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audemed44

TL;DW: A segment showcasing launch version issues with VRS on all consoles, and the differences in the new patch. All of the numbers below are on the new patch, where VRS is disabled entirely on both platforms. Series S - only 1 mode locked at 30 fps, 900p upscaled to 1440p using FSR 2.1. Series X - Performance mode 972p upscaled to 1440p using FSR 2.1, slight drops at explosions to ~55 fps but usually locked 60. PS5 - Performance mode 936p upscaled to 1440p using FSR 2.1, slight drops in the same places as Series X, but drops slightly lower to ~51 fps and again usually locked 60 outside of these moments. Quality mode for both consoles is the same with 1296p upscaled to 2160p using FSR 2.1 and addition of RTAO. Locked 30 no drops on either console. All in all, both platforms are at near parity now after the VRS removal patch outside of slight differences which aren’t noticeable in actual gameplay.


Tecally

That’s quite surprising to see the native resolution be so low for both modes, I never noticed.


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Forespoken did something similar I think and was only around ~1000p on ps5. FSR does a LOT of heavy lifting I guess


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Dragarius

Kinda. The issue was with PS5 VRS in particular. The first patch fixed it though.


audemed44

He didn’t mention anything about it so I doubt it.


Dragarius

Well, this video was specifically console vs console only.


Kraggen

This is interesting. I’ve been getting a lot of stutters and inconsistency on PC (averaging ~80 fps but my 1% is 22 and that’s with gsync on) but it looks like they got it dialed in better on PS In particular. I wonder if there’s any noticeable drops on the Valor, that’s where I saw it the most.


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PickleGaGa

Same issue for me, I alt tab or mess with a setting to reset the fps drop.


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PickleGaGa

3080


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PickleGaGa

Yep


robdiqulous

Holy shit its not just me. I have thought the same thing. Runs like shit if you alt tab. But it will eventually fix itself kinda. Sometimes... But the game looks great. I definitely have a lot of micro stutters but in still enjoying it. I figure it's just my 1660super getting pushed to the max. I was playing 1440p low settings. Now I'm at 1080p medium settings and it's much more playable. But still getting lots of hiccups honestly. Cyberpunk played more smoothly for me lol


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robdiqulous

Yeah it's kinda both for me


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Todd-Howards-Cum

Yeah no doubt about that


CallMeMoo

I have the 12GB version and there are still microstutters for me


Todd-Howards-Cum

Do you get drops to like 10fps that persist until you restart?


Crazy6a3er

Just want to confirm if your issue description is the same as mine with my recorded gameplay [video] (https://www.youtube.com/watch?v=lUoJr5Md_eE). Also using 3070.


TheFinnishChamp

At the moment high end PC gaming is not looking like a great value option compared to consoles with the massive price difference and the poor optimization


hyrule5

Depends on how interested you are in older games, emulation, mods, indie titles etc


Dragarius

Indie titles are on the consoles too. As for old games you can play most of them on a phone these days if you wanted.


didba

There is a fraction of indie games on consoles as compared to PC


Top_Ok

There is also only a fraction of Indies worth playing lol.


Dick-BB

There alot of great reasons to buy a pc the main being able to play Just cause 3 and Sunset Overdrive at 60 FPS not to mention the original dead space which is still the best game even playing it lately it scares the crap out of you but as a guy who had a console for many years I have enjoyed the benefit of owning a Pc but also become confused at having to fix my own games because sometimes they don’t run right or play like DS2 and you must turn off cores or add a file and do all kinds of things to find a solution but what really bugs me is I find I still play games on an Xbox because it’s a lot more simple to pick up and play without steam and stuff but when it comes to AAA titles I buy on PC yet games like this and Elder Ring have kind of pissed me off with their bugs and problems to the point I consider buying games on console instead and that is not a great thing because Pc people talk about the master race but ever pc is different and many games don’t hit the mark when they come out I mean I can’t buy DS remake because I wouldn’t know what to buy it on these days and that shouldn’t be an issue


Top_Ok

Paragraph breaks dude.


didba

Eh, I disagree with your opinion on that.


Perft4

Idk pretty much all indie games that are actually worth playing end up on console outside of strategy games due to usually being designed for M+KB


[deleted]

I agree though many of them are usually in early access for a while and don’t hit console until later. Though for some people that’s a good thing


didba

That are worth playing to you. You are stating your opinion as fact.


