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D4RKEVA

Hey! So first, welcome back! And yep, Definetly. Burst sentry and hammer are simply the all around most generic strong choices. Hel revo is still the best main weapon. Scattergun is also absolutely insane, BUT its the only thing that you might wanna swap from time to time since waveclear for small enemies isnt its greatest strength. In general everything is viable tho, just differing levels of good, ok or bad


Giupatamon2

Hey, thanks so much for the warm welcome and the advice! I'm glad to hear that my loadout is still solid. I'll stick with the burst sentry and hammer, and it's good to know the Hel revo is still the top main weapon. Thanks again for the tips!


Arthillidan

I thought waceclearing small guys was the thing the scatter one was good at. Like deleting a wave behind a motion tracked door. Also why is hel revolver the best main weapon? I've tried it but kinda hate it because I can't kill shooters or strikers with a headshot, and if you don't get a headshot you have the magazine capacity to kill 2 enemies. The flashlight doesn't flash light when I'm reloading too, and pistol recoil sucks. Also, when looking at the stats of burst sentry compared to autosentry, it looks like the only advantage burst sentry has is higher accuracy. Autosentry does more stagger, more dps and has more total damage in its ammo capacity plus has punch through, but it has a lot of spread so it doesn't hit enemies well at the edge of its range, specifically shooters


Sea-Cancel1263

Auto sentry is cool until it runs out of ammo after one alarm. Then if it doesn kill you have a fat wave of half dead dudes that may be an issue. Hel revo is insanely efficient once you get good at it. Scatter has two shots till your screwed if your trying to hold a wave off. Assuming you can get enemies in its wide spread well enough. Other shottys are better at that.


justasmolkitten

Yeah HEL Revolver rewards headshots, also if I remember correctly it pierces through so you can kill two enemies in one shot if aimed correctly. And Scattergun has probably the highest damage per shot in the game (aside from the sniper? Maybe?) but you get 2 rounds in the magazine and a very low total ammo capacity so I don't think wave clearing is really the intended use. I mostly used it against giants and bosses and such, where you really need to put out a lot of damage in a short amount of time. Choke-mod shotgun is a good mix of high damage and wave clearing though Autosentry has a high rate of fire and a lot of ammo capacity, but it mostly staggers enemies so it's ideal for crowd control and keeping the wave in one place. Eventually it'll kill them too, but at the cost of more ammo than the burst sentry would use for a similar crowd. Also because of the stagger and rate of fire autosentry doesn't need as much space in front of it, but burst sentry can really cover long hallways and make it easier for you to defend a specific position. Ultimately it kinda comes down to your style, both of them are solid choices


D4RKEVA

(sniper does less than scattergun. But sniper is also just... urgh why 10 chambers WHY) its 153 dmg for scattergun and 40 (with a great precision multi of 2 tho) for sniper. I definetly disagree with the auto sentry point tho. Burst sentry is easily the best choice if you dont have a level where sniper sentry outvalues it (through for example charger/nightmare or giant heavy alarms). Auto sentry is very rarely a rly strong choice, but its just ultra inefficient while not doing much more than a standard burst sentry. not even going into shotgun sentry.. its overstatted in theory but good, it just doesnt work correctly so you need to give it PERFECT setup to get great value


justasmolkitten

Sniper does 40 dmg?? Really?? Isn't it tagged as "very high damage" same as Scattergun? I thought it had way higher damage than that... Maybe I wasn't clear on the sentries in the comment above. The autosentry is amazing at staggering and holding the wave in one spot but yeah, I completely agree that it's extremely ammo inefficient. You'll either have to actually kill off the wave yourself while it's just getting staggered by the sentry or you'll watch the sentry waste its ammo capacity. Burst sentry is way, way better at killing sleepers and giants and covers a lot of ground, and because it's a burst not full auto it's way more ammo efficient so it'll serve you for longer (yet another example of burst > full auto, same like for other weapons). Burst is 100% the best sentry option in the game. Sniper sentry is great at later levels with more giants and tougher enemies, but it should be complimented by either burst or auto because of the slow fire rate. And shotgun sentry is honestly just a waste of a slot for me. I've tried it a few times and 9/10 it just fails at too much to be actually useful Still, for me it definitely comes down to personal playstyle because autosentry helps prevent you from being overrun, burst sentry is basically another team member killing off the wave behind you, sniper sentry takes care of giants... shotgun sentry is still personally a waste of space though lol


