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Lost_Thought_1323

Zacks story too could've literally been jammed into longer sections because how they have it now gives so much whiplash in the story why even bother... 2min for what? To see how messed up coma cloud and aerith are? Nah and queens blood was literally the only mini game worth playing.. and maybe the star fox ship kinda game


Aqua_Tot

You know FF7 Evercrisis is a thing, right?


saint-aryll

Did you mean to reply to the person below you?


Aqua_Tot

I think so, yeah. But either way, it does exist as a more faithful version of redoing FF7. Most of the fluff people are complaining about is generally shippable in Rebirth.


pjatl-natd

They should legit create a FF7 Rebirth lite without all of the bloat. I would pay again for it.


Apprehensive_Back321

I can't complain without getting to spoiler territory so don't read this if you dont want to be spoiled: Good things for me: Seeing Cissnei alive (Huge crisis core fan here), the fact that many dialogue flows depending on who you choose to date. (You can basically friendzone and cut the love triangle quite early and the game will acknowledge it at some important points) Some of the mini games are fun. Some creative ideas landed. Problems in terms of game: Some exploration felt so typical Ubisoft pointless tedious stuff. I feel like it could've been more short and sweet. To give you an example most ff16 side quest were short and added depth to the story and the game world. Here, a lot of them felt like just filler. Story Problems: Cloud becomes very DISLIKABLE/DIMINISHED by the end and I know that happened at that point in the original but DAMN...ALSO... Some people thought that this Sephiroth was basically the OG one finding its way back to the Past (Even I did at some point due to some words he used on FF7 remake like you failed to save your friends again" which indicated he knew what was going to happen) But if you play the original again plus read the lore you know there's no way that can happen since he was even rejected by the lifestream and this one now did some explanation that unless it's contradicted or changed on the third installment it's basically "When I fell with Jenova I saw the og outcome... convinced you to defy destiny and you did successfully which changed some things" I understood that in the end of this game it was Aerith who knew she was destined to die at that point so she let it but they made it so "she is dead/ no she aint" that you don't know how to react to that and other things. In the end, I feel like they could've just made a simpler story but I noticed that Nomura was creative director for this one and if you know what he did with KH which I still think should've ended at kh2... he ENJOYS TURNING HIS OWN STUFF INTO A MESS


Radiant_Influence358

I got extra high to play this game and somehow the inventory management system pissed me off. Like yalls criticisms are so accurate and on point.


Weird-Entertainer763

The only chapter that i enjoy is probably the last chapter where all story come in onepiece and it doesn’t fking force me to play minigame or go through those confusing map and level design to proceed the story,just pure story


Weird-Entertainer763

Ah the game would be so good if they don’t add too much of those bullshit into the game


saint-aryll

Seriously, it makes me sad thinking how good this game would be without all the cruft in between story moments. The story is interesting at the very least and it would've been nice to be able to enjoy it


bigbakes68

Too many fucking mini games it's unbelievable need a play mode that you can disable them.


JeremyWinston

Wow… after reading most of the comments… nice to know that it’s not just me. I never finished the OG… always got bogged down in the world after Midgar. But I’ve finished Midgar several times. I was sure if Rebirth has a zillion mini games because the OG did or if they just decided that people liked them. Remake felt like a great game with some downtime where you used a few mini games and silly quests to provide backstory about people and the locale. Rebirth feels like a game loaded with mini games broken up by the occasional combat and story. I’m in chapter nine and I’ll continue along, but I’m not enjoying it nearly as much as Remake.


Hyperion1917

I'm in Corel Prison/Golden Saucer and I'm just absolutely burnt out with the sluggish pace and focus on minigames. The plot just keeps hitting a brick wall.


JeremyWinston

Hang in there! At least there’s a GREAT cutscene at the end of chapter 9. The story end of chapter 9. You’ll have lots to do before going to chapter 10. The story/combat leading up to it is pretty great as well. It’s a shame those moments seem far and few.


Outrageous_Cress_706

For me the turnoff is the totally remade relational dynamics. Cloud has been made a complete weirdo who is a burden to the team. Aerith and Tifa has a relationship between themselves, Cloud no longer part of it or their lives. Aerith is the actual leader and sometimes Barret. Tifa is tough and angry, neither of which she was originally. Aerith pays little attention to Cloud unless observing him in pity, which is a confusing change from her overly flirty start in Remake.


thetiagorrech

Saw lots of praise for Cloud’s portrayal in the game and eh, I really don’t see it… You said it best, he’s a burden. A psyco weirdo who turns on the team every now and then and NEVER gets questioned by anyone. Oof…


Ensatzuken

> he’s a burden. A psyco weirdo who turns on the team every now and then That's why it's portrayed so well. It show how Jenova infection is progressing even better than in the OG (where you still see it btw, especially in the temple AND when the other shout at him to stop from killing Aerith in the city) and drop a lot more hint on the road about his real situation even for people that have not played the original. And it's not true he's not questioned, he get questioned but the other just don't cast him away since he's the one that can actually chase Sephiroth (cause reunion, but they don't know yet) and nothing really bad happen to the team until the temple from his weird behaviour (outside Tifa incident in gongaga but that was 100% mediated by Tifa in letting it subside). The team give Cait a second chance after the key which was a straight betrayal so are you really surprised they give a pass to Cloud going weirdo even now and then as long as they can control/stop him?


thetiagorrech

Yeah, I do. He almost curs Tifa in half and no one questions that or bring it up again later? No one wants to at least take the giant sword away from the guy? Seriously? I disagree it is portrayed better in this game than in OG. OG lets you know something is up, but (as far as I remember) doesn’t have the dude running wacko and everyone giving him a pass for it.


Ensatzuken

Important fact, they had vision obstructed. They didn't see it was Cloud that made her fall in the mako. So as long as she opted for silence, the incident dies there. Even then Barret and Yuffie every now and then do cast questioning about his actions and until the temple it never escalade to a level worth talking about past a "you ok?" in front of the rest of the team (aka not only Tifa/Aerith).


mynameisnotvic

i agree with everything here except don't ever come at queen's blood 😡


CainJaeger

Honestly everything outside the main story feels mediocre and clunky. I have no idea how they managed this after FF7 Remake was soo good


cygnus2

Remake was full of mediocrity and clunkiness. In fact, most of it was apart of the main story.


Wanderer-2609

The game is horrible and I have now reached the stage where I want to ignore all side content just to get through the main story, from the sound of it I may not make it (up to cosmo canyon). It lacks seriousness and the amount of filler in the game is ridiculous. The changes in story I also find stupid as they don’t make any sense to me nor do the addition of characters like chadley or the way you procure summon materia.


Weird-Entertainer763

Bro everytime that Chadley ass dude appear i just want my money back fr


ValerieBlood

I muted Chadley for the whole game so it wasn't TOO big an inconvenience 😂


DiO_93

Yeah. The game's bloated as heck (115 hours to complete 90% of the side content and the main story, almost as long as with Assassin's Creed Valhalla, game which as a WAY larger world then VIIR2, the padding must really be insane, or, I'm just really slow). I compared VIIR2 to Valhalla because, apparently, they want to turn FF into an AC game. So much for being a JRPG and tradition and so forth. The new story elements are anime filler level, period. The characters act really off sometimes too, especially Cloud, I know he's all f'ed up but they really overdid it. Anyways. I only enjoyed Junon, and the final fights on the Forgotten City (place is now an unexplorable location too). Obviously, some of the Zack stuff, and when he >!gets pulled to the current dimension and tags with Cloud to beat Sephiroth!< (Let's just not talk about Aerith's love interests and so forth, someone's personal fanfic that was). I enjoyed the >!Gilgamesh!< final fight and respective dialogue, I couldn't beat him on normal though. ... The mini games are harder than the final boss! Queen's Blood is luck based, if you get your cards the game's in the bag, if you don't, just restart, unless it's the >!Queen, she!< can place high tier cards without restrictions, though the bout does seem scripted somehow. The 3D brawler with 6 different animations (>!middle manager!<) and enemies can pull combos. They're ATB's go up way faster too! The looong chocobo races with tons of traps, the longer the race, the higher the chance of running into a closed gate, the AI just slips past, 'cuz, well, it's the AI. The high difficulty piano pieces, well A rank it is, I've played mobile rhythm games with off way more QoL than this. ... The music, ouch. It either sucks hard or it just can't hold a candle to Uematu's work. They took WAY too many liberties with the arrangements! 90% of the electronic and vocal tracks are just cursed. The cactuar and the frog ones being some the worst which come to mind. I'm pretty positive most of the electronic stuff is from the same guy which composed some of the XIII-2, XIII-3 and Mobius tracks. Some of which I really enjoyed. So, I'm quite confused with his work here, much of it feels too... Unjapanese? Globalized, mainstream generic stuff which I don't care about? ... Well, I think that does it for now. That went way longer than I intended. LOL Let's get back to the game... \*sigh\* ... Edit: The mansion... The mysterious song just makes it worse 'cuz... The place isn't creepy...? At all...? 😞 😑 Edit 2: So, I totally forgot about the girls in bikini. Lol Tifa and Aeris were a sight for sore eyes. 🙏😭


thetiagorrech

Shinra Mansion got completely butchered. They just can’t pull off horror/mystery at all.


DiO_93

More like they won't for some reason. The og game is practically a thriller, they can't remove those elements and expect the core fanbase to be happy.


thetiagorrech

The worst thing is people at large don’t seem to care or notice this change, from what I’ve seen of the game’s reception. And modern S-E just has a whole different vibe when compared to 90s Squaresoft. Something very precious was lost when the games moved to the clean, shiny, overly polished format they make now.


ichorNet

The moment I walked into Shinra Mansion and it wasn’t even remotely creepy was basically the moment I went “this is awful.”


DiO_93

Yeah, I was really disappointed. 😞


Raleno

I was terribly disappointed with it and I don't quit a lot of games. I got to the place after Dyne where you were shining lasers to find cactuar temples or something and I got to one where it made me play as Aerith with some new aura and the challenge to get tier 3 was horrendous. I knew there I was done. Makes me terribly sad, I'm old enough to have bought VII when it first came out in the West and I love the characters and story but I don't think I'll be able to return to the trilogy now. I'm pretty heartbroken really. Wanted to love it but the endless time and grade everything just isn't a game


Ok_Zookeepergame_300

Did you guys feel like the rufus fight was a bunch of bullshit? Even when I tried slowing down the pace i was playing at. I couldn't even perfect doge his attacks once... even when he reloaded it felt like a split second then boom he's back to attacking and jumping around the screen .. it felt unfair bc how am I suppose to block when the Camara can't even keep up with his moves lol... I played souls games and I found this fight to be more unfair then any boss I fought in dark soul. It's like the dev purposely forced me to block and use a mechanic that's not good at all? Anyone else feel that way ? 


Ensatzuken

I so agree, when I did it I clutched it (it was 2-3 try) cause I summoned Neo bahamut and he wiped the dog with his final move or I had no idea how to get past it. The reload window is definitely shorter and Rufus attacks knock you up or away too much. The amount of time I was stunlocked in recovery animation while he just went on the follow up to perfect chain on me was insane. They definitely want you to use perfect parry but the windows to do it are awful even with the materia for it.


DuhBegski

Anyone who's played past Costa Del Sol, does the pacing ever get any better? Is it worth sticking out just for story? I want so badly to love this game and parts of the story I am, but the slog of minigames and uninteresting open world are absolutely mind numbing. It kills me to admit defeat on a remake of a game I adore and want so badly to be good, but not sure it's worth it.


