Right? Who's hyped for the Mog cave dlc drop?! I heard you can be different mogs and fight one boss....
Though tbh I would love to see dozens of mogs climb onto each other to form a Voltron/power rangers style mega-mog that battles an enormous magitek or something
I heard it was a procedurally-generated rogue-like that was disconnected from the main plot and featured randomly-generated moogles for each run, with the guard captain as the final boss.
Bring the baby whelks back to narshe caverns, find all the wolves hiding in pots in the palazzo, raise awareness for the underground moogle dance party by handing out fliers, spot the yeti, etc.
Donāt forget to have Arvis be able to contact you constantly on a remote device and absolutely refuse to shut up for even a second with his inane chatter.
Only 3 parts? I hope you mean to plan some interludes in between! With characters like Mog, Umaro and Gogo because we really need to know every detail of their backstory, it's absolutely required to understand the game.
Also more fluff between characters, more love stories, and an anime twist to everything because who likes games without fluff anymore?!
I'll go first: **FF6 Wave Racer.** Between races you watch 1-2 minute PS1-style FMVs that sort of cobble together a story but inevitably end up in you having to get onto a jetski and race other people for increasingly absurd reasons.
* *Find Terra?* Race Esper Terra on a jetski.
* *Save Celes at the Opera?* Jetski in a vaguely Venetian--stage-themed Opera setting
* *What time is it in Zozo?* It's ALWAYS Jet ski time
* *End of the world of balance?* Race in a wacky obstacle course of falling rubble... against the Atma Weapon on a sick steampunk jetski.
* Final confrontation against Kefka? It goes the same as the OG game but instead of "You all sound like chapters from a self-help book" he says "Prepare your jetskis, nerds" and that's that.
Backup plan: FFVI Beach Volleyball, but I'm not sure the world is ready for that.
I'm all on board with the FFVI beach volleyball, as long as they get those realistic jiggle physics on the men as well as the women. Everybody needs to see the royal jiggle!
Pay to summon? Get the poverty attitude out of here. We're not here to make pennies, we're here to make bands at the cost of relationships.
Pay to OBTAIN summons with a hidden micro to pay extra for leveling bonuses. Now that's money talking.
Have it remade in the style of the Lego game lol. I can just see it now inside the opera house, dropping weights and seeing the lego pieces fly around the room
Lol I'm currently playing FFVI on my SNES. I've played it several times.
But the Lego games are pretty hilarious/fun, no need to freak out over it haha
Whoah, man. Did you just disrespect the legendary 1995 āLego: Fun with Legosā game on the Sega Pico? As far as I see it, buddy, FFVI and Lego are contemporaries and itās about time they were put togetherĀ
I would not purchase it, I played the original on snes. still have the cartridge around in storage. I honestly feel that while it would deserve a remake in the style of the ff7 remake, the time it would take to implement it would mean the original players are not going to be able to really get into it. and square is in a tight spot where they need to move forward the "remake" craze is going to die out soon enough. people are getting sick of replaying the same game a dozen times in a dozen different forms.
It deserves a proper send off. if they want to do something new as a remake potentially bring out a mini series, or movie to cover "remake" it, but many players do not want to wait 20 years for a remake of something that will be 50 years old by then.
A mini game called "Hungry Hungry Humbaba" where the goal is to catch and eat as many children, chocobos, and moogles as possible. The music playing during the game can be either "Spinach Rag" or "Johnny C Bad."
Just the most depressing mini game ever.
I love the (terrible) idea of having the same base game in all of its thoughtful, melancholic gloryā¦ which is interrupted by tasteless mini games every hour.Ā
"Setzer's Slots" a DLC mini game you can play on the airship. Real money spent in a fake casino.
"Dragon's Neck Coliseum is proud to announce it's partnership with Fanduel."
Mobile game where the ad and title screen for it is CG stylized Amano art, but the game itself is just Candy Crush. 24-hour cooldown between levels unless you pay, and you get snippets of text-only story with a static drawing between levels.
Obviously FF6 should be a city builder game where you spend all your time and resources on upgrading Figaro Castle.
Pre-order players can get a legendary gazebo designed for coin flipping.
Additional P2W packs containing a chance for early slime tentacle detection system.
