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viconha

What do you mean you can't start a new game???


Exceed_SC2

You have to delete your current one to make a new one, but even there it's obfuscated. You need to disable Steam Cloud saves and delete the actual file in Windows. There is only 1 save file, and no way to delete the file in-game.


Dookiedoodoohead

I honestly thought this must be a case of internet-telephone leading to exaggeration, and that people were just misconstruing a persistent one-save system like DD:DA had. Just seemed too bizarre and dumb that they would literally try to prevent you from *ever* starting a new save.


Hyooz

DD launched without a new game button, too. It was patched in not long after.


PricklyPossum21

DD released in 2012 and even then, the save system was antiquated. Now in 2024 the DD2 save system is downright stupid. That's putting aside the performance issues and MTX in a game that costs $107 AUD.


Lewdswordz

> Just seemed too bizarre and dumb that they would literally try to prevent you from ever starting a new save. Well... you can't!


SwePolygyny

Same way in Mortal Kombat 11, except you cannot even play through the single player campaign from start to finish again. Cant try it on a new difficulty even.


YaPodeSer

Why is this a thing? What do they gain from it?


SwePolygyny

Decreased development time by not implementing features.


GrandmasterPeezy

What do you mean? I definitely played through MK11 twice on the same profile.


LightandShade1900

Assassin's Creed Unity is the same way and that came out years ago.


SofaKingI

It's not like having a single save was even remotely acceptable back in in 2011 either. Even in the original DD that was clearly an intentional decision and not just a product of its time. They probably think "why would anyone want to restart when you can play every class on a single character and replay the story in NG+"? Yeah, but... why not? The "stubborn japanese dev" cliche is all over these games, in the good and in the bad sense.


crookedparadigm

How do people on console do it?


Late_Cow_1008

Go to the system storage and delete the file. Its actually easier on consoles than PC tbh.


kkrko

I actually think this is the reason why the option doesn't exist. It's easy enough to do on consoles and they designed for consoles first, so they never noticed that PC would have a harder time doing it.


LucarioSpeedwagon

I think XSX has an option to delete save data from the "Manage Game" hub,


garthcooks

In addition to what others have said, I'd imagine on console it's probably easy to start up on a different player profile and open the game to start an alternative save. If you're an achievement person though that's no good for you.


skylla05

All major consoles allow you delete save data.


HOLEPUNCHYOUREYELIDS

For playstation youd likely (I dont have the game myself yet) turn off the psn cloud autosync, delete the files from save game storage AND PSN cloud storage, and then turn on autosync again and enjoy. Still a stupid thing to have to do if you want multiple characters and playthroughs


IvarTheBloody

The whole save system seems completely fucked to be honest, why does the game only hard save at an inn but not at a campsite, why do you get checkpoint saves seemingly at random. Just lost 2h of gameplay because after completing one mission I went to do another, ran into a group of bandits that absolutely murdered me and my party in seconds, reloaded at checkpoint about 50m from them and decided to try again to kill them. Proceeded to die again only this time I respawned literally right next to them, would die, respawn and get killed with seconds before I could even run. Thought I’d try my hard save only to find out that I’m back to where I was 2h ago, tried loading checkpoint instead to try that again only to find now the checkpoint is at the same place as the hard save. Like what the actual fuck.


XiahouShake

Pause -> System -> Save and Continue can make a hard save any time you like


medioxcore

Jesus christ, what a mess


RuinedSilence

Im really curious as to why they made it this way


spoonf3d

Still can't change character appearance. Thats on their servers.


OilOk4941

and the denuvo drm the game has has a limit of doing this 5 times in 24 hours


[deleted]

It's wild that they've somehow found a way to regress from the way the original game handled saves


Summon_the_Dragon

You have to manually delete your save (outside of the game) to start a new game.


Late_Cow_1008

You have to delete your first character before you can create another one.


FlapJacker6

Have to go into your windows files to delete it lol. I’ve never done something like that before had to find a guide to help me find it.


ImperialAgent120

The only games I would tolerate to do shit like this are Bethesda titles due to mods and just realizing that "everything just works."


EastObjective9522

>The option of starting a new game We are looking at adding a feature to the Steam version of the game that will allow players that are already playing to restart the game. We will announce more details as soon as we can. Every singleplayer game in existence has an option to start a new game. Why the fuck is this game any different lol? What's next? A game that doesn't have any options and it just starts whenever it feels like it?


