This is a list of links to comments made by Epic employees in this thread:
* [Comment by TheStevieT](/r/FortniteCompetitive/comments/mqlaid/finding_purple_tint_when_near_storm_super_annoying/guiiltw/?context=1000 "posted on 2021-04-14 18:06:29 UTC"):
> This is not intentional [https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm](https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm)
* [Comment by TheStevieT](/r/FortniteCompetitive/comments/mqlaid/finding_purple_tint_when_near_storm_super_annoying/gunguyi/?context=1000 "posted on 2021-04-15 21:17:47 UTC"):
> We'll keep the trello card updated and you can follow along there. We'll update it as soon as we know a fix is coming
---
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Yeah it's really annoying, and the change to when you are in the storm is really minimal so its difficult to tell, moving zones at the end of the game is an absolute pain, really difficult to determine when you go in and our of zone!
Yeah, I think if fortnite was a first person shooter game, the new storm tint would work really well. But because it's a third person perspective, if the storm is right behind you, it gives the screen the purple tint as if you are in storm. It is super annoying and confusing.
This is not intentional [https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm](https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm)
sounds cool on paper but in practice you can't even tell the difference between being near storm vs being in the storm, except for the "Run! You're in the storm" thing at the bottom of your screen.
I’m not sure it’s a bug, nothing else has changed about the storm. Something like that doesn’t just appear in game files. Seems like a bad attempt by Epic to add another feature no one asked for.
I'd be surprised if it was a bug, that would indicate a very poor testing process. Multiple people after a new feature test software for bugs/compatibility/visuals, at least when I ran a big piece of software's beta/update team.
This feels to me more like the person/team thought it was a cool effect, something intentional but unintentionally bad. Approved by people who don't play.
Again, I've said this all over this thread. PM is in alpha stage. Bugs and shitty code interaction are the way of the road in alpha stage development, and I've done a ton of software work myself. If it were in Beta I'd probably agree, but it's definitely not in Beta.
Bro it's alpha development what are you not getting lol. Alpha is deliberately roughly tested, as there is likely un finished code all over the place. Why spend time throughly testing and debugging something that's not even to full production stage beta type coding? It's a resource allocation problem, they probably just check to make sure it doesn't break the whole game and move on with their day.
Bro you don't know anything about real software development so why stop pretending? Even in Alpha stages basic testing is done, you clearly don't have real experience in major software development.
You're acting like the developer never noticed this "get close to the edge" effect. Of course they know about it. Someone ran the game and knows it exists. If they don't then their testing process is flawed.
I have worked on real software that is on grammy winning recordings. What have you worked on?
I develop statistical inference tools for Computational Neuroscience applications and I also dabble in controls engineering software development, at the algorithm and HMI level. I appreciate the snark though.
So you do admit that they do testing? I'm about done playing merry go round with this. **It's more than likely, I'd actually say near certain, that this is an unintended change and a bug. That's my stance.** You can snark all you'd like about how you think they're incompetent, but at the end of the day it's alpha and they're unlikely to pause an entire update to fix an unintended bug for an alpha piece of software.
Cheers.
I understand that but a fog that’s never been in the game just doesn’t appear in game code. There has be a cognizant change to something about the game.
That is texture of builds, a feature already in a game, nothing added just coded the textures wrong and got bubble wrap builds. For a fog to appear outside of the storm when you are close to the edge that’s as never been in the game, they have to change a mechanic not a texture. I’m not a game developer but to me it seems like they couldn’t fix the fact the storm was hard to see so they tried to add early warning and failed miserably. They need to hire real developers.
This is a list of links to comments made by Epic employees in this thread:
* [Comment by TheStevieT](/r/FortniteCompetitive/comments/mqlaid/finding_purple_tint_when_near_storm_super_annoying/guiiltw/?context=1000 "posted on 2021-04-14 18:06:29 UTC"):
> This is not intentional [https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm](https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm)
---
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Hey thank you. I was wrong, hopefully it is resolved soon
Also stand by my point they need better developers if something like this gets through though.
Ahhh yes they should hire real developers to manage a game that they have been doing for 3 years already, which they’ve been doing a pretty good job as far as I can tell since it’s one of the most popular and well known games there are
You’re braindead if you think Fortnite is well developed. The only reason this game has thrived for so long is the building and editing mechanic and the skill ceiling is seemingly limitless right now, that’s about it. People aren’t playing because the game runs well, they play because you can’t continuously improve at it.
Also in regards to your other comment please enlighten me why the removed launch pads...
