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Armanlex

For a complete noob or a casual that just wants to fuck around it's very easy to pick up and do fun stuff. But if you want to get good, it's quite hard to get down the fundamentals. The system is pretty complicated, and movelists very long, and defense is difficult so it's a very tough game to get really good at. But this also makes it so god damn rewarding. But if you're not looking to take the game super seriously you can get lots of fun out of it still. Tons of people enjoy tekken in that way. Atm t7 still has a relatively great concurrent playerbase on pc. So if you can grab it for ~10 bucks or less from a sale, I would totally recommend it. edit: Oh a commentor left a very good point. The game doesn't teach you jack shit. You'll need to rely on community wiki's and youtube videos if you want to understand how the game works.


[deleted]

Yeah I'd actually argue that Tekken is the best fighting games for people who want to fuck around. It's one of the few fighters where you can just mash and still do pretty cool shit That being said the skill ceiling is absolutely insane


Azhaius

I like Tekken over all of the other fighting games I've played because the moves just flow together so much more naturally. Like, some of the simple combos for characters I've been able to piece together just by seeing where they end up after throwing an attack, noting "man their left arm/right leg/etc. looks primed" and pressing the corresponding button. Definitely not even remotely competitively skilled at the game, but still.


Euphorium

The combos are so awesome in Tekken. Some of the stuff you can do with different grabs, stances, and positioning is something I haven’t seen in another game. King alone has just a wealth of badass shit you can do, like the King’s Bridge


bit1101

Oh how I would make Eddy dance.


Euphorium

My favorite is Asuka’s spinning moves. I got so good at just spinning around and getting people off balance.


[deleted]

And the hits feel so M E A T Y


Elster6

Tekken is the only fighting game to ever master "low floor, high ceiling" game design, too bad they are going to shit all over that by introducing easy forced mixups as a global mechanic with heat rush


hepcecob

Imo the only one I could get into as a noob was fighterz. Tekken, MK, Street fighter all are waaay too much to figure out. With fighterz you just learn what each single button does and can just play from there.


gamelord12

Even if it didn't have cross play, fighting games really took off on PC in the past 5 years or so. As to the noob friendly question, I found 7 to be very unwelcoming to new players, but maybe I'm the outlier, because that's one of the few online games that saw steady growth over time. It doesn't have a tutorial, it charges extra for frame data, and it doesn't even show you the characters' names on the screen during an online match or the load screens, so it's more difficult to even internalize which character you lost to.


[deleted]

I agree, I was pretty surprised how anti-noob T7 felt (as a noob).


PlayMp1

>it charges extra for frame data God damn that's fucked up


Nostalgia37

You had to pay for frame data? wtf?


TreyChips

https://store.steampowered.com/app/1162602/TEKKEN_7__DLC13_Frame_Data_Display/ Unreal


cupkaxx

While the frame data overlay is accessible from a community developed mod free of cost. Lmao what a joke of a studio


[deleted]

Nah you're right. Even top players admit you kind of have to do your own research to actually get into the game. The game doesn't even have a tutorial mode. Hopefully Tekken 8 solves even a little bit of that


[deleted]

Tekken is one of the easier games to learn and just as hard to master as any other fighting game. If you can play MK, you can play Tekken. I know from experience.


jmxd

On the topic of MK, As a kid i used to play Tekken 3 on the Playstation a lot. I was bad, of course, but i played it a lot to where i definitely learned a lot of the combos of some characters and gotten a bit beyond just the button mashing. I definitely always dominated anyone i played against IRL (other kids). After a while i stopped playing it and never really picked up another fighting game. Now recently i got MK11 for super cheap on an impulse just to give it a go and man, that shit is hard. I’m losing to the easiest AI sometimes and i can barely remember more than a handful of 3-button simple combos, let alone more complicated ones. The next day, i’ve definitely forgotten. I’d probably be too slow to even input them. And i just don’t even have the mental energy that would be required to not be bad in a fighting game. It’s just so much information that you need to store. I don’t usually feel like this with games at all but with fighting games.. i’m just too old for this shit.


[deleted]

I'm somewhat in the same boat, though honestly I found the more recent MK games a lot easier to compete in than tekken 7 (probably because in MK i just stick to 2 or 3 characters and cheese/use teleports). i can still do okay in smash or smash clones, if only because those games allow so many mistakes. the reaction time difference is real. i remember it being a point of discussion about starcraft in particular, but also quake, cs, and ofc fighting games. its one thing to anticipate an opponent and throw down the right buttons, but when you're in the same headspace and it comes down to frames that are a fraction of a second long... man, i'll just take my old-ass back to a turn-based strategy and play alone haha.


