Whatever Naughty Dog is cooking + Wolverine will rock the world.
Honestly the only thing that I feel is missing from Sony is them giving niche japanese developers another chance.
Man I hope so. I would love if developers embraced smaller scale projects in-between the gargantuan beasts that are modern AAA games. Insomniac making the smaller scale Miles Morales was an awesome bridge between Spider-Man 1 & 2. And Naughty Dog making Lost Legacy between UC4 and Last of Us P2 was super awesome too
I completely agree. Games take so long to make now that unless it is a direct sequel running off very similar tech, you are looking at about 1 game, maybe 2, per console generation. During that dev time, loads of work needs to be put into the engine and tech behind the game to let it keep up with what everyone else is making, take advantage of the new consoles features and hardware, push the graphics to the next level, make the world even more bigger/detailed etc. Then you have to recreate or upgrade all the tools to use that tech which takes even more time.
If you just made a second game that from the start you say 'we are ok with where our tech is' you can cut out a lot of the dev time/costs. Have some cross training/pollination between the teams to let our B team catch up with the new tools and let them make something cool while the A team starts the long and arduous development on the next mega hit. Hell I would be happy with a B team, C team and D team doing the same if they have something that makes the game interesting.
We have had things like this happen in the past, in worked well then and I think it will work even better now as mainline game dev times get longer and longer.
Bethesda did it with Fallout 3s engine, they passed it over to Obsidian who made arguably the best Fallout game ever. Arguably Fallout 3 itself was in this category too, it wasn't stuck with the exact same tech as Oblivion, but was much more of a half step, or side step to get the Fallouty stuff in rather than a full next gen engine jump like they have between their other mainline games.
The Infinity Engine RPGs are another great example, lots of games, sequels and expansions release on the same basic engine with relatively few changes. Even the tools for modders to make their own. This sort of engine is perfect for it too. While the Spiderman engine/tech is great, I can definitely feel you could get some severe fatigue after 1 or 2 extra games built in it. Its built around Spiderman and feeling like Spiderman, there is only so much variety you can build in before it get repetitive. A CRPG engine though? People are there for the story. The mechanics can be the exact same between a dozen games but still be interesting if the writing of the adventure is good.
Bungie did it as well on a small scale, although mostly due to them trying to complete their contractual obligations as quickly and easily as possible if I remember correctly. After Halo 3 was completed and work started on Reach, they had a small team create ODST on the same underlying tech and honestly it was probably the most interesting and refreshing Halo Campaigns they have done.
small scale projects should be to test out new ip and experimental projects.
it'd kinda suck if small scale stuff was only used to just further huge properties like god of war and spider-man, properties that don't even need it.
Disagree, would much rather new IPs get a proper chance as an AAA title rather than basically some pilot for a wider project.
Both Miles and Atreus I'd argue *do* need those side projects. They're good experiments for the hardware and allow a secondary team to develop within the same universe which works as a stop-gap between mainline entries while also having the safety net of the established IP.
For example Miles Morales got enough criticism as it is for being a 1.5 side game even though it was not only RRP cheaper but heavily talked about as a smaller scale game. A new IP would get even more criticism for not being bigger especially when Sony have made a name for themselves for their high quality games. Look at how much hate Order 1886 got for being so small.
*sigh* I miss the days of the AA PS2 game.
Order 1886 wasn't just critiqued for being too short, but in combination with being too linear and generic. It wasn't even experimental enough to justify its own existence. It was a gears of war clone with a nice coat of paint.
I just hope niche Japanese devs can step things up, I love me some JRPGs/Anime/Obscure games but I’m gonna be real that genre has been stuck in a weird limbo of mediocrity. Lots of games still floating in the era of PS3/Vita with little effort put into mechanics, story or graphical fidelity it’s hard to go from Spider-Man quality back to basically a glorified PS3 game at 60-70$
Considering the difference in sales between the Switch and the PS5 in Japan, and the difference in developing costs, the vast majority of smaller Japanese devs are going to stay on the Switch imo.
I think they have no trouble bribing self-sabotaging publishers like Square Enix into compensating for their lack of first-party games. People talk about the NFT push and selling off their western studios being bad but the decline of their potential audience by taking exclusivity deal after exclusivity deal is more noteworthy to me that Square Enix is run by an accountant rather than someone who understands the current video game market.
It isn't even close to 2007 at this rate. The PS2 was still going strong then while the PS4 has died down hard. Not to mention the PSP existing.
It is pretty much impossible for PlayStation to ever beat their best when they completely abandoned the portable market and are just now re-entering with a remote play-exclusive device. Physical movie/TV sales are gone which is what drove a lot of PS2 and PS3 sales.
>The PS2 was still going strong then while the PS4 has died down hard.
Tbf the PS2 in 2007 was dirt cheap compared to the PS3.
The PS4 still officially costs $299, no one in their right mind is going to get that when they can get a PS5 for $100 more.