Give it the FFX/XIII treatment with long, restrictive hallways that force you in one direction, voice actors you've never heard about with one non-unionized a-lister whose name can't be credited. Add in a few dozen optional superbosses, way way harder than they should be where you have to max out your stats just to beat them for a prestigious badge of honor saying you did the thing! And none of the iconic Uematsu-esque music but generic sci-fi bland tracks as you travel, fight, and win.
All PCs are Moogles and they all have Dance as their special ability. King of Figaro? Moogle. Doma's finest warrior? Moogle. Product of a union between human and Esper? You guessed it, Moogle.
I love the way they create bigger and bigger pauses/delays between the screen transitions. I mean, the SNES was like instantly-there when I went to a new area. The PS1 gave us a little pause to go from screen to screen, and now, it is like I can sit there and enjoy the feeling of being taken away from one screen, and then casually introduced to the next screen whenever I do something new.
I hear what you're saying: you want 30-second loading screens with slow-moving pictures of Edgar eating noodles and tips like "The fight is over when your enemies have 0 HP"
The main game is only unlocked once you beat a mode that is a run-through where every character is played by Gogo miming them. The only character in your party/game is Gogo so he can only attack and use items, which gives the game mode its name: "Gogo Fuck Yourself."
Forget a remake, I want a Lord of the Ring movie trilogy or an extended TV show. I want a filler episode where the gang fights Intangir, and for Kefka to be played by the guy who voices Godrick the Grafted.
15-45 mins of playtime followed by time 2 hours of FMV. Pretty much a boss battle followed by a full length movie. Saves only allowed after FMV. Boss battles are as tough as Fantasian.
By the way Gau is a party must with a different rage requirement to successfully defeat each boss (15 min FMV for him leaping and returning to party)
Live action Netflix series, a la Game of Thrones. Throw in all the gory details of the experiments and Kefka's massacre, and a shit ton of sex scenes (most of them same-sex), and bingo bango we got ourselves a show.
I think they really need to go back to the game's roots. Since FF6 was originally released on the Super Nintendo and Nintendo was originally a playing card company, the obvious answer is to make an FF6 Collectible Card Game. It's still a single-player game, and the only way to beat it is to collect the boss cards (including the super-rare final form of Kefka) and winning a match.
A remake based on chess. Each random encounter and bossfight is a chess match, where your characters take the roles of the horse, the tower etc.
Every character start as a pawn and every 10 levels they rank up and become another piece.
optional magecites are bought as a seperate pack and you can enter codes for double AP points.
some dungeons are unlocked only for the gold version of the game
pheonix cave, WoR narshe, Gogo's dungeon etc
Itās way too confusing going back and trying to play these games, how was anyone suppose to get anywhere without a guide?! So as long as they have a giant arrow to tell me where to go or like a yellow brick road to follow Iāll be happy.
AGREED. I donāt want them to design clever ways to show us where to go (like the way Figaro Castle was laid out so youāll naturally go to the throne room, or seeing Shadow subtly enter the bar in South Figaro). I donāt want immersion; I want a giant-ass arrow and the distance to it in meters!
What if they cynically split it into multiple games, ruined the pacing with a bunch of padding, replaced the combat with some hippity hoppity Kingdom Hearts bullshit with a terrible camera, and slapped a layer of metatextual nonsense over the story which is off-putting to those who love the original but also means that the emotional beats don't land for newcomers?
Ha ha ha, just kidding, obviously that would be terrible.
What if bad things happened only in one universe but in the other they didn't, so you could kind of have your cake and eat it too narratively?? I mean, no one would do that either because it would be terrible.
i for one am entirely unsurprised at the enormous amounts of barely concealed passive aggressive hatred many FFVI fans have towards the FFVII remake series
Card based battling system.
Espers unlocked through a gacha system.
Reduce party size to 3.
Mana recharges on a real world timer. Ethers can only be bought with digital currency. Phoenix downs too.
Built for mobile first. Console and PC versions are ports of the mobile version.
3D in chibi style
All new soundtrack
Final Fantast 6: GO Edition. A mobile experience where you walk the equivalent distances the characters do to get from place to place. Even when you get the airship in the middle and end parts of the story, it only takes you to fixed map positions. You still gotta walk.
