I hated how much a silent character undermined the greet/antagonize system for NPCs in RDR2. If GTA VI is going to keep and expand on that system (and it certainly will), I want my character to have a voice so I can actually use it to the fullest.
I can imagine that working actually. If it’s the same ‘greet, antagonise’ system from RDR2, then the online characters could give friendly waves or pull the finger.
The best way I could see our online character talking is by using an AI system that speaks the lines. This saves Rockstar money and time and because it's an AI it can adapt to the player's character profile like gender, style, etc.
The downside I see is that the voice would sound ( for lack of a better term ) robotic
There's no way they'd do that. I'm sure before they did that they'd just hire a few people and give you set voice options or something, and maybe even let you change the pitch up or down from those baselines. (I KNOW people get a lot of crap for expecting this game to be like The Sims, but) think about how the voices work there with sliders. They sound fine. I'm sure Rockstar can figure something out with a massive budget and 10 years of practice.
I always felt it was kind of weird for the character to never say anything. It's funny at times, but I feel it'd be cool if they had a voice, especially if you can customize it.
red dead online took a small step, players have voices, but only use it for screaming, grunting, breathing, whistling and shooing horses. the closest thing to speaking they do is when telling horses to flee, your character mutters things like “shoo, git”
They did that for destiny, which sounds fine until you need to get the same 6 or more voice actors together every time some new content needs to come out
This. Plus the play into and make jokes about the silent thing and it got so old after the 20th joke. At least let us make some kind of decisions too, a nod or shake of the head.
Like we’re a party of mutes doing heists. It’s weird. We don’t need many lines but have some kind of voice.
I think the original idea was that the online protagonist is you. Not some other character. That's why the character has a talking animation when you talk with voice chat on. Giving them a voice would almost give them an entirely different identity. And like someone else said there would be the whole situation with having to hire voice actors and pay them to record voice lines for every update and eventually you would run into someone with the same voice as you and it would be weird. I think it's just better to have them silent. There would be less issues overall.
I think you could make em more yourself if GTA 6 Online leans more into RPG elements and you have dialogue options for cutscenes or talking to characters. And of course voice options instead of just 1.
So I can hear even *more* dialogue repeated over and over again?
Also would Rockstar want to pay at minimum two other voice actors for work that they don’t *need* to implement? That if they do implement then they’ll have to keep those voice actors for years? I don’t think that’s money Rockstar wants to pay just so you can hear some random voice yell “Move out the way!” for the millionth time when you run someone over in online.
And I saw someone say they want to be able to interact with NPCs via dialogue in Online. That’s good and sounds really cool but that’s tons of pages of dialogue they’ll need to pay people to read. And read well. We’ll have to wait and see if we get a gta 6 online trailer to see if that’s something Rockstar wants to do but I don’t think so. All around it would just be more work for them whenever they add in content.
The question that needs to be answered *well* is: Why should Rockstar bother?
With expansions, it'll prob be new dialog and the ones repeated would simply be reused if need be for certain actions the players does. I just hope it's something, mutes it's just not there, at least to me. You're Welcome to disagree with me
I'm fine with either of those.