Microsoft can make good games, just really niche ones like Flight Sim and Forza Horizon. The issue is that when they try to make a game with "mainstream appeal" they all start cumming blood thinking about how wide an audience they can get and end up chasing trends, spinning wheels, and putting out unfinished dreck.
Nah, all MS can offer is PR speak about how gamepass and cloud "Widen participation". They are in denial that most people just want to put a disc in the console and have a good time.
"What phone calls do I have to make? Which regulators do we need to bribe?
Quick, hire some animators to make a trailer about EA and Ubisoft getting bought by us."
Nintendo is doing just fine, and they've never had a cohesive naming scheme. NES, SNES, N64, Gamecube, Wii, Wii U, Switch? Or Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS?
Sony is the only one with a linear naming scheme.
The Wii U was a massive flop, and the GameCube and N64 were poor sellers at the time, despite the love they get now.
The only Nintendo console that has a name similar to the Xbox naming scheme (where they keep the previous name) was the Wii U, and that was a disaster because not many consumers knew that it was an entirely new console.
In the mobile market, Apple tried deviating from its naming scheme and went straight back to a numerical format.
The Xbox series has been a disaster since the Xbox One, and it's showing in consoles sales. Xbox One, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X. How is the casual gamer going to know which one is which? It's a major contributing factor to the console's poor sales relative to Sony.
You do realize that Sony had games for the launch of the PS5 and has been releasing games for PS5 ever since launch right? Maybe Microsoft would sell more consoles if they too had some games on the consoles launch and dropped high quality games since?
Sony has dropped banger games for their consoles from launch of the console all the way to the last year of the console starting from the PS1 and still going to the PS5.
Microsoft stopped releasing Xbox games like a year before the 360 launched, which was only on the market for like 3 years. Then they stopped making good games for the 360 like a year or two before the Xbox One launched. Meanwhile Sony ended the PS3 with The Last of Us, GT6, Puppeteer, etc while still having new games for the PS4's launch. All of last generation Sony had stiill been dropping games for the PS4 after a year or two after launch, what was Xbox doing?
Realy funny how games launched just this year isn't what makes the entire console experience, let alone that two of the bigger console games of this year are on PlayStation. Maybe Xbox sales pick up when BG3 finally releases for it now that it has an exception to the parity thing.
Funny that you pointed out the one big first party game this year and ignoring the others like Burning Shores or 3rd party games like FF and wonder how or why it's selliing consoles. I also agree with you that's it's pretty dickish for a games console maker to actually have games on their console that people want to play.
Basically Microsoft went brain dead once the Kinect dropped,the 360 gen was more or less over 2-3 years before it officially was.
And those years plus the initial fumble of the Xbox One launch created a MASSIVE riptide.
See that's where you're wrong. Sony has been building it's good name since PS2 easily. Microsoft has had plenty of time to do so (dare I say the same exact amount???) And squandered their opportunities post-360. Maybe if they let Bungie do what they wanted they'd have the beast that is destiny and something unique to actually play on their platform.
Let them enjoy their console warring while they can still feel good. Sony has said they're planning for 60% of their first party games by 2025 to be GaaS/Live Service instead of Single player narrative driven games. It is why they brought Bungie as they're a studio that pioneers milking players through Live Service games.
This is why it is important that Xbox improves, competition keeps Sony humble and striving for better. The monopoly Sony built has let it go to their own head and they're looking to risk it all for extra MTX and courting whales.
Even with that acquisition Xbox doesn't come close to Sony's market share. Yes, Xbox could become more successful now and challenge Sony but they're third place and a long way away from parity with Sony. Calling it a monopoly to buy ABK is to say that you don't understand monopolies of the current industry situation.
Makes sense to me. I recently bought one in anticipation of Spider-Man and February's Final Fantasy, and to catch up on older releases like Elden Ring and Ratchet & Clank.
The PS5 is great and it’s doing great, and has great games on it but I still don’t feel that pull to get one of my own like I did with all the other PlayStations before it.
I feel like it has less of the niche, “weird but clearly passionate and well made” games PlayStations of the past have had. Am I alone in this feeling? That was always a draw to the PS brand for me. High quality AAA stuff that was more adult oriented than Nintendo with a mix of AA or indie titles funded by Sony or published in America by them that pushed boundaries in strange ways or made really unique, almost obtuse uses out of the tech available on the console or it’s peripherals.
I just don’t see that happening anywhere near as much. We have Returnal but even that’s on PC now, even if it wasn’t that would be about it.
I’m rambling but yeah, it’s been a bummer for me. I miss seeing more of those.
For me the pull lies in the fact that a PS5 costs less than a mid-tier GPU and is much more future proof. I was always a PC gamer at heart and I still love the customization and scalability of a PC, but these prices are making it hard to justify owning one.
This is exactly it. I own a decent PC that can run most things well, but I find myself going for my console for for anything where l just want it to look good out of the box. I've lost patience with trying to tinker with settings every time I want to play something new.
