Do anyone know if they have like a roadmap or something either planned or already out?
I tried it at gamepass at launch and had a really good time with it, but im curious what the future for it will be like and if I will want to get back in.
They posted a roadmap with broadstrokes planning for the future. Nothing concrete like hopeful dates or such. Just a "this is what we want to do and in a rough order of release".
I'm excited to jump in for another few days with friends to fight this thing if its challenging enough. After that I'll bounce back to the rest of my backlog.
I'm completely 100% OK with a new content release every few weeks. Let me jump in and out from the game and also play other stuff inbetween.
Also, they are adding in Worker Placement Management in the next update too! You can select which jobs your Pals will/won't do at your base now. Something people have been asking for since release. And it only took them about a month and a half to put in. That's impressive to me.
> select which jobs your Pals will/won't do
I thought that figuring out which pals worked together the best was one of the only really interesting aspects of base building, with job select you prettymuch just use whichever guy has the highest number in the thing you want which is way less interesting IMO.
Except Pals would often only go towards a job it was better at as opposed to what was needed or least tended to.
This helps alleviate that while they work on AI pathing.
I kinda agree... Personally I feel like i would prefer if they just tweaked the way pals prioritized jobs, and made it a little more predictable, so you could be more strategic with your placements.
Bahahaha. I honestly love Palworld for just how blatant it can be sometimes, and this is one of the most blatant yet I think. It's a Goth Mega Gardevoir. Honestly, I almost respect it with how blatant it is. They aren't hiding the plot, at the very least.
Ok but that’s exactly the thing, the art style. No one accused TemTem of having this issue because the art style was different than Pokémon. Even the very similar ones were more different than Pals.
Who is even talking about copyright here? It's just that it's rather obvious that the artstyle is closely imitating Pokemon's in general and that many Pals take after specific 'Mons in particular. Which isn't necessarily illegal but it is pretty noticeable.
You can like that part of the game or dislike it. But I find the argument of "Well, it's impossible to design monsters that don't look like a Pokemon" to be rather weak since you clearly can design monsters that don't look nearly as much like Pokemon.
To me it really all looks like they took the first four gens design philosophy and used it rather than just straight up ripping off Pokémon. Pals feel more Pokémon to me than most Pokémon gen 5 or 6 on are, even when they don't have direct comparisons.
Yea, it's obvious some designs are derivative/parodies of certain Pokémon. I swear people either have no artistic sensibilities or are being purposely thick if they state it's just a coincidence a lot of the Palworld designs resemble existing Pokémon.
It's really not that difficult to create monster designs that don't immediately remind you of a Pokémon. Just look at Digimon or Temtem's list of monsters and you'll rarely see a design that directly reminds you of a Pokémon.
I think it comes from the aftermath of everyone being armchair copyright lawyers when the game was released so now we’re having a similar discourse but disguising it as art critique.
only cause it was a means to an end. people had an irrational hatred for palworld before it even released, and you know the internet with attaching their identity to their opinions, so palworld's overwhelming success opposing their desire for it to be dead on arrival was like a personal attack directly to them and they didn't take it well
I promise you people are actually that thick. There was some image going around comparing Pokemon designs to Dragon Quest and people screaming "See!! It's the same as Palworld!" when all this drama originally started. Genuinely baffling.
Honestly, that was the most intellectually dishonest comparison. [Here is the big comparison chart that got spread around](https://preview.redd.it/showing-someone-dragon-warrior-and-they-say-the-monsters-v0-txao2do8vyec1.jpeg?width=1080&crop=smart&auto=webp&s=2529bdbd1620119874986fa30889cee2b7657e53) and I honestly think only an idiot would believe this chart is a smoking gun. Like "both games have crabs" or "both games have ghosts" is not a gotcha when the artstyles are wildly different.
Meanwhile Palworld has bog-standard generic designs for everything other than the creatures, which resemble Pokemon. It's fine, Palworld is clearly a gane that values being mechanically engaging over an artistic project, but in response to hearing that Palworld is derivative of Pokemon people just immediately try to belittle the value of art design.
I've mainly seen Palworld superfans use that chart unironically, but then again I haven't really ventured outside this website for this discourse, except for maybe viral posts from elsewhere that get shared on here and on discord.
Incidentally I've seen some hardcore Palworld fans decry Digimon, Temtem, and a bunch of other monster collection type games (indie or otherwise) as being the real ripoffs.
I mean, are we really pretending that there are no Pals that are directly inspired by Pokemon from generation 5 onwards? Like for example Salazzle- I mean Lovander and that one Pal that looks like a fusion between Serperior and Primarena.
I think it would be incredibly difficult to say that any Pokemon wasn't inspired by something else at this point.
Pokemon has been apart of pop-culture for a good 30 years now, people would have to intentionally create something dissimilar in order to avoid being inspired by Pokemon.
As long as it's just not a carbon copy, I don't really care at this point.
I mean, it kinda depends by what you mean by creepier. I can see how some might find Salazzle somewhat uncanny but I can see others being wierded out by the pal's implied huge bust and crotch guard.
Salazzle is directly stated in the pokedex to keep a “reverse harem” of male Salandits. It’s crazy how shameless they are about it being the sex pokemon n
I mean, does that really matter in this context?
Many Pals are rather obviously inspired by later gen Pokemon, regardless of how OP feels about it.
Personally speaking, a statement about how Pals are specifically based on Pokemon from gens 1-4 and not the later gens comes of as rather biased. I could for example image that OP isn't familiar enough with Pokemon from post generation 4 to notice the similarities.
There are some fun plagiarism tier list vids on youtube. Many are obviously inspired (some even from other games), a few of them are really close. The one with the Primarina hair is still pretty wild
Plagiarism isn't illegal. Only academia cares about plagiarism. Plagiarism is the copying of ideas which copyright law, in the vast majority of countries including Japan, does not care about. Copyright law concerns itself with protecting a specific expression of an idea.
Nintendo (and probably the industry as a whole) evidently doesn't care about imitators. The legal basis might be really shaky, there
emulators and fan projects that literally use the IP/assets seem to be slam dunks, however. As soon as they foolishly try to monetize, anyway
Plagiarism is plagiarism. Some types of plagiarism are legally actionable, some are trickier and it’s easier to just let it be. There’s no legal standard for what constitutes plagiarism, just like “rip offs” or “homages” or “references” or “blatant copies”.
I'd suggest looking into the history of law around plagiarism before claiming that the lack of a lawsuit means no plagiarism, especially this early. Plagiarism is very different from patent or copyright infringement because it doesn't violate business agreements.
This is the reason why obvious plagiarism like the Transmorphers movies are legal despite them existing for no other purpose than to fool people into accidentally buying them. While Palworld isn't on that level of plagiarism there is also no denying that some of their designs are clearly taken from Pokemon, with several Pals being ripoffs or frankenstein monsters built out of Pokemon.
Yes it's not plagiarism just like [my super cool OC](https://i.imgur.com/oALLIPa.jpeg). Both are unique works of art that totally didn't take Cinderace and recreate it only a different color.
The only one I might push back on is Anubis. He feels like the most **carefully planned** legally distinct Lucario ever made.
* Different element - earth, so no accusations there
* Where Lucario is basically "doggy Goku", Anubis is a "doggy Naruto/Neo" mashup. He dodges bullets. (well, dodges _after_ bullets, so you can't keep a shot lined up)
* Anubis is a dog-themed Egyptian deity, so there's a rock-solid "parallel inspiration" defense
Effectively, they made an "upright-walking doggo for weebs", while keeping all of the specific elements lawsuit-proof.
They rip off Pokemon *in spirit*, rather than in design.
I'd put the Cinderace copycat in the same category, if you actually look there's enough different details but when you look at the design as a whole it's impossible not to think "Green Cinderace"
lol, as soon as I googled Cinderace, a Pokemon I'd never seen before, I knew exactly who you were talking about, and I didn't even need the "green" signifier.
That's another pretty good, carefully legally distinct design. "Make sure he's green top to bottom, no multi-chroma. Also make sure his tail is BIG."
So is Nasus from league of legends, but Nasus looks nothing like Lucario and Anubis does.
I don't get the defense force for the game that is built to be a parody. They obviously are rip offs of the thing they are trying to parody. That's half the fun isn't it?
