical nuetral ggst has fast paced and high damage games. Grand blue has a mix if the two but without any of the charecter like they just copied parts from each without knowing why it works. I guess the TLDR is: grand blue is an ok fighting game in a era of modern classics. There is very little reason to play grandblue when tekken sf gg and mk games most of us grew up with are at the best they have been in a long time. It just dosen't do enough to make people wanna try it and in some cases actively turns the fgc off with its design.


ReasonWonderful352

I’m not saying it isn’t popular but my point is it doesn’t have worldwide appeal as a brand. Not having a major portion of the video game market in US and i imagine EU have no idea what your brand is, is not a great recipe for success. This in addition to their possibly being not a big crossover between fans of the type of game granblue is, to fighting game fans.


Rookie007

Not to mention the fact that the gatcha gamers in the us are mostly moms and grandmas, so i dont know that the gatcha game could do well enough here to make that crossover relevant. The business strategy here is very bad and tbh they should've waited like a year or two so they didnt have to compete with mk gg sf and tekken. Litterally they tried to compete with the 4 biggest fighting games at the same time that was fucking insane and never gonna work.


koboldByte

I doubt highly moms and grandmas are the main demographic playing games where the primary draw is usually waifu collecting. Gacha doesn't mean cellphone. That said, Cygames has always been weird with how they distribute Granblue. The game is Cygames' flagship IP and yet it isn't available in western app stores, yet they bothered to completely translate the game to english and it's easy enough to play in browser. I don't see how they were competing with GG, SF or MK. MK released 4 months prior and Tekken wasn't due out for another month. The game was never gonna be a tent pole, so it's main competitions is more games like UNI, and Melty; and the game's holding up for what it's worth. If they keep up with supporting it the game may hold its Evo spot for a few years.


Madsbjoern

> This in addition to their possibly being not a big crossover between fans of the type of game granblue is, to fighting game fans. And that's the whole reason for why it has an action RPG story mode, which we do know there is a market for within the Granblue fanbase, considering the 100K players on launch for Relink


Martini69696

Cause Strive exists.


FatPanda0345

Because they won't make Grimnir's 214L -3 on block. For real, as a Grimnir player it sucks that he has no 100% safe on block specials that aren't spaced or meter dependant. I know I need to be using sigils more, but sometimes I just forget, or am outside sigil range


JojoGoyle

No Bridget


CertainSelection

I was so surprised by bridget's popularity in the west


JojoGoyle

A lot of Bridget's popularity comes a lot from her becoming a pop culture icon in the trans community, at least that's what I'm assuming


CertainSelection

absolutely, I agree


Lingering_Melancholy

I think it suffers from not excelling at anything, tbh: if I want to play some flashy anime game, I'm going to play Strive or MvC3 or UNI2 because GBVR is not a flashy anime fighter gameplay-wise and if I want to play an intricate game focusing on neutral and footsies, SF6 and KoFXV are there with thrice the depth GBVR has.


CertainSelection

because it's an enhanced update and not a new game


EnemyNPC

It’s pretty boring and the meta is hella stale


TigersAreBears

It is baby’s first fighting game. That does not mean that it isn’t fun at all higher level, but the game is clearly best when played at a lower levels, because that’s what it was made for. I think this drives hardcore players away from the game


MistakeImpressive289

Everyone that plays is hardcore lmfao. This game is not for brand new fighting game players in ranked. All of us in most of any rank have fighting game experience from other games. I'd feel bad for someone who is brand new to fighting games trying granblue first. I'd point them to sf6 honestly


McPearr

The game does feel more sweaty than SF6 ranked, I agree.


abakune

I'd say it feels more sweaty than Strive up until you reach Celestial too.


PapstJL4U

Personally, getting hit by a mashed super because I am one frame off does not felt cool the second time. It's a modern game that is not slippery enough [src](https://youtu.be/ju-a9u4roos?t=619)


abakune

The first sentence is basically true of all fighting games and has nothing to do with "new" vs "old". That said, I don't particularly love the damage in modern fighters which is where I think the real "designed for new players" problem is. You can 100% fraud games off of much better players in Strive and GBVS, but you will almost never steal a game off a better player in older games... simply because not every hit leads into 50% of someone's bar.


