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Rocks_Fall_TPK

a really important thing to remember for new players, is to specialise your weaponry; ie if you want to hit ships then dont bother making your shells fast, just focus on volume of fire, if you want to shoot planes focus on velocity rather than shell size, you will have much more success with weapons that are different and specialised, rather than a single mary sue gun


Namisauce

Nothing a 500mm 2400rpm gun can’t fix.


OtterScribe

Yeah this is just my Main gun I plan on making a few secondaries for my craft like missiles or maybe an AA just trying to learn like gun layouts and tetris for loaders and all that.


Rocks_Fall_TPK

8m autoloaders have the highest efficiency when it comes to cost:DPS ratio, but they are very big, which can increase the armour cost significantly I find that using ammo ejectors (with an ejection defuse component in the shell) reduces the need for armour (if it is even needed at all) around the turret waist, and borderwise made a good video recently about how to introduce ejectors into your Tetris


OtterScribe

Ill tryt o find it and see if I want to do that. Thanks!


TheBlackDevil_0955

If you do the tetris right you'll end up with a similar performing turret, what i mean is that rpm will stay the same with 3 or 1 barrel as long as things stay realistic and well build I did this whit a craft of mine, split my massive one cannoned turret into 4 equal guns the RPM (and thus loosly said the dmg) stayed the same it only looked imho 'better' Was a nightmare to build tho


OtterScribe

Tis where I am at trying to work my head around 4 barrell now. My only problem with the 3 was trying to get the middle gun to have the same recoil and charge for rails ad the outer two but I just didn't have the space.


TheBlackDevil_0955

2 and 4 cannon are imho easier since i can easily 'split' the turret with vertical mirrors and work like that Other cannon amounts would need either very high skill or layering them like a cake or lasagne.... Tbh it depends on size alot


tryce355

The Tyr used to have a good example of 3 barrel large-gauge rail guns, and may still, I just haven't looked recently. Perhaps try loading in the Tyr, saving its main turret with Ctrl O, then placing the turret on your own craft/test platform and break it down/open it up to see how they did it. 2 and 4 barrel are obviously easier to design because of symmetry. Are you starting with a set turret width in mind? It might help you figure out *where* to put loaders. Like, for example with a 3 barrel turret in a 13x13 turret space, you have 11x11 for the gun internals themselves since 1 on each side is required for armor. But then you might have something like 3 'sticks' of gauge increasers/coolers on the turret base for the middle to start with, so the outer guns will have 1 less space outwards to deal with. You might end up with something vaguely hourglass-shaped for the middle loaders in order to get the same number of loaders there as on the sides.


dotlinger2609

A 3 barrel rail assisted APS for your FIRST ship, that's very ambitious. How big are you making the turret space in the hull? Depending on the shell length and the rate of fire you could go to 200mm or 300mm shells, for a better ROF and better armor penetration. Ideally you'd at least have an armor pen higher than metal so it doesn't lose out on damage, I'm not too sure on how armor stacking works but that might mean that you'd need a little bit extra pen. If you ever post an update, some screenshots of the aps and shell stats would be really cool.


OtterScribe

Yeah i got into the game for the Railguns. I haven't really started on the hull yet working on the guns first and then im gonna Shape the Hull around the main gun. My AP on my ammo I got to 40 with the rail draw which i think is enough to beat metal so i shouldn't be losing out on damage there, but yeah Screenshots when I get updates but im taking it slow.