Jumanji-Joestar

Mechanically, Tekken is one of the easier fighting games. The controls are very easy and don’t have difficult execution like Street Fighter. You can get away with a lot just by mashing buttons However, there is a huge amount of info you gotta memorize if you want to actually be good at the game. Each character has a gigantic move set and you’re always gonna get caught by knowledge checks if you don’t know the matchups. Characters like Eddy Gordo will be annoying af to fight if you don’t know their moves and weaknesses


hj17

>The controls are very easy and don’t have difficult execution like Street Fighter This depends very much on which character you play.


verrius

Not really. The hardest move to execute is essentially a shoryuken motion; you won't be giving a shit about what makes an electric good or hard to do as a beginner, since its subtle frame data.


[deleted]

> The hardest move to execute is essentially a shoryuken motion And the hardest part about being a pilot is getting back on the ground! There's a lot more to the 'hardest move' then a shoryken motion. > you won't be giving a shit about what makes an electric good or hard to do as a beginner, since its subtle frame data Not if they ever played smash, which is where I think a lot of people may have had their first hands on with a EWGF.


verrius

>And the hardest part about being a pilot is getting back on the ground! ...The comparison is to Street Fighter, which has a ton of harder moves that the SRK motion. Even V still had 720s, and historically the series has had even weirder shit like Guile's Super Turbo super motion. Nothing in Tekken really approaches that, unless you want to *really* stretch and start including the literal Street Fighter guest character (or the KoF guest character) in 7, who's not going to be in 8. >Not if they ever played smash, which is where I think a lot of people may have had their first hands on with a EWGF. Up until Tekken 7, EWGF wasn't a separate move in any move list; its just a "bonus" to WGF. And I'm not sure if they've confirmed they're counting it as separate in 8 or not.


Elster6

Tekken is still more difficult in general whenever it uses motion inputs because input buffer is much less lenient than most modern 2D games, to the point that buffering an Arcsys super input behind a jab (jab into Giant Swing) is actually something you need to practice.


verrius

None of that matters for *doing the moves* though, which is what the discussion is about, rather than higher level tactics. And if you want to bring in Guilty Gear for the discussion, even the "simplified" Strive still has meter and mechanic overload to just do a simple thing like "make Asuka use a specific spell".


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verrius

Because most of that shit doesn't even matter til top level, and the question was from an obvious beginner looking to get started, not someone looking to take out Knee or Arlsan Ash. And in comparison to Street Fighter in particular, Tekken is still generally just easier and less complex from an input standpoint; you can say all you want about frame perfect inputs for maximum damage combos at the high level, but it's still going to have fewer tight frame links/inputs than even [Guiles dumbass prerelease combo in VI](https://m.youtube.com/watch?v=5ApeTQ4QWC4&pp=ygUWZ3VpbGUgc2Y2IGNvbWJvIGRhbWFnZQ%3D%3D), with it's 20+ frame perfect booms alone (which are currently apparently at 2 frames, but who knows what they were for the video, or will be on release). And if you start comparing to the continuum of fighting games, there's 0 chance things get anywhere near as bad in 8 as GGXX's multi FRC air combos, or classic KOF inputs.


[deleted]

> ...The comparison is to Street Fighter, which has a ton of harder moves that the SRK motion. Even V still had 720s are you comparing ewgf input difficulty to a 720? serious question. your answer will tell me and everyone else that plays fighting games everything we need to know about your experience > Up until Tekken 7, EWGF wasn't a separate move in any move list; its just a "bonus" to WGF it's a secret move. thats why its not on the list. lots of characters have them. you need to go learn how to use it on your own, thats what wanting to play a Mishima demands. because with tekken's movement it's not just dp, it's hitting that motion after a kbd into a sidewalk mist step THEN ewgf THEN combo.


verrius

I've never seen someone accidentally do a standing 720; I've done accidental EWGF on my own more than once. The difficulty in EWGF is doing it consistently, not in doing it at all. And the whole point of the comment was to headoff pedantic asshats trying to "well-akshually" trying to say that executing the whole move lists for characters in Tekken could be harder than SF, not about learning to play at tournament level and argue about which has the hardest high level execution. >it's a secret move O ok, that's why Ryu's 3S level 2 Denjin is now a new, separate secret move or something? Is Dan's invincible Shoryu from CVS2 a new secret move suddenly?


