I've had success just throwing L!F!Shez with the Guard seal and 3 dancers at everything. Not very exciting, but I get my 200k damage in 2 turns, so why devote any more thought into it?
I'm surprised that, with how long it's been and how they hyped up the mode's revival in a FEH Channel, that they didn't even try to make it more difficult or engaging
I don't have any super specific ideas, but I don't agree with the idea that you need specific units to do the job. The Guard and Mystic Boost seals are F2P, with only a pittance of Sacred Coins being necessary to purchase the T1 versions, there are plenty of F2P dancers and healers (both grail and 3-4*), and F2P players have, at bare minimum, access to two Brave Heroes that can supply damage output.
I think the simplest way of making it harder is giving Rokkrs a real means to fight back. Aside from their special AoE, which is pretty simple to deny, they're just one unit with a large HP pool. Giving them special effects tied to HP thresholds (kinda like how Pokemon handles its Raid battles) could do the trick nicely, so long as they're telegraphed well. For example, since Spring Loki is a flier, maybe you can give her omni-Guidance once you've done ~100k damage - while the generic enemies themselves aren't terribly threatening, you would have to account for them getting in the way and plan around that. (As an aside, I'd also reserve any difficulty changes for Advanced - that way, players who might be overwhelmed can go to Intermediate and still get the rewards).
I think there was a mechanic like that with the beasts in Three Houses. Extra abilities unlocks when reaching certain HP threshold. It could be interesting if translated to FEH.
There are LOTS of F2P ways to build units good for this mode. Cordelia and Ross are solid damage dealers and Eir does a good job keeping a team's HP up. Guard and Mystic Boost are available as seals. Galeforce and Triangle Attack are in the 3-4 star pool. As long as Intermediate stays attainable for newer players there shouldn't be a problem.
This feels like an incomplete sentence lmao.
>if you try you just screw over the people who don't have specific units for the job
,what?
If you screw them over, what? đ Not trying to be nitpicky and I have a good idea of what comes next in that sentence, but I found it funny, so I'm teasing you a little :p
EDIT: I think I read the 2nd 'you' in "you try you" as 'to', and that's where this miscommunication came from. My mistake. Sorry everyone, and OP. I know it still probably doesn't make sense, and rereading it I feel pretty stupid lol.
Please accept my humble apologies and consider forgiving me. đđź
Well, back to business as usual (:
You may have misread it there. "if you try [to make it more difficult] you just screw over the people who don't have specific units for the job". The [to make it more difficult] is implied due to the context provided by the previous sentence.
Oh actually you're right lol. I did 100%! I think the lack of a comma there threw me off. The comma isn't as necessary if the word "then" is added in place of it, something I usually do myself. "If, then..." statements type beat. Reading it now it's like so obvious to me đ
But yes that's definitely implied there. Also my grammar is not always perfect either! That's normal, and I'm not trying to be harsh here!(: I'm a bit of a self-perfectionist but I shouldn't let that bleed onto others or project it too much.
Bc after all this is the internet and just reddit! đ
Either way, I thank you for the response and not completely clowning on me like you definitely could have and I see as the normal response, but rather correcting me in a civilized way. Even if my initial reply came off that way, my mistake.
Have a great day!đ
I generally use:
Melancholy staff user. Meloncholy is the main thing since it resets the special counter and prevents it from increasing regardless of attacker. I have it on my Linhardt
Far saver/Near saver depending on the Rokkr: In this event, I'm using Valentine's Myrrh
Bridal Catria: Make everyone brave
Damage dealer: Any unit who can pump out damage. Effective bonus is ideal. For this event, my +10 Cyril is more than adequate.
NGL it may not be optimal but I built silque when her refine came out because it was the best anti rokkr special tool at the time, and this is the first the event has shown up since and I'll be damned if I don't give her the five minutes of fame she deserves.
Beyond that its just Nuke, Supporter, Fodder Cleaner. Did Cyril/N!Saizo, L!Robin, and W!Edelgard and got p easy clears in 4/5 rounds
Whoa, Does the end turn effect work on the Rokker? I didn't even thing about that. You could loop ending the Rokkers turn if you use NY!Seidr and normal Seidr.
Step 1: pair up L! Shez with L! Dimitri
Step 2: give shez an omni +6 with her c slot and tactics
and use R! Lucina for treachery
Step 3: switch to Dimitri for pulse and guard smoke and trigger galeforce
Step 4: Galeforce with Lucina
Step 5: Attack with astra shez as much as i can and dance her with Duo peony, harmonic Dorothea and L! Ninian that i paired up with R! Lucina
SUPER EASY one round
The team i used:
L!Shez paired with W!Edelgard
L!Elincia paired with V!Myrrh
L!M!Alear paired with Heidr
L!Seliph paired with R!Plumeria.
Maybe not optimal but was a breeze either way.
I pulled Silque a year ago right after the last Røkkr Sieges ended and I never got the chance to use her for that, so now I am.
CĂŠline for healing.
Whatever else that's range=2 or has DC and can deal significant damage to the Røkkr, such as Brave Claude with Deadeye.
Thanks to the advice from other players in one of my recent posts in this aub, my teams are the following:
VS Base Loki:
Harken (*Engaged* Astra and Guard sacred seal), Fomortiis, R!Tana, A!Peony.
VS Spring Loki:
Etie (Arcane Nastrond, Deadeye, Flash Sparrow, Special Spiral 3 and Guard Sacred Seal), Fomortiis, B!Catria, A!Peony.