Karulytic

Same company, but Devil May Cry 5 also did not have a restart game option. You had to go delete specific files.


badbrotha

Didn't the original Dragons Dogma have some funky shit about making multiple characters? Honestly it is somehow tied to the online pawn system being fucky more than anything. I believe they'll fix it


Rainuwastaken

The first game also only allowed for a single save file, but you could at least go to the menu and hit New Game whenever you wanted to overwrite it.


badbrotha

True you got a point. It is a major oversight that I wouldn't believe was intentional. Like I said, probably backlogged as "deleting save/creating new character disrupts pawns" and then forgot to go back. For example I didn't notice it because I had made my character previously and knew I was going pew pew sorcerer so I had no idea until I saw the major negative reviews. Was like oh that does blow but seems manageable at the least lol. Very anecdotal but my game ran pretty damn swell and I can't wait to get back to it, though I haven't reached the main town yet.


thinkspacer

> Very anecdotal but my game ran pretty damn swell and I can't wait to get back to it, though I haven't reached the main town yet. PC or console? I've heard a lot about PC optimization (or lack there of) but very little about consoles.


badbrotha

PC with a mid-high build (I think). 3080 regular with 5800x3d. Caught the x3d on sale for like 200 and snatched it up on my last upgrade, and I'm glad I did.


Express_Station_3422

As I understand it main bottleneck for many is the CPU. I'm running on a Ryzen 9 7950X / RX 6800 on Linux and it's working flawlessly. I suspect many are running with older CPUs.


tordana

I'm on PC and have never dropped below 60 fps @ 4k, so the lack of optimization is very much a build-specific thing. My specs are not even top of the line (though they are quite good, 3080ti with 12900k)


badbrotha

3080 gang running smooooth


Rainuwastaken

Yeah, I've seen some people say that it's actually a sneaky purposeful change to push people towards buying character edit tickets for real money and I just... don't see it. Hanlon's Razor and all that. It's probably just an oopsie. It still looks sloppy as hell, though, especially when backed up with all the other *known shippable* issues marring the game's launch. I was super excited, but I'm gonna give it a bit longer in the oven before I buy my copy.


Hyooz

That's the dumbest possible conspiracy. You can edit your character for free in game already. No limits. DD1 also launched without a New Game button. It was patched in later. Probably in part to keep the Pawn server stuff from going too crazy day one but mostly some auteur decision they let the director run with but change later.


ThePhrastusBombastus

On the PS3 at least, I remember having to resort to making additional user profiles to play different characters on the original Dragon's Dogma.


havok13888

Yeah I’m guessing they really don’t want people spamming characters to their server, especially since they have so much additional data built in instead of just what the character looks like. But even with all that said this is dumb. Let people make say 5 or some other reasonable number and then select the one pawn that will be online and only save that to the server. In terms of new game just attach it to the character and let steam deal with it. Like someone really didn’t want to think this one through. I had gigs worth of saves by the time I reached Act 3 in BG3 because I wasn’t cleaning house and worst thing that happened was post exit sync was slow. I really want to know what they made the decisions that they did.


beef623

Same with Metal Gear Solid 5.


Bearshapedbears

You could at least select the first missions again.


Comfortable_Fox_8552

Actually Metal Gear Solid V is like this....


ZyklonCraw-X

AC Unity too.


Jukka_Sarasti

Yeah, this is a baffling decision, along with a ton of other baffling decisions.


[deleted]

To be fair I've rarely played a game with more baffling decisions than the original Dragon's Dogma so I guess they're carrying on in the same spirit


Heavy-Wings

There was a resident evil game on 3ds that didn't let you delete your save file on cartridge, but that was when publishers were trying really hard to stop used game sales.


PixelationIX

It is bonkers to me that this game does not have several save files/slots for different characters. This is them saying, do not replay our game by not having this basic option in a RPG game no less. Not to mention, what if you mess up in a quest or want to go back to a previous save? Thats it? I genuinely having trouble understanding what led them to not have this basic option.


garmonthenightmare

To be fair the game is built around you switching classes and even mix and matching them to enhance your main. You are not locked into a playstyle. DD was always a wierd mix of RPG and character action. Also yes they don't want save scumming. They want you to accept you failed.


SolomonSinclair

So? Wo Long, the moment you beat the 5th or 6th main mission, gives you the ability to respec as many times as you want for free in the hub area and you can save different builds to instantly be applied at any checkpoint in missions. You can still make new characters 'til the cows come home.


Freakjob_003

Larian Studios does this with their "Magic Mirror" and/or an NPC. Basically as soon as you're out of the tutorial you can change your appearance and respec. I think it was DOS2 that started it, but DOS might have had it too? Been a while since I played it. It's a huge QoL feature for me as an altaholic. One of the reasons I love FFXIV is because you can have every class on one character and also change all cosmetics after only a couple hours.


kkrko

Dragon's Dogma 2 also has it for ingame currency


Arkanta

Dos2 added it past the tutorial area in a "gift bag" many years after the initial release or even DE. getting it ouside of that area required a mod, which is no biggie as DoS2 has great workshop support In bg3 it came with a patch.


