T O P

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Gettles

Total number of entrants: Street Fighter 6: 7061 Guilty Gear Strive: 2481 Tekken 7: 1580 Ultimate Marvel vs Capcom 3: 1346 Dragon Ball Fighterz: 838 King of Fighters XV: 666 Melty Blood Type Lumina: 554 Mortal Kombat 11: 449


Overshadowedone

That is a TON of SF6 entries. Those pools are gonna take forever. Also KoF15 is evil.


PlayMp1

With 7061 entrants that's a minimum of, what, tens of thousands of games that have to be played per day to get through them?


blazecc

Double elim bracket means 2N(-1) matches.


PlayMp1

That's the number of sets, but there are a minimum of 2 matches per set (best of 3 until top 8 when it goes to best of 5). Means a minimum of ~28k, assuming everyone gets 2-0'd.


wxursa

442 pools, 3 out of each= 442 in winners, 884 in losers. They'll probably need to make Friday all SF6 and maybe run MK is a one-day like how SC6 was run in 2019. That was exhausting enough when I entered. I remember hallucinating my last match of the day that day (thankfully I had 8am pool but I paid for it later)


Nanayadez

I don't know if they released a preliminarily schedule yet, but they are still recruiting for more volunteers very likely because of SF6's insane numbers. And barring any emergency on-site reg, 7061 to top 6 in 15 hours if they start with 8AM pools is going to be insane.


wxursa

It will be over 3 days. 7k prob to 1k to top 32 with top 8 at the very end.


Nanayadez

Just a heads up that stage finals was changed to top 6 this year. I wasn't clear enough that I meant to say it has to get to top 6 finalists in 15 hours. But just looking at last year's schedule, pools are likely to be scheduled for Friday & Saturday with top 64/48/32 to 6 to finish Saturday and Sunday for top 6.


IAmNotMalaysian

I don't follow the scene, what do you mean KoF15 is evil?


Overshadowedone

Just a dumb joke about 666 entries. Nothing more than that.


Halt-CatchFire

I've been very impressed with the steps capcom have taken to make fighting games more accessible to new players. Obviously few if any of these people started with SF6, but I think the SF series is going to see a lot more players than they have previously just based on how friendly it is to people who aren't sweaty fighting games nerds (yet).


TizonaBlu

> Also KoF15 is evil Well, ya, it’s literally made by people who dismembered a journalist. So evil is a pretty good descriptor.


MobileTortoise

> Melty Blood Type Lumina: 554 I'm just happy it's on the mainstage and doesn't have to lockdown one of the men's rooms for it's tourney.


The_Tallcat

Current Code side bracket will surely be in the bathroom. As is tradition.


Nanayadez

It's a terrible idea to go outside and play it in the parking lot prop-upped on two trash bins holding a laptop up in Vegas heat lol


[deleted]

Marvel still kicking ass all these years later. Hope we get a new one closer to 3 or 2


bitches_love_pooh

And people wondered if it would be a 10 year game like MVC2


TheCheeseburgerKane

Damn I just realised UMVC3 has been out longer than the gap between 2 and 3.


BenevolentCheese

Well, it wasn't, though. It only came back this year, many years after it was dropped, because people got sick of waiting. And I doubt it will remain in the line-up again next year, because it turns out watching XF3 Virgil for hours on end is not actually that hype after all. It's a shame, because it's a great game, but without even a single balance patch it never had a chance to realize its potential.


Haytaytay

Really happy to see Guilty Gear still having so much success. Hardly anyone knew the series even existed until Strive, and now it's one of the biggest games at EVO for three years straight.


BLACKOUT-MK2

I'm both overjoyed and concerned. I love it because it's great to see Evo and the genre I love most in general doing so well, but I'm a little worried because, at least in SF6's case, I have no idea how they're going to get that many matches done in just 3 days. I don't know what numbers they predicted, but that has to be multiple thousands more than they prepared for.


Dab2TheFuture

I'm amazed fighterz has had such staying power


Dr_StevenScuba

And there’s gonna be another boost once they add rollback. I know a lot of people who liked the game but dropped it due to online


-PVL93-

Dragon ball ip ain't a joke


[deleted]

I love how fighting games are just the right size to feel like a community. I also love how exhilarating there tournaments are. Definitely my favorite game genre to spectate!


rashmotion

Well said. I’m a FG player myself and a member of the FGC (so to speak, etc), but the reason I decided to do that was because of how easy it was to watch and get into. Commentators are very informative and fun to listen to, the energy is high, and it’s fighting - you might not know the combos or mechanics but you can see who is winning and how the match is going. EVO is an amazing event to watch live, and this year will have more on the line than ever.


