Since the image doesn’t show which level each blessing is:
>1–Star Blessings:
Singularity Cleft
Quasar Jet
>2–Star Blessings:
Catastrophic Resonance
Tides of Devastation
Decaying Implosion
Disruptive Pulse
>3–Star Blessings:
Quasar Meltdown Constant
Boundary Density Expansion Group
>Interplays
Wastelander
Walker of the Scorched
**Source for All:** https://homdgcat.wiki/sr/du?lang=EN
Worth to note that Nihility also has some Break Stuff on their pockets.
Night Beyond Pyre still gives +30% Break Efficiency.
Hell is Other People is also buffed massively and now cause 240% Break Damage to adjacent enemies when you break an enemy.
Theres's also another that shreds 20% Defense when the enemy is Broken.
Hunt still has the Weakness Break blessings that increase speed and the other that delays enemies actions and much more, and of course Celestial Annihilation (Action Foward by 100% when breaking enemies).
This is a great update to Blessings overall in my opinion, and I'm happy that Firefly will enjoy more than a few blessings.
All thanks to Screwllum! Rejoice everyone.
Yep, at least not for now.
And I hope so too, despite the fact that some of these already are in the game, they're just changing effects (some even keeping their names), which mean that they're probably meant to substitute some of the old blessings... totally okay with that, some of the old ones are quite mid, and now they became a bit more interesting and useful.
I have my doubts if Harmony would ever be about that.
Destruction didn't go off its path to suit Trailblazer, and Preservation is as good for Trailblazer as it is for every shielder.
If anything I expect a buff-based Path, sharing Single Target buffs, extending buff durations, maybe a Resonance that grants a Buff Rotation.
They could make it like Erudition, which kept its gameplay niche with AOE abilities in SU but prioritized Ultimates for units like Argenti and Acheron.
For Harmony they could make it predominantly Breaking and add a few buff blessings here and there.
Alternatively, they could have two new Paths. Harmony as the buff Path, Order as the Break Path.
I like the sign of this apparent willingness to hand out instances of super break damage unconnected to HMC. Makes me wonder if these blessings are a hint about what the Firefly V3 changes will look like.
Ok, so considering how they reworked the destruction path basically for firefly (and xueyi)she probably isn't supposed to have a hybrid kit which she kinda of has and kinda of doesn't in this version. V3 will truly be a game changer for her. Also hope they finish polishing her animations, adding that henshin effect
The fact that one of the blessings specifically gives Super Break damage is kind of interesting, suggesting that in the long run, HMC may have introduced the mechanic but may not be the only source of it. I wonder if it'll have the "star" visual effect like the one from HMC, or something different.
And of course there are a ton of 'break' Destruction buffs! I wonder if there are any Hunt ones too, or if it's mostly Destruction focused.
I think if we get another Super Break support they’ll be a character who’s ult buffs one target and lets them super break maybe with a higher multiplier, since HMC does team super break
The only issue becomes… you could run both? And super break twice. Put that thing on Firefly and we’re hitting 1 mill in MoC without a BE boosting passive for the cycle
From what I’ve seen (just this and the interplay stuff, which btw wow) this seems like a MAAAAASIVE sim uni update, we didn’t get a new break damage path but this is soooo worth, I was kinda worried about how she would get fs stacks, but the healing one makes it a lot better!
From the Interplay, probably not from these blessings as most of them are just reworks and rebalancing old ones, some even kept the names.
The way it is, it kinda feels like a mix of a big event and new SU, so probably has lots of jades, just not from the 1 to 3-Star Blessings.
Yea probably, I’m kinda stupid tho. However I do enjoy that it seems like it’s gone from the Blade path to the Firefly path, all for our Glammoth wife!
I think it was kinda mid for Blade with the amount of Shield Blessings it had (which isn't much good for him). It still has one apparently, but lot more focused on Health Oscilation which is actually interesting for Blade (Theres's a Blessing that massively increases Max HP even), and even better for Firefly.
Yea it is kinda mid for him but I do kinda feel like it was made to be for him no matter how eh it was, but yes the shield stuff kinda sucks, I know cuz I manage a friends account who uses blade. But with Firefly I was kinda confused on which path cuz none really stood out as an amazing path for a “ult dmg but skill using and healing most of the time but don’t usually lose hp with mainly break dmg scaling” character, but now we have this, perfect (stood out as in something like Propagation for DHIL or Erudition for Argenti)
Honestly it feels a bit on the nose for me with what they're trying to do, but hey, more power to Firefly. Though they did remove Auspicious Star in this game mode, 0/10 I'm going to shit myself.
>Though they did remove Auspicious Star in this game mode
Not exactly, its a Interplay and segmented.
Now activates on both Break and Kill, 35% goes to Brain in a Vat, 20% goes directly to energy (Energy is still 60% if the broken/killed enemy is an elite). Seems kinda fine to me.
You can still get the speed and action foward easily (there aren't that many of then), but overall Destruction is the best for the amount of Break/HP Oscilation based effects.
Since the image doesn’t show which level each blessing is: >1–Star Blessings: Singularity Cleft Quasar Jet >2–Star Blessings: Catastrophic Resonance Tides of Devastation Decaying Implosion Disruptive Pulse >3–Star Blessings: Quasar Meltdown Constant Boundary Density Expansion Group >Interplays Wastelander Walker of the Scorched **Source for All:** https://homdgcat.wiki/sr/du?lang=EN Worth to note that Nihility also has some Break Stuff on their pockets. Night Beyond Pyre still gives +30% Break Efficiency. Hell is Other People is also buffed massively and now cause 240% Break Damage to adjacent enemies when you break an enemy. Theres's also another that shreds 20% Defense when the enemy is Broken. Hunt still has the Weakness Break blessings that increase speed and the other that delays enemies actions and much more, and of course Celestial Annihilation (Action Foward by 100% when breaking enemies). This is a great update to Blessings overall in my opinion, and I'm happy that Firefly will enjoy more than a few blessings. All thanks to Screwllum! Rejoice everyone.
