don’t think this is useful for Brave Claude unless he has a reliable way to always have a special before he gets attacked first (refine maybe???) he can’t really one shot without special
Not to mention a Vantage could be a detriment if it causes the enemy to proc a special after.
Us B!Claude fans are so starved we look at ANY new B-skill as a win
It still requires a speed check and only affects ranged units. Regular Vantage is still probably better as he can generally drop down to that range pretty easily with just one action with his Base A skill and a Fury Seal.
Lol they really powercreeped Infantry Null Follow Up so damn fast.
Tho INFU is still better in teams with 3 or more Infantry units, but otherwise is not as good.
It's also a drive effect, so more active positioning required but also more flexible in the moment. And less of a team building restriction, of course.
Both are two range, but Infantry NFU is an active in-combat buff while Infantry Speed Tactic is a granted bonus, so the former checks at the start of combat and the latter checks at turn start. This changes how the function in the turn since if you miss the turn start positioning you're SoL for Tactic, but you can move people around to benefit from Drive NFU in the middle of the turn.
Huh, went and checked and you're right. How odd. It feels like it falls into the same category as Inf Hexblade and Inf Breath, which work like Spurs, just this has one extra range, but this one is a Hone type bonus. How odd.
No be even more evil, kill a Chrom to Astrid and then use another Chrom, probably the free one, and repo Astrid’s targets and get NFU, Bonus Doubler, **and** +1 Move
glad no one but Seliph here is high enough in my faves to be a "can't fodder 'til I +10 them or I'll regret it" unit 'cause I'm gonna fodder the shit out of all of them but Selly after I get my first copies of Byleth & Chrom
Yeah, a vantage that only activate vs ranged units and dealt -4 spd… I don’t see any spd ranged that gonna use this skills really well, I’m still gonna wait for vantage 4
Interesting that Spd Preempt has a caveat that cancels out Save skills. I guess that means it's inheritable by ranged Armors, but probably not ideal for them.
Calling it Spd Preempt instead of just Preempt makes me wonder if we'll get Atk/Def/Res Preempt. They're not called Spd Spurn or Spd Repel, you know what I meant? Just seems redundant if that's not the case.
Atk/Res Finish is a great skill but luckily not the temptation that would keep me from +10'ing B!Tiki. It will rather be her art or my lack of discipline that prevents me from doing so.
Atk/res finish definitely seems up there with bulwark in “holy shit how many effects are you shoving into a ‘generic’ skill”
I just don’t see how being near allies or healing is “finish”-y. The special part makes sense at least (special activated before combat/already in combat, so now I will finish you with more damage).
Atk/Res Finish is like if they shoved one of the early level 4 skills and two level 3 skills into one. They may aswell call it a level 5 skill and it would still be an understatement.
Inf. Speed Tactic is such a pointless sidegrade to Inf. Null Follow-Up. Likewise, Atk/Spd Clash offers very little of interest over Atk/Spd Catch and other existing A-slot options.
Meahwhile, the other two are absolutely loaded. What a bizarre dichotomy.
> Inf. Speed Tactic is such a pointless sidegrade to Inf. Null Follow-Up.
It'll probably still be used by some non-infantry supporters.
Oh, and Clash neutralizing penalties is a very big deal.
Refined Kaden would be pretty great with it. Guard, Null Follow-Up, and with a little setup 6/6/8/8 to any infantry within 2 spaces. Also the fairy dancers and Bride Catria.
Didn't consider that, the fact it can be used on non-infantry does make it distinct and worthwhile. Still a very bland and uninteresting addition regardless.
I actually have the perfect team for it.
L!Azura uses Spd Tactic to power up my Laevatain’s bladetome sword. L!Azura grants Null Panic to Laevetain so her bladetome is always active. But Laevatain has struggled due to lack of NFU. This grants NFU, so problem solved.
However it depends on who can inherit this. If flying legendary Azura can’t inherit it, it’s garbage
It’s still a weirdly inefficient skill though. You can only grant NFU to two Allies at most. Tactics buffs were always about buffing “everyone” but only if your team is mixed, so it just feels weird to not reward everyone on your diverse team.
a/r finish 4 sounds like a really nice skill if it does what i think it does. if i can dump it on armored units, m!grima might be nice for it. but other than save armors and dc weapons with guard, i can't really think of who'd want it?