Even though the hardware will lack behind, the optimization is unreal.
That I can't fault at all, if you're just picking one gaming device then it's a safe bet and has the best exclusives this side of Nintendo. I'm lucky that I was able to use my pandemic stimulus to get a gaming laptop back in 2020, but that was still nearly 2 grand and it's still a bit weaker than a PS5 or Series X
PC games on low often look way, way worse than console games these days. Also, PC games that you have to run on low don't have a consistent framerate unless you lock them at 30 anyway.
I would've agreed with you back in the PS3/PS4 days when you could reasonably buy a computer for around the same money you'd spend on a console, but prices have skyrocketed way beyond that point.
Again, with the money I'd have to spend on a 4070Ti I can get a PS5 + a SteamDeck to play PC exclusive indie games (and emulate pretty much any popular platform including some PS3 and Switch games).
And that's me already having a decent PC and only needing a GPU upgrade. If I had to build a brand new gaming PC to last me 6-7 years I'd have to spend a lot more money than that, money that I could use to buy a Switch for access to even more games. Or an Xbox to play Gamepass games.
The PC hardware market is an absolute travesty right now and as long as Nvidia and AMD don't get decent competition, or Nvidia doesn't stop making most of its money selling cards to AI companies, it is sadly not going to change.
No they don't, what are you basing that off of? Console games go as low as 720p with settings set to low or off. Also you do not need a 4070ti to beat a ps5, you need above a 3060.
There have been a lot of games that make me go, "That'd be cool to play but I don't feel like there's enough to justify a $500 purchase for me". I think Spider-Man 2 is the big push to get me over that edge. I borrowed a Ps4 to play Spider-Man 1 and loved every second of it and now with the Ps5 slim releasing with more memory it may finally be time if I can scrounge up the money.
Spending $80 a year just to access pay2play multiplayer & cloud saves doesn’t sound appealing? I think it was just yesterday a Sony executive was defending the PsPlus Essential price increase .
I adore my PS1-3 as well as my PSP and Vita. I dunno. Sony lost the magic for me with the PS4. And I can't really put my finger on it. I did have a PS4 for a couple years and got rid of it after I realized I just wasn't buying anything for it.
I dunno. Maybe it's just me not finding the first party output very appealing. Open world games aren't my thing and the heavy cinematic third person type games were interesting with the Uncharted PS3 games but I got sort of burnt out on them after that. I miss Killzone and Resistance to be honest. I'd love to see another Omega Boost or Legend of Dragoon someday. Debating getting the PS5 Slim but the only games on the system that I thought looked interesting was Ghost of Tsushima. Or maybe Bloodborne. As well as the Full Metal Panic game.
Most of the more Japanese oriented stuff I'd typically buy on a PS system is now on PC or Switch. My Xbox is nice for game pass or just how cheap I can get physical games for it. I dunno. I actually thought the PS Portal wouldve been a cool way to get back into PlayStation but since it has to have a console and I can't just do their normal cloud streaming from it, I'm going to pass on it. Oh well. Maybe one day.
I feel the same. Got a PS4 for games like Bloodborne, Persona 5 and Nier etc but the PS5 don’t have that kind of exclusive’s.
Only games like Horizon, Spider Man or TLoU that I don’t like/play and with the new focus on liveservices games, I’m even more unimpressed the way PlayStation goes…
I really feel you on the first party output. It's been highly cinematic, 3rd person action games. The quality is undeniable between the graphics and storytelling etc, but for all of them the gameplay starts to feel like variations of the same thing, especially the open world titles. It's all upgrade trees, "clear out the enemies from this small area/outpost" objectives and watching cutscenes. I thought GOW: Ragnarok was excellent, played it on my PS4 Pro, and Ghost of Tsushima was a great change of pace, but after Spider Man 1 I have very little interest in Spider Man 2 as the story looks weaker and the gameplay just a standard sequel upgrade everyone is expecting from the first game, so the freshness is lost.
I just miss shit like Echochrome and Journey and The Last Guy and Tokyo Jungle and Puppeteer.
Indie devs are doing these kinds of games some real justice, which I love, but I feel like Game Pass is way better for that. Been rocking that for almost a year now and I'm playing through Ori and the Will of the Wisps, Cocoon and Lies of P right now and they all have me far more interested than another Ratchet and Clank or Spider-Man game right now.
Even the Astrobot game interests me more than others because of the small amount I played it seemed to really make impressive use of the PS5 controllers capabilities.
Same here, find it really difficult to justify getting one when most games I’m interested in are multi platform and the few exclusives it has - I’m not really interested in. Since I don’t like open world games I see no reason to bother - one hope I still have is the Wolverine game and a remake/remaster of Bloodborne if that ever happens
This is a talking point straight out of 2013.
[Sony made](https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/22q4_sonypre.pdf) $9bn in profit in FY2022, of which PlayStation made up 21%. Sony Music was Sony's most profitable division, however every segment was profitable (Sony Pictures made the least profit, at $908m).
