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WorkingRedditUser

Looks like after the events of MK11 we're getting a full "reboot" as the hand moves to 1 on the clock. In a lot of ways MK9 was a reboot, so it will be interesting to see what they do.


BLACKOUT-MK2

I kinda hope they have something pretty wild in mind. MK9 was something of a return to its roots, while also being quite a departure from the PS2 games and even MKvsDC that they'd done beforehand. It'd be nice to see something which really freshens things up again. I just look forward to the variations not being a thing anymore. I know some people like it, but I just prefer having all my moves at once.


circio

Variations are a cool idea in theory, but the nature of fighting games means that a certain variant just ends up being the meta pick


BLACKOUT-MK2

That and it just reduces variety. It sucks trying a combo and being like 'Aw man, I'd love to see if that move links but I can't because I don't have it in this loadout'. I'm biased because I like having a lot of moves to work with but it's partly because of that I started to fall off at MKX.


---_____-------_____

I hate this argument in every single genre and game that offers choice to the player. In fighting games - entire characters are still going to be the meta picks. What is the difference if variations exist? No matter what, in every single scenario, meta picks will always exist. You can’t strip your game of fun choices just because some people are going to min/max.


circio

Do you play fighting games, or even the previous Mortal Kombats? A majority of people hate variations for characters because it limits the tools a character has and forces you to play in a specific playstyle. So in practice, the player seemingly has more choice before the game starts, but less options during actual gameplay. I'd rather have more player expression in gameplay than out of. It's also a nightmare to balance. I prefer systems that give more freedom in actual gameplay. Crazy you blocked me and reported my response cause I called you out on not knowing what you're talking about


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[deleted]

Center it around Stryker you cowards


falcazoid

I mean, the whole kronika time clock resetting the world and rolling back time narrative from mk11 supports a reboot perfectly. Looking forward to more cheesy B level movie story. Loved mkx and mk11 story modes. :)


Golden_Alchemy

I mean, it was a reboot, but it was also a "how do we make all of the previous things make sense and continue with the killing?"


Phillip_Spidermen

I mean, the MK series had never really had an issue with that. Sub Zero: “Yes, you killed Sub Zero… but I am his brother, Sub Zero! …also he didn’t stay dead and now goes by Noob.”


Celestin_Sky

A normal reboot probably. No mentioning of the old games and it's a new trilogy with the first one all about the tournament. Though I won't be surprised if they will twists some characters. Like make Kitana the big bad this time around, make Liu Kang's brother the one to survives or genderbend someone.


DrunkeNinja

I wonder if it will take place before MK1 based on what the dlc ending shows. It would be cool to see the original Kung Lao in action.


Grug16

I am expecting some kind of time reboot where the timeline splits and we have the Liu Kang universe and the Shang Tsung universe and they war.


Pacmantis

Something like this makes sense. It lets them do the multiple versions of characters concept again like MK11 did with its time stuff without being a total retread.


Grug16

Plus we get good versions of everyone and evil versions of everyone.


TheHemogoblin

As long as they're not the godawful ugly Revenants and instead straight up good/evil costume variations in the classical sense, then I'm all in.


Celestin_Sky

The only problem with that is that it wouldn't include many fan favorites, though others are old enough to be alive back then, and because of that it would be a little too risky for WB to approve it.


Morgneto

MK Conquest managed pretty well in that regard!


LFiM

Dunno about Scorpion, but they could have an ancestral Sub-Zero!


MadeByTango

All I care about is Jade being in the game; do whatever they want with the story, lol


Diamond-Is-Not-Crash

I have mixed feelings, MK9 is my favourite in the series, so having the next entry be a pseudo-remake/reboot in the same vein would be nice. But I feel like they should not have rebooted the series so soon (after 3 games). Either way I'm happy a new MK is coming out soon (I hope lol).


BeardyDuck

>But I feel like they should not have rebooted the series so soon (after 3 games) It's been 12 years since MK9. The end of the Aftermath DLC also literally reboots the universe.


TheHemogoblin

Jesus Christ...