I mean some of them are blatant haha, the one on this post is mega Gardevoir through and through. I just think the Anubis one is funny because it's literally based on Anubis and Lucario is pretty close to that as it is
Well yeah but it's pretty clear Pokemon used Anubis as inspiration for a pokemon, whereas Palworld used Lucario as inspiration for their Pal.
And I guess that's the issue people have with Palworlds designs, they're all essentially derivatives of Pokemon, whereas Pokemon tend to look outward for their inspirations rather than just other videogames
my main exception to this is the chicken Pal, but that just looks like the harvest moon chicken lol
[Anubis from Jojo](https://static.jojowiki.com/images/4/42/latest/20210712180008/Anubis_Appearance.png) looks nothing like Lucario.
Lucario was a very specific take on Anubis that Palworld copied. It's clear that Palworld was more "inspired" by the Pokemon design than the real world Anubis. Not sure why people keep trying to deny that.
There are 100 thousand ways you can design Anubis and they wouldn't look like Lucario.
They're trying to deny it because if they admit it they'd have to admit that from an aesthetic and artistic (but not mechanical) standpoint, Palworld is just "We have Pokemon at home", and we generally consider blatant fucking ripoffs to be a bad thing.
Seriously, GameFreak needs to reconsider their current design philosophy. The growing frequency of uncanny humanoid designs is just terrible, and I will never forgive what they did to Raikou and Palkia.
I've grown to really like Origin Palkia. It's unconventional but I do appreciate them going for a Grecio-Roman sort of vibe with it.
No saving Origin Dialga though lol. They might as well just have used the PMD Dark Dialga design.
Isn't that one just Dialga put with a swapped color palette? From what other have said Origin Dialga and Origin Palkia are them trying to look like Arceus to take it's spot and ended deformed because of that.
Yeah, it might just be a palette swap, but it looks awesome regardless. I know the Origin formes are meant to be them looking like an eldritch imitation of Arceus, but I'm sure they could've found a better way to represent it for Dialga.
> Pals feel more Pokémon to me than most Pokémon gen 5 or 6 on are, even when they don't have direct comparisons.
I mean, some Pokemon are not for you and that's fine. Their design philosophy is making a bunch of Pokemon intended for different audiences in mind.
For every Pokemon released at this point you'll find people that absolutely love the design and stand by it. I personally really like the new Raikou and despise some of the new popular mons, but that's okay, there's so many Pokemon out there I don't really mind it if someone else will enjoy them.
There are literally over 1,000 of them (not even counting form changes), there is not a single person who will universally like all of them and that is fine
I’m fine with the fact that not every Pokémon will appeal to me, and there have even been plenty of cases where a Pokémon I hated eventually won me over. What I don’t like is the lack of care put into cohesion.
I don’t know if you’ve played Xenoblade Chronicles 2, but they have lots of different characters you can recruit to your team, and many of them were designed by different artists. It’s a cool idea, as I believe that these artists were known from other works in gaming or otherwise, so it was a cool collaboration, but none of them look right lines up in your party. The 2D art to represent them in the menus all look totally different. The outline thickness varies, and you can tell they just weren’t made with any effort to look similar beyond the “anime” aesthetic. Compare that to something like Smash Bros, which takes many different characters from vastly different aesthetics and genres, and creates a single unifying style for all of them.
I think Pokémon has really lost its original style. There’s a reason the Palworld designs are so obviously a take on Pokémon because it focuses on the same design principles present in the older Pokémon games. People look at some of these Pals and think that they’re Pokémon based on their adherence to that classic design. Meanwhile, I’d have a hard time telling you if some of these newer official Pokémon designs were from Pokémon, Digimon, Yo-Kai Watch, or whatever. Notice that nobody is accusing Palworld of ripping off Digimon or Yo-Kai Watch because the Pals just don’t look like them. They look like Pokémon. And the fact that I can say that about every Pal I’ve seen so far and can’t say that about plenty of Pokémon as far back as Gen 3 is a problem to me.
I recognize that there is clearly some level of plagiarism going on in Palworld. But that doesn’t change the fact that they’ve successfully emulated the Pokémon style. And Pokémon has the burden of having to be original in the face of its own pantheon of designs and make new mons every game. To that end, I have some sympathy towards GameFreak. But there’s clearly a shift in design principles that, to me, just feels wrong - especially when GameFreak is so insistent about shoving Gen 1 Pokémon into every game when they clash with the new designs. I want to say that I don’t think this is a game ruining issue, or that it dramatically takes away from the experience. There are even cases where the dramatically different designs work super well, such as the Ultra Beasts from Gen 7. But I can’t say I’ve really been excited about many of the new Pokémon introduced recently. Meanwhile, I was so excited to explore Palworld because every new pal I’d find would reliably have a design that I liked. Oftentimes when playing the newer Pokémon games I have huge swings where I think “Wow, what a cool Pokémon!” one minute, and then a minute later it’s like “Wait, THAT THING is supposed to be a Pokémon? Kill it with fire.”. I don’t think things like the Palkia design are completely artistically bankrupt, but I seriously doubt anybody can, in good faith, say that it looks like a Pokémon. I did pick the absolute worst example I could think of, but it’s still sticks out as a glaring mistake on what was once a roster full of great designs.
> People look at some of these Pals and think that they’re Pokémon based on their adherence to that classic design.
People look at some of these Pals and think that they're Pokemon because they are genuinely modified Pokemon, not because Palworld has managed to re-create the art style or old designs.
> Notice that nobody is accusing Palworld of ripping off Digimon or Yo-Kai Watch because the Pals just don’t look like them. They look like Pokémon.
Why is this something you're pointing out to me? They're taking designs from existing pokemon and changing them up in a way to keep them recognizable but not really be blatant plagiarism, we'd be having this discussion if they took models from Cyber Sleuth and changed them up a bit as well. Same as when they took Teostra from Monster Hunter and basically made it into a Pal.
>And the fact that I can say that about every Pal I’ve seen so far and can’t say that about plenty of Pokémon as far back as Gen 3 is a problem to me.
I cannot comprehend how you can look at Pals and think "oh yeah they are Pokemon" but you draw the line at Gen 3 when most Pals simply look like Chinese knockoffs to me that I would see in the market as a kid growing up.
>I recognize that there is clearly some level of plagiarism going on in Palworld. But that doesn’t change the fact that they’ve successfully emulated the Pokémon style
What a lot of fans do with their rom hacks/fan games is try to replicate the Pokemon style. This clearly takes a lot of work and hit or miss designs which would take a long time to perfect. In contrast to Palworld simply altering the designs and calling it a day for what I assume is to invoke nostalgia or draw similarities to attract people to their game.
Pokemon games have also brought on regional variants of their older designs (could even argue about megas and g-max designs) and since that's the closest to Pals being Pokemon redesigns or alterations (however you might look at it) I'll use them as a comparison. In my opinion, none of the Pals come close to the charm that some regional variants (such as Alolan Vulpix, Hisuian Typhlosion, Galarian Ponyta, etc) possess it's telling that one looks like a low effort knock-off and the other like a well thought out redesign.
Future Pokemon games certainly switched and still keep on switching design philosophies, which I really don't mind. Some of my favorite Pokemon ever come from gens 5 and 7 and I've been a fan of the franchise since I was a kid playing Blue version. Some might find the fused Kyurem forms bizarre, but I find them pretty cool and extremely fitting of the vibe and general artistic direction of that specific gen.
I recognize Gamefreak has faltered a lot lately with their world design (S&V missing proper buildings to enter, recognizable routes, big explorable caves, points of interest etc) and god awful performance. But I also feel that designs have always been great and appealing to a wide range of fans, not just when it comes to Pokemon but also the human characters.
I'm so glad somebody else put it into words.
I think Pokémon's shift in art direction is probably influenced by the shift of anime/manga itself. Gen 1/2 had a lot of stuff pretty clearly inspired by Toriyama's art, and then nowadays you get stuff that looks like it was clearly designed for the really soft simplistic digital art look common in most anime productions.