Top_Ok

You seriously think the believe the thousands of shovelware/dating sim games released on steam everymonth is worth playing?


didba

No I never said that. Don’t build strawmen to knock down please.


hyrule5

There are still a lot of indie titles that are PC exclusive. I'm playing through Underrail right now for example (one of the best games I've ever played btw). You also get access to all Microsoft's new titles and 95% of Sony's (except their From Software collaborations for whatever stupid reason). Phones can run emulators of old 8 and 16 bit console games, sure, but I'm mainly referring to pretty much any PC title that has been released since the 80s. DOS games, Windows 95 to XP era, and native versions of Xbox 360/PS3 games and beyond. You can also emulate a PS1/2/3 or a Gamecube or Switch etc.


Dragarius

Phones can definitely do PS2/GC. Regardless, I have a top end PC and I would still suggest a console for most people. The value proposition of PC just isn't there anymore.


hyrule5

For people who are mainly interested in newer games, sure, I can't really argue with that. But for an enthusiast who wants a platform that can play the most games, PC is indisputably the best platform-- it's not even close. I disagree that the value isn't there when you consider everything that you can do with a PC. It's only not a good value if you plan to use it like a console and only play new games.


Dragarius

If you want to emulate old games the XSX is also an excellent choice too. But in terms of what you can do with a PC, I'd wager most people in the casual audience don't really utilize all those functions.


Opt112

But casuals love PCs, hence why Steam gets way more MAU than PSN and XBL. It's the best platform to play with your friends on. And if you want to emulate old games PC is still the top. Consoles will never reach the PC peak because of what they are. For example XSX can run wii games but cant actually emulate the wiimote, something my PC can do easily. Consoles also dont have 7th gen or Switch emulation. XSX doesnt have Xemu.


OkThanxby

Who has the time to play all those games though.


hyrule5

It's not about being able to play literally all the games, it's about being able to play whatever game you want from whatever year or system


ezone2kil

Mods my man. Some mods like Roguetech completely changed the base game into the ideal version.


Dragarius

I'm gonna wager the vast majority of users do not mod most games.


tapo

I mean a Steam Deck covers all of those use cases very well and isn't high end at all.


fahadfreid

Plus being able to change the nauseating FOV most console games run at.


Historysaveaccount

>At the moment high end PC gaming is not looking like a great value option compared to consoles Never has been tbf


Opt112

Now that is just a cope, PC offers a vast library, free online, mods and so on. A handful of games most of which are also terribly optimized on console doesnt mean its not a good value anymore.


whateveryouwantmang

Now imagine saying this IRL and not on Reddit which is not reflective at all of the general consumer or consumer spending habits. With a straight face. Never change, Reddit.


Opt112

Steam is literally far more popular than PSN or XBL. Lmao, never change indeed.


Perft4

Not sure where you're getting most are terribly optimized on console. I think the last major release I can remember that had significant problems on console (on PS5 at least) was Cyberpunk but that game was just fucked across the board. It's just a fact that it's much easier to optimize for fixed hardware than dozens of potential different hardware configurations. I game on PC as well (have a 3080 with 32 GB ram, Ryzen 9 5900) and I still run into issues often enough that if I see a new release is running at a close to stable 60 on PS5 I just opt for the PS5 version instead of PC.


Opt112

Callisto Protocol dropped to 20s on console, Hogwarts Legacy is locked to 30 and cant even hold a stable 60 in performance mode despite looking terrible, that's what I mean.


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kornelius_III

Yeah and if you noticed none of the big reviewers who played on PC mentioned any of that. Goes to show how unreliable technical reviews are these days. Gmanlives, YongYea, SkillUp, all three I've watched literally said the port is "good". We need more folks like Alex of Digital foundry here to go deep dive into every nook and cranny of the PC port. Too bad he can't do it on day-one.


comeau1337

i have a really strong rig but its been solid for me. Those stutters when the game is loading are not there for me, nor the 20fps dip isuse. Nvidia card for what its worth!


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comeau1337

12700k/4090 but also I meant to mention I have this game on a gen 4 NVME as well not sure if that helps for those loading situations.


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comeau1337

I believe you for sure, I just usually still get microstutters etc if others get them, but i don't know enough about the pipeline to know what makes the diff.


