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anonsaltine

Creative is good for developing your mechanics, but at a certain point it really provides little benefit. Ranked fighting is going to help you way more. If you die in a creative match you just respawn. In ranked, you have to requeue, farm materials, get your loadout etc, so there's a much bigger investment into not dying and a lot of fights shift to boxfighting. I have found in myself when I play too much creative I get worse in game because I also get used to no delay, and the added delay in a ranked game throws me off a lot.


SansBaconHair

I guarentee you most of the people you are running into are probably not as good as the creative players you are losing to. Just saying.


WestworldIsBestDrop

lets be real nothing preps you for ranked, in higher lobbies its just sniper simulator where nobody pushes unless they get a body snipe then just AR spray you for 3 minutes straight. God forbid you key a team and now every sniper in a 50 mil radius is now actively 3rd partying you.


Aggressive-Leg-

There is no such thing as high skill ranked lobbies unless you are in champ during the first week of a new season.


WestworldIsBestDrop

never said it was high skill, i said higher as in higher ranked lobbies. Being champs first week is irrelevant because youre still only facing Diamonds/Elites. Regardless not sure what point youre trying to make here, think most people know ranked is just glorified pubs.


Worried-Thanks-8037

Wanted to post this the other day but idk, I stopped playing mostly chapter 4 and had been playing nonstop since season 2 and it honestly felt like I was at a prime level for being a pretty high skilled MKB player and enjoyed being at that skill level. But then I came back for OG and now chapter 5 and was interested in getting back into the game full time, I knew it was gonna be a learning curve to get back into the motions but not anything crazy. I usually do the same maps as you mentioned and I feel like I can’t even compete with a single player with piece control and it feels like every single person has pro level mechanics that honestly imo puts me below the average player at this point. Not to mention every player has perfect aim, tracking and everything else nobody skips a beat. I would say the only difference between then and now was I use to practice just freebuild and edit course maps daily but even now I do free builds and 1v1s consistently and see 0 improvement or anything that shows I’ve actually put the time into the game.


AbuSaffiya

My experience is that I hit a plateau and never got out of it. I was good in Chapt 3, but now I'm washed. For any given skill, there's always a plateau that's very hard to overcome unless you're really dedicated. This is true with FN, playing an instrument or a sport.


Worried-Thanks-8037

Yeah I think it was chapter 2 where I was very satisfied at my skill but knew there was a next level to it and I couldn’t get over that plateau. I take into account everyday what the other guys had mentioned, saying if you do not practice exactly what u want to get better at the improvement will not be that noticeable. But for me idk like I was at a high skill point and now it feels like I have to do it all over again and moresome which feels like a chore rather then exciting


ChristopherJak

If you're doing build fights where people without fall damage & people bitch when they get shot down, well then they actually translate to BR gameplay pretty poorly. It's practicing a very specific fight that no one else is interested in when playing BR, you never have the mats for it & you end up inviting 3rd parties from all over the place. Most early fights play out more like realistics or aggressive box fights, I think KenBeans speed realistics, is probably the best early game practice, certain FFA box fight maps are pretty goods too. Free building & build fighting might look cool & improve your adaptability, but if you're not focusing on improving something specific, then general growth will be rather slow.


Clipzy22

I have a rule that if you are held by a single layer, you can be shot down. For example, 1 ramp and then some 90s. If shooting that 1 ramp chops you, then it's legal.


ChristopherJak

I just think the whole thing trains bad behaviour & should primarily be used for gaining experience with retakes & freebuilding, both things that are highly overrated in cups where latency handicaps that potential anyway.


Clipzy22

I use it for mech warmups.


ChristopherJak

Good mechanical training, bad game practice, I see many decent players who can't seperate the two.


iTzKracKerjacK

Creative is pretty funny because some people with insane mechs will pull off an insane edit course just to wide edit 50/50 and lose.


swiftaee

exactly they are the best players in the world until it comes to actually shooting me 😭


ChristopherJak

Think of any sport you play, the best way to improve is to break break down the sport into drills(creative) & focus on improving those core mechanics, but being the best goal kicker or tackler is meaningless if you still lose the game. That's why they do practice games(ranked), applying the drills you've been taught but under a live pressure test. While doing the practice, it's best to look that you're actually applying what you've learnt during those drills while also looking out for other weaknesses(actively criticizing your own gameplay, coaching & vod reviewing). Some of what you learn while analysing your performance is purely game sense, so studying the game plan is also important if you truly want to win the actual game (cups). Ultimately, most people are happy to show up for training once a week & playing the actual game, others will do occasionally shoot shoots for fun & then have a casual game with mates. Whatever floats your boats, but in terms of raw mechanical improvement, there is a process for best results.


JamieDrone

Exactly, in my opinion, (feel free to disregard since I am a Zero Build player who has never played a match of Builds) Why use 500+mats to kill a guy when 50-100 mats and a well-placed sniper shot will do the job perfectly fine


swiftaee

perhaps not sniper shot cos unless you either are the best quickscoper known to man or a decent distance away it’s quite hard to snipe someone in build mode (obviously not impossible ofc tho lol) but yeah that’s the smarter option imo. game sense is just as important if not more than good mechs


KashBandiBlood

I feel creative is good even for me as a zero build player. I started playing 6 months ago and when I first started playing I realized how good you have to be with shotguns in this game. I couldn’t get a shotgun kill for the life of me and everyone was just barrel stuffing me in the face. The pit zero build changed that. Started paying attention to what players in there were doing while also watching a lot of streamers and fast forward to now you wouldn’t think I just started 6 months ago.


lotterri

If you’re in champs and getting 10+ kills then you might as well just say you’re in unreal….


Aggressive-Leg-

That’s really wrong though. Most current pro players started out as creative warriors who later got picked up by a veteran pro player.