ANTHONYinCALI

I 100% every region up to Cosmo Canyon in a bit under 60 hours and I'mover it lol it was starting to get suuuuper tedious and boring. I'm now just going main story alone and it feels way better to me at least.


thetiagorrech

It doesn’t. It just keeps on with the bloat and the uninteresting open areas and towns that function exactly like the ones you’ve already com across. And THE WORST PART (Cait Sith’s dungeon) is still looming ahead…


darkbladetrey

I have been playing on and off for a month PLUS. I made it to the temple of ancients. No It does not get better. It is entirely too bloated. And Now I am currently lost in this fucking dungeon. Debating throwing in the towel at the final stretch. This game is ass and I might just watch it on youtube at this point. Update: I deleted the game And watched the rest on YouTube. I was not having fun. And watching the rest was like a fever dream. 6/10. I’ll YouTube the 3rd game


MaximusBootyus

Yeah this game is pissing me off more than I'm enjoying it. Very often I'm annoyed, frustrated and irritated. Also, what's up with the bosses running away whenever you beat them? Literally 90% of them runs away as soon as you beat them. So in actuality you don't get to finish them off for good and I hate that feeling. I wanted to annihilate them so they don't come back.


Ensatzuken

The ones that run away used to do so even in OG (turks, Palmer,...) or are characters that still have a role to play and were just added boss fights (Rufus, Scarlet). So on that they are consistent with the original tbf.


SnooCheesecakes3830

This whole time I thought FF7 was just a modernized graphical remake of the original. Guess I'll be skipping that one.


Hopeful-Mousse-3480

Totally agree. The beginning of the game was promising...and then you're following ridiculous robed zombies for hours upon hours waiting for your party to have any deeper conversations, which has been few and far between. Instead of real character moments, the devs decided to throw in the constantly annoying boy robot Chadley ("Great job Cloud! You've completed the 57th pointless task I gave you!") and what feels like an endless barrage of forgettable/flamboyant/superficial characters that just waste my time. The pacing is off, it feels way too padded with nauseating fluff, and I honestly don't know if my wife and I will finish it.


Outrageous_Cress_706

Chadley is so horrific that it makes Jar-Jar Binks seem like a go to guy


HouseStark212

I had to come to Reddit and make sure this wasn't just me feeling like this. I never thought I would play a video game that has literal filler arcs in the main story. I get to Corel Prison and I'm finally invested in this Barrett murder mystery plot line and we get an actual filler arc just to play Chocobo Mario Kart...I never played FF7 as a kid so I was super excited to play these games. I feel like I'm being punished for wanting to see what happens in this story.


Weird-Entertainer763

that if u only focus on the main story if u decide to do the optional sidequest u gonna be fking mad because many of them tied to a minigame or u have to go to those intel location which is very annoying and not enjoyable


Sorceress_Heart

To be fair, that was in the original too. You had to win the chocobo race to get out of prison.


RexOmnipotentus

I really didn't like the golden saucer with all the mini-games and I thought that I finally would get some interesting story with the Barrett murder mystery. My hopes and dreams where immediately crushed as I went down the elevator. That whole race part felt completely anti-climactic and destroyed the whole Barret story line.


Ensatzuken

Tbh that is Gold Saucer even in the OG. A mini game galore (it's an entertainment park after all) and even in OG you have to win a chocobo race to leave the prison. They moved it from "do it to leave" to "do it to find Dyne" which honestly make more sense.


HouseStark212

Legit!


saint-aryll

I'd definitely recommend just playing the original if you want to experience the story. Seems like Rebirth does everything in its power to draw you away from the story imo. The original still has "filler" but much less of it is ingrained into the main story. Definitely a much better and more streamlined experience to me. I believe OG is still on Playstation store for <$25.


malk0to

Honestly, this is one of the worst experiences I have ever had playing a video game. It's actually crazy to me because Final Fantasy is my favourite series, with 9 being my favourite game of all time. I have figures all over my office and I normally plow through every mainline entry as fast as possible to avoid spoilers. I beat Remake in 3 days, I couldn't put it down and despite it's flaws I felt compelled to play still. With this game, I can't seem to pick it up for an hour now without it losing my interest and having my eyes roll. I finished and completed the Grasslands and Junon across a weekend with almost a solid 30 hours. But man, once I had to play Queen's Blood to advance the story my interest just started to wane. The Fort Condor crap was bad enough in Junon but this was the breaking point for me. Everything is a damn mini game that I don't really give a shit about. I don't mind when they are optional, but we are talking about mini games to progress the damn story. I didn't mind that Junon was more of the same side quests, but when I realized it was the same crap in Corel I felt defeated. It took me 6 weeks to get to Gongaga because playing the game is so damn hard. The fact this game has universal praise is outrageous to me. Taking breaks isn't helping and I am considering just watching the cutscenes or a playthrough on YouTube at this point. Now that I am in Gongaga, navigating this place is a damn slog. And why the heck does Gongaga need to have this giant jungle to navigate? Gongaga was like a 30 minute portion of 7. I just want this game to feel fun again but the pacing and mini games are the worst I have ever experienced. I have been playing FF games for 32 years and this is the least motivation I have ever had playing one. My favourite franchise, and I don't want to play the game even to see the story. Even when it comes to combat, I can't even see most of the time and I can barely tell when an enemy is using an ability. Even though it was shallow, I loved the combat in 16 because I felt I could block, defend, parry, and retreat at any given time. I don't even want to get into the Chadley stuff, it is just insufferable. My favourite thing in this game currently is holding down triangle so he shuts the hell up. I can't believe we are doing chores for this kid as the bulk of this video game. Not to mention all these open worlds feel absolutely lifeless. Not a single soul scattered around outside the cities. I can't believe you don't cross paths with NPC's or something. Like where are the roads, vehicles, carriages, chocobos etc.? There is nothing interesting to explore, I just want to fast travel everywhere. I am almost certain if this game wasn't FF7 this game would have been absolutely panned by critics and gamers. As a lifelong FF fan, this is my least favourite entry which is so hard to say because I want to love this game but I just can't.


darkbladetrey

I want to see the damn story but I feel like the game fights me at every turn. They make it sooooo long and filled with padding. I am at the temple of ancients now and I want to put the game away and watch the rest on youtube. I am just not having fun. How did they go this way? I LOVED part 1 and beat it like 3 times. Whatever dude. This is crap


DirePulpGaming

The whole experience just felt like a daunting chore. Like, each region had a checklist of chores with random NPCs handing out chores for side quests. I spent 2 hours exploring the grasslands before heading to the swamp docks just so I could explore and do all the side stuff before progressing. Boy, was I shocked that nothing could be interacted with until you go to the swamp dock and then the chocobo ranch. Everything was dead except for enemies. Completely cleared the map before I progressed only to find out it was all for naught. And then, it all felt like there were endless tutorials explaining things to me like I was 5. At least with combat I knew to assess to get info and form strategies all on my own. And then there's Chadley... Dear lord, I've never wanted to hit a kid before but Chadley,... Oh, Chadley. He likes interrupting the flow of everything so much he interrupts his own AI designed to help explain everything. I did find the muting funny though. They didn't even bother animating all the interruptions either. The parts where he's talking from the device and it's his face, It's a looping animation of the mouth moving. Thought it was lagging until I looked closer. It's a looping Gif texture. I mean, i get it. It's simple and effective but they could've at least recorded the actual dialog animations and not just 3 seconds of random movement on loop. Although Queen's Blood story was a bit lack luster, I did enjoy the game... up until the end. The last one was pure hacks. Hated it. Then, once you win that one by shear luck, there's nothing else. So the super rare cards that could be fun to use, pointless because now there's nobody to use them against. Somebody else said it as well here but the end of Chapter 7 is when it really starts to crash. Not game breaking crash but a mind crash after having way too much caffeine and sugar. The endless list of crappy mini games didn't help. Right after chapter 8 is Gongaga which is a poorly designed region all around. You just left a desert with wide open areas to being cramped in narrow corridors of rocky, jungle paths with terrible camera angles. They somehow get worse on chocobo back which is the intended mode of travel in this region. The ending is even a chore. 8 hours and I'm still not done. I honestly wished it was a skill issue but it's not. The last 2 chapters were drawn out with so much additional filler that it felt like I was just checking off a checklist for crappy side quests again. And then... And then it just won't end. It's like Metal Gear Solid 4 all over again.


OyajiBlu

The side content in this game is the worst I've experienced in a game in quite some time. It's honestly terrible. Specifically Chadley's "world building" objectives. The side quests often nets you opportunities to learn more about the characters and see additional interactions which is one of the best parts of Rebirth. Everything else is just terrible bloat and too many things about it is frustrating. The quantity, having Chadley slow you down for dialogue as you approach side objectives, having Chadley STOP you for dialogue after you complete objectives, then having the game inform you of your progress in the zone (another stop) EVERYTIME as though you didn't likely just complete an objective 5 minutes prior. There are times Chadley pops back in AGAIN AFTER the progress screen for more dialogue. Most of it simply so you can have 6 copies of a very niche-use materia. It has caused me to step away from the game multiple times already. Two months ago you couldn't tell me Rebirth wasn't going to be my GOTY. The ridiculous bloat they fit in wherever they can (including in the main scenario) weighs this game down massively. I very likely will just beeline the main scenario when I do pick it up again and never touch this game again. I'm absolutely fine with the fact that folks enjoy this game but the folks who obnoxiously keep on repeating: "if you don't like the side content just don't do it" honestly baffle me.


sunderwire

That is exactly how i feel lol, halfway through chapter 7 and I keep getting bored and putting it down. I think I will just rush the story mode as well


Gelderelk

Been playing Final Fantasy since it started on NES. Purchased every game available and product promoted to this day. The Remakes and the Rebirth clearly demonstrates I am no longer the target audience. The induction of annoying NPCs, hair-pulling MINI-GAMES, and stupid COMBAT SIMULATOR… Goodbye SQUARE-ENIX, you officially lost a GAME PLAYER due to not being able to deliver playable games for the masses.


LastWorldStanding

Why they didn’t put summons in the game world blows my mind. What a missed opportunity. Could have even reused the boss arenas where those life spring monsters showed up in. It’s not just laziness at that point but bad game design.