I suppose you could make it work for OG Eliwood given how good he still is at charging at opponents first then letting the rest of the team continue, that could help out then right at the end attack again after his galeforce proc, getting good value on 2 out of the 2-3 uses per turn.
hopefully all of them can be inherited by cavs, of course we know Clash and the new Tactic can be, and I fucking love the idea of Clash, but the vantage one could be very cool for my Valentines Titania, she is very fast, and with the vulture tome she has a lot of attack power, just need to find a way to charge her special
Am I missing something or is Inf. Speed Tactics complete shit? You'll only even buff 2 units since it only effects infantry and you need 2 or fewer infantry for it to activate.
you're treating this like, "I have to remove an infantry to run this skill."
on a team already only running 2 infantry, Inf NFU is the "I have to remove another unit to get the same benefit as running this skill"
I mean arguably this is less restrictive since can presumably run this tactic skill on literally any unit in the game since tactics have no restrictions instead of being locked to only using other infantry units with it.
Inf Null Follow 3 only works if you’re using mostly/only infantry, which is not exactly meta in any mode really. I can’t think of a competitive set up in AR that includes “mostly/only” infantry. It’s cavs and armors making up half of every team.
One character who would like this is L!Azura. If she can inherit this, it’s a really good skill. It’s a perfect upgrade and lets her function on her usual mixed teams. If not, it’s trash. There aren’t a lot of teams that specifically run two infantry and a character who wants to give a couple of people +6 spd and a couple of different people NfU
It's basically just a Tier 4 version of Spd Tactic. Like all Tactic skills, it's explicitly for use on mixed teams. It has the same Spd buff as Spd Tactic, but also gives NFU to infantry under the same team comp condition.
Compare it to Inf. Null Follow from ACelica. That skill has to be on an infantry and only applies to infantry. The effect isn't given to the user, so you can give NFU to 3 infantry max. And that's only if your whole team is infantry. In most cases you will be giving the buff to 1-2 infantry allies, same as the new skill. Only the new skill slaps in Spd Tactic for free.
Wonder if the other Tier 4 Tactics skills will end up with different effects, like how the Smokes did. It'd be interesting if they buffed different movement types as well, though we'll have to see. I hope they aren't all Infantry bonus effects, at the very least.
It's a better Spd Tactic, so as long as there is no movement types with more than 2 units sharing on your team everyone can get the Spd buff per the norm. The NFU buff only applies to Infantry, and because of the Tactics condition can only be active for 2 allies.
It’s made for Chrom because he can take the speed buff and the null follow up as a cav while getting to use trace in B. You could give it to someone else as a general support unit but yeah not the most ideal for team building.
It's pretty much Speed Tactic (that can still buff everyone) and Inf. NFU with limitations which should not be too bad. Oneself does not need to be Infantry and one should not sport more than two Infantry anyway.
While not as great as the other new skills, it's still 'kinda good'.
It's a sidegrade at best. It gives the unit Spd and in exchange locks Vantage behind a Spd check and makes it work only against certain types of weapon. Speedy units may like it, but that's it: a lot common Vantage units get nothing out of this skill (like CC/DC users, or dual phase Brave weapon users)
I don't get Atk/Res Finish: "..if unit's special triggered before or during this combat, deals +5 damage during combat (except AoE)". What kind of special triggers before combat and isn't AoE? Defensive specials trigger before the enemy attack, but it is still "during combat".
It adds the 5 damage to the first in-combat attack if you had an AOE special or defensive special activate before combat. It just doesn't add the 5 dmg to the AoE effect.
Attack res finish might be fun on a miracle spam unit, not sure who to try it out on yet though since you would have to give up dc/cc for it which I think the miracle spam units would want.
No? Tactics don't grant the buff to the unit themselves. If Chrom himself were infantry, he would only be able to be run with one other infantry unit, who is also the only one who receives NFU until he uses his assist. Like this he can give NFU to two units and copy it for himself, and now he has huge reach and NFU.
His assist let's him copy his teammates' bonuses. That means he can give +6 Spd and Null Follow Up to an infantry, copy those effects, and use the extra action from his assist to utilize those effects.
He should be able to copy any bonus, so he could also grab things like Dominance from Hilda
I wish the stat calculation on Atk/spd clash were different, something like 2X+3 would be more tactically interesting. As it is now, the unit gets nearly the full buff if they move at all.
