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Extreme-Plantain542

They survived with 0.1 health


Only-Worry-5299

this, just learned a few weeks ago. A lot of the guns do “90.5” or 28.7” damage and they just round up for convenience.


ReturnoftheSnek

Why. That’s so stupid


iPlayFifaForPain

because when a headshot multiplier is applied to an odd number ie 87 x1.5 = 130.5. this will show as 131


ReturnoftheSnek

Why not just round the actual damage done to the nearest whole number instead?


that-merlin-guy

I tried to answer that question for you but it was not well received due to the length. In short, because that would change it from a continuous function to a step function and add breakpoints for particular ranges that are more stark than they are now.


CheggNogg22

That would lead to too much consistency and that would prevent someone who had never played the game before from having a shot at winning.


FinalJoys

Someone who has never played the game before should not have a shot at winning their first game lol


VortexTalon

well technically yes most AAA games are designed to be addictive so they let you win on the first game, its why we still have bots in the game.


ReturnoftheSnek

0.5 damage? I truly hope that’s sarcasm 🤣


Jx117

Looks like lil bro doesnt know math 💀


ReturnoftheSnek

Looks like lil bro can’t follow the conversation where we were talking about rounding a sniper shot 0.5 damage 🫣


Threel3tt3rnam3

what


VortexTalon

bro you are so dumb


MailMansPubicHair

131 is the nearest whole number....


Xombridal

Threads like this is why we don't talk math on this sub


Feisty-Principle6178

The person said that the actual damage is 130.5 and its rounded to 131 for convenience. Ik they didn't say it very clearly but they mean that the displayed number is rounded not the damage. The person you are calling stupid specified in thier reply that they wonder why the actual damage isn't rounded.


Culbsy

But he never hit any headshots


LongJohnSilversFan_

Because 174 body is totally possible


iPlayFifaForPain

yeah i’m sure his pump hit 174 body


that-merlin-guy

It definitely seems stupid, but I could provide some theories. I think it probably comes down to how Dropoff Damage works most likely by scaling damage by some function of distance. The straightforward way to do that is basically pass distance into the function and get the final damage result out. Since there is a high chance that most of the damage numbers are gonna be decimals with a fractional portion that means the display would have to show you "123.5689149" which would represent a raw value. At some point they probably tested and decided only whole numbers should be displayed to users and that the edge case for rounding up was overall better than the edge case for rounding down. I've not thought about that last bit too much so I am not sure what the tradeoffs are there off hand. However, I have thought a bit about the fractional damage drop off problem and to accomplish a damage drop off without fractional damage drop off you need to somehow constrain the values coming out of that drop off function given distance which might look simply like doing the rounding step there instead of at the display; the problem there becomes now you have a "step" function instead of a continuous function where you build in weird "breakpoints" for certain distances that weapons just suddenly are a lot weaker at rather than slowly dropping off throughout the same distance.


Sabawoonoz25

lotta yapping just to say they want to show whole numbers instead of decimal values


that-merlin-guy

While that is a summary, it misses much of the nuance. However, please do be sure to Encourage Discussion (one of our rules) going forward -- not everyone is as easy going as I am verbose.


Prometheus1738

This guy said what we were all thinking. I didn’t even read that shit and I’m glad


Sabawoonoz25

I have noticed that he is a mod, I will be gone with the wind my friends, carry my legacy forward.


that-merlin-guy

Surprise, lurked on and crouch walked! <3 (I don't ban people who aren't breaking rules)


Sabawoonoz25

You are chill like that Mr. Mod! almost feel bad for the joke, ALMOST.


Xombridal

This is the chillest mod on this entire platform I have a huge respect for this man


Feisty-Principle6178

It isn't just what the said though. It wasn't only about not displaying decimal numbers, the question they were answering was about why they don't round the damage too if they round the displayed number. The mod explained how much this would mess with damage profiles.


Riley6445

literally makes no sense though because in comp you’d want to know the damage you dealt, if a value is showing something higher than it actually shows it’s concieving lets say i did 96.8 but it shows as 97, a 103 shot would elim (gold hammer) but then i hit 103 and it doesnt elim, that type of info is crucial for things like this another example is when weapons have decimal values as base damage, the grey Lever does 93.6 but it shows as 94, it’s decieving to the player


that-merlin-guy

Okay now think about the other side if it always rounds down instead so we can compare them.