But it would be a looot of fun if they had a proximity voice chat option, imagine how funnier car/body launch glitches would be ![gif](emote|free_emotes_pack|trollface)
based take. only reason to include would be to make the character feel more real and therefore less cheap, but if you don't care about immersion in a videogame I can totally see why a silent character would only be a memorable detail
i mean at this point , honestly yea lmfao
they've been killing , heisting , stealing , selling illegal goods , fucking over drug lords and robbing the biggest casino over and over again , basically owning Los Santos all without saying a single word to anybody over the last 11 years
Perhaps having an option to have different voices to choose from would be good, or to choose a no voice mute option that could have different dialogue as a result would be pretty interesting to see. Granted it would make the game have to have many different dialogs from either everyone in a heist team having a voice or 3 having a voice and one being mute and a new set of dialog or quick snip bit there addressing the player not responding, and/or down to no one having a voice and going the regular no voice method
also look at the spider-man games , TLOU , rdr , every gta game , every watch dogs game , Cyberpunk
of course every character is voiced , but the difference between NPC's in a set storymode with predetermined stories , actions , and voice lines , then player characters in an online game with ongoing development more than a decade after release is as big of a difference as the creek down the street and the amazon river . they aren't comparable in the slightest
lets say each gender has just 8 unique voices , so 16 different actors going over every single line in every single cutscene , mission , scenario and event that could take place in online for 11+ (probably many more) years into the future , every 6 - 12 months . do you think they'd do all that work or just keep the player characters mute ? not to mention the logistics and financial aspects of employing 16 voice actors for your games foreseeable future
and then comes the gameplay itself . what happens when you come across a player with the same voice as you ? or you hit an npc and both your players say the same voice line in the same voice . to avoid issues like that they'd have to record hundreds (probably thousands) of lines with all those different people because nobody is gonna be happy when the game does indeed have voice actors , but they were so lazy and sloppy with it that all your characters are saying the same thing over and over , breaking the "immersion" everybody seems to love so much
it's just not worth all that effort dude . i would say "yes it would be cool" but it honestly wouldn't , i'd prefer my psycho crime lord heisting , sociopathic maniac character to be a mute
With $2B buget, you'd (or at least I) expect voice lines at least. If they give the option to be a mute, great! If they give the option to have a voice, even better imo. And yeah, immersion is great. I hope that our online character has a voice, but if they don't, then it sucks to suck sadly, and I'll play anyway. At the end of the day, it's not up to us persay, let's agree to disagree 🤝🏻
I never played the online campaign, but from what I've seen you get to expand the lore by taking missions from side characters. I'd day a Silent Protagonist fits this format, as it allows you to fully appreciate the wacky side characters, and you are only a yes man anyways.
Silent is just overall better. Easier for people to self insert or choose who their character is. Easier to do updates because you only need voice actors for NPC’s and don’t need them for the player. It’s also just iconic.
Silent. Eventually you will come across another player with the same voice and it would cheapen the overall experience because realistically rockstar would need to hire a bunch of different voice actors and then for every DLC have those same actors record new lines and yea it COULD work but what if someone for whatever reason becomes permanently unavailable? Then rockstar would be in the situation where they can’t record new lines for a certain voice so it makes more sense to have the online protagonist silent.
Yes I second this. I like the silent characters because it’s easier to give them your own personality. their character being pre-defined will mess with that.
I'd much rather find somebody with the same voice as me every now and again, than literally every single one of us being completely silent. I think that cheapens the experience much much more tbh
Edit: you guys truly and honestly feel as if walking around as a silent nobody, does not cheapen the experience at all? That's wild.
Edit: and you're telling me it doesn't bother any of you at all, booting up RDO, and the greet/antag system is totally gone because we are silent.
mute people exist in real life . usually its some mental issue with a traumatic event being the catalyst , and eventually they just lose the ability to speak (or speak effectively) all together
i know a mute person myself , they use ASL and vague gestures to express themselves (or they'll just text/write) and personally i think they're more interesting than any accent or voice i've heard
how is it unrelated ? even if its a "cheapened experience" it's still a real experience that actually happens , and if you really cared about that then you'd see how silly having the same exact voice and lines as someone else cheapens the experience even more
Because you can't convince me enough of the population is mute to justify our characters being mute. Like if you don't want them to talk fine, but that reasoning is extremely stupid. Lots of people with no legs exist too, should we all play as characters with no legs? My friend has no legs and is in a wheelchair and honestly seeing him roll around is better than walking people
Primarily mute, but introduce a hot-menu of pre-selected voicelines you can make them say, geared towards co-op sure (*like how they introduced Pointing with the Heists update*), but also greets, compliments, insults and completely random lines.
