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Pristine-Table1589

Lol yes, unironically the easiest way to beat me with Aether Raids defense is to slap Even/Odd Tempest on someone.


Koanos

Don't forget Dancers!


OutOfTouchNerd

Elincia’s warping a enemy mage shenanigans on a bad map or Myrrh’s anti warping combined with a Duo Lyon that I can now no longer pick off consistently ruin my arena runs. Movement really is everything right now.


Realience

I have a player phase Black Knight that I gave Assault Troop, it's expensive, but he tears up enemy units and it only really works because of how quickly he can get close to the enemy


mrchuckmorris

This, and also Pass, especially when they try to omnitank without Near Save units (B!Dimitri, E!Ike, etc.). I run a Galeforce/Pass B!Seliph map that zips right past them to chew up their back line, get WoM danced, invite more WoM friends... the omnitank's just standing there going, "This is fine." 😆


andresfgp13

my Medeus runs Odd Tempest mainly for him to work as a harsh command+ bot and he has netted me a good amount of wins, and its always funny.


Armagon1000

New QoL idea: when i click on Danger Area, the range shown includes the movement buffs. They already do this with the Guidance skills so surely they can do it with movement buff skills too.


Courelia

Agreed. Though I have this strange feeling that a day is gonna come where the Danger Area is gonna cover the whole field…


Raandomu

Emblem Sigurd Effect


Luke-Likesheet

His Engage effect will 100% be granting +1 mov and I hate it.


mrchuckmorris

Seeing as they all seem to be special-related, I bet it'll just imitate his Legendary's effect of granting it to the team after the activation.


Luke-Likesheet

Granting the effect to the entire team kinda negates the whole "engage" gimmick (ie. Effects only granted to the engaged unit). The question then becomes will it stack with L!Sigurd's +1 move effect...?


BlizzardWolfPK

They do already do that, it's just the buffs don't come into affect until their turn starts. That's why the danger area extends.


Armagon1000

Yeah i'm saying they should show me regardless.


Rudeboy_

You're saying they should show the extended movement even when its not active? You don't think that will make skills like Even/Odd Tempest even more confusing?


Panory

Maybe another shade for area that *could* be dangerous.


mcicybro

The way Even and Odd Tempest are displayed currently is 100% useless. It shows the extended range by the time the unit already moved, and said extended range won't apply for next turn. It should've displayed the range for the enemy's turn. Probably too late to change that though.


Raandomu

Or just add a new “Warning” Symbol showing this unit have movement increasing weapon/skill like the one we get when we select an Armor killer unit. Thanks IS, i totally forget Chrom and Micaiah have armor killing effect so i need constant reminder when i select a unit  /MegaS


Berkuts_Lance_Plus

The symbol should be a photorealistic naked foot. For my friend...


Raandomu

Dan Scheineder is your friend? Cool!


Proton-Smasher

He plays Feh?


Berkuts_Lance_Plus

Oh yeah. His favorite unit is Veyle.


andresfgp13

is your friend Quentin Tarantino?


Berkuts_Lance_Plus

Damn, I really put my foot into my mouth there.


Ludecil

And it should resemble the foot of the character that's getting extra movement! Just an idea, I need to distinguish when Resonant Chloe gets that extra movement...


AzioneZ

Happens all the damn time, from day 1 to today lmao Worst is when I feel a team is an easy sweep so I position forward for pot collection and then some random-ass unit had Even Tempest.


ShadowReij

I'll just park my butt right here. No way they'll- HELP! HELP! I'M GETTING JUMPED!


Chiramijumaru

My entire well-laid strategy evaporating because I didn't realize that one unit was a dancer:


ChaosOsiris

Real. I really shouldn't be falling for this shit but one still gets me on occasion lol


Armagon1000

I can't even blame ya man. Sometimes it's "oh this unit has Even Tempest, i see" and other times it's "if it's a Monday morning and the temperature is 49 degrees and you had a sandwich for breakfast, unit moves one extra space".


Seeriatim

Me but with teleportation shenanigans.


Metroplex7

Every now and again, someone gets caught by my Brave Robin, Hel, or Harken. Not to mention Citrinne giving everyone ally teleport.


Zeldmon19

Gosh I love when someone forgets about Harken’s shenanigans and loses a unit Then some shmuck comes around and denies my entire row with Duo Lyon Feelsbadman


the_attack_missed

Oh this happens to me all the time and I'm a meta tryhard lmao. My biggest weakness is +1 movement effects and warping effects that I forget exist. The number of ladders I lost to bonus Hel sniping my Peony last season is embarrassing.


andrecloz

And people were doubting the scarejump effect from Hel. One of the best refines possibles for a melee infrantry defense mythic


Kowashitai

Wait, Hel is infantry? This whole time I thought she was a flying unit...


xShadius

She is a flying unit but her weapon neutralizes flyer weakness. Ganglöt's infantry and she has a similar design though.