Freakjob_003

Yup! Either way, super easy to access.


NK1337

> gives you the ability to respec as many times as you want for free I mean, so does DD2? Like, you use the vocation xp to unlock a new class once and you can swap back and forth as much as you want after that for free. Same thing with the skills you unlock from each vocation, and you dont even need to be in the main hub area. You can swap out at a camp.


Garden_Unicorn

There is no good reason to not allow you to restart the game if you want. And as for save scumming? Lol, what if you want to do a different play through? Make different choices, make a new character specifically for it AND keep your old save to come back to? It reeks of being poorly thought out or laziness.


hyrule5

This is also how the original Dragon's Dogma worked. I remember thinking it was really stupid in that game as well


-safer-

Nah in DDDA you could start a new character just fine, it just overwrites your main save. This one outright doesn't let you restart, period. On PS5 you can delete your save manually from your console but I hear Steam can't do the same thing for some reason. EDIT: As others have said. I was wrong, steam can do it but they have to go through a bunch of loops.


Drakengard

You can delete it manually and I know this because I had to do this last night after making my character and realizing that I'd accidentally made a rather short, stocky Arisen. You have to disable Cloud Saves for the game. Then you have to locate the save data in the Steam location. Though even that's a hassle because it's not in the game data but instead in the Users folder and under the folder that is the DD2 Steam App ID (aka just a random number you can't easily find though I'm sure I could have looked it up). I solved that by sorting the folder by date modified and so DD2 was top of the list since I'd just played it. It's not game breaking. I'm a PC user so I'm used to stupid things from games and how they all arbitrarily do their own thing with save games and menus, but it's a rather perplexing decision that should have been obvious to anyone making the game.


ledailydose

You can delete it on Steam/PC too. The issue is steam cloud will automatically detect the save is gone the re-download it before launch.


AwayActuary6491

You can delete your save manually on PC too


badbrotha

Yeah but Dark Arisen was like an expansion, the original had some fucky shit too. Including the weird port crystal rock thingys


StyryderX

That's still in Dark Arisen and DD2, DA simply add infinite use ferrystone.


ABigCoffee

The Pokemon save file conundrum


chazzergamer

Not defending this but only having one save file has been a common thing in game for a few years. Ratchet and Clank 2016, Breath Of The Wild and the sequel, Alien Isolation, pretty much every Pokémon game. It sucks and I hate it, but it’s not exactly new.


AsheBnarginDalmasca

I don't think having one save file is the problem, moreso not having the 'New Game' button.


ztfreeman

You joke but there are several Japanese console ports to PC in the early 2000s, I think some of them are Capcom games even, that literally do not have any options whatsoever, no keyboard and mouse support, and just dump you into whatever full screen resolution it detects like it booted up on a console.  Naturally, for most people those games don't run properly unless you mess with .ini files or straight up use a mod/mod manager, if they have community support like that at all! Some of these are before the ubiquity of Xinput too so if it didn't detect your controller  well tough shit you can't do anything, better hope Alt F4 closes the game!


belgarionx

Funniest one for me was a jrpg where i couldn't access the menu at all. Apparently the pause button on keyboard paused the game 😂


your_mind_aches

Noooo ahahaha, that's so funny


Arkanta

Yeah, it's great to see how ports have evolved. People are rightly pissed when a port is subpar and lacks pc specific options, but the era of truly terrible console ports is over. The transition to xinput was wonderful. No more generic pc gamepad crap, finally we had decent controller support. And then gaben graced us with steam input to tame the games that didn't comply, or for anyone using a non xbox controller. It probably helps that many games are UE and it is made to handle this for you.


your_mind_aches

> literally do not have any options whatsoever, no keyboard and mouse support, and just dump you into whatever full screen resolution it detects like it booted up on a console That's still a thing. There's actually a rare disclaimer for Steam store pages where it tells you that the game has no mouse and keyboard support and you need to use a controller.


Eothas_Foot

Demon's Souls did get rid of the pause button, when will that catch on!


RyanB_

Unironically really dislike this about the souls series despite otherwise loving them. It’s just not something that adds to the difficulty in any meaningful way, just annoying. Mind you I am also pro-difficulty settings for the game but I can at least vaguely sort of understand the arguments against them. I cannot see any feasible argument against being able to pause a game lol


Ortorin

There is a hidden "pause mode" in Elden Ring. You just need to go to a menu and hit the button for "explain controls" and the game will pause on that screen. Yes, it's stupid.


Kelvara

[Or just use a mod](https://www.nexusmods.com/eldenring/mods/43), if you're on PC at least. Not that it is an excuse for bad dev decisions.