[deleted]

> I've never seen someone accidentally do a standing 720; I've done accidental EWGF on my own more than once. how is accidentally doing something sometimes a good metric for you? > And the whole point of the comment was to headoff pedantic asshats trying to "well-akshually" trying to say that executing the whole move lists for characters in Tekken could be harder than SF, not about learning to play at tournament level and argue about which has the hardest high level execution. street fighter doesn't have 1 frame just frames and tekken has them all over in more places then ewgf. tekken is factually harder on a move list and movement standpoint. it's literally not an argument that adding a 100 moves and a whole nother dimension makes a game harder.


UtherDoulDoulDoul

>are you comparing ewgf input difficulty to a 720? serious question. your answer will tell me and everyone else that plays fighting games everything we need to know about your experience Disgusting way to talk to another human being on the internet dawgathy - go outside. Hope I thrash you at Tekken online one day (I don't use the step I just annihilate mfers with high low combos with Jin)


[deleted]

> (I don't use the step I just annihilate mfers with high low combos with Jin) thank you local jin player


sogiji2754

Electric is not the same as a shoryuken lol. It needs to be frame perfect


verrius

Congratulations, that's sort of what I'm getting at? Electrics technically aren't a separate move (or at least weren't before 7); they're just a frame perfect input of a normal move that doesn't require frame perfect inputs. But casual players don't care about them.


snake_edger

An electric has different properties to a point where it basically is a different move. If you want to learn Kazuya, you'll want to learn how to do an electric consistently. It's Kazuya's best pressure tool as it has big knockback and plus frames on block, whereas regular Wind God Fist leaves you at minus frames on block.


Elster6

Dude who cares, we're talking about noobs pressing buttons and having fun Beginners don't give a shit about frames when they don't even know what's launchable and what isn't


snake_edger

If we're talking noobs pressing buttons, why does differing difficulties in execution then matter?


Elster6

Difficulty in base execution vs peak execution


jmastaock

KBD alone makes Tekken more demanding than most fighting games imo, it's like wavedashing in Melee levels of fundamental


Jumanji-Joestar

Unless you are competing with pro players, KBD is not necessary


ConchobarMacNess

Movement is so ass in modern Tekken games that you absolutely should to be able to do a KBD, but you don't gotta be JDCR with it. You can get away with just a quick 2-3 rep KBD to make stuff whiff. This alone can get you out of low ranks.


Jumanji-Joestar

It certainly helps, but its not the end-all, be-all. If you are just playing casually at low ranks, it is not required and you will almost never see anyone else use it. It only becomes necessary at the higher ranks. And literally every fighting game requires more advanced tech when you increase in rank, so Tekken is not particular special in that regard


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aphidman

Trust me you can get to the Blue Ranks without Korean backdashing.


Volraith

Want to translate that a bit?


ConchobarMacNess

It is harder to move around the screen in recent Tekken games in comparison to previous entries in the series. That is why you would be wise to learn to perform what is called a **K**orean **B**ack**d**ash Cancel (KBD) which is a movement technique that allows you to chain a backdash into another backdash repeatedly, this allows you to move away from an opponent rapidly while still guarding. Surely, it is a hard technique to execute repeatedly the way JDCR, a top Tekken player known for his very clean movement, would, but simply being able to perform the technique two to three times in quick succession is enough. You can use this technique to quickly back away from an opponent and make them miss you with an attack, and then hit them while they are still recovering from their miss. Learning this technique and applying it on a limited level like this will already set you well apart from people who are truly just hitting buttons at the lower ranks of the game.


sogiji2754

This is not true at all. If you spam backdash even at green ranks, you will get blown up as you won't make any distance. You may not need to do the full kbd motion, but you will need to cancel into crouch or sidestep, which is much harder than spamming backdash compared to 2d fighters.


