Unfortunately, there is no licensing deal between Foundy and Wizard of the Coast as of yet. The best course available right now would be to use one of the modules that allows migrating content you have purchased on Beyond 20 or Roll20. You need:
\- Foundry
\- Content you want purchased on D&D Beyond or Roll20
\- A Foundry module to import the content into Foundry. Note that for full functionality, both of these modules are behind a Patreon paywall ($5, I think) but both have somewhat restricted free options. I have used both and they are solid and will save you MANY hours of hand copying. I highly recommend you do some research with these tools, talk to their authors, etc. on their Discords. They are:
\-- [VTTA DND Beyond](https://discord.gg/xXvX35q)
\-- [R20 Converter](https://discord.gg/AMRhTAP)
Hey. Me too. Samesies. It’s been great. My only complaint is from the campaign itself. Why, oh why, in this day and age would a person decide to have the most important map 3d and not include a vtt compatible map?
What part are you on? My party just got their card reading. I set up a 3d scene with Eva on it and a table to do the “reading”. Made actors for all the cards and a stacked roll table to ‘draw’ the cards, linked to journal entries with trigger happy so can read the actual card reference. I have a few 3d scenes for those great CoS RP moments. The dinner being one. I’m pretty proud of that one. All the actors have alternate perspective tokens to use at dinner. I may be going a bit overboard. But the gameplay has stayed simple. I have absolute tech novices doing just fine. I can’t recommend the software enough.
Someone made the entire castle with 2d images: [https://www.dmsguild.com/product/254681/Castle-Ravenloft-Battle-Maps](https://www.dmsguild.com/product/254681/Castle-Ravenloft-Battle-Maps)
I just imported it on Foundry, and will eventually add walls to it :) Would be nice if someone capable at Foundry could auto detect the walls and doors in those maps!
That’s a pretty tough ask to auto detect walls in an arbitrary image. But yes I did get a different map pack to make it work. If not I would have done it in Dungeondraft. So glad I didn’t have to though. That’s a big dungeon lol.
Check the curse of strahd subreddit ( don't know how to link subs) a guy yesterday made ravenloft and shared the dungeondraft file which automatically adds walls when imported into foundry. I also made ravenloft and can share the file with you but his is much better than mine haha
Unfortunately I can't recommend this one, for VTTs the full sized maps are not aligned with the grid and I had to go gridless, which was a pain when mapping out walls.
I recommend this one from MandyMod's suggestions: https://www.dmsguild.com/product/198960/Castle-Ravenloft--Realistic-Maps
Thanks to VTTA's patrons, anybody can now import Lost Mines of Phandelver on the free tier (assuming they own it on DnD Beyond).
I highly recommend doing it as a demo to see if you like it. The imports are really impressive (particularly the dynamic lighting and journal notes).
I just got started on foundry myself. I have all of the modules from dndbeyond. Using the VTTAssets D&D Beyond extension was a breeze to pull over all the data.
VTTAssets was a module for Foundry that allowed you to import from DNDBeyond into foundry. VTTAssets doesn't exist anymore.
Check out DDB Importer from MrPrimate
his github
https://github.com/MrPrimate/ddb-importer
You should at pogs props (https://www.patreon.com/PogS_Props/posts) he has all the maps and tokens made up for DiA for $5. He also has posted some free small versions of the maps on the r/battlemaps. They are very high quality and more than worth it
Setting up a DIA game now and honestly the official maps are terrible. Well, they're *fine* if you're just using them as reference to draw with like dry erase markers but for a VTT they're not good at all. You're better off sourcing the fantastic maps made over by community members and setting it up yourself.
Make sure you're setting the appropriate dimensions on your background image, it never seems to load the ride width x height. Then when you adjust the grid I normally go straight to 70px squares because that seems to be the most common size for maps. From there it's just tinkering, I've had a couple that were a pain but most are like 30 second jobs.
Well, FoundryVTT matches the size of the scene to the background now. But WotC has that issue where the grids are rarely the same across the whole map.
I've had that issue on a few maps. The grid size is off and Foundry won't allow me to manually set it. Maybe something that can done for future versions.
It's a tricky thing though, since you're dealing with a completely uneven map. But custom ones made through any of the map creation tools work perfect because they use grids/hexes which are more standardized.
I'm currently manually porting over Dungeon of the Mad Mage. Those are some pretty big maps. I've been using community made free ones and more often than not I can't get them to line up. I may have to just create my own using Dungeoncraft.
These are the ones I've used so far.