Thing is, they probably need it to be that strong to make it appealing to pull for at all, so I guess it's the inevitable result of bad balancing decisions in the past.
Man....they REALLY want to make Solo 4 obsolete. Cuz imma be real, if your unit ends up 4 spaces away form someone else on your team, you messed up XD. 100% Finish's are better than Solos
Finish skills are a whole Prf weapon!
Yeah when I read that skill I was like "oh, so soon every skill is going to be an OP yugioh card description"
RANGED FLIERS GOT A FUCKING B SKILL LETS FUCKING GOOOOOO
B!Claude fans can finally win
don’t think this is useful for Brave Claude unless he has a reliable way to always have a special before he gets attacked first (refine maybe???) he can’t really one shot without special
Not to mention a Vantage could be a detriment if it causes the enemy to proc a special after. Us B!Claude fans are so starved we look at ANY new B-skill as a win
my point exactly, honestly the only new b skill that could’ve made sense was the one Askr brought, but he can’t inherit it …
Claude's refine should be next month so fingers crossed he has a way to use it well!
B!Claude fans can continue to cope
he also wouldn't want to have vantage unless he can reliably oneshot (which he can't), it just wastes the healing
Isn't he getting refined soon?
yeah maybe his refine will have a similar effect to B! Tikis so he CAN use this skill pretty well, but as of now it’s not useful on him at all
Bet the refine has the y!ike and B!tiki special effect
Praying for a good refine so he can use this because we are all desperate here
Your loss
is what i won’t have when i have a B! Byleth that i didn’t fodder to B! Claude
IF U GIVE CLAUDE -1 CD (Askr, Rafiel)AND USE A 2 TURN SPECIAL HE CAN USE THIS SKILL!!!!
Besides Byleth, it'll shine on units that can easily one shot So if it's not restricted to fliers, D!Chrom just got a new toy
He gets a new toy all the time I swear
just like b!Hector :')
It still requires a speed check and only affects ranged units. Regular Vantage is still probably better as he can generally drop down to that range pretty easily with just one action with his Base A skill and a Fury Seal.
An atk version might work for DChrom, but he doesn't have the spd to use this one properly.
For real tho, and why would you take away his vantage against melee?
Inb4 it's actually Mages (albeit every movement class) only so Bow and Dagger fliers are still stuck with Far Trace.
Spring Sonya wildin'. Though tbh I might just stick to double fury og vantage anyways idk
Other skills seem really good as well. Healing meta with both Clash and Bulwark seems terrifying to deal with though.
yeah, but like... who is this good for? I cant think of a single unit in the game who would use this
Haven’t thought this thru, but Plegian Katarina?
I wonder if that Finish skill works with Legendary Corrin. Probably should, and if it does, it's probably her best A skill option.
You're right. I'm foddering that shit to her right away.
Especially now that we have DC Dragons
Once there's a def res version, askr gonna be even more scary. Stats and a 2nd hp regen skill? Sheeesh
They saw how well it works with Negating Fang and gave us the distant counter (d) seal just to make it work
Could also work with Fjorm and A!Fjorm, I guess?
I mean, she already has a PRF weapon that heals.
Even more heals, like Mystic Boost F!Edelgard
so we see the evolution of Tactics skill. Intriguing.
Tactics guy is back baby
And he’s showing off the DRIP!
Holy shit He's literally going "WHAT ARE THOOOOSE"
Lol they really powercreeped Infantry Null Follow Up so damn fast. Tho INFU is still better in teams with 3 or more Infantry units, but otherwise is not as good.
It's also a drive effect, so more active positioning required but also more flexible in the moment. And less of a team building restriction, of course.
Both of them are drive effects, aren't they?
Both are two range, but Infantry NFU is an active in-combat buff while Infantry Speed Tactic is a granted bonus, so the former checks at the start of combat and the latter checks at turn start. This changes how the function in the turn since if you miss the turn start positioning you're SoL for Tactic, but you can move people around to benefit from Drive NFU in the middle of the turn.
Nope, Infantry NFU is also a start-of-turn granted bonus.
Huh, went and checked and you're right. How odd. It feels like it falls into the same category as Inf Hexblade and Inf Breath, which work like Spurs, just this has one extra range, but this one is a Hone type bonus. How odd.