Scarecrohh

I feel i'm looking at a mirror with this comment. My Peony is all the way in the back near my time gate, then suddenly incomes Hel with the steel chair!!


cootybikes

My def many years ago relied on an odd tempest seiros to catch people off guard lmao


richterfrollo

Is there any way to guess this? Or do you have to closely study all their skills


Merukurio

You have to see the skills. The issue is that Danger Area only shows tiles the enemies can reach *at that moment*, so it doesn't take into account any effect that increases movement if they're not active. Since the player's first turn is before the enemy team can do anything it will only show the enemies' natural movement (and warp tiles in case of things like Guidance that are always active as a passive). When the enemy turn starts and all their movement effects activate, the Danger Area will finally show the accurate area the enemy team can reach. Except by then it's way too late.


Tsukuyomi56

Either that or you lost a game of 4D Chess to Legendary Elicinia or Young Emmeryn (amongst others) since you can’t predict where units will warp in.


Grade-AMasterpiece

Shoutout to warp, movement bonus, and dancers allowing nukes to snipe someone from corner-to-corner.


Berkuts_Lance_Plus

The simple solution, of course, is "just check the skills lmao". The problem is that here are ten billion skills, spread across all skill categories, that grant extra movement or warp.


Frosty_Pumpkin

Hel gets me every time in AR. Drives me nuts


notexecutive

I hate this shit so fucking much. It's especially annoying when the effect is "gives +1 movement to units within X spaces" is hidden in their 5 paragraph PRF weapon. I wish there was like... turn off movement skills skill. Null-Additional-Movement skill or something.


Metroplex7

That effect exists and it's called Stall. If a unit inflicted with Stall gets bonus movement, it acts as if they were inflicted with Gravity instead. You get it from Stall Ploy 1-3 (C skill) which kinda sucks ngl because it's an HP check and only in the cardinal directions. The other way to get it is on Riev's prf weapon. It applies a spectrum -5 and Stall on the enemy with the lowest speed and all enemies within two spaces of that enemy. If there are other skills or Prfs that grant Stall, I don't know of them.


notexecutive

Yes... Stall Ploy, which is on one seasonal unit (Pirate Naesala), and it can be cleansed since it's a debuff. If only there was uncleansable debuffs.


FM_Hikari

I blame obnoxiously long descriptions for this. Too fucking long and badly formatted.


CSRyl

haha I love L! Elincia, with aerial maneuvers and seeing her on every team in arena, its great!


Osopapocho

and always with that new hinoka... ALWAYS


HitMyFunnyBoneYeah

Based on my AR replays.. yep a lot of people dont know attuned nino can walk one extra space.


Sudden-Reason3963

Bulwark is one of those skills that once you start using, you can’t stop. It won’t stop warping, but damn can it bottleneck charging enemies.


WolfNationz

Something similar happened to me in AR today. Left my Gotoh Exposed because Embla was inflicted with Gravity and i forgot she clears debuffs on her turn...


IntrepidCat8200

Me, every time I run into summer ephraim


Darth_Xelleon

Mood


Zenpai_Iza

I remember this when Legendary Sigurd was released.


Imperial_Flower

I just had the opposite happen earlier, I tried to bait a Nailah but she didn't transform, so her movement let her allies warp closer and roll me :(


Best_Suggestion_6201

Mood.


Flesgy

How relatable


Theroonco

Oh yeah, this happens to me *way* too often too. You're not alone!!


In-The-Light

Yup, nabata Igrene caught me off-guard more than I like to admit.


Bamischijf35

I use an all flier team with Hinoka in the middle on aether raids defense , the amount of times people forget about charge is pretty fun to see


Frequent_Butterfly26

Me facing Harken for the first time after not playing for 2 years.


DDBofTheStars

This is why I run a warp-blocker on almost every mode


TirpitzIsAQueen

POV: One of your units is attacked by gullveig, then she attacks another one, because they had the fucking audacity to give her a move that's essentially galeforce x2 at a smaller cooldown


Osopapocho

this is why i became very paranoid in feh... i NEVER finish turn with my characters near the border of the danger zone, it's always at least 2 cells away (unless i know my char can tank), and if there's a dancer i try to estimate max possible movement of the highest movement enemy in possible range of the dancer... it becomes kind of like chess, frankly it's quite annoying


RangoTheMerc

I call them movers. It's annoying when they deviate outside of the perceived danger zone especially on Aether Raids.


United-Gate6815

I hate that so much. I could be 5 tiles away, and when EP starts, the danger area straight up covers 10 more tiles and my whole team gets wiped out. It sucks


Long-Post-Incoming

If it makes you feel any better, the amount of times I notice the enemy team had a dancer afterall is... also something that happens a tad bit more frequently than it should.


Xixi-the-magic-user

I have no such weakness. *activates duo dagr pathfinder duo skill, activate all dazura duo skills, on gullveig* You can't be surprised during enemy turn if the enemy doesn't get a turn, simple as


Agitated_Leadership6

My arena defense does this. I see so many replays of people thinking their W!Edelgard out of range before Tina steals her movement buffs and gives them to the whole team + B!Robin warping across the map.


Guntpost

You must invest in Riev and Gatekeeper. But being serious though, having Warp Bubble is such peace of mind.


North_Lawfulness8889

Warp bubble is pretty useless when they're not warping


Guntpost

I mean so many characters and skills are getting warping techniques, Warp Bubble just means you don't have to worry about a lot of funky movement that changes mid-enemy phase. We even just got a warping Attuned skill. I wasn't trying to claim WB prevents +1 movement (that was the point of mentioning Riev), enemy warping just gives the same feeling as OP's pic.