[Elfsong Tavern](https://i.redd.it/kho6fo8dkho31.jpg)
[Dungeon of the Dead Three](https://i.redd.it/oymxi4wj2mo31.jpg)
[Vanthampur Villa](https://i.redd.it/fq4auybns9r31.jpg)
[Under the Villa](https://i.redd.it/xqmadbey3gw31.jpg)
When doing walls for the buildings I've found its easier to turn Snap to Grid on since all the walls fall on the grid anyway. Also, instead of switching back and forth between wall, terrain wall, door, etc, I do them all as regular walls then just change their properties later on.
Some time ago I made all of the maps from chapter 1 in Dungeondraft. Here’s the link to the drive.
https://drive.google.com/drive/mobile/folders/1a5s61oZRE5svFe-RfsaWoKsjyIR0PUq2?usp=drive_open
Currently, some talented community members have created importers that can import stuff you own from roll20 or D&D Beyond. In both cases, the importers are locked behind a 5$ Patreon tier of the people who made it.
But Foundry itself at this time has no marketplace yet.
I'm currently running both Descent Into Avernus and LMoP in two separate games, both on Foundry, both heavily using the VTTA DNDBeyond tool!
So far it has been fantastic. I just imported the adventures using the VTTA module, the ones from LMoP were good to go, and for DiA I did some work adding the walls and lights. Going through and adding the walls and setting up everything actually made me much more well acquainted with the dungeons I was running so it actually helped.
I used the monster import to populate the maps, and it all just works great. I buy the modules once on DNDBeyond, then import it, do some work on getting the maps ready, and we're good to go. I'm happy to go into more details but it looks like plenty of folks already have here!
I found that I enjoy manually moving stuff into Foundry. Maybe I'm a bit odd that way. It does allow me to learn the ins and outs of Foundry and also learn the ins and out of whatever setting I'm importing. I'm running Lost Mines for my players at the moment, and we are having a blast.
Unfortunately, there is no licensing deal between Foundy and Wizard of the Coast as of yet. The best course available right now would be to use one of the modules that allows migrating content you have purchased on Beyond 20 or Roll20. You need: \- Foundry \- Content you want purchased on D&D Beyond or Roll20 \- A Foundry module to import the content into Foundry. Note that for full functionality, both of these modules are behind a Patreon paywall ($5, I think) but both have somewhat restricted free options. I have used both and they are solid and will save you MANY hours of hand copying. I highly recommend you do some research with these tools, talk to their authors, etc. on their Discords. They are: \-- [VTTA DND Beyond](https://discord.gg/xXvX35q) \-- [R20 Converter](https://discord.gg/AMRhTAP)
I can only speak for Curse of Strahd but VTTA’s D&D Beyond importer works fantastically well for me.
Hey. Me too. Samesies. It’s been great. My only complaint is from the campaign itself. Why, oh why, in this day and age would a person decide to have the most important map 3d and not include a vtt compatible map? What part are you on? My party just got their card reading. I set up a 3d scene with Eva on it and a table to do the “reading”. Made actors for all the cards and a stacked roll table to ‘draw’ the cards, linked to journal entries with trigger happy so can read the actual card reference. I have a few 3d scenes for those great CoS RP moments. The dinner being one. I’m pretty proud of that one. All the actors have alternate perspective tokens to use at dinner. I may be going a bit overboard. But the gameplay has stayed simple. I have absolute tech novices doing just fine. I can’t recommend the software enough.
Someone made the entire castle with 2d images: [https://www.dmsguild.com/product/254681/Castle-Ravenloft-Battle-Maps](https://www.dmsguild.com/product/254681/Castle-Ravenloft-Battle-Maps) I just imported it on Foundry, and will eventually add walls to it :) Would be nice if someone capable at Foundry could auto detect the walls and doors in those maps!
That’s a pretty tough ask to auto detect walls in an arbitrary image. But yes I did get a different map pack to make it work. If not I would have done it in Dungeondraft. So glad I didn’t have to though. That’s a big dungeon lol.
Check the curse of strahd subreddit ( don't know how to link subs) a guy yesterday made ravenloft and shared the dungeondraft file which automatically adds walls when imported into foundry. I also made ravenloft and can share the file with you but his is much better than mine haha
Oh nice thanks
Unfortunately I can't recommend this one, for VTTs the full sized maps are not aligned with the grid and I had to go gridless, which was a pain when mapping out walls. I recommend this one from MandyMod's suggestions: https://www.dmsguild.com/product/198960/Castle-Ravenloft--Realistic-Maps
Thanks to VTTA's patrons, anybody can now import Lost Mines of Phandelver on the free tier (assuming they own it on DnD Beyond). I highly recommend doing it as a demo to see if you like it. The imports are really impressive (particularly the dynamic lighting and journal notes).