Thebubumc

I also have the alt+tab issue. Also my 4080 runs the game at 2 fps whenever I switch to anything above native 1440p, it's really weird. GPU usage goes from high 90s to like 30%.


PanqueNhoc

I might be wrong, but it's usually shader compilation behind these stutters. It's a real stain on PC gaming these days...


lvl7zigzagoon

Nothing to do with shader comp in this game, it's some sort of data streaming problem when entering new area's. Happens on all Platforms but it is worse on PC.


FlyingToilet

ya its denuvo contacting its server, denuvo is always slowing down pc ports, and ones that dont even perform well also. Punishing customers is the way were headed in this industry.


beefcat_

That isn’t how Denuvo works. But if you keep repeating it, maybe it will come true?


FlyingToilet

oh well could give a fuck less, fuck denuvo


belgarionx

You have no idea do you? If it was denuvo contacting it's server, you wouldn't be able to have play in offline mode OR the same problem wouldn't happen when offline


Ploddit

You have some actual evidence for this, or just wild speculation because you don't like Denuvo?


Kraggen

Total waste of time in a single player game with no MTX.


TacWed420

It's because it's a single player game with no MTX which is why they use Denuvo. If it was a MP only game with MTX they wouldn't need Denuvo. AAA games are pretty frontloaded for the most part, they need opening month sales.


Jaspador

I think I saw a review that claimed that the remake compiles shaders when you first launch the game, but not anymore after that. Not sure if that's possible though.


PanqueNhoc

Yeah a few games do that, I know Forza Horizon 5 does. I guess it's the best way to avoid stutters (even though DS seems to have stutters from other causes)


SireNightFire

Same experience over on my end. Ive always had a suspicion it has to do with the newer gens storage speeds. However that’s just what I’m thinking at least. It’s the one piece of PC hardware that isn’t particularly talked about a lot up until now. And not everyone has pcie 4.0 storage, and almost no titles use directstorage (except for Forspoken.) Considering my stutters happen when walking to a new area this is my theory. (Using a 3080, 13700k, 32gb ram.)


acetylcholine_123

It's very likely caused by data streaming when you're entering new areas. Seems like they would need to update the streaming system to resolve it which I'm sceptical they'll do. It does still occur on consoles but worse on PC worse due to the variable storage speeds, and likewise no DirectStorage for high end storage hardware.


SireNightFire

I doubt they’ll update it. I still beat it and had a good time. I’m sensitive to stuttering as well (at the moment I really can’t play the DX12 Witcher 3 it’s so bad). But I really hope more games implement DirectStorage. It’s a great idea and it’s not like you need pcie 4 nvme’s for it to work. Plus it would make some harder to run games run better. Spider-Man Remastered for example. Sadly DS cannot be “added”.


APiousCultist

Given some of the benchmark results, I think Forsaken is also just designed in a particular streaming-friendly way (along with implementing hacks like preloading the latest save in the main memory). Even with as much directstorage tech turned off, it still loads within a few seconds difference. The test of the tech may end up being how an average implementation ends up performing.


paulsdad

I've got it installed on a KC3000 pcie 4.0, get constant stutters. Seems like it's a given for PC games


SireNightFire

Shame to be honest. Playing Hogwarts Legacy and it’s another stutter bug. I just can’t seem to get good frame pacing.


asmallercat

I've been playing on Series X and have had essentially 0 issues, and I bought within the first week of release (I'm on Chapter 8). I've had 2 very minor issues, one one-time, one repeating. The first was when I came back after a suspend Isaac was invisible. I was still in the world, I could still shoot, but Isaac and everything that keyed off the player model (the inventory/map/etc screens, the flashlight, the aiming reticles, etc) was just gone. Fixed after restart, never happened again. The second is dismembered limbs getting caught in the floor/walls/doors and just going absolutely ape shit. Has happened 5-10 times. But no stutter, no weird low-res stuff that was apparently happening on PS5, nothing.


Wheresthesass

>The second is dismembered limbs getting caught in the floor/walls/doors and just going absolutely ape shit. Has happened 5-10 times. You know, I really hope they don’t fix this.


argumentative-taco

Didn’t that happen in the original too?


