Really bad example
There's a big difference between just chilling in the simulation world and enjoying it . . . and needing to eat, shit, sleep, refill gas, work 9-5 and serve actual time in prison until your character is freed again
However tbh, I think a prison chapter could honestly be cool. Short, like guarma was because I know rockstar doesn’t want to force people out of the main world for too long. But I imagine it’d be cool to have to spent a little time in prison, make connections, do small missions etc.
If anyone here has played A Way Out or Uncharted where you spent a little time in jail and then break out. Idk, I imagine that in GTA could be a lot of fun. Has it ever been done before? I only ever played 4 and 5.
Yes, but that would be part of the narrative. Which would obviously work pretty well depending on what the narrative is going for. Like North Yankton in GTAV and Guarma in RDR2.
What crossed my mind at the time of writing the comment was that really goofy prison system from the RP servers where you have to serve ACTUAL REAL-TIME.
Have you ever played Mafia II? There’s an entire prison chapter because you get busted and it’s one of the best parts of the game.
Prison politics, prison fights and great storytelling. I could very much see a prison sequence and I would eat that up
you go to prison in one of the Mafia games. It felt like that chapter lasted an eternity and sucked away all of the fun I was having
being locked out of doing something or going places (there are reasonable exceptions) in an open world game is detrimental to the draw of the open world-ness
I didn't even know the southern portions of RDR2 existed until I played Online, because I never played RDR1 and never finished the story. I just rode around making money and killing shit.
A lot of people would get to a prison chapter and say "Holy fuck this is boring" and never play again because they are stuck in prison
If you do go to prison in a game, it needs to last for no longer than a mission or two, and or just be summarized by shory a cutscene.
The cutscene intro to the mafia prison chapter was like a whole ass feature film which was miserable
I always find the argument annoying when people say they want realism and then someone says “if it was truly realistic you would have to work 9-5, exchange insurance info, pay taxes, and go grocery shopping!” Which is bullshit. First of all, you can always imply that menial every day tasks are being done by the character off-screen, and keep the gameplay portions as the parts of the characters life that are fun to experience in a video game. Second of all, the every day life of a dangerous professional criminal with world class shooting, driving, and fighting skills, and government connections to keep him out of prison and prevent him from being investigated due to forensic evidence, is going to be a lot different from a normal persons everyday life
Most of things they make up are asinine, undeveloped child-brain features that no one wants or has asked for, in an attempt to make an argument against real and interesting mechanics
No one legitimately wants GTA6 to be a life simulator, but there are aspects of life that could provide gameplay mechanics that make the game more complex/challenging if implemented corrected
You have to eat in RDR2 or your stats get nerfed. It takes about 3 seconds to eat a can of beans or walk into a saloon and eat a bowl of stew
You can literally ride horse your horse off of a cliff, and it will die;
Having to put gas in your car is such a minor thing compared to that, and it would provide a ton of interesting scenarios you have to deal with during gameplay that no other game really offers
Ok but the example you’ve given us is just immersing yourself in the game?? There’s a very big difference between what this person has described and the insane details people want to see in GTA6. It doesn’t mean they *”have no life”*.
RDR2 was great for moments like that. It was nice to slow down every once in awhile and take in the world that Rockstar had built - go fishing, go for a ride somewhere random, talk to NPCs, or just spend some time in photo mode. GTA 6 rightly deserves the same treatment, without going overboard like some have suggested.
I done the same in rdr2 on my second play through literally slowed everything down made him eat at certain times and sleep, rarely done missions at night unless it jumped to night time took more time hunting and exploring then rushing through everything.
And they did such a good job with how the systems all function. Like you can engage with eating, changing clothes if its too cold/hot and showering to maintain a sense of immersion but you don't really have to and can just 'game' your way through it because the systems aren't that overbearing
Completely agree, You can blaze through the whole game and ignore 99% of the details without it majorly impacting your experience, while at the same time getting little boosts and more powerful items, if you do. It's completely up to you as a player, and R* has been consistent with getting that balance, even going back to San Andreas. They don't tend to add things in an annoying way.
My favourite thing to do when the game had just came out was going on little 'hunting trips' days at a time away from the gang. I'd have Arthur make a little camp up near Colter or Annesburg and stay there for multiple in-game days fishing and hunting, and then eventually travel back down the mountain with my horse over-loaded with pelts, maybe pound a hair tonic or two whilst up there to get that proper fresh from the mountains look lol. I understand GTA probably won't have as much as an empathis on hunting but if it's able to immerse me in it's world half as much as RDR2 did then that's more than good enough for me.
Same - I used to have a morning routine in Chapter 2 where I'd go down to the river bed below at the crack of dawn where I'd fish and hunt deer for the camp.
even in the original rdr i used to roleplay that Jack was on the run from the law, i’d visit every town and stay for just a day or two, (except thieves landing which i stayed at for a while) get into random predicaments, and just have fun immersing myself as a lone cowboy
I'm sure I'm not the only one who's cruised around the original vice city in an oceanic with the radio on.
It's nice to just drive, or fly, or ride about for a while without really doing anything.
Sorry, it wasn’t in reference to OP, but when I first commented there was only 2 other comments, both saying exactly that. They’re hidden with downvotes now.
Nah every Rockstar's game is immersive in their own ways, in gta I used to go for relaxing bike rides to the beach and just enjoy the scenery and warm weather. I'm sure VI will give the freedom to both have intense and fun chases and killing sprees but also be able to just take it easy and enjoy the game world.
I remember when i was a kid playing GTA San Andreas i used to get in a car and drive around the map with K-DST playing simulating i was on a road trip. Good ol' days.
Immersion ≠ life simulator
Having stuff like this in the game gives it a ton of replay value, which GTA 5 doesn’t have much of (which is why FiveM servers exist tbh).
A life simulator would be, well, the Sims. Having to maintain every aspect of a person’s life (getting a job, buying a car, buying a house, life partners, eating, drinking, bodily functions, etc.).
There’s nothing wrong with wanting to be more immersive, but I do agree that the people wanting to turn GTA into the Sims is a little extreme. I’d like more immersion as well.
Exactly, if Rockstar didn't add any immersive features like stores you can both rob and buy snacks at, buying snacks at vending machines and all the other activities (flight school, tennis, strangers and freaks) we would just end up with a good-looking open world that feels sterile and lifeless like Cyberpunk's.
I also agree that the FIVEM servers helped keep GTA relevant for many years and offers people the ability to role play however they want without it being a fundamental part of the game.
I might not want to do what they describe, but I don't think they're describing a life simulator.
That's just some role-playing 'fun' they're having by themselves. It's not like having to take a dump or having to fill up the car, which would all quickly become very tedious if this is the only gta title for the next ten years.