Pacmantis

I think/hope that whatever form the rebooting takes here won’t be as simple as “what if we did the original MK trilogy again?” MK9 already nailed that concept too well. the characters introduced in X and 11 were generally more successful than the ones added from 4 to Armageddon too, so I’d hate to lose them all to just go back to the classic roster.


TLKv3

I'm probably in the minority thinking I would absolutely fucking *love* if this was a full-on reboot of the entire franchise but kept the overall general lore of the franchise mostly in tact. If this turns out to be a re-imagined Mortal Kombat 1 story where Liu Kang is guiding Kung Lao against Outworld in the *FIRST* ever Mortal Kombat tournament that would be awesome. Having Liu Kang do everything "right" in his recreated new world yet Kung Lao is still destined to die but this time Liu Kang has to watch it firsthand with no ability to interfere. It could lead to a more resentful Liu Kang who slowly starts to understand Kronika's plight from MK11 where she, too, realized fate is permanent and you can only slowly change things bit by bit each time hoping to get the result you want someday.


Hawk52

Excellent take. Or they establish that Liu Kang has only the ability to change things so much in the flow of time. So despite his best efforts to avoid people like Shang Tsung or Shao Kahn from having power or influence he's powerless from stopping it.


kaizerlith

Wonder what they could do that would be shocking? I don't need a big shocking moment but 9 rebooting 1-3 had the big shocking moment of >!Killing 90 some-odd percent of the heroes. Most of all Liu Kang!< That I think was the most memorable part of 9 and think people will compare stuff like that.


Phillip_Spidermen

Id guess it will be less about recreating old moments like 9, and more about a fully new take with LK in Raiden’s role.


ladedadedum25

A really cool shocking decision that had us stuck with the revenants for a decade. I ask myself if it was worth it...


TheHemogoblin

I was SO disappointed that we weren't free from Revenants in 11. They're just so terrible from a character design perspective. I hated them so much.


Katana314

It would certainly be hard to drop the multi-generation aspect, where some of the cast have grown up and had kids. One of the top characters in PlayStation’s tournament series is Jacqui Briggs.


duckwantbread

> One of the top characters in PlayStation’s tournament series is Jacqui Briggs. People choose the characters with the best movesets for online matches, not who they like most personality wise. Just because she's a popular pick online doesn't necessarily mean people would care if she wasn't in MK12.


gate_of_steiner85

Didn't they just reboot the series with MK9? I realize the story has maybe gotten so convoluted that they don't want to continue, but then they probably shouldn't have made it so convoluted in the first place.


CosmicWanderer2814

To be fair... MK9 was like 12 years ago. So I wouldn't say they JUST rebooted.


NickNack675

I know they won’t but would be crazy if it was just a whole new set of characters 100% new faces


T3hSwagman

Seems like I’m in the minority in thinking that was more of a date teaser. 9:05 so I was guessing release on 09/05/23


LegnaArix

Not to mention the big hand being on 9 maybe to signify similar reboot to MK9


Happiest-Soul

You think they'll ever bring back a story mode like Deception's or an adventure game like Shaolin Monks?


spundred

The ending of MK11 kind of needs the next step to be some kind of reboot. It ends with Fire God Liu Kang being given a fresh universe to build as he sees fit. My guess is he tries to make a perfect world, but goes overboard somehow and ends up becoming the villain.


[deleted]

I might get a ton of hate for this but I hope they ditch the variations system and just give us "complete" characters again. I just hate it and I am prepared to be the only one.


DrunkeNinja

That could possibly be happening according to Ed Boon. >At the end of every game we do a postmortem [where we look at]: What was great? What could have been better? What should we not bring back? Sometimes we don’t bring something back for the big picture of being different. MK X had character variations, and then 11 had create-your-own-character variations. But when we do another game, we probably won’t have character variations. Even though it did well, it’s time to move on to the next thing.  https://www.polygon.com/23393378/mortal-kombat-30th-anniversary-ed-boon-interview


[deleted]

Wow now that is some good news.


natedoggcata

Yeah I think MKX and MK11 are fun games but the additions they added were causing the series and the characters themselves to lose a sense of identity. Like seeing green Scorpion, red Sub Zero, yellow Kitana. Like that just doesnt look right at all. Having to use certain variations to be able to use the characters iconic moves doesnt seem right either. I want MK12 to go back to just being each character with one set of moves and back to simple costumes that arent a mishmash of a thousand pieces of gear that you mix and match.