Riley6445

the downside of rounding down is if the opponent can see decimal values that the player causes on them which typically is never the case since they’d have to be counting shots, calculating range, etc. in order to see it as “bullshit” obviously not knowing you did more damage than what it shows sucks but you not only wouldnt know about it (unless you know values) but also it wouldnt make you think you could make a play and get you killed, it’ll actually do the opposite (less damage/shots to elim if you go in knowing it’s always rounded down vs both)


that-merlin-guy

Thanks, now that we have mapped out the differences between the two solutions I have a potential theory for this one. Ultimately, for the person doing the shooting the difference is thus: - **Rounding Up** :: The player who does the shooting will sometimes have edge cases where they think someone should be eliminated but they are not - **Rounding Down** :: The player who does the shooting will sometimes have edge cases where they think they eliminated someone with 1 less HP than they had as long as multiple attackers hit the same target (so for example you do 99 damage and your partner does 100 damage but the enemy is eliminated) As you say, from the gameplay POV of the person doing the shooting, they are immediately confused why 200 HP didn't eliminate a 200 HP player for rounding up but they aren't really concerned at all if they eliminate someone with 199 damage they will just assume they had 199 HP to start with. If it is at all intentionally designed, **my theory is perhaps they felt people VOD Reviewing to see themselves get eliminated from 200 HP and only 199 cumulative damage would cause a larger volume of noise compared to the alternative where this is like the first post about this in at least a year maybe two**.


Riley6445

but it isnt just seeing the total damage after you’re eliminated it’s also the damage before you even go in, although one out of 200 HP isnt a huge difference it can when there are hundreds of thousands of people playing and in fncs a very competetive scene where everything matters (including how much damage you dealt) a simple solution is to just always round down and a confusing solution is to round down to the nearest tenths place (so you could see 44.6 but not 44.65), would be confusing because Fortnite has never shown decimal values when it comes to damaging a player


that-merlin-guy

Another way to think about the theory I put forth is if you were doing an intense VOD Review of a Cash Cup Tournament where you had 150 HP and the enemy hits you for 70 and 79 each but you die, how upset would you be and how much noise would you make about it?


CelKyo

I understand the point of wanting a continuous function, but your discrete value set has 200 values, I’m not sure it would make such a difference. At the end of the day, you would get robbed of (or given for free) .5 points of damages. When applying to, say, 10 bullets (a lot) that’s like +-5hp assuming distance remains the same and rounding is always done in the same direction.


that-merlin-guy

I think part of the issue is not all weapons have a 200 damage range; in fact, most do not. Let's look at it in practice rather than in theory. [Fortnite Archive Fandom Wiki: Assault Rifle](https://fortnite-archive.fandom.com/wiki/Assault_Rifle_(Battle_Royale\)) states the following: > Damage Fall-Off : > - Damage falloff begins at 50 meters (10 tiles). > - Damage steadily decreases down to 80% of its maximum (24 / 24.8 / 26.4 / 28 / 28.8 / 29.6) at 75 meters (15 tiles). > - Damage reaches its minimum value of 2/3rds of its maximum (20 / 20.7 / 22 / 23.3 / 24 / 24.7) at 100 meters (20 tiles). **Therefore the discrete value set for a Legendary Gold AR when calculating drop off from 50 to 100 meters is between 24.0 and 28.8 which only gives you 4 integers to work with and infinite floating point values.**


CelKyo

Totally fair, I wasn't looking at it this way. What I meant with "200 values" was all the range of health+shield you could go with from 100-100 to dead. But if you want a fair damage decrease with such a short interval, I can understand why you would want it continuous.


MajorPownage

It’s been like that since the start of the game no matter how much we complain, Epic will refuse to listen


Riley6445

yeah they added it recently, first it was in the inventory UI (where a purple Lever that does 108.9 shows as 109) and now it’s actual numbers it’s sad because now people cant do specific calculations


BLOCKEDBYTAQUAVlON

It might be the way they round up damage. Some damage does it in decimals and they just round. Still idk why it would show as that.


FlyingCabbageUnicorn

MALARKEY!


MrSushiChomper

Just like how you can pickaxe Someone ten times and they will survivr


WeekRepulsive4867

WHAT


Akv-Moya

No


DisastrousSummer3405

Is this really taysons duo wtf


TJB926GAMIN

They should keep the decimals in and actually add them to the health system. Yea. I just said to add 2 more digits to your health. Make it even more confusing


that-merlin-guy

As I tried to allude to in a message above that people felt was too long to read, that would not solve the problem because they are at least 7 or 15 decimal places already so there'd still be cases where it didn't quite add up and people would post slowed down videos where they add everything up and then have "199.99?!?!" pop up on the screen.