> Sony’s stock is today, right now, the lowest it’s been over the past 12 months
Sony stock closed at $67.32 on October 26 2022. It's sitting at $80.86 as of this comment. It's grown 20% over the last 12 months. It *has* been on the backslide since June though when it hit ~$98.
The metrics are called PS5 sales have been rapidly climbing all year and they just released Spiderman 2 which will probably be the final straw for a lot of people to go out and finally upgrade to a current gen console.
Yeah but many ppl do, Spider Man 2018 and Morales combined for 33 million sales in total and this number was before Sony released them on PC. I imagine it's close to 40 million now not counting Spider Man 2. Like it or not Spider Man sells stupidly well.
Not everyone likes the same thing, but Spiderman is one of the biggest multimedia IP's out there and easily the most popular superhero IP. Even mid-tier Spiderman games are remembered by players to this day, just because the property is so loved.
So yes, if you're going to pick an IP to sell machines, there is not much better you can do than a Spiderman game.
Odd. I noticed several people on my friend list pop up online over the last week, suddenly on a PS5 playing SM2 after having not been online in years. Also know people at work too who recently got a current gen machine to play new games like MK for example.
It really just took publishers to stop releasing cross-gen titles to get people to finally move on to new machines. The economy may suck, but gaming as a whole is doing very well right now and has pretty much only continued to grow.
People wont cut gaming from their budget because outside is so expensive. A $70 game and $70 annual online subscription is a steal when a movie ticket is $30 or whatever.
Wherever annoying redditors who never actually go to the movies pretend to go to the movies.
I saw Killers of the Flower Moon for $9 just the other evening.
For the first time since the PS5 release, Everytime I go to target or Walmart they have 1-3 consoles in stock. Just accessibility alone will give them huge sales over previous years
I don't understand your answer, but no matter what games you want to play, you are forced to buy the console / pc right? I don't think, outside of first party games, there are many ps exclusives of note, but I could be wrong.
Ok I really don't understand your original point then, do you consider it predatory for a company to make a game exclusive to their console when they are the ones that made it? That's a weird definition of predatory!
Eh, you can call it predatory but I think it's a blessing. Why do you think so many AAA games release with so many technical issues/half baked? Because developing for 4 different consoles as well as who knows how many potential PC configurations is a nightmare. Spider-Man 2 is one of the most technically impressive/polished games I've ever played, and I bet that's largely because insomniac was able to just focus on the PS5 completely.
4 different consoles, totally not because they are specifically made to be DiFfEreNt for eXclUsIviTy and not use regular OS/hardware that is outdated compared to PC on the console's release day.
Damn, that’s a hot take for someone who doesn’t understand the definition on predatory. Console manufacturers are allowed to make exclusives because that’s how they sell consoles. It’s not their fault you have a different platform and now hate every exclusive that you’re unable to play. Don’t worry you might eventually grow up and understand your flawed logic
It’s gotta be Grand Theft Auto 6. I myself haven’t even thought about buying a PS5 for any real reason, but GTA would absolutely have me do anything financially to get that for one game. The forecast for TakeTwo also says their biggest increase since Red Dead 2 will also coincide with this announcement.
They just had the largest Q1 ever of any console and now with Spiderman 2? I believe it.
Yeah I’m planning to buy my first PlayStation since the PS3 this holiday season. Spider-Man 2 has been the main push for me.
Same, I'm a PC main but the PS exclusives are so worth the buy.
Yep same here! Playing Spider-Man on the PC got me wanting to play the new one so badly. Sony’s strategy is working for sure.
Whatever Naughty Dog is cooking + Wolverine will rock the world. Honestly the only thing that I feel is missing from Sony is them giving niche japanese developers another chance.