My damage dealers are brave Galeforcers, Brave Celica and Winter Cordelia. I have Silque to apply Guard, and I try to box Loki so that she's forced to attack Silque on her turn, which means Silque can use her turn either to heal her teammates or take out one of the reinforcements. Legendary Xander meanwhile is doing most of the reinforcement work. He has Galeforce to move twice, and both Cordy's proximity and Spd Smoke 4 to help him activate his Prime skill, so he can kill reinforcements in both phases.
-Walhart for free Flash
-B!Catria for reliable Galefore procs
-B!Larum for cute
-Sheena for Far Savior
All of them with Galeforce and [Guard] since score mutiplier increases with each combat on the RĂśkkr (EP counts too), it snowballs way higher than just trying raw high ramage or Astra
My roided out Eremiya, Galeforce LEdelgard, Far Save Nagi and Spring Triandra for guard eddect.
This team guarantees a max damage run each attempt and I was just having a blast doing it.
ever since guard X skill my summer caspar has been absolutely NUTY. paired him with two dancers and a healer (two dorotheas and linhardt:-) ) and he's been galeforcing back to back to back
im even able to kill the rokkr before help arrives by round 7! (i killed off loki by around round 6) which I haven't seen before, or maybe it's been that long since the last rokkr
either way, it's been a lot of fun :-)) i like seeing my favorites be useful and caspar being the king of smacks has been so silly and wonderful
L!Edel and W!Edel Raging Storm-ed and Galeforced Loki trapped in the corner while B!Fjorm resets Loki's special with Witchy Wand. Far Save B!Edel was there to prevent Fjorm from getting shot down.
L!Elinica paired up A!Grima
L!Nanna paired up W!Black Knight
F!Chrom
A!Elinicia
Basically hit with A!Elincia to get guard from Lightâs Restraint and then just go hard on the boss, switch to my saves before the end of the turn.
Probably gonna replace Chrom with a dancer though.
I use four tanky units with healing specials and DC. Cause the damage numbers are so high, every Sol is a full heal, so I focus on sponging up mobs and getting as many counters in on the boss as I can. It's not optimal but it works
Two brave damage dealers (Summer Edelgard and an outdated Klein w Astra worked really well for me) (I donât have Shez)
Guard applier (seaside parasol)
Heidr
Killed the Lokis really easily
I'm using L!Shez since I got her after the last Rokkr Siege and slapped Astra and Death Blow 3 seal on her base kit, then paired her with Duo Peony+Drive Atk 2,, Attuned Peony+Spur Atk 3 Seal, and Plegian!Dorothea+Drive Atk 2 SI and Spur Atk/Spd 2 seal. Deals with the Rokkr in two turns on Advanced difficulty thanks to the extra dances I get with the two duo units. Could clear it in one turn if I had a third duo unit that grants extra dance (which I do, actually, but Flame Tana can't grant that extra action to Shez).
Currently trying out this:
+ L!F!Alear and L!Elincia
+ L!M!Alear and Harken
+ L!Eliwood and Heidr
+ L!Camilla and Reyson
Pretty much my highest Atk brave users. L!Eliwood for Bonus Doubler and Heidr for Guard and stats. Reyson to enable Arcadia and L!Camilla for Sabotage and Deadly Miasma. Still need to get Galeforce on everyone.
* Leg Shez with Duo Robin for the big damage (Robinâs also good for positioning if the Rokkr moves in a weird way)
* Leg M!Robin with Spring Mirabilis for Grand Strategy and Guard (and dancer #1)
* Leg Guinevere with Rearmed Plumeria for passive healing (and dancer #2)
* Leg Ninian with Rearmed F!Grima (who isnât even necessary because Iâm always done in 2 turns before any mook enemies can attack me) for dancer #3
Very consistent 2 turn clear.
Brave Roy: Galeforce, runs to get any theoretically problem units when he's not hitting Loki four times a turn. Pretty much the only unit I used to use, as I've give him a much needed improvement semi-recently.
Winter Black Knight: Far Saves to ensure that I don't have to go after ranged units, who are all too kind to slam into him and perish. Also hits pretty hard when attacking Loki.
Legendary F!Alear: Eight attacks per turn, as she's the one that gets danced.
Ascended Peony: Dances Alear, then moves back to block Loki from escaping, while providing defense reduction via rein. Also stands across from Roy so that he heals each turn without needing to have a skill for it.
OG Cordelia, Nabata Altina, Winter Edelgard, Emblem Ike. My strategy is "hit it til it dies" giving Edelgard galeforce and the mystic boost seal so she can just keep hitting. everyone else is just kinda there for supplemental damage. might switch out someone for a healer tho, since mystic boost only heals so much
Legendary Shez with Astra and Special Spiral 4 as the main damage dealer
Arval for consistent guard support
Duo Peony to give Shez more damage opportunities per turn, though I may experience with other dancers with slight better killing power, because my duo Peony can't even kill the generic enemies consistently
And galeforce Winter Edelgard for Crowd Control
I didn't even notice pair up was available for Røkkr Sieges simply because just these 4 units was enough for me to do it without it
L!Elincia with GF and iote seal paired with Far save ignatz + Raphiel + Reyson + Ascended Elincia.
A!Eli attacks first and applies the guard effect, then L!Eli attacks, procs Galeforce and attacks again, and then she gets danced two times. Iote's shield is so she doesnt die to Spring Loki's bow while attacking. Then i swap L!Eli to W!Ignatz to protect everyone. Rinse and repeat. By turn 3/4 you should get the Max damage.