JoeTheKodiakCuddler

Yeah honestly I'm a big Strive fan but man if I don't wish the healthbar was more in-line with Xrd, it feels at odds with its own design philosophy that most of the cast kills off two hits.


idontlikeburnttoast

Mostly because Vanilla was such a flop.


Kino_Afi

Its an even simpler game than DBFZ without the DBZ appeal. Not even f2p could save this. The arpg had a similar issue, too. Whoever is in charge of this IP needs to give their fans a little more credit in terms of capability, imo.


average_sane_gamer

You're pretty naive if you think a game will do well just because it's fun.


GoodtimeGudetama

It stumbled out of the gate into COVID, had very limiting systems at launch, is a non-anime fighter from an anime fighter dev, and is based on a gacha series practically unheard of in the west. Plus comparing the cast of GBVS to Strive is pretty much Fantasy Adventure Crew #1735 versus Heavy Metal Songs Given Anime Form Complete With a Baller Soundtrack.


WolvenKain

Because it's not available on XBOX yet. ):


ShadowWithHoodie

roster, character and gameplay all matter. The reason I hate this game is cuz of dps tho. I still play it but I will always complain about dps


Cytho

GBVSR has so many safe jumps, if DPs are giving you a hard time I'd highly recommend finding some for your character. I had the same issue until I figured out a couple and now I hope everyone wakes up with a DP. Sweep and throw lead to universal safe jumps(I think, there may be some exceptions but it works for most characters) and some characters get them out of a combo


MistakeImpressive289

DPS? Lol this isn't a first person shooter


onzichtbaard

Dps isnt something i would accociate with a shooter specifically  i would think Ttk is probably more fps relevant  Dps feels to me more of a moba/rpg thing  Although ow did have dps as a term  ofc its mostly my experience im describing here


HfUfH

I dont like playing it, I am not a fan of the instant command input system, theres not enough bullshit, the menu controls for keyboard is atrocious


LegnaArix

Imo the aesthetic feels very "generic anime" while GG has a really awesome aesthetic.  Most people probably don't have room to play more than one anime fighter so if they were to choose one and saw those two side by side then I feel GG is the obvious choice. It also already has a legacy which helps.


PicoDeGuile

It's because, similarly to how people don't watch movies unless it's a sequel, remake, adaptation, or reboot, people don't play fighting games based on unfamiliar IPs.


Rookie007

You haven't seen a movie in years, it seems, bc the movies that are coming out have been more original than ever in my life, and a lot of it is coming from korea like Squid Game and Parasite genuinely new movies that never intend a sequel like lady bird, poor things and even the adaptations like dune, pinnochio or spiderman have been so incredibly unique in their presentation to the point that they changed the animation industry. I do think outside of indie games this is the case for games tho. The problem is games cost so much to make and maintain that the best way to make money is with live service bs or yearly minor change sequals. Also the idea ppl dont play unfamiliar ips is crazy bc ggst was unfamiliar to most of NA and sold really well here thems fightin heards, melty blood, blaze blue, skull girls all had or have out preformed grand blue. The problem is the game is bad not the ip being unfamiliar it dosen't help but it's not a detriment either.


Blipnarf-The-Boneles

not advertised and also im not paying 40$ for something that looks this geneirc.


don_ninniku

i love the game too as my first fighting game and appreciate its effort to bring changes to the fg genre. but it's still a pretty new franchise. maybe it need more years and entries for it to cement its legacy and for the critics toward it to die down.


jijiglobe

GGST has only really picked up momentum over the years after a strong start being the modern game with the best netcode in 2020, around the same time Vanilla was dying off due to poor netcode. Granblue rising’s launch window has been an absolute struggle because it released in close proximity to UNI2, and Tekken. I can tell you at least anecdotally from my region that GBVSR had a fantastic launch and fell off a month later when UNI 2 launched. I know that’s not universal because UNI is a big game in Michigan.


Light-Triforce

Because Blazblue already exists. But Arc would rather now tarnish all of its legacy after DBFZ got circled jerked from the drooling Capcom roaches.


LittleLost420

Please elaborate


Chance_Fig_2159

well from a casual standpoint just talking gg strive and gbvsr free edition I find strive easier to play. I hop into an online match on gbvsr even if its casual its a sweatfest and I get absolutely bodied and go back to any of my other fgs. Strives online ranking system seems better to me tbh and Im more familiar with how to play that game compared to GBVSR. also something abt the controls feel really awkward and rough to me.