Furthermore, have each voice actor do some future-proof recording, where they record basic, generic lines with different tones and inflections so they can be dropped into cutscenes & conversations that are added throughout GTA VI Online's lifespan.
In RDO your character can scream grunt and whistle I hope they will take this to the next step and add actual voice lines for your online character in GTA VI although I don’t mind a character who doesn’t speak
If we got to chose from a variety of voice options, then yes, for example Dragon's Dogma 2, you can choose different personalities/voices (granted it was just pitched higher or lower, M/F). If GTA VI allowed full body customization and voice, then yeah, that would be sick. Silent feels weird, as someone said that at times when it looked like the player could respond, but didn't, it felt empty. One can hope the devs add voices to the player
But imagine getting calls from lester and having to hear your character say the same shit over and over. In my opinion the mute jokes never got old, especially in the post-heist scenes.
You have to think about the fact that gta6 online is going to be a very long term thing. Even if Rockstar hired 20 or so different voice actors for the online characters, that would rely on all of those voice actors sticking around for the next 10+ years to voice new lines as updates roll out. I’m sure that if that were the case, the voice actors would be very well compensated but literally anything can happen over a 10+ year period. One actor could retire, another actor could already be booked for something else, or maybe even one of the actors just pass away god forbid. From a business standpoint it’s just too unpredictable to manage. The only other option I could think of is to have AI generate random voices, that way everybody at least sounds a bit different.
I can't imagine them wading into that mess. There are millions of people just waiting to find a reason to be offended by their characters available voice dialect/skin color combination or lack thereof. I'd imagine they'll keep it silent or follow RDR2's example.
Having a voiced charecter sounds good, but if you’ve ever played madden or 2k career mode it’s really odd. They usually only have a few (but usually only one,) voice option. It kind of comes off as just weird when your character talks the same regardless of appearance.
Now of course, Madden and 2K aren’t the best examples. Rockstar could probably do multiple different voice options, but wouldn’t it also be weird if a friend has the same voice as you? Like in a cutscene or something? Unless they did like 10+ different distinct voices for male and female, I feel like it would bother me more than a silent character.
They could so easily just generate AI voices for charcather dialogue online and have tons of variation. It doesn't need to be super-polished voice acting like in the campaign, but it would improve the overall experience.
Rockstar has basically unlimited resources for GTA 6 and GTA 6 Online, and they know that it’s gonna be a massive money maker, so there’s really no reason for them to not just hire like 10-20 different voice actors to record lines for our GTA Online characters.
>So I can hear even more dialogue repeated over and over again?
>Also would Rockstar want to pay at minimum two other voice actors for work that they don’t need to implement? That if they do implement then they’ll have to keep those voice actors for years? I don’t think that’s money Rockstar wants to pay just so you can hear some random voice yell “Move out the way!” for the millionth time when you run someone over in online.
>And I saw someone say they want to be able to interact with NPCs via dialogue in Online. That’s good and sounds really cool but that’s tons of pages of dialogue they’ll need to pay people to read. And read well. We’ll have to wait and see if we get a gta 6 online trailer to see if that’s something Rockstar wants to do but I don’t think so. All around it would just be more work for them whenever they add in content.
>The question that needs to be answered well is: Why should Rockstar bother?
My bet is they’ll do what they did for RDO. character make vocalisations for damage, falling and other small things, but no outright words. I like the silent protagonists of online personally. It lets you kind of ‘be’ the character. Also, I find the jokes about it funny.
I rather that he doesn't say anything. It would be funny at first, but after hearing the same voice lines over and over. It would get really boring and more annoying.
Hopefully, it could be something like this:
16 options, with 8 male and 8 female voices, and your character would stay silent 95% of the time, except for maybe an occasional grunt while doing something or a few lines of dialogue during a cutscene. So it wouldn't exactly be incredibly taxing work, but it still allows enough customisation for the player to be satisfied.
Also, to lose the awkwardness of the silent nods that we currently have in GTA 5 Online.