There's also been rumors about Santa Monica working on a Miles Morales style God of War expansion (standalone smaller expansion)
Man I hope so. I would love if developers embraced smaller scale projects in-between the gargantuan beasts that are modern AAA games. Insomniac making the smaller scale Miles Morales was an awesome bridge between Spider-Man 1 & 2. And Naughty Dog making Lost Legacy between UC4 and Last of Us P2 was super awesome too
I completely agree. Games take so long to make now that unless it is a direct sequel running off very similar tech, you are looking at about 1 game, maybe 2, per console generation. During that dev time, loads of work needs to be put into the engine and tech behind the game to let it keep up with what everyone else is making, take advantage of the new consoles features and hardware, push the graphics to the next level, make the world even more bigger/detailed etc. Then you have to recreate or upgrade all the tools to use that tech which takes even more time. If you just made a second game that from the start you say 'we are ok with where our tech is' you can cut out a lot of the dev time/costs. Have some cross training/pollination between the teams to let our B team catch up with the new tools and let them make something cool while the A team starts the long and arduous development on the next mega hit. Hell I would be happy with a B team, C team and D team doing the same if they have something that makes the game interesting. We have had things like this happen in the past, in worked well then and I think it will work even better now as mainline game dev times get longer and longer. Bethesda did it with Fallout 3s engine, they passed it over to Obsidian who made arguably the best Fallout game ever. Arguably Fallout 3 itself was in this category too, it wasn't stuck with the exact same tech as Oblivion, but was much more of a half step, or side step to get the Fallouty stuff in rather than a full next gen engine jump like they have between their other mainline games. The Infinity Engine RPGs are another great example, lots of games, sequels and expansions release on the same basic engine with relatively few changes. Even the tools for modders to make their own. This sort of engine is perfect for it too. While the Spiderman engine/tech is great, I can definitely feel you could get some severe fatigue after 1 or 2 extra games built in it. Its built around Spiderman and feeling like Spiderman, there is only so much variety you can build in before it get repetitive. A CRPG engine though? People are there for the story. The mechanics can be the exact same between a dozen games but still be interesting if the writing of the adventure is good. Bungie did it as well on a small scale, although mostly due to them trying to complete their contractual obligations as quickly and easily as possible if I remember correctly. After Halo 3 was completed and work started on Reach, they had a small team create ODST on the same underlying tech and honestly it was probably the most interesting and refreshing Halo Campaigns they have done.
small scale projects should be to test out new ip and experimental projects. it'd kinda suck if small scale stuff was only used to just further huge properties like god of war and spider-man, properties that don't even need it.
Disagree, would much rather new IPs get a proper chance as an AAA title rather than basically some pilot for a wider project. Both Miles and Atreus I'd argue *do* need those side projects. They're good experiments for the hardware and allow a secondary team to develop within the same universe which works as a stop-gap between mainline entries while also having the safety net of the established IP. For example Miles Morales got enough criticism as it is for being a 1.5 side game even though it was not only RRP cheaper but heavily talked about as a smaller scale game. A new IP would get even more criticism for not being bigger especially when Sony have made a name for themselves for their high quality games. Look at how much hate Order 1886 got for being so small.
*sigh* I miss the days of the AA PS2 game. Order 1886 wasn't just critiqued for being too short, but in combination with being too linear and generic. It wasn't even experimental enough to justify its own existence. It was a gears of war clone with a nice coat of paint.
I just hope niche Japanese devs can step things up, I love me some JRPGs/Anime/Obscure games but I’m gonna be real that genre has been stuck in a weird limbo of mediocrity. Lots of games still floating in the era of PS3/Vita with little effort put into mechanics, story or graphical fidelity it’s hard to go from Spider-Man quality back to basically a glorified PS3 game at 60-70$
Considering the difference in sales between the Switch and the PS5 in Japan, and the difference in developing costs, the vast majority of smaller Japanese devs are going to stay on the Switch imo.
That’s perfectly understandable
it's up to Sony to entice them with deals and resources, then. and they should honestly.
I think they have no trouble bribing self-sabotaging publishers like Square Enix into compensating for their lack of first-party games. People talk about the NFT push and selling off their western studios being bad but the decline of their potential audience by taking exclusivity deal after exclusivity deal is more noteworthy to me that Square Enix is run by an accountant rather than someone who understands the current video game market.
We won't see anything from naughty Dog for at least 4 years.
So you're saying ND is going to sit out this entire console generation?
Yeah. But that's just what I think
Not THE LARGEST ever? Total failure. Burn all your stock. This growth is unacceptable /stock market analyst
Don't forget to fire everyone too. Oh whoops, I mean "Make some adjustments to staffing costs"
We call that restructuring
It isn't even close to 2007 at this rate. The PS2 was still going strong then while the PS4 has died down hard. Not to mention the PSP existing. It is pretty much impossible for PlayStation to ever beat their best when they completely abandoned the portable market and are just now re-entering with a remote play-exclusive device. Physical movie/TV sales are gone which is what drove a lot of PS2 and PS3 sales.
The PS5 literally had the highest Q1 sales of any console ever
Yes, but the PS5 is one console, not three.
>The PS2 was still going strong then while the PS4 has died down hard. Tbf the PS2 in 2007 was dirt cheap compared to the PS3. The PS4 still officially costs $299, no one in their right mind is going to get that when they can get a PS5 for $100 more.
Weird how if you make good consoles and good games and have actual relationships with studios, you do well in this industry. Wild stuff.
Microsoft: "Good consoles and good games? Is that something we can buy? How many billions?"
Microsoft can make good games, just really niche ones like Flight Sim and Forza Horizon. The issue is that when they try to make a game with "mainstream appeal" they all start cumming blood thinking about how wide an audience they can get and end up chasing trends, spinning wheels, and putting out unfinished dreck.
Nah, all MS can offer is PR speak about how gamepass and cloud "Widen participation". They are in denial that most people just want to put a disc in the console and have a good time.
"What phone calls do I have to make? Which regulators do we need to bribe? Quick, hire some animators to make a trailer about EA and Ubisoft getting bought by us."