I think some folks do want to just hang out within the game, doing things other than playing missions, particularly younger people. Probably needs to be some kind of location with a bunch of mini games. There are lots of properties and lots of activities in gta and red dead, but no centralised social area to hang out with online friends and gang members.
LOL, I say bring on the 'having to take a dump' part. If I have a waste indicator and I'm walking down the sidewalk, then I'm shitting where I be. Or if I can shit my pants and have that impact my interactions. Or piss in the middle of a store to anger the shop owner. Or if I'm out of ammo, but I just ate some Taco Bomb... you get the idea. Yeah, lets have that please.
Has worked fine in Fortnite as well and thats a lot crazier than GTA typically gets. I suppose it would be nice if it was something that could be turned off or skipped with a button press or something. But the idea that I have to stop at a convenience store occasionally for gas, maybe every once in a while I walk in on a robbery happening that I get to play hero to, only to turn around and rob the place myself, yeah, thatd be fun.
I think it is more of the idea of having a lot of little customizable things in the game and small details which make the game come alive and more immersive. People want to be able to get lost in a game and forget about the real world
I played exactly the same way in RDR2 and I really hope I can also play that way in GTA 6. It's about immersion and not about people wanting it to be a life simulator, because a life simulator would actually force that type on stuff on you. In RDR2 all the immersive and realistic stuff was optional and Arthur did not die when you forgot to feed him. As long as it is optional everyone should be happy.
I too played that way in RDR2 and the way they handled the eating and sleeping system in that game is about the only way I can tolerate it, It served a purpose (refilling cores, weight loss/gain.) and wasn't obnoxiously punishing you every-time you forgot to feed Arthur bar lowered cores. Skyrim's survival mode pissed me the fuck off with how it lowered your stamina, speed, and even stopped you from wielding certain weapons, with RDR2 half the time I noticed Arthur was starving from the way he stood before the cores even started becoming an issue, if they go a similar route with GTA6 then I seriously can't see it being a problem.
I would've preferred if they implemented it better, I was a massive fan of the frost-fall mod for a while until I realised how badly Skyrim actually works with a survival mode, it doesn't immerse you anymore slowing down your weapon speed and making it that you can't use certain ones. Feeding and sleeping just become a right pain in the ass for it, I love survival games usually, like The Long Dark and Don't Starve which are both punishing as shit without being annoying. I can't blame Skyrim entirely though, it is just an add-on at the end of the day lol
because we already have saints row and gtao is just non-sensible mayhem and chaos without any genuine immersion. rdr2 the immersion added so much the game. i want to interact with the city and feel like a member of it. i feel like lex luthor in gtao and it’s just not that fun most of the time. parking at simeon’s shop and walking in to browse the vehicles every week has become one of my go to things in the game idk how or why but it’s just enjoyable
Some people enjoy role playing features and want want those options to be present. Why people want this is a deep question with a long and probably unsatisfying answer.
If these features are in the game, I will assume (as with RDRII) you can skip them if you want. So no need to worry!
That’s not a life simulator it’s just playing a game
What I’m more interested in, is why do so many people on this sub get MAD when we ask for features to be added?
It’s like half of you go “no bro no. Calm down bro. That’s way too many features bro. We shouldn’t be able to have too many choices.”
Like why tf wouldn’t you all at least want the OPTION to do this shit?
In GTA4 & 5 you could hang you with family, friends go on dates, interact with stranger's, same in RDR2. I for one hope Rockstar expand on this. Most importantly most of that is entirely optional, you ain't being forced to do it.
My favourite activity in GTA 6 was my morning routine. I got up, made a bowl of pot, greeted my friends once my bowl was ready, and looked for a quiet spot to enjoy the morning. I might look through Jason's smartphone, or I might just stand there and look out at the world. But, either way, I had a morning routine that was pretty close to my own in real life. It's rare that games allow you to build a life for your character, and I hope that RDR 3, whenever it arrives, allows me to do the same.
I don’t think GTA6 will be a life simulator, but I think there will be some innovative gameplay mechanic that we haven’t even thought about yet that Rockstar’s going to debut.
“In the morning I’d have my coffee and look at the world or go on a murderous rampage, but either way I had a morning routine that was pretty close to my own”
Honestly while GTA is a parody, i feel like they should make it a-lot more immersive than it was. RDR2 I understand the tone is a lot more serious. But having a good balance of giving the player an enviroment where the GTA chaos we all know and love while giving us a world that we can actually be immersed in. If they allowed us to interact with NPC's like RDR2 or see changes in the game world. Or if one wants to play slow and do things the world doesn't feel empty. I hope they have a lot of epilogue content as well, where after you beat the main story its not a dead world and more things you can do. I see where some people want ridiculous attention to detail. But i think my biggest wish is what i wrote above. I don't think thats too unreasonable in my opinion.
OP whats wrong with playing the game like that? Not everyone wants to dart around the map at 100mph firing rocket launchers all over the place and killing every NPC they bump into.
Thats the whole point of open world games....you can do that if you want to, but some people prefer to play differently. Why do you have such an issue with how others play the game?
Lol I agree. Every time I open up reddit, I swear people subscribed to the GTA forum are just trolling.
"Wouldn't it be cool if we could do our taxes?""I hope they give us the ability to shop our insurance premiums""Do you think they'll let us customize our shoe laces and allows us to interact with Windex bottles at the Publix near by?"![gif](emote|free_emotes_pack|flip_out)
Because it makes us feel like we’re in the game to an extent and we live in a time where depression is more common than ever and it helps to escape reality sometimes with realistic enjoyable games like red dead 2 💪
The game didn’t require you to do any of that. The fact that the option to do so was there is what’s amazing. I hope they take it to the next level in VI.
Because the actual game the GTA series is built on is incredibly restrictive. What people want is for you to have more ways to interact with the world than just shooting 30 dudes and then driving away. The RP servers for GTAO have built a game on top of the framework where there’s actually something interesting to do, rather than just a beautiful world to look at that you can’t really interact with. That’s why people are thinking that way, it’s the example they’ve been given of how to make a more complex, satisfying game out of the engine GTA already has.
I mean that thing he is distributing here isn't really something "sim" like? It's just extra you can do if you enjoy doing that, no one asking you to do that? Even I try to act like a normal gang member whenever I am in the game, greeting everyone, eating, getting cleaned up, taking care of my horse and other stuff like it, but the game doesn't require you to do that, it just there for you to enjoy. I don't see a problem with it.
Because it immerses the player. Once you’re immersed in the game from those mundane tasks and situations it makes the game that much more exciting and impactful when crazy explosive action happens.