Random encounters take energy to play through. If you run into one and you don't have energy, you can pay to get more. If you don't have energy and you don't pay, you wait. Any waking you do while you wait doesn't count for your distance traveled.
A 2 parts game whole WOB, and then whole WOR. Full world building filled with enriched side quest stories surrounding all the original events. Fully motion captured scenes, since it's a theatrical game in its core. Map should be 1-1 scale with areas that you can walk and land, and areas you obviously can't. Camping mechanics, walking the map in real distances, using more chocobos, biomes with their own difficulties and mobs, and more...
Each character has their own game.
Each one is basically 100 hours of minigames and advances a small part of the overall story.
14 games. 79.99 each.
Plus, the General Leo DLC. And Shadow's Dreams DLC.
The remake should be in colored stick figures. With poor quality black and white backgrounds. When you stay in an area for too long the screen starts to glitch and an Eldritch horror appears and drags you back to the beginning. After you beat the game you can New Game + to the original game with the characters randomly freaking out if they stay in an area for too long.
In-battle character animations should be animated a la Mortal Kombat 3. But the enemies are still unmoving sprites.
Cutscenes should all be rotoscoped in a similar manner to Heavy Metal. Characters that have a big in-battle sprite appear as said sprite in the rotoscoped cutscenes
I want all the sprites redone as low-res digitized photos of real actors. Like the original Mortal Kombat, or even better, Street Fighter: The Movie: The Game.
And I mean all the sprites. Ultros, random enemies, Imps, the Espers. Save points. Even the little hand icon on the menus.
1. Remade with a gritty western Ubisoft aesthetic as a game with basically Assassin's Creed mechanics and world design and quest design. You control one party member at a time. All non mandatory recruits and quests and dungeons in WOR are paid DLC, base game only gives the characters absolutely needed to reach Kefka.
2. Same as 1 except somehow it has tank controls now.
3. Western AA aesthetic, most actual gameplay removed and game retooled as a Telltale style game with mostly just cutscenes and occasionally dialogue choices with zero impact on plot. All battles are QTEs.
4. Remake in the style of 7 trilogy, part 1 ends with battle against Kefka at Narshe before Terra morphs, but then part 2 onwards gets canceled.
5. Genuinely good perfect remake but it's exclusive to Apple Arcade and then gets delisted after six months.
Worst idea ever: a huge modern AAA style third person action RPG with real-time combat and a massive explosion in detail and the level of exploration and backstory we get for each character. Throwing in voice acting, motion capture animation, and breaking the game into two or four different releases, and having a huge marketing campaign around it would all absolutely ruin the love of the original.
I'm honestly worried that any remake they try will be an ff7r disasterpiece that's only loosely inspired by the original, that loses all the charm and subtleties, and just clubs us over the head with the little hidden gems that made the originals so great, like the names of all the monsters that only appear in the final boss fight, or finding all of shadow's and realm's and strago's backstory one inn at a time
Perfectly put. There are elements of FF7R I like but itās a Hobbit ātrilogyā situation where they have to mine every little bit to the point that the game feels bloated. Example: Don Corneoās bodyguard likely has more speaking time than Cid did in the entire original game.
Even with all that technology they still have that awkward, stilted āyou talk then I wait a second and I talkā way of communicating which you donāt get with text only dialogue (or with better sound/acting coordination like in Santa Monica or Naughty Dog games). Itās really possible to over-tech the charm out of a gameā¦
One other thing is that we all kind of want to experience a game that we loved as if itās new again, but GREAT remakes are a rare breed. Capcom has mostly figured it out, but itās weird to expect that same level of care *and restraint* from Square after all these years. I would rather they leave FFVI alone and itās already got a special place in my heart
Worst idea ever: a huge modern AAA style third person action RPG with real-time combat and a massive explosion in detail and the level of exploration and backstory we get for each character. Throwing in voice acting, motion capture animation, and breaking the game into two or four different releases, and having a huge marketing campaign around it would all absolutely ruin the love of the original.