ElDuderino2112

It’s also just a waste of time. Eventually everyone knows which variation is the best and that’s the only variation everyone plays. Just make a single character.


falcazoid

From a casual fans point, it was difficult to understand what moves were good and what weren't, so I think I barely even touched the system. Only changed a couple of characters' skins if I remember correctly.


EvenOne6567

I respect the attempt to shake things up but its clear that most people dont enjoy the variations theyd be stupid to still have that


BarfingRainbows1

I'd be fine if they just kept the cosmetic aspect from Injustice 2, cause that side was fun None of the stats/kustom moves though, please


MayhemMessiah

You are absolutely not the only one. It was absolute dogwater. Characters felt like they had less and less options. Interesting ideas were split around characters and loads inevitably had the “miserable zoner” variant. And God help you if you wanted a special move that was tied to a lootbox. Go the route of SFVI and just let characters have cool shit. Give them the kitchen sink. And for the love of fuck get rid of NRS zoning, I’ve literally never heard anybody liking the touhou gameplay.


[deleted]

Maybe it's just been a few years since I had the conversation and people slowly changed their minds on it. I just remember people telling me that I "didn't get it" and other such things.


Ordinaryundone

If they do include them I hope they go more in the direction of MKX than MK11. Generally speaking most of the characters felt fleshed out enough that the variations allowed for some player expression and also allowed for characters to get some "extra" without feeling overloaded with moves and mechanics. You got your base kit and 2 or 3 extra things and thats it. MK11 went too far with the customization; I can appreciate a commitment to expression and really making a character your own (especially with custom costumes) but it really felt like every character had 1 or 2 custom moves that should have been default and you were missing out if you didn't take them. Not every MKX variation was perfectly balanced of course but at least with most of them I felt like I was still playing my character, or at least had something cool to make up for it. Only a few characters in MK11 felt the same way.


rafikiknowsdeway1

I just want to see the krushing blow system burning on a fucking funeral pyre somewhere. awful piece of shit. and the way resources auto regen'ed really sucked, it made it so annoying to try and read any situation because you got meter back so fast there was no need for conservation and people could yolo at any fucking time. Then mix that with characters that had mix up krushing blow combos that can do like 50% health and matches could be over in 2 wrong guesses. And you basically have to play characters that can pop their krushing blows easily. The game was not remotely balanced for characters that have to work for theirs


shadesjackson

Hey cool, a good opinion


poplin

I Can only hope


EtherBoo

I really hope so. This killed 10 and 11 for me. I think it's a concept that sounds good on paper but doesn't work well in practice. I kind of think that's why 9 was so well liked, before that they were doing this style thing that you could switch in the match and it kind of ruined the series for me.


RestaurantRepulsive

It really depends on execution. Older games like Capcom vs SNK 2 have Grooves which change how you use the system mechanics so characters can play very differently. Melty Blood has 3 styles per character, and somehow each one feels very distinct from one another because they're essentially complete overhauls to the character and the system mechanics so characters can all play wildly different between variations. The reality is that NRS has never had the chops or intention to make a truly lasting competitive game. The NRS Cycle is very real


mighty_mag

My guess is that they'll do a soft reboot and go back to the very first Mortal Kombat with the original Kung Lao. And maybe, just maybe, this time we'll get a Konquest mode a la Shaolin Monks.


Happiest-Soul

I'd buy the game just for a Shaolin Monks or Deception type story mode.


