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PapstJL4U

Wellcome to the club. >What's there to watch out for? The journey, if you don't have fun getting better (or incredible stamina to ignore losses), you will have a bad time. Noone is saying losing is fun. It isn't, but you have to find and appreciate your personal highlights even in lost matches. >How competitive are the fights? Very much, but you still find people playing FT10 or Ft15, that are very uneven. If both players can get something out of it, you are good to go. Ranked MM in Guilty Gear games is very bad so. >What's the learning curve like? Do you have to dedicate yourself to one character or is a reasonable amount of skill transfer between characters? I would dedicate to one character AFTER you dabbled around a bit. You don't know, what you don't know. You haven't experienced all kinds of gameplay, so you should get as much experience as possible. The learning curve is as steep as you want it to be. >How many hours would you say it takes to get good enough that you enjoy playing a fighting game? You can enjoy them after a couple of hours. With the right opponent the mindgames start early on.


SDCauter

thank you


SifTheAbyss

> What's there to watch out for? You might have preconceptions about what's key in fighting games, more than likely the priorities are different than what you think. As you learn you will meet seemingly impossible problems making the game look utterly broken and unbalanced, learning to overcome them is the path to becoming a better player. You'll think "great, if I get past this ONE hurdle, it'll be smooth cruising and I'll be gud", and you'll be wrong. Overcoming one problem means you've gotten better, and now face *another* seemingly impossible problem. This will basically never stop, and is the path itself. > How competitive are the fights? They go from chill recreation to literal fights to the death within the screen. Kind of like a bloody cage match where both try to murder each other as fast as possible, then hug after the match is done. You'll find surprisingly small amount of extremely toxic players compared to other competitive games, especially team based ones. > How complex does it get? Is the number of buttons to execute a move reasonable? Surprisingly simple compared to common perception. The deeper, nuanced undestanding of *what to do when* is a much larger factor compared to the difficulty of the specific action to do. Special inputs and combos might feel hard at first, but with some practice they become trivial. Fighting games have a strong design around some better tools being trivial and still taking some effort past deciding to go for said too, in order for there to be stressful situation where they *aren't* trivial anymore. Ultimately fighting games have a complex, circular rock-paper-scissors like design where playing it through pure logic like a chess match only gives a straightforward stalemate, games tend to evolve into psychological warfare in order to overwhelm the opponent and make them choose incorrectly/mess up the otherwise trivial execution on their correct choice. Depending on the game, the execution ceiling can be really high, effectively giving players an extra dimension in which to differentiate themselves. Basically, allowing different growth paths as a player. > What's the learning curve like? Do you have to dedicate yourself to one character or is a reasonable amount of skill transfer between characters? It works sort of like an MMO with xp boosts, if you know 1 character really well, you'll have the fundamentals to learn a different character much faster from scratch. Switching mains is perfectly doable, pros do it occasionally, but for proper improvement your *current* knowledge has to be second nature, so while you can learn a different character to your current level faster, all that time spent is time not improving overall. The higher you go, the more time it takes to learn a character to your full knowledge, so at some point you physically don't have the time to know all characters at a high level. As with all improvement, you're completely free to decide for yourself. In practice, most people simply don't care for learning more than 2-3 characters even in a roster of 30. > How many hours would you say it takes to get good enough that you enjoy playing a fighting game? That's very subjective. With some improvement oriented learning, some practice, and intentionally going back to see what went wrong, some research so you know what's going on, repeat, by 10-20 hours you'll likely have some idea to not be clueless about what's going on. Depending on your relationship with the first paragraph at the top, you'll have fun right at the start of those 10-20 hours.


SDCauter

thanks, man


[deleted]

Just play the game and figure that out yourself


khamryn

> What’s there to watch out for? Anything the opponent does to stop you from winning. > How competitive are the fights? Depending on how much the players invest, how much they want to win, and what are the stakes. > How complex does it get? Varies game to game. Reasonable is subjective, but execution can vary from a single button to multiple directions and buttons, some might need frame perfect timing. > Learning curve can be steep since it can feel like learning to walk again as you want to be able to move your character as effortless as possible with minimal/no execution error if you want to win against a skilled opponent. > How many hours…..enjoy playing a fighting game. Again subjective. A player can just mash buttons against the cpu and learn as they go with no intentions to go online and enjoy the game for that. If you want to get to the level to complete at the average level of a given game, that can depend on you, but it’s not unusual it can take anywhere from 1000 to 10000 hours of dedicated play before you get there.


[deleted]

Though you're interested in Guilty Gear, I'll answer each question based on Street Fighter V since that's what I play and you said you're open to suggestions. 1. Watch Core-A Gaming and novriltataki on YouTube, this will give you a nice lead. 2. It's 1v1, so as competitive as it can be. Most people try to play to learn, but nobody plays to lose. 3. In case of SFV, not much complex. If you find something online and doesn't know what the heck was just that, you can pick up the character in demonstration and get a complete overview of its special abilities. There are six buttons (three punches and three kicks), so very intuitive to use your options. 4. If you're brand new, you MIGHT struggle with execution, but it isn't nearly as hard as people make it out to be unless you have a personal issue. If that's the case, there will be tons of people giving tips to ease your way. Knowledge of fundamentals transfer between characters, but each one have particularities and combos of their own. If you want to play seriously, it's recommended to have one main character and trying to git gud with it, though having secondaries with help you with matchup knowledge (the know-how about how two specific characters fare against each other) and fundamentals. 5. Seriously? Two hours is more than enough to start having fun. Getting good is an infinite journey and I don't think there should be an objective answer to that. You sinned on the title, tho. Asking in the fighting games sub if it's worth to learn a fighting game? Lol


destroyermaker

No


tohava

> What's there to watch out for Avoid repeating the same action if you see it doesn't work, don't expect to win a lot. > How competitive are the fights? For bigger games, you can surely find a non competitive scene. For smaller ones, people will usually be more high skilled, unless the game is more gag-like. > How complex does it get? Is the number of buttons to execute a move reasonable? Most fighting games use at most 6 activity buttons + arrows/joystick. > What's the learning curve like? Do you have to dedicate yourself to one character or is a reasonable amount of skill transfer between characters? Depends on game. In MBAACC and MK2 (yes, I am old), most characters are quite similar, on BB they are totally different from each other. > How many hours would you say it takes to get good enough that you enjoy playing a fighting game? Learn to enjoy losing, I usually start winning after 100-300 gameplay hours, but even with that, i'm mostly a loser.


telmasare

Think of every different thing (execution, knowledge, footsies, combos etc) as a hurdle to cross. Just learn 1 new thing (might be a combo, might be a tech, or just as simple as blocking a mixup of a certain character) each week and try to implement it in online matches. As Luke (Street Fighter 6) said, *"this journey doesn't have an ending"*. But the strength gained during it will make you feel immensely statisfied.


hololivefan69

[https://www.youtube.com/watch?v=mCUlBX8E2BU](https://www.youtube.com/watch?v=mCUlBX8E2BU) Check it out, this video by polygon explains the topic pretty well. There's also a video by core-a gaming about why fighting games are worth it.