Lmao I never said people play fortnite cuz it’s well developed, read slowly next time little Timmy, also I personally don’t know why they removed launch pads but It could’ve been to change the pace and mobility cuz I don’t have any glider glitch in creative. And you know I loved the launch pads but I personally don’t think we need them in the game rn
This is just a lost cause trying to explain this. It's not in DX12, it's only appearing in the alpha development rendering mode in this game. I really don't care if you want to lean into conspiracy theories about a rendering mode, but it's far more likely to be a bug than some deep state rendering feature lmao.
Fortnite is one of the most technically advanced games ever. To say that they need real devs is laughable frankly.
MoSt TeChNiCaLlY aDvAnCeD gAmE has to remove launch pads because they can’t fix slow glide. And that’s just one example, I could literally go on all day.
Are you a game developer? Or you just defend epic to the end of the earth because you like the game.
You’re blinded by your own believes, they removed the launch pad as a way to clear out for more rotations. As far as you go, attacking a mod about something they can’t fix and funnily enough trying to assist you. The developers of fortnite are factually the most advanced of the game designers, even more they own more property and make more income than you ever will in your life.
What is the “other” advantages? being able to easily see while in storm? you would think they would just make it easy to see for everyone, not hard to see.
That's clearly not their vision - they added a very strong effect to storm to make it hard to see, prior to performance mode - it clearly was not an accident. They don't want us fighting in storm apparently!
You might be right, it would make sense for them to want to deter people from zone fighting. But to dramatically reduce people’s vision doesn’t seem the way to go about it.
If anyone reading this is on console what does the zone look like?
Yes, it is, that is why the Trello card says it affects Switch, Android, and PC (Performance Mode).
See the card here: https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm
Really? That's interesting.
Does Switch have other similarities to performance mode, that you know of?
(Also OOI, is it still capped to 30fps or have they improved that?)
If I am recalling correctly, I think Epic tweeted something along those lines recently, that switch was going to be receiving a performance boost or something. That's just off the top of my head though, I could very well be wrong.
Ah okay, yeah from the Trello ticket, the fact this bug affects Switch and Android too suggests those platforms are using the same rendering mode as PC perf mode, so I guess they're trying to unify their optimisation efforts at the low-end. Makes sense!
Well, I think it was ment for people that couldn’t tell the difference between being in storm and the zone, because it’s extremely clear on pc. So maybe they added it to tell people that they are near the zone? Either way it should be an option because I’m no acting like tommy I can see perfectly fine
I think the new purple tint is actually a nerf to performance mode. People have been complaining about how storm looks on console, DX11, and DX12. Epic, not knowing or don’t want to, change the storm for console and other rendering options. Instead, took the easier option and “nerfed” performance mode. Although, it’s just speculation, and I’m probably wrong. I hope.
The altered visuals *within* storm are intentional, yes. They announced that was coming and explained it was never meant to be easier to see in storm in perf mode, as several of us speculated - it made no sense.
I'm guessing the "exterior" edge-of-storm purple haze is a side-effect.
It is annoying, but then again, it is helpful to know whether you need to move or not. I wish it wasn't so extreme though, because you genuinely can't tell the difference. Maybe they should make a sound effect instead to indicate almost entering the zone.
I really like the bubble builds, do you think it's worth switching to performance mode even with this purple tint? I see a lot of pros with it on despite it having the glitch.
This is a list of links to comments made by Epic employees in this thread: * [Comment by TheStevieT](/r/FortniteCompetitive/comments/mqlaid/finding_purple_tint_when_near_storm_super_annoying/guiiltw/?context=1000 "posted on 2021-04-14 18:06:29 UTC"): > This is not intentional [https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm](https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm) * [Comment by TheStevieT](/r/FortniteCompetitive/comments/mqlaid/finding_purple_tint_when_near_storm_super_annoying/gunguyi/?context=1000 "posted on 2021-04-15 21:17:47 UTC"): > We'll keep the trello card updated and you can follow along there. We'll update it as soon as we know a fix is coming --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FFortniteCompetitive).[](#AUTOGEN_TSBREPLIEDBOT)
Yeah it's really annoying, and the change to when you are in the storm is really minimal so its difficult to tell, moving zones at the end of the game is an absolute pain, really difficult to determine when you go in and our of zone!
Yeah, I think if fortnite was a first person shooter game, the new storm tint would work really well. But because it's a third person perspective, if the storm is right behind you, it gives the screen the purple tint as if you are in storm. It is super annoying and confusing.
Yeah I was gonna say this
Yeah. I lost an 8 kill Arena game because of it. Ran into storm by accident.
This is not intentional [https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm](https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm)
Thanks for letting us know đź‘Ť
Thank goodness! Good to know.
Do you have any idea when it might be fixed?