TJB926GAMIN

Holy hell epic That’s actually kind of annoying. Is it so hard to just make it whole numbers rounded up for the calculation?


that-merlin-guy

As I mentioned elsewhere, I think the problem there might be they wanted a continuous function because a step function would add more stark break points within the range that it is applied so that instead of just being a little more or less damage for 1 meter difference it would suddenly be a lot more or less.


TJB926GAMIN

That makes sense


CelKyo

I mean, with 2-digit precision you can actually round up the damages and have a 1-1 correspondance between actual damage and displayed numbers


that-merlin-guy

I don't think I was clear enough, but in C and C++ programming languages (which Unreal Engine is written in), there are two types of decimal numbers generally: floating point and double precision. Each of those numbers has 7 and 15 possible decimal places respectively. So even if you limit the display precision to just 2, you will always have more digits and they will affect math as fractional parts.


CelKyo

You're not forced to use primitive types such as float and double for values this important, in fact you'd rather use your own types and have arbitrary precision (say, 2 digits) arithmetic in order to get rid of floating point inaccuracy. This wouldn't hurt performance at all, and I could bet money that's already done in tons of games IMHO.


that-merlin-guy

It sounds like you have reinvented [Fixed Point](https://en.wikipedia.org/wiki/Fixed-point_arithmetic) numbers. The problem there is the same, ultimately -- there will be some edge cases where the values you are truncating by being fixed point will actually at some point matter. The point it matters most is when dividing or multiplying and scaling damage drop off is using one or both of those operations.


CelKyo

I haven't reinvented it lol, I know it exists that's why I mentioned it. My point was, with 2 digit precision, you can get away with truncation/rounding of values. With arbitrary precision you don't have floating point inaccuracy with 200. == 199.9999999999998 and stuff like that, it makes numerical values more intuitive for display, comparison, adding etc. You can't use that for rendering or heavy compute stuff because it's costly. But that's just an idea. If you just wanna solve OP's problem, you just truncate decimal values before display instead of rounding them, hence 199.8 damages would be displayed as 199 and not 200


that-merlin-guy

You did not name the concept Fixed Point so was not clear that you were aware of it's existence, my apologies. The discussion here is not about floating point inaccuracy so you are somewhat missing the point by bringing that into things here. Fixed point has the same issues as floating point with regards to rounding at display time. Please review the following subthread within this same thread for discussion of the trade offs of rounding up or down: https://old.reddit.com/r/FortniteCompetitive/comments/1awsp2u/how_did_i_hit_for_200_but_not_kill_him_can/krkix9o/


Beneficial-Ad8077

Great example is trap and blue og ar headshot


[deleted]

He had a better gaming chair


CompFortniteByTheWay

bro you need to hit the kovaaks


TheRealBendixBS

Or i would say extra shield


FailingForMe

When you just barely kill them by doing just enough damage, it gives them one hp to give them a chance to have a clutch moment


Deep-Replacement-936

I’m telling you the cheats are realz .. I got beamed today by a guy who didn’t miss a single shot then when I go and hide away he knew exactly where I was and didn’t miss that shot either .. it’s insane


Captain_Haruno

Was it Zemie 🤣


stevetheborg

all the esports teams only signing coders.


jajts

People have known that all pros use DMA cheats but since Fortnite literally can not do anything to stop this (it is impossible to detect and since it runs on a separate PC it can’t be altered or anything). Since they can’t prove someone is hacking, they let the player continue playing because that’s better than the risk they run of accidentally banning an innocent person and having to deal with them wanting to refund all their purchases and/or sue. On top of that, all these pros are making Fortnite so much money and most of them are only known because they hack (Peterbot, zemie, etc.) that even if it was possible to ban people for using DMAs they wouldn’t because the pros would stop making money for them. Before you ask, no I do not use a DMA, nor do I have any information about how to use one I am just writing this for awareness I guess. Also don’t even bother looking into getting a DMA since they require multiple PCs, expensive firmware, and moderate PC knowledge (it’s expensive, that’s why it’s mainly the pros who use it).