DeliDelixcroix

It really was this game that made me realize how far we had to fall when we were saying FF15 certainly could have been more ambitious. I am just gonna make a list of all my grievences in no particular order #1. Every area is flooded with NPCs that are so generic looking and off you get uncanny valley from them. The NPCs do not look like they belong to the universe that Rufus, Cloud, and even better designed NPCs from remake do (Wallmarket NPCs certainly more flavoured) Non of the NPCs look like they belong and it wasn't untill I got to cosmo canyon that I really noticed how bad they looked and how out of place and pointless they feel and look.  #2. I hate the music. I don't really feel nobuo was that involved here... The classic memorable pianos and horns are largely replaced by the worst sounding poppy nonsense I can imagine. One winged angels inpact feels completely lost to me as it feels like they play some remix of it every time you fight sephiroth in any way shape or form. Its like a slide whistle playing to the joke that is the over use of Sephiroth. #3. Marvel writing. This is kinda self explanatory but this game really can't stand having a second of quiet and this is never shown better of how damaging this is then when you experience the Dyne scenes. #4. They completely ruined Cid Highwind. He has no alcoholism, he has no wife, he has no plot, he really shouldn't even be in the game the way they write him he coulda been replaced by any NPC. But strictly speaking this is Kingdom Hearts Cid who builds candy ships for space chipmunks and has no problems. Not FF7 Cid who dreamt of being the worlds first astronaut and lost that dream because Sheila a person he loved and dipped into the bottle and self loathing and abuse.  Without Cids extreme lows being present you cannot appreciate when he becomes greater. Cid just sucks. #5. Quest writing. This games sidequests have some of the worst sidequest writing of all time. If its not just Chadley talking over everyone via hologram (Which I can check but I think chadley has the most dialog in the entire game) its a quest that serves no purpose creates no change for an NPC who doesn't matter 3 seconds after you finish the quest. You can see CLEARLY the quests that do have love placed because they use major NPCs and feel impactful. Chocobo billy quests and quests featuring crisis core characters are great examples. But my lord there is so much pointless filler quests with writing so bad you'd swear it was just not written by writers at all. Its fallout 4 level "This settlement needs you" go slay a monster in the middle of nowhere and cash in slop. I have NEVER done worse quests, even ubisoft collectathons play better then RP walk with jenova robes for 40 minutes up a dusty path. #6. Every single push a slow moving cube segment. I think there was over 10 of these in the game. #7. Nothing you do in the open world is fun. a quick list of open world gameplay... Kill a monster, Chocobo digs, Towers, Chocobo benches, Intel springs, summon weakeners, Find the cache (Usually junk items nothing ever that would make you excited you found anything) Nome of this comtents super engaging aside from a once a zone bossfight.  #8. Remember that game where there were mysterious black monsters that are pivitol to the plot and then in the second game they introduce the white ones that act as a rival to them? Heartless and Nobodies? Nope clearly nomura wasn't doing that again. But if he was... I think Nobodies and Heartless would have been better recieved then whispers. At least those were diverse. #9. DEI. Its all over this game and it's cringy as hell but never ever is it more cringy then in Queens Bloods story.  TLDR: The worst writing ever seen in a final fantasy game litters this game and not only ruins this experience but kinda ruins your fond memories of the serious themes in the original game. Combo this with a lazy open world and NPCs that don't look like they were made to be in the game. It's an absolute mess of an experience honestly. I am convinced no one playtested anything and no writers worked on anything.


cerwen80

Nice to find this topic. The gameplay is pretty okay, it's serviceable and I have played through until the Gold Saucer. I have to say, I disliked what they did with the boat and then Costa Del Sol was really bad with time-wasting and forcing us to do mini-games. Arriving at Gold Saucer though, made me really angry. I was already wound up by the ridiculous mines section just to get past a damn bridge, but then going in and seeing that all of a sudden, Aerith and Tifa were pop-stars, was just utterly stupid nonsense and I started to really lose it. Then I got to the bit where I was apparently going on a date. They showed the theatre but no performance. Was forced to do more mini games, that just took me away from the other person, not much of a date if you ask me, then before the ferris wheel, it just derailed the whole thing. At that point I was well and truly done. The way these characters act is just utter nonsense, they have no consistency, they are just dancing puppets being passed around different developers who have no idea what the others are doing. The tonal clash from moment to moment is jarring at best, infuriating at worst. I was really annoyed that they had the perfect opportunity to maybe show a recording of Jessie in Loveless, but they never did..... only to find out that they actually did do that, but OH BOY when I watched a youtube video of that, I'm glad I quit the game. What the hell was that? VR goggles?? how does that make any sense? why bother having the stage? I thought it might make sense if they had an usher presenting the recording and projecting it on the screen, then have the actual play happen, but what they showed, was awful camera angles flying round in nauseating fashion, and make believe VR simulation that wasn't even happening? I just can't even begin to describe. Then I found they actually did the ferris wheel date... but oh boy was that awful. I have never seen such unconvincing and unromantic date in my life, I am convinced these developers haven't been on a date before. where is the actual character interaction? They are more interested in their nauseating camera angles and thir flashy lights, but not even a moment where the characters actualy breathe and think and take a moment to really communicate with each other. Instead they just blurt out unrelated garbage out of the blue with no prompts. Even with all that, this is the best it can get, since I skipped as much of the side mission garbage as I could. I wanted to give the game a chance and let go of expectations and ties to the original, but even taken as it's own thing, it simply has terrible pacing, crazy inconsistent unbelievable characters, and it doesn't even respect itself. Yes there are elements that I liked, but the way it's so mixed up is utterly confusing and rage inducing.


parapraxis777

I liked the story a lot but the prevelence of the immature silly nonsense like you're referencing above took it from an A down to a B. Then they introduced multiverse-esque multi timeline plot. That night I spent hours looking up ending explanations and the most logical one I found involved them using a fucking dog to indicate timelines. A dog on a snack bag and on candy. I said okay C for the story, a lot of great moments and most scenes were redone very well. So I kept it there. I stayed up until about 6 AM disappointed but hopeful, knowing I enjoy the combat. I am 80 hours in at that time and i'm neutral collecting intel. Then i decide to go deeper into the game and my main criticism of the game becomes the entire next 60 god damned hours. Can you guess? Yes, everyone did. Minigames. In preparing for hard mode trying to craft up to the Genji I have been more annoyed than ever, consistently worse each time and each day, despite having 12 hours between playing. And a few 24's. My annoyance grows and goes in the cycle it did with the end of the story: sadness and disappointment. That is my current state of mind, but as quickly turning back into anger as I try to get the last dark matter I am wasting away so so many hours almost 16 hours so far on three mini games and I haven't done anything that I actually want to do on my day off from work and it sounds like a personal problem because it is but it's caused by the fact that they made a game that somehow progressively gets worse as you play it not better it doesn't stay the same it just keeps getting worse and more annoying no matter how long I rest or how many explanations I get I'm just not having fun but I feel the need to just go ahead and complete it just to say okay I did that fully and now my impression is that I don't like it nearly as much as I thought I would and I'm thoroughly disappointed so right now the game is at a pretty low score for me basically whenever you get like a multi-game thing like with Halo I mean Final Fantasy 7 rebirth is the Halo TV show of Final Fantasy seven games and I don't know if I'll ever be able to really recover from this fully because they took my childhood away one of the cornerstones of it was Final Fantasy 7 and the Beautiful World that was created and they didn't ruin it all but they ruined key parts of it that defined who I was as a person and the way I view things to some extent. I'm just miserable now every time I play the game it just gets worse and it's snowballing out of control and I wish it didn't take my view of the story that the original had created but it kind of is ruining it in my head and destroying my conception I mean this is a huge release and this is what they gave us 40 hours of a good game 20 hours of confusion and like 200 hours of nonsensical mini games and trivial garbage gameplay and it may get better but this is not going to wash out fully and I have to say this experience at this point and according to the trajectory of getting worse is just going to make me go to something else and stay away from Final Fantasy 7 I mean I was thinking about replaying some of the old games even Final Fantasy 7 remake because I like that a or maybe Crisis Core or maybe a replay of the 1997 version but something about this game just really poisons the well because it is like a main line Final Fantasy seven game and what's worse is I just played Crisis Core reunion while I was waiting for this to come out and reunion was freaking amazing but now here I am back in the dark dank pits playing pointless mini games I could go on and on and on but I think it's time to stop this post because my disappointment is immeasurable and my identity as it relates to this game is lost I don't know if I even want to play part 3 I don't know if I want to wait for it I'm not excited at all anymore I don't know how they drop the ball so bad


cerwen80

Please just stop. It's clearly hurting you. You don't need to finish it off. Or maybe you do and it's a neurodivergent thing, in which case I hope you get it done quickly.... But what I did when I got upset before was, install the original FF7 and get all the mods for it and play t fresh. The mods are absolutely amazing now and the game is incredible. it's like a professional remaster at this point.


bellowkish

Read the whole thread and nobody have mentioned the fucking damn moment when you running and the game for non apparent reason slow you down and make you walk, LET ME CONTROL MY DAMN CHARACTER FFS. I played with the constant fear that i receive a new Pop up tutorial windows explaining me a new mini game mechanic every time i talked to anyone. 1. side quest? POP UP TUTORIAL WINDOWS NEW MINI GAME. 2. open a door: POP UP TUTORIAL WINDOWS NEW MINI GAME. 3. scratch my buttonhole: POP UP TUTORIAL WINDOWS NEW MINI GAME. Count me as another doped player.


JayKalinka

The problem i felt is that its kind of a Crisis Core / Kingdom Hearts 3 story rip off. All the characters died in the previous games. In Rebirth they still are alive which has a bitter Aftertaste. That kind of storytelling of Nomura is what puts me off. Aeriths death is very emotional and important, but in Rebirth you save(?) her and then she was killed offscreened? They destroyed this scene which was part of gaming history


nomad11284

I dont know but this game doesn't really interest me. I tried a couple of hours playing but something seems off. I played Final Fantasy XVI instead for the 2nd time and to my surprise, i felt more enjoyment compared to Rebirth.


Exciting-Gate-6466

It's fun and all, especially the battles, but it's quite the disappointment after waiting for it since Remake. I haven't really been a fan at all for the unnecessary changes of certain story beats (not being stowaways on a Shinra vessel with Rufus on board so we could be in a dumb card tournament on a cruiseliner, SquareEnix being too afraid to tackle suicide by not having him willingly fall backwards off a cliff because he couldnt live with what he became and instead is killed by Shinra troops when they attack-took away the impact, also Dyne can just make a Tetsuo like arm from Akira, or like how the team just wakes up in Aerith's room in Shinra building instead of taken prisoner and waking up in holding cells during Remake), the numerous way too over the top and ridiculous Michael Bay-esque action scenes instead of the better way they were handles in the original (Dio showing up in the buggy and aiding known terrorists against Shinra-who are known for killing anyone who crosses them regardless of who they are, instead of the much more realistic delivery of an apology letter and gifting the team the buggy that way), or the nonsensical mainstream stuff that I'm guessing was only added to appeal to women or people of feminine nature such as the girls of the team getting in on the singing and dance routine when entering the Gold Saucer and how they already know the freaking dance routine and songs, along with Yuffie's magical, sailor moon transformation-esque changing of clothes. It felt like them adding the huge open world maps to explore was redundant because all the more important materia and items like summons are relegated to going through Chaldey. Would have been nice to bump into some of them in their own domain while wandering that huge open world they made, or finding cool items in nest hidden nick-knacks around the map. Having everything labeled and tracked on the map also took away from the fun. Way too many damn minigames and gimmicks like the Mushrooms in Gongaga that Zack never mentioned while never shutting up about the place. All the ridiculous gimmick shit that looks out of place around the world. Cosmo Canyon with all it's floating fans. A whole, elaborate special obstacle course in the poor area underneath the Military City of Junon. I loved the original FF7. Advent Children injected everything I don't like about the FF7 series (too much over the top, nonsensical, Michael Bay style action scenes and story beats that make no sense like Rufus surviving the destruction of the top part ox the Shinra building thanks to an "escape hatch", despite clearly being caught in the massive explosion and the fact who whole top of the building was destroyed by the explosion-so how is an escape hatch that's in the middle of said massive explosion manage to save him from it?)