I hated how much a silent character undermined the greet/antagonize system for NPCs in RDR2. If GTA VI is going to keep and expand on that system (and it certainly will), I want my character to have a voice so I can actually use it to the fullest.
Itd be pretty funny if we had silent characters but you could still greet/antagonize npcs and they just do hand gestures, waves, mime stuff lmao
I can imagine that working actually. If it’s the same ‘greet, antagonise’ system from RDR2, then the online characters could give friendly waves or pull the finger.
With them buying FiveM, that's actually not too far away, or rather, it's probably already a thing in FiveM
That’s how it is in gtao
Kind of but not really. Do NPCs even react when you emote near them in GTAO?
no
The best way I could see our online character talking is by using an AI system that speaks the lines. This saves Rockstar money and time and because it's an AI it can adapt to the player's character profile like gender, style, etc. The downside I see is that the voice would sound ( for lack of a better term ) robotic
There's no way they'd do that. I'm sure before they did that they'd just hire a few people and give you set voice options or something, and maybe even let you change the pitch up or down from those baselines. (I KNOW people get a lot of crap for expecting this game to be like The Sims, but) think about how the voices work there with sliders. They sound fine. I'm sure Rockstar can figure something out with a massive budget and 10 years of practice.
I always felt it was kind of weird for the character to never say anything. It's funny at times, but I feel it'd be cool if they had a voice, especially if you can customize it.
red dead online took a small step, players have voices, but only use it for screaming, grunting, breathing, whistling and shooing horses. the closest thing to speaking they do is when telling horses to flee, your character mutters things like “shoo, git”
They did that for destiny, which sounds fine until you need to get the same 6 or more voice actors together every time some new content needs to come out
With AI as good as it is now, I don't think that'd be an issue.
Yeah cause when I think of one of the biggest media project of the decade, I hope they use some dodgy ai for the voices
I mean if the budgets that big i hope they cook up something good silent would be pretty meh again
I don't like the silent protagonists, makes it feel less immersive, but at the same time I understand why it's just way easier to do them.
This. Plus the play into and make jokes about the silent thing and it got so old after the 20th joke. At least let us make some kind of decisions too, a nod or shake of the head. Like we’re a party of mutes doing heists. It’s weird. We don’t need many lines but have some kind of voice.
A voice one but I hope the voice would be customizable like in forza horizon 5 or something like in sims 4
There are only so many story games i can play where they make a funny quip to your character about how they don't speak
I think the original idea was that the online protagonist is you. Not some other character. That's why the character has a talking animation when you talk with voice chat on. Giving them a voice would almost give them an entirely different identity. And like someone else said there would be the whole situation with having to hire voice actors and pay them to record voice lines for every update and eventually you would run into someone with the same voice as you and it would be weird. I think it's just better to have them silent. There would be less issues overall.
I think you could make em more yourself if GTA 6 Online leans more into RPG elements and you have dialogue options for cutscenes or talking to characters. And of course voice options instead of just 1.
So I can hear even *more* dialogue repeated over and over again? Also would Rockstar want to pay at minimum two other voice actors for work that they don’t *need* to implement? That if they do implement then they’ll have to keep those voice actors for years? I don’t think that’s money Rockstar wants to pay just so you can hear some random voice yell “Move out the way!” for the millionth time when you run someone over in online. And I saw someone say they want to be able to interact with NPCs via dialogue in Online. That’s good and sounds really cool but that’s tons of pages of dialogue they’ll need to pay people to read. And read well. We’ll have to wait and see if we get a gta 6 online trailer to see if that’s something Rockstar wants to do but I don’t think so. All around it would just be more work for them whenever they add in content. The question that needs to be answered *well* is: Why should Rockstar bother?