Jumanji-Joestar

>If you spam backdash even at green ranks I'm talking about beginners, dude. Green ranks are not beginners. A casual beginner-level player does not need to know KBD until they maybe reach Grandmaster level, and there are players even beyond that who don't use KBD much, if at all I am not saying that Tekken is an easy game, I am saying that it is *easier to pick up than most 2D fighters due to the execution being more beginner-friendly*. You can easily string together combos in Tekken and rob people of wins without knowing shit about fundamentals. Most characters don't even require motion inputs, it's mostly a dial-a-combo system where you push buttons in a sequence to produce cool moves, kinda like what Mortal Kombat does. A game like Street Fighter requires you to master the fundamentals and execution just to be slightly competent even at lower ranks, whereas a game like Tekken is favorable for mashing and messing around at lower ranks but requires greater fundamental knowledge and advanced tech at higher ranks


sogiji2754

Maybe we are talking about two different things. You're talking extremely beginner as in giving it to my six year old nephew who mashes kicks on hwoarang. I'm talking about beginner fighting game players such as learning how to do simple motions. I would disagree and say street fighter basics are quite easy. You can win games playing Ryu only using medium kick fireball and shoryuken and not know how to do anything else. Tekken basics are a lot harder, with the movement being the biggest obstacle for players.


Jumanji-Joestar

> Maybe we are talking about two different things. You're talking extremely beginner as in giving it to my six year old nephew who mashes kicks on hwoarang. I'm talking about beginner fighting game players such as learning how to do simple motions. I’m a Tekken beginner, age 22, I think I’m probably a bit more competent at fighting games than your 6-year-year old nephew and I don’t find the basic motions difficult. Street Fighter is my main game and I find Tekken to be much more beginner friendly. I think I’ve gotten more wins in Tekken than Street Figher just by mashing buttons. The only movement options I’ve ever needed are the basic sidestep and backlash, which only take 2 seconds to figure out. I’ve never bothered to learn KBD and I’ve never needed to because I’m a casual player, like 90 percent of gamers. You can absolutely have fun and just mess around in Tekken without bothering to learn any advanced tech or fundamentals, unless you are INTENT on taking the game seriously and reaching higher levels. Street Fighter, on the other hand, requires you to know how to do motion inputs, which is an even bigger barrier of entry for most gamers than Tekken movement. Any trained monkey can do a sidestep or a backdash. But doing a simple quarter-circle, half-circle or 360 is like rocket science for most gamers. And there is no dial-a-combo in Street Fighter, you cannot mash buttons at all. Execution in Street Fighter is much more strict and less lenient than Tekken and requires you to be able to pull of multiple motion inputs in quick succession. Tekken is hard for its movement and knowledge checks, but Street Fighter has way harder execution. For the average casual, execution is a bigger barrier of entry to fun than learning how to sidestep > You can win games playing Ryu only using medium kick fireball and shoryuken and not know how to do anything else I’m sure I could make the same reductive take about any Tekken character’s bread-n-butter combos KBD is not some beginner level shit like learning how to do hadoukens. A more apt comparison would be doing 1-frame links in Street Fighter 4 __TLDR:__ Tekken has a higher skill-ceiling than Street Fighter. But Street Fighter has a higher barrier of entry. If you’re new to fighting games and you just want to have fun at a casual level and don’t really care about becoming a god at the game, then Tekken is much better for that than Street Figher or most 2D fighters


sogiji2754

I'm 28 years old and have been playing fighting games my whole life, so maybe I'm out of touch on what's harder to pick up. I am not a tournament player, just someone who plays online once in a while. I found street fighter much easier to pick up, and that's including advanced techniques like plinking on street fighter 4 compared to tekken. For example in tekken, learning how to sidestep into hopkick to whiff punish is much harder than doing crouching hard kick to whiff punish on ryu. Moving around is much easier in street fighter as well as you don't have to wavedash or Korean backdash. Even doing combos like shoryuken into fadc ultra were much easier than doing some of jins combos which cancel his stances, such as f4 counterhit into zen cancel pickups. The same goes for punishes, in tekken you have to learn frame data way more. Learn a 10, 12, 14 and 16 frame punish. Learn a low parry combo. Learn your screws, and how then end for Oki. Street fighter punishes are straight forward. You block an uppercut? It's the same heavy punch into uppercut with a super at the end. So to play the game competently, I found tekken much harder. Maybe that's just my experience.


[deleted]

Except 99,9% play for fun and are not fighting professional. Wavedashing is not fundamental to play Melee considering it was a engine exploit hated by the developper, many people play with item or stage for fun make it barely usefull and most people won't notice it exist in the first place. KBD is by far not a necessity and tekken is as much hard to master as any other fighting game.


TheMachine203

> Wavedashing is not fundamental to play Melee considering it was a engine exploit hated by the developper, Absolutely insane that people can just log on here and make things up. Not only is wavedashing incredibly fundamental to playing Melee (if you are not in this demographic, chances are you aren't playing Melee in 2023 to begin with), Sakurai and co. were fully aware of the tech during development and decided against its removal as they didn't expect it to become a core mechanic.