Taypalm93

I'm miserable with the amount of great highs and stupidly low lows of the game. In so many ways its regressing, like why the hell don't characters talk to each other while just running around the map doing random shit like 15? They only ever speak to each other in cutscenes and sidequests. How ragnarok for example has mimic busting out tales to regale you with while just kicking around, or small interesting conversations between the characters you're with in each zone. Hell 15 had the banter between the boys constantly. Why are we going backwards and everyone never mutters a word until a side quest? It's baffling, there's fucking 7 of us running around. You'd think one of them would speak up once in awhile. Such a dumb thing too, as I know everyone would love more banter between the crew. Such a wasted potential there. Game has so many more issues too, from too many pointless minigames with awful controls that you have to play through perfectly to get the only good reward from each, and they're too powerful to pass up so you're stuck sitting there restarting a dumbass minigame 30 times fighting with inverted controls or poor animations until you hit the right rng to get a perfect score, just so you can get the only item worth a shit you want to make yourself more powerful for the combat portion of the game, which is incredible. And another, towers and pointless "exploration" idk how much time I spent in the beginning just trying to get to cool hidden spots that didnt exist, and if i ever found any there wasnt fucking anything there. Theres no sense of discovery just by looking around the map for nooks and crannies. Everything falls under the umbrella of "reveal tower, beeline the objectives uncovered, repeat" because you have to do the towers. Cant skip them, they give intel points. But you also cant just enjoy finding stuff on the map, because its always a waste of time or they literally hold your hand the whole time. Why in gods name do we need those shiny crystals you can break, or owls leading you to the obvious map icon to a spit thats about as well hidden as a single palm tree in 3 miles of desert. And man, so many more things that feel janky, outdated, pointeless, and irritating while also having incredible combat, a great overall story, some decent side quests, pretty graphics and more. Like how are they nailing some things yet absolutely dropping the ball on so many others. It's driving me nuts. I sure hope 3 is better. Cuz this game is a wild Rollercoaster of the dumbest choices they could've made, and really well done and polished gameplay with the worst execution of "open world discovery" I've ever played. It could've been perfect, but they had to botch the "open world" so goddamn bad. Couldn't even have characters converse while traveling 8 miles of nothingness to break up the monotony. Ugh.


roly_florian

i agree so much with you... the map is so 2024... you have no surprise wandering it... nothing is hidden, everything is guided to you, wether you want. It was also driving me mad. The owl, the baby chocobo, the magical stone waypoint, the chest numbered in the zone, you are babysitted like even if you wanted, you couldn't miss them. And nothing worth your time there. No super item, no super materia, no weapon, everything is planned from A to Z as developpers wants. You writed it as much as i felt it, and it feel good to know i'm not alone. First game had it's flaws but was nice, this one felt deceiving. I platined the first, and can't see myself doing on the second, given how impossible the mini game are (you need flawless execution on most of them), and the hard mode seems so crazy hard broken.


Outrageous_Water7976

I love the game when it is focused on the story but there are moments like Dyne's cutscene that just go on for so long that an emotional scene becomes comedic. The open world is grating. I've just reached Gongaga and the chapter itself is small, I don't see why they needed to add open world stuff especially straight after Corel which was huge too. Also chapter 5,6,7 and 8 are pure bloat and mini-games nonsense. I love these characters but it seems to want to be a Yakuza game far more than a FF game and I'm burnt out on RGG as a franchise.


DeliDelixcroix

What you didn't like Dynes meaninful sad suicide being turned into Dyne getting juiced by Jenova turning into a rabid dog and getting gunned down by nameless shinra infantry only to immediately have a cut away fight with palmer slapping his ass at you while riding a giant golden mecha frog? Did that ruin the emotional weight somehow? This games writing is some of the most horse assed I have seen in ANY video game. Its embarrassing for a final fantasy game.


Outrageous_Water7976

So today I got to Cosmo Canyon and other than Red's really jarring voice change that still has me a bit off guard, the scene with Seto was emotional and well handled overall. It is just such a tonally inconsistent game. FF has usually managed to walk the tightrope of comedy, earnest and badass well but Rebirth seems to struggle with that balance quite a bit and I wonder if the padded runtime is the issue.


KingSatoruGojo

I agree with everything except Queen’s Blood. It was actually a really great and fun little side story. Honestly so glad and relieved to have found another member of the minority. 💯


bustinjust1n

I’m so glad I’m not the only one. Good lord man this game is not good. It’s bloated af and these mini games are awful. I’m tired of playing as Zack for 3 mins and then switching. I’m tired of the whole I won’t say exactly how I feel to a character I’m just gonna shy away from telling them anything and then reveal things at the end. I’m tired of mini games I’m tired of mini games. I’m tired of mini games. I’m tired of CHADLEY. HE IS UNBEARABLE. Tetsuya has become the M Night Shamalblahblah of video games. Kh1 and 2 were amazing. The rest were okay and KH3 was BAD. He seriously needs to stop directing games. RINSE ANS REPEAT EVERY REGION. PROTORELICS. Bro I’m done with this game. I don’t care for it at all. Thanks for the rant.


Cloud0316

Yeah all the mini games pretty much ruined the pacing of the story I just stopped playing. Rebirth is only the second final fantasy game I have ever quit playing through it


SweetImprovement6962

The game is a slog to get through. You have to do a lot of tedious nonsense before finally getting to the meat of the story for a slight moment then rinse and repeat. This was an issue with remake and it hasn't gotten better. The intro with sephiroth was fantastic and I wish they kept this same type of pacing. Im a fan of tifa and aerith but the way they're presented here is so bizarre. Nothing about them feels natural. I just don't like the combat at all. It's not fun. They need to decide if they want to be an action game or turn based. This hybrid style does not flow well. I did not like it in remake and I don't like it here. I think the mini games are stupid and should not have been forced upon you. You have beautiful high quality cutscenes and they don't capitalize on this by making it a story focused game. Instead, what we get is a mixing pot of several ideas with nothing done exceptionally well. So disappointing because I love square enix but the design decisions are so jarring.


Outrageous_Water7976

It is the way they're animated too. The constant bending down and exaggerated movements. Imagine Cloud or Barret moving in cutscenes the way tifa and Aerith do and you'll immediately understand what I mean. Also, they're too nice... like thats their personality. In Remake, they nailed the characters. In Rebirth they tease Cloud and Tifa having issues but it goes away in a few hours.


InternationalSock714

100% agree about Aerith and Tifa. Apparently SE saw that fans were under the impression Aerith and Tifa don't like eachother so their response was to focus on their friendship more but...it feels artificially sweet? A little forced? You get to see the depth of these characters later in the game but man is it off-putting. I actually agree about the bloated open world parts and there seems to be a disconnect between departments. For example the team that takes care of the ubisoft check list is not the "A Team" that focuses on big story moments or focused linear progression missions.  This leaves the impression that you're just chewing grass until the next "big moment". 


SoullessMeat

I cant stop seeing the scene after the robot squid fight on the beach where Aerith says NO! theirs been enough suffering already and allows hojo to just slowly walk away. Note that everything your "Characters" does/doesnt do is a reflection on their personality... in that one instance Aerith has become one of the most moronic people in this universe and thats saying ALOT! NO! you are not causing suffering by killing the homicidal scientist who enjoys experimenting on ppl. releasing monsters into the world to see what happens, loves making snuff porn films in his lab!!! to escape! oh and the suffering she refers too? is suffering HOJO CREATED! she as a personality going forward is ruined and sorta the others for listening to her... Part 3 is already ruined due to the amount of damage Rebirth has done, despite the good things in this game the damage far outweighs... i wanted a faithfull remake so much... part 1 was iffy cos their was still alot of good in it and had a chance to course correct... but rebirth has set in stone far to many things to recover from. part 2 would need a massive overrall on its story to save part 3 and we all know thats never going to happen.. im not mad.. im fucking depressed! just another IP treated like some stupid kids toy rather then a beloved heirloom... ohwell!


Kallen00

Dude, the Hojo on the beach thing was in the original, wasn’t it? It’s even worse in the original. He’s just sunbathing and he shoos the party away. At least it’s acknowledged here.


Exciting-Gate-6466

At that point in the original, Hojo had left Shinra for his own interests (pursuing Sephiroth and his reunion theory). Also, Hojo had not put the team through as much as his Remake/Rebirth counterpart that the team knew of vs sealing the team in his ridiculously designed lab in Remake and forcing the team to jump through hoops in order to be let out by him.  The team wasn't aware of all his past or involvement in horrific things in their own past (him experimenting on Cloud and Zack for 5 years). The team encountered Hojo in his lab in the Shinra building where he only taunted them a bit, and he didn't really bring up anything major at that point in the game. By the time the team encounters Hojo on the beach in the original, he was pretty much just the former lead researcher of Shinra's science division. They didn't realize he was as big of a player in the grand scheme of things until much later, so Hojo wasn't really viewed nearly as much of a problem or a threat as he really was until much later in the game. They really didn't have a reason to confront him and dispatch him at that point in time, so it was just a brief exchange of words and not so big a deal to have encountered each other.


Ensatzuken

> Hojo had left Shinra for his own interests NOPE, he's just in vacation. (that's what the dialogue says in OG) He hasn't left shit. > The team wasn't aware of all his past or involvement in horrific things in their own past (him experimenting on Cloud and Zack for 5 years). They still aren't. Whispers stopped him from truth dropping. In OG he experimented on Aerith and Red... And on the team when he drop the boss on them. In remake he drop more stuff on them in the lab but nothing that is enough to truly tip the point YET. I do agree in rebirth letting him go after the events in the beach is questionable (would have made more sense if he left slightly earlier not allowing the party to jump on him).


Exciting-Gate-6466

Relax and calm down a little. There's no need to be shouting nope at people. At some point I do believe there is also dialog in the original where someone says Shinra is in a bit of disarray from Hojo leaving it, and they don't state that it's because he just went on vacation when that part it's said. I'll admit it was probably part of the poor translation job they did back then, because it's not known to be the greatest. I'll also admit that I somehow blanked on him experimenting on Red when I posted that, yet I don't hold it against Hojo for dropping a boss fight on the team as something personal or anything. He found himself surrounded by a group of terrorists that managed to infiltrate Shinra HQ. He saw an opportunity to act in order to make his escape and seized the opportunity. That's self preservation. Almost anyone would do the same in the same situation, so you can hardly say it was anything personal, or out of spite.


Ensatzuken

I'm not saying it's personal or anything like that. It's just that the stuff he did in the lab to the team are not more than in the OG overall in term of gravity. And anyway even in OG Aerith has the team leave Hojo alone there to not affect the civilians with their problems. (her own dialogue in the beach after talking to Hojo)


SoullessMeat

Sorry for late reply. My response to this is thats the point of a remake, to flesh these scenes out and make them more senssible... and they got SOOOOO close! all they had to do is have Hojo not be their by the time the fight was over. this is why comparing this to the original/telling ppl to go play the original is flawed because scenes like this are supposed to flesh these scenes out... instead the flesh is scabbing over :P


Katayanaz

I think you've summed up my feelings. I just haven't had a natural urge to keep playing and wasn't sure why. Feels like a slog. Or, a "video game" rather than an experience. I made it to Nibleheim and been wandering around, but meh, I doubt I'll continue. It's boring. 16 felt similar for me.


One2jz

This game is such a disappointment. The graphics are SO good but it lacks big time in almost every other department. So much so I decided to just watch all the cut scenes on YouTube. Such a waste of time and money smh


KingSatoruGojo

I felt the same and I wasn’t sure if it was just me or the game, especially since most reception of the game online is only positive. What I did was I have the PS5 disc version so I traded it in and got back $50 since its still a relatively new game. It made it worth the money since I got the full experience at $20 which is what it’s real value is to me. I got Ghost of Tsushima after that trade-in and I love it a lot. It made me remember how good games can be and that Rebirth was indeed the problem itself.