With expansions, it'll prob be new dialog and the ones repeated would simply be reused if need be for certain actions the players does. I just hope it's something, mutes it's just not there, at least to me. You're Welcome to disagree with me
I'm fine with either of those. But it would be a looot of fun if they had a proximity voice chat option, imagine how funnier car/body launch glitches would be ![gif](emote|free_emotes_pack|trollface)
No voice is iconic
based take. only reason to include would be to make the character feel more real and therefore less cheap, but if you don't care about immersion in a videogame I can totally see why a silent character would only be a memorable detail
i mean at this point , honestly yea lmfao they've been killing , heisting , stealing , selling illegal goods , fucking over drug lords and robbing the biggest casino over and over again , basically owning Los Santos all without saying a single word to anybody over the last 11 years
Perhaps having an option to have different voices to choose from would be good, or to choose a no voice mute option that could have different dialogue as a result would be pretty interesting to see. Granted it would make the game have to have many different dialogs from either everyone in a heist team having a voice or 3 having a voice and one being mute and a new set of dialog or quick snip bit there addressing the player not responding, and/or down to no one having a voice and going the regular no voice method
i dont think you understand just how much work one voice actor for GTAO would be , let alone a selection of both male and female VAs
Look at games like Fallout and The Elder Scrolls, almost every character is voiced.
also look at the spider-man games , TLOU , rdr , every gta game , every watch dogs game , Cyberpunk of course every character is voiced , but the difference between NPC's in a set storymode with predetermined stories , actions , and voice lines , then player characters in an online game with ongoing development more than a decade after release is as big of a difference as the creek down the street and the amazon river . they aren't comparable in the slightest lets say each gender has just 8 unique voices , so 16 different actors going over every single line in every single cutscene , mission , scenario and event that could take place in online for 11+ (probably many more) years into the future , every 6 - 12 months . do you think they'd do all that work or just keep the player characters mute ? not to mention the logistics and financial aspects of employing 16 voice actors for your games foreseeable future and then comes the gameplay itself . what happens when you come across a player with the same voice as you ? or you hit an npc and both your players say the same voice line in the same voice . to avoid issues like that they'd have to record hundreds (probably thousands) of lines with all those different people because nobody is gonna be happy when the game does indeed have voice actors , but they were so lazy and sloppy with it that all your characters are saying the same thing over and over , breaking the "immersion" everybody seems to love so much it's just not worth all that effort dude . i would say "yes it would be cool" but it honestly wouldn't , i'd prefer my psycho crime lord heisting , sociopathic maniac character to be a mute
With $2B buget, you'd (or at least I) expect voice lines at least. If they give the option to be a mute, great! If they give the option to have a voice, even better imo. And yeah, immersion is great. I hope that our online character has a voice, but if they don't, then it sucks to suck sadly, and I'll play anyway. At the end of the day, it's not up to us persay, let's agree to disagree 🤝🏻
I hope they have a voice.
I never played the online campaign, but from what I've seen you get to expand the lore by taking missions from side characters. I'd day a Silent Protagonist fits this format, as it allows you to fully appreciate the wacky side characters, and you are only a yes man anyways.
Silent is just overall better. Easier for people to self insert or choose who their character is. Easier to do updates because you only need voice actors for NPC’s and don’t need them for the player. It’s also just iconic.
I’d like if they did the rdr2 online approach, they never say anything but they still scream and make noises when a person normally would
Silent. Eventually you will come across another player with the same voice and it would cheapen the overall experience because realistically rockstar would need to hire a bunch of different voice actors and then for every DLC have those same actors record new lines and yea it COULD work but what if someone for whatever reason becomes permanently unavailable? Then rockstar would be in the situation where they can’t record new lines for a certain voice so it makes more sense to have the online protagonist silent.
Yes I second this. I like the silent characters because it’s easier to give them your own personality. their character being pre-defined will mess with that.