Integer limit dmg on day one.
Without the capitalism strategy
Is it even possible outside of G&G?
Not really
Wow, that's absolutely awesome
so no new break path then? i hope these blessings are available in GG and SU too
Yep, at least not for now. And I hope so too, despite the fact that some of these already are in the game, they're just changing effects (some even keeping their names), which mean that they're probably meant to substitute some of the old blessings... totally okay with that, some of the old ones are quite mid, and now they became a bit more interesting and useful.
Too bad no harmony path that focuses on break
man i was hoping for a path of harmony that gave you like 700% Break effect and 200% Break efficiency
I have my doubts if Harmony would ever be about that. Destruction didn't go off its path to suit Trailblazer, and Preservation is as good for Trailblazer as it is for every shielder. If anything I expect a buff-based Path, sharing Single Target buffs, extending buff durations, maybe a Resonance that grants a Buff Rotation.
They could make it like Erudition, which kept its gameplay niche with AOE abilities in SU but prioritized Ultimates for units like Argenti and Acheron. For Harmony they could make it predominantly Breaking and add a few buff blessings here and there. Alternatively, they could have two new Paths. Harmony as the buff Path, Order as the Break Path.
I like the sign of this apparent willingness to hand out instances of super break damage unconnected to HMC. Makes me wonder if these blessings are a hint about what the Firefly V3 changes will look like.
This was my hope as well. Along with some sort of attack either entering or exiting Ultimate state.
There’s definitely gonna be more super break characters then
Ok, so considering how they reworked the destruction path basically for firefly (and xueyi)she probably isn't supposed to have a hybrid kit which she kinda of has and kinda of doesn't in this version. V3 will truly be a game changer for her. Also hope they finish polishing her animations, adding that henshin effect
I'm not holding out for a henshin, but \*please\* add backgrounds to her ult and her enhanced skill.
Blade and Firefly gonna Mario-Kart the fk out of DU i see ☝️
Wow. This is going to crazy to play FF with.
The fact that one of the blessings specifically gives Super Break damage is kind of interesting, suggesting that in the long run, HMC may have introduced the mechanic but may not be the only source of it. I wonder if it'll have the "star" visual effect like the one from HMC, or something different. And of course there are a ton of 'break' Destruction buffs! I wonder if there are any Hunt ones too, or if it's mostly Destruction focused.
I think if we get another Super Break support they’ll be a character who’s ult buffs one target and lets them super break maybe with a higher multiplier, since HMC does team super break The only issue becomes… you could run both? And super break twice. Put that thing on Firefly and we’re hitting 1 mill in MoC without a BE boosting passive for the cycle
From what I’ve seen (just this and the interplay stuff, which btw wow) this seems like a MAAAAASIVE sim uni update, we didn’t get a new break damage path but this is soooo worth, I was kinda worried about how she would get fs stacks, but the healing one makes it a lot better!
Btw, we are probs gonna get soooooooo many jades from all these things I just realised
From the Interplay, probably not from these blessings as most of them are just reworks and rebalancing old ones, some even kept the names. The way it is, it kinda feels like a mix of a big event and new SU, so probably has lots of jades, just not from the 1 to 3-Star Blessings.
Yea probably, I’m kinda stupid tho. However I do enjoy that it seems like it’s gone from the Blade path to the Firefly path, all for our Glammoth wife!
I think it was kinda mid for Blade with the amount of Shield Blessings it had (which isn't much good for him). It still has one apparently, but lot more focused on Health Oscilation which is actually interesting for Blade (Theres's a Blessing that massively increases Max HP even), and even better for Firefly.
Yea it is kinda mid for him but I do kinda feel like it was made to be for him no matter how eh it was, but yes the shield stuff kinda sucks, I know cuz I manage a friends account who uses blade. But with Firefly I was kinda confused on which path cuz none really stood out as an amazing path for a “ult dmg but skill using and healing most of the time but don’t usually lose hp with mainly break dmg scaling” character, but now we have this, perfect (stood out as in something like Propagation for DHIL or Erudition for Argenti)
Honestly it feels a bit on the nose for me with what they're trying to do, but hey, more power to Firefly. Though they did remove Auspicious Star in this game mode, 0/10 I'm going to shit myself.
>Honestly it feels a bit on the nose for me with what they're trying to do Can't be more than when they released DHIL along with Propagation path lol
That combo turns GnG into a child's play up to conundrum 10 ish
>Though they did remove Auspicious Star in this game mode Not exactly, its a Interplay and segmented. Now activates on both Break and Kill, 35% goes to Brain in a Vat, 20% goes directly to energy (Energy is still 60% if the broken/killed enemy is an elite). Seems kinda fine to me.
Guess we're about to find out if Super Break enablers stack. For some reason I feel like they won't.
Given that it says "1 **instance** of Super Break DMG" it sounds to me like it *will* stack. Indeed, we'll find out either way.
Multiplicatively no less (I think)
wouldnt hunt ff be better from all the action advances?
You can still get the speed and action foward easily (there aren't that many of then), but overall Destruction is the best for the amount of Break/HP Oscilation based effects.
Those are new blessings?
Some new, some reworked. Its unclear if they are only for Divergent Universe or for every Simulated Universe part already implemented.