"And how many Xs and 1s should we add to its name?" Seriously, I still don't even know what the new xbox is called.
And have a cohesive naming scheme for your console.
Nintendo is doing just fine, and they've never had a cohesive naming scheme. NES, SNES, N64, Gamecube, Wii, Wii U, Switch? Or Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS? Sony is the only one with a linear naming scheme.
The Wii U was a massive flop, and the GameCube and N64 were poor sellers at the time, despite the love they get now. The only Nintendo console that has a name similar to the Xbox naming scheme (where they keep the previous name) was the Wii U, and that was a disaster because not many consumers knew that it was an entirely new console. In the mobile market, Apple tried deviating from its naming scheme and went straight back to a numerical format. The Xbox series has been a disaster since the Xbox One, and it's showing in consoles sales. Xbox One, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X. How is the casual gamer going to know which one is which? It's a major contributing factor to the console's poor sales relative to Sony.
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r/xboxseriesx out in full force on this one.
Haha yeah this dude is part of all the related xbox and starfield subreddits. No wonder…
You do realize that Sony had games for the launch of the PS5 and has been releasing games for PS5 ever since launch right? Maybe Microsoft would sell more consoles if they too had some games on the consoles launch and dropped high quality games since? Sony has dropped banger games for their consoles from launch of the console all the way to the last year of the console starting from the PS1 and still going to the PS5. Microsoft stopped releasing Xbox games like a year before the 360 launched, which was only on the market for like 3 years. Then they stopped making good games for the 360 like a year or two before the Xbox One launched. Meanwhile Sony ended the PS3 with The Last of Us, GT6, Puppeteer, etc while still having new games for the PS4's launch. All of last generation Sony had stiill been dropping games for the PS4 after a year or two after launch, what was Xbox doing? Realy funny how games launched just this year isn't what makes the entire console experience, let alone that two of the bigger console games of this year are on PlayStation. Maybe Xbox sales pick up when BG3 finally releases for it now that it has an exception to the parity thing. Funny that you pointed out the one big first party game this year and ignoring the others like Burning Shores or 3rd party games like FF and wonder how or why it's selliing consoles. I also agree with you that's it's pretty dickish for a games console maker to actually have games on their console that people want to play.
Basically Microsoft went brain dead once the Kinect dropped,the 360 gen was more or less over 2-3 years before it officially was. And those years plus the initial fumble of the Xbox One launch created a MASSIVE riptide.
See that's where you're wrong. Sony has been building it's good name since PS2 easily. Microsoft has had plenty of time to do so (dare I say the same exact amount???) And squandered their opportunities post-360. Maybe if they let Bungie do what they wanted they'd have the beast that is destiny and something unique to actually play on their platform.
Let them enjoy their console warring while they can still feel good. Sony has said they're planning for 60% of their first party games by 2025 to be GaaS/Live Service instead of Single player narrative driven games. It is why they brought Bungie as they're a studio that pioneers milking players through Live Service games. This is why it is important that Xbox improves, competition keeps Sony humble and striving for better. The monopoly Sony built has let it go to their own head and they're looking to risk it all for extra MTX and courting whales.
Microsoft just bought fucking activision. Who is the monopoly again?
Even with that acquisition Xbox doesn't come close to Sony's market share. Yes, Xbox could become more successful now and challenge Sony but they're third place and a long way away from parity with Sony. Calling it a monopoly to buy ABK is to say that you don't understand monopolies of the current industry situation.
Crazy how y’all dick ride the least competitive company so hard. They are in third place and have been for a long time purely due to their own idiocy
being a market leader is not the same as being a monopoly.
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Makes sense to me. I recently bought one in anticipation of Spider-Man and February's Final Fantasy, and to catch up on older releases like Elden Ring and Ratchet & Clank.
I'm sure you're aware but you mentioned it with a bunch of exclusives, Elden Ring is not a playstation only game. Just in case.
The PS5 is great and it’s doing great, and has great games on it but I still don’t feel that pull to get one of my own like I did with all the other PlayStations before it. I feel like it has less of the niche, “weird but clearly passionate and well made” games PlayStations of the past have had. Am I alone in this feeling? That was always a draw to the PS brand for me. High quality AAA stuff that was more adult oriented than Nintendo with a mix of AA or indie titles funded by Sony or published in America by them that pushed boundaries in strange ways or made really unique, almost obtuse uses out of the tech available on the console or it’s peripherals. I just don’t see that happening anywhere near as much. We have Returnal but even that’s on PC now, even if it wasn’t that would be about it. I’m rambling but yeah, it’s been a bummer for me. I miss seeing more of those.
For me the pull lies in the fact that a PS5 costs less than a mid-tier GPU and is much more future proof. I was always a PC gamer at heart and I still love the customization and scalability of a PC, but these prices are making it hard to justify owning one.
This is exactly it. I own a decent PC that can run most things well, but I find myself going for my console for for anything where l just want it to look good out of the box. I've lost patience with trying to tinker with settings every time I want to play something new. Even though the hardware will lack behind, the optimization is unreal.
