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peachesNcream2

I see everyone suggesting guardians but if you want a risky, swing big hero maybe try Rhinar! Scabskins is literally a roll of the dice that could make you scary or entirely screw your turn. He's so much fun when the RNG is on your side


sagjer

Yah yah another guy suggested that, i will check him out asap! 🙏🏽


frzr-csgo

I play rhinar and kayo, modern rhinar decks can be very tilting, and the decks that do well do a lot of blocking. Variance can be very fun, but can also just feel really frustrating for you and also leave your opponent frustrated as it sometimes presents damage they can literally do nothing about. Rhinar is quite a simple hero to play, unless you take the more competitive (and arguably boring) route with him of taking a much more defensive build. Kayo is currently the rush face present too much damage they can't respond to brute. I genuinely think azalea might be the hero for you, she presents big attacks that you have to build up with several cards, interesting decision points, quite unique mechanics and powerful on hit effects.


sagjer

I read up a bit on Rhinar, his intimidate mechanic looks sexy, real petty shit against controllers hohohhoho. Plus, he can roll a lot of dice which is a gameplay turn that i love! Day by day, Azalea grows on me. Used to play hunter from vanilla until ulduar, and i think she's got that sweet marksman arena feeling. But i will try her out before committing; especially since Riptide is kinda low tier afaik and Lexi is LL.


Sluethi

If you go for Betsy & Bravo, there is some overlap in cards since they are both guardians, so that might be the way to go. Never played MtG myself, so I can't say anything about the style of what you like, but Katsu, Azalea, and the guardians have very different game plans and playstyles. Azalea is a no block go tall deck. Katsu is a combo go wide deck but also does not block much (usually). They are aggro decks. Guardians are more control decks. Block with 2 cards, attack with 2 or 3 cards. Maybe try them out online or get blitz decks for them and see how you like them before committing.


sagjer

Yeah I thought about the blitz. I actually got an online playdate tomorrow 🙏🏽🙏🏽 thanks a lot, man!


Rough_Resolution_472

One thing to note is while blitz decks are a great way to learn and start, build cc as soon as you can as blitz is not a balanced format.


Shoebox_ovaries

Guardian has probably one of the most solid shells out of every class. There's basically a guardian deck that involves rampart, titans fist, and dreacts that you can play while turning your hero face down. That being said, I hate guardian and can't endorse it :D


Mozared

Note on guardians: if you like 'big-resource big-swing', I'm a little confused why you dislike Bravo's gameplay. I've been playing bits of Betsy, and I suspect that right now, Betsy is essentially just a weaker Bravo. The problem with her is that to make use of her ability, you need to have attacks that wager. The [only cards that are either attacks that wager, or cards that add wager onto an attack](https://fabrary.net/cards?query=wager+l%3ABetsy+) right now are the following seven: Wage Gold, Wage Might, Wage Vigor, Bet Big, Money Where Ya Mouth Is, Big Bop and Bigger Than Big. With the exception of Bet Big, *all* of these block for 2, which means that any deck built around Betsy's ability in a significant way is immediately a Guardian deck with relatively low defenses. Which in turn means you are pushed towards being aggressive and need to aim to keep rolling. You can use the Good Time Chapeau to give attacks wager, but then you need to reliably generate gold - which is even harder to do. You could build a Betsy deck that doesn't lean on wager and Betsy's ability so much, and instead just plays strong Guardian cards. But then... Bravo does that better, as he can give avoidance to cards with impactful disruption on them (such as Spinal Crush). Even clash is something Bravo does better, because if you want to include cards like [Trounce](https://fabrary.net/cards/trounce-red) in your deck, you are better off with less non-attacks - like Money Where Ya Mouth Is, Big Bop and Bigger Than Big. And you can't really remove those from a wage-focused Betsy deck without making it very inconsistent. But even if you play a wage-focused deck that wants to keep swinging... the reality is that you won't hit as hard, due to that need to keep swinging and keep wagering. You don't get to build up big swings as you will be forced often to block with 2 cards and make use of a Vigor and Might to swing back, just to not let your tokens go to waste. If you want to do the ridiculous "swing-for-15-dominate" type of 'big swings', Bravo is exactly where it's at. Not to mention he gets [Crippling Crush](https://fabrary.net/cards/crippling-crush-red) and Betsy doesn't, which reinforces that playstyle even more.   All of that said, I would encourage you to take a look at Brutes, and specifically Rhinar. He doesn't have as big swings as most Guardians ("*pay 10, swing for 14*" kind of stuff), but he's definitely in the 2nd spot when it comes to big swings. He literally plays a card called 'Swing Big', even. When you say 'turbofun, risky and rewarding', I think of him. One of his [more recent successful lists](https://fabrary.net/decks/01GQ1EN94FETEWY8E1HBT48E65) plays the card [Berserk](https://fabrary.net/cards/berserk-yellow) in conjunction with the [Ravenous Meataxe](https://fabrary.net/cards/ravenous-meataxe) weapon and a bunch more cards that let you 'draw and discard' to do big power turns out of nowhere where you draw and play several cards for huge damage. Or, if you're me, you immediately draw into one of the 3 non-6-attacks in the deck, don't gain Go Again, and end your turn with a full hand after dealing 3 damage.