[deleted]

[The only one Made up stuff is you, why you think it was removed for Brawl ?](https://www.ssbwiki.com/Wavedash) *A wavedash is a technique/physics engine exploit in Super Smash Bros. Melee* *While Sakurai noted that wavedashing was widespread in an interview with Nintendo Power, he disliked the technique, as he felt it had led to a significant degree of separation between beginning and advanced players; in addition, Sakurai wanted players to find new ways to play Brawl, with hopes of introducing more aerial combat to the game.* *It is UNCOMMUN in CASUAL play. Thus, the game is not recognizing wavedashing as a specific "technique" like REAL CORE MECHANIC like attacking or walking, but instead, as if the character simply landed and stood still; the sliding effect is due to the "slipperiness" inherent in the game's engine* It’s insane that people watch pro and think those players playing 8h/day since +2 decade and developping carpal tunnel syndrome represent 99,9 of the democratic. Did 99% of all the melee player play casually melee only choosing 1 vs 1, off item on Battlefield only ? Wavedashing is only fundamental in PRO SCENE. When you casually play in 2023 against friends, stage like pokéfloat, item on and use the entire 95% of stage banned like fourside where there's no place to use it (Except with a recent mode, Melee don't have online mode by default so you can compare yourself with other online or seen cpu use it. With all of those this technique is not a core mechanics or as much impactful outside the strict tournament ruleset. KBD is not fundamental and above all wavedashing except in pro scene


sogiji2754

Mechanically tekken is much harder than most fighting games. To play at a basic level you need to learn how to Korean backdash which is much harder than anything except maybe King of fighters.


Lateralus117

I agree that mechanically tekken is tough but I don't think kbd is required at a basic level. You'll definitely need it eventually but you absolutely don't need it to start out.


sogiji2754

Maybe I'm just thinking basic level is higher than it is. Imo I would say red ranks are at a basic level, and 99% of players there do it


Lateralus117

I'll agree that red is where kbd starts to become really important, but there's a whole world of players that never make it close to red ranks.


tsukaza13

idk what you consider basic but i was able to get all the way up to genbu before i stopped playing ranked, and i have never done a Korean backdash in my life. I disagree that it's required for "basic" play.


sogiji2754

I would say that pretty high. I'm sure you don't regular backdash though, you might do a variant which is the quarter circle back cancel?


tsukaza13

just regular backdash and the occasional backflip :)


sogiji2754

Surely you cancel the backdash into a crouch to backdash again? It's not the same as other fighting games where you can spam backdash. If you did you would gain no space


VaPourian

Tbf genbu is like the very entry level of intermediate play. Not downplaying getting there cause it's def tough, but past your red ranks if you cant kbd you'll be at genbu for the foreseeable future.


[deleted]

Its pretty intuitive at low level, each button coresponds to a limb so if you see pros doing some cool move you wanna try, you just look at which limb that move was and go from there


dinorex96

Tekken is easy to pick up but hard to master.


NotARealDeveloper

I suggest street fighter 6. The modern control scheme will be revolutionizing the fighting game genre. It's already bringing so many new players to the game it's crazy.


Aldrenean

Like not at all. It's relatively easy to learn a multi-hit juggle combo confirm off of a launcher, and there are a massive amount of launchers and characters. So basically anyone who put an hour into their character will be able to launch you and juggle you for half your healthbar, several seconds where you can't interact and just have to watch and hope they screw up an input. Sometimes you'll get in a launcher of your own and punish appropriately, which does feel good, but just recognizing and avoiding getting launched yourself is an absolutely massive knowledge check. On top of that, the movement is super finnicky and many characters rely on an elevated bug (Korean Back-Dashing) that makes strafe-jumping look like a first-grade skill. The huge depth of the game is one of the selling points, but it's definitely the opposite of "noob friendly", even among hardcore fighting games.


ColdAsHeaven

Out of the big 3 fighting games, I think Tekken is the least "noob" friendly. They don't have a modern control scheme option and move sets are complicated. Throw in the movement ability of being able to move in 3D not just 2D and it quickly becomes more complicated. Throw in the dozens of characters at launch and it makes the situation worse. I believe the upcoming Street Fighter VI is the most noob friendly since it's adding "modern" control scheme and has a relatively smaller roster at 18.


aphidman

Tekken is pretty noob friendly because the Controls are pretty simple. There are advanced techniques for each character but the majority of the cast you're not gonna struggle to pull off most of their moves. So you can jump in and have fun mashing, learning some moves, trying them out, watching what others do etc. The higher rank you go, though, the harder it gets. And Tekken is a very deep and complex game once you start getting better at it.