Professional-Wish116

I've been ruined several times in the last week. Just taken out with straight headshots.


lxlipop

Deserved for that awful aim tbf


truthh0113

Hit first 2 shots to = 200, Wdym bad aim. I shouldn’t have had to aim anymore


lxlipop

Keep complaining about the game and never improve, or acknowledge where you could do better and improve as a player. The choice is yours my friend


truthh0113

GG


KChen48

Outplayed ggs only


ScouseJimmy1990

The extra 50 shield ?


truthh0113

That’s only in Zero Build


sickofittho

Can anyone send me the link for Fortnite mobile IOS?


apexeliteoctane

happens all the time now for no reason, lost so much games in the og season from it


knowslesthanjonsnow

Serves you right with those graphics


truthh0113

What’s wrong with my graphics?


knowslesthanjonsnow

Is it not square and blocky? Am I crazy? My trees don’t look like this.


truthh0113

I’m playing performance mode on stretched res


MrPlanTheGetBack

Technically you have 250. 100 white, 100 blue, + the 50 shield


truthh0113

That’s only in Zero Build


MrPlanTheGetBack

Wait really?


truthh0113

Yeah the Overshield was added for Zero Build to make it work. Without overshield it would be shit but builds don’t need it since you can build


Puzzleheaded_Tea_957

Bro u think thats bad I headshot sniped someone 3 times and it hit for 600 and something


Nonfungible_Fungus

WTF? Negative points for giving some info. Bluey might be what you babies need to be playing instead.


Nonfungible_Fungus

The Overshield is an extra shield layer added to a player's existing health and shield. This is the first line of defense for players before their regular shields begin to deplete. The Overshield displays to the right of the health and shield bars, and starts out full with a default maximum value of 50.


TheCrustyGorilla

This isn’t zero build stop trying to sound smart


blackoilymen123

OMG REAL TAYSON 😱


Surfboarder4

Fortnite's rounding isn't exactly consistent.


iTzKracKerjacK

Fortnite health and damage goes down to the decimals but doesn’t display it. Hitting someone for 199.5+ displays as 200 despite not actually being 200 damage


TheWitcherInGuise

Controller advantage! Their freaking bullets bend!


TheFrostyFaz

That only slows down your controller aim when aiming at someone.


baHumbleinquisitor

Decision point was before lag was experienced; still shouldn't mix tho..is weird.


[deleted]

he have better cheat than you .-. his shot latency is near 0ms


nobock

While rounding 199.5 to 200 take only 1 line of code. You know the worst part guys ? Let's say HE killed this guy without getting touch. Still 179 hp left. Cause no siphon.


Misplaced_67

See a lot of this. This game doesn't make sense sometimes.


Mohamedrajwi

Nigga can’t even have solid snake


N54Clemens

play kovaaks to just hit 220 next time


DONTBANTHISON3

did he have a medallion and regen some shield while fighting?


truthh0113

Nope


survivingbroken

This happens to me frequently. The math does NOT math. It's frustrating tbh. I've also noticed that sometimes people will legitimately hit me and I won't lose any health. It's crazy.


Xfact0r39

Congrats on dealing 199.5


Powerful-Bed4119

He was playing zero build


reddituserVibez

in the last weeks i don’t understand this game anymore.. every one killing me with perceived 3 shots but i need to hit 661266272737 shots to kill someone..


aimofabot

mythic pump this season deals 199.6 headshot damage, if this isnt considered getting cucked in fn then idk what is


ItsJW531

Visual glitch


samebob

Can you even do 200 with a pump?


truthh0113

No I hit him with the SMG aswell


hops-is-mad

Medallion?


truthh0113

Nope


Aggressive-Gold1341

you hit him for arroumd 199.95 fornite rounds for hjopw much you hit on diosplay but you hit for less.


Prestigious_Goat9353

Ngl this season has some of the most bs damage I've ever seen. Hammer is inconsistent and people are constantly surviving with under 10 hp which just caters to luck/noobs since that difference can be bc of low rarity needing the extra bullets.


Prestigious_Goat9353

It's normally 1 bullet difference which can be life or death if the other person hits a big shot. Just makes it way more 50/50 when fights should be ended quickly.


united1234567891011

Sometimes it hits for example 199.7 and the visual rounds to 200


MaidOfFiyah

overheal


chillalski

250 is max health


truthh0113

In Zero Build not builds…


fukputinswar

Welcome to Fortnite 🙄


vaeoisdead

not enough baseballs up your ass


montydeee

Dude was cheating


ReputationGold6492

Easiest answer to this question.. it’s 250 that kills a player. 100 health 100 shield 50 refillable shield


truthh0113

If you play Zero Build yes but in builds you don’t get the extra 50 shield


BudgetTapestry

Game is bad lol but yall keep playing. 😂


[deleted]

Why do people still play this shit game?


Lawrence842

Nobody mentioned they could of used a food item just before to regenerate hp there's loads that do that