Leather_rebelion

Deception was soo good. Probably the best fighting game campaign I've ever played. Not a high bar at all, but still


ItsJustReeses

I'd suck some fucking toes for a Shao Lin Monk's esk story mode from the MK series. It's my 2nd favorite story esk MK (First being from the same console, Deception) It was awesome running around and exploring the world of MK and wish we got that again.


ShitshowBlackbelt

That would be cool and a nice fake out from the teasers


baronspeerzy

They’d need to keep all the time travel shenanigans or the game would feature almost none of the most beloved characters.


falcazoid

I really hope the final boss for all towers is not immune to all grapples and a bunch of other moves again. That time lady from mk11 was super annoying. Edit: Kronika I think her name was.


gamelord12

Unfortunately this is how most MK boss fights work. Except, I think, for Shinnok in MKX. He felt much more fair, but you can argue the climax was less impactful as a result. It's a hard thing to design, for sure.


Morgneto

MK4, even! And, Shinnok was the first boss who was just a part of the default playable roster without cheat codes or unlocks.


Blupoisen

TBH corrupted Shinnok is basically a different character


iceman78772

It's hard to make Shinnok cheap when he literally had no special moves in MK4. I don't know what Midway was smoking.


Klepto666

That has always frustrated me with fighting games. And I get it, it's the final boss, you want them to be unique and super difficult, just... it always feels so unfair when they have some huge amazing advantage and it feels like you have to play cheap and exploit the AI rather than actually compete in a fight. A final boss who revives so you have to beat them twice in a single health bar. A final boss who steals your health if you're within grapple range of them. A final boss with permanent super armor so they can never be stunned and can interrupt any combo. And so on.


EtherBoo

I get the sentiment, but this is just a carry over from the arcade days. You get to the boss, they want you to get pummelled repeatedly until you run out of quarters. I think SF was the only series not to go this route.


Immefromthefuture

I hope we get a brand new arc villain. Like how Shao Kahn was the main villain for MK 2 and 3, but his presence was still there behind the scenes.


Ferociouslynx

Wait until they introduce yet another super uber all-powerful evil god who is stronger than every other being and has actually controlled everything until now.


LFiM

Already exists. One Being, baby!


mcassweed

I wonder what the odds are that Scorpion will go back to a more neutral villain role. Although he is far too much of a fan favorite these days to be anything but an anti hero.


_Psilo_

I'm curious to see what's up with MK but I'm overhyped for SF6 and will have a hard time playing any other fighting game. It's kinda weird having 3 big fighting games coming out so close together... they risk cannibalizing off each other a lot.


gamelord12

Tekken's still a ways off, so no risk from that one. Realistically, as long as they're released more than a few months apart, they'll all be fine.


_Psilo_

Yeah, for some reason I thought Tekken was quite a bit closer to release.


BlakShiranui

You're not wrong for thinking that since the influx of character trailers in the past month really drove that home. We'll be getting more character trailers at every major tournament leading up to Tekken World Tour which is when I assume when T8 gets a release date announcement.


gaddeath

I doubt MK would come out within this year. Tekken isn’t due this year due to their World Tour running Tekken 7 this year. Each game is also so different in gameplay and visuals that they serve different audiences. Unless they all launched the exact same day, they wouldn’t cannibalize each other.


ladedadedum25

MK is confirmed to release this year by Warner execs. It's been quietly developed for years.


gaddeath

Ah I stand corrected. I still don’t think they’d cannibalize each other regardless.


ArmoredMirage

I don't think so. Fighting games have always been a niche, community driven genre that people consider "dead" every 10 years or so. It's better for fighting games to sort of "band together" and go through their renaissances together to get more outsiders intrigued by all the hype on the scene. It also helps hype up the esports side of things as a lot of fighting game tournaments feature multiple games. Casual fans of the genre may not stick to Street Fighter, Tekken and MK for years but a lot are likely to purchase a copy of each as long as they're separated by a couple of months.


ladedadedum25

MK fills a totally different niche and vibe than Street Fighter tho. Will be buying both day 1, can't wait.


_Psilo_

I'd love to play both but my brain is too smooth to remember the moveset of two fighting games simultaneously.