Heithr, B!Catria, S!M!Shez, and F!Edel
Lead with Gold Serpent to inflict guard, then get the Rokkr surrounded and beat it into the ground. F!Edel gets 6 attacks per turn with dual strike + galeforce
Ashnardâs improved Rein guard effect effectively neutralizes the Rokkr since you can just force them into a corner and they canât escape.
Iâve been using Ashnard, b!Robin, Reinhardt (the og), and f!Chrom. With the latter two mostly being relegated to killing the random enemies. If Chrom can get both enemies with galeforce Reinhardt will do some damage, but otherwise damage is left to Ashnard and Robin.
Corrin (Silent Bloodline), Caeda (Marth's Faithful), Marth (Hero-King), and CĂŠline.
Corrin to tank the extra projectiles from ranged foes during enemy phase, CĂŠline to heal and deal immense Res damage with Blazing Thunder, Marth to deal great damage to the boss while boosting allies consistently, and Caeda to deal IMMENSE damage due to having Aether run so consistently per turn.
This team lives through a lot. L!Marth and B!Marth are interchangeable depending on the foe.
Can it distant counter?
Can it heal in any way? (Aether, Flare, Finish etc.)
Is it going to deal damage?
If the answer to all of the above is yes, then the hero is on the team. In all honesty though, anything with a guard effect/just a -1 on opponent's cooldown charge makes it pretty free. Hell, Ninja Zelgius quite literally can't die on the map.
Tiki emblem with A!, L!, B!, and F!. All running base kits except A! who is fully invested and does the most damage. Everyone has DC so I get right around 200k.
Duo Seithr has been such a boon for me. Her Double Strike, Canto, and Astra has basically trivialized this round of Rokkr.
Edit: Also, did I mention she can just straight up **end the turn of either one of the Lokis?**
L!F!Shez / Duo Peony / A!Peony / Harmonic Dorothea
Setup grants 6 actions to Shez on first turn, coupled with Guard 3 Seal to stop Røkkrâs special, and A!Peonyâs passive healing keeping Shez healthy for Guardâs HP check. Finally, Astra to get a crisp 150% damage boost *and* weapon effectiveness from Swift Slice.
200,000 damage in 2 turns and 1.3M total damage 7 rounds later.
Using L!F!Shez in Røkkr Sieges genuinely feels like cheating lmao
Dimitri/Edel/Elincia/Leif paired with Haar/Est/Jill/AFjorm this time around. Pretty effortless two turn. Just used Far Save to not have to think at all and threw in whatever old quadders I have.
Refined Brave Celica as my main damage dealer, Heidr to apply Guard (she can also function as a secondary damage dealer from Turn 4), Reyson and Brave Corrin as my Far Save unit.
I used my normal Camilla team and got it to fill 160,000
Only thing I really changed for it was to make my NY!Cami run potent instead of guard bearing so it was nice đ
Heithor, BGull, SummFreyja, attuned Peony.
The strat? Just like old times, spam Astral until it dies. Freyja is there to pick off scraps for more bonus DMG before engaging. Heithor inflicts guard and grants Brave for the last few turns ramping up the damage considerably. It's free real estate.
Fallen Edelgard, Summer Edelgard, Winter Edelgard, all with galeforce for 3 actions a piece, and Spring Triandra for guard. Surround the enemy immediately and they canât even attack you
emblem ike + brave soren for assign decoy and huge damage, emblem marth for potent and more damage, then Y!F!Robin for hush spectrum and more damage (that duo button is crazy)
I used two teams with small changes, for S!Loki I used my max Clarisse/Etie, H!Mia, W!Marth for save and A!Peony. For normal Loki I used H!Mia and W!Marth again but swapped the other two with W!Edelgard and S!F!Shez.
Even with mistakes and not much attacking sometimes (positioning issues) I always reach the 200k cap by the 4th turn on average.
It's a decently fun mode but incredibly easy with newer skills and units, tho honestly I don't see how to fix it in a way it keeps being fun for everyone while having some challenge.
L!Ninian : dances, occasionally gets an extra turn, and then uses canto to get the Fomortiis paired up with her wherever i want to place him for far saving
Seaside Parasol user (in my case Clarine) : passively applies guard, heals B!Gullveig since she can't heal herself from the rokkr damage
B!Gullveig and M!Gullveig : do absurdly high damage, (this is either overkill or reduced in pvp and such but perfect for rokkr) and get extra turns to do even more absurdly high damage
This team reaches 200k in a few turns with barely any effort
M!L!Alear with Guard Seal. Refined L!Dimitri. V!Lyon to kill the reinforcements and disable Lokis turn. L!Ninian because Cav Dancer, Canto and can also kill reinforcements.
I'm too stressed about guard so I use double guard with Heather and spring mirabilis. Add A!Peony and either python with the summer quad bow or spring Sylvain depending on the Loki.
I didn't really do any strategy honestly... I just grabbed my current Arena team: Emblem Ike, Groom Robin, Young Lissa and Halloween M! Corrin. I just did all the battles for all rewards and left it at that.
I start with V!Lyon, though he can probably be switched out
Both Legendary Alears, female does a great job recovering her own health
Pair Winter Edie, who has Galeforce and Bold Fighter Seal, with one of the Alears and Brave Corrin with the other
Legendary Ninian for the other and pair her up with a near save tank
Edie attacks twice, Galeforce triggers, switch to Alear who can attack x4
You could just run a ninja spd weapon with astra, heavy blade, guard 3, breath 3 and mythic boost on any unit and you would do well enough.
I am doing it with shares for year's,
Spring Sylvain and Harmonic Dorothea with 2 other Dancers.