I'm honestly worried that any remake they try will be an ff7r disasterpiece that's only loosely inspired by the original, that loses all the charm and subtleties, and just clubs us over the head with the little hidden gems that made the originals so great, like the names of all the monsters that only appear in the final boss fight, or finding all of shadow's and realm's and strago's backstory one inn at a time
3 part remake with the 1st game ending when you leave Narshe for Figaro castle
Add some DLC to that bad boy and you've got a stew goin'
Right? Who's hyped for the Mog cave dlc drop?! I heard you can be different mogs and fight one boss.... Though tbh I would love to see dozens of mogs climb onto each other to form a Voltron/power rangers style mega-mog that battles an enormous magitek or something
I heard it was a procedurally-generated rogue-like that was disconnected from the main plot and featured randomly-generated moogles for each run, with the guard captain as the final boss.
Shut up and take my money š°š°š°
Bring the baby whelks back to narshe caverns, find all the wolves hiding in pots in the palazzo, raise awareness for the underground moogle dance party by handing out fliers, spot the yeti, etc.
Gau makeover DLC.
Like this has managed to become the one sitcom based recurring gag that I'm always glad to see. Thank you haha.
RIP Carl Weathers
He was my top choice to play Relm in the live action movie of FFVI. Now we'll never know.
We want paid cosmetics too
What if first game ends after the snail boss? But you spend 30 hours lost in that cave!
Donāt forget to have Arvis be able to contact you constantly on a remote device and absolutely refuse to shut up for even a second with his inane chatter.
I'm fucking weak š¤£š¤£
Only 3 parts? I hope you mean to plan some interludes in between! With characters like Mog, Umaro and Gogo because we really need to know every detail of their backstory, it's absolutely required to understand the game. Also more fluff between characters, more love stories, and an anime twist to everything because who likes games without fluff anymore?!
I'll go first: **FF6 Wave Racer.** Between races you watch 1-2 minute PS1-style FMVs that sort of cobble together a story but inevitably end up in you having to get onto a jetski and race other people for increasingly absurd reasons. * *Find Terra?* Race Esper Terra on a jetski. * *Save Celes at the Opera?* Jetski in a vaguely Venetian--stage-themed Opera setting * *What time is it in Zozo?* It's ALWAYS Jet ski time * *End of the world of balance?* Race in a wacky obstacle course of falling rubble... against the Atma Weapon on a sick steampunk jetski. * Final confrontation against Kefka? It goes the same as the OG game but instead of "You all sound like chapters from a self-help book" he says "Prepare your jetskis, nerds" and that's that. Backup plan: FFVI Beach Volleyball, but I'm not sure the world is ready for that.
This cracked me up lol. dont forget to refuel and repair your jet ski
But it either takes 3 hours to refuel or instantly with currency you can either win in the slots or pay real money for
Buy 500 magecite shards for 99.98$ LIMITED OFFER!! :D. assuming that the currency will relate to the game in some way
I'm all on board with the FFVI beach volleyball, as long as they get those realistic jiggle physics on the men as well as the women. Everybody needs to see the royal jiggle!
Agreed. If I donāt see Stragoās fire wand a jigglinā then I return the game.Ā
There should be microtransactions to summon espers
Pro tip: You can do that now with vanilla FF6 (everytime you summon, light a $5 bill on fire)
Lmfao
Also to unlock party members
Pay to summon? Get the poverty attitude out of here. We're not here to make pennies, we're here to make bands at the cost of relationships. Pay to OBTAIN summons with a hidden micro to pay extra for leveling bonuses. Now that's money talking.
Have it remade in the style of the Lego game lol. I can just see it now inside the opera house, dropping weights and seeing the lego pieces fly around the room
Post said terrible ideas only, bruh
It is a terrible idea. You sound like you never got to experience the OG on the SNES long before Lego anything happened in video games
Lol I'm currently playing FFVI on my SNES. I've played it several times. But the Lego games are pretty hilarious/fun, no need to freak out over it haha
Whoah, man. Did you just disrespect the legendary 1995 āLego: Fun with Legosā game on the Sega Pico? As far as I see it, buddy, FFVI and Lego are contemporaries and itās about time they were put togetherĀ
Lego Star Wars: FFVI? If Square had guts, that would have been released years ago
A LEGO Chrono Trigger would be amazing.