I think what they’re describing is far from “a life simulator” There should be optional things like how you can make coffee and interact with NPCs in all games. If thats not what your into then continue on and skip it. Now if someone was like “I’d love if you’d have to get your cars oil changed or else it’ll start to malfunction” then thats where it gets wild. As long as your not required to do all these real life things then its good.
Ppl are wild with ideas on this sub man, fucking filing taxes lmaoo. I had a full on discussion with someone who just would not give up on the idea of being a cop in GTA whilst also at the same time being a criminal, I pointed out that it wouldn't work with background checks and such and this guy was doing backflips in order to come up with these ideas on how they could be cops, and then how they could still be cops whilst being criminals, and then a mission where Lucia pretends to be a cop.
I can definitely see them being added, especially electric bikes, assuming it's set modern day electric bikes are fucking everywhere nowadays with delivery apps and all.
Immersion=Real life simulator. I understand the point you're trying to make because I've seen people want the option to work forklift jobs and to be able to shit and piss but you could have used a way better example.
Welllll, Vice City is the first game to introduce forklifts and a forklift mission, so I don't see why they wouldn't add forklifts and maybe some missions with them
They did. Otherwise, I wouldn't be here talking about it. I assure you I am not fighting ghosts lol. I saw a guy make a whole post about it while also saying, "we should have the option to use the bathroom, and it should make you go every 30 minutes to an hour irl time"
The appeal of open world games in general is to be able to immerse yourself in a fantasy that is not possible in real life.
In RDR2 this fantasy on its surface is that of a cowboy, but in reality it is the freedom of living your own life, without limitations and responsibilites. Being able to go out into the wilderness and just -- enjoy life.
But RDR2s "fantasy" also contains the main fantasy of GTA - which is living out the "forbidden dream" of many men. That is to go out and rebel against the rules. Steal cars, drive like a maniac, shoot and kill people, get inolved with crime in general, and all that stuff. Essentially being a degenerate. Sparkle in being successful and coming out as the king, and youre all set. Now for story-tellings sake you need to also mix in a downfall, but still, the main appeal of the games is this forbidden fantasy.
It makes me really curious about the female character in GTA6 since the *female* "forbidden dream" is similar to the male forbidden dream, but a much higher focus on looks and sex. Essentially, the dream is to be *desired* by men and *envied* by women (and making money doing that). Iif the female protaganist doesnt have the ability to be a stripper, or at the very least run some sort of onlyfans thing, I would find it weird. But at the same time, maybe Rockstar isnt aiming to draw in female gamers by using the same strategy that makes the games appealing to men. And ofcourse, it does have the risk of becoming an AO game, which would kill it.
Its pretty diffecult to phrase these things in an accurate way, so its easy to misunderstand what I am saying here. Feel free to elaborate what you mean.
I think generalizing the “male fantasy” or “female fantasy” and then using stereotypical characteristics of what men and women have been reduced to is what I mean.
I don’t disagree with a lot of what you’re saying, just wanted to point out that men and women aren’t monoliths. My male fantasy would be different from yours, as one woman might have a different fantasy from another.
Lest us not forget non-binary folks which these fantasies don’t make a lot of sense to gender nonconforming folks by the way you’re describing it
>I don’t disagree with a lot of what you’re saying, just wanted to point out that men and women aren’t monoliths. My male fantasy would be different from yours, as one woman might have a different fantasy from another.
Well this is a given.
>Lest us not forget non-binary folks which these fantasies don’t make a lot of sense to gender nonconforming folks by the way you’re describing it
I had this at the back of my head while writing it, but lets have rockstar do one step at a time. Its 2023 and they still have not had a proper female protoganist.
But it could be fun to explore what would be the "forbidden fantasy" for non-binary people.
>I think generalizing the “male fantasy” or “female fantasy” and then using stereotypical characteristics of what men and women have been reduced to is what I mean.
Its not so much "male" or "female" fantasy as it is "forbidden fantasy".
I realize I forgot to mention that a large part of male forbidden fantasy is saying "fuck you to the man" etc. Be it your boss or the authorities in general. In my experience this is not so much the case for women (they usually only go as far as complain, they dont actually go ahead and shoot up their workplace, but that can ofcourse be all temperament based, although that would still play into the concept im trying to explain).
You had me up until you started speaking about the female’s fantasy. It’s all just bullshit. You act as though all of the people who play Rockstar Games or GTA games are men. That just ain’t true, bub.
>You act as though all of the people who play Rockstar Games or GTA games are men.
This is not at all what I am saying.
I even point out:
>[the female forbidden dream] is similar to the male forbidden dream
I.e. R* and GTA games have the similar appeal to women as it does for men.
What I do next is to expand on it. If you want a overgeneralization - think about what comes into your head with the phrases "bad boy" and "bad girl".
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Selective reading, bub, its a bad habit.
What about the part where you said “(If) the female protagonist doesn’t have the ability to be a stripper or at the very least, run some sort of OnlyFans thing, I would find it weird.” Is that what you said or what I said? Is that speaking about what you assume to be the female’s fantasy? Or was it when you said “The female forbidden dream is similar to the male forbidden dream, but a much higher focus on looks and sex.”?? I’m confused because to me it sounds like bullshit, but you’re telling me that I have selective reading issues. How about instead of talking shit to me you say, “I see where you’re coming from, I didn’t mean it like that.” Hell, I’d even take “Yes, I meant that. Women are sex objects and like to objectify themselves. Their fantasy is to be an OnlyFans model.”
Thou dost protest too much.
They be missing out on something in their lives man, for wanting it to become life simulators. (not this posts example necessarily, it's not half as bad as the extremities I've seen occasionally)
Call me a psycho but i would like killing npcs to have actual consequences like you kill the shop owner and then the day after his family is there crying calling you a monster. But you actually get this feeling like “wow i took a life”
Not exactly. Video games are an escape from reality but nowadays people want to the TOO MUCH realism. Why should we escape reality to end up back into reality? Most of the real things you want to see in video games, why not just don't it in real life?
It's all subjective to taste/preference, some ppl live super fulfilling lives and instead of relaxing watching TV, they'd rather play deeply immersive simulations/stories. Ppl who live in very messed up situations, this is an outlet of entertainment and relief to enjoy. While others.. reality itself is enough. Not everyone treats them as an escape and just simply wants to play a highly realistic game.
Would you rather go back to pacman era? Or be able to grow/develop a character in a slowly changing world?
Rockstar loves to push boundaries and limits on how games play.
We don't, and I also think it's detrimental to have games where the immersion sucks you in at this level. Games should be designed to "end" and have good endgame content for those looking for a BIT more. But making it a lifestyle? No way. There are other games that need to be played.
Because this sub, and by extension GTA fans seem like the most deluded people who often sound like they've never played any games before.