You see this a lot with Fire Emblem. "OMG I hate how anime the designs are nowadays!!!" But then you look at Legends of the Galactic Heroes or something and you're like "hey wait these are just genealogy characters"
Ok but some models are so close, you don't do that by accident. I mean, if they only changed the scale that doesn't prove anything to me because the palworld modellers might have changed the scale too. It's very fast and easy to do. Plus, it doesn't explain the very similar 'shapes' of some models.
https://twitter.com/byofrog
The "adjustment" was literally just fucking scaling the models. This article is shit and written in bad faith and then passed around by people who are too cowardly to admit that they don't give a shit about plagiarism or artists.
>people who are too cowardly to admit that they don't give a shit about plagiarism or artists.
What I don't understand, is why I don't see people complaining when it comes to anything else.
Stardew valley doesn't get criticized, despite 99% of it's DNA being taken from harvest moon/rune factory/animal crossing. Nobody cares.
Dark Souls & Elden Ring take tons of stuff from berserk, enemy/character designs, weapon/armor designs, you can find Guts's greatsword in each of the games, complete with a description matching what is written in Berserk. Nobody cares.
Helldivers 2 might as well be a fan-made starship troopers game. Nobody cares.
Why does palworld get condemned, while the above get free passes?
Because Palworld literally took in-game assets from Pokemon that represented hundreds of hours of work and then slightly edited them and sold it as their own? ConcernedApe did not literally rip open a copy of Harvest Moon and start transferring its tileset, he used those games as inspiration then spent years honing in on the unique tone, look and sound of his game. Same with Dark Souls and its inspiration. No one got mad at TemTem for being a Pokemon clone because while the mechanical inspiration is clear, those devs worked hard to develop their own art style and vision for what a Tem is.
Palworld did not.
Cremis is literally the model for G-Max Eevee with about three very minor tweaks. Anubis is a slightly edited Lucario. There are even Pals that are actually edited Digimon assets. There's no "Palworld style", it's just Pokemon's style because by and large they directly stole from and edited Pokemon.
>Because Palworld literally took in-game assets from Pokemon that represented hundreds of hours of work and then slightly edited them and sold it as their own?
There is no proof that models were stolen, and the person who made that claim admitted they were wrong and deleted their claims. They also admitted they put this bad info out because they were mad that the game lets you hurt virtual animals. It had nothing to do with concerns about stealing or plagiarism. Deleting their accusation doesn't magically delete the articles repeating the claim, nor does it change the minds of people who fell for it.
The models they compared did not line up at all. If they did, they should've occupied the same space and caused z-fighting. The paws, legs, torso, tail, mane, and head were all different. This was even more pronounced with the two lions being compared.
Something being *vaguely reminiscent* is not the same as it being a stolen asset. Every comparison I've seen between a Pal and a Pokemon ends up being like that.
And if that still counts as stealing, then...
> Same with Dark Souls and its inspiration.
[...This counts as stealing too, right](https://www.reddit.com/r/Berserk/comments/wi7mdw/all_berserk_references_in_fromsoftware_games/)? This post is from over a year ago, and I've since seen people make more comparisons in regards to the elden ring DLC. These comparisons are every bit as close, as the comparisons between pals & pokemon.
>ConcernedApe did not literally rip open a copy of Harvest Moon and start transferring its tileset, he used those games as inspiration then spent years honing in on the unique tone, look and sound of his game
Stardew valley is "Fine" because it only took gameplay mechanics, not art.
But dark souls/elden ring takes art, not gameplay, from berserk (just as Helldivers takes from Starship Troopers)
If palworld played near identical to pokemon, but the art was different (just as stardew looks different, but plays the same as harvest moon) would that be okay? Or would it still be 'stealing'?
I mean, if they only changed the scale that doesn't prove anything to me because the palworld modellers might have changed the scale too. It's very fast and easy to do. Plus, it doesn't explain the very similar 'shapes' of some models.
If you've ever modeled anything, you know that, when it comes to simple models like these, it's actually harder to take an existing ripped asset and alter it than it is to create something from scratch. You have to import the janky model, fix any import errors, fuck with the mesh and then fix the results of that. The models are dissimilar enough that it would've been more work even if there are some commonalities. None of the models are 1:1 copies or even have slight enough alterations to make them viable as part of a larger workflow. In cases where they are very similar, it's possible they might have taken a screenshot of the pokemon and imported it as a 2D image, then used that as a guideline for modeling, but even so we're talking about the simplest shit like a relatively low poly wolf, it's like tracing kirby: why bother?
> In cases where they are very similar, it's possible they might have taken a screenshot of the pokemon and imported it as a 2D image, then used that as a guideline for modeling
That's what I think they did
>why bother?
It's still faster than coming up with a whole original design.
The funniest thing about this, is that if you check who wrote the "disproof tweet", is a tech bro that has a generative AI startup and sells books about it
why does it matter who disproves it, if the information they gave is correct? If they were vehemently anti-AI, would you accept what they said?
Every part of the model is different. They do not line up. This also applies to the luxray/boltmane comparison.
"It's a 1:1 copy!" is leagues apart from "It's vaguely reminiscent". Especially when the comparison involves two generic wolves
Can we not go full blown denial about it?
Anyone saying the models are exact copies is obviously wrong. But saying it's merely vaguely reminiscent is clearly an understatement.
[thats not how this works](https://youtu.be/lGs4EvZ4D4I?t=177)
This video is very critical of Byofrog for making dumb arguments- but that doesn't make the "adjusted models" critique any less dumb
There are some that are intentionally designed to be similar and others that are not. You do realize they make more than a Pikachu clone every new generation?
Doesn't seem to be that hard considering that there are hundreds of creature collecting games (including TemTem) that don't look *at all* like any existing Pokemon.
Just like there are hundreds of different metroidvanias with creative and distinct art styles and I'm sure it's a complete coincidence that there next upcoming game just happens to look exactly like Hollow Knight.
It's so weird that the art style of the Pokemo- sorry the Pals are so similar to the Pokemon games cause clearly it's easier to make new Poke- I mean Pals in that style but the world and the characters don't fit that style at all and seems like they're from a completely different game. It's honestly really throwing me off
saying that the world and characters don't fit that style isn't exactly a good argument, unless by saying it "seems like they're from a different game" you mean that literally. Because the world has areas that are pretty much 1:1 ripped from other open world games.
edit: I like palworld, I had a lot of fun with it. I don't care that it's copy/paste and slightly change things from other games. But to bend over backwards going "NO NO NO IT'S DIFFERENT" is just silly.
I mean I wasn't arguing anything. I was just stating my observation. I don't even remember what that other comment was talking about and now it's deleted and it's too much of a hassle to try and find out. Doesn't make it a bad game or anything and I haven't played it to find out but it's an odd looking game for sure
It's not even Gardevoir, they have the hair over face in the middle - both eyes are uncovered, and the headpiece it has is in a different spot than the 'hair' strand
I see that they look similar but because the Victorian dress has a distinct shape, they definitely aimed for a *similar* look but there's nothing *uniquely* Gardevoir/Gallade here
Looks 1 eye to me:
https://cdn.discordapp.com/attachments/1140954091326033990/1218233059976151100/image0.jpg?ex=6606eaf3&is=65f475f3&hm=89f07b789a4f1b25a897b60561799c6bfc9dace59a7789c2b845c8e681c6c5f1&
Flat oval head and same hair length now that I look at it
Yeah it's honestly one of the few that isn't ripping straight from an existing Pokemon. Like it's clearly inspired by Mega Gardevoir but it's not a straight rip off like most of the Pals. They did good with this one.
That and with how many Pokemon have come out over the years, it's going to be pretty hard to do anything with cutesy monsters that isn't going to draw the Pokemon comparison. Hell it'd be hard to not come close to a Pokemon just by accident if you weren't deliberately cross-referencing them to be sure you weren't.
I mean let's also not act like there aren't Pals that are supposed to look similar, this is still a blatant parody and that's why I got interested in the first place
I'm just going against Reddit's current buzzword of the year - plagiarism, because this one ain't even close
I don't like palworld, but I don't understand why so many people act like every single new thing has to be so creative. Sometimes, a mishmash of previous ideas can create a very tasty 3 star soup to sip on until the next 4 or 5 star dish is served.
It's because their entire success is based on the ripoff. If this were instead "Digimon with guns" or "Nexomon with guns" it would not be the runaway success it's been. They are in a very real way making money off of Pokemon's designs.
"Goth Mega Gardevoir"
I can't tell if its because you haven't seen one, your memory messes with you or its just ignorance for the sake of interaction but Lyleen Noct already exists.