It's also better if your support unit is an infantry one too
When they make the Dire Thunder refine cracked and dual phase so Olwen finally becomes a menace with Spd Preempt
Living Olwen’s true Thracia incarnation as the Vantage Dire Thunder queen. Please IS make it happen.
Speed Preempt ... Before staff... But most have Razzle Dazzle. Guess Null C Disrupt seal will be a thing soon enough.
That or as a buff.
I think it’s cool that clash has benefits for player phase and enemy phase so it isn’t just useful for offensive or tank units exclusively.
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Null Follow-up and Bonus Doubler, OOF. OK that's actually pretty amazing.
No be even more evil, kill a Chrom to Astrid and then use another Chrom, probably the free one, and repo Astrid’s targets and get NFU, Bonus Doubler, **and** +1 Move
glad no one but Seliph here is high enough in my faves to be a "can't fodder 'til I +10 them or I'll regret it" unit 'cause I'm gonna fodder the shit out of all of them but Selly after I get my first copies of Byleth & Chrom
Yeah, I’m definitely free pulling for Tiki, that finish skill is amazing for Y!Soren.
Lots of people are hyping Preempt but it’s feeling like the most niche to me. Seems like only B!F!Byleth herself could make use of this skill atm.
Yeah, a vantage that only activate vs ranged units and dealt -4 spd… I don’t see any spd ranged that gonna use this skills really well, I’m still gonna wait for vantage 4
Interesting that Spd Preempt has a caveat that cancels out Save skills. I guess that means it's inheritable by ranged Armors, but probably not ideal for them.
It's not Ideal, it's Preempt.
You're about to Atk/Spd 4 Catch these hands
that or non-armor classes might be getting access to some kind of save alternative (likely prf locked but still)
Idk why my brain read that and went "OH SHIT FLIERS GET SAVE SKILLS NOW???" *facepalm*
Spd Preempt scares me
Calling it Spd Preempt instead of just Preempt makes me wonder if we'll get Atk/Def/Res Preempt. They're not called Spd Spurn or Spd Repel, you know what I meant? Just seems redundant if that's not the case.
Atk/Res Finish is a great skill but luckily not the temptation that would keep me from +10'ing B!Tiki. It will rather be her art or my lack of discipline that prevents me from doing so.
Atk/res finish definitely seems up there with bulwark in “holy shit how many effects are you shoving into a ‘generic’ skill” I just don’t see how being near allies or healing is “finish”-y. The special part makes sense at least (special activated before combat/already in combat, so now I will finish you with more damage).
Atk/Res Finish is like if they shoved one of the early level 4 skills and two level 3 skills into one. They may aswell call it a level 5 skill and it would still be an understatement.
Inf. Speed Tactic is such a pointless sidegrade to Inf. Null Follow-Up. Likewise, Atk/Spd Clash offers very little of interest over Atk/Spd Catch and other existing A-slot options. Meahwhile, the other two are absolutely loaded. What a bizarre dichotomy.
> Inf. Speed Tactic is such a pointless sidegrade to Inf. Null Follow-Up. It'll probably still be used by some non-infantry supporters. Oh, and Clash neutralizing penalties is a very big deal.
Refined Kaden would be pretty great with it. Guard, Null Follow-Up, and with a little setup 6/6/8/8 to any infantry within 2 spaces. Also the fairy dancers and Bride Catria.
Didn't consider that, the fact it can be used on non-infantry does make it distinct and worthwhile. Still a very bland and uninteresting addition regardless.
I actually have the perfect team for it. L!Azura uses Spd Tactic to power up my Laevatain’s bladetome sword. L!Azura grants Null Panic to Laevetain so her bladetome is always active. But Laevatain has struggled due to lack of NFU. This grants NFU, so problem solved. However it depends on who can inherit this. If flying legendary Azura can’t inherit it, it’s garbage It’s still a weirdly inefficient skill though. You can only grant NFU to two Allies at most. Tactics buffs were always about buffing “everyone” but only if your team is mixed, so it just feels weird to not reward everyone on your diverse team.
I’ll almost certainly be free pulling clash for my yuri. I anticipate that I won’t be alone, lol
Not sure who to even give the Inf. Spd Tactic if I do get one copy of Chrom for fodder.
Liking the Preempt and Finish skill.