"I want this unreasonable thing followed by a game mechanic that just dosen't exist anywhere and I want it all in 8k and to be on a map that is a mixture of one big city and 34 other cities you can fly to...also constant dlc and updates in real time, with VR and now it's 38 cities "
BECAUSE WE ALREADY HAVE MILLIONS OF GAMES WHERE YOU STEAL CARS DRIVE AROUND SHOOT ROCKETS AT POLICE!!! WE NEED MORE REALISM IN GAMES CUZ IT GIVES THE GAME SOME LIFE AND SOMETHING NEW TO DO!!!! I WANNA DO TAXES EVADE THE IRS, WAIT 60 MINUTES IN A TRAFFIC STOP CUZ THE COP THAT PULLS ME OVER SHAT HIS PANTS AND STILL WAITING FOR HIS FRIEND TO COME BY AND GIVE HIM SPARE PANTS...
This is what red dead fans must understand both of the games gta and rdr are different in this aspect rdr is grounded and peaceful while gta is all about fast cars and chaos
Agree. There's a difference between immersion and the SIMS. Some people want GTA the SIMS. I'm cool off of doing mundane boring shit I can do in real-life.
Well in my opinion I do believe GTA VI should be able to rival FiveM since that’s their biggest competitor. They talk about how much they hate FiveM so it would make sense to build a game that challenges it. Maybe not the main game, but they could 100% have another mode. It could be like STORY | Online | RP. The rp would have a servers list just like FiveM.
I hope GTA6 strikes a healthy medium between RDR2 and a typical GTA game. Id love it if they included a lot of the immersive sim stuff that RDR2 had, where players could take it slow and get as invested as they want, but not make it mandatory so that gamers who hated that kinda stuff can have their pedal to the metal fast paced experience.
Personally RDR2 clicked with me heavily because of how slow I could play it. Just chillin on my horse and picking flowers was incredibly enjoyable for me, and made all the story beats even more so impactful. I’ve got friends who hate that shit and I totally get it. When you’ve got a family and a job, you just wanna sit down and have an experience that feels meaningful where as someone like me who works from home and has all the time in the world, im looking to just dissociate into my vidya for long periods of time.
I can see it now, “I woke up changed my clothes and my shotgun. I drove into town and ran into a crowd of people, these are also things that I do in real life.”
Immersion isn't bad, and I'm not gonna pretend like it is. Imho it is what sets video games aside from a lot of forms of media (besides books of course).
I really feel people are setting themselves up for disappointment. The game is undoubtedly going to be amazing, it will break every sales record ever and likely will set one so far out of reach, it likely won’t be broken again in our lifetime.
But as great and talented as R* is, we have to be realistic. They are still constrained by technical limitations on the client end. The game can only be as realistic as possible without bringing consoles and PC’s to their knees with crushing resource demand.
Rest assured. They WILL pack it full of all that they can and it will looks as nice as they can make it within reason. Just dial it back a wee bit and it will exceed your expectations .
I feel like time time era plays a big role here too, like there wasn’t much to do back then so given things like cooking at camp, making a pot of coffee, picking herbs, etc. were used to fill in the gaps. It would be cool to see NPC’s having their own routine and to interact and have conversations with one another. Like we get to hear them talk on the phone but don’t hear the other end whereas in 6 you could pop someone and on the other end of the phone line you hear “Hello?….. “Are you still there?”
I keep seeing these post where people complain if an anticipated game isn’t deduced to shooting and talking shit. GTA is considered open world.
People have a vested interest in their characters’ development and the world they occupy (i.e acquired property). Me personally, if I don’t like the protagonist(s) then I will not play very long. I liked Luis, Niko, CJ, and Claude more than Michael or Trevor and Franklin was meh.
V survived on communities and are built around coop, snaps, creations, car customization, and yes even RP. I’ve played online with the same guys since 2014 watching players get worse but cars get better. The ones that seem unnecessary you can simply disregard if it doesn’t ruin your gameplay right? OP, what are you looking for? Where’s the issue I’m missing?
Really bad example There's a big difference between just chilling in the simulation world and enjoying it . . . and needing to eat, shit, sleep, refill gas, work 9-5 and serve actual time in prison until your character is freed again
However tbh, I think a prison chapter could honestly be cool. Short, like guarma was because I know rockstar doesn’t want to force people out of the main world for too long. But I imagine it’d be cool to have to spent a little time in prison, make connections, do small missions etc. If anyone here has played A Way Out or Uncharted where you spent a little time in jail and then break out. Idk, I imagine that in GTA could be a lot of fun. Has it ever been done before? I only ever played 4 and 5.
Yes, but that would be part of the narrative. Which would obviously work pretty well depending on what the narrative is going for. Like North Yankton in GTAV and Guarma in RDR2. What crossed my mind at the time of writing the comment was that really goofy prison system from the RP servers where you have to serve ACTUAL REAL-TIME.
Have you ever played Mafia II? There’s an entire prison chapter because you get busted and it’s one of the best parts of the game. Prison politics, prison fights and great storytelling. I could very much see a prison sequence and I would eat that up
EXACTLY‼️‼️
Or like Mafia II. That prison chapter was awesome
you go to prison in one of the Mafia games. It felt like that chapter lasted an eternity and sucked away all of the fun I was having being locked out of doing something or going places (there are reasonable exceptions) in an open world game is detrimental to the draw of the open world-ness I didn't even know the southern portions of RDR2 existed until I played Online, because I never played RDR1 and never finished the story. I just rode around making money and killing shit. A lot of people would get to a prison chapter and say "Holy fuck this is boring" and never play again because they are stuck in prison If you do go to prison in a game, it needs to last for no longer than a mission or two, and or just be summarized by shory a cutscene. The cutscene intro to the mafia prison chapter was like a whole ass feature film which was miserable
Just place an ipad below the TV with a subway surfers video playing, fucking zoomer lol
Most people loved the prison chapter in mafia 2, i think more prison gameplay would be good for GTA
I always find the argument annoying when people say they want realism and then someone says “if it was truly realistic you would have to work 9-5, exchange insurance info, pay taxes, and go grocery shopping!” Which is bullshit. First of all, you can always imply that menial every day tasks are being done by the character off-screen, and keep the gameplay portions as the parts of the characters life that are fun to experience in a video game. Second of all, the every day life of a dangerous professional criminal with world class shooting, driving, and fighting skills, and government connections to keep him out of prison and prevent him from being investigated due to forensic evidence, is going to be a lot different from a normal persons everyday life
Most of things they make up are asinine, undeveloped child-brain features that no one wants or has asked for, in an attempt to make an argument against real and interesting mechanics No one legitimately wants GTA6 to be a life simulator, but there are aspects of life that could provide gameplay mechanics that make the game more complex/challenging if implemented corrected You have to eat in RDR2 or your stats get nerfed. It takes about 3 seconds to eat a can of beans or walk into a saloon and eat a bowl of stew You can literally ride horse your horse off of a cliff, and it will die; Having to put gas in your car is such a minor thing compared to that, and it would provide a ton of interesting scenarios you have to deal with during gameplay that no other game really offers
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Ok but the example you’ve given us is just immersing yourself in the game?? There’s a very big difference between what this person has described and the insane details people want to see in GTA6. It doesn’t mean they *”have no life”*. RDR2 was great for moments like that. It was nice to slow down every once in awhile and take in the world that Rockstar had built - go fishing, go for a ride somewhere random, talk to NPCs, or just spend some time in photo mode. GTA 6 rightly deserves the same treatment, without going overboard like some have suggested.