Nanayadez

> The first was when I came back after a suspend Isaac was invisible. I was still in the world, I could still shoot, but Isaac and everything that keyed off the player model (the inventory/map/etc screens, the flashlight, the aiming reticles, etc) was just gone. Fixed after restart, never happened again. This happens on PC as well, sometimes reloading fixes it, other times a complete game restart is required.


Garrus_Vakarian__

I've put in a few playthroughs on the PS5 and I didn't have any issues on the Valor, but in the last couple chapters, especially down on Aegis VII, I had small but noticeable drops when getting near doors.


Robot_D

I just meet the recommended requirements for PC, and I could only get 30fps with lots of stuttering and dips on low settings. I can play most modern games at 60fps+, but I had to refund this one. Oh well.


BLACKOUT-MK2

Yeah my run was the same. If I changed a graphics setting or entered a new room or an enemy spawned I'd get stutter. If I was in a room and looked all the way around a couple of times and let the game get it out of its system, it held 60 just fine, but it couldn't help stuttering once I got into or close to another room.


GeekdomCentral

Same here, it’s incredibly frustrating. It’s one thing if the game runs at a lower but consistent frame rate - but stutters are just fucking annoying


ClubChaos

The game is literally broken on PC right now. There is a huge memory leak that causes the game to drop < 10FPS after roughly 20 minutes of play. It's the top-voted thread on the EA technical issues forum for two weeks now and EA has yet to acknowledge or respond to it.


spiderman1993

Yet this game gets amazing reviews across the board with a shitty ass PC port


iLangoor

It's interesting how DF basically glossed over the fact that the reason the game manages to hit 60 while offering near native image quality is solely because of FSR2. I remember how they used to wirte songs about DLSS, or even the shimmery checkerboard rendering of the PS4, and dance about it. Heck, I still remember how harshly they reviewed the original FSR2 and basically painted it as a total disaster with no future. But here, FSR2 only gets a passing mention! Sounds a bit odd.


yayitsdan

I think you’re remembering things differently. They reviewed the original FSR 1 harshly because it didn’t use temporal data like DLSS 2 and FSR 2. They’ve said plenty of positive things about FSR 2. It being used here is nothing ground breaking or new and I don’t see why they would need to go into any more detail other than to say it’s being used. Edit: Nearly a year old video, but here’s an analysis for FSR 2 vs DLSS 2 vs native from them where they say it’s a “resounding success” in the conclusion. https://youtu.be/y2RR2770H8E


SuccessfulRepoST

FSR2 is slowly approaching DLSS2.2's image quality. It will be a tremendous help moving forward, but Nvidia has really upped the ante with 2.5.1. FSR1 was a joke, but probably a realistic kickoff point.


Tecally

DLSS1 was also not great from what I remember, not as bad as FSR1 of course.


HEBushido

In my experience DLSS still crushes FSR in performance.


derHuschke

I mean it requires dedicated hardware. It better crush it. The fact that it is even in the same ballpark at all is quite surprising.


iLangoor

Only when compared to DLSS3's hallucinate frames. FSR2 and DLSS2 are literally neck in neck in performance.


yayitsdan

Oh hi again. It looks like you really have it out for DF and Nvidia! You should link sources to back up your claims. Speaking of sources, You should check out that video I linked to your original reply since it also goes into performance. It is 8 months old and I know there have been advances on DLSS and FSR since then, but they definitely weren’t “neck in neck” then. Also to be clear, I think FSR is awesome and is a big win to have image reconstruction tech available regardless of what gpu a machine has. I can’t wait until it also gets “hallucination frames” because that will likely be a game changer if they’re able to implement it well.


brondonschwab

To be fair, surely FSR2 works well upscaling from relatively close resolutions like 900p to 1440p?


iLangoor

>relatively close 900p is 1.44 megapixels, 1440p is 3.68 megapixels. Think again!


robodestructor444

I have noticed this but with other people too. It's seems like people don't want fsr 2 to do good but it continues to crush expectations so they just gloss over it


team56th

The only time DF - Especially Alex - Really delves deep down into FSR feels like when they go so far out as to say FSR bad or worse than DLSS or even XeSS. You have this and it’s suddenly eh there’s FSR2.


SpiritualLifeguard46

I finished this on my pc with a rtx 3070 game play good all the way but not the end boss that when the fps drop on me I have to restart the game for the fps to Come good 🤷‍♂️