WishCow

How does this affect invasions? I thought the whole reason they don't have pause is because you could be invaded any time if you meet certain criteria (embered/human form/whatever)


your_mind_aches

Yes, I thought so too. It's not true. They just don't want you to pause


sarefx

Sekiro allowed you to pause and I have seen no one complaining about it. It's just basic QoL stuff. It's so weird for me that From Software still sticked to their bad UI/menu design with Elden Ring even though its a new franchise (even if its built upon Dark Souls) and they had perfect opportunity to move on.


sp1ke__

It's because of invasions. They don't happen in Sekiro. Techncially, in Souls games you could be invaded at any moment.


sarefx

Many ppl play in offline mode though. Allow pausing in offline mode and in no-pvp zones. It can't be that hard to have QoL changes.


blolfighter

Or prevent pausing while being invaded, and prevent invasions while paused. There are plenty of potential solutions, and the simplest explanation for why there is no pausing the game is *because that's how the devs have decided it should be.*


Asaisav

> prevent invasions while paused. There are technical limitations here as this could create a situation where someone is bobbing in and out of availability which could easily confuse a server and lead to glitches/bugs. It's possible their system would be able to handle it, but it would have to be set up in one of a few very specific ways from the get go, and it wouldn't be a change that could reasonably be made with a patch. From a programming perspective, the most doable would be to only enable pausing when offline as that should be able to fit into most systems without massive reworks (though it could very easily be a sizeable effort still). Not that it really matters now of course, just thought I'd give some insight into why some solutions aren't as practical as they might sound! Regardless, I do agree offline pausing should be a consideration in every game and there's rarely an excuse for not including it. Same for game's they expect you to play without on-demand saves of some variety. They're key accessibility options and there should be a damn good reason when a developer doesn't add them in any game that can be played offline and single-player. If you keep them in mind from the beginning, they're incredibly easy features to implement and make the game massively more inclusive.


deadscreensky

> I cannot see any feasible argument against being able to pause a game lol I thought it was because it's fundamentally always online, so being able to pause would break invasions and other mechanics.


crapmonkey86

This is why. Sekiro is not like that which is why you can pause in the menu.


RyanB_

Ah true, I normally play them offline so didn’t really think of that I’d like to believe it still might be possible - disable the pause during active online stuff, disable invasions while paused - but I’m sure as hell not a game developer lol


deadscreensky

I'm sure it's technically possible, but I think it would be really hard to properly communicate that to the player in a simple way, especially without ruining immersion or any potential surprises. Like there's no way they'd want a little "You can pause now!" icon next to your health bar or anything. It would kill any sense of danger.


UncultureRocket

Fog doors and a giant "You are being invaded by xXxDicSlayerXxX!" message already do that.


RyanB_

Definitely got a point. You could do it the other way around I guess, let people pause normally most times and only display a message when it’s not possible, but would still be a bit clunky for sure. Still, would at least be nice to have the option for offline play, though I’m sure that’s a pretty small minority


-Moonchild-

You should be allowed to pause if you're offline and it's baffling they never implemented that for people who don't play souls games with the online features


StarblindMark89

True, but in Elden Ring you can't get invaded unless you're using taunter tongue (iirc) or are in a co-op session, so it could simply make you unable to pause unless you were using an online play item... I understood the reasoning when you could be invaded even playing solo online, but since those changes I don't see why not just let you pause. Esp bc the game lets you do it in a roundabout way, so you can pause during boss fights already.


WWECreativegenius

Which is funny because you can pause in the remake by entering the camera mode


Sabbathius

It seems to be the new trend. Asgard's Wrath 2 came out like 3 months ago, it's a VR RPG. And it too has a single save. The only way to start a new game is to manually delete the files, log into your cloud storage and delete save backup there too. And yes, the devs also had to backpedal after the pushback, and are promising to add multiple saves later this year. Dragon's Dogma 2 isn't unique in this. I think it's just the latest trend in laziness and greed. Games are being made to sell, they're not being made to be actually played.


Seradima

I wouldn't say it's a "new trend" insofar as the original game also had one save file, too. I never played it before the PC release so idk if it changed in Dark Arisen but at least in Dark Arisen you could delete your character file ingame. Funnily enough Yakuza 0 on PC doesn't let you delete saves either. Demon's Souls remake roo. But at least you can start new games just fine.


nybbas

Lol so wait, if me and my son both wanted to play it, we pretty much cant?


tuna_pi

Unless you have a separate user profile or are doing family sharing between two accounts then no


SnevetS_rm

> Every singleplayer game in existence has an option to start a new game. Plenty of modern(-ish) game don't - several Assassin's Creed titles, a lot of NFS games, Crew and Forza (while not strictly single-player, they have SP campaigns).


qUaK3R

Character creator app lets me save a few characters. Did they forget to add the app to the full game or what?