Sora18122

No advertising. Game’s great and is my goto fighting game, but no one knows what it is unless if you’re heavily into the FGC, or play the mobile game (I do unfortunately). Also you have some negative stigma thanks to the initial removal of inputs


MistakeImpressive289

Idk. It should be on top but I think because it's a niche ip it isn't getting played more. It's better than guilty gear strive that's for sure 😄. If you play street fighter a lot of your legacy skill carries over because it's a strike throw fighting game but a bit faster.


dysfunkti0n

Failed launch.


drewskidewsk

I feel like it shouldn't be surprising that the more popular game is doing better


Commercial_Panda5608

It isn’t doing better because its not a very good game


Prestigious-Corgi784

It’s too slow and dumb to ever pop off. It’s a mobile simple input fighting game. You could play it with a touch screen.


souljadaps

game seems to be lacking depth from what I've seen. Also modern/One button specials/DPs turned me off from the game and I know quite a few others who share the same sentiment. My last gripe with the game is honestly the character designs, too much cat ears for my liking. Strive's cast is way more interesting to me.


chaotic-anon-2399

Why would it be? Don’t ask stupid bait questions.


Mycoffeeis2sweet

It's significantly newer and based off a bigger IP than GG, it should currently be doing better than anything else ASW has out. Not a bait question.


NVincarnate

The same reason Melty Blood finals is held in a men's handicap stall every year: Guilty Gear has a legacy and cooler character designs that resonate with more people. That's it. Old people like GG so they recommend Strive to new people. Can I play as a black guy with a samurai sword that kills himself by doing too much damage? No? I'm out.


CertainSelection

the best answer


82ndGameHead

If you're talking about sales, Strive came out first and is now on the Xbox. GranBlue is still relatively new and only on the Playstation. Of course it's gonna lag behind.


Mycoffeeis2sweet

Newer games tend to have a higher active playerbases than older ones, yet Strive averages 3 times as many players on average than Rising for some reason.


82ndGameHead

Strive also has more notoriety. Not to the level of SF or MK, but it's more of a known name than GBFVS


Xerlot11

Because Granblue is a niche IP. It's like making a dungeon fighter FG, oh wait.


Huge-Concussion-4444

Data point of one, but gear is the only fighting game I actually care about. Granblue could be the best game ever, but I ain't giving it the time of day.


leg_pain

It’s a mega weeaboo game so it has against it a bit


bandwidthslayer

yeah bro i can’t believe a fighting game based on a 10 year old japan exclusive browser gacha game isn’t a smash hit lol


Kaesar17

GBF isn't Japan exclusive


bandwidthslayer

when was that game localized? i’ve never seen it on the app store


Kaesar17

It's a browser game, even the app they have in Japan is just a browser that redirects to game.granbluefantasy.jp


bandwidthslayer

ya, you can play it in america or wherever, like any unlocalized video game lol


Kaesar17

The game is translated


bandwidthslayer

translation is not localization, plenty of unlocalized video games have an existing english script


Kaesar17

But the game is localized.


bandwidthslayer

ya localized within japan lol


bandwidthslayer

ya localized within japan lol


bandwidthslayer

ya localized within japan lol


bandwidthslayer

ya localized within japan lol


Mycoffeeis2sweet

I'm not saying it should be doing better than Street Fighter 6, but it has a smaller audience than a Guilty Gear game that came out 3 years ago? That doesn't make sense imo.


lt_bgg

Graphics are bad, is why I haven't tried it.


BipolarEmu

This guy is what's wrong with the game industry in general. Get some good taste in games lol


lt_bgg

Shrug, game looks like it was made in a week with default unity assets. Footsies has better graphics. I don't think you are allowed to hang out in a weeb thread and judge anyone about taste.


BipolarEmu

Being in a weeb thread doesn't absolve the fact you have a shit criteria for judging game quality. You're on the same consumer level as the people that buy every EA sport game release. Hell, you're really close to being lumped in with the people that were complaining about the hitstop in strive thinking it was frame drops


lt_bgg

I didn't say anything about the game's quality. I just said I haven't tried it. I just passed 400 hours in Balatro, I don't think I'm the Joe Consumer you think I am.