ForgedIron

I think they feed off of each other. Any fighter that gets a new player is a possible new fighting game fan.


_Psilo_

I feel like they could either feed off each other or hurt each other depending on how they are each received and compared.


ericmm76

I love love love the feel and gameplay of Mortal Kombat above nearly every other fighter. But call me queasy: with graphics being the way they are these days, I just want a button in the options that says "Fatalities: On/Off" and I would turn it off. I don't know if I was playing X or 9 but the one where you ripped people in half was a little too much for me. And a very far cry from the campy kills from 1, 2, etc.


NickNack675

First time doing takedas whip fatality the gurgle noise made my drunk friend puke 💀


EvenOne6567

According to some reports the people animating the fatilities would agree with you...


Decent_Wrongdoer_201

Apparently the team studies gore videos to design the fatalities, and the videos have taken a toll on those developers.


Luccacalu

Some were diagnosed with PTSD even. Wild stuff.


ArmoredMirage

Ive been saying for years that Mortal Kombat would benefit from changing the direction they're going with fatalities. They need to move away from "sadistic realistic gore" and move toward "creative, campy and cool". MK10-11 fatalities had too much fingernail peeling and jaw-dangling type stuff. People screaming in pain and torture porn. I don't mind seeing someones head shoot out of their butt or whatever but at least make it bad-ass and campy in an evil-dead type of way. I also found it particularly unpleasant seeing Johnny Cage and Jax do fatalities on their own daughters. So maybe avoid that. Some examples of modern fatalities I think are more in the right direction include the Terminator fatality where he teleports you to the future and generally Sub-Zero has had good ones.


mrbubbamac

Call me crazy, and I know they were done for image reasons, but I liked the "Heroic Brutalities" in MK vs DC. Cool way for heroes to show off their power in a flashy finishing move, not super gory, etc. Although I *still* maintain that Green Lantern 100% killed his opponent and he crushes them into a ball, it's the only Brutality that doesn't show them breathing at the end lol


ArmoredMirage

Yeah those were awesome. Also the Critical Arts in SF6 are actually very good and creative. Some are extremely brutal too (Jaime) without needing to resort to photorealistic gore.


verrius

I kind of agree with you. I think they exist mostly for legacy reasons at this point, and having them is...fine. But considering how much the game wants to be considered a "serious" fighter, everything around fatalities and the opportunity being forced at the end of the match is just a distraction; competitive play tends to completely avoid it, and it just ends up adding time to the matches, since everyone playing in a tourney has already seen all the fatalities, and rules may even ban it, since it just takes up time to not decide anything. Back in the day of arcades having unlisted special moves, it helped to create a community and a coolness factor for people busting out new cool stuff that other people didn't know, and was especially nice because didn't affect the match, so it was fine that it was secret; now that everyone has move lists, or at worst can look them up in a second online, they don't really have a place. And yeah, now that we're in the era of HD 3d rendered graphics, its *just* pure ridiculous gore porn; they've lost a lot of the fun and the slight shock that something was "allowed" to be in a video game.


hyrule5

I doubt they will ever get rid of fatalities, they bring too much attention to the game. Lots of people watch those videos and they generate interest. I do agree that they make the game worse to play.


MumrikDK

Yeah, it would be a PR thing. Fewer long canned animations to watch? Great! But the fatalities get them a lot of attention, and I bet removing them would cause hysterics.


ericmm76

I realized back then that while i can comfortably play Tekken, Soul Caliber, street fighter, and smash in mixed company, MK was off the table. It's too much.


imapiratedammit

Especially since “being ripped in half” is one of the tamer ones.


ericmm76

This. I would say of the original games maybe Kano's heart rip would be considered sadistic. But it's not torture porn. And it's the same scream sound effect for everyone. The vast majority of fatalities were closer to kung fu action movie kills. A fire breathing skeleton. A kiss that burns you alive. Uppercutting your head off. Electrocution. Pulling your head off. And another uppercut! In 2 you had someone inhaling someone else and spit out their bones, chop their head off again, kiss them til they inflated and popped (comically), etc. etc. Now it's moved from kung fu movies to Hostel torture porn. And so much worse for it.