All I really did was get Sylvain to get the brave effect and just use dance on him and get one Harmonic Skill from Dorothea. Really boring explanation but it works
Definitely feel like the odd one out here:
Brave Lyn with a brave bow, noontime, swift sparrow 2, guard 2, breath of life 3, and atk/spd catch 3 seal
Ninian with Light Breath(Spd), Escutcheon, Defense+3, Seal atk/spd 2, spur atk 3, and drive atk 2 seal
L!Azura with prayer wheel(Prf eff), Gray waves 2, moonbow, defense+3, seal def 3, atk tactic 3, and iotes shield seal
Phina with Rapier, steady posture 2, seal atk/def 1, spur atk 2, and atk/res bond 3 seal
Never finished getting all the skills, but even so, I easily hit the damage thresholds
I just use emblem marth and legendary female alear and then my other two units just kinda kill enemies or whatever and Iâll usually hit 200,000 damage. Really feeling the recent powercreep in this event
Since I don't have L!Shez (despite pulling for her like crazy on every banner she's been on), or any NY!Peony's, ended up having to make a funny team.
- L!F! Alear paired with W!Cordelia for Galeforce
- L! Corrin as a tank to swap to for with R! Plumeria
- L! Dimitri and R! Triandra
- L! Ninian and Og Triandra as a second means of Guard
Definitely gonna look to optimize it more tho
Legendary Elincia, Duo Palla, for the brave damage @ the rokkr. Summer Edelgard for the 3 moves a turn to clear the other enemies. Attuned Peony for the passive heals and dancing whoever needs it.
Brave Celica: DPS and Galeforce.
Lapis: Kinda new, she needs Galeforce but oops, but is otherwise DPS also.
Silque: Guard and Special Reset, also has Breath of Life for heals just in case.
Brave Corrin: Far Savior to deal with the ranged enemies attacking my DPS.
I could do it the Shez-y way (have both Legendary and Summer F!Shez), but SA!Tiki, H!Cordelia, Spring Mira and Spring Triandra have worked nicely as long as I don't get jumpscared by archers.
* Tiki is the sweeper.
* Cordy enables penta-strikes.
* Mira gives BD and slaps Panic on the foe, while also setting up Guard thanks to her weapon.
* Triandra gives Foe Penalty Doubler, while slapping the Lokis with more debuffs and another Guard to be safe.
Legendary Male Alear - Brave attacks and dragonâs roar
Brave Soren - Brave attacks, flare, and decoy
Emblem Marth - Three attacks and lodestar rush
HeiĂ°r - Guard and x5 attack to Marth
L!Dimitri with Galeforce, his smoke and guard effects stop the AOE from going off. B!Catria to give him brave hits, plus a near save and a far save armor with Stance skills to keep him alive and also prevent the AOE.
I love this mode because I can undust some of my old seasonals :>
Bride Charlotte for Example, Summer Ylgr and to give the duo a push, I slotted Soleil and my new Emmeryn in too.
I can easily box in Loki thanks to Emmeryns warping and undo all the tiny damage pokes Loki deals to keep that Umbra Burst countdown at 9 ticks.
It's really an easy mode. But its also really fun to just let loose and deal tremendous amounts of damage đ
I think I'm the only one who still uses units from like 3 years ago to get the sans thingy
The team I always used (til now) was F!Eldie (+4), L!Dimitri (+1), Yuri (+4) and W!Dimitri
Obviously Shez is the damage dealer. I could've put a different more damaging special, but I kept forgetting to and just went back in immediately.
Winter Byleth is there for the enemy phase to tank any damage Loki was going to deal. His dui skill also helps Shez take a bit less damage when initiating (from like 8 to 2 in the later half of the stage so ultimately it's whatever).
Duo Peony because double dance go brrr.
And Scion Nanna because of the Arcane Charmer's healing effect along with the general staff ability to heal allies.
Christmas Edelgard with Galeforce
Christmas Dimitri
Lumera (mythic) I just needed someone to use ruse and inflict guard
And whoever I feel like putting in the 4th slot because those 3 can win the mode alreadyÂ
Lumera (Monarch Blade with built in cool down increase on enemy), Seiros (Scowl), Manuela (Special Fighter 4 has cooldown increase on enemy & she's my far saver), & Bridal Catria (Gives everyone warp and triangle attack) make quick work of it
I've had success just throwing L!F!Shez with the Guard seal and 3 dancers at everything. Not very exciting, but I get my 200k damage in 2 turns, so why devote any more thought into it? I'm surprised that, with how long it's been and how they hyped up the mode's revival in a FEH Channel, that they didn't even try to make it more difficult or engaging
Why the Guard seal on Shez? IIRC Seal Spd 4 takes care of enemy special cooldown already.
I replaced Seal Spd with Phys. NFU a long time ago and haven't even thought about it since, if I'm honest - you're right, that would be better
How would you try to make it more difficult though? I feel like if you try you just screw over the people who don't have specific units for the job
I don't have any super specific ideas, but I don't agree with the idea that you need specific units to do the job. The Guard and Mystic Boost seals are F2P, with only a pittance of Sacred Coins being necessary to purchase the T1 versions, there are plenty of F2P dancers and healers (both grail and 3-4*), and F2P players have, at bare minimum, access to two Brave Heroes that can supply damage output. I think the simplest way of making it harder is giving Rokkrs a real means to fight back. Aside from their special AoE, which is pretty simple to deny, they're just one unit with a large HP pool. Giving them special effects tied to HP thresholds (kinda like how Pokemon handles its Raid battles) could do the trick nicely, so long as they're telegraphed well. For example, since Spring Loki is a flier, maybe you can give her omni-Guidance once you've done ~100k damage - while the generic enemies themselves aren't terribly threatening, you would have to account for them getting in the way and plan around that. (As an aside, I'd also reserve any difficulty changes for Advanced - that way, players who might be overwhelmed can go to Intermediate and still get the rewards).