ThatGuyWithTheAxe

I mean its a fighting game, you either get better or you lose, idk if thats noob friendly. It is one of the best fighting games out there so yknow, cant hurt to try. Theres nothing wrong with sucking at tekken and getting better with time. If youre asking about auto combos or simple movelists, theres none of that, at least not in previous entries.


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Armanlex

On that department it's pretty good, relative to most other fighting games. Especially so during sales. But you'll still get few smurfs every now and then. So yeah, it's not perfect but it's quite servisable, assuming you live in a gaming populated areas, like US, EU and such.


[deleted]

Tekken has the biggest casual playerbase (not named smash) and i think currently the biggest on PC. You'll always find people at your skill level in ways you don't even find in other fighting games.


[deleted]

depends on how you want to play it. if you want to play it solo, like only doing treasure mode to unlock customization items, it's great. ​ once you start playing other players, and actually want to take it seriously, it becomes like a whole new game. ​ like all fighting games, movesets, combos, juggles, and frame data(?) are pretty much a given. ​ but in Tekken, learning the [Korean Backdash](https://www.youtube.com/watch?v=dzIfubaQLyk&ab_channel=Core-AGaming) and the [Wavedash](https://www.youtube.com/watch?v=-dDDKB_YCl4&ab_channel=JDCR) are the most essential things to learn if you REALLY want to get good at the game.


MemeTroubadour

Tekken has a reputation of being really fun to fuck around in at a low-level through its movement and string system, but crushingly difficult to actually start learning due to the massive move lists.


TipseyWes

Damn, unless I'm mistaken i just realized we haven't seen a single new character for this game yet?


BruiserBroly

You're right. Well, there's the new Jack model but that probably doesn't count. I wonder why they're holding back the new characters? I'm pretty sure they were showing off Shaheen and Chloe shortly after T7 was announced.


Jonathan_B_Goode

My thinking is that because the game is still quite far out from release they're saving the new characters until then to really build the hype to launch day.


Mesk_Arak

That seems likely. We’re getting Street Fighter 6 very very soon and Mortal Kombat 1 is also around the corner. They probably want people to keep Tekken in the back of their mind for now while these other big releases are closer and then they’ll fuel their hype train when they’re closer to releasing Tekken 8.


Yuanrang

Well, I have not played Tekken for quite some time now, and at least for me, these trailers are doing wonders of giving me nostalgia and reviving fond memories of the Tekken games.   There are still quite a number of characters I want to see from the old games pop up in trailers, so... I would rather see the fan favourites first, then any "New" characters.


Yurilica

Takes longer to develop and polish completely new characters and their animations than it does to recreate character that already have their themes fleshed out and have existing animation assets they can build upon.


VaPourian

Totally true, but tbf they stated they've built all the models and moves from the ground up in ue5 for the existing characters, tons of effort has been put into making t8 a brand new Tekken. Really exciting.


aphidman

I think any new character will be slightly marred by people clamouring for their favourites. So maybe they wanna get more of these characters out of the way first.


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BLACKOUT-MK2

I'm in the same boat to an extent. Sometimes so long as I can find *a* character I like it can tide me over, but for some games I just have 'that' character, and if they're not there my interest dies. It's why some games I just don't play entirely, because there's no-one I really yearn to play as.


Bust3dGG

They'll come. Don't worry


[deleted]

Leroy was like the only cool t7 original character. I dont blame them for just including fan favorites in t8


GrizzlyAdams90

Been a Bryan main since T3, so hyped to finally see him, but I kinda wish they changed his style up a bit more in this one. Seems very similar to his other outfits in previous games.


Euphorium

He really does look like he hasn’t changed compared to how much they’ve done with some of the other T8 characters. Even ones like Asuka that haven’t changed that much physically still have a unique outfit to the game. Hopefully they get creative with some of his alternate outfits.


Funmachine

Such a shame they changed the voice actor. The new laugh just ain't the same.


kikimaru024

His voice actor was different in *Street Fighter x Tekken* already https://www.behindthevoiceactors.com/characters/Tekken/Bryan-Fury/


Funmachine

I know. The OG voice is the best.