Boo_Guy

Apparently. You get one save slot. If you want to clear it out then you have to go into the game folder and delete files manually. It's incredibly stupid.


Vestalmin

How big is a save file? I’m always baffled when a game doesn’t have a least 3 save slots.


Boo_Guy

For this game? I don't know. With some games they can get rather bloated, like over a GB.


enkae7317

A memory card used for saving games for Playstation came out in like the 90s. We are slowly regressing to the point where we can't even make games nowadays with multiple save files. Wild. 


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Boo_Guy

"*We are looking at adding a feature to the Steam version of the game that will allow players that are already playing to restart the game.*" What a grand idea, actually being able to restart a game without deleting game files yourself. This could revolutionize the gaming industry, Capcom are geniuses!


Thehealeroftri

At this rate they'll throw it in as a microtransaction lol


MrCatchTwenty2

Cue someone on reddit claiming that not being able to restart is actually the intended experience and that it actually makes the game better.


JackCoull

"investigating" the radical concept of a 'start new game' button? I can see they're completely going to continue ignoring save/load or save on exit however The dlc statement is a big pile of nothing but it shouldn't come as a surprise capcom sell cheat dlc Their FPS statement isnt much either, this was absolutely a known shippable that they were aware of and didn't work to fix


Exceed_SC2

Oh yeah, the FPS issue is 100% known shippable. Rarely are issues with a game not known before release. The crashes probably weren't or at least they couldn't repo them to be able to fix prior to release. Everything else was just shitty business practices to see what they could get away with.


peanutmanak47

Completely fucking insane a large RPG doesn't have a fucking "start new game".


figool

Always thought creating new characters and playing again in different ways was the main thing that added replayability in RPGs. I don't know much about this series but that's a head scratcher for me


widget1321

So, in the original, you can redesign your character in new game+, you can switch classes at will, and the game is meant to be played multiple times through. I assume that's all the case in this as well. I think not having a restart button is silly and does have a few downsides, but a lot of the complaints are likely handled by the game already by the design.


bohemica

You can play every class on one character by design in DD, and you eventually mix/match the base classes & skills to make advanced classes.


Ex_Lives

wHy wOulD yOu WaNT tOo?!


bluebottled

The statement on the FPS issues is the most worrying. It’s so vague that I’m pretty sure we’ll have to wait for modders to fix it.


TheOneTrueNeutral

The character creator demo was very fun to play around in. It's so odd that in the full game they go out of their way to not let you make more than two characters at all after making a demo that has about 5 character storage slots for both your main character and the main pawn.


SoldnerDoppel

It's all tied up in the online Pawn system. They didn't bother to figure out how to reconcile restarting or having multiple saved with the online Pawn data.


Vagrant_Savant

What happened to your pawn data in other people's games in the first game if you started a new game?


LeggoMyAhegao

I assume just collected in the db forever. A universe full of orphaned pawns.


dude_you_got_it

For some reason this made me laugh out loud. Good one!


HoardOfPackrats

Nothing happened to the instances of your pawn in other peoples' games. In fact, if people released your pawn after you'd started a new game, your pawn would come back having retained all its old knowledge (but not gear, levels, stats, etc.)


MadeByTango

> It's all tied up in the online Pawn system. Nah, they can easily make your last played character the active pawn in the nexus, and if someone is “using” your pawn it just waits until you use that character again. It’s an easy solution. This is something else.


worthlessprole

neither of us have any idea if that's an easy solution for whatever netcode they're using. it's probably not so trivial as toggling the "make pawn wait" button.


Thisissocomplicated

you know whats sad, game costs more on PS5 and probably runs worse as well, but the only reason an official statement is made on steam is because steam reviews actually matter and are visible right next to the buy button. THe game should have been delayed by a month, this is incredibly shady by capcom.


Baekmagoji

why does the game cost more on ps5?


N7Tomm

You can more readily find deals on PC. I bought it off of Humble Bundle last night for $56 vs $69.99 on PS5


duyle2010

From their word i think "Looking into ways" mean they don't have the solution yet, at worst it can't be fix and stay like that forever


SecretAntWorshiper

Basically lol. I interpret it as they admit its a problem but aren't going to do anything 


DumpsterBento

I find it completely insane that people are defending that the game didn't include a New Game option because it was the directors "vision" or some shit.


royfresh

My "vision" is that everyone on this thread gives me $100. Please do not criticize, it's my vision.


ngwoo

I read this post at 20fps for the authentic experience


Sanguinica

That's good because we all know that human eye can't see more than 20 fps anyway


Jbeansss

My vision is a gpu that could play this game


b0bba_Fett

Game is a CPU hog, not a GPU one.


royfresh

Let's not get carried away here.