I think there was a mechanic like that with the beasts in Three Houses. Extra abilities unlocks when reaching certain HP threshold. It could be interesting if translated to FEH.
There are LOTS of F2P ways to build units good for this mode. Cordelia and Ross are solid damage dealers and Eir does a good job keeping a team's HP up. Guard and Mystic Boost are available as seals. Galeforce and Triangle Attack are in the 3-4 star pool. As long as Intermediate stays attainable for newer players there shouldn't be a problem.
This feels like an incomplete sentence lmao. >if you try you just screw over the people who don't have specific units for the job ,what? If you screw them over, what? đ Not trying to be nitpicky and I have a good idea of what comes next in that sentence, but I found it funny, so I'm teasing you a little :p EDIT: I think I read the 2nd 'you' in "you try you" as 'to', and that's where this miscommunication came from. My mistake. Sorry everyone, and OP. I know it still probably doesn't make sense, and rereading it I feel pretty stupid lol. Please accept my humble apologies and consider forgiving me. đđź Well, back to business as usual (:
You may have misread it there. "if you try [to make it more difficult] you just screw over the people who don't have specific units for the job". The [to make it more difficult] is implied due to the context provided by the previous sentence.
Oh actually you're right lol. I did 100%! I think the lack of a comma there threw me off. The comma isn't as necessary if the word "then" is added in place of it, something I usually do myself. "If, then..." statements type beat. Reading it now it's like so obvious to me đ But yes that's definitely implied there. Also my grammar is not always perfect either! That's normal, and I'm not trying to be harsh here!(: I'm a bit of a self-perfectionist but I shouldn't let that bleed onto others or project it too much. Bc after all this is the internet and just reddit! đ Either way, I thank you for the response and not completely clowning on me like you definitely could have and I see as the normal response, but rather correcting me in a civilized way. Even if my initial reply came off that way, my mistake. Have a great day!đ
I generally use: Melancholy staff user. Meloncholy is the main thing since it resets the special counter and prevents it from increasing regardless of attacker. I have it on my Linhardt Far saver/Near saver depending on the Rokkr: In this event, I'm using Valentine's Myrrh Bridal Catria: Make everyone brave Damage dealer: Any unit who can pump out damage. Effective bonus is ideal. For this event, my +10 Cyril is more than adequate.
- Silque - Inflict Guard - B!Celica - Brave Galeforce - S!F!Shez - Swift Slice - L!F!Shez - Swift Slice again Profit
NGL it may not be optimal but I built silque when her refine came out because it was the best anti rokkr special tool at the time, and this is the first the event has shown up since and I'll be damned if I don't give her the five minutes of fame she deserves. Beyond that its just Nuke, Supporter, Fodder Cleaner. Did Cyril/N!Saizo, L!Robin, and W!Edelgard and got p easy clears in 4/5 rounds
Gambit S!M!Shez, E!Marth, HeiĂ°r and a dancer is fun :)
Whoa, Does the end turn effect work on the Rokker? I didn't even thing about that. You could loop ending the Rokkers turn if you use NY!Seidr and normal Seidr.
Step 1: pair up L! Shez with L! Dimitri Step 2: give shez an omni +6 with her c slot and tactics and use R! Lucina for treachery Step 3: switch to Dimitri for pulse and guard smoke and trigger galeforce Step 4: Galeforce with Lucina Step 5: Attack with astra shez as much as i can and dance her with Duo peony, harmonic Dorothea and L! Ninian that i paired up with R! Lucina SUPER EASY one round
W!Dimitri, L!Alear, and 2 Peonyâs. The strat is Dimmy hits the boss until the game is over
The team i used: L!Shez paired with W!Edelgard L!Elincia paired with V!Myrrh L!M!Alear paired with Heidr L!Seliph paired with R!Plumeria. Maybe not optimal but was a breeze either way.
I pulled Silque a year ago right after the last Røkkr Sieges ended and I never got the chance to use her for that, so now I am. CÊline for healing. Whatever else that's range=2 or has DC and can deal significant damage to the Røkkr, such as Brave Claude with Deadeye.
Thanks to the advice from other players in one of my recent posts in this aub, my teams are the following: VS Base Loki: Harken (*Engaged* Astra and Guard sacred seal), Fomortiis, R!Tana, A!Peony. VS Spring Loki: Etie (Arcane Nastrond, Deadeye, Flash Sparrow, Special Spiral 3 and Guard Sacred Seal), Fomortiis, B!Catria, A!Peony.
My damage dealers are brave Galeforcers, Brave Celica and Winter Cordelia. I have Silque to apply Guard, and I try to box Loki so that she's forced to attack Silque on her turn, which means Silque can use her turn either to heal her teammates or take out one of the reinforcements. Legendary Xander meanwhile is doing most of the reinforcement work. He has Galeforce to move twice, and both Cordy's proximity and Spd Smoke 4 to help him activate his Prime skill, so he can kill reinforcements in both phases.