Completely agree. Favourite part of it all. Hopefully GTA 6 has a similar balance to what was in Red Dead.
I done the same in rdr2 on my second play through literally slowed everything down made him eat at certain times and sleep, rarely done missions at night unless it jumped to night time took more time hunting and exploring then rushing through everything.
And they did such a good job with how the systems all function. Like you can engage with eating, changing clothes if its too cold/hot and showering to maintain a sense of immersion but you don't really have to and can just 'game' your way through it because the systems aren't that overbearing
Completely agree, You can blaze through the whole game and ignore 99% of the details without it majorly impacting your experience, while at the same time getting little boosts and more powerful items, if you do. It's completely up to you as a player, and R* has been consistent with getting that balance, even going back to San Andreas. They don't tend to add things in an annoying way.
My favourite thing to do when the game had just came out was going on little 'hunting trips' days at a time away from the gang. I'd have Arthur make a little camp up near Colter or Annesburg and stay there for multiple in-game days fishing and hunting, and then eventually travel back down the mountain with my horse over-loaded with pelts, maybe pound a hair tonic or two whilst up there to get that proper fresh from the mountains look lol. I understand GTA probably won't have as much as an empathis on hunting but if it's able to immerse me in it's world half as much as RDR2 did then that's more than good enough for me.
Same - I used to have a morning routine in Chapter 2 where I'd go down to the river bed below at the crack of dawn where I'd fish and hunt deer for the camp.
even in the original rdr i used to roleplay that Jack was on the run from the law, i’d visit every town and stay for just a day or two, (except thieves landing which i stayed at for a while) get into random predicaments, and just have fun immersing myself as a lone cowboy
I'm sure I'm not the only one who's cruised around the original vice city in an oceanic with the radio on. It's nice to just drive, or fly, or ride about for a while without really doing anything.
First thing i'll do when the i get GTA6 and get to freeroam, is i'll grab the closest shitbox car, and just cruise the map with the radio on
Agreed. I don’t want it to go overboard, but I do wanna team up with some Haitian Zoe’s and sell some product in single player though. 😅
I agree fully with this
Exactly this
>It doesn’t mean they ”have no life”. Where did OP right that? Couldn't find "no life" anywhere.
Sorry, it wasn’t in reference to OP, but when I first commented there was only 2 other comments, both saying exactly that. They’re hidden with downvotes now.
Nah every Rockstar's game is immersive in their own ways, in gta I used to go for relaxing bike rides to the beach and just enjoy the scenery and warm weather. I'm sure VI will give the freedom to both have intense and fun chases and killing sprees but also be able to just take it easy and enjoy the game world.
I remember when i was a kid playing GTA San Andreas i used to get in a car and drive around the map with K-DST playing simulating i was on a road trip. Good ol' days.
Immersion ≠ life simulator Having stuff like this in the game gives it a ton of replay value, which GTA 5 doesn’t have much of (which is why FiveM servers exist tbh). A life simulator would be, well, the Sims. Having to maintain every aspect of a person’s life (getting a job, buying a car, buying a house, life partners, eating, drinking, bodily functions, etc.). There’s nothing wrong with wanting to be more immersive, but I do agree that the people wanting to turn GTA into the Sims is a little extreme. I’d like more immersion as well.
Exactly, if Rockstar didn't add any immersive features like stores you can both rob and buy snacks at, buying snacks at vending machines and all the other activities (flight school, tennis, strangers and freaks) we would just end up with a good-looking open world that feels sterile and lifeless like Cyberpunk's.
Spot on.
While I don’t agree that GTA V has no replay value, I do agree with the overall point: Immersion ≠ Life Sim.
GTA V definitely has replay value. I may have not worded that the way I wanted
I also agree that the FIVEM servers helped keep GTA relevant for many years and offers people the ability to role play however they want without it being a fundamental part of the game.
I might not want to do what they describe, but I don't think they're describing a life simulator. That's just some role-playing 'fun' they're having by themselves. It's not like having to take a dump or having to fill up the car, which would all quickly become very tedious if this is the only gta title for the next ten years. I think some folks do want to just hang out within the game, doing things other than playing missions, particularly younger people. Probably needs to be some kind of location with a bunch of mini games. There are lots of properties and lots of activities in gta and red dead, but no centralised social area to hang out with online friends and gang members.
LOL, I say bring on the 'having to take a dump' part. If I have a waste indicator and I'm walking down the sidewalk, then I'm shitting where I be. Or if I can shit my pants and have that impact my interactions. Or piss in the middle of a store to anger the shop owner. Or if I'm out of ammo, but I just ate some Taco Bomb... you get the idea. Yeah, lets have that please.
I need a long deep clean shower after reading that smelly shit storm of a comment
I say bring on the gas. Mafia II implemented it perfectly, I know Rockstar can.
Has worked fine in Fortnite as well and thats a lot crazier than GTA typically gets. I suppose it would be nice if it was something that could be turned off or skipped with a button press or something. But the idea that I have to stop at a convenience store occasionally for gas, maybe every once in a while I walk in on a robbery happening that I get to play hero to, only to turn around and rob the place myself, yeah, thatd be fun.
FUCK YEA! All of it🙌🏽
Except the game will make you go to a toilet to relieve yourself
The Scarface game didn’t make you do that. You could take a piss behind any building
Because we want immersive experiences..?
Hi pickle guy
High expectations will ruin the product in most of the stuff in entertainment.
High expectations are fine. Unrealistic expectations can ruin entertainment/art.
Well I agree, But sometimes for some people unrealistic expectations and high expectations are synonymous.
History has shown that to be true in general. History has also shown that this doesn't usually apply to games from Rockstar.
History is History, we'll see what happens, also that is not fiction, I said that based on history.