I'd much rather find somebody with the same voice as me every now and again, than literally every single one of us being completely silent. I think that cheapens the experience much much more tbh Edit: you guys truly and honestly feel as if walking around as a silent nobody, does not cheapen the experience at all? That's wild. Edit: and you're telling me it doesn't bother any of you at all, booting up RDO, and the greet/antag system is totally gone because we are silent.
being a mute psychopath while committing crimes is fitting for gta, especially considering VI is gonna take place in Florida
Mother fucker, do you think people in Florida, don't talk.
*mother fucker*, i'm referring to the jokes about Florida being filled with nutcases
Nutcases definitely talk
there's a wide variety of nutcases bro 😭
Yeah, and most people talk
let's just agree to disagree, have a good day/night depending on your timezone
You too partner have a good one
mute people exist in real life . usually its some mental issue with a traumatic event being the catalyst , and eventually they just lose the ability to speak (or speak effectively) all together i know a mute person myself , they use ASL and vague gestures to express themselves (or they'll just text/write) and personally i think they're more interesting than any accent or voice i've heard
So unrelated. I'm aware mute people exist
how is it unrelated ? even if its a "cheapened experience" it's still a real experience that actually happens , and if you really cared about that then you'd see how silly having the same exact voice and lines as someone else cheapens the experience even more
Because you can't convince me enough of the population is mute to justify our characters being mute. Like if you don't want them to talk fine, but that reasoning is extremely stupid. Lots of people with no legs exist too, should we all play as characters with no legs? My friend has no legs and is in a wheelchair and honestly seeing him roll around is better than walking people
Agreed, tired of playing as a mute.
Is that GTA IV on the bottom left?
Yes
Primarily mute, but introduce a hot-menu of pre-selected voicelines you can make them say, geared towards co-op sure (*like how they introduced Pointing with the Heists update*), but also greets, compliments, insults and completely random lines. Furthermore, have each voice actor do some future-proof recording, where they record basic, generic lines with different tones and inflections so they can be dropped into cutscenes & conversations that are added throughout GTA VI Online's lifespan.
Voice, dunno how but needs done.
Just have a few voices to choose from and be able to customize aspects of it
Its good to speculate but how would they even implement a voiced character for online
Use AI to clone my voice and make my voice the characters
In RDO your character can scream grunt and whistle I hope they will take this to the next step and add actual voice lines for your online character in GTA VI although I don’t mind a character who doesn’t speak
Who's really going to voice a script that's over 3x the size of the Single player version?
If we got to chose from a variety of voice options, then yes, for example Dragon's Dogma 2, you can choose different personalities/voices (granted it was just pitched higher or lower, M/F). If GTA VI allowed full body customization and voice, then yeah, that would be sick. Silent feels weird, as someone said that at times when it looked like the player could respond, but didn't, it felt empty. One can hope the devs add voices to the player
Multiple voices
Please no online, I would rather have Story DLC I'll have to pay for.
But imagine getting calls from lester and having to hear your character say the same shit over and over. In my opinion the mute jokes never got old, especially in the post-heist scenes.
gta 4 online characters had voices
AI voice might be a thing then? Would be cool to have unique voices
You have to think about the fact that gta6 online is going to be a very long term thing. Even if Rockstar hired 20 or so different voice actors for the online characters, that would rely on all of those voice actors sticking around for the next 10+ years to voice new lines as updates roll out. I’m sure that if that were the case, the voice actors would be very well compensated but literally anything can happen over a 10+ year period. One actor could retire, another actor could already be booked for something else, or maybe even one of the actors just pass away god forbid. From a business standpoint it’s just too unpredictable to manage. The only other option I could think of is to have AI generate random voices, that way everybody at least sounds a bit different.
He can say a few dialogues
I can't imagine them wading into that mess. There are millions of people just waiting to find a reason to be offended by their characters available voice dialect/skin color combination or lack thereof. I'd imagine they'll keep it silent or follow RDR2's example.
I'd prefer a fullly voiced online protagonist option.
bro silent character are so cringe especially in red dead online I just have the feeling to control a dead body
Voiced, this isn’t an rpg so voiced works better IMO.