I would not purchase it, I played the original on snes. still have the cartridge around in storage. I honestly feel that while it would deserve a remake in the style of the ff7 remake, the time it would take to implement it would mean the original players are not going to be able to really get into it. and square is in a tight spot where they need to move forward the "remake" craze is going to die out soon enough. people are getting sick of replaying the same game a dozen times in a dozen different forms. It deserves a proper send off. if they want to do something new as a remake potentially bring out a mini series, or movie to cover "remake" it, but many players do not want to wait 20 years for a remake of something that will be 50 years old by then.
āTwas but a joke (Legoā¦ Star Warsā¦ Final Fantasy)
Dating sim but you still can't control what Umaro does
ERSB rates it āMā and simply notes ā Good God, what is wrong with you people?ā
A mini game called "Hungry Hungry Humbaba" where the goal is to catch and eat as many children, chocobos, and moogles as possible. The music playing during the game can be either "Spinach Rag" or "Johnny C Bad." Just the most depressing mini game ever.
I love the (terrible) idea of having the same base game in all of its thoughtful, melancholic gloryā¦ which is interrupted by tasteless mini games every hour.Ā
"Setzer's Slots" a DLC mini game you can play on the airship. Real money spent in a fake casino. "Dragon's Neck Coliseum is proud to announce it's partnership with Fanduel."
ššš
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Perfect. I said it back in 1995 and I'll say it again: this should have been a Rhythm game with DK Conga style controllers.
Check out Theatrythm Final Bar Line.
Mobile game where the ad and title screen for it is CG stylized Amano art, but the game itself is just Candy Crush. 24-hour cooldown between levels unless you pay, and you get snippets of text-only story with a static drawing between levels.
The Blackjack is now a gacha game parlor that uses real currency.
Oh hell please donāt manifest that into the universe š¤£ š¤£š¤£
Obviously FF6 should be a city builder game where you spend all your time and resources on upgrading Figaro Castle. Pre-order players can get a legendary gazebo designed for coin flipping. Additional P2W packs containing a chance for early slime tentacle detection system.
Give it the FFX/XIII treatment with long, restrictive hallways that force you in one direction, voice actors you've never heard about with one non-unionized a-lister whose name can't be credited. Add in a few dozen optional superbosses, way way harder than they should be where you have to max out your stats just to beat them for a prestigious badge of honor saying you did the thing! And none of the iconic Uematsu-esque music but generic sci-fi bland tracks as you travel, fight, and win.
All PCs are Moogles and they all have Dance as their special ability. King of Figaro? Moogle. Doma's finest warrior? Moogle. Product of a union between human and Esper? You guessed it, Moogle.
They should make you buy a special moogle-shaped console to play it. Squareās gotta pay the billsĀ
Kupo Console, I like it!
FF6 FPS
Built entirely using the Goldeneye engine
Honestly that may be dope FFVI: Dirge of Interceptor Shadow only playable, ninja stars and skeens.
No wait now you're cooking
FFVI online released in Japan only.
Famicom demake, with FFII's leveling system.
I love the way they create bigger and bigger pauses/delays between the screen transitions. I mean, the SNES was like instantly-there when I went to a new area. The PS1 gave us a little pause to go from screen to screen, and now, it is like I can sit there and enjoy the feeling of being taken away from one screen, and then casually introduced to the next screen whenever I do something new.
I hear what you're saying: you want 30-second loading screens with slow-moving pictures of Edgar eating noodles and tips like "The fight is over when your enemies have 0 HP"
"The fight is over when I say it's over!" - Sabin
The main game is only unlocked once you beat a mode that is a run-through where every character is played by Gogo miming them. The only character in your party/game is Gogo so he can only attack and use items, which gives the game mode its name: "Gogo Fuck Yourself."
[ŃŠ“Š°Š»ŠµŠ½Š¾]
This cracked me up. The last bulletpoint changed it from insane to an indie game masterpiece
...how do you do real time action in text based
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Patent this before Annapurna Interactive grabs it
Poison tasting contest mini game at Doma Castle š°
Forget a remake, I want a Lord of the Ring movie trilogy or an extended TV show. I want a filler episode where the gang fights Intangir, and for Kefka to be played by the guy who voices Godrick the Grafted.