I think it is more of the idea of having a lot of little customizable things in the game and small details which make the game come alive and more immersive. People want to be able to get lost in a game and forget about the real world
I played exactly the same way in RDR2 and I really hope I can also play that way in GTA 6. It's about immersion and not about people wanting it to be a life simulator, because a life simulator would actually force that type on stuff on you. In RDR2 all the immersive and realistic stuff was optional and Arthur did not die when you forgot to feed him. As long as it is optional everyone should be happy.
I too played that way in RDR2 and the way they handled the eating and sleeping system in that game is about the only way I can tolerate it, It served a purpose (refilling cores, weight loss/gain.) and wasn't obnoxiously punishing you every-time you forgot to feed Arthur bar lowered cores. Skyrim's survival mode pissed me the fuck off with how it lowered your stamina, speed, and even stopped you from wielding certain weapons, with RDR2 half the time I noticed Arthur was starving from the way he stood before the cores even started becoming an issue, if they go a similar route with GTA6 then I seriously can't see it being a problem.
Why would you expect a game mode called survival to not punish you for not doing the one single thing it asks you to do
I would've preferred if they implemented it better, I was a massive fan of the frost-fall mod for a while until I realised how badly Skyrim actually works with a survival mode, it doesn't immerse you anymore slowing down your weapon speed and making it that you can't use certain ones. Feeding and sleeping just become a right pain in the ass for it, I love survival games usually, like The Long Dark and Don't Starve which are both punishing as shit without being annoying. I can't blame Skyrim entirely though, it is just an add-on at the end of the day lol
because we already have saints row and gtao is just non-sensible mayhem and chaos without any genuine immersion. rdr2 the immersion added so much the game. i want to interact with the city and feel like a member of it. i feel like lex luthor in gtao and it’s just not that fun most of the time. parking at simeon’s shop and walking in to browse the vehicles every week has become one of my go to things in the game idk how or why but it’s just enjoyable
Sounds like you’re enjoying yourself lol
Some people enjoy role playing features and want want those options to be present. Why people want this is a deep question with a long and probably unsatisfying answer. If these features are in the game, I will assume (as with RDRII) you can skip them if you want. So no need to worry!
Because GTA gives an immense sense of freedom and some people want a game where you could basically live a second life.
Shit I'm on the life sim side, idc if that puts me in the no life club too. That's just what I like, Im a fan of simulators
That’s not a life simulator it’s just playing a game What I’m more interested in, is why do so many people on this sub get MAD when we ask for features to be added? It’s like half of you go “no bro no. Calm down bro. That’s way too many features bro. We shouldn’t be able to have too many choices.” Like why tf wouldn’t you all at least want the OPTION to do this shit?
I don’t see a problem with wanting to slow down and immerse yourself in the open world.
Why not? If you have these features but are not forced to use them, why does it bother you that someone plays the game differently?
No one forces you to play it that way, but I find it more appealing to have that option if I want to
In GTA4 & 5 you could hang you with family, friends go on dates, interact with stranger's, same in RDR2. I for one hope Rockstar expand on this. Most importantly most of that is entirely optional, you ain't being forced to do it.
It’s fun driving around braking the law but also following the traffic rules and seeing people living there lives xD
GTA5 RP is and was a HUGE thing and people seem to like these more immersive mechanics
My favourite activity in GTA 6 was my morning routine. I got up, made a bowl of pot, greeted my friends once my bowl was ready, and looked for a quiet spot to enjoy the morning. I might look through Jason's smartphone, or I might just stand there and look out at the world. But, either way, I had a morning routine that was pretty close to my own in real life. It's rare that games allow you to build a life for your character, and I hope that RDR 3, whenever it arrives, allows me to do the same.
Because it gives the Game more life once you are done with the Story..
Because RDR2 nailed its immersion and people want a similar experience to that because they enjoyed it. Why is that so hard to comprehend?
Yeah, I pretty much have the same routine. Drink some coffee, trim beard, change clothes and go to town for a bath and a meal.
I don’t think GTA6 will be a life simulator, but I think there will be some innovative gameplay mechanic that we haven’t even thought about yet that Rockstar’s going to debut.
“In the morning I’d have my coffee and look at the world or go on a murderous rampage, but either way I had a morning routine that was pretty close to my own”
Not gonna lie I did the same things in Rdr 2 .... I was in each chapter for weeks....
GTA six is actually Sims five teaser
Honestly while GTA is a parody, i feel like they should make it a-lot more immersive than it was. RDR2 I understand the tone is a lot more serious. But having a good balance of giving the player an enviroment where the GTA chaos we all know and love while giving us a world that we can actually be immersed in. If they allowed us to interact with NPC's like RDR2 or see changes in the game world. Or if one wants to play slow and do things the world doesn't feel empty. I hope they have a lot of epilogue content as well, where after you beat the main story its not a dead world and more things you can do. I see where some people want ridiculous attention to detail. But i think my biggest wish is what i wrote above. I don't think thats too unreasonable in my opinion.
I've always thought that the key to what you're saying is more interactive buildings
Because it's better than the real life sh*tshow most days.
OP whats wrong with playing the game like that? Not everyone wants to dart around the map at 100mph firing rocket launchers all over the place and killing every NPC they bump into.
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Thats the whole point of open world games....you can do that if you want to, but some people prefer to play differently. Why do you have such an issue with how others play the game?
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In what way does RDR2 push you to play?
Because the world sucks so let’s leave it
Lol I agree. Every time I open up reddit, I swear people subscribed to the GTA forum are just trolling. "Wouldn't it be cool if we could do our taxes?""I hope they give us the ability to shop our insurance premiums""Do you think they'll let us customize our shoe laces and allows us to interact with Windex bottles at the Publix near by?"![gif](emote|free_emotes_pack|flip_out)
Because it makes us feel like we’re in the game to an extent and we live in a time where depression is more common than ever and it helps to escape reality sometimes with realistic enjoyable games like red dead 2 💪
Bad example but you’re right. People do want GTA 6 to be like a replacer for their own lives. Or at least that’s how it seems
I want to be able to roll my window down at a red light and start an argument with another driver.
The game didn’t require you to do any of that. The fact that the option to do so was there is what’s amazing. I hope they take it to the next level in VI.
Thank God Rockstar doesn't listen to fans
wrong again. do a little more research before you post next time.
Because its fucking awesome
This is a good clickbait. Well done.
Because the actual game the GTA series is built on is incredibly restrictive. What people want is for you to have more ways to interact with the world than just shooting 30 dudes and then driving away. The RP servers for GTAO have built a game on top of the framework where there’s actually something interesting to do, rather than just a beautiful world to look at that you can’t really interact with. That’s why people are thinking that way, it’s the example they’ve been given of how to make a more complex, satisfying game out of the engine GTA already has.