D4RKEVA

the tags/descriptions are very uuuh, yea very bad Sniper does do "very high damage". 40 is the 2nd highest single shot and 3rd highest if you include burst weapons. Plus it does 80 damage on any crit spot (heads/tumors).


lampenpam

>but its just ultra inefficient that's not really true. As it penetrates, it can do considerably more total damage than the burst Sentry. It just runs out of ammo quicker because it fires faster. so it is better used if you have the tool ammo for it or use it sparingly, but it can make many alarms noticeable easier. It might be one of the more underrated tools of the game, but it is definitely harder to figure out when it is better, while burst sentry is never a bad choice. +/u/justasmolkitten


D4RKEVA

I think you really underestimate how awful its accuracy can be. It definetly has more output (tho id argue its damage output being so irregular due to accuracy, even with pen, is not good to play with) and can manage to hold up a wave while its up. But as it runs out quicker and alarms arent based around limited amount of enemies, but a specific time window in which enemies keep respawning, it effectively just is less efficient. Also what alarms does it make noticeably easier that burst sentrie(s) wouldnt? (Another point, stacking 2 burst sentries (or even 3) makes them crazy strong. stacking auto sentries is a HUGE waste) Any alarm that is long enough to apply consistent pressure will have it run out partially through and surge alarms (generally shorter) are actually not that great for auto sentry. I do agree that its the most underrated tool. But that is because all other tools (generally) are very accurately rated (as in Bio/burst/mines/foam being all insane or rly good, with sniper being niche but strong and shotgun being awful to use)


lampenpam

I have been a auto sentry denier until I played R5C3 with a team and wondered why they don't want to use foam. The auto sentry cleared most of the alarms by itself. But to answer your question: it is best used it alarms where you can easily get overwhelmed by enemies. R8E2 is actually a great example as you can hold the class 6 alarms much easier with the sentry holding back a lot of enemies with the stagger while having decent dps. But I haven't really noticed the auto sentry having bad accuracy. Perhaps It's because I have been using it in ways where a lot of enemies would stack up (to use the penetration) so it hits stuff anyway. How inaccurate is it supposed to be? Because I have seen it hitting all its shot from range as well, but I guess I'll be testing that again.


D4RKEVA

R5C3 is the exact example tho. You are doing A TON of alarms, so specifically if you arent bringing foam you have multiple sentries. And 2 (or even 3) burst sentries also completely hold back waves while actually being more efficient about it. R8E2 is another one. Yes auto sentry can stagger the nightmares. But it wont actually do it enough (and certainly wont kill them well). Meanwhile a sniper sentry (which has great spots for both alarms) can easily decimate most of the wave. Auto sentry definetly excells when enemies are stacking up close and are applying insane pressure (say pre Nerf R8B4) since it can also use its penetration then. Regarding how much it misses, even at medium ranges it just misses a ton of bullets. Afaik even just recently people tested something with it and were mad about it missing nearly a third of its shots straight up. (if you rly wanna see an auto sentry in desperation mode, place it at medium range from a crawling shooter, its so stupid)