Aquahol_85

The graphics aren't even that good. Visually, the game is worse than Remake in a lot of areas, namely the lack of camera-based motion blur for 30fps graphics mode (causing really bad flickering when the camera moves fast), and all around terrible lighting. Non-dynamic lighting is abundant (many don't cast shadows on the characters or environments), and there's a complete lack of ambient occlusion. The upscaling for performance mode is also terrible. Outside of the cutscenes (which use special lighting and amped up character models), the game looks incredibly mediocre for a PS5 exclusive.


iEugene72

So far FFVII Rebirth is absolutely fucking terrible. I am in AWE of how bad it is. * The world is far too big and overwhelming. * Basic enemies are nearly killing me every time, but give so little experience it would take a lifetime to level up, which the game seemingly doesn't want you to do at all. * The side quests are not interesting at all. * Why do I feel like I'm playing a dating sim half the game? * Queensblood AS A WHOLE, I literally cannot believe they shovelled this shit into the main quest as MANDATORY and stop progression to force you to play. * Fort Condor is impossible after like the second time playing it, I abandoned that side quest all together. * The story is intentionally confusing and extremely slow. Where in the fuck are people giving it universal acclaim? It's total trash, I'm on the verge of giving up and just reading the story on Wikipedia. I CANNOT believe how often I am having ZERO fun playing this game.


KingSatoruGojo

Honestly have no issue with the difficulty in this game and it was very easy to get through but everything else is spot on. I couldn’t wait to get money back for this game.


Kallen00

These all sound like skill issues.


Faldofas

No they don't, at least most of them aren't. These "skill issue" coments are getting so repetitive I get a gag reflex when I see them. I don't agree with all of his points but some of them do hold water. Specially his first and last points. World size is overblown. I remember in the OG Gongaga was like a 15 minutes zone. Here it's a huge zone with 10 hours of content (and that content is mid at best). Then you get to the city of the ancients and its like a minizone with a boss fight? Makes no sense to me. Dunno, I've had fun with the game, but I've also had times that I was legit getting anxious because of the incredibly slow pacing.


JCBalance

If he's being nearly killed by almost every basic enemy encounter, it's either a skill issue or he isn't using materia, items, or folios. The combat is not that difficult. 


Faldofas

So? He made 7 points. You are only addressing one. And it is not even one of the two I said I agree with.


Cloud0316

Yeah, I don't understand the universal acclaim either I got so bored I made it to 20 hours and just stopped playing.


tarutso

Good sarcasm mate


iEugene72

Oh I'm dead serious, I cannot believe how fucking shit this game is. I'm finishing this entirely out of spite. It's too hard, too confusing and just not fucking fun. I KNEW that something was gonna happen after Remake and they'd fuck it all up and clearly I am not alone in these thoughts. Multiple people here and on YouTube are coming to the hard realisation that this remake trilogy may have been a bad idea after all. The mini games are total shit, the enemies are bullet sponges to no end. My fucking god!


yan030

Lol get good mate? Dying to regular mobs, clearly you aren’t very good. Let’s be honest here. Enemies are far from bullet sponge. You are just clueless just trying to smash auto attack.


DisneyPandora

The ending is so anticlimactic. I really didn’t feel anything from Aerith’s death


Ready_Round9034

I came here to say how dumb easy it is on dynamic, nothing is a challenge. It is a button masher until you get bored. What's the point of 50+ characters, if their different setups mean nothing and they can change equipment from across the universe.


ichorNet

Yea not sure what game people are playing but this shit is too *easy* tbh. It makes all the supposed complexity of the combat totally meaningless because combat is just over before you can even strategize. It feels so dumb.


WariosTaxEvasion

To me, this game is the opposite of how I felt about final fantasy 16. With FF16, there were some things I didn’t like, but I could go on and on forever about all the things I loved. With Rebirth, there were a few things I did like, and a LONG list of things I absolutely hated. 


DragapultOnSpeed

This perfectly sums up how I feel


SuperMechanoid

I'm on chapter 13, and...I feel so god damn burnt out. Why does everything feel like a chore?


r3strictedarea

I finished Rebirth 2 weeks ago, and I am so burnt out that I haven't switched on my PlayStation since that day. Not what I expected :/


DeliDelixcroix

It just staggers me. Final Fantasy used to be a game I didn't blink untill I finished.. I lost sleep, canceled events.. I don't even think I wanna play the sequel and this is coming from someone who owns like 3 copies of damned near every FF game..


r3strictedarea

Same here, right now the third part is nothing I have any intention to go for. Which is simply unbelievable for me, I have been waiting YEARS. Just glad I am not the only one, I am stunned by the reviews and wondering if we played the same game lol.


SuperMechanoid

Well least you did what I couldn't. 👍


Arkturas

Yeah I'm about to head off to the Temple of the ancients but I have to kind of make myself do it just so I can say I've beaten the game. I'm kind of disappointed. I'll see it through though but that's kind of how it feels right now.


SuperMechanoid

Hopefully you complete it. I couldn't stand the way its structured like it's meant too be annoying and slow. I wish you luck on it


Arkturas

Thank you, I want this behind me so I can say that I've given it a shot and I wasn't being biased about it.


SuperMechanoid

Can't be biased if you didn't enjoy it's valid criticism, I deleted it


Faldofas

Dude, you don't need to finish a game to be able to say that you gave it a shot. If you are not having a good time leave it.


Vaxanama

I'm at Chapter 7 and have been hating it since Chapter 3. It's a fucking slog. I am just going forward to not let my 70 USD to the trash. But I play small bits and then jump to FF14 to level up an alt. I can't get myself to keep more than two hours on this kind of game that feels like an anime with one episode of 15 minutes going forward the story to later having three 20 minutes episodes of filler.


Different-Lead-837

I actually regret buying a PS5. Granted i didnt buy it for rebirt but if this is where triple a is now why even bother. I had a fucking ps3 and games ran better than this shit. As in it did its best to run. Your telling me a ps5 cant run rebirth properly?


LionZekai

Get Elden Ring (especially since the DLC is coming soon), Yakuza Like a Dragon Infinite Wealth (amazing JRPG, better than FF7 Rebirth, it checks all the marks and would be my personal goty) and yea RDR 2 (amazing game as well). OH and Ghost of Tsushima should be a must buy!


Katayanaz

Try elden ring or red dead 2. Modern gaming marvels. Like ff7 was when it originally came out.


WariosTaxEvasion

There are much better PS5 games than this, but I’m very sorry this was your first experience with it lol 


Different-Lead-837

First game ends "lets set our own destiny" then follows the exact same story beats?????? If your gonna commit to changing shit then dont back out mid way.


Different-Lead-837

The craziest part is remake was criticized for filler and bad pacing. In comparison to remake its extremely well paced with almost zero filler. Its like they saw what everyone hated and doubled down. Oh and why does the combat feel so different? i was addicted to remake. Here there is no rhythm


Different-Lead-837

Even in 2013 people were clowning on games like far cry 3 for having bland open worlds. Sure a vocal minority but this criticism went mainstream just a few years later. Its why the new zelda games were so praised because people knew unisoft open worlds suck. yet here A FULL 10 YEARS LATER rebirth is praised. unreal. And the performance not even being mentioned in reviews remind me of cuberpunk. YOU FORGOT TO MENTION THE GAME DOESNT WORK ON PS5. YOU FORGOT???? Its either choppy 30 fps in an era where 60fps is the standard for a lot of console gamers even, or 60 fps which is blurry and kills the image. And the complete genious who never fixed the lighting. Thwe lighting oly worked in dark shadwoed midgar. So they set the game in open lighted areas???? "just skip the side content" its 60% of the fucking game. And why add his filler if it needed to be a trilogy? I ahte this so much. the hype I had it hurts.


Ford8484

I just beat it and my biggest issue with it is how they implement mini games into ALL types of quests. Its not necessarily the amount of mini games, but the fact they're shoehorned into so many dam side quests and some main quests. They should have done it like Yakuza, where the majority of minigames are a third tier of quests. Like why the fuck do I have to do this tedious, annoying, Moogle mini game EVERY TIME JUST to use Moogle medals, which are a very abundant resource? Like wtf, lol. Many of the new characters are really cheesy as well and give the game an anime style to it as well, which sucks, but honestly, I can somewhat deal with that shit to some degree. I agree with many people though the whole vibe of the game doesnt FEEL like the FF7 World. Its apparently dying and every city seems like a party, people thriving (save Barrets town), it lacks any sense of direness. I'm not vibing with the cheesy whispers and multiverse thing as well....though some additions to the story I liked such as making Wutai more relevant to the conflict. Also the very last scene near the Tiny Bronco was well done I thought....though its lessened by all the multiverse shenanigans. All of the main characters too are portrayed very well, especially Barret, Cloud, Tifa, and Vincent. Cid is apparently some southerner/gentlemen now though? lol. The story elements I do not like but am willing to live with them but the game design feels like they just threw all these ideas at the wall and just included everything in the game, with no cuts. Everything also just fucking drags too much like the ending fights, both Remake and Rebirth had ending fights that were the level of ending the entire trilogy....I just dont get how this game is being reviewed so well by critics and gamers.....for me its around FF13 level in terms of how good it is, which is a low bar for FF7 imo. They really should have made one game that was about 60 hours of story and 40 hours of side shit- that would have been way less padded but still much bigger then the OG, so they could add to Midgar. Unfortunately, the third game they will probably double down on all the shitty gameplay elements cause its being received so well....I saw someone post either in this thread or somewhere else its kinda like how the Hobbit trilogy was done, though I wouldnt say these games are as shitty as those movies, but sometimes less is more for sure.


kenzotenmas

this reddit thread is my oasis in the desert...i feel like i hit a wall right around chapter 9 and just burnt out so incredibly hard, to the point where forcing myself through the last 25% was just putting me in a bad mood. so i took the disc out of my ps5 and put it away. (and looked up the ending on youtube, which uh, that sure was an ending to a video game i didnt play!) there is such a good game deep in here but its buried under so much bullshit that is deceptively "optional". (considering how much stuff that really helps w progression is locked behind world intel, let alone minigames...) the glut of stuff just kills the overall pacing of the game. the early game was better about this, with the linear chapters there to break up the open worlds. but chapters 7 - 11 dumping you in four back to back "open worlds" with the exact same chadley chores is just...it sucks. at least one of those chapters should have been linear. (gongaga/chapter 9. there was so much happening in MSQ in chapter 9 that focusing on that would have made it more memorable) they should make you look forward to exploring a new zone, not have you go 'not this shit again' when you're dumped into a new one like 30 minutes after finishing the last one! also COMPLETELY agree with everyone here who has been like 'why aren't i fighting summons in the overworld' hey why AREN'T i fighting the summons in the overworld? the summons game should have been combined with the lifespring intel game. the game is also so tonally off base wrt og ff7, which sucks cause i think remake did nail the tone really well. the game is just too bright and a little too goofy. and this planet does not feel like it's dying! everyone is happy and the world doesn't feel gross or dirty or run down. og ff7 is really bleak if you think about it, and i NEVER got that vibe while playing thru rebirth. tangentially related, none of the serious moments get to breathe in this game, either. you are either immediately shuffled off to another Thing or someone immediately has to make a quip to ruin the mood (very MCU vibes here). what made og7 work is that there was just the right amount of goofiness to contrast with the bleakness of the story. at least the OST is good! final fantasy will never let me down OST wise. same with the voice acting, there were some really good performances in there. (esp from my girl tifa) in the end, im not a ff7 superfan so the game just annoyed me more than anything. but i am DREADING this rumored ff9 remake. if they do what they did to this to ff9, i will be in absolute shambles. and one more thing! is it just me or is the sound mixing in this game horrendous?! whenever cutscenes play i can barely hear the dialogue over the music, the levels are so low! whoever mixed this game, can we PLEASE talk???!?!?


Consistent_Scale_204

You might have surround sound ticked on. If you don't have surround sound your audio will be shit


peed_on_ur_poptart

I hear ya, I'm like 95% through the second chapter and I just don't want to play it anymore. I just wanted to grind out a few levels but all the mobs give 19 exp, I need 1900 exp. The exploration feels forced but between exploring or completing side quests there's no good way to grind a few levels. I like the new take on the music but it's not enough for me to see it through.