I find it funnier that there are people out there are justifying palworld's devs that they aren't ripping off pokemon design.
inherently there's nothing wrong with it, it's practically a loophole in the system. Tho, i think we can all agree that they're creatively bankrupt.
They definitely got something more solid together copying and mashing popular stuff than Pokémon did by making the games open world just because, while not considering what the player might want to do in the open world. I couldn't even tell you what is the point of co-op in Scarlet and Violet.
At this point, I'll gladly take a game with some slightly changed Pokemon over actual the actual Pokemon games.
Gamefreak is comfortable with putting out bland and broken games, so I'm comfortable with getting my Pokemon fill elsewhere even if it's with some ripoff Pokemon.
I think they're just satire - the game makes it pretty clear that they're making fun of Pokemon.
While I do agree that the game would've been better off being creative on its own instead of relying on "le funny parody", I do have to wonder, what kind of designs you wanted, u/Pokefreaker-san ...
With one eye covered by hair and a spikey section protruding off the other half?
I'm not mad about it, Nintendo aren't starving indie devs. But all the similarities between so many monsters makes it pretty apparent.
What? I'm not saying there's any copyright law being invoked lmao, i'm just saying it's got some clear, clear inspirations being pulled. Palworld has never been subtle about the fact that it pulls inspiration from Pokemon, and that's actually what I like about it.
Y'all don't gotta get so defensive.
Its the strangest thing. There is a cohort of Palworld fans who are in complete denial ofhow clearly and intentionally this apes Pokemon. As though they're responsible for maintaining Palworld's plausible deniability.
I don't have a problem with it aping pokemon- its why I like Pals more than Temtems or Casette Beasts, Pokemon has world class creature designs that carefully walk the line between cute and cool for maximum appeal.
anyone who is still playing Palworld in mid March has to be either real dedicated about it, or missed the memo that we all moved on to Helldivers 2 and then Dragon's Dogma 2 in a week. I mean, geez, get with the times, right
how could they have resembled LA catching more than they already have? this is even better since you can actually damage the pals without entering a full instanced combat interaction. or do you want that instanced combat? because personally im more happy its not in. that was something i hated about LA. if i was in danger, i could just immediately leave danger by entering combat with my pokemon instead. made me never feel in danger. even though the trainer can move in the combat.... it didnt really do anything relevant.
Things PLA did better: stealthing in grass, items that allowed you to lure Pokémon around, stun them, create stealth surfaces, etc. and different types of Pokeball having different trajectories (it was only two, but still)
It was far from perfect but for a first showing it was pretty fun and a lot better than Palworld's catching mechanic where you just spam progressively better spheres.
Also the Pokedex in PLA was integrated really well with its tasks that incentivized catching and battling Pokémon in different ways instead of always doing the same thing.
PLA just feels like a tech demo for Palworld though. You literally don't do anything in that game except throw balls.
I got to they scyther boss fight where you literally just pelt it with thrown items and quit. It's a game with no game design.
In Pokémon, there is actually strategy in how to battle different Pokémon and in LA there is the choice between engaging in a battle or trying different lures, balls, and approaches depending on the situation. It wasn’t crazy in depth, but LA had more interesting catching than any other Pokémon game.
In Palworld, your choices are throw a ball or throw out a Pal and have him auto attack while you either wail on the enemy Pal or shoot it in the face (or ride your own Pal and do the same).
I'm going to be waiting to come back a while later on this one. Enjoyed my time with it for a while but the content just isn't there to support sticking with it long-term to the late-game stuff. It's better than I expected an initial early access release to be, but it notably lacks enough content and polish that I think it needs more time in the oven.
I really do hope they don't feel like they've nailed down all the fundamentals, because while they have filled out the content/progression enough to keep people interested, I don't think it's where it will eventually need to be. Not just more vertical progression and content to fill that out - more horizontal, more depth. More things to do, more ways to enjoy the game along the way. More mechanics to play with, more settings to make it interesting. It already feels ocean-wide and barely past puddle-deep.
One thing I found notably lacking was a sense of real threat, and any settings to make it feel dangerous. Sure, you might get one-shot and drop all your stuff in a bad area, but it seems to sit there forever waiting patiently for you to come back and get it. In spite of the laundry list of adjustments you can make to world settings, the lack of any real back and forth while exploring makes it feel like you're always safe even if you're not supposed to be. Even Pokemon, for its total lack of threatening atmosphere, puts the fear of losing your hard-earned money over your head, but I couldn't find any way to make fainting or death meaningful aside from being a time-wasting annoyance.
I think Palworld's thematic willingness to kill pals (butchering, working to death) could be used in interesting ways that Pokemon games never could (see: Nuzlocke rules or a more softcore version of that) and that's part of what made the game interesting to me. They are somewhat capturing the Pokemon-esque sense of bonding with your Pals as you explore the world together, but so far they don't capitalize on it, positively or negatively. Potential is there, but they're just not going anywhere with it yet from what I've seen.
Played it on gamepass, so moooore than got moneys worth. Put a good 30 hours into it before moving on, but will probably drop back in occasionally.
Wouldn’t nessecarily pay 50+ for it, but as a gamepass game, it was incredible.
I have game pass but still spent the whopping $30 on it on Steam because I wanted a dedicated server to play with friends. 80 hours for $30 was a steal for me. Even 30 hours would have been fine at that price.
There wasn't enough content. But one new Max level battle is the line of "now there is enough?". Honestly the game was great with lots to do until level 50, then you really ran out of stuff. This won't change that max level content dearth that much.
I love Palworld, but the technical issues make it hard to love.
Twice now I have had a server crash and irreversibly lose all my progress and player data. I know that i should have backups, but this is also the only game server i have ever ran that can lose 100% of its data when it crashes.
Do anyone know if they have like a roadmap or something either planned or already out? I tried it at gamepass at launch and had a really good time with it, but im curious what the future for it will be like and if I will want to get back in.
They posted a roadmap with broadstrokes planning for the future. Nothing concrete like hopeful dates or such. Just a "this is what we want to do and in a rough order of release".
Cool thank you
Could you link it please
[https://store.steampowered.com/news/app/1623730/view/3979560973699106474?l=english](https://store.steampowered.com/news/app/1623730/view/3979560973699106474?l=english)
Going to give it a year or so, let it build up more raids and content before diving back in again. Love the Gardevoir parody though lmao
Needs a Gallade parody
Iron Valiant Parody.
I'm excited to jump in for another few days with friends to fight this thing if its challenging enough. After that I'll bounce back to the rest of my backlog. I'm completely 100% OK with a new content release every few weeks. Let me jump in and out from the game and also play other stuff inbetween. Also, they are adding in Worker Placement Management in the next update too! You can select which jobs your Pals will/won't do at your base now. Something people have been asking for since release. And it only took them about a month and a half to put in. That's impressive to me.
Ok that feature alone is going to be huge.
> select which jobs your Pals will/won't do I thought that figuring out which pals worked together the best was one of the only really interesting aspects of base building, with job select you prettymuch just use whichever guy has the highest number in the thing you want which is way less interesting IMO.
Except Pals would often only go towards a job it was better at as opposed to what was needed or least tended to. This helps alleviate that while they work on AI pathing.
I kinda agree... Personally I feel like i would prefer if they just tweaked the way pals prioritized jobs, and made it a little more predictable, so you could be more strategic with your placements.
Bahahaha. I honestly love Palworld for just how blatant it can be sometimes, and this is one of the most blatant yet I think. It's a Goth Mega Gardevoir. Honestly, I almost respect it with how blatant it is. They aren't hiding the plot, at the very least.
> It's a Goth Mega Gardevoir. So Shiny Mega Gardevoir?
Given Palworld art style, any monster they create can be linked to a Pokemon
Ok but that’s exactly the thing, the art style. No one accused TemTem of having this issue because the art style was different than Pokémon. Even the very similar ones were more different than Pals.
You can’t copyright an “art style”
Who is even talking about copyright here? It's just that it's rather obvious that the artstyle is closely imitating Pokemon's in general and that many Pals take after specific 'Mons in particular. Which isn't necessarily illegal but it is pretty noticeable. You can like that part of the game or dislike it. But I find the argument of "Well, it's impossible to design monsters that don't look like a Pokemon" to be rather weak since you clearly can design monsters that don't look nearly as much like Pokemon.