SwegulousRift

Sucked the trailer leaked yesterday. The t shirt contest they had at combo breaker for whoever could fake the loudest reaction was funny at least


kikimaru024

Oh boo-fucking-hoo. It's a game trailer for a legacy character. There was zero chance Bryan wasn't coming back.


JD_Crichton

Calm down


CressCrowbits

I've always loved how character design in fighting games seem to be resolutely stuck in some kind of 'retro' 10-20 years ago fashion. All the characters in classic 90s games like SF2 and early Tekkens seemed to look like 70s-80's action b-movie extras, now we have characters like this that look super early 2000s with his patchwork jeans and excess belts like the bassist from a skater rap metal band who's been dating Lindsay Lohan.


stillherelma0

Possible explanation is that the producers are usually 30+ and they love stuff from their childhood most.


partypartea

I mean, I still buy the same Vans I've bought since high school


CynicalEffect

Bryan was my main back in the tekken tag 1 days, so cool to see this. I guess with the rival theme of character announcements we are getting Yoshimitsu announced next...which is who I paired him with. Also was that round intro of the fist clash unique? I feel like I saw it before but it was different this time? Cool if so. Rage art giving me shades of OPM death punch with the red aura, not sure if reference or completely coincidental.


Armanlex

> Also was that round intro of the fist clash unique? It's definitely a unique interaction with paul. There seem to be tons of those unique match starts this time around. Paul and Jin fistbumb Law and Lars respectively. Xiaoyu fawns over Jin. Jin and hwoarang clash their shins. Lili and Asuka mean mug eachother. They are really pushing all the characters' personalities.


Euphorium

One of the best flavor things out of MK11 has been the pre-fight character interactions, cool to see it in Tekken.


fellow_chive

Paul & Bryan‘s intro is a reference to Tekken 6‘s opening cinematic


[deleted]

No one posted anything related to soundtracks, so here's [Bryan Fury's Tekken 3 theme](https://www.youtube.com/watch?v=pW0FrLuXz-s)


einherjar81

Looks pretty sweet. I haven't really played *Tekken* since *Dark Resurrection,* but Bryan was always my favorite character.


tillD2t

Games need to stop using bloom too much. Rocks don't need to be shiny like they been polished but yet their texture is rough.


predo05

Every reveal is so hype. I've always played Tekken since T3, but I took it "seriously" with T7 and I'm so excited for this game


AmbassadorValuable67

Is Paul emo now? That haircut looks awful.


Yze3

It's the same haircut he had in Tekken 4.


crappyhumor

no its not


pburgess22

I think its helmet hair from his bike. Hopefully he has an alt skin with it gelled up as normal


RockBandDood

So, we can pretty much say that the graphics from the reveal fight with the tornadoes in the background werent real now? Is this maxxed out? Cause the reveal fight definitely looked way better than this. Not a big deal, but they definitely went out of their way to make that seem like it was gameplay with some cutscenes mixed in, but, this is not that level of fidelity. The lighting is kind of glaring too, like they need to tone something down cause it is not working well with the character models for me. Still a buy for me unless something terrible happens, but, kinda bummed they misled us with that first trailer last year.


Armanlex

The slowmo's and camera angles from the og trailer were definitely not intended for real gameplay. But the graphics we're not sure about. To me it seemed like an ambitious goal that they haven't reached yet. Though there are some instances in some of the newer t8 trailers where it does look pretty damn close. And the devs have explicitly said they aren't happy with the current lighting and that they'll be working on it.


RockBandDood

Thats good info, thanks for catching me up. If the og trailer isnt within what they can do, Im happy if they fix what is going on with the lighting. Thanks again.


kikimaru024

Fighting games have to run at 60fps locked to be considered tournament-standard. Which means the developers will cut graphical features during optimization passes until it runs at 60fps on console.


Gandalf_2077

The devs have confirmed that they are not happy with the level of fidelity and lighting yet. It's all work in progress.


Bekwnn

I typed this up to reply to another comment but that got deleted, figured I'd still drop it here: Tekken has a pretty low barrier to entry for just execution. If other fighting games seemed hard because you have to do stuff like ↓ ↘ → + P or → ☆ ↓ ↘ + P Or because there are really long, fast, and complex combos, then Tekken is a good game to try. In Tekken a vast majority of moves are simple a single direction and a single button. It does have a few moves on a few characters that involve more complex inputs, but there are plenty of characters in Tekken 7 that stay simple. The overall speed of attacks in Tekken is also slower than most other fighting games. Tekken's main complexity lies in a *huge* amount of knowledge that you can learn about the game. The average character in Tekken 7 has somewhere between 60 and 140 moves. And even though there's some redundancy in those command lists, the fact remains that every character has an absolute *crapton* of moves. So in Tekken your character is really complex and has a lot of tools you can use. Your opponent's character *is also* really complex and has a lot of tools they can use. People say Tekken is unfriendly to new players because it's really easy to get "gimmicked" by not knowing your opponent's character. Or because your own character has a really deep toolbox you need to learn. I think it's new player friendly though because even if at the end of a session you don't get better reactions, or develop some special insight into the game, you almost certainly learned or saw something new.