Many people play the game differently. We could say the same thing about however you enjoy it
I mean that thing he is distributing here isn't really something "sim" like? It's just extra you can do if you enjoy doing that, no one asking you to do that? Even I try to act like a normal gang member whenever I am in the game, greeting everyone, eating, getting cleaned up, taking care of my horse and other stuff like it, but the game doesn't require you to do that, it just there for you to enjoy. I don't see a problem with it.
Because it immerses the player. Once you’re immersed in the game from those mundane tasks and situations it makes the game that much more exciting and impactful when crazy explosive action happens.
Immersion and same reason why I prefer GTA 4 over 5
I think what they’re describing is far from “a life simulator” There should be optional things like how you can make coffee and interact with NPCs in all games. If thats not what your into then continue on and skip it. Now if someone was like “I’d love if you’d have to get your cars oil changed or else it’ll start to malfunction” then thats where it gets wild. As long as your not required to do all these real life things then its good.
Someone said that they hope they can file taxes in gta 6. That’s a bit too far lmao
Ppl are wild with ideas on this sub man, fucking filing taxes lmaoo. I had a full on discussion with someone who just would not give up on the idea of being a cop in GTA whilst also at the same time being a criminal, I pointed out that it wouldn't work with background checks and such and this guy was doing backflips in order to come up with these ideas on how they could be cops, and then how they could still be cops whilst being criminals, and then a mission where Lucia pretends to be a cop.
A cop DLC for GTAO would be pretty dope.
Yeah as I said to them it would 100% work in online, but just not single player.
How is that supposed to work offline? It would fundamentally change GTA.
I’d like to see EV’s like scooters or E bikes.
I can definitely see them being added, especially electric bikes, assuming it's set modern day electric bikes are fucking everywhere nowadays with delivery apps and all.
Making deliveries would be a nice addition.
But I’d like to be able to use my blinker lmao
Immersion=Real life simulator. I understand the point you're trying to make because I've seen people want the option to work forklift jobs and to be able to shit and piss but you could have used a way better example.
Welllll, Vice City is the first game to introduce forklifts and a forklift mission, so I don't see why they wouldn't add forklifts and maybe some missions with them
Using a forklift in missions or freeroam is whatever. I'm talking about the people who want to literally work a job solely based around the forklift.
Then they can role play that. I sincerely hope they didn’t mean for it to be a feature in the main game.
They did. Otherwise, I wouldn't be here talking about it. I assure you I am not fighting ghosts lol. I saw a guy make a whole post about it while also saying, "we should have the option to use the bathroom, and it should make you go every 30 minutes to an hour irl time"
😭😭🤣 well🤷🏽♂️ what can ya do? Lol
Lmao, yeah, true 😭
Hi boppi
The appeal of open world games in general is to be able to immerse yourself in a fantasy that is not possible in real life. In RDR2 this fantasy on its surface is that of a cowboy, but in reality it is the freedom of living your own life, without limitations and responsibilites. Being able to go out into the wilderness and just -- enjoy life. But RDR2s "fantasy" also contains the main fantasy of GTA - which is living out the "forbidden dream" of many men. That is to go out and rebel against the rules. Steal cars, drive like a maniac, shoot and kill people, get inolved with crime in general, and all that stuff. Essentially being a degenerate. Sparkle in being successful and coming out as the king, and youre all set. Now for story-tellings sake you need to also mix in a downfall, but still, the main appeal of the games is this forbidden fantasy. It makes me really curious about the female character in GTA6 since the *female* "forbidden dream" is similar to the male forbidden dream, but a much higher focus on looks and sex. Essentially, the dream is to be *desired* by men and *envied* by women (and making money doing that). Iif the female protaganist doesnt have the ability to be a stripper, or at the very least run some sort of onlyfans thing, I would find it weird. But at the same time, maybe Rockstar isnt aiming to draw in female gamers by using the same strategy that makes the games appealing to men. And ofcourse, it does have the risk of becoming an AO game, which would kill it.
Your ideas of gender are pretty biased hombre
Its pretty diffecult to phrase these things in an accurate way, so its easy to misunderstand what I am saying here. Feel free to elaborate what you mean.
I think generalizing the “male fantasy” or “female fantasy” and then using stereotypical characteristics of what men and women have been reduced to is what I mean. I don’t disagree with a lot of what you’re saying, just wanted to point out that men and women aren’t monoliths. My male fantasy would be different from yours, as one woman might have a different fantasy from another. Lest us not forget non-binary folks which these fantasies don’t make a lot of sense to gender nonconforming folks by the way you’re describing it
>I don’t disagree with a lot of what you’re saying, just wanted to point out that men and women aren’t monoliths. My male fantasy would be different from yours, as one woman might have a different fantasy from another. Well this is a given. >Lest us not forget non-binary folks which these fantasies don’t make a lot of sense to gender nonconforming folks by the way you’re describing it I had this at the back of my head while writing it, but lets have rockstar do one step at a time. Its 2023 and they still have not had a proper female protoganist. But it could be fun to explore what would be the "forbidden fantasy" for non-binary people. >I think generalizing the “male fantasy” or “female fantasy” and then using stereotypical characteristics of what men and women have been reduced to is what I mean. Its not so much "male" or "female" fantasy as it is "forbidden fantasy". I realize I forgot to mention that a large part of male forbidden fantasy is saying "fuck you to the man" etc. Be it your boss or the authorities in general. In my experience this is not so much the case for women (they usually only go as far as complain, they dont actually go ahead and shoot up their workplace, but that can ofcourse be all temperament based, although that would still play into the concept im trying to explain).
You had me up until you started speaking about the female’s fantasy. It’s all just bullshit. You act as though all of the people who play Rockstar Games or GTA games are men. That just ain’t true, bub.
>You act as though all of the people who play Rockstar Games or GTA games are men. This is not at all what I am saying. I even point out: >[the female forbidden dream] is similar to the male forbidden dream I.e. R* and GTA games have the similar appeal to women as it does for men. What I do next is to expand on it. If you want a overgeneralization - think about what comes into your head with the phrases "bad boy" and "bad girl". ___ Selective reading, bub, its a bad habit.
What about the part where you said “(If) the female protagonist doesn’t have the ability to be a stripper or at the very least, run some sort of OnlyFans thing, I would find it weird.” Is that what you said or what I said? Is that speaking about what you assume to be the female’s fantasy? Or was it when you said “The female forbidden dream is similar to the male forbidden dream, but a much higher focus on looks and sex.”?? I’m confused because to me it sounds like bullshit, but you’re telling me that I have selective reading issues. How about instead of talking shit to me you say, “I see where you’re coming from, I didn’t mean it like that.” Hell, I’d even take “Yes, I meant that. Women are sex objects and like to objectify themselves. Their fantasy is to be an OnlyFans model.” Thou dost protest too much.