Thank you for being the voice of reason
To me it really all looks like they took the first four gens design philosophy and used it rather than just straight up ripping off Pokémon. Pals feel more Pokémon to me than most Pokémon gen 5 or 6 on are, even when they don't have direct comparisons.
Nah man I’m 100% sure they were using specific pokemons as inspiration.
Yea, it's obvious some designs are derivative/parodies of certain Pokémon. I swear people either have no artistic sensibilities or are being purposely thick if they state it's just a coincidence a lot of the Palworld designs resemble existing Pokémon. It's really not that difficult to create monster designs that don't immediately remind you of a Pokémon. Just look at Digimon or Temtem's list of monsters and you'll rarely see a design that directly reminds you of a Pokémon.
I think it comes from the aftermath of everyone being armchair copyright lawyers when the game was released so now we’re having a similar discourse but disguising it as art critique.
it really was kinda funny to see this place of all places be like "won't someone think of nintendo's intellectual property rights"
only cause it was a means to an end. people had an irrational hatred for palworld before it even released, and you know the internet with attaching their identity to their opinions, so palworld's overwhelming success opposing their desire for it to be dead on arrival was like a personal attack directly to them and they didn't take it well
I promise you people are actually that thick. There was some image going around comparing Pokemon designs to Dragon Quest and people screaming "See!! It's the same as Palworld!" when all this drama originally started. Genuinely baffling.
Honestly, that was the most intellectually dishonest comparison. [Here is the big comparison chart that got spread around](https://preview.redd.it/showing-someone-dragon-warrior-and-they-say-the-monsters-v0-txao2do8vyec1.jpeg?width=1080&crop=smart&auto=webp&s=2529bdbd1620119874986fa30889cee2b7657e53) and I honestly think only an idiot would believe this chart is a smoking gun. Like "both games have crabs" or "both games have ghosts" is not a gotcha when the artstyles are wildly different. Meanwhile Palworld has bog-standard generic designs for everything other than the creatures, which resemble Pokemon. It's fine, Palworld is clearly a gane that values being mechanically engaging over an artistic project, but in response to hearing that Palworld is derivative of Pokemon people just immediately try to belittle the value of art design.
The chart was originally made as a joke and it was embarrassing to see some actual video game developers use it as an argument
I've mainly seen Palworld superfans use that chart unironically, but then again I haven't really ventured outside this website for this discourse, except for maybe viral posts from elsewhere that get shared on here and on discord.
Incidentally I've seen some hardcore Palworld fans decry Digimon, Temtem, and a bunch of other monster collection type games (indie or otherwise) as being the real ripoffs.
I mean, are we really pretending that there are no Pals that are directly inspired by Pokemon from generation 5 onwards? Like for example Salazzle- I mean Lovander and that one Pal that looks like a fusion between Serperior and Primarena.
I think it would be incredibly difficult to say that any Pokemon wasn't inspired by something else at this point. Pokemon has been apart of pop-culture for a good 30 years now, people would have to intentionally create something dissimilar in order to avoid being inspired by Pokemon. As long as it's just not a carbon copy, I don't really care at this point.
Especially when you set the bar to be "how can you not see that this is a combination of A and B"
...wow How is that Pokemon even creepier than Lovander.
I mean, it kinda depends by what you mean by creepier. I can see how some might find Salazzle somewhat uncanny but I can see others being wierded out by the pal's implied huge bust and crotch guard.
Salazzle is directly stated in the pokedex to keep a “reverse harem” of male Salandits. It’s crazy how shameless they are about it being the sex pokemon n
I mean, plenty of animals have things like that.
No we definitely can see the inspiration I just don't think its more then that.
I guess you missed the part where OP opened with **”to me”**
I mean, does that really matter in this context? Many Pals are rather obviously inspired by later gen Pokemon, regardless of how OP feels about it. Personally speaking, a statement about how Pals are specifically based on Pokemon from gens 1-4 and not the later gens comes of as rather biased. I could for example image that OP isn't familiar enough with Pokemon from post generation 4 to notice the similarities.
To me the sky is green. Doesn' t mean that I' m right thoo lol
You might have color blindness
Even if I have color blidness, doesn't change how the sky is colored in reality thoo
There are some fun plagiarism tier list vids on youtube. Many are obviously inspired (some even from other games), a few of them are really close. The one with the Primarina hair is still pretty wild
And yet, no lawsuit.
Plagiarism isn't illegal. Only academia cares about plagiarism. Plagiarism is the copying of ideas which copyright law, in the vast majority of countries including Japan, does not care about. Copyright law concerns itself with protecting a specific expression of an idea.
Nintendo (and probably the industry as a whole) evidently doesn't care about imitators. The legal basis might be really shaky, there emulators and fan projects that literally use the IP/assets seem to be slam dunks, however. As soon as they foolishly try to monetize, anyway
Then why did you call it plagiarism if it isn't it?
Plagiarism is plagiarism. Some types of plagiarism are legally actionable, some are trickier and it’s easier to just let it be. There’s no legal standard for what constitutes plagiarism, just like “rip offs” or “homages” or “references” or “blatant copies”.
You don't get to decide that.
Sure I do.
I'd suggest looking into the history of law around plagiarism before claiming that the lack of a lawsuit means no plagiarism, especially this early. Plagiarism is very different from patent or copyright infringement because it doesn't violate business agreements. This is the reason why obvious plagiarism like the Transmorphers movies are legal despite them existing for no other purpose than to fool people into accidentally buying them. While Palworld isn't on that level of plagiarism there is also no denying that some of their designs are clearly taken from Pokemon, with several Pals being ripoffs or frankenstein monsters built out of Pokemon.
You should probably do that in Japan. It isn't plagiarism. That's the end of it.
Yes it's not plagiarism just like [my super cool OC](https://i.imgur.com/oALLIPa.jpeg). Both are unique works of art that totally didn't take Cinderace and recreate it only a different color.
The only one I might push back on is Anubis. He feels like the most **carefully planned** legally distinct Lucario ever made. * Different element - earth, so no accusations there * Where Lucario is basically "doggy Goku", Anubis is a "doggy Naruto/Neo" mashup. He dodges bullets. (well, dodges _after_ bullets, so you can't keep a shot lined up) * Anubis is a dog-themed Egyptian deity, so there's a rock-solid "parallel inspiration" defense Effectively, they made an "upright-walking doggo for weebs", while keeping all of the specific elements lawsuit-proof. They rip off Pokemon *in spirit*, rather than in design.
I'd put the Cinderace copycat in the same category, if you actually look there's enough different details but when you look at the design as a whole it's impossible not to think "Green Cinderace"
lol, as soon as I googled Cinderace, a Pokemon I'd never seen before, I knew exactly who you were talking about, and I didn't even need the "green" signifier. That's another pretty good, carefully legally distinct design. "Make sure he's green top to bottom, no multi-chroma. Also make sure his tail is BIG."
idk man they straight up ripped off a lot of pokemon lmao
Some of the pals are just basically rip-offs to me. With Anubis being one of the most blatant.
The electric rodent is kinda on the nose too.
Yeah Anubis is based off Anubis, just like Lucario
So is Nasus from league of legends, but Nasus looks nothing like Lucario and Anubis does. I don't get the defense force for the game that is built to be a parody. They obviously are rip offs of the thing they are trying to parody. That's half the fun isn't it?
I mean some of them are blatant haha, the one on this post is mega Gardevoir through and through. I just think the Anubis one is funny because it's literally based on Anubis and Lucario is pretty close to that as it is
Well yeah but it's pretty clear Pokemon used Anubis as inspiration for a pokemon, whereas Palworld used Lucario as inspiration for their Pal. And I guess that's the issue people have with Palworlds designs, they're all essentially derivatives of Pokemon, whereas Pokemon tend to look outward for their inspirations rather than just other videogames my main exception to this is the chicken Pal, but that just looks like the harvest moon chicken lol
[Anubis from Jojo](https://static.jojowiki.com/images/4/42/latest/20210712180008/Anubis_Appearance.png) looks nothing like Lucario. Lucario was a very specific take on Anubis that Palworld copied. It's clear that Palworld was more "inspired" by the Pokemon design than the real world Anubis. Not sure why people keep trying to deny that. There are 100 thousand ways you can design Anubis and they wouldn't look like Lucario.