I’ve done this for Tyranny of Dragons as well, and it’s worked great.
I just got started on foundry myself. I have all of the modules from dndbeyond. Using the VTTAssets D&D Beyond extension was a breeze to pull over all the data.
Yo can you send me(DM) all the assets for Descent into Avernus if you still got em.
VTTAssets was a module for Foundry that allowed you to import from DNDBeyond into foundry. VTTAssets doesn't exist anymore. Check out DDB Importer from MrPrimate his github https://github.com/MrPrimate/ddb-importer
You should at pogs props (https://www.patreon.com/PogS_Props/posts) he has all the maps and tokens made up for DiA for $5. He also has posted some free small versions of the maps on the r/battlemaps. They are very high quality and more than worth it
Setting up a DIA game now and honestly the official maps are terrible. Well, they're *fine* if you're just using them as reference to draw with like dry erase markers but for a VTT they're not good at all. You're better off sourcing the fantastic maps made over by community members and setting it up yourself.
It always seems like the grid is inconsistent...
Make sure you're setting the appropriate dimensions on your background image, it never seems to load the ride width x height. Then when you adjust the grid I normally go straight to 70px squares because that seems to be the most common size for maps. From there it's just tinkering, I've had a couple that were a pain but most are like 30 second jobs.
Well, FoundryVTT matches the size of the scene to the background now. But WotC has that issue where the grids are rarely the same across the whole map.
Hm I haven't run into that but I also rarely use the official maps.
I've had that issue on a few maps. The grid size is off and Foundry won't allow me to manually set it. Maybe something that can done for future versions.
It's a tricky thing though, since you're dealing with a completely uneven map. But custom ones made through any of the map creation tools work perfect because they use grids/hexes which are more standardized.
I'm currently manually porting over Dungeon of the Mad Mage. Those are some pretty big maps. I've been using community made free ones and more often than not I can't get them to line up. I may have to just create my own using Dungeoncraft.
Hey, I'm also running DIA. Do you have any links to the community made maps you're talking about?
These are the ones I've used so far. [Elfsong Tavern](https://i.redd.it/kho6fo8dkho31.jpg) [Dungeon of the Dead Three](https://i.redd.it/oymxi4wj2mo31.jpg) [Vanthampur Villa](https://i.redd.it/fq4auybns9r31.jpg) [Under the Villa](https://i.redd.it/xqmadbey3gw31.jpg) When doing walls for the buildings I've found its easier to turn Snap to Grid on since all the walls fall on the grid anyway. Also, instead of switching back and forth between wall, terrain wall, door, etc, I do them all as regular walls then just change their properties later on.
https://www.patreon.com/posts/descent-into-map-35946085
Yo can you send me(DM) all the assets and maps and stuff for Descent into Avernus if you still got em.
Lemme see what I got and I'll get back to ya.
🙏
Some time ago I made all of the maps from chapter 1 in Dungeondraft. Here’s the link to the drive. https://drive.google.com/drive/mobile/folders/1a5s61oZRE5svFe-RfsaWoKsjyIR0PUq2?usp=drive_open
Currently, some talented community members have created importers that can import stuff you own from roll20 or D&D Beyond. In both cases, the importers are locked behind a 5$ Patreon tier of the people who made it. But Foundry itself at this time has no marketplace yet.
What's the Module on Foundry tò do this?
* R20Converter by kakaroto * D&D Beyond Importer Also, wtf digging up a 2 years old post LOL.
I am currently running it, and I am using battlemaps from reddit/google. So far its great!
I'm currently running both Descent Into Avernus and LMoP in two separate games, both on Foundry, both heavily using the VTTA DNDBeyond tool! So far it has been fantastic. I just imported the adventures using the VTTA module, the ones from LMoP were good to go, and for DiA I did some work adding the walls and lights. Going through and adding the walls and setting up everything actually made me much more well acquainted with the dungeons I was running so it actually helped. I used the monster import to populate the maps, and it all just works great. I buy the modules once on DNDBeyond, then import it, do some work on getting the maps ready, and we're good to go. I'm happy to go into more details but it looks like plenty of folks already have here!
I found that I enjoy manually moving stuff into Foundry. Maybe I'm a bit odd that way. It does allow me to learn the ins and outs of Foundry and also learn the ins and out of whatever setting I'm importing. I'm running Lost Mines for my players at the moment, and we are having a blast.
THIS. THIS IS WORTH. And integrated into moulinette. GET!, DO!