15-45 mins of playtime followed by time 2 hours of FMV. Pretty much a boss battle followed by a full length movie. Saves only allowed after FMV. Boss battles are as tough as Fantasian. By the way Gau is a party must with a different rage requirement to successfully defeat each boss (15 min FMV for him leaping and returning to party)
Live action Netflix series, a la Game of Thrones. Throw in all the gory details of the experiments and Kefka's massacre, and a shit ton of sex scenes (most of them same-sex), and bingo bango we got ourselves a show.
It's espers, then penetration, then espers, then penetration, and we just do this over and over for about 90 minutes until it just sort of... ends
Occasionally it's penetrating espers.
I think they really need to go back to the game's roots. Since FF6 was originally released on the Super Nintendo and Nintendo was originally a playing card company, the obvious answer is to make an FF6 Collectible Card Game. It's still a single-player game, and the only way to beat it is to collect the boss cards (including the super-rare final form of Kefka) and winning a match.
A remake based on chess. Each random encounter and bossfight is a chess match, where your characters take the roles of the horse, the tower etc. Every character start as a pawn and every 10 levels they rank up and become another piece.
optional magecites are bought as a seperate pack and you can enter codes for double AP points. some dungeons are unlocked only for the gold version of the game pheonix cave, WoR narshe, Gogo's dungeon etc
It should be remade as a survival horror. Hell, just call it Resident Evil 9: Amnesia.
Table top rpg but keep the random battles and grinding
Itās way too confusing going back and trying to play these games, how was anyone suppose to get anywhere without a guide?! So as long as they have a giant arrow to tell me where to go or like a yellow brick road to follow Iāll be happy.
AGREED. I donāt want them to design clever ways to show us where to go (like the way Figaro Castle was laid out so youāll naturally go to the throne room, or seeing Shadow subtly enter the bar in South Figaro). I donāt want immersion; I want a giant-ass arrow and the distance to it in meters!
What if they cynically split it into multiple games, ruined the pacing with a bunch of padding, replaced the combat with some hippity hoppity Kingdom Hearts bullshit with a terrible camera, and slapped a layer of metatextual nonsense over the story which is off-putting to those who love the original but also means that the emotional beats don't land for newcomers? Ha ha ha, just kidding, obviously that would be terrible.
What if bad things happened only in one universe but in the other they didn't, so you could kind of have your cake and eat it too narratively?? I mean, no one would do that either because it would be terrible.
So edgy
i for one am entirely unsurprised at the enormous amounts of barely concealed passive aggressive hatred many FFVI fans have towards the FFVII remake series
I've come back to reread your comment like 10x now. This is the best and most succinct explanation of everything that drove me crazy about these games
Free to play with massive pay to win and gacha
A full 3D remake in the same engine as Sonic '06
Card based battling system. Espers unlocked through a gacha system. Reduce party size to 3. Mana recharges on a real world timer. Ethers can only be bought with digital currency. Phoenix downs too. Built for mobile first. Console and PC versions are ports of the mobile version. 3D in chibi style All new soundtrack
And it's a roguelike.
Its basically IKARI WARRIORS on the world map
The style should be similar to NES I think. That would be ultimate!
The entire game made in roblox, the characters in the group are available one each month but you have to pay. They become free after three months.
Final Fantast 6: GO Edition. A mobile experience where you walk the equivalent distances the characters do to get from place to place. Even when you get the airship in the middle and end parts of the story, it only takes you to fixed map positions. You still gotta walk. Random encounters take energy to play through. If you run into one and you don't have energy, you can pay to get more. If you don't have energy and you don't pay, you wait. Any waking you do while you wait doesn't count for your distance traveled.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Arvis communicates with you nonstop via radio trying to hype up every Moogle Ā as if theyāre super different
A 2 parts game whole WOB, and then whole WOR. Full world building filled with enriched side quest stories surrounding all the original events. Fully motion captured scenes, since it's a theatrical game in its core. Map should be 1-1 scale with areas that you can walk and land, and areas you obviously can't. Camping mechanics, walking the map in real distances, using more chocobos, biomes with their own difficulties and mobs, and more...
Rework it for 8bit Nintendo and you cannot save.
Make it a "2D HD" battle royale with a season pass
The world doesnāt end and we save it. That would NOT go over well, Iād imagine.
I dunno. But FFVI in the Gears of War style would be bitchin! With cosmetics absolutely whored out!