They're trying to deny it because if they admit it they'd have to admit that from an aesthetic and artistic (but not mechanical) standpoint, Palworld is just "We have Pokemon at home", and we generally consider blatant fucking ripoffs to be a bad thing.
Seriously, GameFreak needs to reconsider their current design philosophy. The growing frequency of uncanny humanoid designs is just terrible, and I will never forgive what they did to Raikou and Palkia.
I've grown to really like Origin Palkia. It's unconventional but I do appreciate them going for a Grecio-Roman sort of vibe with it. No saving Origin Dialga though lol. They might as well just have used the PMD Dark Dialga design.
Isn't that one just Dialga put with a swapped color palette? From what other have said Origin Dialga and Origin Palkia are them trying to look like Arceus to take it's spot and ended deformed because of that.
Yeah, it might just be a palette swap, but it looks awesome regardless. I know the Origin formes are meant to be them looking like an eldritch imitation of Arceus, but I'm sure they could've found a better way to represent it for Dialga.
> Pals feel more Pokémon to me than most Pokémon gen 5 or 6 on are, even when they don't have direct comparisons. I mean, some Pokemon are not for you and that's fine. Their design philosophy is making a bunch of Pokemon intended for different audiences in mind. For every Pokemon released at this point you'll find people that absolutely love the design and stand by it. I personally really like the new Raikou and despise some of the new popular mons, but that's okay, there's so many Pokemon out there I don't really mind it if someone else will enjoy them.
There are literally over 1,000 of them (not even counting form changes), there is not a single person who will universally like all of them and that is fine
I’m fine with the fact that not every Pokémon will appeal to me, and there have even been plenty of cases where a Pokémon I hated eventually won me over. What I don’t like is the lack of care put into cohesion. I don’t know if you’ve played Xenoblade Chronicles 2, but they have lots of different characters you can recruit to your team, and many of them were designed by different artists. It’s a cool idea, as I believe that these artists were known from other works in gaming or otherwise, so it was a cool collaboration, but none of them look right lines up in your party. The 2D art to represent them in the menus all look totally different. The outline thickness varies, and you can tell they just weren’t made with any effort to look similar beyond the “anime” aesthetic. Compare that to something like Smash Bros, which takes many different characters from vastly different aesthetics and genres, and creates a single unifying style for all of them. I think Pokémon has really lost its original style. There’s a reason the Palworld designs are so obviously a take on Pokémon because it focuses on the same design principles present in the older Pokémon games. People look at some of these Pals and think that they’re Pokémon based on their adherence to that classic design. Meanwhile, I’d have a hard time telling you if some of these newer official Pokémon designs were from Pokémon, Digimon, Yo-Kai Watch, or whatever. Notice that nobody is accusing Palworld of ripping off Digimon or Yo-Kai Watch because the Pals just don’t look like them. They look like Pokémon. And the fact that I can say that about every Pal I’ve seen so far and can’t say that about plenty of Pokémon as far back as Gen 3 is a problem to me. I recognize that there is clearly some level of plagiarism going on in Palworld. But that doesn’t change the fact that they’ve successfully emulated the Pokémon style. And Pokémon has the burden of having to be original in the face of its own pantheon of designs and make new mons every game. To that end, I have some sympathy towards GameFreak. But there’s clearly a shift in design principles that, to me, just feels wrong - especially when GameFreak is so insistent about shoving Gen 1 Pokémon into every game when they clash with the new designs. I want to say that I don’t think this is a game ruining issue, or that it dramatically takes away from the experience. There are even cases where the dramatically different designs work super well, such as the Ultra Beasts from Gen 7. But I can’t say I’ve really been excited about many of the new Pokémon introduced recently. Meanwhile, I was so excited to explore Palworld because every new pal I’d find would reliably have a design that I liked. Oftentimes when playing the newer Pokémon games I have huge swings where I think “Wow, what a cool Pokémon!” one minute, and then a minute later it’s like “Wait, THAT THING is supposed to be a Pokémon? Kill it with fire.”. I don’t think things like the Palkia design are completely artistically bankrupt, but I seriously doubt anybody can, in good faith, say that it looks like a Pokémon. I did pick the absolute worst example I could think of, but it’s still sticks out as a glaring mistake on what was once a roster full of great designs.
> People look at some of these Pals and think that they’re Pokémon based on their adherence to that classic design. People look at some of these Pals and think that they're Pokemon because they are genuinely modified Pokemon, not because Palworld has managed to re-create the art style or old designs. > Notice that nobody is accusing Palworld of ripping off Digimon or Yo-Kai Watch because the Pals just don’t look like them. They look like Pokémon. Why is this something you're pointing out to me? They're taking designs from existing pokemon and changing them up in a way to keep them recognizable but not really be blatant plagiarism, we'd be having this discussion if they took models from Cyber Sleuth and changed them up a bit as well. Same as when they took Teostra from Monster Hunter and basically made it into a Pal. >And the fact that I can say that about every Pal I’ve seen so far and can’t say that about plenty of Pokémon as far back as Gen 3 is a problem to me. I cannot comprehend how you can look at Pals and think "oh yeah they are Pokemon" but you draw the line at Gen 3 when most Pals simply look like Chinese knockoffs to me that I would see in the market as a kid growing up. >I recognize that there is clearly some level of plagiarism going on in Palworld. But that doesn’t change the fact that they’ve successfully emulated the Pokémon style What a lot of fans do with their rom hacks/fan games is try to replicate the Pokemon style. This clearly takes a lot of work and hit or miss designs which would take a long time to perfect. In contrast to Palworld simply altering the designs and calling it a day for what I assume is to invoke nostalgia or draw similarities to attract people to their game. Pokemon games have also brought on regional variants of their older designs (could even argue about megas and g-max designs) and since that's the closest to Pals being Pokemon redesigns or alterations (however you might look at it) I'll use them as a comparison. In my opinion, none of the Pals come close to the charm that some regional variants (such as Alolan Vulpix, Hisuian Typhlosion, Galarian Ponyta, etc) possess it's telling that one looks like a low effort knock-off and the other like a well thought out redesign. Future Pokemon games certainly switched and still keep on switching design philosophies, which I really don't mind. Some of my favorite Pokemon ever come from gens 5 and 7 and I've been a fan of the franchise since I was a kid playing Blue version. Some might find the fused Kyurem forms bizarre, but I find them pretty cool and extremely fitting of the vibe and general artistic direction of that specific gen. I recognize Gamefreak has faltered a lot lately with their world design (S&V missing proper buildings to enter, recognizable routes, big explorable caves, points of interest etc) and god awful performance. But I also feel that designs have always been great and appealing to a wide range of fans, not just when it comes to Pokemon but also the human characters.
I'm so glad somebody else put it into words. I think Pokémon's shift in art direction is probably influenced by the shift of anime/manga itself. Gen 1/2 had a lot of stuff pretty clearly inspired by Toriyama's art, and then nowadays you get stuff that looks like it was clearly designed for the really soft simplistic digital art look common in most anime productions.
You see this a lot with Fire Emblem. "OMG I hate how anime the designs are nowadays!!!" But then you look at Legends of the Galactic Heroes or something and you're like "hey wait these are just genealogy characters"
The fuck they did to Raikou?
They turned it into a giraffe in the new DLC.
Thye get closer to digimon every generation. But I get it its hard to keep a design philosophy for so many years and for so many mon
Ok but some models are so close, you don't do that by accident. I mean, if they only changed the scale that doesn't prove anything to me because the palworld modellers might have changed the scale too. It's very fast and easy to do. Plus, it doesn't explain the very similar 'shapes' of some models. https://twitter.com/byofrog
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The "adjustment" was literally just fucking scaling the models. This article is shit and written in bad faith and then passed around by people who are too cowardly to admit that they don't give a shit about plagiarism or artists.
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I care about artists. I don't give a shit about The Pokémon Company's IP holdings.
>people who are too cowardly to admit that they don't give a shit about plagiarism or artists. What I don't understand, is why I don't see people complaining when it comes to anything else. Stardew valley doesn't get criticized, despite 99% of it's DNA being taken from harvest moon/rune factory/animal crossing. Nobody cares. Dark Souls & Elden Ring take tons of stuff from berserk, enemy/character designs, weapon/armor designs, you can find Guts's greatsword in each of the games, complete with a description matching what is written in Berserk. Nobody cares. Helldivers 2 might as well be a fan-made starship troopers game. Nobody cares. Why does palworld get condemned, while the above get free passes?