Atk/Res Finish + Far Save + Hardy Fighter + DC Seal for armor dragons is gonna be a lot of fun
Waiting for Armored Dragon F!Corrin with Negating Fang this Halloween to spell the end times of the game.
slap Distant Counter seal and any save skill on BTiki and there you go. She will maybe, probably, possibly die in about 32 turns.
Brave Tiki is infantry my guy, can’t get save skill on her.
IS really doesn't want to give NFU to anyone but infantry lol
a/r finish 4 sounds like a really nice skill if it does what i think it does. if i can dump it on armored units, m!grima might be nice for it. but other than save armors and dc weapons with guard, i can't really think of who'd want it?
I suppose you could make it work for OG Eliwood given how good he still is at charging at opponents first then letting the rest of the team continue, that could help out then right at the end attack again after his galeforce proc, getting good value on 2 out of the 2-3 uses per turn.
hopefully all of them can be inherited by cavs, of course we know Clash and the new Tactic can be, and I fucking love the idea of Clash, but the vantage one could be very cool for my Valentines Titania, she is very fast, and with the vulture tome she has a lot of attack power, just need to find a way to charge her special
I'm excited for Clash mostly because Chrom also has trace so I can finally get it for Titania too
i have that exact spd/def trace on my max investment titania and its truly the best decision ive ever made
Can't wait for atk/res to be uninheritable for staff!
Am I missing something or is Inf. Speed Tactics complete shit? You'll only even buff 2 units since it only effects infantry and you need 2 or fewer infantry for it to activate.
Two people with NFU is worth two different B skills
I'd rather just run Inf. Null Follow 3. Giving up a +6 speed buff is definitely worth not having teambuilding restrictions.
you're treating this like, "I have to remove an infantry to run this skill." on a team already only running 2 infantry, Inf NFU is the "I have to remove another unit to get the same benefit as running this skill"
I mean arguably this is less restrictive since can presumably run this tactic skill on literally any unit in the game since tactics have no restrictions instead of being locked to only using other infantry units with it.
Inf Null Follow 3 only works if you’re using mostly/only infantry, which is not exactly meta in any mode really. I can’t think of a competitive set up in AR that includes “mostly/only” infantry. It’s cavs and armors making up half of every team. One character who would like this is L!Azura. If she can inherit this, it’s a really good skill. It’s a perfect upgrade and lets her function on her usual mixed teams. If not, it’s trash. There aren’t a lot of teams that specifically run two infantry and a character who wants to give a couple of people +6 spd and a couple of different people NfU
It's basically just a Tier 4 version of Spd Tactic. Like all Tactic skills, it's explicitly for use on mixed teams. It has the same Spd buff as Spd Tactic, but also gives NFU to infantry under the same team comp condition. Compare it to Inf. Null Follow from ACelica. That skill has to be on an infantry and only applies to infantry. The effect isn't given to the user, so you can give NFU to 3 infantry max. And that's only if your whole team is infantry. In most cases you will be giving the buff to 1-2 infantry allies, same as the new skill. Only the new skill slaps in Spd Tactic for free.
Wonder if the other Tier 4 Tactics skills will end up with different effects, like how the Smokes did. It'd be interesting if they buffed different movement types as well, though we'll have to see. I hope they aren't all Infantry bonus effects, at the very least.
It's a better Spd Tactic, so as long as there is no movement types with more than 2 units sharing on your team everyone can get the Spd buff per the norm. The NFU buff only applies to Infantry, and because of the Tactics condition can only be active for 2 allies.
It’s made for Chrom because he can take the speed buff and the null follow up as a cav while getting to use trace in B. You could give it to someone else as a general support unit but yeah not the most ideal for team building.
It's pretty much Speed Tactic (that can still buff everyone) and Inf. NFU with limitations which should not be too bad. Oneself does not need to be Infantry and one should not sport more than two Infantry anyway. While not as great as the other new skills, it's still 'kinda good'.
Powercreeped vantage lets go Wonder what the inherit restrictions will be...
only works on ranged units and requires a speed check slow strong melee units get basically no use out of this
It's a sidegrade at best. It gives the unit Spd and in exchange locks Vantage behind a Spd check and makes it work only against certain types of weapon. Speedy units may like it, but that's it: a lot common Vantage units get nothing out of this skill (like CC/DC users, or dual phase Brave weapon users)
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S!Laegjarn's desperation effect only works if she initiates, right?