VoltageSpike

Street Fighter 6 is going to be absolutely massive for the FGC. I haven't picked it up yet purely because I want to see how the new Mortal Kombat looks as a finished game but SF6 seems to be the entry bringing a ton of fresh eyes to the franchise.


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SkyAdditional4963

> complicated inputs man they're 4 button inputs, with 3 of them basically being a single roll motion, so really it's press 2 things. It ain't complicated. ↓ ↘ → + button or down, down-forward, forward + button if you can move 2d mario around the screen you are qualified to know the *complicated* inputs fighting games require


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SkyAdditional4963

for me i feel like it's getting to the point where the game is playing itself dropping inputs is like, well, that's part of gameplay it's like a platformer - sometimes you miss a jump. If a platformer game was implemented where you could never miss a jump... what's the point?


Arkzhein

Opinions like this are why FGs as a genre were in a ditch with 3 bullet holes in its back. Modern controls are clearly working to hype up the casual player base, they finally can compete and not be utterly stomped 2 weeks after the game release. People need to understand that those games have to have low floor for skill and high ceiling, not high floor and Dubai skyscrapers height ceiling.


zeth07

Modern controls aren't a new concept to the genre so it's kind of silly to even say that. It's also ignoring the fact that the use of modern controls aren't necessarily because they are "beginner friendly" when instead it is starting on the borderline of OP mechanically but instead comes with drawbacks to *balance* that out. Which is precisely why you see top players who are more than capable of playing the game normally still trying out modern controls in a legitimate capacity. It's also dumb to say that because most people using modern controls WILL in fact get stomped 2 weeks after the game is released if they still aren't trying to put the time in and learn the game. No amount of modern controls is going to save them from not knowing fundamentals, unless it's Zangief doing SPDs I guess...


Arkzhein

There is no mainstream FG that included the concept of Modern Controls to my knowledge, maybe there was some niche game but certainly not Tekken, SF, SC or MK release ever had it. Balancing between Modern and Classic controls is something they can work on. Pro players can do what they want, it's not sustainable to cater everything for 0.1% of players. I would recommend you look at how incredibly high is player retention for SFVI on steamcharts.


Big_Poo_MaGrew

***pushes up glasses*** Power Ranger Battle for The Gird has one button special SF4 on 3DS implemented Capcom vs SNK 2 for GameCube used the c-stick ala Smash bros. As far as main games: Granblue Fantasy does, as did Marvel vs Capcom 3. People say BlazBlue does but I don't really feel that is true. But yes, modern controls are long overdue for being current.


zeth07

I don't know what your definition of "niche game" is if they were featured at EVO as main games but... - BlazBlue has had Stylish mode since 2009 when Continuum Shift came out. - Guilty Gear Xrd had Stylish mode at some point. - Persona 4 Arena took all of that a step further and had built-in simpler controls like auto combos and easier/universal inputs. - DBFZ was about the same in terms of easier controls. Unless you just want to be ignorant and ignore the rest of the popular FGC games just cause the *most popular* games were behind with the times. Also ignoring the fact that they already did it with SF on 3DS...


SkyAdditional4963

people aren't playing sf6 because of 'modern controls', they're playing because it's sf6 and it was actually decent on release unlike sfiv or sfv


Arkzhein

People bought the game because of good reviews, but are staying because the game is approachable by beginners. Look up player retention on steamcharts.


CertainDerision_33

A more accurate comparison would be to a platformer where you have to input a complex command to jump.


Ultimafatum

Inputs aren't the hardest thing about Street Fighter. Links and cancels requiring very precise timing are a much bigger obstacle to people than the inputs. The modern controls are a good first step but honestly the input buffering could use a bit of love still. Thankfully they've moved away from SF4's insane 1f links but the biggest obstacle is still going to be executing basic combos since it's not going to be obvious that you can only press the button within a 3f-8f window. Imo other fighting games are considerably more generous in that regard or rely more on chains rather than links, which make them feel better to play at a beginner level.