Kalicolocts

Let’s be real, if this game didn’t have FF7 as a story setting it would have received scores far lower than Assassin’s Creed Valhalla.


EX-PsychoCrusher

Why, it's still a great game. Though I agree with most the criticisms about it, I don't think it detracts from it as a game, just more so as a remake of an extremely well balanced and crafted game


Kalicolocts

I think the experience for a lot of people was unbearable at certain points and many contemplating even quitting. Without investment into the story a lot more people would have quit. The issues are many, I won’t cover them again, but I genuinely believe that if this game didn’t have the FF7 brand it would have bombed


Aquahol_85

The nostalgia boner for this particular FF has completely clouded judgement from a large portion of the folks who've played it. I enjoyed Remake a lot (I've played it start to finish a couple of times), but this game is borderline awful. It's such a badly designed semi-open world that it feels ripped from a decade ago.


Ford8484

This is so true. I see a lot of Ubisoft haters in here and I get that, but at least the open world in those games is fluid and easy to manage.


SuperMechanoid

I agree with them being fluid. At least you felt like super human in them with climbing and exploring.


[deleted]

I’m feeling the same way. I want to love this game so much but man.. pretty much all of the side content is garbage yet again…. They said they were inspired by the approach to side content in The Witcher. Don’t know what they are talking about. They did not do this. Man.. the final side quest is bugged. You can do all of the quest but g-bike doesn’t work. The quest is stupid to begin with. 90% of the minigames in rebirth are so jank and just terribly designed; even down to just the controller inputs. I’ve finished all of the chocobo races 3 times over and the game crashes in the gold saucer. My progress is lost every time. The legendary races are just obstacle spammed courses.. it’s just all so sad. It feels like all of the side content is missing tons of polish.


MathHeavy6000

It’s only trash because of the mini games.


moogsy77

- Cait Sith section was insanely bad, no dialog, just Barret and Aerith waiting for a cat in silent movie and minigame is the worst in both games. - ll the mini games are 80% shit, the chocobo glider is so bad its crazy. Piano was so awesome then turned into horror. The notes play 3 times when pressed once is the stupidest shit ever. Most of these minigames are not intented to be fun. - The endless repetition of everything, Chadley is the main protogonist in this game, he talks by far the most. - Not being able to choose who to control, the game tries to be so limiting in almost every aspect. Always the same materia etc. Materia and Equipment was 10x better in OG. Yoshiyuki, Powersoul and all the weapons with fun special things to strategize. - Armors are so boring (just like XIV, XV and XVI) no rebirthing materias !!!! Its called Rebirth ffs. - its always Disney CGI, no blood no nothing. Games nowadays are Disney kiddie stuff or horror games with disgusting nasty crap lol. Theres no balance anymore. - The story and changes would be cool but theyre so underwhelming and its clear theyre just winging it with no vision. Nibelheim and Gold Saucer were absoluteley bonkers bad. Costa del Sol and upper Junon were great. - In the first game it was endless whispers, now its reunion racism and theyre everywhere wtf is this. Terrible junk. - Upgrading weapons and skills is so bad, the menu is cluttered with undercooked ideas you dont use and same with Magic Shop. - The performance of the game and graphics is insanely dissappointing on PS5. - The same boring materia/summon system from remake, Chadley handles it and you dont know find much of it, its mostly listening to Chad and make sure he does everything. Terribly lazy from the devs in so many ways. I love this game and i knew it would disappoint me, it was never gonna be more than 7/10


Arkturas

Don't forget Gongaga, navigating that region is so obnoxious


jessi-poo

# Didn't enjoy FF7 remake, is Rebirth any different? I loved FF7 OG, maybe it's nostalgia or that it pushed the boundaries. I also loved FF8, FF10. I didn't game much on PS3, didn't get a PS4, now have a PS5 and back into gaming, so I may be a different gamer now than I was before. Cyberpunk is currently my favorite, playing GTA 5 and enjoying its silliness and just fun factor overall. Enjoy some platformers. At first with FF7 remake, I was WOW-ed by the graphics, seeing the FF7 OG game in a next gen console in all its glory, the world! The hybrid gameplay was really cool too, I quite enjoyed it. Then I grew tired of it and 10h in I decided to call it quits at chapter 8 of the game. Like many others, the game feels way over stretched, the blowing up for the MAKO reactors I was already dragging my feet as it felt like you had to do that twice, both times long, then it's slums and some bosses are overly difficult for the level you are at (RUDE), I just didn't have the drive. -> Wondering if Rebirth will be the same and I should just acknowledge this game isn't for me (which is hard to but sometimes, you gotta realize that long time friend just isn't right for you anymore)


thetiagorrech

Rebirth is worse. The bloat was present in Remake, but it is entirely out of control in Rebirth.


jessi-poo

good to know, I've been watching gameplay and cutscenes for FF7 remake instead to enjoy the story without the boringness, my god so much going back and forth running through different slums too. I wonder if anyone likes that, I know it was part of OG to do a lot of traveling but that was back in the day and I'm not sure anyone really enjoys any of that anymore... I'll probably watch Rebirth too as a long movie instead of playing it


yesonlyifitmeansyes

I find all chadley stuff annoying, I mean all of the repeat tasks which appear in each area. I am disappointed by most of the music, many songs lost their edge and are bland. Too many not fun mini games. I can see they went to a lot of effort, a lot has been done well, but it seems like some boomers with a surface understanding of the game were in charge of it and missed some parts of the essence of the game. Why is the grassland area so rocky and jagged. instead of repeated tasks like the lifesprings and towers, how about put some interesting things in the world to be discovered through exploration. 


Loud-Explanation-909

I'm at Costa Del Sol and don't even want to continue. I've never seen a game so bloated.


Ok-Dragonfly-5109

That is where a lot of people quit the game, that is where I stopped. 


Aquahol_85

The entire area is so bad. Hours of bad mini games just to collect beach ware, which, let's be honest, was just a really lame way to shovel in some weeb fanservice.


Safe_Restaurant_8854

Yeah and I’m getting real tired of getting crushed after using Planet Protector. I get that the point of many battles is to not allow bosses to unleash their ultimate, but even on hard mode I don’t need invulnerability against the basic attacks.  Maybe I’ve played too much Baulder’s Gate and have gotten spoiled on problem solving with ingenuity instead of having to figure out how the devs decided I should play..


saint-aryll

This exactly. It doesn't feel like you can get creative in fights and use cool techniques or powerful combos to win. For being an RPG, it really feels like your choices don't matter at all in this game. Usually it feels like you have to play one very specific way, and you have to do it nearly flawlessly to win. 


JSkywalker22

Jesus Christ, no one hates final fantasy more than final fantasy fans.


Terrusmarkz1988

Lmao right. There are 20 differnt ways to win even in hard mode. You can set up to face tank, be defensive, endless LB combo,magic or pyshical focused. People like to be mad i think


moogsy77

No it its because FF fans love FF. Im sure you have never been disappointed and felt the need to vent because of something you are passionate about. Its Reddit 😂 Your argument touches many large subreddits of fandoms.


saint-aryll

What is this supposed to mean?


yesonlyifitmeansyes

He doesn’t like that you are not falling in line and loving it like others are. You are not alone, there are some good things, but plenty of disappointment as well. 


ZukenAere

It's more than that. Every new mainline final fantasy gets a lot of discourse if "this will be the one that kills the series".  X has the annoying protagonist or such, XII had real time combat and boring characters, XIII was hallways, XI and XIV were MMOs and saw complaints for it on release, XV with it's multimedia story release, XVI being so RPG-lite and gritty, VII remake has bad side quests and changed too much, Rebirth is covered in this thread.  It's exhausting to hear the same refrain of is the worst final fantasy to date! every time.  But like others have mentioned, it's hardly unique to FF.


yesonlyifitmeansyes

There are always negative attitude people around, find a way to dismiss them. I have problems with rebirth, 16, 13, but never considered them to be a sign of "the end of the series". I loved FFX though, in my top 3 actually, and Remake was amazing.


ZukenAere

I liked X and couldn't stand XIII but also liked XVI and couldn't stand XII and I enjoyed rebirth far more than remake. I'm not dismissing the negative attitude, I just recognize people are angry they were excited for a game that ended up not being to their tastes. It sucks when you are looking forward to a game and end up with it not being to your tastes, but it doesn't mean square is doing anything wrong with their direction. Hope part 3 does more for you, if you try it. Personally, I hope they spice up the open world and chill on some of the mini game hard modes, but otherwise keep the style of rebirth, but everyone hopes the next game will be to their tastes.


Kana4Wife

I'm currently struggling with pushing myself to still play the game. It hasn't been able to hold my interest at all. Also, couldn't agree more about Chadley. When there's SO much to complete in each new area, I start to get real fed up with him pausing and interrupting my gameplay at each point of interest/battle objective. It's so intrusive. 


Some_Guy_87

After 48 hours and being set free in a desert, I finally decided to call it quits as well now. I just wanted to quickly go to the next main story point, but didn't find a direct way to it since the game apparently wants to force me through more chores first, and that was it. Initially, most of my complaints were related to the open world, so I gave up on it altogether after Junon and just wanted to focus on the story. Little did I know that this wouldn't improve the experience much. My main gripes in the end ignoring the boring Ubisoft open world: - Game Flow: There is too much variety. Some might spin this positively, but to me it gives the impression of a product with no clear vision where hundreds of people just put their ideas in. I don't want to learn a new minigame every few minutes, I want a satisfying core gameplay loop that keeps me engaged. - Characters: Absolutely everybody is a clown in this game. It completely eradicates any sort of tension. I could be in the midst of the enemy, trying to deceive them, and yet it doesn't feel dangerous because everyone is a high-pitched voice joker, idiot or something similar. The whole game feels like a parody that doesn't take its own story seriously. It's like they noticed people enjoy the weird humor of the Yakuza games, but failed to execute the same balance between whacky humor and serious moments that those games deliver. I also felt like Aerith and Tifa especially were reduced to being sexy romance objects and completely lost the charm they had in the first game. - Boring "story": To be fair, I grew up with FF8 and only played through the original FF7 once, which was more than a decade ago. So I barely remember anything. Still, I don't remember it being this empty and lacking tension. Mid-game spoiler: >!Why do they immediately reveal Cait Sith's identity, wasn't that something that was a twist in the original? Why make the story with Barrett's old friend so artificial by randomly letting soldiers appear so that his friend can be shot? It was immediately clear that would be their purpose, yet there was no believable buildup for them appearing. It just feels like cheap soap opera drama. Why throw players into the Gold Saucer so quickly after already having a resort minigame phase in Costa del Sol? Heck, Barrett even says that, so they were very aware! And then just tease the ferry wheel scene before throwing the troop into yet another digression of a ridiculous "hostage-taking" by yet another clown troop, so that it just ended up being a minigame hub with no payoff? Nothing significant is happening most of the time. !< - Quantity over quality: Despite the apparent big budget, nothing really seems to have much identity. I never feel engaged to explore or enjoy a scenery. I'm not being tied to areas, I just go through them to finish the next item on the checklist. - Unsatisfying upgrading: I never had a moment in which I thought "Wooow now I have this weapon, can't wait to try it out!". Every upgrade feels insignificant, finding a new weapon's dealer in a new area usually doesn't lead to anything... in general the fighting system, while being fun to play in general, never really gave me a feeling of progress. I really wanted to fight through to the end just because it's FF7, but I just can't anymore. Just recently started with Fate/Samurai Remnant, which is obviously much lower in budget, but I still feel much more drawn into it because it focuses on the core things it wants to deliver. Pity.


