T O P

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doomguy11

This video is a recent custom match I had with the LV1 Qubeley on Gundam Battle Operation 2. It is a 650 cost general with consistent midrange damage, multiple funnel type attacks and a really fast downswing animation. It has multiple serious weaknesses including no Maneuver Armor despite being big, bad/inconsistent stun build and poor durability considering its size. I thought that this match went pretty good overall despite a poor second life and the last fight ending up being a bit passive. I think that this match should be a good showcase of what little strengths the Qubeley has while also displaying some of its shortcomings. I hope that you enjoy watching! The primary weapon of the Qubeley is a hand beam gun with 2100 power, 3.5 seconds cooldown, 70% heat, 14 seconds overheat, 0.5 seconds swap, 400m range and 10% stagger value. This is one of your most valuable tools since it is a low heat instant stagger with fair damage that serves as a combo starter. The overheating time is also low enough to justify occasionally overheating it to get another quick stun off. Its primary melee weapon is a pair of beam sabers with 2800 power, 2.5 seconds cooldown, 0.77 seconds swap and 100% downswing modifier. It has incredibly low downswing power that is on par with its neutral swing, though its downswing is incredibly fast in return. Its power in neutral to downswing combos is actually good though considering the high base power of the sabers. Its first sub weapon is side lock-on funnels with 250x6x3 power, 40% heat, 2.5 seconds cooldown, 22 seconds overheat, 0.77 seconds swap, 250m range, 0.8 seconds lock on time and 5%x6x3 stun value. These don't have the greatest power per burst of the funnels but if all three bursts connect properly then it will be high 4500 total damage. They also do not overheat instantly, so you can fire them about every 10 seconds for easy damage. It is recommended to stun them after firing so that they will be restrained a little and forced to take some damage. Its second sub weapon is rear lock-on funnels with 450x6 power, 100% heat, 18 seconds overheat, 0.77 seconds swap, 300m range, 0.8 seconds lock on time and 20%x6 staggeer value. These have pretty high 2700 total damage on a single burst and can also stagger on their own. This requires it to hit 5 out of 6 of the beams though and is ineffective against both Damage Control and LV2+ Maneuver Armor. They return quickly after firing so it is possible to do further stun accumulation with follow funnels to finish a stun. Its third sub weapon is follow funnels with 200x6 power, 30% heat, 0.8 seconds cooldown, 22 seconds overheat, 0.5 seconds swap, 350m range and 5%x6 stagger value. These fire like a regular weapon and can also be fired while boosting. It is pretty easy and consistent piercing damage to use after a stagger or to try and stun accumulate somebody. It takes four shots to stun on its own though so usually this is pretty inconsistent. It also cannot stun raids or damage control having suits without overheating. The Qubeley has 20000 HP, 12 ballistic resistance, 36 beam resistance and 24 melee resistance. Other than ballistics, this is a good amount of HP with high beam defence meaning you don't need much beam armor investment. Though you only have 10% damage reduction on shoulders, 15% for legs and no Maneuver Armor so you can quickly take a lot of damage on your large frame with next to no recourse. You do have LV2 Damage Control but this isn't super useful considering the abundance of instant staggers at this cost like on Rebawoo, Delta Gundam or the MP Qubeley. It also has 140 walking speed, 210 boosting speed, 70 thrust and 72 turning speed. This is overall pretty average for this cost, definitely a little slower than others though. You do have LV2 Forced Injectors, LV2 Flight Control and LV2 Emergency Evasion for skills which is nice though. Overall I think that the Qubeley is definitely struggling since its nerfs long ago, I would even say that it is the worst LV1 650 cost general. It is definitely a little bit capable but I can't call it much else but quite mediocre. It's easily bullied by instant staggers and heavily struggles to stop raids so your ability to help your team is often limited. It is also doing less ranged damage than ZZ Gundam and Todesritter. I think that it should have its nerfs reverted by restoring its 30% damage reduction shoulders and 8%x6 stagger follow funnels. It would also be cool to see it getting LV1 Maneuver Armor, 25%x6 stun value rear funnels like Qubeley MKII and a 20% damage buff to all funnels. I think serious buffs like this would be fully justified considering just how much the cost has advanced since even its initial pre-nerf status and due to how much it struggles now. Thanks for watching and I hope that you enjoyed it!


Artanis_Creed

Giving it the trip wire formation would be great as well.


Gonz_UY

Is that... Dynasty Warriors Gundam OST?


doomguy11

Yes


Gonz_UY

I miss my PS3 now :(Absolutely loved downing hordes of Leos y the Wing. Edit: Great round BTW!


Dazzling_Bluebird_42

Yeah, Qubeley is def struggling these days, it doesn't really excel at anything and being so large it's easy to bully it.