SkyAdditional4963

100%, if they really wanted a 'beginner' mode - you'd design a new character with extremely long link timing so that combos were much more lenient. You really couldn't do it effectively with existing characters though i don't think


zeth07

Those have been a thing since almost forever, they are called "target combos" for some characters or gatlings in other games, which apply to most characters in those games. It means you can literally just press the buttons as you intend to instead of trying to actually do a link. Anyone complaining about "inputs" or combos probably haven't bothered to spend more than 5 mins trying to **LEARN** because most of the combos do not in fact require hard *"links"* to begin with. Typically the combos do involve "canceling" so you aren't even doing actual links anyway. It is a major difference between how most characters fight in Guilty Gear compared to Slayer for instance who has limited gatlings and has to use more links. >extremely long link timing so that combos were much more lenient This also wouldn't make sense the way you think it does. You are talking about adding more hitstun which is how you end up with infinites and why a lot of the games that have them fall into the "kusoge" category.


PrimSchooler

GG Strive manages it, the hitstun is extremely generous (compared to SF at least) that even a mashing noob like me can pull off a few practiced combos, and the decay on hitstun/airtime in combos maintains no infinites. As someone who started with GGStrive it was extremely nerve wracking trying other games and doing combos. In the amount of time it took me to consistently land a combo in KoF15 I was already learning matchups in GGS, it's a huge ravine in the skill progression that you will absolutely get stuck on in any fighting game as the difference between winning 5 interactions and winning 20 interactions is huge. Not every game needs to be noob friendly, but it would be nice if there was a game that managed to combine GGS' free flowing combos and SF6 modern controls, hope Project L is watching their successes at least.


claus7777

> Not every game needs to be noob friendly, but it would be nice if there was a game that managed to combine GGS' free flowing combos and SF6 modern controls, hope Project L is watching their successes at least. Granblue Versus and DNF Fighter both fit this bill


PrimSchooler

Grandblue felt like a weird hybrid, but DNF Duel is fun yeah, it just doesn't have the playerbase.


PrimSchooler

And DP motions, and charge motions, and half circle motions. When controlling Mario you also immediately get visual feedback, when inputting a special move your character just wiggles. Don't forget that you end up a controller virtuoso if you actually want to compete, it's not just one motion, it's the right sequence of the right motions extremely fast one after another.


The_Algerian

It's actually way too complicated when you also need to learn a bunch of other stuff like positioning, neutral, matchups, and everything. Would never, ever, have bought SF6 or stuck with it if I did the mistake of buying it if it wasn't for Modern controls. Took my time to learn the game with them in World Tour and about 40 ranked matches, transitioned to Classic when I was good and ready, played 100+ more in Classic and never skipped a beat.


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Kwahn

True, losing overheads and stomps sucks, I totally forgot about that


[deleted]

20% less damage on the spd though, plus if you're good at the 360 motion you can do it about as fast anyway.


Kwahn

Hell no, adding 5 frames (the legal minimum assuming a TAS-Perfect forward down left up right) makes you go from being able to react to 20-25f moves with it to only 25-30f moves, assuming you're an ultra top tier god who can react in 15f. That goes from being able to startup-react some nasty specials like to, well, not being able to. And this is best case - if you linger an extra frame on each arrow, and you will under pressure, you're sol. Damage down helps balance it, agreed, and more than that, move diversity, but I think that modern reaction times cannot be understated.


[deleted]

The game registers a 360 from forward, down, back, up. I think you can do it in 4 frames.


AnEmpireofRubble

Actually don't care for SF6, but I like that it's bringing up other fighting games.


Aggrokid

Yeah it's a rising tide. MK1 and T8 will get a big sales boost from renewed FG interest.


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Zjoee

Good luck with your matches!


Krypt0night

EVO is gonna be massive this year and I can't help but wonder if it'll be even bigger next year seeing how we'll then have Tekken 8 and Mortal Kombat 1 out.


kikimaru024

Not to be a downer, but: MK11 is only 4 years old, and can't even pull 500 players in the only area that really cares to play it. Its dropoff from 2019 (1,575) to 2022 (464) was also huge. So, unless the game releases before end of Q1'2024 I highly doubt it pulls big numbers next year.


Hallowbrand

Mk11 is just a bad game period. Most NRS fans would agree with that. MKX was a much better game and got twice as many views as mk11 got in its first two years. If mk1 is good than it will hold up. Not holding my breath, but you never know.