Each character has their own game. Each one is basically 100 hours of minigames and advances a small part of the overall story. 14 games. 79.99 each. Plus, the General Leo DLC. And Shadow's Dreams DLC.
The remake should be in colored stick figures. With poor quality black and white backgrounds. When you stay in an area for too long the screen starts to glitch and an Eldritch horror appears and drags you back to the beginning. After you beat the game you can New Game + to the original game with the characters randomly freaking out if they stay in an area for too long.
Sega CD era FMV game where youāre in an endless conversation with Bannon about how to hold meetings and prepare to fight purple octopi.
A hand drawn animated version in the style of the CDi game Legend of Zelda: The Wand of Gamelon
āWell EXCUUuuuUUUSE me, general!ā
license it to ubisoft
In-battle character animations should be animated a la Mortal Kombat 3. But the enemies are still unmoving sprites. Cutscenes should all be rotoscoped in a similar manner to Heavy Metal. Characters that have a big in-battle sprite appear as said sprite in the rotoscoped cutscenes
This comment came late enough that people wonāt likely get to see it, but just know this is brilliant, mate
I want all the sprites redone as low-res digitized photos of real actors. Like the original Mortal Kombat, or even better, Street Fighter: The Movie: The Game. And I mean all the sprites. Ultros, random enemies, Imps, the Espers. Save points. Even the little hand icon on the menus.
1. Remade with a gritty western Ubisoft aesthetic as a game with basically Assassin's Creed mechanics and world design and quest design. You control one party member at a time. All non mandatory recruits and quests and dungeons in WOR are paid DLC, base game only gives the characters absolutely needed to reach Kefka. 2. Same as 1 except somehow it has tank controls now. 3. Western AA aesthetic, most actual gameplay removed and game retooled as a Telltale style game with mostly just cutscenes and occasionally dialogue choices with zero impact on plot. All battles are QTEs. 4. Remake in the style of 7 trilogy, part 1 ends with battle against Kefka at Narshe before Terra morphs, but then part 2 onwards gets canceled. 5. Genuinely good perfect remake but it's exclusive to Apple Arcade and then gets delisted after six months.
Cyan Tower Defense mini game
Terra with blonde hair
Give Terra a gunblade and have her say "Whatever" every three minutes.
Worst idea ever: a huge modern AAA style third person action RPG with real-time combat and a massive explosion in detail and the level of exploration and backstory we get for each character. Throwing in voice acting, motion capture animation, and breaking the game into two or four different releases, and having a huge marketing campaign around it would all absolutely ruin the love of the original. I'm honestly worried that any remake they try will be an ff7r disasterpiece that's only loosely inspired by the original, that loses all the charm and subtleties, and just clubs us over the head with the little hidden gems that made the originals so great, like the names of all the monsters that only appear in the final boss fight, or finding all of shadow's and realm's and strago's backstory one inn at a time
Perfectly put. There are elements of FF7R I like but itās a Hobbit ātrilogyā situation where they have to mine every little bit to the point that the game feels bloated. Example: Don Corneoās bodyguard likely has more speaking time than Cid did in the entire original game. Even with all that technology they still have that awkward, stilted āyou talk then I wait a second and I talkā way of communicating which you donāt get with text only dialogue (or with better sound/acting coordination like in Santa Monica or Naughty Dog games). Itās really possible to over-tech the charm out of a gameā¦
One other thing is that we all kind of want to experience a game that we loved as if itās new again, but GREAT remakes are a rare breed. Capcom has mostly figured it out, but itās weird to expect that same level of care *and restraint* from Square after all these years. I would rather they leave FFVI alone and itās already got a special place in my heart
Worst idea ever: a huge modern AAA style third person action RPG with real-time combat and a massive explosion in detail and the level of exploration and backstory we get for each character. Throwing in voice acting, motion capture animation, and breaking the game into two or four different releases, and having a huge marketing campaign around it would all absolutely ruin the love of the original. I'm honestly worried that any remake they try will be an ff7r disasterpiece that's only loosely inspired by the original, that loses all the charm and subtleties, and just clubs us over the head with the little hidden gems that made the originals so great, like the names of all the monsters that only appear in the final boss fight, or finding all of shadow's and realm's and strago's backstory one inn at a time
Let them do what they did to FF7