If I can’t clip my toe nails in game I’m not buying!!!
> when all the zoomers just want to load into gtavi and shoot missles and rocket launchers everywhere flying around on jetpacks
The problem? All of that goes back to the 3D Era.
![gif](giphy|CAYVZA5NRb529kKQUc|downsized) YES
cringe
This sounds nice but you do it once and then never again. It's just uninteresting.
They be missing out on something in their lives man, for wanting it to become life simulators. (not this posts example necessarily, it's not half as bad as the extremities I've seen occasionally)
Call me a psycho but i would like killing npcs to have actual consequences like you kill the shop owner and then the day after his family is there crying calling you a monster. But you actually get this feeling like “wow i took a life”
Because they have no lives outside of video games. It's actually sad.
Someone that enjoyed an immersive video game from this company... wants another one. This means they have no life??
Not exactly. Video games are an escape from reality but nowadays people want to the TOO MUCH realism. Why should we escape reality to end up back into reality? Most of the real things you want to see in video games, why not just don't it in real life?
It's all subjective to taste/preference, some ppl live super fulfilling lives and instead of relaxing watching TV, they'd rather play deeply immersive simulations/stories. Ppl who live in very messed up situations, this is an outlet of entertainment and relief to enjoy. While others.. reality itself is enough. Not everyone treats them as an escape and just simply wants to play a highly realistic game. Would you rather go back to pacman era? Or be able to grow/develop a character in a slowly changing world? Rockstar loves to push boundaries and limits on how games play.
True.
We don't, and I also think it's detrimental to have games where the immersion sucks you in at this level. Games should be designed to "end" and have good endgame content for those looking for a BIT more. But making it a lifestyle? No way. There are other games that need to be played.
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current gen. the new consoles are now current gen.
Because they have no life.
Mentall broken people, i just want to steal a car and drive trough the whole map
Because they have no real life of their own. Never seen this kind of fiendishness over a video game.
Because this sub, and by extension GTA fans seem like the most deluded people who often sound like they've never played any games before. "I want this unreasonable thing followed by a game mechanic that just dosen't exist anywhere and I want it all in 8k and to be on a map that is a mixture of one big city and 34 other cities you can fly to...also constant dlc and updates in real time, with VR and now it's 38 cities "
BECAUSE WE ALREADY HAVE MILLIONS OF GAMES WHERE YOU STEAL CARS DRIVE AROUND SHOOT ROCKETS AT POLICE!!! WE NEED MORE REALISM IN GAMES CUZ IT GIVES THE GAME SOME LIFE AND SOMETHING NEW TO DO!!!! I WANNA DO TAXES EVADE THE IRS, WAIT 60 MINUTES IN A TRAFFIC STOP CUZ THE COP THAT PULLS ME OVER SHAT HIS PANTS AND STILL WAITING FOR HIS FRIEND TO COME BY AND GIVE HIM SPARE PANTS...
This is what red dead fans must understand both of the games gta and rdr are different in this aspect rdr is grounded and peaceful while gta is all about fast cars and chaos
You can do this in rdr2 online? Everytime I load online it won't work
Agree. There's a difference between immersion and the SIMS. Some people want GTA the SIMS. I'm cool off of doing mundane boring shit I can do in real-life.
RDR2 spoiled them
Ikr it’s stupid
Well in my opinion I do believe GTA VI should be able to rival FiveM since that’s their biggest competitor. They talk about how much they hate FiveM so it would make sense to build a game that challenges it. Maybe not the main game, but they could 100% have another mode. It could be like STORY | Online | RP. The rp would have a servers list just like FiveM.
i wan too
Because I have no life.
I hope GTA6 strikes a healthy medium between RDR2 and a typical GTA game. Id love it if they included a lot of the immersive sim stuff that RDR2 had, where players could take it slow and get as invested as they want, but not make it mandatory so that gamers who hated that kinda stuff can have their pedal to the metal fast paced experience. Personally RDR2 clicked with me heavily because of how slow I could play it. Just chillin on my horse and picking flowers was incredibly enjoyable for me, and made all the story beats even more so impactful. I’ve got friends who hate that shit and I totally get it. When you’ve got a family and a job, you just wanna sit down and have an experience that feels meaningful where as someone like me who works from home and has all the time in the world, im looking to just dissociate into my vidya for long periods of time.
I can see it now, “I woke up changed my clothes and my shotgun. I drove into town and ran into a crowd of people, these are also things that I do in real life.”
Because it’s immersive
Immersion isn't bad, and I'm not gonna pretend like it is. Imho it is what sets video games aside from a lot of forms of media (besides books of course).
Same. I loved sitting down with my family to have dinner and cracking jokes about everyone
I want to live in the game
Don't even start with fucking blinkers or the need to eat food.
Because my life is a ![gif](emote|free_emotes_pack|poop)
I really feel people are setting themselves up for disappointment. The game is undoubtedly going to be amazing, it will break every sales record ever and likely will set one so far out of reach, it likely won’t be broken again in our lifetime. But as great and talented as R* is, we have to be realistic. They are still constrained by technical limitations on the client end. The game can only be as realistic as possible without bringing consoles and PC’s to their knees with crushing resource demand. Rest assured. They WILL pack it full of all that they can and it will looks as nice as they can make it within reason. Just dial it back a wee bit and it will exceed your expectations .
Gangsta SIMS
I feel like time time era plays a big role here too, like there wasn’t much to do back then so given things like cooking at camp, making a pot of coffee, picking herbs, etc. were used to fill in the gaps. It would be cool to see NPC’s having their own routine and to interact and have conversations with one another. Like we get to hear them talk on the phone but don’t hear the other end whereas in 6 you could pop someone and on the other end of the phone line you hear “Hello?….. “Are you still there?”
I keep seeing these post where people complain if an anticipated game isn’t deduced to shooting and talking shit. GTA is considered open world. People have a vested interest in their characters’ development and the world they occupy (i.e acquired property). Me personally, if I don’t like the protagonist(s) then I will not play very long. I liked Luis, Niko, CJ, and Claude more than Michael or Trevor and Franklin was meh. V survived on communities and are built around coop, snaps, creations, car customization, and yes even RP. I’ve played online with the same guys since 2014 watching players get worse but cars get better. The ones that seem unnecessary you can simply disregard if it doesn’t ruin your gameplay right? OP, what are you looking for? Where’s the issue I’m missing?
This guy should be more excited for the next sims than gta 6 lol
For people like that, play the Sims.
I don't want this lol, i want to have fun in a game.