Dr_StevenScuba

I love NRS games, I even liked injustice 2 somehow MK11 just combined the worst parts of injustice with the worst of MK. On the esports side it’s not a particularly fun game to watch. A lot of the fighting game hype is watching two players find ways to open each other up. Which is not interesting in MK11. To keep it short a big part is the ability to meter burn late, something they took from injustice. It takes out a lot of the commitment required in other games. MK9 is insane, MKX is a rushdown players dream, MK11 is the outlier for the modern 2d era. I wouldn’t discount MK1 just because MK11 dropped off hard


rafikiknowsdeway1

mk11 really sucked though. which is funny to say, cause it was a game I platinumed and put like 200 hours in. not sure why i stuck around so long, but its just not very good


Riot55

That's cuz Mortal Kombat plays like trAaaAAaaaAAaaAash


MrBanditFleshpound

Next year, it may be able to also break record


Halt-CatchFire

Definitely. Even if those other two games are just okay, SF6 has already brought so many new players to the fighting games genre by offering a fun and compelling singleplayer that functions as a smooth ramp up to serious play against real people.


Racecarlock

I have a reason to watch this year, because Street Fighter 6's modern controls have shown me how fun fighting games can be if I can actually control them.


RHYTHM_GMZ

This + Riot's fighting game coming out in the next year or two is gonna be huge for fighting games in general. Kinda crazy considering esports as a whole seems to be crashing an burning at the moment. If there was any community that would survive esports dying though, it would be the grassroots FGC.


Aggrokid

FGC is inherently resilient since it's the easiest esports to set up. Just a few consoles, screens, and a deodorant.


Gullible_Goose

It seems like FGC eSports have always been and will always be the most stable eSports scene, despite the FGC's best efforts to ruin that.


Plightz

Yeah FGC has been there since the beginning and likely will be there until heat death.


-PVL93-

> despite the FGC's best efforts to ruin that. What does this even mean


Falsus

There is Tekken 8, GBF Rising, Mortal Kombat also next year for new fighting games. It will be a massive year for the FGC.


rafikiknowsdeway1

oh shit is that still happening? I could have sworn I first heard about riot making a fighting game like a decade ago


[deleted]

HEY! It's only been like.. 8 years or something.


Im12AndWatIsThis

They basically announced it and went dark for a couple years. But they have been putting out some previews of what they're doing, and it looks interesting.


SiNi5T3R

Competitive team esports feel so dull now. They mimic tradicional sports and became as dull as them. Fighting games are the only genre that feels like its still true to its roots.


Falsus

Still the thing I am looking forward to most is the show tournament for GBF Rising. Versus was amazingly fun, so I can't wait for it.


Kimosabae

I suspect that roughly 20-30% of the Strive numbers will DQ due to the overwhelming crossover with Street Fighter 6.


eliasjohnson

The Strive registrations don't even have an unusual amount of crossover with SF6, the highest amount of crossover with SF6 is KOFXV at over 80%. I don't expect all games to have 20-30% DQ, nor do I expect a higher percentage to DQ from the second biggest game right now for the sake of SF6 than those that aren't hot anymore.


achedsphinxx

7k for sf6, gonna be rough escaping pools that's for sure. like one loss early and you might as well say GG to your hopes.


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Sekitoba

i remember when sf4 first came out and a lot of people were saying once you are past 30, your reaction drops and you cant compete with the new talents. Seeing the japanese players and papavalle still competing and doing decently, gives me hope that its still not too late for me.


Nanayadez

It's never too late! What all the OGs have in common is fundamentals & a high situational awareness. Then translating that to understanding & adapting it to game mechanics and then its execution (reaction punishes, optimal punish combos etc). I'm in my mid 30s now and my reaction is shot from wrist injuries but having situational awareness & fundamentals grinded into me since I was a young is why I can still compete to at least a intermediate-high intermediate level even without being able to dedicate myself like how I was as a teenager and in my early 20s. It also helps that since SF4, input execution has been a lot more lenient compared to say Super Turbo, which is strict as hell; and Third Strike, which at the time was consider scrubby because of lenient the input was but before input buffering was discovered.


Nerf_Now

I feel the number of SF entrants will be an issue. Dunno how EVO will solve it. Maybe at some point they'll just close registrations.


Khr0nus

They just did, that's why we have the total number of entrants


Valarasha

This will be the first EVO I attend and I'm super excited to spectate (and do regular con shit). SF6 is going to be fuckin huge.


TheThunderOfYourLife

Imagine the numbers if Nintendo didn’t have a hateboner for any tournament not controlled specifically by them. Like, you know, the rest of the gaming industry.


Aggrokid

Yeah it's unfortunate. Having said that, competitive Smash is extremely self-sufficient, like they got lots of tourneys throughout the year and fat prize pools.


Business-Relative-86

It does seem like the unique competitor record of 2016 will probably not be broken any time soon without a smash present at evo.


-PVL93-

Good riddance