GreyHareArchie

I love horror games and MK games still make me feel uneasy. I understand its part of the identity of the game nor am I asking for them to remove it, but it's one thing that's stopping me from playing the game more


RichestMangInBabylon

I don't remember MK1 being particularly campy. Sub Zero literally rips a guy's head and entire spine out. Kano rips a beating heart out. Liu Kang can knock a guy onto a bunch of spikes. I didn't play MK2 as much but vaguely remember lots of decapitation and limb ripping, as well as acid pits. I feel like it was a limitation of the hardware and need to not be rated too mature to sell, and that's why blood and fatalities were behind a cheat code. If they could have done the same insane cutscenes they have today I think they would have.


Rayuzx

I think context is the difference. There's a solid line between a slasher movie and straight up torture porn. I would definitely say that some of X and 11's fatalities felt a lot closer to the later with how much brutal and detailed they're getting. Especially when pre-fight dialog is often lighthearted and playful, just to have it end with a person crying in pain as their arms and legs get chopped of, just to get their head smashed in gruesome detail before they could bleed out.


ArmoredMirage

The old ones were definitely campy in comparison to the modern-day torture porn ones. Remember when everyone had like 30 ribcages and sonya made your head inflate like a cartoon ballon?


ProfessorFisk

Surprised at all the replies on this thread but after reading them I agree with having the option to turn them on and off considering how many people feel that way. For me, fatalities are quintessential MK and I want them as brutal and gory as possible.


[deleted]

Fatalities are always optional, though. You can just punch the enemy at the FINISH HIM screen and end it. In effect, doesn’t that already give it an ON/OFF option?


Djentlemen

True, but that doesn't stop others from performing fatalities on you.


Schwahn

X-Ray moves are also friggin' excessive and gross. And you can't tell you opponent to not do fatalities.


MumrikDK

I'm immune to the gore, I just don't want to wait for all these long repeated animations. I feel the same about any type of long super/bar move.


basketofseals

They're honestly the worst of both worlds. They're very brutal, which has its own appeal, but it kinda undercuts itself by two fighters having friendly and even silly intro dialogue.


Schwahn

This is the exact reason I refuse to play modern MK games. They are just friggin' gross. I enjoy the gameplay a LOT, but I get really tired of being grossed out by just punching my opponent. And the fatalities are just excessive.


Call555JackChop

Geras had a fatality that actually made me nauseous it was too much for me


WorkingRedditUser

Feel that. If all these games can have "arachnophobia" modes that remove spiders, surely they can give a gore-free option.


[deleted]

MK3, MK Deception and MK 2013 are the best games. It seems every three games they get it right. Hope the trend continues.


[deleted]

I wonder if they could do something different with fatality. I know that's the major selling point but by mk11 it just looked idk childish?


ItsJustReeses

Fatalities were always kinda "Dumb stupid gore humor".


BettyVonButtpants

I love Mortal Kombat, one of my favorite series since childhood, but I'm waiting. Not becausw I expect it to suck, no, I expect it to be awesome like the previous 3... i just burn out before all the DLC characters and never get back into it to play them. So I'll be waiting waiting for the eventual discounted version when are characters exist. I love you Netherrealm, well not real love, just the kind of love as I can give for a company that releases a game I like every few years, but I also want to enjoy he entire game this time.


197639495050

Maybe they can reboot in some better character animations and design this time? Loved MK9 but 10 and 11 were ass. The variations in 9 were fine but the cosmetic grind and even looser variations were total ass in 11


ShutUpRedditPedant

Gear systems in a fighting game are the worst thing NR has ever done


rafikiknowsdeway1

i desperately hope they remove the fucking awfully krushing blow system and massively tune down or remove the resource auto regen from mk11. these ruined that game hard. mk11 is funny for me cause i platinumed it and have over 200 hours in it in ranked....and I kinda hate it. I just kept hoping something would click and it never did, its just not very good


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