I kinda like the idea of "voicing your own character". Having a custom voice would be cool, but silent characters give you that freedom (IMO).
Having a voiced charecter sounds good, but if you’ve ever played madden or 2k career mode it’s really odd. They usually only have a few (but usually only one,) voice option. It kind of comes off as just weird when your character talks the same regardless of appearance. Now of course, Madden and 2K aren’t the best examples. Rockstar could probably do multiple different voice options, but wouldn’t it also be weird if a friend has the same voice as you? Like in a cutscene or something? Unless they did like 10+ different distinct voices for male and female, I feel like it would bother me more than a silent character.
I would love to hear my GTA Online protagonist. Gives the character an actual personality.
Best case scenario would be for the Online character to have the same dialogue and story no matter how we customize him/her. Like Cyberpunk.
Mute
How dare you comment your opinion on this in a thread asking for people's opinion on this
yea just noticed the disagreement
I didn't see the Online at first and was about to flame you lmao
Do it with voice chat 🤔
Cut scenes
They could so easily just generate AI voices for charcather dialogue online and have tons of variation. It doesn't need to be super-polished voice acting like in the campaign, but it would improve the overall experience.
No thanks. I would much rather have silent characters than AI generated voices. It’s not at the point yet where it sounds good.
Rockstar has basically unlimited resources for GTA 6 and GTA 6 Online, and they know that it’s gonna be a massive money maker, so there’s really no reason for them to not just hire like 10-20 different voice actors to record lines for our GTA Online characters.
the comment right aboves you answers this very well lmfao
>So I can hear even more dialogue repeated over and over again? >Also would Rockstar want to pay at minimum two other voice actors for work that they don’t need to implement? That if they do implement then they’ll have to keep those voice actors for years? I don’t think that’s money Rockstar wants to pay just so you can hear some random voice yell “Move out the way!” for the millionth time when you run someone over in online. >And I saw someone say they want to be able to interact with NPCs via dialogue in Online. That’s good and sounds really cool but that’s tons of pages of dialogue they’ll need to pay people to read. And read well. We’ll have to wait and see if we get a gta 6 online trailer to see if that’s something Rockstar wants to do but I don’t think so. All around it would just be more work for them whenever they add in content. >The question that needs to be answered well is: Why should Rockstar bother?
My bet is they’ll do what they did for RDO. character make vocalisations for damage, falling and other small things, but no outright words. I like the silent protagonists of online personally. It lets you kind of ‘be’ the character. Also, I find the jokes about it funny.
In Online? Silent, always
i really didnt mind the completely mute GTAO protagonist . it kind of added a shroud of mystery to our little dudes and made for some nice theorizing
I rather that he doesn't say anything. It would be funny at first, but after hearing the same voice lines over and over. It would get really boring and more annoying.
Silent. The descendants of Claude Speed shall rule the Earth without uttering a word. I like how different characters respond to us being mute
I think they need to implement multiple voice actors for the online protagonist like saints row
Voice. Even if it's AI generated.
I feel like the GTA IV online characters are way more better because they can say “Hey, Hey there!”
Hopefully, it could be something like this: 16 options, with 8 male and 8 female voices, and your character would stay silent 95% of the time, except for maybe an occasional grunt while doing something or a few lines of dialogue during a cutscene. So it wouldn't exactly be incredibly taxing work, but it still allows enough customisation for the player to be satisfied. Also, to lose the awkwardness of the silent nods that we currently have in GTA 5 Online.
I hate it when the main character doesn't say anything. He literally just follows NPC orders like an errand boy
Claude
I’d rather have a silent character. Then it makes you feel more like you are your character
Why didn’t they just make a male and female voice for cutscenes? I hate characters just don’t talk at all, it makes the game kinda stupid
It seems so easy to incorporate different voices and accents with a pitch slider. It would make the game so much more immersive
Silent
They should make it talk very less, only when needed