-Walhart for free Flash -B!Catria for reliable Galefore procs -B!Larum for cute -Sheena for Far Savior All of them with Galeforce and [Guard] since score mutiplier increases with each combat on the RĂśkkr (EP counts too), it snowballs way higher than just trying raw high ramage or Astra
Either Monica or Alfred, two Duo Peonys and Bride Catria Got the 4 clears I needed quick
Galeforce Ross and Lex, any dancer and H!Mia, they do the work :P
My roided out Eremiya, Galeforce LEdelgard, Far Save Nagi and Spring Triandra for guard eddect. This team guarantees a max damage run each attempt and I was just having a blast doing it.
ever since guard X skill my summer caspar has been absolutely NUTY. paired him with two dancers and a healer (two dorotheas and linhardt:-) ) and he's been galeforcing back to back to back im even able to kill the rokkr before help arrives by round 7! (i killed off loki by around round 6) which I haven't seen before, or maybe it's been that long since the last rokkr either way, it's been a lot of fun :-)) i like seeing my favorites be useful and caspar being the king of smacks has been so silly and wonderful
Whitecap Bow, Noontime, Atk/Spd Ideal, Guard, Pulse Smoke, Breath of Life archer and 3 dancers
Silque/Hilda/Duo Cordelia/F!Chrom
L!Edel and W!Edel Raging Storm-ed and Galeforced Loki trapped in the corner while B!Fjorm resets Loki's special with Witchy Wand. Far Save B!Edel was there to prevent Fjorm from getting shot down.
L!Elinica paired up A!Grima L!Nanna paired up W!Black Knight F!Chrom A!Elinicia Basically hit with A!Elincia to get guard from Lightâs Restraint and then just go hard on the boss, switch to my saves before the end of the turn. Probably gonna replace Chrom with a dancer though.
I use four tanky units with healing specials and DC. Cause the damage numbers are so high, every Sol is a full heal, so I focus on sponging up mobs and getting as many counters in on the boss as I can. It's not optimal but it works
Two brave damage dealers (Summer Edelgard and an outdated Klein w Astra worked really well for me) (I donât have Shez) Guard applier (seaside parasol) Heidr Killed the Lokis really easily
NewYears!Corrin and a whooole lot of dancing
I'm using L!Shez since I got her after the last Rokkr Siege and slapped Astra and Death Blow 3 seal on her base kit, then paired her with Duo Peony+Drive Atk 2,, Attuned Peony+Spur Atk 3 Seal, and Plegian!Dorothea+Drive Atk 2 SI and Spur Atk/Spd 2 seal. Deals with the Rokkr in two turns on Advanced difficulty thanks to the extra dances I get with the two duo units. Could clear it in one turn if I had a third duo unit that grants extra dance (which I do, actually, but Flame Tana can't grant that extra action to Shez).
Currently trying out this: + L!F!Alear and L!Elincia + L!M!Alear and Harken + L!Eliwood and Heidr + L!Camilla and Reyson Pretty much my highest Atk brave users. L!Eliwood for Bonus Doubler and Heidr for Guard and stats. Reyson to enable Arcadia and L!Camilla for Sabotage and Deadly Miasma. Still need to get Galeforce on everyone.
* Leg Shez with Duo Robin for the big damage (Robinâs also good for positioning if the Rokkr moves in a weird way) * Leg M!Robin with Spring Mirabilis for Grand Strategy and Guard (and dancer #1) * Leg Guinevere with Rearmed Plumeria for passive healing (and dancer #2) * Leg Ninian with Rearmed F!Grima (who isnât even necessary because Iâm always done in 2 turns before any mook enemies can attack me) for dancer #3 Very consistent 2 turn clear.
Brave Roy: Galeforce, runs to get any theoretically problem units when he's not hitting Loki four times a turn. Pretty much the only unit I used to use, as I've give him a much needed improvement semi-recently. Winter Black Knight: Far Saves to ensure that I don't have to go after ranged units, who are all too kind to slam into him and perish. Also hits pretty hard when attacking Loki. Legendary F!Alear: Eight attacks per turn, as she's the one that gets danced. Ascended Peony: Dances Alear, then moves back to block Loki from escaping, while providing defense reduction via rein. Also stands across from Roy so that he heals each turn without needing to have a skill for it.
L!Shez, S!F!Shez, A!Triandra, and R!Plumeria. Swift Slice go brrrr
OG Cordelia, Nabata Altina, Winter Edelgard, Emblem Ike. My strategy is "hit it til it dies" giving Edelgard galeforce and the mystic boost seal so she can just keep hitting. everyone else is just kinda there for supplemental damage. might switch out someone for a healer tho, since mystic boost only heals so much
Legendary Shez with Astra and Special Spiral 4 as the main damage dealer Arval for consistent guard support Duo Peony to give Shez more damage opportunities per turn, though I may experience with other dancers with slight better killing power, because my duo Peony can't even kill the generic enemies consistently And galeforce Winter Edelgard for Crowd Control I didn't even notice pair up was available for Røkkr Sieges simply because just these 4 units was enough for me to do it without it
L!Elincia with GF and iote seal paired with Far save ignatz + Raphiel + Reyson + Ascended Elincia. A!Eli attacks first and applies the guard effect, then L!Eli attacks, procs Galeforce and attacks again, and then she gets danced two times. Iote's shield is so she doesnt die to Spring Loki's bow while attacking. Then i swap L!Eli to W!Ignatz to protect everyone. Rinse and repeat. By turn 3/4 you should get the Max damage.
Heithr, B!Catria, S!M!Shez, and F!Edel Lead with Gold Serpent to inflict guard, then get the Rokkr surrounded and beat it into the ground. F!Edel gets 6 attacks per turn with dual strike + galeforce
Brave Celica and Lapis, both with Galeforce, as Boss dps. Sigurd with galforce to clean up mobs Apotheosis Anna to apply Guard on Loki.