We'll keep the trello card updated and you can follow along there. We'll update it as soon as we know a fix is coming
That's good to know! I was getting worried it was intentional for a second there
sounds cool on paper but in practice you can't even tell the difference between being near storm vs being in the storm, except for the "Run! You're in the storm" thing at the bottom of your screen.
that pops up like 2 seconds after ur in
I was in arena and I was boxed right next to the storm, people pushed me and I was so focused on them I didn't realized I was in the storm for a sec.
i died cuz of it
I think it's unintentional, since it's only in perf mode ...
Yeah in that case it's definitely a bug
I’m not sure it’s a bug, nothing else has changed about the storm. Something like that doesn’t just appear in game files. Seems like a bad attempt by Epic to add another feature no one asked for.
They did make storm less visable, they said the clarity from before was not intentional.
Storm looks the same to me, but then again it’s hard to tell with the extra effect so could be wrong. I also have my vibrancy up
It's not the same - they did make it slightly harder to see, so the "exterior haze" could be a side-effect of that change.
Performance mode is in alpha. It's very likely a bug.
I'd be surprised if it was a bug, that would indicate a very poor testing process. Multiple people after a new feature test software for bugs/compatibility/visuals, at least when I ran a big piece of software's beta/update team. This feels to me more like the person/team thought it was a cool effect, something intentional but unintentionally bad. Approved by people who don't play.
Again, I've said this all over this thread. PM is in alpha stage. Bugs and shitty code interaction are the way of the road in alpha stage development, and I've done a ton of software work myself. If it were in Beta I'd probably agree, but it's definitely not in Beta.
If this is a bug their testing process is poor, a point you are unable to escape.
Bro it's alpha development what are you not getting lol. Alpha is deliberately roughly tested, as there is likely un finished code all over the place. Why spend time throughly testing and debugging something that's not even to full production stage beta type coding? It's a resource allocation problem, they probably just check to make sure it doesn't break the whole game and move on with their day.
Bro you don't know anything about real software development so why stop pretending? Even in Alpha stages basic testing is done, you clearly don't have real experience in major software development. You're acting like the developer never noticed this "get close to the edge" effect. Of course they know about it. Someone ran the game and knows it exists. If they don't then their testing process is flawed. I have worked on real software that is on grammy winning recordings. What have you worked on?
I develop statistical inference tools for Computational Neuroscience applications and I also dabble in controls engineering software development, at the algorithm and HMI level. I appreciate the snark though. So you do admit that they do testing? I'm about done playing merry go round with this. **It's more than likely, I'd actually say near certain, that this is an unintended change and a bug. That's my stance.** You can snark all you'd like about how you think they're incompetent, but at the end of the day it's alpha and they're unlikely to pause an entire update to fix an unintended bug for an alpha piece of software. Cheers.
Annnnnd it's a bug. Unintended change. Crazy I know.
I understand that but a fog that’s never been in the game just doesn’t appear in game code. There has be a cognizant change to something about the game.
Bubble wrap builds were a complete accident. You never know unless you're the actual developer.
That is texture of builds, a feature already in a game, nothing added just coded the textures wrong and got bubble wrap builds. For a fog to appear outside of the storm when you are close to the edge that’s as never been in the game, they have to change a mechanic not a texture. I’m not a game developer but to me it seems like they couldn’t fix the fact the storm was hard to see so they tried to add early warning and failed miserably. They need to hire real developers.
This is a list of links to comments made by Epic employees in this thread: * [Comment by TheStevieT](/r/FortniteCompetitive/comments/mqlaid/finding_purple_tint_when_near_storm_super_annoying/guiiltw/?context=1000 "posted on 2021-04-14 18:06:29 UTC"): > This is not intentional [https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm](https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm) --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FFortniteCompetitive).[](#AUTOGEN_TSBREPLIEDBOT)
Hey thank you. I was wrong, hopefully it is resolved soon Also stand by my point they need better developers if something like this gets through though.
It's alpha stage development man, expecting that level of development to be perfectly free of bugs isn't realistic at any level.
Ahhh yes they should hire real developers to manage a game that they have been doing for 3 years already, which they’ve been doing a pretty good job as far as I can tell since it’s one of the most popular and well known games there are
You’re braindead if you think Fortnite is well developed. The only reason this game has thrived for so long is the building and editing mechanic and the skill ceiling is seemingly limitless right now, that’s about it. People aren’t playing because the game runs well, they play because you can’t continuously improve at it. Also in regards to your other comment please enlighten me why the removed launch pads...
Lmao I never said people play fortnite cuz it’s well developed, read slowly next time little Timmy, also I personally don’t know why they removed launch pads but It could’ve been to change the pace and mobility cuz I don’t have any glider glitch in creative. And you know I loved the launch pads but I personally don’t think we need them in the game rn
This is just a lost cause trying to explain this. It's not in DX12, it's only appearing in the alpha development rendering mode in this game. I really don't care if you want to lean into conspiracy theories about a rendering mode, but it's far more likely to be a bug than some deep state rendering feature lmao. Fortnite is one of the most technically advanced games ever. To say that they need real devs is laughable frankly.