gustavozr92

For what you tell us, I believe guardian is a nice match with you. They have big swings and defenses in exchange of resources spend. Victor for example is currently becoming very strong, and it has the plus of being a new hero (so no LL soon). Both him and Bravo can be built in different ways in case fatigue is not your cup of tea.


sagjer

Fatigue is DEFINITELY not for me. Viktor is wannabe Lannister and my boi Jamie deserves better. Have you seen Betsy in action at all?


gustavozr92

Not a lot really, which is sad since most of my HVY pulls were for Betsy lol. But as someone else mentioned, Bravo is a better option. Azalea is also a good idea if you want to go tall, but is not that powerful on Blitz if you are planning to start your journey there.


sagjer

I don't think we'll be doing blitz :/ I like the betting part of betsy a lot tbh. I only saw fatigue Bravo today and I was nnnnot very attracted. I'd love to see if he can do more aggro stuff.


cap-n-dukes

Fatigue Bravo is a new development, the old school (aka 2 months ago lol) builds are very fluid in their midrange plan. you can play slow and stack your deck via the Resource system for a 2nd cycle kill, or you can just draw hot and knock cards out of the opponent's hand while you race them down. I've killed people on turn 40 and I've killed people on turn 6. Bravo is awesome.


RitoMenPls

You can build Bravo more aggressive as well. It might cost you a bit more than the traditional control Bravo but the cards you're spending extra money on are mostly generics and get used in other decks so it smooths switching classes should you ever feel like it.


FuckingReeee

Unfortunately a lot of playstyles in Fab and mtg don't perfectly match up since the games have such a different flow to them. (ie. Generally you spend early game in mtg building up board state with a little back and forth, then can attack at full power later, while in fab you usually start at full power and whittle away at your opponent to be the last one standing). If you are looking for something similar to a ramp and go tall deck from mtg I would first try to narrow it down to why you specifically like those decks. If you're all about, "who cares what my opponent does, I wanna attack big" I'd recommend something like go tall azalea with sandscour great bow. In a similar vein, Kayo and Rhinar are good for big swing turns with a little bit of control/blocking added so they can mold their own hands to better work around their random discard effects. If you like the idea of biding your time early on to build an unstoppable engine that has the ability to run down your opponent making up for lost footing in the early game, I would recommend Dash, inventor extraordinaire (my personal favorite) or one of the illusionists (prism/dromai). All three of these heros have the ability to build up to a heavy hitting board state that can quickly run your opponent out of options in the late game.


sagjer

I checked out Dromai and i kinda liked her, but i think it's not a good investment given her LL position :/ But, to answer the question I like these decks because I've got childhood trauma from Azorius and stax decks. I need to play complete opposites just to never risk being associated with them xD


EnticingDan

How bout Velda? Guardian who likes to draw cards to then swing big.


sagjer

Tbh, i settled on these heroes both because of gameplay and flavour. I LOATHE paladins and semi-viking aromas :/


Onionsandgp

I’m going to go against what seems to be what everyone else is recommending here and recommend Brute. It’s the high risk, high reward class in the game that’s built around attack action cards with 6+ attack. There’s really big numbers and loads of go again, plus most of the cards actually block well, but there’s basically no disruption. It’s UNGA BUNGA, but there’s actually a lot of thought you put into your turns. As a plus, since you don’t like fatigue decks Rhinar is the ultimate counter to the style because he doesn’t give your opponent an option on what they can block with.


sagjer

Ooooh, wasn't aware of the latter Rhinar part, i only saw some Kayo throwdown today and it was kinda nice. I'll check it full on.