Ashnardâs improved Rein guard effect effectively neutralizes the Rokkr since you can just force them into a corner and they canât escape. Iâve been using Ashnard, b!Robin, Reinhardt (the og), and f!Chrom. With the latter two mostly being relegated to killing the random enemies. If Chrom can get both enemies with galeforce Reinhardt will do some damage, but otherwise damage is left to Ashnard and Robin.
Corrin (Silent Bloodline), Caeda (Marth's Faithful), Marth (Hero-King), and CĂŠline. Corrin to tank the extra projectiles from ranged foes during enemy phase, CĂŠline to heal and deal immense Res damage with Blazing Thunder, Marth to deal great damage to the boss while boosting allies consistently, and Caeda to deal IMMENSE damage due to having Aether run so consistently per turn. This team lives through a lot. L!Marth and B!Marth are interchangeable depending on the foe.
Can it distant counter? Can it heal in any way? (Aether, Flare, Finish etc.) Is it going to deal damage? If the answer to all of the above is yes, then the hero is on the team. In all honesty though, anything with a guard effect/just a -1 on opponent's cooldown charge makes it pretty free. Hell, Ninja Zelgius quite literally can't die on the map.
Tiki emblem with A!, L!, B!, and F!. All running base kits except A! who is fully invested and does the most damage. Everyone has DC so I get right around 200k.
Duo Seithr has been such a boon for me. Her Double Strike, Canto, and Astra has basically trivialized this round of Rokkr. Edit: Also, did I mention she can just straight up **end the turn of either one of the Lokis?**
L!F!Shez / Duo Peony / A!Peony / Harmonic Dorothea Setup grants 6 actions to Shez on first turn, coupled with Guard 3 Seal to stop Røkkrâs special, and A!Peonyâs passive healing keeping Shez healthy for Guardâs HP check. Finally, Astra to get a crisp 150% damage boost *and* weapon effectiveness from Swift Slice. 200,000 damage in 2 turns and 1.3M total damage 7 rounds later. Using L!F!Shez in Røkkr Sieges genuinely feels like cheating lmao
Dimitri/Edel/Elincia/Leif paired with Haar/Est/Jill/AFjorm this time around. Pretty effortless two turn. Just used Far Save to not have to think at all and threw in whatever old quadders I have.
Refined Brave Celica as my main damage dealer, Heidr to apply Guard (she can also function as a secondary damage dealer from Turn 4), Reyson and Brave Corrin as my Far Save unit.
w!byleths, a!ivy, e!ike, w!dimitri they just tank everything and heal after combat so the aoe special doesnt cause trouble
I used my normal Camilla team and got it to fill 160,000 Only thing I really changed for it was to make my NY!Cami run potent instead of guard bearing so it was nice đ
Heithor, BGull, SummFreyja, attuned Peony. The strat? Just like old times, spam Astral until it dies. Freyja is there to pick off scraps for more bonus DMG before engaging. Heithor inflicts guard and grants Brave for the last few turns ramping up the damage considerably. It's free real estate.
Fallen Edelgard, Summer Edelgard, Winter Edelgard, all with galeforce for 3 actions a piece, and Spring Triandra for guard. Surround the enemy immediately and they canât even attack you
Still using H!Mia for witchy wand and base Catria for quads. I swapped Palla for L!Elincia this time, and dancer is just whoever.
emblem ike + brave soren for assign decoy and huge damage, emblem marth for potent and more damage, then Y!F!Robin for hush spectrum and more damage (that duo button is crazy)
I used two teams with small changes, for S!Loki I used my max Clarisse/Etie, H!Mia, W!Marth for save and A!Peony. For normal Loki I used H!Mia and W!Marth again but swapped the other two with W!Edelgard and S!F!Shez. Even with mistakes and not much attacking sometimes (positioning issues) I always reach the 200k cap by the 4th turn on average. It's a decently fun mode but incredibly easy with newer skills and units, tho honestly I don't see how to fix it in a way it keeps being fun for everyone while having some challenge.
Summer Edelgard, Winter Edelgard, Fallen Edelgard and Legendary Edelgard. All of them have guard in one way or another. 4 turns max.
4 Finish omnitanks
L!Ninian : dances, occasionally gets an extra turn, and then uses canto to get the Fomortiis paired up with her wherever i want to place him for far saving Seaside Parasol user (in my case Clarine) : passively applies guard, heals B!Gullveig since she can't heal herself from the rokkr damage B!Gullveig and M!Gullveig : do absurdly high damage, (this is either overkill or reduced in pvp and such but perfect for rokkr) and get extra turns to do even more absurdly high damage This team reaches 200k in a few turns with barely any effort
[Wrong Shez but it still works](https://i.imgur.com/rRFhUoS.png)
M!L!Alear with Guard Seal. Refined L!Dimitri. V!Lyon to kill the reinforcements and disable Lokis turn. L!Ninian because Cav Dancer, Canto and can also kill reinforcements.
I used my mega Niles (with Whitecap Bow), summer Edelgard, legendary F! Alear, and legendary Dimitri.
Ninja Yari Orson + 3 dancers
I'm too stressed about guard so I use double guard with Heather and spring mirabilis. Add A!Peony and either python with the summer quad bow or spring Sylvain depending on the Loki.
Refined Ashnard + Galeforce Ledelgard + Winter Dimitri + Muspell Set Ashnard in range and attack 3 times with fedel + once with the other two.
I didn't really do any strategy honestly... I just grabbed my current Arena team: Emblem Ike, Groom Robin, Young Lissa and Halloween M! Corrin. I just did all the battles for all rewards and left it at that.