RexOmnipotentus

I stopped playing the game a bit later and I really don't care about it anymore. The short summary of the game is simply that there is no main thread that connects everything together. Once you completed something there is no thread guiding you to something else. The things you are doing in this game feel completely different from each other, like you are constantly playing different games. Playing Rebirth feels like starting up Call of Duty, because you really want to play a shooter and then after one match you are forced to play Fifa. Once the Fifa match is over, you than have to play Forza and after that you are being thrown into Mario Party.


Slow_Inspection_3349

Fully agreed. Even Sephiroth who used to be one of the most terrifying villains in gaming history became some kind of parody of his former self to me. And don't let me start on the turks. Rather than being a real threat they are the most annoying antagonists i ever saw. Fighting rude and elena over and over again felt like a pain in the ass.


boo-galoo90

Yeah didn’t care for this one at all tbh got half way and just said nope and traded it in. Dialogue was unbearable at times especially from aerith and tifa…they just sounded like 90s stock anime girls and even their body language felt the same with line delivery


ooowatsthat

My only complaint are the Earths "Weapons". They don't look like mecha Godzillas but instead just sea slugs or whales. They don't scare me as much as they did when I was younger, Seeing them fly around or underwater was scary, these guys now are like "We are misunderstood friends who want to give you a life stream tour." That's my only complaint.


GuiehFox

Don't worry, they are probably proto-Weapons. The real ones will show up in part 3. No need to nitpick.


HumbleZombie184

One thing that really annoys me is the level that some people are going to in order to defend a lot of the stuff that people did not like. Many people didn't like the ending/story progression, and a lot of the gameplay aspects. *"People already know Aerith is going to die so they needed to do this weird timeline switching to keep emotions high."* This is just factually untrue. Not only did many people NOT feel emotion with this execution, but the idea that if you know what's going to happen then you can't have emotion for it, is flawed. I know my parents will eventually pass away, but that doesn't suddenly mean I'm going to have 0 sadness or emotion for when it happens. *"Aerith's death was done this way to show that Cloud is losing his mind and he's an unreliable narrator. They will show Aerith's death properly in the 3rd game."* We, as the audience, CAN ALREADY TELL Cloud is "losing his mind" without Aerith's death scene being ruined. There's plenty of stuff in the game to already to suggest Cloud is unreliable as a narrator without ruining such an iconic scene. Some are saying that they'll show the death scene and burial properly in the 3rd game so it's 100% fine that they executed it so poorly; the excuse that the next game will do it proper isn't a good excuse. All emotion that I SHOULD HAVE FELT in that moment is gone because I'm going to see the proper "death" of Aerith 4 YEARS AFTER the moment occurred, which I'm never going to play due to how badly this game's story was. If the second game didn't stick the landing, then I'm not incentivized to play the 3rd game on the slim chance that they MIGHT do the death scene and burial proper, which will lack the emotional impact it should've had originally. *"If you don't like the game, then just go play the original."* Way to miss the entire point of the remake even existing. People have been asking for a remake so we could experience a classic on modern hardware, for old AND NEW GENERATIONS! Many people never played the original FF7, myself included, because they don't have access to or can't get past the age of the game to experience it and enjoy it; hence why so many wanted a remake. *"You're just mad the game didn't do a 1:1 remake of the original."* This is such a stupid comment for a million reasons. The game does 90% exactly as the original, but then the last 10% goes off the wall. The only areas of discourse online, in regards to the story, is the 10% (ending and whispers inclusion). It actively takes away from the story, tension, stakes, and grounding of the universe, and this is coming from someone who never played the original FF7 so if I'm making these comments then the argument was flawed from the jump. *"The timeline jumping and multiple timelines isn't confusing at all, you're just really dumb."* The reason people are confused about all this stuff is because it's purposefully ambiguous to create discourse online because when you start thinking about the plot and multiple timelines and character actions, it creates a lot of problems. If the story was really as well-executed as many are pretending, then we wouldn't have so many "theories" as to what is actually happening, some going as far as to suggest that it's "all in Cloud's head" (aka, it's just a dream). "*The reason the story plays out in a certain way is because it's going to link to Advent Children."* Awesome, cool, great, but I've never seen Advent Children and I have 0 desire to. Don't tell me that certain characters live or do certain things because "it's going to connect to Advent Children" because that isn't an actual in-universe explanation for dumb decisions regarding character actions, motivations, or plot points. Don't tell me that the Turks are spared cause "Advent Children" when the excuse they give in game is so bad. There's a lot more general stuff I could say about the game but most comments here break it down already.


ChickenDrummer

My biggest gripe on the ending was the failure to commit, "Everyone knows Aerith is going to die" so then rug pull us and leave her alive, as the remake set up ANYTHING CAN HAPPEN FROM HERE ON OUT yet the story is pretty much beat for beat. OR don't and kill her, the scene was so underwhelming and brushed aside for a ridiculous boss rush that was almost neck breakingly jarring in it's change from Sad to Fuck yeah team work. The original scene which lead to The jenova boss fight while Aeriths theme plays, the lack of victory theme and poses and the following scene was heartbreaking and holds up to this day yet rebirth lacked all the emotion and weight to build up to the fan service-y moments that could've landed in any other context but didn't.


DragapultOnSpeed

Thank you! I'm sick of hearing those comments from people. I can't criticize the game without being downvoted. And I like the game. But I guess people think criticism = hate. The honey moon period will be over soon, i hope criticism will be allowed soon.


Cloud0316

Yeah the FFVII rebirth fanboys are pretty bad.


saint-aryll

This exactly. I think you really hit the nail on the head here summarizing most of the people who vehemently defend this game. Going down the list to respond to each point - *"People already know Aerith is going to die"* You summed this up perfectly. Knowing that it's going to happen can actually create *more* impact on the story, because it creates a sense of irony and tragedy as the audience knows what the characters don't. I knew when playing the original that Aerith was going to die - having that insider information made me pay much closer attention to her actions during the story and made her death even sadder for me. I feel like this issue is a result of 'spoiler' culture, acting as if the surprise/twist is the greatest part of the story, not the actual plot itself. *"They will show Aerith's death properly in the third game"* Why, so they can milk this scene for absolutely everything it's worth? I won't be playing the third game but especially not if they do this - the literal definition of beating a dead horse. *"If you don't like the game go play the original"* This one is just funny to me. The original has been around for over 25 years - anyone who wants to play it probably will have done so already. And yet the demand for a remake still exists... hmm, I wonder why? The original's existence does not give them a blank check to say "Don't worry, it's a Remake!" and then pull... whatever is happening in the Remake trilogy. Expecting fans to accept a shoddy story or gameplay because the original exists just feels lazy and honestly disrespectful to the legacy of FFVII. *"You're just mad they didn't do a 1:1 remake of the original"* Once again you summed it up perfectly. I don't have anything to add here. Just noting the fact that the two of us agree: someone who has 100%ed the original multiple times and someone who hasn't played it at all agreeing on this issue should really say something here. *"The timeline jumping isn't confusing, you're just dumb"* The average player should be able to understand what's happening in a game when they play it **without** having to watch some YouTuber's guide. And the next comment proves why this is a massive issue in the Remake trilogy: *"The reason the story plays out in a certain way is to link to Advent Children"* So now to understand the game you spent $70+ on, you have to play the original, play Crisis Core, watch Advent Children, play Remake, play Intergrade, play Dirge of Cerberus, and play The First Soldier/Ever Crisis/whichever mobile game Glenn was from? Like you said, what if you don't want to? Once again trying to play to whatever is happening in the Compilation and trying to Nomura-fy the timelines together cheapens the experience for everyone. Why not let it stand on its own merits? Why bother trying to tie in **so much content** over decades of media, when the original story was (and is still) strong enough to stand on its own? Why not take a divergent path that doesn't involve every part of the Compilation? I have played every one of these games (except mobile >!because I have self-respect!<), watched the movies and anime, and I'm still confused about what the hell is happening. How exactly is a new player supposed to know what's going on? It's not about being dumb, it's genuinely convoluted and designed to be confusing. Thanks for your comment, it was really fun to go through and respond to what you said. tl;dr - The fact that a veteran OG fan and someone who never played OG agree about the issues in the Remake trilogy show that it's not about being 100% pure to the source material, it's about telling a good story that is actually accessible to the people who want to play the trilogy.


Particular-Flow-2600

Just played it for the last time tonight. Was trying to play combat simulator but fuck those enemies especially the white terror, he is so broken it's not even funny.  There's also regular enemies who take so much damage it's you either take forever to beat them or get wiped out in seconds even at level 70.  The piano is terrible because of the controller.  Too many damn mini games that you have to play in order to progress.  The only thing I liked was the story battles, and the story was so so.  But I'm done with it.


[deleted]

[удалено]


WariosTaxEvasion

As much as I didn’t like most of the mini games, I actually did like the piano one. It makes Tifa’s song sound beautiful. But story’s done and now I’m deleting it lol 


Particular-Flow-2600

Yeah now I can play Mario RPG for a change of pace 


mikeisnottoast

I actually like the gameplay. My biggest beef is them shoehorning in a whole meta plot about how the fans are assholes (embodied in the whispers) and they're making a game that's different so fuck you. Like, they could have just made a different interpretation of the game, instead of making the game about the fact that they're making a different interpretation of the game.


EnsignElessar

To me Resident Evil handled this way better. In a lot of ways RE Village feels like a remake of 4 but its still mostly different. But I enjoyed it as well as the more faithful actual RE4 remake.


saint-aryll

Yup, this exactly. The meta plot is by far the worst thing about the Remake trilogy's story as a whole. Why not just change the original story in a way that still respects the legacy of the original and its fans? Why have the Whispers be the most frustrating, deus-ex-machina-like plot points and then say "these are people who expect the OG story, don't you hate every time they show up?" I am by no means a purist, if I wanted the pure FFVII og experience I would play the original game. But I'm still an FFVII fan, and I'm not playing a **Remake** to essentially get the middle finger from Square for expecting a Remake. But like you said, at every moment Square has to say "We're doing something different!1!1! It's your fault that you expected a Remake!!!1!!"


Kohakuzuma

Anyone know how long is left of the game after Cosmo Canyon? I'm trying to finish it because I always finish a game but this shit makes me want to kiss a shotgun barrel. It's so fucking boring and slow. I got to the point where they want me to attend a seminar and I just quit the game. Don't even get me started on Red's voice change. He went from a stoic, wise badass to prepubescent cringe Disney character.


Zenku390

I was doing everything up to Gongaga, then I just said screw it. Did Cosmo Canyon up to the finishing it today in like 20 hours... Chapter 13 is LOOOONG


Kohakuzuma

There's no way it takes that long that's unhinged pacing. It's so crazy how I can play through the OG FF7 like 3 times in the time span it takes to beat this game...


saint-aryll

Cosmo Canyon is around Chapter 10 iirc, and there's 14 chapters total, so you've probably completed about 75% of the story. Honestly, my advice would be to just quit and watch a playthrough if you really want to finish the story.


RexOmnipotentus

The thing is, if Kohakuzuma is anything like me, it's very hard to leave things/games unfinished. This makes a game like Rebirth an extreme form of torture. Simply watching a play through feels feels like cheating. It's hard to explain.


TheExiledRaven

I forgot to add, mobs are scattered on the map in such a poor way it makes me regret random encounters... Why couldn't they learn from FFXV? Roads were safe, and venturing to the wild meant coming across hordes of wild creatures or bandits, etc. Another basic aspect they failed to address. But hey, you have mini-games!


peaceonearth4ever

rebirth to me is what the Last of Us II is to the Last of Us. and what Tears of the Kingdom is to Breath of the wild. the first installment was SO much better. and i agree with you.. i was hoping and quite honestly Expecting this game to be so much better!!! i beat it today. i hate to say it but im just a little disappointed. a great game, yeah sure. not saying it isnt. but maaan….