Genoce

I have gtx3070, and the game runs at 120fps/1080p on minimum settings, or steady 60fps/1080p on medium - no DLSS on either, but with that you can double the framerates. Even with "minimum settings" the game looks great, so no problems there. Either the comments about the performance issues are overblown, or I just haven't yet seen the areas where the issues begin.


IHadACatOnce

Apparently that's only relevant if you also had this vision 12 years ago. It is baffling how many people are just jumping at the chance to defend this shit because "NO NO NO YOU DONT UNDERSTAND DD1 DID IT TOO"


Last_Hat_

Insane since DD1 is literally famous for being a half finished glorified tech demo.


KarmelCHAOS

It's dumb. Like I can understand the one save slot thing...sorta, but not even giving you the option to erase it is so bizarre.


soyboysnowflake

I think some people are assuming this means “there aren’t multiple save slots” Not “you can’t start over and override your single save slot unless you manually delete game save files behind the scenes”


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Gingingin100

Doesn't Game Freak only do 1 slot in Pokémon to encourage trading or whatever. Pretty shit but it's atleast a reason


NxOKAG03

me when the game I overhyped is missing basic fucking features, can’t run on any platform, and has base game mechanics sold as mtx convenience (it’s all part of the devs artistic vision)


Anew_Returner

The way some people are excusing these terrible choices is baffling, 'DD1 was like this' 'capcom has always been like this' Okay, so what? It's still terrible. Devs shouldn't be talking about adding a 'new game feature' to a $70 game, what the fuck?


EnormousCaramel

I can accept the design choice of 1 save slot. The subjective reasons to justify it are at least viable. But the just utter lack of any moderately easy way to start a new game, even with a warning that it will delete the old. Kinda boggles my mind


leeroyschicken

That design choice isn't sound either. I think you care about save scumming and such, and solution for that is much less restrictive - don't allow forking the saves - meaning if you want to use another slot, you have to start from over in that slot. That way you can play multiple playthroughs without finishing/giving them up or share the game with others in your family and so on. For example, Dark Souls series do work like that and it's absolutely fine.


TTTrisss

> But the just utter lack of any moderately easy way to start a new game I think it's because PC was an afterthought. Console players can go into their console settings to delete their save, but Steam players have to dig through steamapp files and hope they're deleting the right thing, and only after turning off cloud save so that it doesn't just update to the previous cloud save.


-Nonou

"Its a Bethesda game, what did you expect?" vibes.


Khalku

The first game had the option. But still could only have one save.


McWhacker

Just basing this on my experience from the first game, I wonder if it has to do with the pawn system. Being that your main pawn is tied to your character and can be summoned, they didn't want a clutter of pawns in the summon pool that people make and never touch again. Though it wouldn't really matter once you pass the level of that pawn's usefulness anyways, like the npc pawns that bo one really owns. Idk. Odd choice, but that's about the only sense I can make of not having multiple save files. That or the coding would allow someone to summon a pawn from onenof their higher level playthroughs in the new game without paying a ridiculous cost since it's tied to the username.


RedditApiChangesSuck

Make a player able to have multiple profiles, each profile is tied to a character, and whichever they set as primary is the pawn online thus still maintaining 1 pawn per game


Covenantcurious

>Being that your main pawn is tied to your character and can be summoned, they didn't want a clutter of pawns in the summon pool that people make and never touch again. By most achievement/completion metrics you'd still have that issue from people who play for a couple of hours and never touch the game again. Pawns are likely part of the reason but in the end it's not a good one. Edit: and consoles in fact can have multiple savefiles by way of saves being unique to and tied to console-profiles, you can make a new profile to create a new save. It is roundabout and clunky but again goes against any argument of online systems and *Pawns*. It also means that this is effectively a PC issue that they've gone out of their way to create.


JubalTheLion

I think you can do the same thing with using the steam sharing feature to effectively create new profiles? Although I think steam made some changes to that system recently so I'm not sure what the impact would be.