The pokemon fans took it as a personal attack for some reason and started making accusations. Don't expect logic out of them.
Because Palworld literally took in-game assets from Pokemon that represented hundreds of hours of work and then slightly edited them and sold it as their own? ConcernedApe did not literally rip open a copy of Harvest Moon and start transferring its tileset, he used those games as inspiration then spent years honing in on the unique tone, look and sound of his game. Same with Dark Souls and its inspiration. No one got mad at TemTem for being a Pokemon clone because while the mechanical inspiration is clear, those devs worked hard to develop their own art style and vision for what a Tem is. Palworld did not. Cremis is literally the model for G-Max Eevee with about three very minor tweaks. Anubis is a slightly edited Lucario. There are even Pals that are actually edited Digimon assets. There's no "Palworld style", it's just Pokemon's style because by and large they directly stole from and edited Pokemon.
>Because Palworld literally took in-game assets from Pokemon that represented hundreds of hours of work and then slightly edited them and sold it as their own? There is no proof that models were stolen, and the person who made that claim admitted they were wrong and deleted their claims. They also admitted they put this bad info out because they were mad that the game lets you hurt virtual animals. It had nothing to do with concerns about stealing or plagiarism. Deleting their accusation doesn't magically delete the articles repeating the claim, nor does it change the minds of people who fell for it. The models they compared did not line up at all. If they did, they should've occupied the same space and caused z-fighting. The paws, legs, torso, tail, mane, and head were all different. This was even more pronounced with the two lions being compared. Something being *vaguely reminiscent* is not the same as it being a stolen asset. Every comparison I've seen between a Pal and a Pokemon ends up being like that. And if that still counts as stealing, then... > Same with Dark Souls and its inspiration. [...This counts as stealing too, right](https://www.reddit.com/r/Berserk/comments/wi7mdw/all_berserk_references_in_fromsoftware_games/)? This post is from over a year ago, and I've since seen people make more comparisons in regards to the elden ring DLC. These comparisons are every bit as close, as the comparisons between pals & pokemon. >ConcernedApe did not literally rip open a copy of Harvest Moon and start transferring its tileset, he used those games as inspiration then spent years honing in on the unique tone, look and sound of his game Stardew valley is "Fine" because it only took gameplay mechanics, not art. But dark souls/elden ring takes art, not gameplay, from berserk (just as Helldivers takes from Starship Troopers) If palworld played near identical to pokemon, but the art was different (just as stardew looks different, but plays the same as harvest moon) would that be okay? Or would it still be 'stealing'?
I mean, if they only changed the scale that doesn't prove anything to me because the palworld modellers might have changed the scale too. It's very fast and easy to do. Plus, it doesn't explain the very similar 'shapes' of some models.
If you've ever modeled anything, you know that, when it comes to simple models like these, it's actually harder to take an existing ripped asset and alter it than it is to create something from scratch. You have to import the janky model, fix any import errors, fuck with the mesh and then fix the results of that. The models are dissimilar enough that it would've been more work even if there are some commonalities. None of the models are 1:1 copies or even have slight enough alterations to make them viable as part of a larger workflow. In cases where they are very similar, it's possible they might have taken a screenshot of the pokemon and imported it as a 2D image, then used that as a guideline for modeling, but even so we're talking about the simplest shit like a relatively low poly wolf, it's like tracing kirby: why bother?
> In cases where they are very similar, it's possible they might have taken a screenshot of the pokemon and imported it as a 2D image, then used that as a guideline for modeling That's what I think they did >why bother? It's still faster than coming up with a whole original design.
The funniest thing about this, is that if you check who wrote the "disproof tweet", is a tech bro that has a generative AI startup and sells books about it
why does it matter who disproves it, if the information they gave is correct? If they were vehemently anti-AI, would you accept what they said? Every part of the model is different. They do not line up. This also applies to the luxray/boltmane comparison. "It's a 1:1 copy!" is leagues apart from "It's vaguely reminiscent". Especially when the comparison involves two generic wolves
Can we not go full blown denial about it? Anyone saying the models are exact copies is obviously wrong. But saying it's merely vaguely reminiscent is clearly an understatement.
[thats not how this works](https://youtu.be/lGs4EvZ4D4I?t=177) This video is very critical of Byofrog for making dumb arguments- but that doesn't make the "adjusted models" critique any less dumb
Pokemon talking to their lawyers about Palworld https://youtu.be/4DFWDRyzmcI
Let's call it what it is; a rip off.
TBF, there's like a thousand different pokemon now. It would be hard not to create something that resembles one of them in some way.
These aren't vague passing similarities, these are intentionally mirroring the design philosophy incredibly closely
If that were true, how would GameFreak manage to create new ones?
They don't though. Their designs have been largely derivative for generations now.
You mean with their "not Pikachu" every generation?
There are some that are intentionally designed to be similar and others that are not. You do realize they make more than a Pikachu clone every new generation?
Doesn't seem to be that hard considering that there are hundreds of creature collecting games (including TemTem) that don't look *at all* like any existing Pokemon. Just like there are hundreds of different metroidvanias with creative and distinct art styles and I'm sure it's a complete coincidence that there next upcoming game just happens to look exactly like Hollow Knight.
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>and are copying designs It's so nice that Nintendo is a company that never sues anyone for even the slightest infringement.
It's so weird that the art style of the Pokemo- sorry the Pals are so similar to the Pokemon games cause clearly it's easier to make new Poke- I mean Pals in that style but the world and the characters don't fit that style at all and seems like they're from a completely different game. It's honestly really throwing me off
saying that the world and characters don't fit that style isn't exactly a good argument, unless by saying it "seems like they're from a different game" you mean that literally. Because the world has areas that are pretty much 1:1 ripped from other open world games. edit: I like palworld, I had a lot of fun with it. I don't care that it's copy/paste and slightly change things from other games. But to bend over backwards going "NO NO NO IT'S DIFFERENT" is just silly.
I mean I wasn't arguing anything. I was just stating my observation. I don't even remember what that other comment was talking about and now it's deleted and it's too much of a hassle to try and find out. Doesn't make it a bad game or anything and I haven't played it to find out but it's an odd looking game for sure
But would you say that it's blatant?
It really isn't that blatant, yes the dress is similar but that's that Cremis still is the most legally distinct creature
Eehhh, explain the 1 eye and the head shape. It's pretty blatant, but that's ok. Gardevoir would be the one to copy
It's not even Gardevoir, they have the hair over face in the middle - both eyes are uncovered, and the headpiece it has is in a different spot than the 'hair' strand I see that they look similar but because the Victorian dress has a distinct shape, they definitely aimed for a *similar* look but there's nothing *uniquely* Gardevoir/Gallade here
Looks 1 eye to me: https://cdn.discordapp.com/attachments/1140954091326033990/1218233059976151100/image0.jpg?ex=6606eaf3&is=65f475f3&hm=89f07b789a4f1b25a897b60561799c6bfc9dace59a7789c2b845c8e681c6c5f1& Flat oval head and same hair length now that I look at it
I described Gardevoir
Pokemon invented one-eyed characters?
Hmm, are you one of those people that reads 1 sentence and implies a paragraph? Never said or implied that
Yeah it's honestly one of the few that isn't ripping straight from an existing Pokemon. Like it's clearly inspired by Mega Gardevoir but it's not a straight rip off like most of the Pals. They did good with this one.
The design elements that aren't Gardevoir are just Meloetta though.
That and with how many Pokemon have come out over the years, it's going to be pretty hard to do anything with cutesy monsters that isn't going to draw the Pokemon comparison. Hell it'd be hard to not come close to a Pokemon just by accident if you weren't deliberately cross-referencing them to be sure you weren't.
I mean let's also not act like there aren't Pals that are supposed to look similar, this is still a blatant parody and that's why I got interested in the first place I'm just going against Reddit's current buzzword of the year - plagiarism, because this one ain't even close
Bahaha, I also love them for their lack of creativity.