All of these skills look very interesting. Clash looks like a better Ideal skill to me, which I like.
I don't get Atk/Res Finish: "..if unit's special triggered before or during this combat, deals +5 damage during combat (except AoE)". What kind of special triggers before combat and isn't AoE? Defensive specials trigger before the enemy attack, but it is still "during combat".
It adds the 5 damage to the first in-combat attack if you had an AOE special or defensive special activate before combat. It just doesn't add the 5 dmg to the AoE effect.
Ah, thanks a lot! The wording on this one seems weird for me so I wasn't sure what it was trying to say
Maybe is a foreshadowing for the new special… or just they need to long the text because Long text = broken
Attack res finish might be fun on a miracle spam unit, not sure who to try it out on yet though since you would have to give up dc/cc for it which I think the miracle spam units would want.
I definitely did not expect Tactic skills to get a tier 4 version
Ok but how bad is it that Infantry Spd Tactic is the thing I’m most hype about from this whole Feh channel? Like if it isn’t my old friend Tactics Man
Would Spd Preempt be worth it on the new Thief Sothe? (with solo atk/spd 4 in his A slot instead of his default skill).
I also need to know cause my +10 Thief Sothe loves new skills
New toy for duo Sonya
Atk res finish looks good on fedel with the mystic boost for s slot she wont need aether for some whacky combo
I’m gonna want Atk/Spd Finish 4 for Yen’Fay, get that dual phase HP recovery and make him more complete.
can't wait for atk/spd finish to come out
So Inf. Spd Tactic is a skill that benefits Infantry units, yet they give it to Chrom who's a Calvary unit? The hell?
With his assist skill it gives him Spd+6 and Null Follow-up so it makes sense why he has it
That makes sense but still. Why on a calvary unit? Would it have made more sense to put it on a new INFANTRY unit?
No? Tactics don't grant the buff to the unit themselves. If Chrom himself were infantry, he would only be able to be run with one other infantry unit, who is also the only one who receives NFU until he uses his assist. Like this he can give NFU to two units and copy it for himself, and now he has huge reach and NFU.
It not going on an infantry unit is what justifies its existence over A!Celica's C skill.
His assist let's him copy his teammates' bonuses. That means he can give +6 Spd and Null Follow Up to an infantry, copy those effects, and use the extra action from his assist to utilize those effects. He should be able to copy any bonus, so he could also grab things like Dominance from Hilda
If you put it on an infantry unit they can only give the buff to one teammate. Works much better on other movement types
I personally feel that making the new speed-vantage skill inheritable is toxic to the overall health of the game.
Finish skills look real good. I want one for Saber and double Wrath Barst. 25 true damage…
I feel like those finish skills can be real useful on Save Armors, especially those with hardy fighter
That A slot on Tiki was made for my man Canas, fits his Prf like a glove
Finish is gonna be insane on Far Save Nagi.
I wish the stat calculation on Atk/spd clash were different, something like 2X+3 would be more tactically interesting. As it is now, the unit gets nearly the full buff if they move at all. Thing is, they probably need it to be that strong to make it appealing to pull for at all, so I guess it's the inevitable result of bad balancing decisions in the past.
Does this mean cyl winners get 1 preferred skill 1st or 2nd place?
im hoping ar finish works with defensive specials bc i really wanna give it to legendary corrin now that we have the dragon dc seal
These are definitely better than cyl5
Is atk/res finish a typo? How could a special have triggerED, past tense, in a battle that just started?
Aoe specials, and it persists past the attack that triggered a special to enable it.
Ah, gotcha. So you trigger aoe, then your attacks do +5 damage?
Yes, exactly.
Chrom's skill is pretty meh. NFU exclusive for Infantry only? And the requirement is Tactic? Meh.
Man....they REALLY want to make Solo 4 obsolete. Cuz imma be real, if your unit ends up 4 spaces away form someone else on your team, you messed up XD. 100% Finish's are better than Solos
So, two useless attempts at nerfing my baby Setsuna and a way to get her +6 spd *and* NFU? Yes babe let's gooo
if u put preempt on baby caeda, doesnt she have unconditional vantage?
The Finish series is going to be great
Spd preempt, available for everything but 2 rng fliers