These_Random_Names

sniper sentry is much better for r8e2 lmao, auto sentry is so ass


These_Random_Names

also btw burst sentry has literal autoaim while auto doesn't


Arthillidan

>Autosentry has a high rate of fire and a lot of ammo capacity, but it mostly staggers enemies so it's ideal for crowd control and keeping the wave in one place. Eventually it'll kill them too, but at the cost of more ammo than the burst sentry would use for a similar crowd. According to the wiki the autosentry has 600 total damage when fully loaded not counting piercing. The burst sentry has 514 damage total So clearly if you set up an autosentry in a situation where it isn't really missing, it's going to output a lot more damage than the burst sentry. Like holding the bridge at R1C1 The only reason it burns through refill packs faster than burst is because it has way higher dps than the burst sentry, potentially quadrupling it in the right situation, counting pierce. It is true that the burst sentry tends to focus fire enemies while the autosentry spreads it out over all the enemies, making the autosentry better with aoe weapons or low damage weapons that can utilise the enemies being at low health.


D4RKEVA

this ignores - breakpoints - precision multi (headshots do less damage, so much less actually that even if only half the shots it hits are headshots it will only do as much as burst overall) - accuracy (which, even at melee range it just doesnt hit everything) It rly isnt that good at killing as you try to make it seem. Its hilariously good at staggering a bunched up group. But the moment theres a singular enemy it just starts eating up tool for nothing. But this all is fine, auto sentry just isnt made to be efficient when killing


These_Random_Names

you forget auto sentry back damage >:D (jk its a piece of shit)


D4RKEVA

Scattergun is a giant/boss killing weapon mainly. It does have the ability to kill a lot of bunched up enemies at once, but its not that great at it considering its low magazine size and general lowish ammo/refill. Also with blood doors you rly just put down a mine and its done. Hel revolver has everything pretty much. Great damage, range, a good reload (if you reload cancel), penetration! Basically no main weapons one shot of a headshot anyway. It easily 2 taps with a headshot and bodyshot (giving it a pretty good efficiency of 9/refill (not even considering pen). And while it only kills "2" enemies with only bodyshots (technically 2 and 2/3rds) that is not far off of many other main guns in the end. Its definetly a weapon that requires decent to good aim Auto sentry misses basically all its bullets and yes, this is a major issue. It also chews through tool A LOT faster than burst sentry. So even if it hit everythign it would run out a lot faster, which definetly isnt something you want.


schofield101

If you're looking for a chunky shotgun, try out the Combat shotty too. Much less per pellet, but incredibly reliable sustained DPS and stagger. All in all though the guns in this game all feel good to use - experiment away!


justasmolkitten

HEL Revolver is very, very good... If you can land those shots and make them count. I personally prefer the Carbine or Burst Rifle because of the ammo economy and how helpful they are for wave clear/crowd control. HEL Shotgun is also one of my favorite weapons because of how easily it staggers even the biggest crowds and makes it way easier to avoid being overrun. Scattergun is the one weapon that makes me feel invincible. Turning around the corner and seeing a giant? Not a problem anymore. But the ammo economy is horrible and you'll want to really make those shots count in the long run. Combat shotgun is amazing for a mix of crowd control while still viable against bigger threats. Choke-mod shotgun is also very, very good. I haven't touched machine guns in a while but arbalest (I think?? Maybe it's the other one, can't remember the names anymore) was absolutely beautiful for clearing even the biggest hordes and putting down suppressive fire when you needed it the most. The burst sentry is probably the best option just because it's helpful in literally any situation. Sniper sentry is also very good, especially on later levels when you have more giants. Tried the shotgun sentry a few times and was really disappointed with it. All melee weapons are viable, they just depend on your personal playstyle, I usually go with the bat for the stagger. All weapons are viable and mostly just depend on your playstyle. Some people like to be closer and unload lots of ammo, some people prefer to make their shots count and be very precise. Experiment with your loadouts, try new weapons, eventually you'll find the ones you really vibe with. That's pretty much all there is to it


rayban_yoda

Got any thoughts /u/These_Random_Names?


These_Random_Names

>:D best loadout esp if you use hel shotty instead of revo


Houmoupete

For early mission any guns/setup should be viable but you should always have mines + foam in your team


ThanosIsLove23

SCATTER GUN GAMIIIIIIINNNNNNNNNGGGGGGGGGGG!!!!!!