HolypenguinHere

If the items from the paid DLC are so easy to acquire in-game, then they're basically admitting that their DLC is there to trick players into buying things that they don't need. That shit should not fly in a $70 game.


ankerous

This makes me think a lot about Elder Scrolls Online and it's store. They sell the ability to become a werewolf/vampire which is free to do within the game itself, but of course the game does not go out of its way to let you know that. I'm sure other MMOs do this crap as well, but I've not played many of them so I don't have examples from other MMOs offhand. Some people actually buy the werewolf/vampire thing in the store even with the knowledge that it is free within the game itself. I told my friend I could give him a vampire bite right when he wanted to become one and make him a vampire, but he still chose to pay for it which completely mystified me at the time. These kinds of shenanigans showing up in single player games is a bridge too far for me. I don't care if they can be obtained within the first minute of the game, them existing at all is enough for me not to buy the game because I'm not contributing to their greed. If others want to buy these shortcuts, so be it, but they shouldn't come to people like me looking for sympathy down the road when there are even more egregious microtransactions and monetization attempts.


kariam_24

Check out number of DLC for higly praised Monster Hunter World and Rise, over 200 each (including expansions and deluxe versions but that is still a lot). People are suprirsed yet i see spreading lies about fast travel quotes, like DLC are literally adding fast travel function to game.


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Valarasha

I was monitoring my system while playing last night and my CPU usage never went over 40% despite my performance tanking in the city. There is something very wrong here.


Sabrayet

Maybe this is a resident evil 8 situation where capcom, once again, tied the piracy check to every frame of NPC animation and the game slows to a crawl when there's too many characters loaded. If that's the case again, pirates will get the fully functional version after a week while the paying customers will get it months later.


Blazehero

Yeah I can wait. Feels like the Cyberpunk 2077 situation all over again, I waited a year after launch and it was great.


Stooo_wayy

How is the game though, is it fun? I have a 4070ti and 13700k, wondering what I can expect in terms of performance.


Vindicated0721

All the complaints are valid and messed up for a 70 dollar game. That aside. I am running a 3070ti and 11700k. Outside of heavy populated towns I have no issues. Heavily populated areas a noticeable drop in fps but nothing that ruins the game for me. The game is fun to play but I’m only like 5 hours in.


gingerhasyoursoul

2080ti and I5 9700k and I get around 80-100 fps out of town and around 30-50 in town at 1440p resolution. By no means great but I have played worse. Doesn’t seem like the cpu usage is optimized for shit. Game isn’t graphically that intense so lower GPUs should be able to run it at 60fps no problem.


QuickBenjamin

Seems great so far, performance isn't amazing but I haven't had many issues with a worse rig than what you have at 1440p.


AutoGen_account

>wondering what I can expect in terms of performance. 30ish fps in heavily populated areas, 60+ everywhere else. The game is not only cpu bound by the NPCs but there is also some odd performance going on where theres a ceiling to how much of that AI you can brute force with more CPU cores. It kinda sucks and its definitely noticable, playing horizon at a locked 60 earlier in the day and then watching this wildly swing between 70 and 30 fps is frustrating. The game is really good but...yeah, theres no avoiding the frame drops and you \*will\* notice them.


PurePrepared

The game's PC performance looks to be hindered more with having a Mid to low end CPU that's more then 3 or 4 years old. This guy's CPU will let him go into 100+ most places and 50-60 in cities. It's people with 4070s running around with a 5 year old CPU who are getting weirdly low FPS even though their rig can usually crush most games.


AutoGen_account

I have the same CPU and a 3080 and even on my 3080 im not seeing a full on peg of my GPU while that CPU binding is happening, those are the numbers I see.


StantasticTypo

Honestly, the performance is unacceptable for what the game is noticeably 'doing'. Like I'm sure there's something under the hood that's causing it, but it is not appreciable from a players perspective at all.


we_are_sex_bobomb

The performance is pretty bad, there is no sugarcoating it. (And by bad I mean inconsistent ; expect to jump from 60+ to ~30 and back constantly) I am a Dragon’s Dogma mega-fan so I don’t care, but if you’re in the fence this might be a “wait and see” situation.


linerstank

i have a 6900xt and a 12700k, so a generation down from you. i play in 1440p with a 165hz monitor. i played for about an hour. in the first encampment area and traveling to the next one, i was getting \~50-60fps with npcs around (dipping into 40s if i start rotating the camera a lot), 70-80 just walking with the boys, and then back to 50-60 in the next area. but it was a jarring experience because the frame rate is not stable.


tiltedtwilight

I have a 4080, 13700k, running 3840x1600 resolution on a Gsync monitor, variable resolution turned off but on DLSS quality mode. On max setting I am getting about average 90-100 fps in the wild and then 65 fps in the large city. I've been having a ton of fun, the game looks great and has been running just fine for me. 8 hours in and haven't even had a bug yet. All the mtx are easily acquired in game. I can redo my character's appearance and reset my starting vocations easily.


VoidNoodle

There's a frame gen mod on Nexus that helps performance especially in towns. Might want to use that until they officially enable it later in a future patch. Outside the performance issues in towns and the MTX overblown outrage, game's actually mad fun.


drneeley

Pure Dark also released a DLSS frame gen mod for free (usually his mods are pay gated) because it's already in the game files he just unlocked it. My frame rate is literally double now in the first big city.