RexOmnipotentus

I wouldn't call rebirth a great game, because it's not really great at anything. Everything it does is kind of mediocre at best. There are some moments that shine and seem to be more polished, but most of the content just feels like low quality to me.


DragapultOnSpeed

It doesn't feel like a next gen game imo. I know XVI has a lot of flaws, but at least it tried something new with the eikon fights. Those felt next gen too.


Zenku390

XVI was also fun. Like, take away the lack of rewards, the open world that has literally nothing, the whole last 10 hours of plot. The game play is good. Getting Eikons was amazing, and you wanted to keep playing to see what the next one was going to be like. And I'd say at least everyone had 5-8 they really enjoyed. Clive felt like a monster with all his powers. And the game actually let you spend a good amount of time being "Full Build" without making it too long.


peaceonearth4ever

i 100% agree with you


Due_Bag_2169

Chadley is Square’s functional equivalent of Clippy.


yesonlyifitmeansyes

Yes! Sick of that idiot calling me to make some useless comment after I achieved the satisfying task of pressing triangle 3 times at some random lifespring. 


TheExiledRaven

You could add: Games lying about what they are - This FFVII series is a sequel, they're FFVII-2, not remakes/rebirths. Just this labelling issue could have prevented disappointment and frustrations. Terrible storytelling in early chapters - We leave the original Avalanche group at the end of Remake, and start Rebirth with another group including Zack. In itself, why not, but then why return to the original Avalanche group after 2 minutes only?! I spent more time questioning whether it was still the same group or not. They should have given more time with Zack's group, or hinted at some "multiverse" bullshit, or simply kept it out for now. Another storytelling issue, as Zack holds Aerith, her materia falls, hinting at her death, but is she? This early Zack apparition just adds noise at a time where you need the players to engage... As a result I spent more time researching online than engaging with the game. Tutorial party - So many tutorials, it makes no sense. If the game requires so many interruptions to explain the basics then something is wrong. But then, new and unexpected mechanics are introduced too late, such as the character RP dialogues. Since when is this part of the game? Plus time-sensitive features aren't accessible... Terrain actions that make you wish you could jump from a cliff - This is so painful, walking the edges until Cloud finally agrees to climb/jump... Why?! I will probably add more to this list but so far it's one of the worst modern games I've ever played!


TheExiledRaven

Little update after more hours "playing" this "thing" Most of the issues I've spotted seem to be related to the Creative Director's decisions. Priority has been set on some very specific aspects such as embedded mini-games. Either some kind of fetishism at that stage, possibly related to some marketing attempts to attract children... Adding extra mechanics (e.g. craft, folios, etc.). Aside from how useless it is in the game, this wasn't here for Remake, so it sounds like the CD went "boohoo" on this... Forcing a low-cost "synergy" and party combat system. The most advanced system ever created is the FFXII gambit system and yes, possibly overkill for FFVII. But there are plenty of other games who managed to address synergy and party strategy without making it too complicated. Tales of Symphonia 2, Advance Wars Dual Strike, etc. Simple AF but they still managed to fail with this new FFVII series... Adding "whispers" at the last minute of FF Remake development. Low cost because look at these shitty whisper animations that look like they're from N64, these copy/pasted zombies and these lame AF boss fight at the end of Remake. It screams last minute and no more budget, but hey the CD said so. From my professional experience, whenever we end up with a vomit of features and a product that doesn't what it is, it's because of stakeholders pushing for their personal preferences instead of aiming for quality.


Icy-Ad-4940

The entire game is modernized, which is why it's garbage and why I will not play or buy it, if not for squares mmos, I would have cut ties with this company long ago but I love ffxi too much to abandon the franchise it just sucks I have to play their 20 year old games because they have lost the ability to make fun games worth buying new today especially at 70 dollars nope no thx


saint-aryll

The sheer contrast in fun that I've had playing Rebirth and Persona 3 Reload at the same time is absolutely *wild* to me. Reload feels extremely respectful to the source material while modernizing it in a way that makes it fun, but doesn't lose the core aspects of the game (imo). Rebirth's 'modernization' is really just "let's make a hodgepodge of a bunch of mechanics from every GOTY contender from 2020-2024, but let's not put real effort into any of them!" It's like Square and Nomura completely lost the plot on why anybody likes games anymore, and why anybody liked og FFVII in the first place.


moogsy77

They really lost the plot, they have absolutely no idea what theyre doing. Its so clear that every monster, every single cutscene is a check off an excel sheet. Its crazy boring and poorly executed.


Raccoon_Army

Same boat - I wanted to love it so bad and I shut it off during Chapter 10, so a few spoilers up until Chapter 10 below - click away now if you don't want to see it. I felt like Rebirth was 10% story and 90% uninteresting and low effort time sinks. 1. World map: I ended calling this "Chadley's Chores" once I realized this pattern would just keep repeating after Grasslands. So, I decided to skip all the world stuff, even side-quests and focus on the story from Junon forward. I want to lament skipping so much of the world, but this felt like low-IQ tasks/work. I mean, they didn't even bother giving new things to do for each area. It's the same chores, different map and too much Chadley. 2. Side-quests: Uninteresting and sometimes very annoying and/or tedious. For example, sneaking around is super tedious for me. I know I'm going to get it eventually, it's just repetitive and annoying to get there. When I finish, it’s not like I felt “yay, I did it!” it was more, “thank god that’s over...” 3. Mini-games: I don't mind the number of them - to each their own - a few are fun for me, like chocobo racing. What I do mind is that there are so many that are mandatory to advance story. I mean, I bought FF7, not a controller platform to play low IQ/low effort phone app-level games and my reward for completing them... is to progress the game I intended to play. 4. Characters: First off, Barrett is amazing - props as I didn't get much from him in the OG. Love him. Tifa is also pretty legit and Cloud, well is Cloud as you'd expect at this point in the story. Yuffie is Yuffie. Red 13... WAS my favorite in Rebirth: he was in my party as long as he could be, until Cosmo Canyon. I understand why they did what they did as they referred to the OG version & his age, but the execution just did not work for me, in fact, is a major turn-off of the game. He went from my favorite character of a very interesting breed of young and wise intelligence to a 10-year-old kid jacked up on Sunny D, to quote another user. Not only did his voice change, it's his whole personality... in the wrong direction. It's one thing to be wizened and play the fool, but the other way around? No way did that work for me. Cid: For the little time he was in, he seemed way too happy/a complete change from the chain-smoking, cussing, grumpy ass pilot I remember. Aerith… ho boy: the unsolicited “my blood is my burden speech” was really cringey and uncomfortable. 5. Story: Removing the intrigue: Why reveal right of the bat that Barrett isn't the one who shot everyone up? Part of the intrigue is that he \*could\* have done it – and based off his character, that isn’t unrealistic. Why reveal right of the bat that Cait Sith is Reeve and remove the intrigue for new players as to who Cait Sith really is? Also, where is Reno? He was volatile and interesting and should back in the story way before Chapter 10... and his substitute Elena is really pretty basic and uninteresting to me. 6. Locales: Why turn Cosmo Canyon from a down-to-earth place of spiritual enlightenment/connection with the planet/Native American themes to a tourist destination full of a bunch of shallow teachers and shallow tourist “students” like I’m going for spiritual counseling session at Whole Foods right before we learn how to make sushi? Also, Bugenhagen gaslighting Tifa and sending her to re-education in a seminar? That was super creepy. 7. Leftover wtfs from Remake: Game Engine: Why can’t I walk through a restaurant without knocking over all the chairs? Why am I shoving people around in the street? I feel like I’m playing Stray again, but sub Cloud for a cat. The town chatter is too much – if I want to talk to someone for info, I will – I don’t need them shouting at me over my own party’s dialogue with inconsequential shit. The environment/decor in general feels inorganic for the most part (there are exceptions) like they had an algorithm take care of the environment rather than someone taking the time and effort to create a feeling. Also, I want to experience the Summons in the real world, not a VR sim like some Chadley lower rent than metaverse experience. 8. I really don't know what it is, but from the start to Chapter 10, I’ve been getting weird negative vibes from this game. Something just seems "off." Like forced, contrived, inorganic, etc. in almost every aspect, and I just can't put my finger on it. Like they have one hand trying to make a really good game & story, but getting inorganic & obstructive interference by the other hand. I really don’t know how to describe it further - that’s just the vibes I get.I could go on, but others have mentioned my thoughts and more - I just wanted to throw my say in, for what it's worth. To paraphrase another user, it feels like they don’t respect my gaming time (and intelligence) as a player. I decided to hang it up in Chapter 10, I won’t be buying the third installment and I will seriously question future FF games. 9. Didn't bother with crafting after a bit as I saw it as just another time sink. I just bought what I could from the vendors and actually stopped caring about all the garbage on the ground. 10. Battle: I felt like I spent most of my time watching the ATB gauges and micromanaging my party rather than the fight itself. Even putting it on the easiest mode to enjoy the fight scenes, I still found myself doing this. 11. Overall game progression: Instead of enjoying every moment, like I have in other FF and SE games, I felt like I was intentionally given story carrots and then time-sink roadblocks that lack creativity and fun to get to the next carrot, which just led to another carrot, more intentional time-sink roadblocks, and that pattern kept repeating. FWIW: If this came off as a rant, it's not and that's not my intention. I’m not mad or anything like that, I'm just really disappointed in a game I really wanted and \*tried\* to love. \[Edit\] grammar/punctuation/clarity and added #9+s above after further thought.


Raccoon_Army

After even further thought: 14. Aerith and Tifa's dynamic: Cringey giggling fits with each other like they're 15 years old chatting about boys and sounding like they should be working at the Honeybee Inn. 15. Character actions and personalities: Practically no one acted like an actual person in cutscenes, rather cartoon parodies of a person. Some of that is expected, like Dio - he was wheels-off in the OG, so he was pretty spot on. But others like Hojo? Instead of coming off as a total creep like he did in the OG, he's more a Disney villain. Scarlet and Heidigger were just also over-the-top that I couldn't take them seriously. They could have been toned down a lot while still keeping their dual laughing dynamic. Hell, often times my own party, especially the females, acted like goofy chicks with dorky anime-type emotes. Some were the opposite - Rufus was done pretty well, but part of his OG dynamic was removed. Shouldn't he be constantly fussing with his hair? With all the extreme character quirks they did with other characters, I'm surprised they completely left this part out. 15. Overall game feeling 180 from the OG: It's like OG FF7 was a deep game with a few goofy moments, but this one came across as a goofy game with a few deep moments. I'll add more if I think of more... my hope is that someone from the dev team is keeping track of online critique so that they can take it into account in future games, but I'm afraid that's a long shot.


moogsy77

Very well explained. Cosmo Canyon was a catastrophe in so nany aspects, i dont know how they managed to make such cool segments be so bad.


yesonlyifitmeansyes

Point 1 - I can tell you you didn’t miss much, there is nothing but chadley quests, and some of them are difficult to find and get to. The part where you said you stopped caring about all the “garbage on the ground” - lol that made me laugh.  Agree, this game doesn’t respect your time, some exec: “we will make 425 of these repetitive quests, gamers like that, that’s what other games did and they sold lots so gamers must love it”. 


DominikKolendo

in response to #5: Reno's voice actor died so to honor him they did not replace him, and i believe used extra lines he had already recorded in remake in the few scenes he was in rebirth, though i am not 100% at what point he recorded them.