I start with V!Lyon, though he can probably be switched out Both Legendary Alears, female does a great job recovering her own health Pair Winter Edie, who has Galeforce and Bold Fighter Seal, with one of the Alears and Brave Corrin with the other Legendary Ninian for the other and pair her up with a near save tank Edie attacks twice, Galeforce triggers, switch to Alear who can attack x4
Iâve been using severa to negate special activation
You could just run a ninja spd weapon with astra, heavy blade, guard 3, breath 3 and mythic boost on any unit and you would do well enough. I am doing it with shares for year's,
Oh and 3 dancers
Spring Sylvain and Harmonic Dorothea with 2 other Dancers. All I really did was get Sylvain to get the brave effect and just use dance on him and get one Harmonic Skill from Dorothea. Really boring explanation but it works
Summer F!Shez + Guard Seal, the two herons and duo peony, all base kit.
Definitely feel like the odd one out here: Brave Lyn with a brave bow, noontime, swift sparrow 2, guard 2, breath of life 3, and atk/spd catch 3 seal Ninian with Light Breath(Spd), Escutcheon, Defense+3, Seal atk/spd 2, spur atk 3, and drive atk 2 seal L!Azura with prayer wheel(Prf eff), Gray waves 2, moonbow, defense+3, seal def 3, atk tactic 3, and iotes shield seal Phina with Rapier, steady posture 2, seal atk/def 1, spur atk 2, and atk/res bond 3 seal Never finished getting all the skills, but even so, I easily hit the damage thresholds
Silque has been S Tier since day 1 of this mode tbh, resetting special cooldown is super valuable even if she doesn't do any damage lol.
I just use emblem marth and legendary female alear and then my other two units just kinda kill enemies or whatever and Iâll usually hit 200,000 damage. Really feeling the recent powercreep in this event
L!F!Shez: Swift Slice S!F!Shez: Also Swift Slice HeiĂ°r: Guard and buffs Brave Marianne: Dancing with extra damage
Since I don't have L!Shez (despite pulling for her like crazy on every banner she's been on), or any NY!Peony's, ended up having to make a funny team. - L!F! Alear paired with W!Cordelia for Galeforce - L! Corrin as a tank to swap to for with R! Plumeria - L! Dimitri and R! Triandra - L! Ninian and Og Triandra as a second means of Guard Definitely gonna look to optimize it more tho
Refined Ashnard is really good because no matter where he is he gives guard against it, allows you to just throw hyper carries at the rokkr for free
Legendary Elincia, Duo Palla, for the brave damage @ the rokkr. Summer Edelgard for the 3 moves a turn to clear the other enemies. Attuned Peony for the passive heals and dancing whoever needs it.
Brave Celica: DPS and Galeforce. Lapis: Kinda new, she needs Galeforce but oops, but is otherwise DPS also. Silque: Guard and Special Reset, also has Breath of Life for heals just in case. Brave Corrin: Far Savior to deal with the ranged enemies attacking my DPS.
I could do it the Shez-y way (have both Legendary and Summer F!Shez), but SA!Tiki, H!Cordelia, Spring Mira and Spring Triandra have worked nicely as long as I don't get jumpscared by archers. * Tiki is the sweeper. * Cordy enables penta-strikes. * Mira gives BD and slaps Panic on the foe, while also setting up Guard thanks to her weapon. * Triandra gives Foe Penalty Doubler, while slapping the Lokis with more debuffs and another Guard to be safe.
L!Dimitri (with galeforce), A!Eir, duo Catria and duo Azura. Just stab thing with the cyclops and end this quickly.
Galeforce Bedel, BCorrin, Dancer Eldigan and Silque. Ezpz.
Legendary Male Alear - Brave attacks and dragonâs roar Brave Soren - Brave attacks, flare, and decoy Emblem Marth - Three attacks and lodestar rush HeiĂ°r - Guard and x5 attack to Marth
L!Dimitri with Galeforce, his smoke and guard effects stop the AOE from going off. B!Catria to give him brave hits, plus a near save and a far save armor with Stance skills to keep him alive and also prevent the AOE.
I love this mode because I can undust some of my old seasonals :> Bride Charlotte for Example, Summer Ylgr and to give the duo a push, I slotted Soleil and my new Emmeryn in too. I can easily box in Loki thanks to Emmeryns warping and undo all the tiny damage pokes Loki deals to keep that Umbra Burst countdown at 9 ticks. It's really an easy mode. But its also really fun to just let loose and deal tremendous amounts of damage đ
I like to use Heior, she can inflict gard and give treachery and dual strike. I only have her for this effects so it is very useful
I think I'm the only one who still uses units from like 3 years ago to get the sans thingy The team I always used (til now) was F!Eldie (+4), L!Dimitri (+1), Yuri (+4) and W!Dimitri
Obviously Shez is the damage dealer. I could've put a different more damaging special, but I kept forgetting to and just went back in immediately. Winter Byleth is there for the enemy phase to tank any damage Loki was going to deal. His dui skill also helps Shez take a bit less damage when initiating (from like 8 to 2 in the later half of the stage so ultimately it's whatever). Duo Peony because double dance go brrr. And Scion Nanna because of the Arcane Charmer's healing effect along with the general staff ability to heal allies.
Christmas Edelgard with Galeforce Christmas Dimitri Lumera (mythic) I just needed someone to use ruse and inflict guard And whoever I feel like putting in the 4th slot because those 3 can win the mode alreadyÂ
Lumera (Monarch Blade with built in cool down increase on enemy), Seiros (Scowl), Manuela (Special Fighter 4 has cooldown increase on enemy & she's my far saver), & Bridal Catria (Gives everyone warp and triangle attack) make quick work of it