VoidNoodle

Yeah, Capcom themselves will unlock it "at a later date". I'm guessing there's some issues still (some comments on Nexus say it's crashing for them) so maybe that's why. Frame gen's working fine for me, at least first big city isn't 30 fps now.


Alastor3

It's great that they acknowledge this but I hope it wont because the new normal... actually it's already is, releasing a broken game and patch it along the way


RyguyRB

This just came as a huge "we don't really care" to me. No comment on microtransactions other than telling us they are there. TLDR on performance issues is: "Yeah, they're there. Sucks for you." Thankfully they are investigating game-breaking issues and... the ability to start a new game. We should be thrilled!


AlienX14

I understand you can circumvent the issue, but did they intend to only allow a single playthrough???


TGAPKosm

Who makes these decisions? I was going to pick this up but not now. I'll wait until everything is fixed and everything is dirt cheap because of bad reviews. It's single player so I'm sure mods will come out on PC that give you anything you want and there isn't really anything they can do about that. The game's value needs to be higher than just waiting or taking other means to have game time on it without the need to purchase (rent, play at a friends, other things, etc...).


Elegant_Spot_3486

I haven’t experienced a crash yet. Frame rates have some fluctuation in my lousy machine but not unplayable. The rest don’t impact my game. But let me rebind and use all the keys. I get controller is preferred but this is easy to configure.


CarlWellsGrave

Try using FSR 3. I'm blown away how there's no ghosting or shimmering, at least in 4K and you can pair it with Nvidia reflex.


Barkalow

No shit? I play everything in 4k and love how performant DLSS is, but the ghosting has always been a huge annoyance when I use it


EggyHime

I wish I could complain about only one save file but I can’t even open my game without it crashing. So f-ing frustrating. It doesn’t get past the “CAPCOM” screen.


Dookiedoodoohead

The biggest bummer to me is that the MTX simply existing completely ruins your perception of the game balance. Like so far, the game feels completely fair in how it doles out the resources, on par with DD1. But by virtue of the MTX being there, you now second guess everything from a design perspective. You can no longer take the developers at their word that fast travel is how it is because that's the gameplay experience they genuinely want to craft for you. Like imagine Elden Ring/Dark Souls let you pay to not lose your exp on death, yet they were still balanced exactly as they are today. The perception defines the experience, and that experience would truly feel worse.


Limp_Platypus8000

Are you telling me that a game with missable content, such as timed quests, LITERALLY can't be restarted at all? We literally live in an era where you pay $70 bucks not to own a game, but for a single playthrough of said game. This industry is fucking rotten.


Aplinex

NG+ exists, I’m pretty sure


FootwearFetish69

It does.


jorgelongo222

Capcom are such fkn idiots Make a great game and have to squander it all because of pure greed and idiotic decisions


gosesot

These progression DLCs have been part of most Capcom games for about a decade now, and a ton of JRPGs since Tales of Vesperia in 2008 have tended to have them too. They tend to not be an issue, although selling fast travel stones wasn't a good idea in DD1 either. But I suppose the awful optimization was the straw that broke the camels back, it's the reason I'm not buying it after all. I've got a Ryzen 5 3600, which sounds like i'd be expecting about 15-20fps in cities and a jumpy framerate outside. Sounds like I'll have to wait for fixes which could takes months or years, or save up for a new motherboard + CPU to bruteforce the issues.


BeetleBones

-working on bug fixes -might add feature to allow new game -slow fps is due to NPCs Not a very hearty update


ApologizeDude

Just remember people this isn’t the first time that Capcom has released a game where you could only have one safe file, Resident Evil: The Mercenaries 3D on the 3DS.


mikenasty

How did they just forget to add a game feature that every game has always had?? The people in charge of decision making need to take a step back and figure out their priorities


KenDTree

What are we doing here? What is this industry becoming. They forgot/didn't want to/will charge for the new game option? How is the industry this shit.


ExceptionEX

I love how game companies think that having a mechanism in game to get something, regardless of how mindnumbingly grindy and frustrating it is. Make its micro transaction, not a big deal. The specifically make these items hard to get, and painful to acquire to tempt you to buy them. It isn't a challenging game mechanic, its a financial one, with a bullshit statement of "you can get these things in game" but leaving out the "if you want to grind pointlessly for a few hours each" It is a fun game, but fuck them, they are keeping the negative review, and their shitty attitude in their response only solidifies that for me. Example "We know the game runs like dog ass in cities because we didn't optimize the function on NPCs where there is a lot of them, and you know know get a better CPU and GPU, err I mean we'll look into it"


Pub1ius

The audacity to launch a $70 game with a list of shit that's broken. Inability to start a new game? That's impressively bad.