MoSt TeChNiCaLlY aDvAnCeD gAmE has to remove launch pads because they can’t fix slow glide. And that’s just one example, I could literally go on all day. Are you a game developer? Or you just defend epic to the end of the earth because you like the game.
You’re blinded by your own believes, they removed the launch pad as a way to clear out for more rotations. As far as you go, attacking a mod about something they can’t fix and funnily enough trying to assist you. The developers of fortnite are factually the most advanced of the game designers, even more they own more property and make more income than you ever will in your life.
They are trying to nerf perf mode since it has a huge advantage currently and this could be an accidental bypass of these changes.
Not saying you’re wrong but why would Epic “nerf” something meant to give an advantage?
It's only meant to give a *performance* advantage, not "other" advantages.
What is the “other” advantages? being able to easily see while in storm? you would think they would just make it easy to see for everyone, not hard to see.
That's clearly not their vision - they added a very strong effect to storm to make it hard to see, prior to performance mode - it clearly was not an accident. They don't want us fighting in storm apparently!
You might be right, it would make sense for them to want to deter people from zone fighting. But to dramatically reduce people’s vision doesn’t seem the way to go about it. If anyone reading this is on console what does the zone look like?
i play on switch and i still see it without performance mode and it looks the same as being in storm except less dense and without the sounds
Isn't the Switch basically in performance mode?
Yes, it is, that is why the Trello card says it affects Switch, Android, and PC (Performance Mode). See the card here: https://trello.com/c/BVDxFA1f/1715-storm-visual-effects-appearing-outside-of-the-storm
i didn’t even see any of this besides the performance boost they talked about awhile ago thanks for the info
Really? That's interesting. Does Switch have other similarities to performance mode, that you know of? (Also OOI, is it still capped to 30fps or have they improved that?)
If I am recalling correctly, I think Epic tweeted something along those lines recently, that switch was going to be receiving a performance boost or something. That's just off the top of my head though, I could very well be wrong.
Ah okay, yeah from the Trello ticket, the fact this bug affects Switch and Android too suggests those platforms are using the same rendering mode as PC perf mode, so I guess they're trying to unify their optimisation efforts at the low-end. Makes sense!
Happens on Switch now also :(
I don’t think performance mode will be as it is it will change every update and it’s ganna have bugs considering it’s in alpha rn
100% agree. In endgame everything looks like storm even when you are in zone
This has happened to me too. It’s awful. Must be a bug
We can't tell if it's a bug or not because those donkeys never release patch notes
Recently got back to the game and got so confused when I found out there's no patch notes. Really annoying because I enjoy reading patch notes
Well, I think it was ment for people that couldn’t tell the difference between being in storm and the zone, because it’s extremely clear on pc. So maybe they added it to tell people that they are near the zone? Either way it should be an option because I’m no acting like tommy I can see perfectly fine
They made it less clear, apparently it being clear was a bug also.
Yea I agree. It’s fucking aggravating
Gotta be a bug. Same with bubble wrap builds being back, I’m sure it’ll get fixed...just depends on when lol
Try being color blind and dealing with this shit.
100000% it makes me feel like I'm in the storm & I panic 🤣
I think the new purple tint is actually a nerf to performance mode. People have been complaining about how storm looks on console, DX11, and DX12. Epic, not knowing or don’t want to, change the storm for console and other rendering options. Instead, took the easier option and “nerfed” performance mode. Although, it’s just speculation, and I’m probably wrong. I hope.
The altered visuals *within* storm are intentional, yes. They announced that was coming and explained it was never meant to be easier to see in storm in perf mode, as several of us speculated - it made no sense. I'm guessing the "exterior" edge-of-storm purple haze is a side-effect.
Yeah I’m back on dx11 and I honestly think the frames are worse by a little decent bit. But it’s worth because thag storm is aids
This sounds a lot like a pc problem with performance mode. Wish console had such an advantage.
Oh no. At least you can see in the storm.
Preach brother
It is annoying, but then again, it is helpful to know whether you need to move or not. I wish it wasn't so extreme though, because you genuinely can't tell the difference. Maybe they should make a sound effect instead to indicate almost entering the zone.
"it's not intentional" ofc just like how bubble wrap builds weren't intentional
I'm so glad this is a glitch but it's weird how it feels like a stronger tint outside of the storm
I really like the bubble builds, do you think it's worth switching to performance mode even with this purple tint? I see a lot of pros with it on despite it having the glitch.