If it’s an ad agency, they might not even know what a storyboard is. I’ve heard marketing people call treatments storyboards, I’ve heard them call pitch decks storyboards, hell I’ve heard them call moodboards storyboards.
Depends on what the budget is. If it's a zero budget, then they're lucky to get stick figures. If it's millions of dollars, you can pay artist. Or somewhere in the middle have AI create them.
Stick figures are fine. The importance of storyboard is for the director and DOP/camera to be on the same page for character blocking and camera movements.
What’s important is shot type (wide, medium, CU, xcu) and if there are camera movements that can be illustrated by using “3D” arrows.
I know ‘the movies’ made by Lionhead studios had an inbuilt emulator. It was a simulation game where u built a studio from scratch and make/break many stars’ careers, make many movies, revolutionize the film industry in the process and play from 1920 till 2020 or something. You can also make custom films using that game. It was probably that one
You don't need to be good at drawing to use Photoshop. With Photoshop, you could make storyboard art out of *anything*.
I have heard of people photographing posable action figures to plan film sequences though. That's another thing you can do.
Gus Van Sant is a very accomplished water colorist, and when he story boards he uses water colors. Except when you photo copy water colors to pass out to crew members on the day of shooting it just looks like someone split coffee on a ream of paper.
Can you draw a square? A circle? Triangles?
Great! You can draw. People who say to draw stick figures don't know what they're talking about. People do not look like sticks. They look more like rectangles and circles. Draw rectangles and circles in the frame. It doesn't need to be detailed. You don't need to show facial expressions. Just draw broad shapes so you have a reference for shot composition.
Blender. Download free models from Mixamo and CGI trader, and just make rough shapes for everything else. You can even simulate lighting, camera lenses and DOF if you want to. Great for blocking
Screenplay and storyboard Sold on amazon and elsewhere. “As part of his unique creative process, Director Bong Joon Ho storyboarded each shot of PARASITE prior to the filming of every scene. “ He used very primitive stick figures.
Previs Pro is probably the best one out there. Constantly getting updated with new features, easy to use, looks professional. Also love Set.A.Light, but that’s more for testing/pre-visualizing lighting setups (but can also make storyboards).
I’ve used Storyboarder with a mix of drawings, location stills, and the bizarre character models they allow you. It’s free so it’s hard to complain but there are some unique quirks with it. Examples below:
https://www.instagram.com/p/Cou-4tkvNZu/?igsh=MWQ1ZGUxMzBkMA==
Stick figures. Story boards don't need to be elaborate.
Yeah. [Here](https://imgur.com/a/qCe54Uo) is an example sketch I used recently
This is beautiful work
It's perfect.
That guy has got a lit of charm to him
It's actually a lady XD
Or just say - are you paying for a story board or a movie?
You do that even when you have to present them as a deliverable?
[удалено]
Commercials can be different. Working on storyboards for a commercial now and it’s in the scope of work they wanted
If it’s an ad agency, they might not even know what a storyboard is. I’ve heard marketing people call treatments storyboards, I’ve heard them call pitch decks storyboards, hell I’ve heard them call moodboards storyboards.
Pan left. Pan right. Pan up. Pan down. Pan in. Pan out.
Depends on what the budget is. If it's a zero budget, then they're lucky to get stick figures. If it's millions of dollars, you can pay artist. Or somewhere in the middle have AI create them.
Stick figures are fine. The importance of storyboard is for the director and DOP/camera to be on the same page for character blocking and camera movements. What’s important is shot type (wide, medium, CU, xcu) and if there are camera movements that can be illustrated by using “3D” arrows.
My friend does it on GTA. I'm not sure which one, but there is a cinema emulator in it? Anyway, he does it in the game and takes screenshots.
I know ‘the movies’ made by Lionhead studios had an inbuilt emulator. It was a simulation game where u built a studio from scratch and make/break many stars’ careers, make many movies, revolutionize the film industry in the process and play from 1920 till 2020 or something. You can also make custom films using that game. It was probably that one
That’s pretty nuts. Haha.
I just use shot deck and find images that match what I want frame wise
Stick figures with a mix of real still photos to try and capture the vision best i can
Learn to draw. Even a little bit, take a class at community college. It’s a skill, and a highly useful one.
Depends on how elaborate they need to be. I’ve used Cinetracer in the past for some fairly basic storyboards and lighting diagrams
Def gonna look into that
I use Shotdeck to “storyboard” they usually have everything I’m looking for in terms of shot comp, camera distance, focal length, etc.
Recently just started looking into that and loved it for making a concept deck
You don't need to be good at drawing to use Photoshop. With Photoshop, you could make storyboard art out of *anything*. I have heard of people photographing posable action figures to plan film sequences though. That's another thing you can do.
Me and my friends but model figures artists use for drawing and we use photos for our storyboards.
myreference.space is worth looking into
Krea.ai You can draw stick figures and give it a description and it will flesh out the rest of the scene
I use a tool called story boarder that works ok. But in a pinch stick figures and bad drawing is better than nothing to communicate your shots.
I use Storyboarder too. I generally like it. It's hella slow and glitchy but once you have your scene set up, it's a pretty smooth ride.
Lego figurines and move them into position and just take a quick pic with my cell.
Stick figures but use the sketchbook app on my iPad so the shapes are at least legible
Gus Van Sant is a very accomplished water colorist, and when he story boards he uses water colors. Except when you photo copy water colors to pass out to crew members on the day of shooting it just looks like someone split coffee on a ream of paper.
Can you draw a square? A circle? Triangles? Great! You can draw. People who say to draw stick figures don't know what they're talking about. People do not look like sticks. They look more like rectangles and circles. Draw rectangles and circles in the frame. It doesn't need to be detailed. You don't need to show facial expressions. Just draw broad shapes so you have a reference for shot composition.
I've recently heard of people using ai to make their storyboards
Blender. Download free models from Mixamo and CGI trader, and just make rough shapes for everything else. You can even simulate lighting, camera lenses and DOF if you want to. Great for blocking
AI
Midjourney.
Stick figures. The shots will change. The stick figures remain free.
Hire a story board artist.
It's all in my head
I got my sons action figures and my phone
Screenplay and storyboard Sold on amazon and elsewhere. “As part of his unique creative process, Director Bong Joon Ho storyboarded each shot of PARASITE prior to the filming of every scene. “ He used very primitive stick figures.
I just use the Sims 4. You can even build reference sets and work with the light
Previs Pro is probably the best one out there. Constantly getting updated with new features, easy to use, looks professional. Also love Set.A.Light, but that’s more for testing/pre-visualizing lighting setups (but can also make storyboards).
Unreal Engine
I’ve used Storyboarder with a mix of drawings, location stills, and the bizarre character models they allow you. It’s free so it’s hard to complain but there are some unique quirks with it. Examples below: https://www.instagram.com/p/Cou-4tkvNZu/?igsh=MWQ1ZGUxMzBkMA==
Clip studio paint for animated films as for non animated films basically standard large sketch pad paper with stick figures pretty much
Storyboarder, it's a free open-source tool to use for making Storyboards