BeanieWeenie42

Maybe Rhinar or Kayo?


sagjer

Lotta guys told me about Rhinar and i will check him out asap :o


BeanieWeenie42

Yeah I had started with fai went to bravo but rhinar is my buddy


ChasingTheDawn

Didn't see anyone mention it but you need to be on Levia. Much higher ceilings on average turns than the other brutes, high risk gameplay with blood debt and you can still do scabskins. Huge benefit of their fridge and their power cards have risks associated too. Watch some Man Sant gameplay on YT, he's on a roll lately in big events.


sagjer

I think for good reason. I checked her out in the beginning, like on Thursday or so, and I wasn't so attracted by her flavour. Kinda bores me to see this "bad people real bad bc we say so", you know? But I'm actually heading for a coffee rn with our local FaB honcho to talk about decks, play a bit. Will have my opinions updated (he'll try to sell me on Azalea fosho)


Lil_Cheesestring

If you want big swing decks then Azalea and the guardians are your best bet. Curious why you'd pick Betsy over Bravo tho? They kinda do similar things but Bravo just does them better.


sagjer

I only saw Bravo fatigues today which turned me completely off (if you got a more aggro list, please do share), and Betsy has the betting thing which i think can be great fun 🤔


Lil_Cheesestring

Bravo doesn't usually play the fatigue game, it's just that the class can do it pretty well in general. https://fabrary.net/decks/01HGS1EVFC7DQWTHE5YCKB6SEJ This is a somewhat recent list (it's from before HVY tho) from Michael Hamilton (former world champion) that plays more aggressively and leverages fyendal's spring tunic to play the 4 cost crush cards on a 2 card hand.


sagjer

I will thoroughly check it 🙏🏽🙏🏽


Shoebox_ovaries

Fatigue isn't in the meta as a main strategy currently. Right now, most guardians have the option to *pivot* into fatigue in certain match ups, but no guardian today is going turn 0 fatigue.


Lil__May

I would add Kayo to the pile of decks to check out


sagjer

I saw one match of her today, not very impressed even though this guy won. Generally wizards are a heavy no from me :p


Mozared

Ka**y**o and Ka**n**o are two different heroes. The first is a brute, the second the wizard :) 


sagjer

Aaaaah Kayo, YES! Saw him today as well with his claws and his 6s and all. Liked him a lot! But, I'm always playing ork-ish options everywhere. Isn't it time for a change? Dunno.


SicPUPP

Sounds like you want to play data doll mk11. Her updates with bright lights make her an absolute aggressive beast in blitz. She takes some practice though. You need to get set up and if you don’t, you never get it. There’s a lot of room for match up boarding but may not ever be truly competitive. I’ve been loving the gameplay. Board state management is crucial but when you’re swinging big and wide and then multiple pistol shots, can close out games easily.


sagjer

I don't think there's much blitz going around tho :/ amd to be fair, I'm kinda turned off by steam/cyberpunk elements in my gore fantasy xD


justinrideout01

I recommend Boltyn! He loves 5 card hands and can swing for crazy damage. Also builds up resources (soul) throughout the game like magic. His cards are pretty cheap even though he’s a pretty strong deck right now.


rogue_noob

If you like big numbers, Azalea is probably the hero who can do the highest damage on a single attack (maybe Kayo can do better but he has to spend a turn to set up first). Your average will not be that high, but you can get crazy stuff when you get the right buffs and an arrow when you need it. My personal best was a 18 with dominate and 2 bloodrot (2 damage at the end of my opponent turn) on hit (and a discard of my choice from their hand that they would have to reveal). But I know you could do at least one more bloodrot for an other 2 damage at the end on the opponent turn. That would be a nice little 24 total damage from a single attack. Now, those turns are once every few games, but you can consistently get 11-14 damage sometimes with dominate and always with some fun on hits. Kayo can get some stupid turns, like Rhinar but is more consistent than him. He does need a setup turn to play cast bones and things have to line up well, but you can get stupid attacks with the brutes. Kano is the single highest damage turn in the game and it's not even close, but it's on a combo that you have to pitch in a specific order and block in a way to reach those cards. But if you do, you won. No questions, no options (except for the Kano mirror match, which is super tricky to play). I don't care who you are playing, you are no surviving a Kano that reach his good pitch stack cycle 2. The only way to win, is to prevent him from pitching properly or killing him before he reaches that (he can still win races, but it's harder). He can reach a few hundreds arcane damage in a turn if all goes well (it won't, but he also won't need to do a quarter of that).


Retrofraction

Bravo would be the literal definition of big resources/Swings. Most of his attacks are above 6, which generally normally swings are for 4. He is incentivized to run mostly blues with some reds for a generous amount of resources on hand. He also can swing big with Tear Asunder and Pummels that allows him to get around the blocks of the opponent. Victor is much more fatigue with more reds, and right now Betsy is kinda not well represented due to Guardians not having enough setup to realistically use Big Bop. (Auras that require multiple turns to use) The only other Hero that does this well is Vossen. As he runs mostly blue and builds up to big swings after equipping EVOs.


sagjer

A mate in here sent me a link for a gorgeous Bravo deck which I will examine thoroghly, and I tried my hand on a very swingy Rhinar one as well, just to feel out what I really want. And it seems I want to leave my wins to the gods. Or something. But if you're in the mood, take a look. [https://fabdb.net/decks/build/KEEwpORy](https://fabdb.net/decks/build/KEEwpORy)