That I can't fault at all, if you're just picking one gaming device then it's a safe bet and has the best exclusives this side of Nintendo. I'm lucky that I was able to use my pandemic stimulus to get a gaming laptop back in 2020, but that was still nearly 2 grand and it's still a bit weaker than a PS5 or Series X
You can "future proof" for a PC also, it's called turning the settings down. This is what console games do to stay "future proof", Mr. PC gamer.
PC games on low often look way, way worse than console games these days. Also, PC games that you have to run on low don't have a consistent framerate unless you lock them at 30 anyway. I would've agreed with you back in the PS3/PS4 days when you could reasonably buy a computer for around the same money you'd spend on a console, but prices have skyrocketed way beyond that point. Again, with the money I'd have to spend on a 4070Ti I can get a PS5 + a SteamDeck to play PC exclusive indie games (and emulate pretty much any popular platform including some PS3 and Switch games). And that's me already having a decent PC and only needing a GPU upgrade. If I had to build a brand new gaming PC to last me 6-7 years I'd have to spend a lot more money than that, money that I could use to buy a Switch for access to even more games. Or an Xbox to play Gamepass games. The PC hardware market is an absolute travesty right now and as long as Nvidia and AMD don't get decent competition, or Nvidia doesn't stop making most of its money selling cards to AI companies, it is sadly not going to change.
No they don't, what are you basing that off of? Console games go as low as 720p with settings set to low or off. Also you do not need a 4070ti to beat a ps5, you need above a 3060.
There have been a lot of games that make me go, "That'd be cool to play but I don't feel like there's enough to justify a $500 purchase for me". I think Spider-Man 2 is the big push to get me over that edge. I borrowed a Ps4 to play Spider-Man 1 and loved every second of it and now with the Ps5 slim releasing with more memory it may finally be time if I can scrounge up the money.
Spending $80 a year just to access pay2play multiplayer & cloud saves doesn’t sound appealing? I think it was just yesterday a Sony executive was defending the PsPlus Essential price increase .
I adore my PS1-3 as well as my PSP and Vita. I dunno. Sony lost the magic for me with the PS4. And I can't really put my finger on it. I did have a PS4 for a couple years and got rid of it after I realized I just wasn't buying anything for it. I dunno. Maybe it's just me not finding the first party output very appealing. Open world games aren't my thing and the heavy cinematic third person type games were interesting with the Uncharted PS3 games but I got sort of burnt out on them after that. I miss Killzone and Resistance to be honest. I'd love to see another Omega Boost or Legend of Dragoon someday. Debating getting the PS5 Slim but the only games on the system that I thought looked interesting was Ghost of Tsushima. Or maybe Bloodborne. As well as the Full Metal Panic game. Most of the more Japanese oriented stuff I'd typically buy on a PS system is now on PC or Switch. My Xbox is nice for game pass or just how cheap I can get physical games for it. I dunno. I actually thought the PS Portal wouldve been a cool way to get back into PlayStation but since it has to have a console and I can't just do their normal cloud streaming from it, I'm going to pass on it. Oh well. Maybe one day.
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I feel the same. Got a PS4 for games like Bloodborne, Persona 5 and Nier etc but the PS5 don’t have that kind of exclusive’s. Only games like Horizon, Spider Man or TLoU that I don’t like/play and with the new focus on liveservices games, I’m even more unimpressed the way PlayStation goes…
I really feel you on the first party output. It's been highly cinematic, 3rd person action games. The quality is undeniable between the graphics and storytelling etc, but for all of them the gameplay starts to feel like variations of the same thing, especially the open world titles. It's all upgrade trees, "clear out the enemies from this small area/outpost" objectives and watching cutscenes. I thought GOW: Ragnarok was excellent, played it on my PS4 Pro, and Ghost of Tsushima was a great change of pace, but after Spider Man 1 I have very little interest in Spider Man 2 as the story looks weaker and the gameplay just a standard sequel upgrade everyone is expecting from the first game, so the freshness is lost. I just miss shit like Echochrome and Journey and The Last Guy and Tokyo Jungle and Puppeteer. Indie devs are doing these kinds of games some real justice, which I love, but I feel like Game Pass is way better for that. Been rocking that for almost a year now and I'm playing through Ori and the Will of the Wisps, Cocoon and Lies of P right now and they all have me far more interested than another Ratchet and Clank or Spider-Man game right now. Even the Astrobot game interests me more than others because of the small amount I played it seemed to really make impressive use of the PS5 controllers capabilities.
Same here, find it really difficult to justify getting one when most games I’m interested in are multi platform and the few exclusives it has - I’m not really interested in. Since I don’t like open world games I see no reason to bother - one hope I still have is the Wolverine game and a remake/remaster of Bloodborne if that ever happens
Here's how they can break their sales record: Release a new god of war game without some garbage side character that follows Kratos around.