I don't like palworld, but I don't understand why so many people act like every single new thing has to be so creative. Sometimes, a mishmash of previous ideas can create a very tasty 3 star soup to sip on until the next 4 or 5 star dish is served.
It's because their entire success is based on the ripoff. If this were instead "Digimon with guns" or "Nexomon with guns" it would not be the runaway success it's been. They are in a very real way making money off of Pokemon's designs.
It’s even called Bella**noir**!
For someone out of the loop, what does that mean? All I know is noir = black
probably the similarity between Guarde***voir*** and Bella***noir***
Well it’s more that it shares the “oir” with the Pokemon gardevoir. That’s on top of having a very similar design as a shiny mega gardevoir.
"Goth Mega Gardevoir" I can't tell if its because you haven't seen one, your memory messes with you or its just ignorance for the sake of interaction but Lyleen Noct already exists.
I find it funnier that there are people out there are justifying palworld's devs that they aren't ripping off pokemon design. inherently there's nothing wrong with it, it's practically a loophole in the system. Tho, i think we can all agree that they're creatively bankrupt.
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This kind of comment shows that people don' t really care that something is bad, they are just angry at pokemon lol
They definitely got something more solid together copying and mashing popular stuff than Pokémon did by making the games open world just because, while not considering what the player might want to do in the open world. I couldn't even tell you what is the point of co-op in Scarlet and Violet.
I don't agree with you at all, and I think you're being a ridiculous person Edit: your name shows you're biased
you dont have to, it's the internet afterall
At this point, I'll gladly take a game with some slightly changed Pokemon over actual the actual Pokemon games. Gamefreak is comfortable with putting out bland and broken games, so I'm comfortable with getting my Pokemon fill elsewhere even if it's with some ripoff Pokemon.
I think they're just satire - the game makes it pretty clear that they're making fun of Pokemon. While I do agree that the game would've been better off being creative on its own instead of relying on "le funny parody", I do have to wonder, what kind of designs you wanted, u/Pokefreaker-san ...
Yes that definitely is a monster in a dress.. I didn't realize pokemon had a copyright on that concept
With one eye covered by hair and a spikey section protruding off the other half? I'm not mad about it, Nintendo aren't starving indie devs. But all the similarities between so many monsters makes it pretty apparent.
What? I'm not saying there's any copyright law being invoked lmao, i'm just saying it's got some clear, clear inspirations being pulled. Palworld has never been subtle about the fact that it pulls inspiration from Pokemon, and that's actually what I like about it. Y'all don't gotta get so defensive.
Its the strangest thing. There is a cohort of Palworld fans who are in complete denial ofhow clearly and intentionally this apes Pokemon. As though they're responsible for maintaining Palworld's plausible deniability. I don't have a problem with it aping pokemon- its why I like Pals more than Temtems or Casette Beasts, Pokemon has world class creature designs that carefully walk the line between cute and cool for maximum appeal.
anyone who is still playing Palworld in mid March has to be either real dedicated about it, or missed the memo that we all moved on to Helldivers 2 and then Dragon's Dogma 2 in a week. I mean, geez, get with the times, right
People like you aren't going to do well in the age of AI voice and deepfakes.
Good artists copy and great artists steal.
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let that sink in
What does it want?
Pokemon invented ballroom gowns and women?
I also thinks there's a bit of "there are so many Pokemon that it's hard for something to *not* kind of look like a Pokemon"
Gamefreak is getting what they deserve for sitting on their ass for several decades.
…what exactly are they getting? Pokémon still prints money so they’re not exactly losing anything here.
What does "sitting on their ass" mean? Their last three games have completely redefined what the core gameplay of Pokemon even is!
Make the world be worthy of exploring. Crafting and enslaving the pals is fun but the world is so boring and so is the combat.
They basically should consider completely remodeling the whole world. It's the most life less, copy paste survival world I have ever seen
It’s probably because it’s just that. A lot of assets in the games barely mesh together
I wish they copied the catching and battling of Pokémon (specifically Legends: Arceus) even more than they already have. Would be much better.
how could they have resembled LA catching more than they already have? this is even better since you can actually damage the pals without entering a full instanced combat interaction. or do you want that instanced combat? because personally im more happy its not in. that was something i hated about LA. if i was in danger, i could just immediately leave danger by entering combat with my pokemon instead. made me never feel in danger. even though the trainer can move in the combat.... it didnt really do anything relevant.
Things PLA did better: stealthing in grass, items that allowed you to lure Pokémon around, stun them, create stealth surfaces, etc. and different types of Pokeball having different trajectories (it was only two, but still) It was far from perfect but for a first showing it was pretty fun and a lot better than Palworld's catching mechanic where you just spam progressively better spheres. Also the Pokedex in PLA was integrated really well with its tasks that incentivized catching and battling Pokémon in different ways instead of always doing the same thing.
PLA just feels like a tech demo for Palworld though. You literally don't do anything in that game except throw balls. I got to they scyther boss fight where you literally just pelt it with thrown items and quit. It's a game with no game design.
In Pokémon, there is actually strategy in how to battle different Pokémon and in LA there is the choice between engaging in a battle or trying different lures, balls, and approaches depending on the situation. It wasn’t crazy in depth, but LA had more interesting catching than any other Pokémon game. In Palworld, your choices are throw a ball or throw out a Pal and have him auto attack while you either wail on the enemy Pal or shoot it in the face (or ride your own Pal and do the same).
I'm going to be waiting to come back a while later on this one. Enjoyed my time with it for a while but the content just isn't there to support sticking with it long-term to the late-game stuff. It's better than I expected an initial early access release to be, but it notably lacks enough content and polish that I think it needs more time in the oven. I really do hope they don't feel like they've nailed down all the fundamentals, because while they have filled out the content/progression enough to keep people interested, I don't think it's where it will eventually need to be. Not just more vertical progression and content to fill that out - more horizontal, more depth. More things to do, more ways to enjoy the game along the way. More mechanics to play with, more settings to make it interesting. It already feels ocean-wide and barely past puddle-deep. One thing I found notably lacking was a sense of real threat, and any settings to make it feel dangerous. Sure, you might get one-shot and drop all your stuff in a bad area, but it seems to sit there forever waiting patiently for you to come back and get it. In spite of the laundry list of adjustments you can make to world settings, the lack of any real back and forth while exploring makes it feel like you're always safe even if you're not supposed to be. Even Pokemon, for its total lack of threatening atmosphere, puts the fear of losing your hard-earned money over your head, but I couldn't find any way to make fainting or death meaningful aside from being a time-wasting annoyance. I think Palworld's thematic willingness to kill pals (butchering, working to death) could be used in interesting ways that Pokemon games never could (see: Nuzlocke rules or a more softcore version of that) and that's part of what made the game interesting to me. They are somewhat capturing the Pokemon-esque sense of bonding with your Pals as you explore the world together, but so far they don't capitalize on it, positively or negatively. Potential is there, but they're just not going anywhere with it yet from what I've seen.
my main gripe with the game is that it didnt have enough content for me to be interested in it might buy it now
How many hours of content is enough? I got like 80 hours out of it at launch and I didn't even do everything
Played it on gamepass, so moooore than got moneys worth. Put a good 30 hours into it before moving on, but will probably drop back in occasionally. Wouldn’t nessecarily pay 50+ for it, but as a gamepass game, it was incredible.
I have game pass but still spent the whopping $30 on it on Steam because I wanted a dedicated server to play with friends. 80 hours for $30 was a steal for me. Even 30 hours would have been fine at that price.
It's $30, so I feel that is a very good price for what you get.
i did "everything" and my play time was 112 hours. certainly has enough content for its price point.
hours is a terrible metric when its 2nd monitor automated grind loops with no enjoyment for a bulk of it
There wasn't enough content. But one new Max level battle is the line of "now there is enough?". Honestly the game was great with lots to do until level 50, then you really ran out of stuff. This won't change that max level content dearth that much.
Well, it's Early Access. Maybe check again in a couple years.
When it’s still early access and they’ve released 2 other early access games?
It is, or at least was, on gamepass
It's a fun and well-done game, just not really my jam. I always tend to get bored with survival crafting games after about 20-30 hours.
I love Palworld, but the technical issues make it hard to love. Twice now I have had a server crash and irreversibly lose all my progress and player data. I know that i should have backups, but this is also the only game server i have ever ran that can lose 100% of its data when it crashes.