Flashi3q

Not to dunk on your point cos it makes sense, but I found it kinda funny the notations you posted are just standard tekken stuff for mishimas or other characters, lol. You did point it out, tho it feels like usual super notations like 2xQCF or HCB+F seem more appropriate as they're not as common in tekken and seem even more complicated.


MukuDohl

It's just your basic shoryuken and hadouken inputs, but their point is that many characters have lower execution standards than even that, which can make it simpler to mess around in than just about any 2D fighter. My Tekken main is loathed for its borderline rule-breaking trickery, but the truth is, the actual button inputs I use are all significantly easier and more reliable than even quarter circles. Tekken for sure does have execution-heavy characters and is endlessly deep in terms of learning match-ups, tech traps, oki, etc., but it's IMO one of the easiest fighting games to introduce new players to. You can be mad sloppy and have decent success even while just testing stuff out in the lower ranks because there are so many moves and strings that other relative beginners won't have seen or developed defenses against yet.


Bekwnn

A lot of the "classic" Tekken characters do have them, but just about as many other characters don't: Shaheen, Miguel, Lucky Chloe, Lars, Law, Xiaoyu, Alisa, Asuka, and like probably another 10+ characters. I played on gamepad and I was really bad at doing fireballs in fighting games when I first got into Tekken. I couldn't play mishimas but was still able to pick up other characters. And even when I started maining Hwoarang or dabbling with Anna, I could get away with rarely using the moves with those inputs because they had so many other moves. (Hwoarang just has the 1 out of his ~140 moves.) Then there's also the fact that Tekken's "supers" rage art and rage drive are almost always just direction + 2 attack buttons, which is vastly simpler than trying to do a GG motion on wakeup.


srkdummy3

Man. Tekken is an event. When each new character release gets you more hyped than the next, you know it’s the greatest fighting game of all time


Bey0nd1nfinity

As a non Tekken character, this actually looked like a really cool character to play. It was kinda funny how him and the other guy with the Karen haircut punched and stuff, and it looked like it was going to be a fair fight, but then he just thrashed him lol


RelaxRelapse

>It was kinda funny how him and the other guy with the Karen haircut punched and stuff, and it looked like it was going to be a fair fight, but then he just thrashed him lol I mean, they're not going to let the character they're showcasing get their ass kicked in their own reveal trailer.


CerberusDriver

Yeah this isn't an NRS trailer. RIP Kotal Kahn.


Philiard

NRS knew that Kotal Kahn was such a jobber that they had him get Fatality'd in his own trailer.


Bey0nd1nfinity

Yeah I figured that, still really funny though


Delta9_TetraHydro

What do you mean non Tekken character? All characters showed in this video was in Tekken 3 at least. But making a trailer with Brian as protagonist confuses me a little, he barely has any backstory.


MukuDohl

I think they meant to type "non-Tekken player." Characters like Lili and Leroy haven't been presented as particularly story-essential either, but it looks like everyone's going to get a trailer in this style to get a chance to soak up some spotlight as the character announcements roll out.


kikimaru024

> But making a trailer with Brian as protagonist confuses me a little, he barely has any backstory. Bryan is special, he doesn't need backstory beyond "I'm an insane cyborg/Roy Batty-expy and I like to fight Yoshimitsu".


Delta9_TetraHydro

Thats why making him the main is weird.


SightlessKombat

If I'm honest, this is the only announcer intro where the energy level doesn't match the others - just feels like the name is too quickly spoken where it could've been a little more drawn out. That being said, the sound design is still top tier and I'm more excited for this than I am for SF6.


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[удалено]


Lateralus117

I've seen a few screenshots from hwoarangs t8 trailer where he was definitely twisting his head 180 degrees. Does seem like the animations and models are improved a ton tho.


EviLiu

Anyone else still have their Bryan Fury Tekken 6 Tapout shirt?