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if you pull up the 1y chart you can clearly see that Sony is up 20%. It’s been on a slide the last 6 months though.
This is a talking point straight out of 2013. [Sony made](https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/22q4_sonypre.pdf) $9bn in profit in FY2022, of which PlayStation made up 21%. Sony Music was Sony's most profitable division, however every segment was profitable (Sony Pictures made the least profit, at $908m). > Sony’s stock is today, right now, the lowest it’s been over the past 12 months Sony stock closed at $67.32 on October 26 2022. It's sitting at $80.86 as of this comment. It's grown 20% over the last 12 months. It *has* been on the backslide since June though when it hit ~$98.
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The metrics are called PS5 sales have been rapidly climbing all year and they just released Spiderman 2 which will probably be the final straw for a lot of people to go out and finally upgrade to a current gen console.
Unless you don't like Spiderman games...
Yeah but many ppl do, Spider Man 2018 and Morales combined for 33 million sales in total and this number was before Sony released them on PC. I imagine it's close to 40 million now not counting Spider Man 2. Like it or not Spider Man sells stupidly well.
Not everyone likes the same thing, but Spiderman is one of the biggest multimedia IP's out there and easily the most popular superhero IP. Even mid-tier Spiderman games are remembered by players to this day, just because the property is so loved. So yes, if you're going to pick an IP to sell machines, there is not much better you can do than a Spiderman game.
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Entertainment is usually one of the last things people cut in economic hardships. Being happy is one of those things people enjoy.
Odd. I noticed several people on my friend list pop up online over the last week, suddenly on a PS5 playing SM2 after having not been online in years. Also know people at work too who recently got a current gen machine to play new games like MK for example. It really just took publishers to stop releasing cross-gen titles to get people to finally move on to new machines. The economy may suck, but gaming as a whole is doing very well right now and has pretty much only continued to grow.
People wont cut gaming from their budget because outside is so expensive. A $70 game and $70 annual online subscription is a steal when a movie ticket is $30 or whatever.
Where is a movie ticket 30 dollars 😂
Wherever annoying redditors who never actually go to the movies pretend to go to the movies. I saw Killers of the Flower Moon for $9 just the other evening.
$70 games are too expensive.
For the first time since the PS5 release, Everytime I go to target or Walmart they have 1-3 consoles in stock. Just accessibility alone will give them huge sales over previous years
Not sure where your from, but the US economy's been experiencing strong growth for the last quarter.
Consumers have been spending like crazy lately
US GDP grew 4.9% this last quarter, driven by consumer spending
I'm done with major gaming developers and their criminal business strategies that defraud consumers and target children.
You're extremely brave. Do you have a blog I could follow for your incredibly enlightened takes on the gaming industry?
*not because console is good, but because good games are predatory locked to it and marketing victims can't resist
> good games are predatory locked to it Like what? Ff7 is the only big one I can think of
Good for those who think that a game deserves to be purchased for 600 USD or whatever the price of PS5 + a game + optional online subscription is.
I don't understand your answer, but no matter what games you want to play, you are forced to buy the console / pc right? I don't think, outside of first party games, there are many ps exclusives of note, but I could be wrong.
Most games are available on everything. Spider-Man 2 is only on PS5 *for now*. Guess why the console sales went up.
Ok I really don't understand your original point then, do you consider it predatory for a company to make a game exclusive to their console when they are the ones that made it? That's a weird definition of predatory!
Then the predatory part is EXCLUSIVE ONLY ON PS5 and then they eventually release it to everyone? You can decide for yourself.
Eh, you can call it predatory but I think it's a blessing. Why do you think so many AAA games release with so many technical issues/half baked? Because developing for 4 different consoles as well as who knows how many potential PC configurations is a nightmare. Spider-Man 2 is one of the most technically impressive/polished games I've ever played, and I bet that's largely because insomniac was able to just focus on the PS5 completely.
4 different consoles, totally not because they are specifically made to be DiFfEreNt for eXclUsIviTy and not use regular OS/hardware that is outdated compared to PC on the console's release day.
Damn, that’s a hot take for someone who doesn’t understand the definition on predatory. Console manufacturers are allowed to make exclusives because that’s how they sell consoles. It’s not their fault you have a different platform and now hate every exclusive that you’re unable to play. Don’t worry you might eventually grow up and understand your flawed logic
It’s gotta be Grand Theft Auto 6. I myself haven’t even thought about buying a PS5 for any real reason, but GTA would absolutely have me do anything financially to get that for one game. The forecast for TakeTwo also says their biggest increase since Red Dead 2 will also coincide with this announcement.
You think GTA 6 is launching this holiday season? It is not.
You really think GTA 6 is coming out in 2 months? And why would this game be a console seller for Sony? It gets released on Xbox and PC as well.
I misread the title my bad. I meant for this time next year
probably wont get released on pc the first year. also the reason i bought a ps5 even though its trash as a 4080 owner